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Hi !
Does anyone actually know if android can be installed / flashed on current devices ? Or it's only for certain devices that come with it preinstalled ?
Please don't post things like: "i would love it if it did" or "omg, android is great"...
I'm looking for an answer from someone who actually knows or someone who knows exactly how this stuff works...
Thanks
PS: Menneisyys, i hope you'll post something
I don't think that you'll be getting your answer any time soon as nobody has seen the thing yet.
But i would speculate that as HTC is one of the partners, it might be possible. HTC probably wont reinvent their phones again for the android.
Not a programmer...
but i was listening to leo laport yesterday and it seems that ggls world domination strategy would be all including. so it seems very likely that they would allow some version of it for use on other phones.
http://techguylabs.com/radio/ShowNotes/Show403#toc5
At this point, since there there is no release yet and nobody has/can play with it, it's probably hard to say. However, knowing Google, there is a good possibility they will come out with an app that allows you to use your current phone (speculation).
I heard that Android based on some Java-sintacsys - maybe it is good for us?
Well, the SDK has been released, get it here: http://code.google.com/android/. A demo video is available on the page to show you what it's capable of thus far--looks promising. I'm no coder, but I wish someone would develop this for current HTC devices. As an incentive, Google launched an Android Developer Challenge (http://code.google.com/android/adc.html), where developers of "innovative, useful apps" can win up to $275,000.
leetsauce said:
Well, the SDK has been released, get it here: http://code.google.com/android/. A demo video is available on the page to show you what it's capable of thus far--looks promising. I'm no coder, but I wish someone would develop this for current HTC devices. As an incentive, Google launched an Android Developer Challenge (http://code.google.com/android/adc.html), where developers of "innovative, useful apps" can win up to $275,000.
Click to expand...
Click to collapse
I grabbed the SDk and got a basic hello world up and running. From what the video said and what I can glean from various sites. The Android OS is designed to run on existing hardware. I would imagine that includes HTC machines. Its a complete OS though not an app so I would imagine you have to blow away WM6 and put android on in order to take advantage of its functionality. The actual coding appears to be extremely easy.
I can see google or the community releasing a "shell" of Android.
The more people with it the more money for them. If you watched the video they are really trying to push the location based services from GPS, cell towers, IP address... can anyone say more cash for ads.
I wouldn't mind having it on WM and its open source so there a good chance we will see it.
Alpine would be perfect for Android
Alpine would be a perfect phone if recycled with android !!
Good processor, lots of mem and a big screen for touch sensasions!!
Is it a dream or could that become reality?
Is Android compatible with HTC Touch-style hardware or does it require the numberpad?
There is a linux-2.6.23-android-m3-rc20.tar.gz kernel file on the android google code project site, there is also ADB utility - Android Debug Bridge (comes with SDK), it has an option of flashing a device (over usb) or an emulator (which is also included in the package)...the question is how to compile that kernel and make it run on our HTCs, and what kindof boot loader does it require? Maybe guys from Xanadux know better
It's also interesting how JAVA is being used after becoming open source, it appears that android is mostly independent from the JAVA API, the only relevance I found was only basic stuff like java.util, java.io and etc (included in the android.jar)...
i think that android will work on htc devices because pretty much they are the ones that will be releasing the first devices preloaded with android and i think that white device was made from htc. I see a potential here so i ask some one to make a thread on porting android to any or a specific device. good luck and may the force be with you.
ps. i hope its a htc wizard
I'd say we'd be waiting to see the HDK come out before we can put it on our own devices, can't wait though.
A dream
The Android SDK includes an emulator, see here http://www.ohadev.com/forum/viewtopic.php?t=15
Quote: "It seems that the main binary is emulator; this includes a qemu-0.8.2, which runs (in system mode) the ARM kernel image at lib/images/kernel-qemu.
Two more images are mounted from lib/images : the system.img (which appears to be the rootfs, and userdata.img, which gets replicated (and mounted from there) at $HOME/.android/userdata.img."
This guy (http://mamaich.uni.cc/fr_pocket.htm) got Qemu compiled for ARM, buggy/crashing, no visible update for several years, see also here http://www.pocketpcmag.com/blogs/in...e_to_running_ms_dos_8_12&more=1&c=1&tb=1&pb=1
Question: Anyone have any more recent news/experiences about Qemu on ARM/HTC?
So, theoretically one could try running the Android Kernel image from the SDK emulator on Qemu on PocketPC.
Even if it works (highly unlikely), this megasandwich AndroidImage->Qemu->PocketPC would probably be fantastically slow, with dodgy/absent I/O support.
Real solution is to wait for a modifyable Kernel which can run natively on the HTC ARM processor.
Did not someone from google mentioned at the day of the release that android will run on any ARM9 based device?
dirac said:
Real solution is to wait for a modifyable Kernel which can run natively on the HTC ARM processor.
Click to expand...
Click to collapse
There is no such thing as "HTC ARM processor". All major ARM-based CPUs
are supported by Linux, it's the device drivers for external hardware that are
often missing because of the missing documentation.
cr2 said:
There is no such thing as "HTC ARM processor". All major ARM-based CPUs
are supported by Linux, it's the device drivers for external hardware that are
often missing because of the missing documentation.
Click to expand...
Click to collapse
Im sure that HTC will release drivers for all their devices since they are partners in the Open Handset Alliance..
prodinho said:
Im sure that HTC will release drivers for all their devices since they are partners in the Open Handset Alliance..
Click to expand...
Click to collapse
There are some doubts that the (future) drivers will be released as free software, and not some binary blobs like nvidia, ati and m-systems did it in the past.
Binary linux kernel drivers are evil
I found this great game called neverball its an open port game its almost like SMB .
I personally can't program at all so all of u who can PLEASE I BEG U
PORT THIS GAME
Link : http://icculus.org/neverball/
Would love to see this as well http://forum.xda-developers.com/showthread.php?t=416582
Yes, but i have tried it on my old w910i and its not that much fun its bad graphics unsensetive etc.
I second that. I would love to see this game ported to windows mobile
If i had the programming skills I would possibly do it
AssyxXx said:
I found this great game called neverball its an open port game its almost like SMB .
I personally can't program at all so all of u who can PLEASE I BEG U
PORT THIS GAME
Link : http://icculus.org/neverball/
Click to expand...
Click to collapse
Sadly, I don't think it is coming any time soon for the following reasons:
1. The current project is written for OpenGL. According to their forums one of the members has already ported it to OpenGL ES (which is what we need for the Diamond) but they have not released the OpenGL ES source code.
2. Their priorities seem to be the iPhone and Pandora. We might not see the source code we need until those 2 projects are done.
3. The OpenGL ES benchmark for the Diamond is 910 frames vs. 1515 on the iPhone 3G. See the link to learn just how bad the Diamond's OpenGL ES really is We might not have the speed to render it even if it is ported.
I hope I'm wrong and I'd be willing to help out with a port if/when the source is available. Until then you could always try Marble Worlds 2 (though it isn't free).
Just wondering, where does this come from? I've seen this in multiple threads now, but have never seen any official source?
I read this somewhere on a reputable blog can't remember which one. That is why it is still beta apparently.
Adobe hasn't pulled the trigger on tapping into the hardware yet.
semi related question but I don't feel like creating a thread for that : Is Flash included in the FroYo update ? I thought it would but I just installed Paul's pre-rooted FroYo update, and I don't seem to have flash :-/
It is not included. But it is supported. Go to the market and search for it. Then download it.
JCopernicus said:
Adobe hasn't pulled the trigger on tapping into the hardware yet.
Click to expand...
Click to collapse
Can you link where this was posted?
Again, I've heard this so many times now, but I've yet to see where this information is coming from!
I've mostly heard it from interviews with adobe people, and presentations of the beta from months ago.
A quick search brought this first link up.
That might change with the formal launch of Android 2.2, when handset manufacturers use hardware decoding for Flash. In the beta, it's done through software.
Click to expand...
Click to collapse
http://www.sfgate.com/cgi-bin/blogs/techchron/detail?&entry_id=64059
Even on computers, flash isn't tapping into hardware. It's the reason people hate flash. It's a huge resource hog as it calls on too much ram and cpu instead of asking for the graphics side of the computer.
Yup, that's what I read. Beta = software only.
Oh thanks Markdental, got it ^^
JCopernicus said:
I've mostly heard it from interviews with adobe people, and presentations of the beta from months ago.
A quick search brought this first link up.
http://www.sfgate.com/cgi-bin/blogs/techchron/detail?&entry_id=64059
Even on computers, flash isn't tapping into hardware. It's the reason people hate flash. It's a huge resource hog as it calls on too much ram and cpu instead of asking for the graphics side of the computer.
Click to expand...
Click to collapse
Hmm, not exactly official...
Did Adobe (or Google) ever say it themselves?
OR is there a way for us to determine this ourselves?
Flash has always been based on software, on any platform.
10.1 is supposed to bring relief to computers, phones, laptops and netbooks alike. The beta is still based on software. The end goal of 10.1 is to have it hook into hardware, but that hasn't happened yet.
JCopernicus said:
Flash has always been based on software, on any platform.
10.1 is supposed to bring relief to computers, phones, laptops and netbooks alike. The beta is still based on software. The end goal of 10.1 is to have it hook into hardware, but that hasn't happened yet.
Click to expand...
Click to collapse
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
In the release notes (new user, cant link) it says:
H.264 video hardware decoding
Flash Player 10.1 introduces hardware-based H.264 video decoding to deliver smooth, high quality video with minimal overhead across mobile devices and PCs. Using available hardware to decode video offloads tasks from the CPU, improving video playback performance, reducing system resource utilization, and preserving battery life.
Click to expand...
Click to collapse
but under Known Issues it says
Flash on Android supports software decoding for all the same H.264 profiles as Flash on the desktop, and uses the hardware decoder for videos using H.264 Baseline Profile and Level <= 3.2.
Click to expand...
Click to collapse
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
F-Forward said:
In the release notes (new user, cant link) it says:
but under Known Issues it says
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
Click to expand...
Click to collapse
Hmm if so..what sites or video player would be H.264 based?
Markdental said:
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
Click to expand...
Click to collapse
Sure I guess, but all that stuff is based on engineers and employees displaying the betas.
Markdental said:
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
Click to expand...
Click to collapse
Yes! Exactly.
F-Forward said:
In the release notes (new user, cant link) it says:
but under Known Issues it says
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
Click to expand...
Click to collapse
You can always just remove the http://www. part to provide a text link.
Anyway, found it: http://labs.adobe.com/wiki/index.php/Flash_Player_10.1_for_Android
As you said "Flash on Android supports software decoding for all the same H.264 profiles as Flash on the desktop, and uses the hardware decoder for videos using H.264 Baseline Profile and Level <= 3.2."
So... Wouldn't that be proof right there that Flash on Android already *DOES* support hardware decoding?
Engadget states that; "according to Adobe, the pre-release beta they have doesn't support hardware acceleration" - unless they are using a different beta, there currently is no hardware acceleration in the version of Flash we are currently using.
http://i.engadget.com/2010/05/20/android-2-2-froyo-beta-hands-on-flash-10-1-wifi-hotspots-an/
There is an official statement from Adobe that the final version will be hardware accelerated using the H.264 codec. This does reqiure websites to update their flash content to support the mobile version... however some sites won't if they already use H.264 for their video encoding in their flash. Games are the big one that will need to be updated and optimized.
I am at work, so can't really search too much for it, I am limited to only a handful of phone websites, with my phone I can find info, but copying over a link is a lot of work.
pjcforpres said:
There is an official statement from Adobe that the final version will be hardware accelerated using the H.264 codec. This does reqiure websites to update their flash content to support the mobile version... however some sites won't if they already use H.264 for their video encoding in their flash. Games are the big one that will need to be updated and optimized.
I am at work, so can't really search too much for it, I am limited to only a handful of phone websites, with my phone I can find info, but copying over a link is a lot of work.
Click to expand...
Click to collapse
Any idea which site it was?
And work on a Sunday! Boo. Also, a neat trick: open up the Gmail app, hit compose, paste whatever you want, and save as draft. Boom, now it's in Gmail on your desktop. Great way to transfer data back and forth easily.
Paul22000 said:
Any idea which site it was?
And work on a Sunday! Boo. Also, a neat trick: open up the Gmail app, hit compose, paste whatever you want, and save as draft. Boom, now it's in Gmail on your desktop. Great way to transfer data back and forth easily.
Click to expand...
Click to collapse
I can't login to my gmail at work, though. I guess I could post it with my phone, but to be honest a little too lazy.
It was on Adobe's website, and there were a couple news articles about it as well...
http://www.24worldnews.com/adobe-flash-10-1-for-android/14512/
I hope that works for you for now, it should be a news brief of the Adobe announcement.
Android 2.1 vs. Sony Ericsson Android 1.6
When the X10 is released, it will be released with Android 1.6. We will take advantage of the additional
possibilities of Android 2.1 during the life of X10 via upgrades.
One objection you are going to encounter when presenting the X10 is: „Why does your X10 only have
Android 1.6 installed on it? The latest version is 2.1! It looks outdated!”
We all need to be prepared and knowledgeable about the differences in order to deal with the dealer's
concerns and provide them with understandable answers for their customers.
In order to do this, we first need to understand the differences between standard Android 1.6 and Android
2.1. They are:
• Integration of digital Zoom and support for LED Flash
• Support for Microsoft Exchange Active Sync (Contacts and e-mail)
• Bluetooth 2.1 support for OPP (Object Push) and PBAP (Used to transfer contact
information to a hands free)
• Live Wallpapers (Animated HTML based wallpapers)
• Multi touch support
• HTML 5 support
• Richer contact information and possibilities to integrate social network data.
However, the version of Android 1.6 installed on the Sony Ericsson X10 is not a standard. Sony Ericsson
has developed and enhanced it in many areas. So let’s have a look at the real difference
X10 1.6 Specs:
1.Cyber Shot camera with digital zoom and flash, face and smile detection easy to use cyber shot interface
2.Moxier client pre-installed
3.OPP is integrated into x10 out of the box and PBAP will be part of update
4.Live wallpapers will be part of an update
5.HTML 5 will be part of update, currently no consumer relevant website is using HTML 5
6.Sony Ericsson TIMESCAPE
I got this data I liked to share with all of u we X10 users are some how equal to Android 2.1 we should demand for 2.2 Update not for 2.1....
Now you're talking. I have been campaigning from the beginning to get people to ask for the 2.2 and not the 2.1. Ever since that petition was being passed about. Everyone thought I was crazy to push for it. I gave up trying.
However, I would say that the 1.6 will look outdated because the 2.2 is out and not the 2.1!
Also, the Timescape has it's issues. To the point that I have it removed from home screen and do not use it. And, there has been plenty of mention in regards to Timescape being related to the battery issue.
And, where is the flash for the camera? I have a light that I can manually turn on and off, but no flash. I am pretty sure this is coming with the 2.1
And, where did you hear there are no consumer relevant websites run HTML5?
I also thought there was a WIFI enhancement on the 2.1
The only problem now is that we have beat SE over the head for the 2.1. So I don't know what are chances of getting the 2.2 on this device, but I do not think they are good.
well like se added 2.1 features to 1.6,
lets expect that they add 2.2 features like flash into android 2.1....
will be a better option..
Here is a quote about the first web site I checked, Daily Motion.
"Another video titan that is fighting back against plugin prisons is DailyMotion. The popular streaming video website has launched an open video pilot program, providing a new beta version of its site that uses the HTML 5 video element to play content. As part of the pilot program, DailyMotion reencoded 300,000 videos with the open source Ogg Theora codec. Unlike many common video formats, Ogg Theora is not encumbered by known patents. It can be used and reimplemented freely without having to pay licensing costs."
The full artical can be found here. http://arstechnica.com/open-source/news/2009/05/google-dailymotion-endorse-html-5-and-standards-based-video.ars
fm1776 said:
Here is a quote about the first web site I checked, Daily Motion.
"Another video titan that is fighting back against plugin prisons is DailyMotion. The popular streaming video website has launched an open video pilot program, providing a new beta version of its site that uses the HTML 5 video element to play content. As part of the pilot program, DailyMotion reencoded 300,000 videos with the open source Ogg Theora codec. Unlike many common video formats, Ogg Theora is not encumbered by known patents. It can be used and reimplemented freely without having to pay licensing costs."
The full artical can be found here. http://arstechnica.com/open-source/news/2009/05/google-dailymotion-endorse-html-5-and-standards-based-video.ars
Click to expand...
Click to collapse
I'm all for open source, and would love if every site with flash content changed it to HTML5, but Ogg Theora is no better than Flash...It's unreliable and uses a significant amount of resources.
fm1776 said:
Here is a quote about the first web site I checked, Daily Motion.
"Another video titan that is fighting back against plugin prisons is DailyMotion. The popular streaming video website has launched an open video pilot program, providing a new beta version of its site that uses the HTML 5 video element to play content. As part of the pilot program, DailyMotion reencoded 300,000 videos with the open source Ogg Theora codec. Unlike many common video formats, Ogg Theora is not encumbered by known patents. It can be used and reimplemented freely without having to pay licensing costs."
The full artical can be found here. http://arstechnica.com/open-source/news/2009/05/google-dailymotion-endorse-html-5-and-standards-based-video.ars
Click to expand...
Click to collapse
There are few things worth remembering:
1. No consumer has launched any HTML5 versions as anything other than betas or previews.
2. HTML5 is not a ratified standard, it's a draft. Which leads me on to the next point.
3. The video tag is just that, a tag. It doesn't dictate which codec or container you should use. Currently there are 2 1/2 players: h.264, webm and ogg/vorbis.
H264 is backed up by Apple, so I expect it to have atleast some traction. WebM is backed by Google, meaning YouTube supports it. I'm not familiar with any big names backing OGG but I'm sure there are others beside FSF.
H264 is a great format but sadly it's encumbered by patents as well as a royalty fee which might pose a problem in the future whereas WebM is a royalty-free project. So personally I'm leaning towards WebM coming out as the big "winner" in this battle.
Ranting aside, putting all ones hope into HTML5 as it stands right now is a little risky as it's subject to change and hasn't been locked down yet. Every major player in the web browser business supports the tag currently, including Android as of version 2.0 or 2.1 (can't be bothered to wikipedia it). So the support for it is universal and once a standard has been ratified we can expect it to be adopted by all major video sites. Until then flash is king and luckily the biggest video-site, YouTube, has both iOS and Android apps for it so we can atleast watch LOLcats and FailBlog.
chris_knows said:
I'm all for open source, and would love if every site with flash content changed it to HTML5, but Ogg Theora is no better than Flash...It's unreliable and uses a significant amount of resources.
Click to expand...
Click to collapse
ABC and CBS have both confirmed that they will be dumping Adobe and going with HTML 5. Only bad news might be that they might charge like itunes to view content.
The door is starting to swing wide open.
Not only will X10 get the 2.1 upgrade, it will also get the 2.2 Upgrade. I have a close friend who works at SE (Senior Figure) and that information is supplied by him. No dates are forthcoming at the moment. So please don't bombard this Post asking for dates.
Found some information to confirm this posted back in Mar 10:
http://phandroid.com/2010/03/10/xperia-x10-to-get-android-2-1-then-2-2/
Hope this helps you all..
well all get android 2.2 when the great devs give us custom roms, which will be long before se get it to us!
Sent from my X10i using XDA App
Cn my x10 teleport me or remote conntrol my car with se2.2 note the keyboard still suck after update
-------------------------------------
Sent via the XDA Tapatalk App
fm1776 said:
ABC and CBS have both confirmed that they will be dumping Adobe and going with HTML 5. Only bad news might be that they might charge like itunes to view content.
The door is starting to swing wide open.
Click to expand...
Click to collapse
You misunderstood me; HTML5 = Good, Ogg = Bad. Check out this link as to why Flash is not going away for at least another few years...
gizmodo.com/5461711/giz-explains-why-html5-isnt-going-to-save-the-internet
I have been using this tool to build Windows, Java, Java mobile, Android, Flash and HTML 5 games and apps now for quite some time. (Android is just out of beta and HTML5 is not quite out of beta but is close)
If you want to get into 2d games or make apps that deliver multimedia content in a very short time ( I mean a really short time) then this is the tool for you.
Obviously you will have to get your game plan organized before diving into developing it but you will require a brain as the games don't make themselves.
ClickTeam is the company that has developed the tool over the decades. They are currently trying to get the Steam Greenlight.
The help forum is full of people like yourself as well as seasoned developers that are expanding the use of MMF2 by coding plugins that do what you want. An SDK is also provided if you want to code your own. 3d isn't it's forte but there are a couple of projects involving IRILICHT and OPENGL in the works that will allow this in a future release.
http://www.clickteam.com
People are already selling apps they have made with the XNA (Xbox/Windows Phone) and IOS (Ipad/Iphone) exporters.
If you want the ability to export to a specific platform you have to pay a bit more for the plugin that creates the code.
These two exporters are the only ones that require additional builders in the form of XCode for IOS and the Microsoft Game SDK toolkit for XNA
You also have to purchase a developer license to be able to distribute them via the Apple and Microsoft app stores respectively.
Oh Plus there is a PSP exporter in the works.
corner tedsore
Thanks for the info :good:
Seems great.