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Which one is better? Some sites say droid some sites say nexus one..i dont know what to believe :/
how about me vs both of them, I'll take 'em both on!
resinous said:
how about me vs both of them, I'll take 'em both on!
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Click to collapse
im talking about "graphics processing unit"
not "greatest penis usage"
The GPU in the Droid is the same as the one in the iPhone 3GS and the iPod touch third-gen (PowerVR SGX 535), and it is marginally faster and more capable than the one in the Nexus, from what I gather. The Nexus makes up for it by crushing the TI OMAP CPU with its Snapdragon.
There are a few graphics benchmarking sites and apps around. The Qualcomm-specific app that lots of people use will give you 35FPS on a Nexus and around 23 on a Droid / Milestone, all at stock clocks, with no JIT. however, that app is NOT written for the OMAP architecture, and, for example, a ROM'd Hero will also apparently beat a Droid / Milestone, scoring about 25, from what I've heard.
That last point is important - any app written / compiled specifically for a certain architecture, and then ported or forced onto another will typically show much better performance on one or the other, regardless of which processor is "faster". Just look at console gaming. Some games are better on the XBox 360, some are better on the PS3 (more and more, they are better on PS3 as devs are exploiting the BluRay advantage and the 6/7 core CPU, but I digress...).
From what I've read, the new Samsung architecture is meant to be much better than both, however, you are stuck with Sammy's dev and support history. Ugh.
Nexus One processes 22 million triangles/sec.
Droid processes 7 millions triangles/sec.
iPhone 3gs processes 28 million triangles/sec.
Samsung Galaxy S processes 90 million triangles/sec.
This is what I read somewhere....
Asphalt 5 runs smooth on the droid, and laggy on the nexus.
For games (opengl) i'd say droid is better. For general use it's the nexus. Maybe if theres gonna be an update for asphalt it runs smooth on the nexus, but untill that it doesn't
cypher21 said:
Asphalt 5 runs smooth on the droid, and laggy on the nexus.
For games (opengl) i'd say droid is better. For general use it's the nexus. Maybe if theres gonna be an update for asphalt it runs smooth on the nexus, but untill that it doesn't
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but what about all the other 3d games that run smooth on the nexus like raging thunder 2 and exzeus? they have the same if not better graphics..i really think that game was optimized for the droid because gameloft makes their stuff for the phone that has the most potential buyers..and the droid is the number one most sold android iphone
bobdude5 said:
but what about all the other 3d games that run smooth on the nexus like raging thunder 2 and exzeus? they have the same if not better graphics..i really think that game was optimized for the droid because gameloft makes their stuff for the phone that has the most potential buyers..and the droid is the number one most sold android iphone
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Click to collapse
True, but afaik asphalt 5 is the first OpenGL 2.0 ES game for android.
bobdude5 said:
but what about all the other 3d games that run smooth on the nexus like raging thunder 2 and exzeus? they have the same if not better graphics..i really think that game was optimized for the droid because gameloft makes their stuff for the phone that has the most potential buyers..and the droid is the number one most sold android iphone
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Click to collapse
The nexus has very poor fillrate. Just displaying a 2D image of it's screen size uses 75% of graphics processing power hence lagging in most 3D games. Raging thunder 2 and exzeus does not have better graphics and perhaps "sh1t" graphics compared to asphalt 5. PowerVR on the droid can do 14million/polyi but underclocked so it does 7million/poly and 250m/fill rate. The fill rate is already 2 times more than Adreno 200 on paper hence Asphalt 5 running much smoother on Adreno 205, PowerVR 530/535 and 540.
My galaxy s has PowerVR SGX 540 with 40million/poly with 1000m/fill rate. I underclocked the CPU to 400mhz and game still ran smoothly. This proves nexus one was lagging in asphalt 5 because fill rate was poor on the GPU
It's known that the GPU on Nexus is sub-par, as it is a weak point of 8x50 Snapdragon. All the newer device families, based on 8x55 and above, don't suffer from that weakness. You didn't have to revive almost 2 year old thread to say that
Jack_R1 said:
It's known that the GPU on Nexus is sub-par, as it is a weak point of 8x50 Snapdragon. All the newer device families, based on 8x55 and above, don't suffer from that weakness. You didn't have to revive almost 2 year old thread to say that
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Click to collapse
A weakness in it's package , 8*55 has twice the fill rate
MrAndroid12 said:
A weakness in it's package , 8*55 has twice the fill rate
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Click to collapse
And 4 times the polygons rendered per frame.
Hey
i'm really consedoring buying the legend , just wondering since the CPU is 600MHz , will it be good with intensive 3D gaming like Asphalt 5 , Raging Thunder and Deliverace ?
or should i get the Samsung Wave instead ? cause i won't buy a phone that don't game well
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
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Click to collapse
then why do they say that the legend is only a slight upgrade from the hero in terms of tech?
it runs 3d games smooth, that is the 3d games out now and support tilt control, and that are not a lot of games.
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
simply said, if you want to go for a mobile that supports hardcore 3d games and thatw really important to you in the long term, then get the desire or nexus or iphone. Sure the Legend support and runs the current gen of games perfect. There will come a time in next couple of month when increasing spec demand on a mobile will get the Legend a step back.
But who knows, the Hero getting an upgrade to 2.1 and it performs 100% better then on 1.6 android.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
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Click to collapse
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
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Click to collapse
The MSM7200 SoC in the Hero does have a GPU based on ATI Imageon technology. It's not a particularly capable unit, but it is there.
Regards,
Dave
jakontil said:
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
Click to expand...
Click to collapse
Take a look here: qualcomm.com/news/releases/2009/02/12/qualcomm-targets-sub-150-smartphones-versatile-high-performance-chipset-sup
The new MSM7227 chipset features a 600 MHz applications processor with a floating point unit, 320 MHz application DSP, 400 MHz modem processor, hardware-accelerated 3D graphics
Click to expand...
Click to collapse
Apparently it supports OpenGL 2.0 whereas the Hero's dedicated GPU only suppors OpenGL 1.0. So it should perform better, but so far there are hardly any Android apps that make use of a dedicated GPU so it's hard to actually say how big the difference is.
Jarune said:
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
Click to expand...
Click to collapse
I tried these out on my Legend.
Asphalt does work and so does tilt control. You have to enable accelerometer in the game options. The game seemed incredibly fast though. But maybe that's how it's supposed to play.
Raging Thunder. No problems there. Pretty fun too.
And as you said, google earth doesn't even start up
is it asphalt 5 or 3?
pollokp said:
is it asphalt 5 or 3?
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I suppose it is 3....
3D Gaming Tests
I have tested some 3d games from the market place. Some of them only in a lite version, but the graphics should be the same... ^^
There is a rating system om smoothness from 1-5
Speedx 3D
http://www.androlib.com/android.application.com-beepstreet-speedx-wFnn.aspx
Its product specification tells the truth. It delivers stunning 3D accelerometer controlled tunnel experience without any lags.
5
Armageddon Squadron
http://www.androlib.com/android.application.com-polarbit-asquadron-pmqD.aspx
By stopping all tasks with my advanced task manager it runs quiet well. But not as smooth as Speedx 3D. Looks like 20 FPS. Anyway its playable and its still fun...
4
Raging Thunder 2 Lite
http://www.androlib.com/android.screenshot.app.nwtE-tEiE.u.aspx
Wow! Amazing 3d graphics! But you reckognize that HTC maybe doesn´t use the full CPU capacity of the legend as it could use. Starting a Race it lags and after some seconds it becomes much smoother, but still a bit laggy. 15-20 FPS therefore you can play it,
3.5
Speed Forge 3D Demo
http://www.androlib.com/android.application.mag3dlite-speedforgedemo-qCmp.aspx
Perfect! Super smooth!
5
Magnetic Sports Soccer
http://www.androlib.com/android.application.com-revo-proto-tiqp.aspx
Runs very smooth with an occasional appearance of lags... Very seldom
4.5
ToonWarz - LITE
http://www.androlib.com/android.application.com-polarbit-toonwarzlite-pqtB.aspx
Oh my godness! At first I thougt hey it runs not bad. But then the first enemies appeared and the FPS crashed totally! Unplayable³!
1
Kwaak3 - Quake 3 Arena for Android
http://code.google.com/p/kwaak3/
Very nice! After change the lightning from "Lightning maps" to "vertex" and the texture quality to 50% it runs very smooth with only one enemy and quiet okay with 3 enemies...
4.5
For shortness of this post i will only name the game and put a number behind it.
Homerun battle 3D demo- 5
Wave Blazer - 4
Quake 2&1 - 2
Mystique Chapter 1 - 5
My Paper - 5
Lybyrinth - 5
Dice 3D - 5
Friday Escape Lite - 3.5
Armadillo Roll Demo - 5
Vacuum - 5
Raging Thunder 1 - 5
NO ASPHALT 5!!!!!!!!
Upcoming tests after putting money aside
Exzeus Arcade - unfortunately no lite version out there
Deliverace - Omg! trailers look amazing! Hopefully it will be quiet smooth (not available at the moment)
Light Racer 3d - But maybe you can test these games??
Super G Stunt
SpaceTracks
Welcome to Hell 3D (not available at the moment)
Crusade of Destiny (not available at the moment)
AVERAGE RATING: 4,27777
After the devs have some clues to upgrade legends performance it could be nearly 5.
i know this thread is pretty old but i would like to add Dungeon Hunter.
the only game from gameloft that seems to work nearly perfect on the legend (no display resolution problems).
so, without overclocking version 3.11 runs pretty well. some buttons are deformed thats all.
the game doesn´t run perfect, but its playable.
version 3.5.7 (HD) works, too. but the graphics are deformed and youll get errors instead of videos.
Version 3.1.1 = 4.7/5
Version 3.5.7 = 4.2/5
so from all 3d gameloft games just dungen hunter will work well ?
i havent tested all games sofar, i m not that interessted in racing games or football managers and stuff.
but from the games ive tested (assassins creed, sandstorm, nova, hero of sparta and some other i forgot) only dungeon hunter works with the right resolution, nova was basicly playable, too (for example). but playing wouldnt be fun.
Just an aside 'cos I don't think it's been mentioned in this thread, the MSM7227 has the same Adreno 200 GPU that is used in the 1GHz Snapdragon phones like the Desire. Not sure about the clock speed, but I'd imagine it bears at least some relation to the main CPU clock.
Remember though that the Legend has a lot less screen to fill up so the lower fillrate is not so much of an issue, if at all. In fact, when you look at the Neocore benchmarks, the Legend holds up pretty well.
This link* shows Neocore benchmark scores for various devices and although the Legend is not tested, the MyTouch Slide has the same MSM7227 so results are comparable.
A lot of the 3D games for Android look like fairly lazy ports of older iPhone apps (Gameloft, I'm looking at you!) and may not be particularly suited to one Android GPU or another. That's Android fragmentation and an immature market though, eh?
Having said that, if 3D performance is important then something like Galaxy S would surely be the choice handset. The 1+GHz high-resolution devices will be the target devices for any serious game development so you may find that 320x480 and lower handsets are ignored to a great extent. Whether a burgeoning budget market keeps these lower-end device on developers' minds remains to be seen.
Edit to add: The only 3D game I have and play regularly is Carrom 3D (great pool/snooker game) and this is smooth enough even with all the detail turned up. A lot of other apps 'running' in the background will cause occasional lag, but then this is the price we pay for a multi-tasking environment!
* Search for "high end android gpu showdown" to get link at Android&Me (can't link as I'm a new account)
The only game (that I tried) that lags on my legend is caligo chaser
FIFA10 lags too.
the legend isnt a real lower-end device (the wildfire is xD).
if google would optimize android and htc would optimize sense the cpu and gpu would have much more power to for example to play games more fluedly.
if coders would even try to optimize theyr games for legend (and it would be very easy for gameloft for example, htc legend is comparable to the iphone 3gs and most of there games are coded for exactly that device), they would work just perfect.
the lower cpu rate and the lack of ram isnt the real problem: compare the hardware of the phones to a pc 10 years ago, the snapdragon should reach better performance than an pentium 3/1ghz cause of the architectur, the gpu is far away from the power of a geforce 2mx, but still pretty good.
based on the better architecture (n45; arm) the 600mhz msm7227 should be comparable to a 800mhz pentium 3.
this hardware has to work with a smaller screen with a fixed resolution. they could reach so much better performance, graphics etc. they are just too lazy.
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
were2 said:
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
Click to expand...
Click to collapse
Yeah, but MHz to MHz rarely mean much, even in the same architecture. For example: The new Qualcomm CPU's, found in the Desire-Z (T-Mobile G2, 800MHz) outperform the 1GHz (1000MHz) CPU found in the Dersire by a long way (these are both ARM). If you look at AMD CPUs vs Intel CPUs then AMD almost always outperform Intel, even on a lower clock-speed. (Both the x86-64 architecture). MHz to MHz only has a real, measurable, bearing when applied to 2 of the same CPUs at to different clock speeds (overclocking)
Having said all that, I do agree with your post. The Legend is capable of so much more, if only people would take the time to code properly. Part of the problem is that people rely on the Dalvik VM (fairly phone-independent), so they rarely have to code on a "per-phone-model" basis. With the iPhone, as it's only ever 1 set of hardware, programmers can easily optimise it for the iPhone. It's much harder to optimise for Android, as it exists on so many phones, each with different specs. But that's the price you pay for choice...
Suprisingly the Legends GPU outperforms the Desire in 3D benchmarks. The CPU is certainly weaker in the Legend, but the comparison below is not quite far because the Legend is still on 2.1 and the desire benchmark was 2.2
Hopefully soon they can be compared like for like...
hxxp://wxw.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=1&D1=HTC%20Legend&D2=HTC%20Desire%20(Bravo)&D3=Apple%20iPhone%204
THis is a good read:
hxxp://smartphonebenchmarks.com/forum/index.php?/topic/105-analysis-of-qualcomm-msm7x27-msm7227-msm7627-and-msm7x25-msm7225-msm7625-processors-how-good-are-they/
The Adreno GPU on the evo does not suck. Games just need to be adapted to it. Here's a video I just made showing a game made specifically for the Snapdragon GPU. Now if all companies did this...
Update: New video ,video and sound quality are slightly less crappy and image is not mirrored (Recorded using my iSight cam since I dont have my flip ATM). Notice how I pan around a lot to show how smooth it runs.
And yes, the version up on gameloft's mobile site is the updated version for Snapdragon. I paid $4.99 for it. The game itself is quite fun ;D
------
The quality of the video is not the best, but you can tell the game runs VERY smooth and the graphics are the best i've seen on any cell phone, bar none. The game looks better than it did on my iPhone 3GS. Textures are crisp and the game has an HD feel to it. Also controls are very good, the huge screen on the evo really helps.
zeuzinn said:
The Adreno GPU on the evo does not suck. Games just need to be adapted to it. Here's a video I just made showing a game made specifically for the Snapdragon GPU. Now if all companies did this...
http://www.youtube.com/watch?v=2BOMsYsYOZo
The quality of the video is not the best, but you can tell the game runs VERY smooth and the graphics are the best i've seen on any cell phone, bar none. The game looks better than it did on my iPhone 3GS. Textures are crisp and the game has an HD feel to it. Also controls are very good, the huge screen on the evo really helps.
Click to expand...
Click to collapse
That game looks bad ass,it's for android or are you using a emulator?
zeuzinn said:
The Adreno GPU on the evo does not suck. Games just need to be adapted to it. Here's a video I just made showing a game made specifically for the Snapdragon GPU. Now if all companies did this...
http://www.youtube.com/watch?v=2BOMsYsYOZo
The quality of the video is not the best, but you can tell the game runs VERY smooth and the graphics are the best i've seen on any cell phone, bar none. The game looks better than it did on my iPhone 3GS. Textures are crisp and the game has an HD feel to it. Also controls are very good, the huge screen on the evo really helps.
Click to expand...
Click to collapse
1. Please tell me this game is in the Market (or soon will be)!
2. Why the mirror image?
I'm very impressed. I hope to see much more like it.
Sent from my PC36100 using XDA App
Does that game have a option for bluetooth pad because if it does i got a wii classic controller waiting on it....?
zeuzinn said:
The Adreno GPU on the evo does not suck. Games just need to be adapted to it. Here's a video I just made showing a game made specifically for the Snapdragon GPU. Now if all companies did this...
http://www.youtube.com/watch?v=2BOMsYsYOZo
The quality of the video is not the best, but you can tell the game runs VERY smooth and the graphics are the best i've seen on any cell phone, bar none. The game looks better than it did on my iPhone 3GS. Textures are crisp and the game has an HD feel to it. Also controls are very good, the huge screen on the evo really helps.
Click to expand...
Click to collapse
I agree. I had an IPhone 3g that I sold to buy my first Android ( Samsung moment) and was very satisfied, except for the games! They just didn't compare. I realized they're only like 8 know' s at the most compared to iphones, which I seen easily be 200 MB each. Definitely cumming up!
Sent from my PC36100 using XDA App
Name of game?
Sent from my EVO using XDA App
kwajr said:
Name of game?
Sent from my EVO using XDA App
Click to expand...
Click to collapse
Nova.......its one of those gamesloft games. its only 4.99 too
The game looks good, but it wasn't made with Snapdragon nor the Adreno GPU initially, it's a port of an iPhone game originally created with the PowerVR GPU found on that processor.
It's a good port, yes, but I think your point is a bit lost.
I would love to see a game built for the Snapdragon and Adreno in mind, if a port can work this well, I can only imagine a game being built-from the ground up with the Adreno in mind would look and run even better.
All of the hd games from gameloft are amazing i currently own nova... gangstar which is similar to grand thieft auto.. and asphalt which is the best racing game for android there is most of thier games arent in the market you have to go to thier mobile site however you can try the asphalt hd demo that is in the market if you go to thier site you can get thier lets golf game for free. It is a golf game with amazing graphics dont really play it alot but its free so i have it.
Yes any game that's optomized for a perticular GPU will excell, but here's the problem the world doesn't revolve around the Snapdragon. So the better fix would be for the GPU to adapt to the game and not the other way around, the GPU isn't complete garbage but it could be a hell of alot better with proper coding and better drivers.
swagglifee said:
All of the hd games from gameloft are amazing i currently own nova... gangstar which is similar to grand thieft auto.. and asphalt which is the best racing game for android there is most of thier games arent in the market you have to go to thier mobile site however you can try the asphalt hd demo that is in the market if you go to thier site you can get thier lets golf game for free. It is a golf game with amazing graphics dont really play it alot but its free so i have it.
Click to expand...
Click to collapse
+1 gameloft is making some great games
I have:
Nova
Gangstar
Lets Golf
Asphalt5
H.A.W.X
They all runn really well. I have had some trouble with touch points freezing if for example I'm steering in Gangstar and pressing the gas and let up on the gas the steering gets stuck until I hit the gas again or let go and retouch the steering wheel.
All in all though I'm thoroughly impressed with the games
Yea i have that problem with gangstar to also with asphalt it glitches during the end of races or high speeds nova online multiplayer is the sh**
Does NOVA let you play mutiplayer cross system, evo <> iphone?
Im not sure but there is alway alot of people playing online unlike toonwars or any other multiplayer ive came across
Man, looking at the gameloft catalog, they definitely need to port driver over from the palm pre. That would make me a very, very, happy person
Android 17 said:
The game looks good, but it wasn't made with Snapdragon nor the Adreno GPU initially, it's a port of an iPhone game originally created with the PowerVR GPU found on that processor.
It's a good port, yes, but I think your point is a bit lost.
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Click to collapse
Actually, I can tell you with 100% confidence that the version I'm running was coded SPECIFICALLY for Qualcomm-Based snapdragon chips. Trust me, it would not be running as smooth if I was running the PowerVR version that is available for the Motorola Droid.
haha im going to try and find my post from the hero forums when i told everyone the adreno is secretly BA
ForrelZ said:
Yes any game that's optomized for a perticular GPU will excell, but here's the problem the world doesn't revolve around the Snapdragon. So the better fix would be for the GPU to adapt to the game and not the other way around, the GPU isn't complete garbage but it could be a hell of alot better with proper coding and better drivers.
Click to expand...
Click to collapse
Well, while that is true, there are literally millions of Snapdragon phones being released and sold as we speak. Yet I had to jump through hoops to get this game, as it's not available through Android Market. Then you wonder why Gameloft goes on record to complain that their Android games don't sell as well as they do on the iPhone. It's like they want to have their cake and eat it, too....Ridiculous. Also, it's NOT hard to adapt games to the Adreno GPU from PowerVR(Hint: Fill Rate.)....Especially when there's a huge market, with huge demand, with millions of people just waiting to buy games that perform well on their phones.
It's Nova, and it was made for the iPhone... and it lags on the HTC EVO, 20-30fps...
Games that do run well are something like Raging Thunder 2.
Also fix the audio, ear rape.
Hi,
I wanted to ask if someone was able to run the game smoothly on hd2 cartoon wars. Maybe someone knows how to do it? I've tried a few roms also with HWA and nothing. Chainfire 3d program did not help too.
The Adreno 200, that HD2 has, is just tooooo weak for playing games
Marek989 said:
The Adreno 200, that HD2 has, is just tooooo weak for playing games
Click to expand...
Click to collapse
And how has the desire hd graphics processor? on this hardware the cartoon wars runs smoothly.
Luniopl said:
And how has the desire hd graphics processor? on this hardware the cartoon wars runs smoothly.
Click to expand...
Click to collapse
I accidentally clicked thanks. Anyway, the Desire HD have Adreno 205, which have a lot more power
Hello. I have played many games on my hd2 and what i can say that modern combat series works well (even the third one), asphalt series is playble inc 7 heat but i dont like stering. You can play older gameloft games such as avatar, brothers in arms. Nova 2 and 3 are totaly unplayble. The greatets thing about adreno in our hd'2 is that you can run shadowgun and dead trigger (those two has a console graphics and they running very well). So im not totaly agreed with opinions that adreno 200 in hd2 is too weak to play games.
I play gameloft games too, they run well, yes, but not as fast. We need tweaks etc. for those games playing smooth. And, the Adreno 205 DONT need any tweaks. The Adreno 200 is Just too old, trust me.
Marek989 said:
I play gameloft games too, they run well, yes, but not as fast. We need tweaks etc. for those games playing smooth. And, the Adreno 205 DONT need any tweaks. The Adreno 200 is Just too old, trust me.
Click to expand...
Click to collapse
and how can we tweak it? (not with buying a new phone haha xD)
M3lloW1 said:
and how can we tweak it? (not with buying a new phone haha xD)
Click to expand...
Click to collapse
Unless you know what you're doing, you'll need to use chainfire to lower textures. It'll run good enough but not well.
Sent from my HD2 using Tapatalk 2
Marek989 said:
The Adreno 200, that HD2 has, is just tooooo weak for playing games
Click to expand...
Click to collapse
You're wrong.
Our HD2 is just too old for playing current games. Sorry. Other devices that run Adreno 200 have lower resolution (eg. 240x320 instead of 480x800). That's why it is so weak now. Maybe we will have next reovlution in HD2 development, but I don't think so. Other devices with native Android got faster by some tweaks, we had to get everything prepaired for our devices first (with base drivers too).
kubekpop said:
Our HD2 is just too old for playing current games. Sorry. Other devices that run Adreno 200 have lower resolution (eg. 240x320 instead of 480x800). That's why it is so weak now. Maybe we will have next reovlution in HD2 development, but I don't think so. Other devices with native Android got faster by some tweaks, we had to get everything prepaired for our devices first (with base drivers too).
Click to expand...
Click to collapse
I have also played a few gameloft games including NOVA 2 which was not ideal 'cause of lagging a little but still playable. I even could start NOVA 3 but playing that was like pain in the ass. I didn't have problems with Mass Effect Infiltrator, and other games mentioned above. the only thing I still can't handle with is Dungeon Hunter 2. I wish I could play that. BTW pozdrowienia dla ziomków
I have poor gaming performance on my i9505. It's not lagging, but the FPS is not high enought to play the games smoothly. Actually I was waiting that all games will run smooth, when I was buing i9505, but I'm really disappointed.
for example Real Racing 3 doesnt run smoothly on high and ultra high details (which are default for i9505)- the more cars on the screen, the poor the performance.
Simpsons Tapped out - the same problem, game is lagging on some parts of the city. Actually the game has the same poor performance as on galaxy S2.
GTA Vice City also poor performance on medium and higher details.
Doesn't helps to restart the phone, there is enough available RAM +200MB when playing any game. The CPU monitor shows, that 1core runs on 100%, second core 50% and 3,4th core 0% on every game, clock is set aroung 1GHz. I'm running stock android 4.3 with touchwiz
Is it a problem of poor GPU performance, or the apps are not optimized?
Does anybody other has the same problem?
maybe there is an solution to lock GPU clock and prevent phone from downgrading the GPU clock...
Why is the phone running at 1GHz? Stock for the phone is 1.9GHz?
energy savings on?
no no, the phone is running OK, I don't have enabled power saving.
The clock of the CPU changes depending on the CPU load - it works good.
But for example, when I'm playing real racing 3 on default graphics settings, the CPU clock changes, but in average, the clock is around 1.2GHz and usually only 2 cores active. But sometimes and all it's cores goes on 100%. - this works OK.
But I don't understand, why most of the games are not smooth, and doesn't load the cpu on 100% to get smoother - that's the problem. Or maybe it's a problem of GPU?
Or the question could be: How to get the maximum performance from i9505? Because I don't think, that the games are using all of the phone performance and therefore the games are not smooth.
niio said:
no no, the phone is running OK, I don't have enabled power saving.
The clock of the CPU changes depending on the CPU load - it works good.
But for example, when I'm playing real racing 3 on default graphics settings, the CPU clock changes, but in average, the clock is around 1.2GHz and usually only 2 cores active. But sometimes and all it's cores goes on 100%. - this works OK.
But I don't understand, why most of the games are not smooth, and doesn't load the cpu on 100% to get smoother - that's the problem. Or maybe it's a problem of GPU?
Or the question could be: How to get the maximum performance from i9505? Because I don't think, that the games are using all of the phone performance and therefore the games are not smooth.
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Gameloft and other companies have not remotely optimised their games for the S4 archetecture, so they just lag and run poorly. ART in Kitkat may well solve a lot of this issue once it is fully implemented and supported. Some games run fantastically well (bard's tale) and others (gameloft, gta vice city and others) run absolutely awful. I installed them on S3 and they run great, and the CPU useage and GPU is far better. It's a mix of the S4 and the game devs. OpenGL ES3.0 helps in 4.3 (especially google edition, touchwiz slows EVERYTHING) and ART hopefully will help again in 4.4.
RossFixxed said:
Gameloft and other companies have not remotely optimised their games for the S4 archetecture, so they just lag and run poorly. ART in Kitkat may well solve a lot of this issue once it is fully implemented and supported. Some games run fantastically well (bard's tale) and others (gameloft, gta vice city and others) run absolutely awful. I installed them on S3 and they run great, and the CPU useage and GPU is far better. It's a mix of the S4 and the game devs. OpenGL ES3.0 helps in 4.3 (especially google edition, touchwiz slows EVERYTHING) and ART hopefully will help again in 4.4.
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so one option is to flash stock android without touchwiz, or second option is to wait for 4.4, which will come in next year?
niio said:
so one option is to flash stock android without touchwiz, or second option is to wait for 4.4, which will come in next year?
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I find the Google Edition better, but far from perfect for gaming. I'm using a rom for Google Edition. 4.4 can be flashed now with ART support, but as it is Alpha/Beta status at the moment (even though alpha/beta aren't used as they actually are in software testing) so there are niggles and bugs. I'd say flash 4.3 and see if any better, keep backups, and maybe if you're adventurous try 4.4.
As I say it's better but badly optimised games will just be badly optimised games that lag and stutter. That's gameloft in my experience in general. Filter reviews by 'from this device model only' on the play store and see how many 1 star reveiws there are from S4 users. The S3 is far faster with the same games side by side. ART better sort this rubbish out!
so maybe it's a reason to move to iOS, where the apps are perfectly optimized
niio said:
so maybe it's a reason to move to iOS, where the apps are perfectly optimized
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As much as I love Android, the user experience on iOS is really really lovely. The games load so well and they tend (not always) to run great! Both have their advantages and disadvantages, and I don't buy into this calling names rubbish android forums always devlove into. The best user experience for me on all my devices is the iPad. It's pretty much perfect out of the box.
Obvioiusly iOS is very restrictive and closed and the keyboard drives me mad, but yeah it's a good alternative to Android.
Writing an Android app is an exercise in sacrifice. Hey there's a cool new feature in 4.3 I can use for notifications... and 95% of my customer base is gone already on older versions etc. It's very, very annoying. And throw in OEM messing with the OS and you have a huge fragmented mess on your hands.
iOS ain't perfect but let's not be totally blinded to its positive points.
EDIT: My current setup I tend to use most is my S4 (GE rom) and iPad for tablet. Seem to suit best