Hi,
I imported the orginal MusicPlayer from the Google Source. Klick me 4 the Source
But now I get a lot of erros...
can somebody help me, maybe I make a fault.
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sorry 4 me very bad english
Starting with the first error, "ArrayListCursor cannot be resolved to a type", the problem reveals itself. This app, along with many other internal Android apps, uses internal APIs (com.android.internal.database.ArrayListCursor in this case). Google makes you jump through hoops to use these internal APIs, since they don't want you using them in marketplace apps. So, they don't include them in any version of the SDK (like the one you're using). I mean, imagine the kind of things programmers could do using something as advanced as an "Array list cursor"! Google can't allow that!
Long story short, after 5 minutes of searching, I can't find where this import is defined. If you wanna compile this music player, you gotta either find this class or make the ArrayListCursor class yourself. You solve this problem, and the number of errors will probably drastically drop, if not totally disappear.
**DISCLAIMER: I am a total nub at android programming and only have half the level of understanding even a bad java programmer has **
EDIT: Found the ArrayListCursor here: http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob_plain;f=core/java/com/android/internal/database/ArrayListCursor.java;hb=HEAD
EDIT 2: *sigh*... this seems to be a waste of time. It'd take a ton of work to get this to compile, mindlessly copy-pasting all sorts of stuff from the internet into this project. And I have the feeling in the back of my head that once I try running it on my Incredible, it'll just force quit.
The ideal way to compile this is to compile it the way it was intended: as part of the Android OS. In other words, you gotta get the full source of the Android OS, make your changes there, and compile. There's GOT to be a better example of a music player to learn from...
I want to write my own MusicPlayer but I don't want to start from 0...
Me too. I have some ideas as to what my player should have feature-wise, but I honestly have no idea where to start. I need a good sample music player to learn from.
So anyway, I tried building a fresh copy of 2.1 and simply ripping the apk from the out/target/product/generic/system/app folder and running it on my Incredible. It just force-quit and then ran the Sense player... sigh...
I can tell you first off, you are getting some errors because your using the wrong 2.1 settings... What I mean is you selected Android 2.1 open source project when you need to have Google API's under Android 2.1 open source selected... The media player uses API's and internal API's that the 2.1 open source doesn't know it needs... I say try using Google API's 2.1 7 and see if that helps some errors... also some otehr errors can be the r.java file... meaning you don't have the right name or the resource added to r.java file that some code is calling or references... If your serious about a player being made I am in the same boat, I am programing one and I have some useful sites for you...
I have an answer for this, as I also faced the same issue. To make it simple: you can't import the source code as an Android project. If you download the entire source code from AOSP, and then add the root folder of where you downloaded the source as an existing Java project, all of those errors are gone. So all you need then is to copy the project you want and work on it, inside AOSP, but always as a Java project. So you ask me, so how do you compile it later? You need to do this on the root, using command line:
. build/envsetup.sh
cd /packages/apps/applicationYouCreated
mm
That will compile the application and save it at out/.../generic/system/app/applicationYouCreated.apk
Hope it helps.
See, I generally did what you just said. I fired up my Linux box, downloaded a copy of the Android source (2.1) and built it. Then I copied the Music.apk file from the output to my phone (HTC Incredible, 2.1), and tried to run it. It force quited. I then tried changing the name of it from com.android.Music to something like com.android.Music_whiplash . Same results. I'm just gonna try learning about this stuff by modifying the hello world app one bit at a time, like I do with other languages/APIs I'm trying to learn
Related
Ie. a compiler that lets me make PPC-runnable applications from the PPC.
I do not really need the IDE, although it would be very nice of course.
The language/libraries basically just need to support text input and output, or some kind of access to the GDI/graphics interface, so I can develop and experiment while I'm out travelling.
I'd really want this, if it can be found anywhere, I'd even pay for it..
preferably C++ or as low-level as possible, I'm also quite decent in
assembler.
I have tried the perl thing, and although cool, it was a very reduced version of perl, and also naturally quite slow because of the processor.
Any tips in this direction would be very welcome
Nevermind.. I found PocketGCC, so for others that are interested in this info:
http://pocketgear.com/software_detail.asp?id=11502
It should do the trick. Only console for now, but that's OK for me.
If there's a better alternative, I'd love to see it though. Not sure how well this console interfaces (interrupts, keystrokes etc).
Check out Mamaich's website for some other stuff related to PocketGCC.
It does work, but it's hard-ish work. But with a keyboard, it'll be easier. Grab yourself the SDK demos from the yahoo groups website.
V
ahh ok thanks man, I found the Mamaich pack here:
http://sourceforge.net/project/showfiles.php?group_id=96949
I have a keyboard on the PPC of course.. Universal I can type almost as
fast on it as on a normal keyboard, which was really surprising to me.
I think it can work, and I'm really ready to start coding on this.
Let us know how it goes. It would be interesting to see how feasible is host development on windows mobile (I do hope that it's not an eye opener though lol)
PocketGCC is great! I made use of it on my honeymoon.
However, you appreciate something like VS2005 with syntax completion etc, but at a push, it's very competent.
Oh, no resource editor. I think there's another one that can be used from Pocket C or something like that.
V
vijay555 said:
PocketGCC is great! I made use of it on my honeymoon.
Click to expand...
Click to collapse
haha! Well if it's honeymoon material, maybe even my girlfriend will like this (she's a programmer too). ^^
However, you appreciate something like VS2005 with syntax completion etc, but at a push, it's very competent.
Oh, no resource editor. I think there's another one that can be used from Pocket C or something like that.
Click to expand...
Click to collapse
OK, nice! ^^ but you say resource editor, makes me think you can make GUI apps.. I thought PocketGCC only gave you access to console IO? Or is GUI libs what the Mamaich package contains?
As I said, if you hunt around in the yahoo groups, you'll find someone has prepared a full set of the PPC Sdk demo apps for PGCC. And they're almost all GUI apps. So yes, Pure Win32 C++ GUI apps are possible.
And you can compile your .rc as well, so if you're competent with notepad, you can make your .rc yourself, although you'll still need a bitmap editor (I like PocketArtist).
But as I said, I think Pocket C has a resource editor you can felch (don't look this word up!).
V
vijay555 said:
But as I said, I think Pocket C has a resource editor you can felch (don't look this word up!)
Click to expand...
Click to collapse
Hmm... all I know is "to belch" or "to filch"... I hope you don't mean either of those :lol: :wink:
Nope, felch is what I mean
Filch works well enough in the context, that can be the "censored" version
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V
rofl.. omg...
http://en.wikipedia.org/wiki/Felching
sick, sick, sick.
I can only find this:
http://prdownload.berlios.de/cegcc/Pocket_PC_2003_SDK_Includes-2006-03-09.patch
Which is a patch for the includes.. and then I download the SDK seperately? Or is there (as I interpreted you first) a rar/zip of the SDK samples that are prepared to be compiled by the standard PocketGCC package?
Sorry for the questions! But the Yahoo group was kinda messy, and been looking there for a while now =P
Theoretically, you could code your application whichever way you like, even using Flash (Lite).
You must then worry about making it compatible with WM5.0 and then packaging it. Still, fairly simple process.
You have to register and then check files:
http://groups.yahoo.com/group/pocketgcc/files/Source Code/
V
Excellent! Thanks Vijay.. (I thought it'd be a link from the discussion).
OK.. let's hope this will be a useful thread for other people that want to
do the same. And I'll just, ehm.. felch.. =X that file then and shut up.
Thanks again!
For some other pointers on books and sdks etc, you can have a read of this tale of woe I wrote once upon a time:
http://forum.xda-developers.com/viewtopic.php?p=209136#209136
V
Well, I've been programming for 18 years, and started in the absolute opposite corner of what you did (C64 assembler), so for me C++ was more like "wtf.. you can't just grab a memory address and use it?" ^^
anyway this link is definitely good for the thread.
Some bad news though.. even though PocketGCC will work, the supplied console does not seem to run (outdated). The Rainer Keuchel one also seems to be out of date for WM5. ;( I'll update this thread if I find a solution.
PocketC seems to work nicely and includes an editor:
http://www.orbworks.com/wince/download/rt/pkpc300.PPC30_ARM.CAB
Not sure what the scope of it is though..
Apologies for the other post, with 18 years you must see in pointers:
Hopefully it'll provide some "pointers" for other people looking for somewhere to start. I'm still very much of an amateur at c++, so of course, any advice is always appreciated!
I forgot about the console problem on WM5. I haven't investigated recompiling it for WM5 yet, although the various source codes for the console options are available. If you do recompile, let me know!
V
Pocket Console on WM5
I was having trouble getting Pocket Console (http://www.symbolictools.de/public/pocketconsole/index.htm) to run on WM5 - and eventually found the following info:
HKEY_LOCAL_MACHINE\Drivers\Console registry key is required to configure the command processor, the value OutputTo should be set to 0 to ensure console is displayed (Mine was -1).
This may be what is needed for people trying to use other console apps.
This can be seen on:
http://msdn.microsoft.com/library/d.../wce50conCommandProcessorRegistrySettings.asp
This lead me to another issue: The console display is not being automatically refreshed, so you cannot see output/input until you force a refresh (e.g. by selecting all). Any thoughts on sorting this out would be appreciated.
Martin
two relitavely new languages i've found, that run directly on a PPC.
basic4ppc
http://www.basic4ppc.com/
Pocket Programming Language
http://www.arianesoft.ca/page.php?1
Hi there,
i know this posting is quite old, but i'd like to refer to the console issue anyway.
martinkendall said:
I was having trouble getting Pocket Console (http://www.symbolictools.de/public/pocketconsole/index.htm) to run on WM5 - and eventually found the following info:
HKEY_LOCAL_MACHINE\Drivers\Console registry key is required to configure the command processor, the value OutputTo should be set to 0 to ensure console is displayed (Mine was -1).
This may be what is needed for people trying to use other console apps.
This can be seen on:
http://msdn.microsoft.com/library/d.../wce50conCommandProcessorRegistrySettings.asp
This lead me to another issue: The console display is not being automatically refreshed, so you cannot see output/input until you force a refresh (e.g. by selecting all). Any thoughts on sorting this out would be appreciated.
Martin
Click to expand...
Click to collapse
I also recognized the non-refreshing console.
The attached package is working perfectly on the universal. It's taken from the WindowsMobilePowerToys package from microsoft.
Follow the readme and enjoy!
scholbert
hey guys,
first of all - I'm really not new to coding: I worked as programmer for a little firm and I'm quiet experienced to Delphi and Databases.
However - I'm now struggling around with this problem: My first steps into developing for Windows Mobile.
When I use Delphi: I just start the program, write down the code, compile - ready.
But its quite hard to just start coding for WinMo.
Until now I tried this IDEs
eTCL - awful, not an IDE, just a compiler?
MonoDevelop - first thought: looks nice, but then: its just for Unixe?
SharpDevelop - looks pretty nice, but doesnt compile for WinMo
embedded Visual Tools - not useful, i need a CE platform SDK - when I install that one for the WinMo 6 pro - I get the error: I need Visual Studio - wow, the circle is closed!
LUA - sounds good, too. but couldnt find a IDE
So, what am i doing wrong - is there no "download, install, run, compile" - solution? Additionally its important, that I dont want to produce old-school-looking programs with ugly interfaces. No "gray" cornered buttons but nice graphical interfaces, like in S2U2 for example.
can anyone help?
Probably it would be best to have a look at this thread:
http://forum.xda-developers.com/showthread.php?t=445396
It has a pretty comprehensive list of dev tools for WM.
yeah, thanks... thats the thread i've started from.
And I tried all the tools from the list, that are not freeware, and that are obviously able to compile hard code. So, script-languages like mortscript, are note very useful. And thats all... the most of them are commercial IDEs.
nickaat said:
yeah, thanks... thats the thread i've started from.
And I tried all the tools from the list, that are not freeware, and that are obviously able to compile hard code. So, script-languages like mortscript, are note very useful. And thats all... the most of them are commercial IDEs.
Click to expand...
Click to collapse
I love Basic4PPC, while it's not free it is a lot cheaper than Vis.Studio
its quick, easy and expandable
this was also done through B4P
http://forum.xda-developers.com/showthread.php?p=2905542
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Actually you can download a 90-day trial of Visual Studio 2008 and install it in a Virtual Machine...
nickaat said:
SharpDevelop - looks pretty nice, but doesnt compile for WinMo
Click to expand...
Click to collapse
I have used SharpDevelop to startup the development for MissedCallReminder. So what problems have you had whit this IDE?
nickaat said:
hey guys,
first of all - I'm really not new to coding: I worked as programmer for a little firm and I'm quiet experienced to Delphi and Databases.
However - I'm now struggling around with this problem: My first steps into developing for Windows Mobile.
When I use Delphi: I just start the program, write down the code, compile - ready.
But its quite hard to just start coding for WinMo.
Until now I tried this IDEs
eTCL - awful, not an IDE, just a compiler?
MonoDevelop - first thought: looks nice, but then: its just for Unixe?
SharpDevelop - looks pretty nice, but doesnt compile for WinMo
embedded Visual Tools - not useful, i need a CE platform SDK - when I install that one for the WinMo 6 pro - I get the error: I need Visual Studio - wow, the circle is closed!
LUA - sounds good, too. but couldnt find a IDE
So, what am i doing wrong - is there no "download, install, run, compile" - solution? Additionally its important, that I dont want to produce old-school-looking programs with ugly interfaces. No "gray" cornered buttons but nice graphical interfaces, like in S2U2 for example.
can anyone help?
Click to expand...
Click to collapse
SharpDevelop can compile to both the desktop and windows mobile - you have to install MS's Compact Framework 2.0 SDK to be able to compile to windows mobile (and select that option from within SharpDevelop)
I prefer Basic4PPC though - it's worth the $50.
What are you trying to develop?
If PSDK is a must, you can't use it without VS 2005 or VS 2008 _PRO_.
SharpDevelop is your best bet for .NET applications.
Perhaps it would be best if you wrote what you are planning to develop (roughly).
It could help with narrowing down the languages that can do it.
BTW for eTCL, you can write the code on the desktop and pass it over to your device. TCL is an interpreted language, not a compiled one.
Also, another (very) high level language you can look at is j2me (look at the netbeans IDE: http://www.netbeans.org/).
I installed jbed and also midlet manager.
But still I can't find gmail for my touch pro 2.
Anyone has an idea what I should do next?
why do you need the googleapp? Use active sync and sync up your google account. That would get you your email and any other google things you might need
is it possible to sync gmail account with those tags and search function?
Cheeze[iT] said:
why do you need the googleapp? Use active sync and sync up your google account. That would get you your email and any other google things you might need
Click to expand...
Click to collapse
Maybe the OP doens't want to use Outlook, or Outlook is being used for an Exchange account.
The d/l links I have for the gmail jars are no longer valid. You can go to http://www.google.com/mobile/products/mail.html#p=winmo with your phone. I have no idea how to get this page to work, but there it is. I have Esmertec and the gmail app running on my phone and I can't get a download link from this page. Maybe it's just me . . .
i pointed my mobile web browser to gmail.com/app and it says
"Sorry The Gmail application does not work on your M850.
However, you can access gmail on the go by using the web version.
Get instant acces to your Gmail for free on the go. Carrier charges may apply."
Edit: Here's a screenshot
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i just tried all that in IE on the phone & it errors out when trying to install the jad file. I don't know why they don't just provide a link on their site to download to your PC & move the file over to your phone
Why do you wish to install the gmail app anyway?
I'm just receiving my mail through the standard mail application on my phone and this works great.
I tried the program gmail myself, but I didn't think it was that nice to work with.
xnifex's post refreshed my recollection. Go HERE USING PIE. This doesn't work with Opera. You should see an "Install Now" link. The current version is 2.0.6.
I didn't install over what I had, since I didn't want to take the chance of hosing it.
@lilchip85 and xnifex: This is a java app, so you need to have Java installed on your phone (Esmertec, etc). Depending on your provider, you may or may not have it. If you have a Verizon phone, it is NOT shipped with Java. This might explain why your installation is erroring out.
SecretAgentMan said:
xnifex's post refreshed my recollection. Go HERE USING PIE. This doesn't work with Opera. You should see an "Install Now" link. The current version is 2.0.6.
I didn't install over what I had, since I didn't want to take the chance of hosing it.
@lilchip85 and xnifex: This is a java app, so you need to have Java installed on your phone (Esmertec, etc). Depending on your provider, you may or may not have it. If you have a Verizon phone, it is NOT shipped with Java. This might explain why your installation is erroring out.
Click to expand...
Click to collapse
mine is tmobile. i played a game using java on my phone.
SecretAgentMan said:
@lilchip85 and xnifex: This is a java app, so you need to have Java installed on your phone (Esmertec, etc). Depending on your provider, you may or may not have it. If you have a Verizon phone, it is NOT shipped with Java. This might explain why your installation is erroring out.
Click to expand...
Click to collapse
i know it's java & i have Esmertec's Jbed & that's where it errors out. iirc, it said something about invalid url or something when trying to install. i don't need the java client, i was just trying it for the sake of this post.
Here the .jad file for the latest version working on my TP2
stoutseun,
Do you know of any way to determine the current g-mail version from within the application? I can't find any sort of Help, About function. I know I have some flavor of 2.0, but loaded it from a cab that didn't have the version number.
I don't want to re-load on top of it if I don't have to, so I don't step on my signing and font tweaks.
Hi everybody,
I managed to install a version of debian (with gnome) on the A101.
Most of the things works but the wifi is not yet fully operational. I work on it right now.
Edit : Wifi activated, and patch for sound available
Here is the file rootfs.img into two parts. For now, the only version is in French but soon I will upload an English version.
Edit : Supports english, see wiki for instructions
For more informations visit http://www.debian-archos.com
I will check this thread if you have any question about my debian.
Links are here http://www.debian-archos.com/download-debian-for-archos-gen8
Login : debian
password : debian
su password : debian
Enjoy
**Edit**
Added a tutorial on "How to create a rootfs.img" on my website
*******
That is very cool. I don't speak or read French, so I can't really check it out, but how is the speed compared to Froyo?
it take time to launch but after it's pretty fast, but the interest is primarily to release all the capabilities of the tablet!
And don't worry, i'm making an english version at this time, but it takes a lot of time, so be patient !
Well... that sounds very interresting.... Did you get the touch-screen working?
lieckedeeler said:
Well... that sounds very interresting.... Did you get the touch-screen working?
Click to expand...
Click to collapse
Yep As you can see on youtube : watch?v=m0gcIN6Vzo8
And it's not a VNC!
USB master works too, you can connect a keyboard, usb key etc ....
For the wifi I manage to connect via ifup and to ping google, but the internet does not work ... If anyone has an idea it would be with pleasure.
@katleastudio
tried to watch on youtube... did you remove the video? I get an error message when i tried watching it.
lieckedeeler said:
@katleastudio
tried to watch on youtube... did you remove the video? I get an error message when i tried watching it.
Click to expand...
Click to collapse
No, i just make a link mistake, the link is : watch?v=VC56jtFGB-U
sorry about that
this is great! going to test it straight away! so, is the wi-fi the only thing not working?
TjaXanK said:
this is great! going to test it straight away! so, is the wi-fi the only thing not working?
Click to expand...
Click to collapse
At this time the orientation Sensor and wifi doesn't work. Some internal devices like the screen are not recognized but works anyway, i have making a drivers package, but i only know the "isnmod" for integrate them
ok, let us know when you manage to get these working, almost done downloading it!
EDIT: I'll try and see if i can get them to work and if i do, i'll let you know
So, things that currently don't work are wi-fi, bluetooth, orientation sensor, hadware graphics and audio... a part from those issues I'm impressed on how well debian runs on the archos 70
see the video
http://www.youtube.com/watch?v=VC56jtFGB-U&feature=player_embedded
Tu cartonnes !!!
it is ok on 7.0 IT
katleastudio said:
No, i just make a link mistake, the link is : watch?v=VC56jtFGB-U
sorry about that
Click to expand...
Click to collapse
Holy shaky cam! Were you nervous while recording?
Anyway, looks like you are making great progress. I know a number of people who would LOVE a full working Linux OS on this thing. Me being one of them!
On my Archos 7.0 IT
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cajl said:
On my Archos 7.0 IT
Click to expand...
Click to collapse
Looks awesome.
Debian or Ubuntu on A70 it
Hello,
Really nice work, i hope you get the WIFI 100% and sound so it will be perfect for me !
As someone told you on your website, the coming Ubuntu release named "Natty Narwhal 11.04" will get the UNITY and GNOME interface, and it will be easy to switch from one to another, UNITY is also what looks like the Ubuntu Netbook Edition screen.
Maybe you can try to get UNITY inside Debian ? you will find more here :
//help.ubuntu.com/community/UbuntuNetbookEdition
Ex :With Ubuntu 10.10 a new desktop called "Unity" was introduced as default for the Ubuntu netbook edition. The new interface should use the small desktop of netbooks more effectively, give a better structured access to the installed application and be more touchscreen-friendly. It is already planned to use Unity as default desktop for Ubuntu 11.04
I am really exited for this. I have always wanted to use Linux as my main OS, but because of certain things I need (i.e. World of Warcraft ) that don't work well on Ubuntu, I always end up uninstalling and going back to Windows.
So I would love to have a nice Ubuntu/Android dual boot system on my A70. Keep up the good work.
And guys, don't forget to thank the OP. It's great when people do things like this to give us non-dev types better products.
Squeeze on A43it \o/
I did it using the same method.
And my 43it successfully booted Debian Squeeze.
/!\ 5mp shots.
esdeem.ch/trash/HPIM8175.JPG
esdeem.ch/trash/HPIM8176.JPG
esdeem.ch/trash/HPIM8178.JPG
esdeem.ch/trash/HPIM8179.JPG
The main problem is screen calibration. The pointer remains about 5 mm away from the screen borders, which make the menu totally unusable.
But as the center of the screen is usable, I managed to launch some applications.
It's in the Play Store now: https://play.google.com/store/apps/details?id=org.kiwix.kiwixmobile
but not compatible with the NST (requires Android 3.0 and up)
Is it worth uploading the apk here for folks to test with? Or is this simply a matter of hurry up and wait?
This is what I just sent to [email protected] :
I was ecstatic to see Kiwix in the Google Play store today. However, it showed as not compatible with my rooted Nook Simple Touch (NST). I was able to borrow a friend's Asus Transformer to install Kiwix to, then pulled the .apk from it and transfered it to the NST via a microSD card. Unfortunately, I got a "Parse Error: There is a problem installing the package" immediately upon attempting to install.
The NST runs Android 2.1, with an 800 x 600 display.
I am willing to beta-test any fixes for the NST. You will also find a vibrant user & development forum @ http://forum.xda-developers.com/forumdisplay.php?f=1198
Thank you so much for making Kiwix available on Android. I believe this could be THE killer-app for the NST hardware!
Click to expand...
Click to collapse
ChimeraPhone said:
It's in the Play Store now: https://play.google.com/store/apps/details?id=org.kiwix.kiwixmobile
but not compatible with the NST (requires Android 3.0 and up)
Is it worth uploading the apk here for folks to test with? Or is this simply a matter of hurry up and wait?
This is what I just sent to [email protected] :
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I too got "Parse Error" while trying to install on a Gingerbread mobile (so that I can convert my old mobile into a offline wikireader).
Have you find any solution for this, if so please let me know. Thanks.
The dev replied, politely informed me not to expect a solution. However, in the meantime I found Aard Dictionary. It works wonderfully on the NST, and has much more recently updated Wikipedia libraries than Kiwix. Be prepared for a long wait to download the libraries, though, even on broadband.
ChimeraPhone said:
The dev replied, politely informed me not to expect a solution. However, in the meantime I found Aard Dictionary. It works wonderfully on the NST, and has much more recently updated Wikipedia libraries than Kiwix. Be prepared for a long wait to download the libraries, though, even on broadband.
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Thanks a lot for your suggestion. I also found Aard interesting and have been using it as a dictionary on my Nook first edition e-book reader. But I missed its ability to work as an offline wikireader.
Currently I had downloaded the zim files of Kiwix (18GB), currently I will stick to it as I am near to my download quota for this month. Later (may be next month) I will download the aard dictionary files.
Btw I had successfullly installed jellybean on my old mobile (though some features like camera are not working) and installed Kiwix and using it.
For what it's worth, an aarddict dev stated a few months ago that he was considering a move to the .zim format (see this ) . I could only suggest contacting the dev for a status update. Perhaps he might have a beta you could test?
By the way, I am curious to know what .zim language/dataset is 18GB?
ChimeraPhone said:
For what it's worth, an aarddict dev stated a few months ago that he was considering a move to the .zim format (see this ) . I could only suggest contacting the dev for a status update. Perhaps he might have a beta you could test?
By the way, I am curious to know what .zim language/dataset is 18GB?
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Thanks for the info, I will contact the aard developer.
Regarding the size of .zim in Kiwix, there are two types of wikipedia datasets
1. Non Indexed zim (10-11 GB)
2. Indexed zim (18-19GB)
In terms of content wise both are same (updated in 2012), but the advantage with Indexed zim is that it allows to search even in the content where as with Non indexed zim, it only allows you to search in the titles of articles (so size is less).
One advantage with Kiwix is it allows you to create indexing for non Indexed zim on your local machine, so you can save a lot of bandwidth.
What I found with the simple wiki (around 130 MB) file in Aard is that it also works similar to Non indexed zim (only searching in the titles). Please correct me if I am wrong ?
Aard allows to search inside each article in the newer versions. There is a dedicated search button when an article is opened.
I am trying kiwix right now and it seems to work pefectly. I will post if i encounter any problems.
shorty66 said:
Aard allows to search inside each article in the newer versions. There is a dedicated search button when an article is opened.
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I love Aard, and today downloaded v 1.6.6.1 to my NST. I do not see a dedicated search button or any way of searching inside each article, nor is there a Settings or Options button.
Searching would be wonderful in Wikipedia and Wiktionary. Have I missed something?
Joydeck said:
I love Aard, and today downloaded v 1.6.6.1 to my NST. I do not see a dedicated search button or any way of searching inside each article, nor is there a Settings or Options button.
Searching would be wonderful in Wikipedia and Wiktionary. Have I missed something?
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Might be, that this option is only avaible in android 4 and higher. The search button is accessed through the menu icon introduced with android 4.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}