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Yeah, you know, um......
I know this is a stupid question but someone had to ask it..... Is it possible to modify games from the 1998-2000 era like starcraft, unreal tournament99 etc. to run on the xperia????
Theoretically, yes.
dosbox?
cant remember if it was a dos game.
scummvm.. ?
scummvm is for lucasarts adventures only
Angelusz said:
Theoretically, yes.
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Best answer ever
C'mon guys what are you waiting for??? Stop messing with custom ROMs and fake home made panels. Start working on games like Heroes 3 for Xperia. NOW !
still waiting for something like Vmware which i can install on my phone ^^
OK, there is a guy on youtube playing Call of Duty 2 on his xperia. How???????
there is a pocket pc version of call of duty out there is why
There was also a way to get warcraft 2 on your pocket pc. It involded porting it to the stratigus engine and running from there, perhaps a starcraft port would also be possible.
More info here
http://www.ppcsg.com/index.php?showtopic=50311
I've been thinking, if it is possible to port a game like Commandos or Desperados, these game would be fun on touchscreen (+keyboard), and requires a 200Mhz PII (don't know if the ARM 520Mhz can handle these)
I am really interested in pc games for the x1, if anyone knows about such ports (like the warcraft2 one) or games like CoD2 share your knowledge with us pl0x.
dosbox works ok with x1 and dos games on my x1
other games you mention are ports which are hacks like wargus
and games where they had the source code and ported it
a thing like wargus takes forever to make guess one can ask the people behind if they are working on a sc version
the other require the games sourcecode to be released or lawsuits will follow suit
GemRB is a reimplementation of the Infinity Engine. For those of you unfamiliar, it is the engine that powered games such as Baldur's Gate, Planescape Torment, and Icewind Dale. It seems porting is possible, but someone needs to compile it for Android, together with:
-SDL
-Python
-OpenAL
Here's more details about it: http://gemrb.sourceforge.net/wiki/doku.php
And a more or less interesting preview: http://www.youtube.com/watch?v=icyAgs3dFqU
I also suggest we set up a bounty for whoever gets this working, by starting a donation fond once somebody sings up for the job.
If you're interested in developing, please introduce yourself below.
If you're interested in donating, please subscribe and follow the progress.
I'm making port to Android. Game works good on my Desire HD. There are some small issues, but I will soon resolve it. The port will work on devices with WVGA or higher resolution displays.
.Beholder. said:
I'm making port to Android. Game works good on my Desire HD. There are some small issues, but I will soon resolve it. The port will work on devices with WVGA or higher resolution displays.
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Will this be made available through the market? Should be exciting!
Lancealot said:
Will this be made available through the market? Should be exciting!
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I think, no. Game resources are a commercial product, but the engine does not work without them. But the engine will be available for download from the web.
sounds good.......
.
Any estimations when it might be done?
.Beholder. said:
I think, no. Game resources are a commercial product, but the engine does not work without them. But the engine will be available for download from the web.
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Is this project still active?
Of course it is. It's not even a week since Belhoder reported last progess, don't rush him..
Also, this: http://www.youtube.com/watch?v=etjutJfUiXc
I need a some time to solve issue with moving application to background. Publish soon. Planescape is not fully playable because some features is not implemented in GemRB. WidescreenMod also works in all games except IWD.
.Beholder. said:
I need a some time to solve issue with moving application to background. Publish soon. Planescape is not fully playable because some features is not implemented in GemRB. WidescreenMod also works in all games except IWD.
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The Youtube Vid looks awesome!
Can't wait to fire up those great games. (on the go )
.Beholder. said:
I need a some time to solve issue with moving application to background. Publish soon. Planescape is not fully playable because some features is not implemented in GemRB. WidescreenMod also works in all games except IWD.
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Could you implement a feature that would scroll map with the optic joystick?
Aladar42 said:
Could you implement a feature that would scroll map with the optic joystick?
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This feature available in pelya's SDL port. I'll enable it, but can't test, because my Desire HD has no joystick.
I am well excited - keep up the good work!
.Beholder. said:
This feature available in pelya's SDL port. I'll enable it, but can't test, because my Desire HD has no joystick.
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I can test it for you if you want, regular Desire here
I would also like to test this if possible.
HTC Evo 4G
Rooted running Evervolv AOSP ROM
I plan to publish port next week.
Port needs up to 150 MBytes of free RAM on device, and maybe more. I have nothing to do with it. This is original GemRB engine requirement.
Only modern powerful phones will run GemRB.
Wow! That's cool, heard about a N900 port last year but luckily never bought one but a Milestone instead
Baldurs Gate 2 will save my Christmas Holidays
Available in Market. Enjoy )
#wowowow simply wow
Installing now - been playing Neverwinter 2 all week co-op with a mate. This is what I wanted for my phone for AGES!!
- Dont think we will get Never winter on our current gen of devices
- I am hoping that bluetooth mouse will work properly......
Thanks so much for your work on this
Really: THANK YOU SOOOOOOOOOOOOOOOO MUCH FOR DOING THIS! YOU SAVED MY CHRISTMAS HOLIDAYS. MERRY CHRISTMAS!
Hi.
I want to see if someone has tried to compile eUAE for Android before ? It would be cool to have a full Amiga emulator for the phone. Especially with the 1GHz units, this would probably run Workbench pretty nice aswell, and with TV Out on some devices (Galaxy I9000 etc) then this would be a very cool
The sources are located on : http://www.rcdrummond.net/uae/
I have no prior experience with compiling other peoples sources for Android. I take it, it is not just Plug'n'Play
Comments are welcome....
This version is written for "big" machines (PCs) if you or someone want's to try to compile UAE for Android then check this site
Code:
http://www.embeddev.se/agroot/
here you can find UAE4ALL sources that were made for symbian made by Anotherguest eventually search for pocketuae sources for WM anyway good programming skills are needed
Hi. Yep -- but doesn't the I9000 with 1GHz memory qualify as at least a test-candidate to see how eUAE will work ? I do not mean as a "desktop" computer, but more like a proof of concept
There is alreasy a uae4droid out on Market which seems to work nice, but to my big disappointment it does not hold emulation for hardfiles and bsdsocket.library for networking.
But, to test if a quick-compile (first try) will work. Do I just have to download the SDK and maybe a compiler ?
From what I know sources must be converted to java used in dalvik vm anyway there are uae4all versions with hardfiles suport(for other platforms) i think best try will be compiling pocketuae for android (it worked really nice on TG01 with 1Ghz snapdragon cpu but had problems with on screen keyboard)but I don't know if there are sources available.Anyway I think it's matter of time when someone will relase more advanced uae for android.
Nice. Hardfile support is a nice thing. However, the uae4all developer mentioned to me that hardfile support was not natively supported in his sources. Maybe there are people who works on his sources to make it more updated then. That would be great news if that is the case.
I wonder if it would be possible to extract the network support (bsdsocket.library) from eUAE sources (WIP4 version) into uae4all. I mean, if one can re-use code from eUAE to get RTG and Network support, then this would be great.
Reading your reply, I understand that just compiling eUAE sources is not just straight forward then )))
Ok 2 questions.
1) Is there any way to save and load state of game on Tiger Mame?
It's a dam awesome emulator, but quite useless as a mobile game emulator without save states !
2) Are there any decent Android MAME emulators that enable to play arcade games other than cps1/2/neo geo?
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
Thank in advance for replies.
Honestly, I think it's really funny that he's calling his app "Tiger MAME" because I don't think his app is actually MAME whatsoever. Judging from the specific games that are supported and those which are not, it matches up almost perfectly with the Final Burn series of emulators.
1) Nope.
2) Nope, not until we get an actual REAL port of MAME.
Agreed about the name, but I think he renamed to TigerArcade (MAME), so people would relate more to what it plays. It really should have been called TigerRaine or TigerFinalBurn, since those are the rom sets it works best with.
MAME rom sets are moving targets to work, due to platform updates of the MAME app.
This app is better for just emulating what it does, since that is why it plays EVERY rom full speed with sound, even on the Incredible. Far less overhead than MAME, since only supporting a few platforms.
There are/were a few that played some, but not all of MAME4All rom sets (played about half). Jironi Arcade is the name and is still in market, but has issues with Gingerbread (the dev knows and is working on it).
It doesn't matter how many ROMs a build of MAME supports, it doesn't speed things up any by removing them.
want to play more roms on my xperia play like splatterhouse , Ghost n Goblins and Bionic Commnd and More Games
yes please can some devs make a mame port that would be brilliant
just think of all those games that mame supports
damn i would need a 64gb card lol
Get to work then.
If TigerArcade had save states it would be a great emu.
Surely not too hard to do from the Dev considering he has done it in all his other emus?
I agree about the save states thing...the only other problems I've noticed is that some Capcom games have sound issues (Ghouls 'n Ghosts, Strider). The music is total static with those.
We really need a proper port of MAME to Android.
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
deadfraggle said:
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
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There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
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Didn't even realize most Android programs were written in Java. There was this project called Jape, but it's unfinished and looks abandoned since 2006. The source is available though, with a paper titled, "How to port MAME from C to Java".
Lol. I took a few peeks at the code. This may take a while...
I guess there's also the NDK, which would allow you to avoid porting to Java, I believe.. but I know very little about it.
dsswoosh said:
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
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you can often found ports very close to the original in compilations for gameboy advance or PS1 which you can play with Gameboid or FPSe.
For example, for GBA, you have Out Run in Sega Arcade Gallery compilation, Double Dragon in Double Dragon Advance, Golden Axe in Sega Smash Pack.
Ghosts'n Goblin is found in Capcom Generations Vol.2 for the PS1.
I got a DOS port of mame working through aDOSbox, but not to a point where it's playable. The games launch, albeit incredibly slow. Controls are a ***** too. Details and pics on my blog, though there's not much to see. Still, it's the currently the only way to get MAME on the Android I've found.
Hey its jwhood again,it wont let me download that link in your blog for the dosmame says your not aloud can u fix it really appreciated bro,great work,its a start : )
sent from the evil d MT4G
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
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Few performance games on Android are written in Java.
Big studios use a C/C++codebase hooked in via the NDK.
Smaller studios tend to use C# or Javacript with the brillant game engine Unity3D
Yeah, I mentioned the NDK already.
JRioni's emulators don't support the plays controls and if you manage to get any response from the guy, you should play the lottery that day. Haven't had much luck with tigermame on a number of devices a while back, and was extra frustrated by the way it searches for roms instead of letting you select a rom directory. Not everyone is a douchebag who throws roms on the root of their SD card. Anyway, since people seem to be having luck with it, maybe its been updated and resolved some of these issues.
Seriously. No offense to the developers who are making attempts so far, but look at what's available on both ios and android. Phoenix hd (ios only), ikaruga (android only), dodonpachi, espgaluda 2, danmaku 2, raiden, shogun, darius etc. The graphics on original shmup like danmaku 2 and phoenix hd are ubelievable. I'd love to play these games on my 1520. I t can't be that hard to port to wp8 if you're using opengl and or, C/C#.
Hi there RCCranium666,
I wonder how many WP users would play such a game. I have some ideas on my Todo list for a very responsive and fluid Shmup. Maybe if I will find there is demand I will make one
PS: what shmups you've tried on WP and what haven't you liked about them?
timotei21 said:
Hi there RCCranium666,
I wonder how many WP users would play such a game. I have some ideas on my Todo list for a very responsive and fluid Shmup. Maybe if I will find there is demand I will make one
PS: what shmups you've tried on WP and what haven't you liked about them?
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original shmups like phienix HD on ios and danmaku2 on ios and android. They have amazing graphics and fun gameplay. There are vids on YouTube. Which you can easily find.
RCranium666 said:
Seriously. No offense to the developers who are making attempts so far, but look at what's available on both ios and android. Phoenix hd (ios only), ikaruga (android only), dodonpachin, espgaluda 2, danmaku 2, raiden, shogun, darius etc. The graphics on original shmup like danmaku and phoenix hd are ubelievable. I'd love to play these games on my 1520. I t can't be that hard to port to wp8 if you're using opengl and or, C/C#.
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openGL is not supported on windows phone 8, and C# has no way of accessing it.
The only graphical APIs supported are:
monoGame for C#
Directx for C++, which can be accessed through gimikish p/invoke from C# as well.
And this community is mostly composed of individual developers. Porting the big titles you mentioned is going to be difficult, Making a good game is no easy task, but I am sure the developers of those games have already taken note of WP8
One guy has successfully (but partially) ported OpenGL Quake to WP8 platform (by changing OGL engine calls to DirectX, as far as I understood) so theoretically it's possible. But definitely it's not an easy job.
sensboston said:
One guy has successfully (but partially) ported OpenGL Quake to WP8 platform (by changing OGL engine calls to DirectX, as far as I understood) so theoretically it's possible. But definitely it's not an easy job.
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Not to mention creating the models all over again...
mcosmin222 said:
Not to mention creating the models all over again...
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Why would you need to recreate the models? Can't they just be converted? All the art, bullets and ships are completely designed. I can understand the need to recode the physics of the game.
RCranium666 said:
Why would you need to recreate the models? Can't they just be converted? All the art, bullets and ships are completely designed. I can understand the need to recode the physics of the game.
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There is no legal way to get the models. If the original developers find out (they will if we use the same names), they can and will sue us and win.
mcosmin222 said:
There is no legal way to get the models. If the original developers find out (they will if we use the same names), they can and will sue us and win.
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I'm not talking about copying the games. I'm talking about the original developers doing it. I'm surprised no one has ported mame yet. That would fill my appetite until modern games come out.
RCranium666 said:
I'm not talking about copying the games. I'm talking about the original developers doing it. I'm surprised no one has ported mame yet. That would fill my appetite until modern games come out.
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It's all because of low profit on WP market. Porting GLES game (even written on C++) to DirectX isn't easy; it requires additional human resources (and you need an experienced game developers) - it's pricey...
Nuts. At least it let's me conserve battery life, unlike my iPhone and Android phones.
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