Hi I was wondering if it is possible to make like a emulator of iphone for our Android devices, so that we can play iphone games. I know Android market is growing and soon we will overtake apple market but I dont think that will be so soon. For now is it possible to make a Emulator of iphone/ipad so that we can play the games?
Bikram said:
Hi I was wondering if it is possible to make like a emulator of iphone for our Android devices, so that we can play iphone games. I know Android market is growing and soon we will overtake apple market but I dont think that will be so soon. For now is it possible to make a Emulator of iphone/ipad so that we can play the games?
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Simple, No
The task you ask is a great one, neigh on impossible to do on current phone hardware. The games would run terribly, the OS wouldn’t be properly loaded. And the coding to do so would be great. Oh, and it would be highly illegal
its possible i see some games in other forum, i tried them on topaz android run but not fast enough
expressive said:
its possible i see some games in other forum, i tried them on topaz android run but not fast enough
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Link or it didn't happen.
xdarkfirex said:
Link or it didn't happen.
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I think his referring to ports of games, not the iPhone games itself being emulated within Android....
As to me Topaz is either the Linux GTK theme manager, or the port of Android to Touch Pro 2 project... Neither of them make sense in his sentence
Its sad! There is way too many games for Ipad
with the new android phones packing 1ghz and some with dedicated gpu, I wonder if this is possible now
Jollibee said:
with the new android phones packing 1ghz and some with dedicated gpu, I wonder if this is possible now
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It still results into Steve Jobs suing the dev. If you remember the whole iPhone 4 incident
johnnie93 said:
Simple, No
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Ditto.
mattisdada said:
Oh, and it would be highly illegal
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Not so sure about this though. Emulating another platform's app on a secondary platform has been done before and sure isn't illegal. For instance, the StyleTap PalmOS emulator which is out for WinMo and iPhone OS and it sure is legal. Only problem is that with android emulating iPhone apps/games. Apple will be the one that is going to kick up a fuss about it.
so who wants to start writing a binary translation layer? =D
xdarkfirex said:
Link or it didn't happen.
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aha LOL
try getting an ipad or ipod or iphone to play ios apps lol i have all of them
info5i2002 said:
Ditto.
Not so sure about this though. Emulating another platform's app on a secondary platform has been done before and sure isn't illegal. For instance, the StyleTap PalmOS emulator which is out for WinMo and iPhone OS and it sure is legal. Only problem is that with android emulating iPhone apps/games. Apple will be the one that is going to kick up a fuss about it.
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If it was ever to be developed it would be something similar to Wine on Linux which has been going for years successfully, so not illegal but apple would kick up a fuss.
Another simple way, get those dev of iPhone games to come over to Android ASAP. Those dev need to know that Android is on the rise against iPhone, just like China rising against the USA.
Related
The HD2 does, and isn't the EVO pretty much the HD2 with the addition of the front facing camera and android?
Id like to try WP7 for a few days or weeks and see if its worth switching over, but I dont really see it happening.
phatmanxxl said:
Id like to try WP7 for a few days or weeks and see if its worth switching over, but I dont really see it happening.
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why you say that
Because microsoft is the devil and posting ROMS that run microsoft software would be considered warez imo.
Sent from my PC36100 using XDA App
phatmanxxl said:
Id like to try WP7 for a few days or weeks and see if its worth switching over, but I dont really see it happening.
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You'd have to pay for a windows OS license to use it on your phone.
huskerpat said:
You'd have to pay for a windows OS license to use it on your phone.
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Hasn't [stopped] the HD2.
Award Tour said:
Hasn't the HD2.
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It has, except you pay for it when you buy the phone since it comes with WP7
mrono said:
It has, except you pay for it when you buy the phone since it comes with WP7
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Under your reasoning I should be able to upgrade to Windows 8 for free.
Edit: Maybe you didn't realize that it comes with WinMo 6.5 and not WP7.
There's an app called "Windows Phone Android" that lets your try out the WP7 OS as a launcher.
It sucks... IMO
Android=Free, IOS+WM=$$. This is how it looks, Google made android and just threw it out on the streets and periodically supports it, Windows and Apple have thier OS's in their basement under lock and key, with an armed guard sitting on a stool.
the reason is that only android is open source. Most of the multi OS phones are there native (iOS or WinMO) and android. this can be done because they get the code for android and it is open source. Since iOs and Winmo dont release the info it is much much much harder to actually get the thing up and running on a non-native phone.
HD2 was a winmo native phone so it has winmo and people have made it so it can run android. Evo is an android native phone ... thus it runs android.
Additionally as stated there would be licensing issues as well and most respectable sites would not allow it to be posted since it would be warez.
Yep, so not gonna happen.
I would like to try WP 7... I wouldn't give up my 4G to test it, though. But I think WP 7 looks sexy
rstuckmaier said:
There's an app called "Windows Phone Android" that lets your try out the WP7 OS as a launcher.
It sucks... IMO
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Mis-information that is not the OS just a "mock-up" of it. It is a today launcher just like sense or any other launcher.
Righteous Joe said:
Android=Free, IOS+WM=$$. This is how it looks, Google made android and just threw it out on the streets and periodically supports it, Windows and Apple have thier OS's in their basement under lock and key, with an armed guard sitting on a stool.
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not really .... ask cyanogen about his early exlpoits with android.
omegasun18 said:
the reason is that only android is open source. Most of the multi OS phones are there native (iOS or WinMO) and android. this can be done because they get the code for android and it is open source. Since iOs and Winmo dont release the info it is much much much harder to actually get the thing up and running on a non-native phone.
HD2 was a winmo native phone so it has winmo and people have made it so it can run android. Evo is an android native phone ... thus it runs android.
Additionally as stated there would be licensing issues as well and most respectable sites would not allow it to be posted since it would be warez.
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Mis-information .... android is open source but that is not where porting for a touch-pro2 come in at, someone has to write the code and drivers for that port to work right... also there are some OS ports done on android phones like the nexus 1 and 2 .... and WP7 is definately not open source but is running fine on the HD2 so really its just up to some to develop the software needed for said OS ports.
jakdillard said:
Mis-information .... android is open source but that is not where porting for a touch-pro2 come in at, someone has to write the code and drivers for that port to work right... also there are some OS ports done on android phones like the nexus 1 and 2 .... and WP7 is definately not open source but is running fine on the HD2 so really its just up to some to develop the software needed for said OS ports.
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This is not mis-information. writing the codes and drivers with out the source is vastly more difficult then writing it with the source. I did not say it was not possible i just said that a big reason you see android on iOS and WINMO phones is because android is open source. this is true since having the source code makes writing the drivers much easier and very few people have the ability or drive to write drivers for an entire phone to work with a new os. in the case of WP7 it is likely that many of the drivers designed with previous versions of WinMO work in the new version as is or with very very slight modifications which would again make this much easier then creating a new driver from scratch for a closed source os.
If you honestly think android being open source isnt a huge contribute to the reason that most other os phones get android and most android phones do not get the other os then i dont know what to tell you.
jakdillard said:
not really .... ask cyanogen about his early exlpoits with android.
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Cyan's headaches/hiccups were with the NON-open Google Apps, not with the OS itself.
PS: learn to "multi-quote" instead of posting 3 times rapid fire.
Award Tour said:
Hasn't [stopped] the HD2.
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I think there's a very real possibility a cease and desist order is in the draft folder of some MS lawyer's email.
Ubuntu?
10 chars
*Waits for the bombardment of hate*
I don't want it on my TF01 as I love Honeycomb and personally Android is far superior, but I was just wondering if it would actually be possible due to the TF01 running what is essentially the same chipset as the iPad 2.
OSX got ported to PC's with an Intel chip, so what would be stopping iOS getting put on the TF01?
Again, Im not asking when its going to be done, im just wondering as proof of concept since it just hit me they have the same chipset. So yeah, in theory, could it be done?
Here we go.........
I like iOS as well but if you wanted iOS....then you REALLY should have gotten a iPad instead.
With respect.
EDIT: I misunderstood. Apologies.
It may be possible. ANYTHING is possible.
Digiguest said:
I like iOS as well but if you wanted iOS....then you REALLY should have gotten a iPad instead.
With respect.
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With respect. Did you actually read my post?
Evostance said:
With respect. Did you actually read my post?
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With respect did you see my edit?
Digiguest said:
With respect did you see my edit?
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With respect, I have now No worries
Im not an Apple lover who really wanted an iPad.
Simply wondering for proof of concept.
iPad use custom ARM A4 and A5 processors. I doubt they'll run on anything else (and I'm sure Apple has done a lot to make sure it stays that way).
Where's the auto-ban here?!
I'm sure it's possible since the architecture is similar. Though it's doubtful anyone would care enough to invest the time required to make the port possible.
Though I am looking forward to the HAL 9000 port... not that different than iOS
Evostance said:
due to the TF01 running what is essentially the same chipset as the iPad.
?
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Only similarity in pocessor chips is they are both licensed by ARM
Ravynmagi said:
iPad use custom ARM A4 and A5 processors. I doubt they'll run on anything else (and I'm sure Apple has done a lot to make sure it stays that way).
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Hmm...seems to me all is needed is to inject a CPU driver into iOS to make it work with Tegra.
akarol said:
Where's the auto-ban here?!
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...and yet....you are still here.
The Tegra 2 is Dual Core A9 processors with an Nvidia GeForce 333 chip. The iPad 2 uses the same Dual Core A9 processors, just with a PowerVR SGX 543MP instead.
Hence why I asked the question
I still have an old iPod laying around.. I would rather get android on that..
( http://www.idroidproject.org/ )
ppirate said:
I still have an old iPod laying around.. I would rather get android on that..
( http://www.idroidproject.org/ )
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Yeah but Android is open source so..
Like I said, OSX on PC has been done because they both use Intel. Now both the Asus and iPad 2 use A9's so its a challenge if anyone wants it (if its possible)
even if it was possible iPad doesnt have a 16:9 screen so it would look like poop, would def love to just have ubuntu instead
Edit: please delete. I didn't refresh page for a loooong time
cowballz69 said:
even if it was possible iPad doesnt have a 16:9 screen so it would look like poop, would def love to just have ubuntu instead
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Thats not the point though, its proof of concept. HTC said Sensation couldn't go on older phones but they got it on the DHD and it was all out of size. That was sorted out eventually though
iOS is closed source, just like all the rest of Apple's software. iOS on the Xoom/Transformer/Galaxy Tab 10.1 won't happen because there are no drivers for Tegra on iOS, and without the source code, only Apple knows how to write drivers for it. The only people capable of porting iOS to other devices are Apple's own developers.
Evostance said:
Like I said, OSX on PC has been done because they both use Intel.
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OSX on PC has been done because Apple themselves originally made a port of OSX for x86 architecture, and all modern Macs use the exact same hardware that has been available on PCs. This means that hackers for projects like OSX86 don't even have to write new drivers if your motherboard specs match that of a recent Mac. OSX has the drivers to support a fairly large range of hardware, because unlike iPhones and iPads, high end Macs are designed to taken apart so you can install new hardware, with a few limitations of course for quality control.
The EULA for OSX actually states that you are in violation of its terms by installing OSX to a non-Apple device, which means no warranty or support from Apple if it all goes belly up. Furthermore, Apple implements their own specialized bootloader for the precise purpose of making it near impossible to run OSX on anything that doesn't possess special Apple branding on the firmware level.
Apple software is only designed for Apple devices. Enforcing that artificial restriction is what allows Apple to sell their devices at such a premium price, and if there ever existed a way to install iOS to something besides an iPhone or iPad, you can bet that Apple would sue the pants off the developer, because that's their main revenue stream at risk.
Short version: No
Long Version: Hackintoshes can happen why people find PC's that match the hardware of existing or old Macs, This is because OsX contains drivers for many older Macs. iOS has a smaller kernel built only for the version of the device it's on. How many android devices do you know that can run an unmodified build from a different phone? virtually none. And how do Android hackers get non-native builds to work:
1. Recompile source from AOSP -> no source available for iOS
2. Recompile Just Kernel with new drivers -> no available Kernel source for iOS devices
3. Swap binary blob drivers from other devices -> no iOS binary blob drivers available for any Android devices
4. Unlock bootloader to boot different OS builds -> iOS requires specific boot hardware that no Android device has.
Every single bit of wiggle room we normally have is a dead end on iOS, so no, its never going to happen.
http://www.engadget.com/2012/01/23/psp-games-playstation-certified-devices-ESRB/
they are converting games to work for some devices.
thought it would be nice to update you lot since alot of people ask about psp games on xperia play or any devices
i hope it work for the xperia play i dont see why not if its being developed by sony but not worth getting your hopes up for yet just wait and see for more info
one step in the LONG ASTOUNDINGLY slow road
psxpetey said:
one step in the LONG ASTOUNDINGLY slow road
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I agree, I want to be excited for this but how many more times are we going to get nuggets like this with absolutely 0 results. Every month its "coming out next month"
It gives me hope. Aren't play and sony s/p the only ps sertified devices at the moment?
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ps3taker said:
It gives me hope. Aren't play and sony s/p the only ps sertified devices at the moment?
Sent from my Sony Tablet S using Tapatalk
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I think there's a Jap only Arc variant that's PS certified and I think I read the S and Ion will be PS certified when they launch
Very Nice.
This makes me wonder, if they are being emulated is there any chance of doing same trick as with Playstation pocket, y know
Playing your own PSone games on Plays native emulator
Would be pretty neat
Thewonderboy said:
This makes me wonder, if they are being emulated is there any chance of doing same trick as with Playstation pocket, y know
Playing your own PSone games on Plays native emulator
Would be pretty neat
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Click to collapse
Someone refer this guy to Yifan Lu's PSXperia.
actually i was looking and ive been wondering if they will overhaul the emulator to stop the current flaw if not we have a chance otherwise we need another good developer to start reverse engineering the moment it comes out
True True he's a noob to this no sweat lol
CloudShepherd said:
Someone refer this guy to Yifan Lu's PSXperia.
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I dont know did you understand my point or did i misunderstand everything you said
I know about PSXperia, my question was about native PSP emulation.
I think i just didnt understand you but it hurts nobody to clear things up
Thewonderboy said:
I dont know did you understand my point or did i misunderstand everything you said
I know about PSXperia, my question was about native PSP emulation.
I think i just didnt understand you but it hurts nobody to clear things up
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At the moment i guess psp emulation is taboo, and it will probably never emulate games like kingdom hearts, crisis core, or dissidia, yeah im a square fan, sorry
Thewonderboy said:
I dont know did you understand my point or did i misunderstand everything you said
I know about PSXperia, my question was about native PSP emulation.
I think i just didnt understand you but it hurts nobody to clear things up
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Click to collapse
please please just forget about psp emulation its extremely hard and wont happen on our device by any devs on here. unless sony announces that they are releasing a psp emulator in playstation suite (about a 2% chance) then out it to the back of your head and never mention it. it just wont happen for technical reasons.
Sniper Spr3e said:
please please just forget about psp emulation its extremely hard and wont happen on our device by any devs on here. unless sony announces that they are releasing a psp emulator in playstation suite (about a 2% chance) then out it to the back of your head and never mention it. it just wont happen for technical reasons.
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My keyword was IF
If these upcoming PSP titles for PS store are truly emulated, could it be cracked/hacked/tamed or just used for our own games just like PSXperia does with PSX tittles ?
But i agree its unlikely, they are possibly ported, but if if
Thewonderboy said:
My keyword was IF
If these upcoming PSP titles for PS store are truly emulated, could it be cracked/hacked/tamed or just used for our own games just like PSXperia does with PSX tittles ?
But i agree its unlikely, they are possibly ported, but if if
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well i believe they are ported so have been changed ti run natively on arm devices (such as our play) but if it is emulated there is a slight chance that it could be abused in such a way as psxperia is.
on a side note if you download any ps1 games off the market such as medievil they have updated them to 1.0.4 which has a license check each time it starts which may stop psxperia working in ice cream sandwich with a updated crash apk to 1.0.4 if they force it
(this is actaully bad as it means your phone uses alot more data checking licenses which doesnt bother me as i have unlimited data allowance but other users may get annoyed if they have a small limited amount of data)
Just to be sure im not making this thread cause im a ios funboy..its the other way arround..i respect both OS's as i think many of us here but i always wanted to ask something that is bothering me for a long time..
As i enter my 2nd year as a android user and using iOS since iphone 3G i was in love with the iOS but always envy the interface and openess that android had to offer...so when iOS became extremly boring to me i switch to android and im in love with it..so many options so many features so much to learn...
But the main question...even as android is a great OS why it not quite good as iOS in terms of stability,battery life,smoothness.
I see somewhere that android has problems with the memory and how its used...i can't remember the exact techical term that i saw on this post but if anyone has some techinal knowlage over this question i will be happy to hear his thought!!
Thanks and sorry if this is extremly off topic!!
You mean memory leak issue? And yeah it is correct that the android os can't use the full potential of the hardware it's been provided with
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abhinav quietly brilliant said:
You mean memory leak issue? And yeah it is correct that the android os can't use the full potential of the hardware it's been provided with
Sent from my GT-N7000 using Tapatalk 2
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Yeah but why??not even on nexus devices that are meant to use android??
pikachukaki said:
Yeah but why??not even on nexus devices that are meant to use android??
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Click to collapse
I don't know i am only a reader like you read it in a blog by androidauthority if i remember correct
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abhinav quietly brilliant said:
You mean memory leak issue? And yeah it is correct that the android os can't use the full potential of the hardware it's been provided with
Sent from my GT-N7000 using Tapatalk 2
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Click to collapse
what are you talking about? what memory leak bug? i have no memory leak on my n4(i constsnlty have between 1400-1600mb free ram, maybe youre using the wrong rom/kernel or you dont take control of your apps). and also, android can use the potential of the hardware, but the app developers have to write their apps that way. thats not an android issue, its the issue of some bad app developers.
---------- Post added at 04:21 PM ---------- Previous post was at 04:19 PM ----------
abhinav quietly brilliant said:
I don't know i am only a reader like you read it in a blog by androidauthority if i remember correct
Sent from my GT-N7000 using Tapatalk 2
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Click to collapse
ha!
so if its written in a blog, then it MUST be the truth. because everything found online is true(the internet doesnt lie)
Dude i am just talking in general not technically.. I am not a engineer or neither a coder and you are getting too hyper, go get a life buddy you seriously need it
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abhinav quietly brilliant said:
Dude i am just talking in general not technically.. I am not a engineer or nor a coder and you are getting too hyper, go get a life buddy you seriously need it
Sent from my GT-N7000 using Tapatalk 2
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lol, youre funny
if you do not know, then why are you posting like you know? besides, your post right here is the hyper post. i have a nice normal life, thanks for your concern. but i do suggest that you stop living in the fantasy.
simms22 said:
lol, youre funny
if you do not know, then why are you posting like you know? besides, your post right here is the hyper post. i have a nice normal life, thanks for your concern. but i do suggest that you stop living in the fantasy.
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Just because the op mentioned about something related to memory so i thought he is talking about memory leak
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Calm simms we are asking about in technical terms whats wrong with the android versus the iOS...im sure you used or had at least once in your life used iOS so im pretty sure that you also notice the big difference in experience!!
I could very well be wrong, but if I understand iOS and Android correctly, iOS apps can access "more" of the hardware, or at least more efficiently. Android apps have to go through Dalvik, and aren't... native?
A similar comparison would be C++ Windows applications on Windows, vs Java apps (being ran through JVM).
pikachukaki said:
Calm simms we are asking about in technical terms whats wrong with the android versus the iOS...im sure you used or had at least once in your life used iOS so im pretty sure that you also notice the big difference in experience!!
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no, i dont use ios. i try to avoid it(but have played with it ). anyways, i was just stating that what he wrote isnt true.
default(stock) android vs ios, there probably is some kind of difference. there would even be a difference between a nexus/aosp android and other oem builds. many companies you proprietary dalvik tweaks to make things faster, but they are proprietary. aosp and the nexus use the basic open source dalvik/tweaks, so it might not be as fast when it comes to the ui(and other things). but then again, thats default/stock android. when you move to custom builds, and after optimizations, the difference between ios and android isnt there anymore. ios also uses custom proprietary optimizations btw.
espionage724 said:
I could very well be wrong, but if I understand iOS and Android correctly, iOS apps can access "more" of the hardware, or at least more efficiently. Android apps have to go through Dalvik, and aren't... native?
A similar comparison would be C++ Windows applications on Windows, vs Java apps (being ran through JVM).
Click to expand...
Click to collapse
I have heart that too some mounths ago..and why google used this as i get it with my least knowlage over software is like android is working on a virtual machine!!why they didn't create android just like iOS structure?
simms22 said:
no, i dont use ios. i try to avoid it(but have played with it ). anyways, i was just stating that what he wrote isnt true.
default(stock) android vs ios, there probably is some kind of difference. there would even be a difference between a nexus/aosp android and other oem builds. many companies you proprietary dalvik tweaks to make things faster, but they are proprietary. aosp and the nexus use the basic open source dalvik/tweaks, so it might not be as fast when it comes to the ui(and other things). but then again, thats default/stock android. when you move to custom builds, and after optimizations, the difference between ios and android isnt there anymore. ios also uses custom proprietary optimizations btw.
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You can understand my first question by a simple example...just see the specs of 3gs that can use ios6 just like iphone5..in the other way see the specs on nexus 4 or S4 and im pretty sure that there lags even 1-2secs!!
pikachukaki said:
I have heart that too some mounths ago..and why google used this as i get it with my least knowlage over software is like android is working on a virtual machine!!why they didn't create android just like iOS structure?
You can understand my first question by a simple example...just see the specs of 3gs that can use ios6 just like iphone5..in the other way see the specs on nexus 4 or S4 and im pretty sure that there lags even 1-2secs!!
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maybe so, but i have seen ios lag as well. and have heard people complain about ios lagging.
simms22 said:
maybe so, but i have seen ios lag as well. and have heard people complain about ios lagging.
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in my experience to make iphone lag..you have to do some serious sh1t with cydia....
pikachukaki said:
I have heart that too some mounths ago..and why google used this as i get it with my least knowlage over software is like android is working on a virtual machine!!why they didn't create android just like iOS structure?
Click to expand...
Click to collapse
They did it likely for overall compatibility support. When Java was first announced, it made the promise of writing code once, and being able to run it on anything. Android is "essentially" the same thing, to maybe a lesser extent. iOS on the other hand is designed to run on the few devices Apple has currently, nothing else.
espionage724 said:
They did it likely for overall compatibility support. When Java was first announced, it made the promise of writing code once, and being able to run it on anything. Android is "essentially" the same thing, to maybe a lesser extent. iOS on the other hand is designed to run on the few devices Apple has currently, nothing else.
Click to expand...
Click to collapse
So we can't use 100% the possibilities of android cause of open source and compatibility!
So...
AFAIK iOS is based on Objective C whereas Android uses Java. Java is not exactly known for performance - in contrast to (obj.) C. So you can optimize C-Programs way more than Java since Java does a lot "under the hood" that you can hardly control. Android's Java VM is optimized a lot for performance but... it's still Java :>
Secondly iOS doesn't have true multitasking as Android does. When you press the home button on an iPhone, the current app is nearly instantly "frozen" in the RAM. In Android apps put in the background can still do calculations and stuff (you usually recognize that when an app goes rampage and drains your battery, lol).
Third iOS doesn't quite have a file system structure but a database structure internally. Databases are way faster than file systems. The disadvantage here is that you can't save files to your internal SD card since there is no file system (like NTFS under Windows or EXT under Linux).
Google needs to work on, say klp 5.0 being useful ,smoother, more patched Instead of all this buggy trash.
But it's always about something new...
I have thought a few times about getting an iPhone!
Almost everything is better. Let's be honest about that!
Sent from my Nexus 4 using xda premium
myturbo1 said:
Almost everything is better. Let's be honest about that!
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I can't agree there. I like the freedom of being able to look at AOSP source code, kernel sources, and even try out different operating systems, at all, on my Nexus device (I can't say OEM devices have the same freedom though).
I consider iOS a pretty locked down platform. If I'm paying about $500 for a phone, I better be able to do "whatever" I want with it, and that is simply not the case with an iPhone. A $300 Nexus 4 on the other hand can do far more
Guess this is now an iOS vs Android thread
myturbo1 said:
Google needs to work on, say klp 5.0 being useful ,smoother, more patched Instead of all this buggy trash.
But it's always about something new...
I have thought a few times about getting an iPhone!
Almost everything is better. Let's be honest about that!
Sent from my Nexus 4 using xda premium
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Just finish reading the above post..and yeah android is beautiful android is easy and fun to use but my thought is that android is a "kiddish" OS compare to iOS but i have to say that even with this bad features android is still better in term of using in time compare to iOS...iOS is pretty boring OS!!
espionage724 said:
I can't agree there. I like the freedom of being able to look at AOSP source code, kernel sources, and even try out different operating systems, at all, on my Nexus device (I can't say OEM devices have the same freedom though).
I consider iOS a pretty locked down platform. If I'm paying about $500 for a phone, I better be able to do "whatever" I want with it, and that is simply not the case with an iPhone. A $300 Nexus 4 on the other hand can do far more
Guess this is now an iOS vs Android thread
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No...no just keep the thread in pure technical terms...i also like the freedom of android..but jailbroken iOS is pretty open,not in a way that android is but still pretty open....but i though that google could use the way iOS is build and keep the freedom is offering...imo the only way to banish iOS from the map is to use a different build structure and at least abandon java where they can!!
Seriously. No offense to the developers who are making attempts so far, but look at what's available on both ios and android. Phoenix hd (ios only), ikaruga (android only), dodonpachi, espgaluda 2, danmaku 2, raiden, shogun, darius etc. The graphics on original shmup like danmaku 2 and phoenix hd are ubelievable. I'd love to play these games on my 1520. I t can't be that hard to port to wp8 if you're using opengl and or, C/C#.
Hi there RCCranium666,
I wonder how many WP users would play such a game. I have some ideas on my Todo list for a very responsive and fluid Shmup. Maybe if I will find there is demand I will make one
PS: what shmups you've tried on WP and what haven't you liked about them?
timotei21 said:
Hi there RCCranium666,
I wonder how many WP users would play such a game. I have some ideas on my Todo list for a very responsive and fluid Shmup. Maybe if I will find there is demand I will make one
PS: what shmups you've tried on WP and what haven't you liked about them?
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original shmups like phienix HD on ios and danmaku2 on ios and android. They have amazing graphics and fun gameplay. There are vids on YouTube. Which you can easily find.
RCranium666 said:
Seriously. No offense to the developers who are making attempts so far, but look at what's available on both ios and android. Phoenix hd (ios only), ikaruga (android only), dodonpachin, espgaluda 2, danmaku 2, raiden, shogun, darius etc. The graphics on original shmup like danmaku and phoenix hd are ubelievable. I'd love to play these games on my 1520. I t can't be that hard to port to wp8 if you're using opengl and or, C/C#.
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openGL is not supported on windows phone 8, and C# has no way of accessing it.
The only graphical APIs supported are:
monoGame for C#
Directx for C++, which can be accessed through gimikish p/invoke from C# as well.
And this community is mostly composed of individual developers. Porting the big titles you mentioned is going to be difficult, Making a good game is no easy task, but I am sure the developers of those games have already taken note of WP8
One guy has successfully (but partially) ported OpenGL Quake to WP8 platform (by changing OGL engine calls to DirectX, as far as I understood) so theoretically it's possible. But definitely it's not an easy job.
sensboston said:
One guy has successfully (but partially) ported OpenGL Quake to WP8 platform (by changing OGL engine calls to DirectX, as far as I understood) so theoretically it's possible. But definitely it's not an easy job.
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Not to mention creating the models all over again...
mcosmin222 said:
Not to mention creating the models all over again...
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Why would you need to recreate the models? Can't they just be converted? All the art, bullets and ships are completely designed. I can understand the need to recode the physics of the game.
RCranium666 said:
Why would you need to recreate the models? Can't they just be converted? All the art, bullets and ships are completely designed. I can understand the need to recode the physics of the game.
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There is no legal way to get the models. If the original developers find out (they will if we use the same names), they can and will sue us and win.
mcosmin222 said:
There is no legal way to get the models. If the original developers find out (they will if we use the same names), they can and will sue us and win.
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I'm not talking about copying the games. I'm talking about the original developers doing it. I'm surprised no one has ported mame yet. That would fill my appetite until modern games come out.
RCranium666 said:
I'm not talking about copying the games. I'm talking about the original developers doing it. I'm surprised no one has ported mame yet. That would fill my appetite until modern games come out.
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It's all because of low profit on WP market. Porting GLES game (even written on C++) to DirectX isn't easy; it requires additional human resources (and you need an experienced game developers) - it's pricey...
Nuts. At least it let's me conserve battery life, unlike my iPhone and Android phones.
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