I have folders in start menu (multimedia, gps, progs, tools..) and i located these shortcuts to manila start page.. But it's default icons are low res and looking bad & pixellated in our nice TD2 screen..
I have some dll packages but it's not contain high res icon for folders..
BTW, of course i'm searched forum pages... find something in other devices pages but it's low-res unfortunately..
http://www.iconfinder.net/search/?q=folder
Hi !
...another : http://forum.xda-developers.com/showthread.php?t=533993
Related
No matter what .tsk file I use, when I use the option in the settings to display image as baccground. It's always grayed out which seriously makes the pic look crappy. I know I can just use a load of different .tsk files but I don't want to do it that way. I want to be able to change the baccgroud pic at anytime with having it smoked out with some gray transparent layer.
Is the a registry hacc I can do to stop it?
I don't know if there is a registry hack but at least, there is a workaround. Instead of using the today applet to select your background picture, you can use the Pictures & Videos app. Select the picture you like, there is a menu item to set a the selectted picture asToday background just set the transparency level at 0% and you are set
Thanks. Works perfectly.
Glad I helped, but actually you got me thinking. So, I tried to figure out if there was not a way of setting the transparency level via a registry hack as you suggested. I didn't find anything because it's not stored in registry.
What actually happens when you choose a background picture is that wm5 creates 2 pictures (stwater_240_320 and stwater_320_240) in the \windows folder. So instead of relying on the today applet or on the pictures and videos app, what you could do is delete these 2 pictures, then copy your homemade pictures in the \windows folder and rename theme to the above mentionned names. It should let us have a different image when in landscape mode instead of a cropped one. The 240_320 has to be 240x268 and the 320x240 340x188. Why 268 and 188 instead of 320 and 240 ? Because the taskbar and the menubar are 26 pixels wide and (2x26) + 268 = 340 !
Hi all,
Before anyone starts flaming, I have tried to do a search and gone through nearly all the pages that come up, but yet to find an answer.
Question is, I would like to have the weather icons replaced with the ones shown in Spbweather, is there a way to achieve this without the need to change to 'UserWeather' and have mortscripts active? Surely that has to be...
I've had a look at the SpbWeather directory and I've noticed in each of the skins folders, there is a zip file for 32x32 and 16x16 and in each there is a single .bmp file with two rows of icons. Will I need to edit these so it will be in similar format as the weather.png within S2U2 directory for it to pick it up?
Thanks
yes spbweather icons are together on a file
so you have to put the file on your PC and make selection and copy paste to differents png
look at spb site to help about the number of different png
I was using s2u2 with spb weather and iconswere not displayed , I understand why now , probably because of the file format
kevystyles said:
Hi all,
Before anyone starts flaming, I have tried to do a search and gone through nearly all the pages that come up, but yet to find an answer.
Question is, I would like to have the weather icons replaced with the ones shown in Spbweather, is there a way to achieve this without the need to change to 'UserWeather' and have mortscripts active? Surely that has to be...
I've had a look at the SpbWeather directory and I've noticed in each of the skins folders, there is a zip file for 32x32 and 16x16 and in each there is a single .bmp file with two rows of icons. Will I need to edit these so it will be in similar format as the weather.png within S2U2 directory for it to pick it up?
Thanks
Click to expand...
Click to collapse
not flaming but why start a new thread ? why not post in the S2U2 thread ???
Replying in a thread like that seems to always get masked especially considering the vast number of pages in that single thread. But nevertheless I do apologise, I guess my question would have been more appropriate in that thread.
And to brunoisa10
I don't see how that would work, I initially though that would solve my problem, however if Spbweather is chosen as the preferred weather application, S2U2 seems to ignore any files contained in \gfx\weather
Can you just clarify...
You want the weather icons on the S2U2 screen to be the same as the ones you currently see in spbWeather on your Today screen?
What icons are you using in spbWeather at the moment?
davehutch said:
You want the weather icons on the S2U2 screen to be the same as the ones you currently see in spbWeather on your Today screen?
What icons are you using in spbWeather at the moment?
Click to expand...
Click to collapse
Yes that is correct, sorry I wasn't accurate. I'm currently using stardock icons at the moment.
Hey guys,
is it possible to create some animated weather icons for our manilla 2d? maybe like rumball did for weatherpanel!
I looked into the files and i found out that the one and only animated weather is the rain!
There are about 30 *.brn files. It is possible to convert these files into bmp-files.
I found a tool in this thread:
http://forum.xda-developers.com/showthread.php?t=325424
Who knows how to edit the manilla 2d?
greetings
anybody who wants the same or can help me?
i put a request in directly to Rumball...let's see if he answers
Rumball already made a complete animated set, how many more do you need?
The set he already made takes up a good bit of memory as is, and you can only have so many icons.
As I indicated at http://forum.xda-developers.com/showpost.php?p=2720685&postcount=22, I'm willing to support this by generating BRN files of my animations...but there are a couple of things that need to happen first:
1) M2D uses BRN files to render its animations. My understanding is one BRN file per frame of the animation. Someone would have to figure out how to modify Manilla-2D so as to get it to look for BRN-image frames (and therefore display animations) for all the weather conditions (currently it only does this for rain).
2) my WeatherPanel animations are about 40Megs in size and consist of about 1000frames of animation. So that would translate into 1000 BRN files that you'd need to have in order to replacate my weatherpanel animations in M2D. As TheChampJT above suggests, these BRN files will take up a LOT of space and therefore would obviously need to go on a storage card. Therefore M2D would also have to be modified to look for its BRN files on the storage card rather than in the Windows directory.
3) Someone needs to throw together a program that can batch convert image files into BRN files...there is NO way I'm manually generating over 1000 BRN files!
If someone can figure out how to do 1, 2 and 3 with M2D then I can look into outputting my animations into BRN frames.
Edit: http://forum.xda-developers.com/showthread.php?t=346910
That is an awesome program, converts brn to bmp and bmp to brn...all drag and drop...and I just confirmed it allows you to drop multiple files onto it
My other suggestion is this. Convert the animations to BRN and package them all into a zip with seperate folders for each 'weather type'. Users could then choose which animations they want on their phone...like I had mentioned in my pm...I probably only see about 3-5 different weather types in my area "most" of the time. I can't imagine it's that different for everyone else.
So I was going to try and make a single animation...just to see if I could do it.
Before I ask I am running the ROM in my sig which is using Manilla 2D built in. It does include one animated weather set for "Rain" and it does work.
Here is my question. How does Manilla/Weather tab know which files to access for various weather conditions. I didn't see it in the registry so it must be a file somewhere? I'll do some looking around.
The animation for the weather icons is named HH_rainbrush_00 through 22. The non animated weather is just HH_weather_01 through 44
laakness said:
So I was going to try and make a single animation...just to see if I could do it.
Before I ask I am running the ROM in my sig which is using Manilla 2D built in. It does include one animated weather set for "Rain" and it does work.
Here is my question. How does Manilla/Weather tab know which files to access for various weather conditions. I didn't see it in the registry so it must be a file somewhere? I'll do some looking around.
The animation for the weather icons is named HH_rainbrush_00 through 22. The non animated weather is just HH_weather_01 through 44
Click to expand...
Click to collapse
Maybe it's the exe file which controls the weather icons. I've searched for in the htchomesettings.xml and ther is nothing to find.
w04g005 said:
Maybe it's the exe file which controls the weather icons. I've searched for in the htchomesettings.xml and ther is nothing to find.
Click to expand...
Click to collapse
You're probably right, I'm just curious if there is any way to find out what those names may be if I were to creat an animation for partly cloudy or something.
EDIT: I guess I didn't read Rumball's first condition above correctly :-D
So I threw Manila2d.exe into IDA disassembler (which I am NO expert at using). But, from what I can gather, the rain animation and other file names are hard coded into the exe themselves.
I see some specific references to LoadRainBrushIcon and the rainbrush brn animation as well as the static HH_WEATHER_%02d.png numbered files.
Looks like to get all the weather animated some one would have to rewrite Manila2d.exe :-/
laakness said:
EDIT: I guess I didn't read Rumball's first condition above correctly :-D
So I threw Manila2d.exe into IDA disassembler (which I am NO expert at using). But, from what I can gather, the rain animation and other file names are hard coded into the exe themselves.
I see some specific references to LoadRainBrushIcon and the rainbrush brn animation as well as the static HH_WEATHER_%02d.png numbered files.
Looks like to get all the weather animated some one would have to rewrite Manila2d.exe :-/
Click to expand...
Click to collapse
Ya...I was kind of suspecting that. :/ Sorry guys!
Rumball said:
Ya...I was kind of suspecting that. :/ Sorry guys!
Click to expand...
Click to collapse
I wish throttlelauncher was just as fast as Manilla as an interface...I'd then really consider buying the marsware weather program and donating for your weather icons :-/
laakness said:
I wish throttlelauncher was just as fast as Manilla as an interface...I'd then really consider buying the marsware weather program and donating for your weather icons :-/
Click to expand...
Click to collapse
WeatherPanel is a free application. Visit here for more information: http://pixel.citadel.org/weatherpanel/index.php?sid=e9ef0641461818584d9584d6e600173b
laakness said:
I wish throttlelauncher was just as fast as Manilla as an interface...I'd then really consider buying the marsware weather program and donating for your weather icons :-/
Click to expand...
Click to collapse
if were wishing why not just wish manilla supported plugins for the weather
http://rapidshare.com/files/189717709/TF3D_HD_Template.zip
Here you'll find a Photoshop file with basically all screen elements of the TF3D HD manila interface present.
Unless I've missed something all icons/button/etc are present except for the weather section. I've only included the main icons there so you can put your flag on the moon..
If somebody feels like mapping out every raindrop like in this psd file, please let me know so I can update the file
The bmp files of the photo and video sub menu's are present as well.
These will go in the windows directory.
I plan to add the blackstone dialer .. but am not sure it's that much needed.
The main idea was to map out the Manila files.
I've build it from itjes Full HD cab for the X1. As far as I know it should work for all other touch HD manila setups..
import/export
I've used the mode9editor to extract all png's.
http://forum.xda-developers.com/showpost.php?p=3095189&postcount=1
The mode9editor has a batch import/export function.
When you use the layer names in the PSD file you're able to batch import all icons you'll change.
Transparency
Most icons will have either a red pixel line border or at least 2 red pixels at the corners.
This way you can select the alpha channel of the layer, crop your image and have to correct dimensions for the png/qtc file.
All you then need to do is remove the red pixel before saving.
For 99.9% of the images you can do it by a color select unless your new theme will be red
Buttons
All buttons that have a press and rest stage have been linked to each other and put on top of each other. In the corresponding layer you'll notice this soon enough
Tiny pixel files
There are a few images that are 1x1 or 2x2 pixels. These are present and I've tried to make all layers in logic order to be easy to find.
Some pixels are 100% transparent and therefor red which was easier to find
Batch PSD export
There is need to find or create a photoshop action that will:
- select layer
- crop by alpha selection
- remove red pixel
- export by layer name
- repeat this process for all layers
If there's anyone out there that can help me make such an action please do. As I have limited experience in advanced photoshop actions
All suggestions and help (especially with the photoshop actions) are welcome!
With a little help this can be an easy automated template for our own redesigning fetish
Discontinued
check here if you want to stay up to date on this and other things
http://forum.xda-developers.com/showthread.php?t=477268
Would like it for someone to try the mp3 player on the touch HD.
Please check the upper thread for the zip file and let me know if it works there.
thanks allot!
hi all!!!
I am trying to create icons for my rom, and I want to change icons of folders. but I see wrong are pixelated the icons. Using resolution of 32x32 ... as Can I do this so that it see be perfect?