[Game] Touch Drummer - Demo - Android Software Development

Hey guys. I'm a poster from the HTC Vogue (Touch) Android forums here. I've been working on writing this drum game for a few months now and I wanted to see if I could get a little more attention from the community. Here's the original thread I started:
http://forum.xda-developers.com/showthread.php?t=672836
You may have seen a post yesterday on the home portal about "Matt's Drum Game," well I added a few cool features, renamed it "Touch Drummer" and uploaded that to the market as well. I'm pretty giddy about it, if only because I created an algorithm for multi-touch on resistive screens in about 4 days. It's not perfect but for the game it works well.
There are really two different aspects of my implementation for multi-touch. If you are clicking very rapidly, sometimes the screen won't recognize that you released the first touch, even as the second touch comes in. As long as they are within 150 ms of each other, the app will recognize two separate touches. This allows for some wicked quick banging on the drums! But if you touch one spot and hold it for over 150 ms, then multi-touch a different spot, my algorithm will not only play the original drum but also the second drum, hence multi-touch. The limitation is that you cannot use two fingers to hit two drums almost at the same time, because on the resistive screen it might only register as one point and I have no way of knowing that it's really two. And the reason for the delay is sometimes you aren't actually trying to touch two spots but it would recognize it as that and the point would end up far away from your intended touch. The delay helps forge a difference in the two methods.
Well I'd love to hear from you guys on what you think about the game and the multi-touch. And please, if you don't mind, download "Touch Drummer - Demo" and give a good ranking. I promise that it is a ton of fun, especially for a drummer like myself.

I think that the game is really good - I can touch two drums nearly simultaneously, due to the very small time interval for registering taps.
I have an idea though - maybe you could add challenges with an online high scoreboard, and add voice recognition through the phone's mic for people who wish to sing when drumming.
Keep going at it; I think your game will become brilliant!

HunteronX said:
I think that the game is really good - I can touch two drums nearly simultaneously, due to the very small time interval for registering taps.
I have an idea though - maybe you could add challenges with an online high scoreboard, and add voice recognition through the phone's mic for people who wish to sing when drumming.
Keep going at it; I think your game will become brilliant!
Click to expand...
Click to collapse
Cool, what device are you on? Right now I'm working on making it look good on any screen size, right now it's not for 320x240. I've just added a menu, and adjusted what happens when you go home from the app or press back. Once I learn all the basic stuff that every app needs to have, I will start adding more features. Like the multitouch, someone suggested it, so I went ahead and researched it and can add it. So thanks for the feedback.
BTW I realized there is a forum for software development, and one for games and apps. Should I move this over there?
EDIT: Moved to...
http://forum.xda-developers.com/showthread.php?p=6388061#post6388061
Please do not respond to this thread.

Related

posibility of multitouch on universal or similar htc phones

before we go any further, id like to point out im not a complete luddite and ive thought about this a fair bit before posting...
looking at the iphone vids, i notice that multi touch pretty much means dual touch. i expect their technology allows for more than two fingers, but the space and OS dont really allow for this.
in playing with my univ, i notice it does some kind of averaging between to fingers - so possibly at a low level u could get multi-touch - but logic says if this is possible, sure it would have been done by now.
my logic also says this:
if u get a second touch screen plate (i beleive that the touch screen element is a layer over the screen - if this isnt true, my logic is flawed) and install it over the top of the current screen - but rotated 180 degrees, and there is the provisioning for a second touch screen input (probably unlikely but surely u could hijack something else such as the serial used for irda) then if you can read the top left touch of each screen, u should have fairly accurate multi touch, good enough for the cheesy 'grab photo and resize by stretching'
am i totally wrong here? is there any point looking further into this?
ps. in writing this, it also occurs to me that the iphones biggest use of this is the photos - which are always in the same place, scaled on correct aspect ratio etc - theres no need for two fingers - u could just grab one corner to stretch it and itd be a very similar efect
Nope, sorry.
Dear Alan,
I thank you for your insightful reply. I feel you have bettered the forum and the community as a whole with your intelligent wit and your interesting and thought inducing contradictions to the theories that i presented.
Without your thoughts I may have been tempted to push these ideas further, maybe even get out a soldering iron and a copy of visual studio, but I can clearly see that I am mistaken in where this project could go and will not further waste my time.
I must thank you kind sir, for your thought and advice. You are a squire and a gentleman.
Lol
I don't think DIY hardware upgrades have ever made it far - consider the viability of GPS on the Hermes - it does require one to pop out a soldering iron to play with the idea. So your market is already down to a fraction of a %.
But I'm sure you could wire up a bluetooth or even IRDA multitouch capacitance layer... However, from a theoretical point of view - is it worth it? I considered the idea, and the Universal/Athena might make sense with your bigger screen, but on your average Hermes, I can barely get two fingers on the screen without obscurring most of it.
Like momentum based scrolling, I think multitouch on such a small screen is kinda gimicky - as you said, it's easier to write logic to pin one corner, free rotate with a finger on the other corner, enlarge, zoom etc. Ie ergonomic single touch.
Multitouch, even if possible on HTCs, barely seems to have a practical milieu IMHO on devices with screens <= 3 inches.
V
djboo said:
ps. in writing this, it also occurs to me that the iphones biggest use of this is the photos - which are always in the same place, scaled on correct aspect ratio etc - theres no need for two fingers - u could just grab one corner to stretch it and itd be a very similar efect
Click to expand...
Click to collapse
I am totally agree with you. and there are some other relatively simple solutions that can be used to simulate "multi touch actions" on photos.
for an instance,
D-PAD can be used for photos enlargement:
press both "left" and "right" - scales photos up
press both "up" and "down" - scales photos down
or other way around, etc.
this one not so difficult to implement.
also, it is quite easy to emulate multi-touch action on single touch display itself.
How? if we have applied layer consisted from interleaved pressure sensitive and non-sensitive spots, then having two fingers moved in opposite directions accros this layer will likely create sequence of pressed spots that can be easily analysed and interpreted in guesture.
my understanding is that while your left finger is moving to the left and crossing pressure non-sensitive spot, there is a good chance that your right finger at the same time will be crossing presure sensitive spot and moving to the right. this creates easy to analyze patern.
I believe that logic behind this idea is simple to primitive and guaranteed to work. "public domain" 20.06.2007.
are there any existing apps to get the raw output from the touchscreen (ive got nothing against coding my own, but no need to re-invent the wheel if it already exists)
the more i play with the univ and more than one finger, the more that it almost seems like its multi touch dumbed down to single touch. the averaging it does is rather uncanny and im sure if we can see whats happening before the os gets a look in we can work something out

I´ve got an idea, check it out.

Hello!
Have you seen the optical sensor on the Samsung Omnia, when you use it a mouse pointer appears like on your desktop computer, then I thought of this:
http://www.youtube.com/watch?v=f3Owgcos_KY
The whole button area is touch sensitive, couldn´t someone make a program that activates the area as a "touchpad" so a pointer appears on the screen?
Best Regards Gustaf
Nice idea
I like that idea..! Could get pretty usefull ..
Why isn´t more people interested in my idea, wasn´t my description clear enough?
give me one situation where you actually need this?
i usually have my touch in one hand and using the finger from the other hand to type in commands.
i never have the device lying on the table.
useless for me actually.
1) this is old news, better had done a search
2) there are people working on this (touchxperience)
3) it is NOT multitouch but three singletouch capacitive surfaces.
I don't see any real use for this in every day use, like having a mouse pointer on screen is kinda worthless when you can use your finger on the screen instead.
However this could come in useful in a gaming or likewise situation with the use of finger guester's (spelling) to control things instead of button presses etc, especially as in a game you don't want your fingers blocking whats going on on the screen! Since the d pad on the diamond is next to worthless using this interface could in fact be quite good. Still can't think of an exact situation where it could come in useful mind!
there is no point in this as you already have a touch screen so that eliminates any use of needing a "pointer"
however, as said earlier, touchXperience is in development so check that out if you really wish.
I think it would be actually pretty usefull for text edition-correction or to copy and paste text on web pages.... that could be cool
I hate to use the stylus and a mouse pointer is alot more precise than my thumb. So navigating outside TF3D, Gaming, Showoff, textediting etc.
Everything I wanted to say is mentioned by other people already.
Useless, touxchXperience in dev, similar ideas, ...
Seems like a lot of people drop in and start of by saying: Hey you there! create this for me! and then change it to that ... and then ...
TouchXperience may make use of the area but not at all like my suggestion. I just thought that it could be useful for some....

[GAME] DiamondTris - Tetris with support for VGA, stylus & wheel sensor

Updated: 2009-01-03, 21:05 (GMT+1)
Me and Swoop2 is creating a Tetris game for us HTC Touch Diamond users out there in need for a great one! Why I wanted to create a new Tetris game for the HTC Touch Diamond was because all of the Tetris games out there got some flaws (imo); not supporting VGA resolution, visually looking bad, running slow etc.. The closest thing I got was TeKnowMagic Tetris, but I wasn't satisfied either way. There's simply no Tetris game out there filling my requirements.
DiamondTris so far:
VGA resolution
Moving pieces - with the wheel sensor or via the on-screen buttons
Rotation of pieces - with the enter button or via the on-screen buttons
Line completion and destruction
Statistics: score, hi-score, level, lines done/remaining
Difficulties: easy, medium, hard (different speeds)
What needs to be done:
Some minior GUI tweaks
Sound effects
Settings (sounds, controls)
You'll need .NET Framework 3.5, which you'll find here
Changelog:
DiamondTris_20090103.cab:
Installs on device or internal storage
Creates a shortcut in Programs\Games
Pause function implemented
DiamondTris_20090102.cab:
New, better looking on-screen buttons
Added some statistics
Disabled piece rotation by tilting the device (needs further tweaking)
Application icon added
+1
sounds like a fairly simple and easy project... if only i had listened in class...
Why don't you get some pledges to encourage a developer
I would pay around £3 for a tetris game designed for our device
Not loads, but if enough people were too pledge their support...
hays said:
Why don't you get some pledges to encourage a developer
I would pay around £3 for a tetris game designed for our device
Not loads, but if enough people were too pledge their support...
Click to expand...
Click to collapse
good idea.
i'll let hays pay £3 for a Tetris game
(and i suppose i could chuck a few quid in as well )
Of course I'm in for some donations if this game is created
I started a very basic Tetris app for my touch diamond a while ago - just as a play around as my first Windows Mobile application. It uses the wheel for moving the current piece left and right and I was going to have a go at using the accelerometer to turn the piece clockwise/anticlockwise (i.e. a flick to the left or right).
I've never used OpenGL or anything so it was just done using a timer and the graphics object off the OnDraw event. I got as far as creating the grid, drawing the pieces, moving them around and knowing when lines were completed, etc. Still had a lot to do but it was a proof of concept more than anything else.
I'm just a normal application developer and develop form based applications and back end stuff. If I can get to where I am with my effort in the time I have, then someone who knows how to write games properly could easily do something really good.
Swoop2 said:
I started a very basic Tetris app for my touch diamond a while ago - just as a play around as my first Windows Mobile application. It uses the wheel for moving the current piece left and right and I was going to have a go at using the accelerometer to turn the piece clockwise/anticlockwise (i.e. a flick to the left or right).
I've never used OpenGL or anything so it was just done using a timer and the graphics object off the OnDraw event. I got as far as creating the grid, drawing the pieces, moving them around and knowing when lines were completed, etc. Still had a lot to do but it was a proof of concept more than anything else.
I'm just a normal application developer and develop form based applications and back end stuff. If I can get to where I am with my effort in the time I have, then someone who knows how to write games properly could easily do something really good.
Click to expand...
Click to collapse
Ah, that sounds great! Got any plans on continuation of your work? Onscreen buttons instead of accelerometer sounds even better imo, and is easier to do I think..?
Care to share your source? I can have a look at it myself and see if I can get into Mobil application programming too... or at least someone else here can continue on your base work.
I do plan on finishing it at some point - though I'm not 100% sure when! I don't mind sharing the code anyway, so once I'm back home I'll try and remember to put it on here.
Swoop2 said:
I do plan on finishing it at some point - though I'm not 100% sure when! I don't mind sharing the code anyway, so once I'm back home I'll try and remember to put it on here.
Click to expand...
Click to collapse
Sounds cool. Looks like I might get a good weekend after all! Do... not... forget... the... add... the source code!
Here's the source code. It is VERY much a work in progress. I started it as a windows application and ported it over to WinMob6. Here's a list of things that I know I still needed to do:
1. Optimise the graphics to get rid of the irritating flicker.
2. Add the piece rotation.
3. Add the score and level display, etc.
4. Decide on the size of the grid (considered leaving it customisable).
5. Add score saving and option saving, etc.
6. Add some backing music.
They're the things I can remember off the top of my head anyway. Lemme know if you have any ideas or questions, etc.
Swoop2 said:
Here's the source code. It is VERY much a work in progress. I started it as a windows application and ported it over to WinMob6. Here's a list of things that I know I still needed to do:
1. Optimise the graphics to get rid of the irritating flicker.
2. Add the piece rotation.
3. Add the score and level display, etc.
4. Decide on the size of the grid (considered leaving it customisable).
5. Add score saving and option saving, etc.
6. Add some backing music.
They're the things I can remember off the top of my head anyway. Lemme know if you have any ideas or questions, etc.
Click to expand...
Click to collapse
Sweet! I'm at home now, downloading all the requried applications to put up a proper environment here... big packages, so it'll take a while until I'm set.
I'll see if I can manage to do anything, and in case - I'll get back to you
Hi there again Swoop2!
Just tweaked the grid some, added some stats + onscreen buttons (stretched until later ;P) and changed some minor stuff. Here's my latest source. Thanks for sharing!
There's still bunch of stuff to tweak and add. Adding rotation to the game would make it fairly playable. The screen flickering is quite annoying, but perhaps we'll manage to get it working right in the future
Also adding a screenshot of how it looks with the current source.
EDIT: removed the source code, since there's a newer one out there.
Hi Sibbor
That's looking pretty good mate - I like it! I already have some ideas on how to fix the flicker - for the majority of the time anyway. Rendering the image as a bitmap in the background and then just drawing that should hopefully work like a double buffer or something. Also, only invalidating the relevant part of the screen instead of all of it should make a difference too. It worked for my other application anyway.
I'll try and have a play with it this week and send you an update
Swoop2 said:
Hi Sibbor
That's looking pretty good mate - I like it! I already have some ideas on how to fix the flicker - for the majority of the time anyway. Rendering the image as a bitmap in the background and then just drawing that should hopefully work like a double buffer or something. Also, only invalidating the relevant part of the screen instead of all of it should make a difference too. It worked for my other application anyway.
I'll try and have a play with it this week and send you an update
Click to expand...
Click to collapse
Sounds great! Made a few more changes but haven't got the latest source available here at work. I'll see if I can get time to upload it later. Otherwise it doesn't matter too much.
I reacted at the code where the grid updates, but have too less experience with WM6 and .NET to actually optimize this to a grade where we'll have no flicker at all. So with other words: I'm looking forward to your anti-flicker code !
I should finally have some time to look at this at the weekend so if you have an updated version can you post it on here?
Swoop2 said:
I should finally have some time to look at this at the weekend so if you have an updated version can you post it on here?
Click to expand...
Click to collapse
Hi again mate! Good to hear. Sadly I haven't been able to get too much done since last time, but I'll attach the current source now.
Thought about the rotation and how to create it. Had an idea where you could destroy the current piece when rotating, and creating a new - rotated - piece at the given location. You got any ideas about it otherwise?
I've been looking for a decent Tetris game for Diamond/TP myself.
Question: are you planning on implementing the scrollwheel to move the pieces? I think that would be a nice touch.
Good luck on this. I'll donate to the cause when you guys have something.
hefman said:
I've been looking for a decent Tetris game for Diamond/TP myself.
Question: are you planning on implementing the scrollwheel to move the pieces? I think that would be a nice touch.
Good luck on this. I'll donate to the cause when you guys have something.
Click to expand...
Click to collapse
The requested function is already supported We'll make sure to setup donations when we're ready
this is definately a worth while project, i wasted my time for about 3 hours looking for a nice tetris game 4-5 days ago and came up with very nasty looking basic tetris clones.
which all sucked, id donate £5-7 just for saving me the time!!
thanks
CDMA Tetris
I am so all about Tetris.
I also spent some time looking for some decent versions of Tetris but they all flopped.
I cannot wait till you guys complete this.

[GAME] HG-Proton v0.9.1 :: Powered by HG-Engine (2009/10/14)

I've created first game based on my HG-Engine, here you are. It's simple touch game for test your finger speed
I recommend landscape position for play with both thumbs...
You have to click on the nearest red proton (+) before it reach the front.
Be carefull, speed gets higher and wrong tap decreases your score!
Note: It's only beta version, future development depends on public feedback!
Have a fun and post your highscore ;-)
(C) ShaWn.cz
"Straight from the lab" version here
Changelog:
0.9.1:
Fixed loading issue incidented on some devices causing app crash
0.9:
HighScores are saving!
Difficulty setup
New mode: Accept electrons
G-Sensor and Light can be turned OFF/ON
Improved graphics
0.8:
Initial public release, only concept
Nice
2208, I look forward to more titles using HG-Engine. Good Job.
[bug]
.. As I was typing this, I left the game over screen open. After ~5 minutes the screen went into sleep mode and the device started a light vibrate that never stopped. I could not turn on the screen and no button presses helped. Had to restart device. [HTC Touch Pro].
Tried to repeat the bug: It didn't vibrate this time but the screen becomes completely black and I'm unable to do anything.
Atleast a screenshot ? Resolution info ?
Thanks for the game hope you keep developing it
Screenshots added... This game is mainly for WVGA, but may works also on VGA devices.
I'll look on that sleep mode bug, but it's not critical, game is playable... so now I have more prior ideas ;-) anyway, thx for report
Very good work, the game looks great and the feeling while you play is awesome
Wow! really nice! The HG-Engine is really cool.
Here are my suggestions:
Try to improve the smoothness of the reaction from the G-Sensor (You can look how the Diamond VR Hologram smoothness setting works).
Try to improve the sensitivity of tapping (I find myself tapping the cubes more than once most of the time).
Add levels of difficulty or game modes. Try color coding or moving blocks.
Looking forward to new games or new versions!
I like it, runs perfect on topaz TD2.
You may make a tetris or dr.Mario like games. The point, use cool game soundtracks (May 8-bit like NES, or good remixes ). Simple games with good soundtracks, always remembering easy i think.
Check out this,
http://www.youtube.com/watch?v=3N6D4YeW9do
Really cool soundtrack i think, so i remember this game easily.
Version updated to 0.9 ;-) Check out new features at first post!
I'm working on G-Sensor smoothing algorithm, but it's not important thing for now. It's 3:50 AM here, so I'm gonna sleep, GN & HF!
Omnia
but i can utilies this application on my omnia?
nice game, just a couple of suggestions:
is it possible to replace the cube with slightly bigger cylinders- this might make it look slightly finger freindly
also removal of the graphics to simple shaded colours might make and improvement in speed
finally would it be too difficult to make the objects appear randomly, (this might mean more coding for you)
a few suggestions thats all
p.s it works quiet well on my diamond although a bit sluggish at times
nice work
TytnII
I have TyTn II, Is it compatible?
sandrosa said:
I have TyTn II, Is it compatible?
Click to expand...
Click to collapse
Sorry, it's not... Requires G-Sensor and WVGA or VGA display.
For others: graphics will be improved to final version... You don't have to tap proton itself, clickable is full area of display, so you can tap the corner ;-)
It is a pitty you can not run it on non HTC device, you get an error when invoiking GSensorSDK.HTCGSensor - do you consider the game to hndle that nicely and worki without GSensor?
Okay, I'll build "no g-sensor" version for uncompatibile g-sensors and devices without it ;-)
This game is additively fun! Great job!
Maybe a bit of difficulty setting would be better, it seems as thought it increasingly gets more difficult as time goes by. I like that it does this, but eventually it gets to a point that its simply moving faster than i can tap no matter how great i am at it
Id like a more constant difficulty i guess... hey, if this is all i have to complain about than it must be really good lol. Im looking forward to more HG-engine releases!
Thanks
Hey HTC-Fan,
great job. It works well on my HTC-D with Sun Y 6.1 B3.
Waiting for new levels or game
Regards
Golf
Hi there
Are you still developing this? I just came across it on pocketpcfreeware and I think it is pretty cool.
My suggestions:
Technical:
A soundtrack
Some SFX
Use the vibrate function when you make a wrong tap
Shake the screen a bit when you make a wrong tap
Conceptual:
Lose lives instead of points for tapping an electron?
Make the 'well' deeper to allow more scope for interaction with other objects
Add in some more 'enemies' for variety e.g. positrons which you can steer into electrons using the g-sensor or gestures for non-sensor devices?

I want to love my HD2 - help!

Hi Guys
I've had my HD2 for about a week now, and I *really* want to love it, but I'm struggling to bond with it, here's why.
Don't flame me just yet - I'm not an Apple Fanboi. Up until a couple of years ago I used Nokia phones, and I was happy. Then, by chance, I happened to be in New York (I'm from London) when a mate called me and said that iPhones were selling for upto £500 on eBay, and you could get them in NY for half that price. It was a "no-brainer" - I went to the Apple store and bought 4, came home, sold 3 of them and kept one out of curiousity. I'd never had an Apple device of any sort before this, and wasn't a fan - I'm a Windows bloke. (my day job is as a Windows Infrastructure Architect for large businesses). I hated Apple, and the approach they had to the control over their devices. The device was also the first encounter with a decent touch screen - my only encounter before that was an iPaq 4150 + stylus.
So I had this iPhone 8GB, and I learned how to jailbreak and unlock it in the UK. I did not expect to enjoy it much, but I found my self falling for it - the cliché'd phrase kept on applying - "it just worked". Exactly how you expected - everything. When I typed on the keyboard, I rarely made an error. When I browsed the web, I always hit the right link with my fat finger. Life was good - email was clear, intuitive - the right buttons were always "right there". There were drawbacks too (iTunes for starters), but these were sort of OK given the benefits. I had completely fallen in love with the thing.
Over the last couple of years, a good freind of mine had been coming over to the house with various phones to try and impress me. I shoo'd hm away with Blackberry Bolds, Storms, Android G1's and the like. Then, he came round with his latest toy - the HD2.
My first thought was "here we go again", but the more he showed me, the more I liked the look of it. I liked the nice big screen, Activesync email\contacts\calender, the multi-touch screen. I saw the way that the interface had changed from the old tiny "squared of boxes" look of Windows 3.1 to a nice finger freindly "big, modern, finger menus". The more I looked, the more I liked. I struggled a bit with typing on the keyboard, and navigating on the web, but I just thought that I needed to get used to it. It seemed to tick all the boxes. At last, I thought, Windows Mobile has finally come of age. I swallowed my reservations, and took the plunge, recieving my new phone 7 days ago.
Since then, I've had a love/hate relationship. I love the fact that I can actually make/recieve calls at home again (iPhone reception was fine everywhere, except in my house!). I've got a GPS now, and the compass. I love the quality of the camera and the video. I love that I have a flash. Looking forward to getting some great apps for them. I love the whole "smooth" flow of apps like the album for viewing pics and vids. I love that I can plug it in to any PC and install an app right there.
But then i find that there's no central repository for Apps really - Windows Mobile Marketplace is a joke - there's hardly anything on it. I'm left Googling in a hit and miss way for something I want. Which brings me to the next point - touch accuracy. I just can't get used to the screen. It takes me about 5 attempts to click on any given link on a web page, usually I hit the wrong link first, and have to go back a page, then try again. Typing with the on sceen keyboard is a disaster for me. It's like the phone has Parkinson's Desease - I just can't ge the letters I want consistently, and this makes typing a nightmare. it's compounded because when I try and hit the backspace key to correct stuff, I often miss that and end up with more unwanted characters. I don't like the tiny little "x" and "ok" buttons in the top right corner to close apps.
So I thought, "what version of the software have I got? Maybe an update to ROM, Manilla, etc will improve things." I had UK T-Mobile 1.43 ROM, so I looked around and decided that I'd upgrade to Artemis 5.5. This has improved things a bit (nicer control menus for closing apps and menues), but crucially not the way the keyboard and web respond. I also seem to suffer from the "shaking" when dragging a web page up and down, occasionaly. I was videoing a scene the other day, and the video was interupted by a DHCP message, FFS! A DHCP message!!! So the scene was half filmed. What a f*** up.
The whole experience is a real roller coaster, and I *so* want to love this device, but I'm left so exasperated by some of the basics, that I find myself avoiding using it, searching for a laptop instead. And now it seems that Windows Phone 7 will not available for the device. I'm even considering cancelling my contract, and returning the device.
Can anyone use the keyboard and web accurately? Any advice or suggestions, forecasted upgrades or similar that might help?
If you got this far - thanks for listening!
To tweak the links in Opera look in the very first sticky thread in this forum, try some of the other tweaks there too.
The keyboard would be much better with swype, shame it doesn't seem to be available any more
put a 3rd party keyboard (e.g. touchpal reduced my typing errors by more than 50%, or you can use resco keyboard which has an iphone skin by default) and always double tap to zoom before clicking on a link or pinch to zoom for more. that's how I learnt loving this bad boy
you sound to me as if you want to love the HD2 like you loved the Iphone
the thing is every device has its own nuances and niggles, I still yet have to
encounter someone who was actually totally satisfied with their gadget right
from the start up to the very end of its life expectancy.
this is why we have this world wide forum of XDA so people all over the world
with their varied expertise can tweak this and that, improve this and that
you know what i mean.
when I had the device >2 weeks ago, i did not
flash straight away (despite being a junkie with the Touch HD) as I wanted to
get the original feel of the stock 1.66 ROM, I listed down some areas which may
need some improvement. One was the Camera being over exposed with flash
in a dark environment, another was the checker board when scrolling in Opera.
By reading through and searching and participating, I found that Dutty HG 1.1
had most of my problems solved, so I flashed it, and its been almost a week
on and I can say to myself I am a bit happier with it than the Stock 1.66 ROM
I would'nt say i'd be happy with this totally and forever, things out there are improving and developing.
to summarize things it all settles down on how much you stick out and appreciate
any device/gadget. happiness is a fleeting feeling, enjoy each moment
while it unfolds in your eyes and fingers.
that is my little piece for winmo.
ozkaya said:
put a 3rd party keyboard (e.g. touchpal reduced my typing errors by more than 50%, or you can use resco keyboard which has an iphone skin by default) and always double tap to zoom before clicking on a link or pinch to zoom for more. that's how I learnt loving this bad boy
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Click to collapse
I always double tap too - Stopped most of the wrong link selecting for me !
don't give up on your typing skills just yet. It took me about 2 months to get used to it, now I'm typing nearly as fast as on a laptop.
screen (over) sensitivity and dodgy key input are the two biggest drawbacks of the hd2.
install bsbtweaks for the screen sensitivity reduction tweak, and using swype (from the omnia, not the t mo one which can cause issues) solved it for me. typing takes a good few weeks to get used to, but gets easier and easier as you get used to it.(typing this on the bus using swype)
sn0rg said:
But then i find that there's no central repository for Apps really - Windows Mobile Marketplace is a joke - there's hardly anything on it. I'm left Googling in a hit and miss way for something I want.
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Click to collapse
Try OpnMarket for apps. Marketplace indeed is a joke...
As for the rest; don't give up yet. I had the same issues as you do now regarding typing and generally touch interface. I'm running Tom's ROM right now and I find typing is much improved compared to 1.48 or 1.66... I don't use the reduced sensitivity cabs floating around xda or BsB Tweaks. 1.48 was a catastrophy, but things improve all the time. So don't give up just yet - you'll get used to your device. I took you some time before you loved (ieeeeeuw, nasty ;-)) your iPhone, give your HD2 a month or two. It's a superior device, really.
Grtz from fellow windows sysadmin
Lukas
The Resco keyboard really helps with typing. And a new ROM speeds the Leo up. I think the reason perhaps the iPhone seems better is because its a simpler device. Our Leo's do a considerable amount more, so learning it is bound to take some time.
witch1 said:
The Resco keyboard really helps with typing.
Click to expand...
Click to collapse
Hello,
I tested Resco and it looks really nice,
but
- the different skins did not work and
- in the standard iSkin I have only two field:
a numerical and a alphabetical.
There I miss some keys, for example < > [ ] and Backspace ....
Is this only in the test version the case?
eshd
Thanks for the replies I'm working through some of the suggestions now
Let's make it simple: some HD2 devices are definitely flawed and have a physical touchscreen problem that you won't be able to fix with software tweaks, new ROMs or whatever.
The first thing you need to know is if you device is flawed or not. A very simple test is to use the Note application and try to draw straight lines when you use your finger slowly.
The second thing you need to do is check out this very complete thread (click here). In there, you'll find most symptoms that are associated with these flawed devices. Some of these symptoms is called "The Electrocardiography"... It seems like that is what you called with another medical term "Parkinson's desease".
If you have one or more of these problems, you might want to check the hotfix that was given by the same guy who run the thread. The hotfix is in this thread here. It won't correct 100% of the problem, but it might be a BIG help.
If you go through all these steps and are not fully satisfied with the results, you might consider sending back you device to customer service (that's what I did until I got a perfect unit).
Think about it all.
Are you sure your HD2 is working correctly? I had the same issues as you and after two weeks I decided enough was enough and sent it back for a replacment. I have had that for three days now and it is a big improvement. The shaking when scrolling has gone and the typing is as good as the iPhone I tried. I am now very happy with the HD2.

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