Related
Im having fun with the XDA 2 camera, even though its not a megapixel one but it still produce quality pictures.
What i'm into right now are the templates for the camera, like the magazine and totem templates built-in.
My question is, these templates are GIF in natures, How can they be created and do they have special formats if a make a GIF file in any picture/photo/drawing software?
Also, where can we download additional templates?
Thanks
The Templates were offered by Ia Style http://www.iastyle.com/
But now it is out of market..and site is down.
Unfortunately I don't have any copy of it..Only some templates for Called ID
I've got a copy, but I don't have a server to upload and host it.
If someone can tell me where I can upload it, I'll put it in a RAR-file for you guys.
i would also like to know the specifics for creating these files and does anybody out there have any tips oh and the templates for Called ID where can we get them or create our own
Maybe this can help
thanks do you have any caller id templates there the ones i want to be able to create from those samples of the camera templates it seems that the picture area is defined by a white border in the last frame and you can create the multi photo template by adding an extra frame so in total you would have 3 frames the 1 st picture or main picture in the first frame then the second picture in the 2 nd frame and then the picture area frame the 3rd hope this makes sence
R_AL_Sim...i don't quite understand with what you said...Maybe you can make it clearer ? Sorry for that...But i have caller id templates though. Hope it will help ! Cheerz !
right then if you open one of the gif files in a animation/gif editing program such as animation shop which comes with paintshop pro you will see that it is made up of at least 2 seperate frames these seperate frames define diferent parts of the template
contents of a 2 frame template
Frame 1
This defines the design of the template basicly what you see when you use a template with the camera
Frame 2
This defines the area where the photo will be visble using a white line marking the area
for more than 2 frames
Every frame after the second shows what area the next phot will be placed in
i have included a sample jpg of what the difference in the frames should be
hope this makes more sence to you
Testimo85 said:
R_AL_Sim...i don't quite understand with what you said...Maybe you can make it clearer ? Sorry for that...But i have caller id templates though. Hope it will help ! Cheerz !
Click to expand...
Click to collapse
sorry, but i have a question, which folder am i suppose to put these files on my xda2? they have a .pit extension that my computer and xda2 doesn't recognize. i tried putting them in mydocuments/IACallerIDPhotos.
it doesn't work. thanks.
thanks R_Al_SIM,
that was helpful, yup creating camera templates for the XDA 2 camera was what I had in mind. Precisely what you uploaded.
Downloading now...
salaryman said:
sorry, but i have a question, which folder am i suppose to put these files on my xda2? they have a .pit extension that my computer and xda2 doesn't recognize. i tried putting them in mydocuments/IACallerIDPhotos.
it doesn't work. thanks.
Click to expand...
Click to collapse
put it under My Documents/Templates
if you browse that folder, you will see that all kinds of templates are saved there (including Note templates)
Salaryman...put .pit files under mydocuments/templates
thanks for your help guys. just figured it out.
this caller ID templates really ROCKs!!!
How to use caller id templates???
how to remove weird letter "m" in front of phone n
Thanks for the Templates...
Do you guys who used callerID have this wierd "m" in front of your caller number? Showed like this:
NAME
m +phone number
sample:
John Doe
m +1(999)999-9999
HOw to remove "m" in front of phone number?
Thanks!
this m stands for Mobile,
o stands for office and
h stands for home
Im glad someone was there to inform the poor chap maybe he needs to read a bit more about the xda and its functions, hell infact why has he got one anyway?
M4io said:
this m stands for Mobile,
o stands for office and
h stands for home
Click to expand...
Click to collapse
@M4io: Thanks!
I realized that BUT mine even I set/put to Office or Home it still showing "m" in front of the phone numbers.
Thats why I am asking is there a way to remove it? Thanks!
collins199820 said:
Im glad someone was there to inform the poor chap maybe he needs to read a bit more about the xda and its functions, hell infact why has he got one anyway?
Click to expand...
Click to collapse
I'm sorry! As far as I know this forum is for user helping another user, when they need help... People ask to seek help and to learn somethings new. Why we got one coz we can afford one.
Hey all,
Well, I've been playing around with this for a few hours now, and the prospect looks pretty good. I haven't touched QT since I was about 16, but I seem to still remember a little . I'm sure you've seen the videos of pictureflow running on the the HTC touch, well, now it's your chance to test it out on your own device!
It runs perfectly smooth on my Wizard, but I haven't been able to test it out very extensively.
It has been compiled with the re-worked version that Jesper did for the chumby, which adds simple mouse support, and fullscreen ability. Link:http://ariya.blogspot.com/search/label/pictureflow
Things you should know:
This demo will load up any image files that are in the same directory as the exe.
Supported image formats:JPEG, PNG, BMP, XBM, XPM and PNM
I think that's pretty much it, I'll be looking at optimizing things, and researching the dropping of some of those dll files. Otherwise, our rom cookers will have to weave them in there somehow.
Looking forward to hearing about how it runs. .
PS.
No windows mobile 2003 support.
Thanks to alipendier for working with me online to make sure of proper WM5 support.
Updates::
Version 0.6 [1/21/08]:
Ok the long awaited 0.6 Release. Basically, there is only one bad thing about this release (for me at least), and I'm going to say it now.Please don't complain about this, I know it's a prob. Fullscreen images look like crap! It's a small problem, and will be fixed, possibly with a hotfix soon. Why? In an effort to make Everything as efficient as possible, I asked myself? Why load full sized images in the PictureFlow ribbon? So on load, I get the thumbnail versions of each picture, and load those instead. The result is, A MUCH MUCH MUCH faster loading time on my wizard! It was really noticeable for me, and I hope the same for everyone else.
Re-Added support for all the other picture formats that your device reads natively.
I'd also like to extend a HUGE thank you to A_C for sending me a PM alerting me to the Imaging API for our windows mobile devices. Imgdecmp, truly pales in comparison. I threw the funkiest pictures at PictureFlow, and they all load up BEAUTIFULLY, and quickly. I'm talking 50+ images, of all different formats, and even a few 1mb+ images in the mix up. And this is all from the storage card.
If PictureFlow doesn't like an image (for some strange reason) it shouldn't reload the last picture it loaded over and over again. This release is the biggest step towards efficiency, I really hope that everyone else experiences what I have experienced on my Wizard.
Oh, and I've erased the download links for all the previous versions, except 0.5. This version should work for both WM5/6 users.
Enjoy this one guys.
Version 0.7 01/24/08: (Hot Fix For 0.7 Below) <<< Everyone should install it!
Finally, version 0.7! Instead of typing a paragraph I'll do this one list style.
1)Full screen pictures don't look like crap anymore when you full screen them.
2)Aspect-Ratio problems FIXED! So your pictures of all resolutions should look good.
3)Appleton's graphics have been added, so PF looks a lot better than before.
4)All graphics are loaded up dynamically, and can be found in the gfx folder. So you can make whatever changes you'd like to them. Advanced skin support will come later. But for now, you can change the buttons to whatever you'd like, once they've got the same size . Artists, go crazy!
I think that's it,
Let me know how things go.
Download Links:
PictureFlow 0.5
PictureFlow 0.6
PictureFlow 0.7
PictureFlow 0.7 Hot Fix
Please Donate
works lika a charm on my htc Prophet @286Mhz.
Keep on developing i would say!
Hi,
Dexxa05 has just put up a compiled item in appleton's thread just above this one. Is his compilation different to yours or can we test either?
Thanks for putting this up, by the way.
WB
my prophet just shows me a blank (black) screen.
wacky.banana said:
Hi,
Dexxa05 has just put up a compiled item in appleton's thread just above this one. Is his compilation different to yours or can we test either?
Thanks for putting this up, by the way.
WB
Click to expand...
Click to collapse
This version includes simple mouse support, as well as joystick support. I don't think he compiled his own with mouse support . Also, his own comes with some nice testing images.
@E_Shinobi
Are your pictures in the same folder as the exe? Also, remember, they must be in PNG, BMP, XBM, XPM or PNM format. No jpeg.
thundershadow14 said:
This version includes simple mouse support, as well as joystick support. I don't think he compiled his own with mouse support . Also, his own comes with some nice testing images.
@E_Shinobi
Are your pictures in the same folder as the exe? Also, remember, they must be in PNG, BMP, XBM, XPM or PNM format. No jpeg.
Click to expand...
Click to collapse
why no jpeg support...its almost useless without it imo
edit...reread original post.....
thundershadow14 said:
@E_Shinobi
Are your pictures in the same folder as the exe? Also, remember, they must be in PNG, BMP, XBM, XPM or PNM format. No jpeg.
Click to expand...
Click to collapse
BMP wouldn't work. Tested it with PNGs and now it's working nearly flawlessly on non overclocked prophet.
This is very promising! Glad to finally see that work.
@lijnsane: As he wrote, he FORGOT to compile it with jpeg decompression. Sometimes reading actually helps
It works perfect on my Cingular 8125
@thundershadow14
You've done it again!! Just when I thought I couldn't get more surprised by your work, you've managed to make me fall on my ass one more time. I know it is still in very early stages, but it works like a charm in my BA!!!
I will report bugs as I see them.
Bugs so far:
*Having a way to close the program would be nice
*jpeg support (of course you already know that
*zoom
*directory support would be a nice feature
*transition could be a little smoother, but I guess it might have to do with the fact that I am running from the SD card.
Other than that, keep it up!!!!!!!!! Great Job!!!!!!!
ljinsane said:
why no jpeg support...its almost useless without it imo
Click to expand...
Click to collapse
As indicated above, I forgot to add jpeg support while compiling QT. For demo purposes this isn't such a big problem, and it actually is quite useful for testing. Anyone who wants to use this method will just have to compile QT with jpeg support. Or do on the fly conversion, I think QT has a method for this, but I'm not sure.
E_Shinobi said:
BMP wouldn't work. Tested it with PNGs and now it's working nearly flawlessly on non overclocked prophet.
This is very promising! Glad to finally see that work.
@lijnsane: As he wrote, he FORGOT to compile it with jpeg decompression. Sometimes reading actually helps
Click to expand...
Click to collapse
i speed read his original post ...missed that part..having a brain and understanding someone might have missed something actually helps
thundershadow14 said:
As indicated above, I forgot to add jpeg support while compiling QT. For demo purposes this isn't such a big problem, and it actually is quite useful for testing. Anyone who wants to use this method will just have to compile QT with jpeg support. Or do on the fly conversion, I think QT has a method for this, but I'm not sure.
Click to expand...
Click to collapse
yeah...i re-read your post my apologies
Work smoothly on my Hermes, but how do I close it?
egzthunder1 said:
@thundershadow14
You've done it again!! Just when I thought I couldn't get more surprised by your work, you've managed to make me fall on my ass one more time. I know it is still in very early stages, but it works like a charm in my BA!!!
I will report bugs as I see them.
Bugs so far:
*Having a way to close the program would be nice
*jpeg support (of course you already know that
*zoom
*directory support would be a nice feature
*transition could be a little smoother, but I guess it might have to do with the fact that I am running from the SD card.
Other than that, keep it up!!!!!!!!! Great Job!!!!!!!
Click to expand...
Click to collapse
Great to see it working nicely . But really, credit this time shouldn't all go to me, all I did was figure out how to compile it for WinCe. Send your love over to the makers of the widget:
http://code.google.com/p/pictureflow/
Nevertheless, thanks.
Damned Chad, you ownnnnnnnnnnnnnnnnnnnnnn
Very nice job
Would be great if you could integrate it in PM
iPhone is definitely buried
I can't wait for it to work with jpeg's. Excellent work my friend.
Ehmm guys, can i ask you something.
Where do i put this program because i copied the files to my storage card and run the exe but what ever i do (copied a gif file in every single folder i tought the program would get it from) it doesn't show the picture.
Hope you could give me a hint
Greetz,
Re-Mi said:
Ehmm guys, can i ask you something.
Where do i put this program because i copied the files to my storage card and run the exe but what ever i do (copied a gif file in every single folder i tought the program would get it from) it doesn't show the picture.
Hope you could give me a hint
Greetz,
Click to expand...
Click to collapse
place the complete pictureflo folder in your programfiles folder "programmabestanden" and then copy some files: PNG, BMP, XBM etc (see first post for suported files) into the pictureflo folder and start the .exe
Close program with the call end button
Re-Mi said:
Ehmm guys, can i ask you something.
Where do i put this program because i copied the files to my storage card and run the exe but what ever i do (copied a gif file in every single folder i tought the program would get it from) it doesn't show the picture.
Hope you could give me a hint
Greetz,
Click to expand...
Click to collapse
Puth your pictures inside the PictureFlowWM6 folder, NO jpg support for this release
NP9660 said:
Puth your pictures inside the PictureFlowWM6 folder, NO jpg support for this release
Click to expand...
Click to collapse
I did that already, gonna try it again with multiple and differt pictures and i knew about the jpeg but thanks for telling me..
Will be back shortly to tell of it works or not
[edit]
Okay back again, and now i know why it didn't work :ashame: i used an animated gif to test. I never looked futher than the extension .
Nice app still in the kids shoes but i look really good, i think once more developers notice this app the development will go very fast.
Which image size do you use for the pictures of a contact ?
I tried almost every combination but the picture of a contact/people in the Touch Flo 3d still remains of poor quality .
BerreZ said:
Which image size do you use for the pictures of a contact ?
I tried almost every combination but the picture of a contact/people in the Touch Flo 3d still remains of poor quality .
Click to expand...
Click to collapse
I was about to start a thread about this too. The biggest pain is that there is no sample picture you can use to make your own pictures the same size. Does anyone know the answer?
256x256px 72dpi
BerreZ said:
Which image size do you use for the pictures of a contact ?
I tried almost every combination but the picture of a contact/people in the Touch Flo 3d still remains of poor quality .
Click to expand...
Click to collapse
After some research I found it. The resolution is 256x256. I use a PNG, but jpg works as well. I found out by looking at one of the avatars you can use when you have no picture of your own. Now the contacts picture looks perfect
david-v said:
After some research I found it. The resolution is 256x256. I use a PNG, but jpg works as well. I found out by looking at one of the avatars you can use when you have no picture of your own. Now the contacts picture looks perfect
Click to expand...
Click to collapse
How do you do it?
Take a pic of the person, crop the wanted part and downsize it?
Yes,
that's what I will do.
I will replace all of my contact photo's in Outlook that way.
Ofiaich
david-v said:
After some research I found it. The resolution is 256x256. I use a PNG, but jpg works as well. I found out by looking at one of the avatars you can use when you have no picture of your own. Now the contacts picture looks perfect
Click to expand...
Click to collapse
Perfect??
I'm using a 256x256 JPG or PNG as well at 300 dpi...and it is still poor...
?
Ok I tried it . The result is better but still far from perfect.
Does someone has another idea ?
I´ve heard, but not tested, that you could use S2V (Slide to view) to add contacts´ picture without downsizing to low resolution.
If anyone tries it and works, tell us here.
Could someone post how contact picutes look like on the HD so we can see whats you mean when you say its bad quality...
Thanks!
Thanks
Thanks HelderJr I tried 2SV and that worked perfectly.
There is a setting when taking pictures with your phones camera to take contact pictures.. also for some strange reason when you use the pictures and videos program to add a photo in your library as a contact image the quality looks like crap. What looks best to me on the touch pro is open the Album program and add an image to a contact from inside the program. The contact picture quality looks much better.
Now this could turn out different on the Touch HD, but it works like this on my Touch Pro.
The thing that I dont like with TouchFlo 3D Photo Contact ... There is no standard "matrix" view of the photo contacts, for example 5 x n number of photos.
With TouchFlo 3D, we need to scroll to the correct photo and take action.
It is nice to see that 3D animation, but it is better to have an option for the user interface like the old HTC HOME.
Correction
2SV does the job. But !!!!!!!!!
Touch Flo 3d became extremely slow especially when reaching the tab "PEOPLE" and even crash down . Has to perform a soft reset and then 2SV doen't seem to work anymore.
So back to first question .
recorrection
UTVOL has it right.
Using the album(program) to assign a picture to a contact does almost the job.
Picture quality in tab "People" is largely improved but still not perfect.
asci said:
Perfect??
I'm using a 256x256 JPG or PNG as well at 300 dpi...and it is still poor...
Click to expand...
Click to collapse
... i think you must save in 72 dpi to avoid resizing by the HD ... in 300 dpi, there is a resize to web definition.... i 'm currently trying becaus ei have same problem, ...i will post the answer later ...hope it works.
Charles
Add photos from Album
Hi, try to add photos to your contacts from Album application
the difference is tremendous ... see samples:
1. foto used in both tries
2. set in outlook and synced via activesync
3. viewed with touch hd fotoviewer and saved to contact
so are you saying we should use 446 x 446 res?
tboy2000 said:
so are you saying we should use 446 x 446 res?
Click to expand...
Click to collapse
No!
256x256 pix. but you need to set it from the phone. Copy the picture to device, open it and set to contact. Outlook will blurr it.
Ok, I'm sure others have noticed this, but I just want to try and get to the bottom of this because I don't think anyone has gotten it right (Or so I think).
I know my way around Photoshop and all, so I figured I'd make my own home screens for my WM6 HTC Touch. What I found out is that normal images lose quality when I put them on the device. This has been the same with all the skins being made for Manilla 2D. I know because I compared a bunch of the images to the original skin images extracted from the Opal. So, what it comes down to is: How do these guys at Windows/HTC save their images, that's different from the way we're doing it? Anyone know? I'm sure SOMEone has figured this out.
You probably can't notice the difference in the green image, which was apparently taken from the Diamond and downsized; however, when it is on the device, it looks worse:
EDIT: Ok, so the issue HAS been resolved!
Here's what's up:
1. When you save images for your pocket PC, they DO have to be in a loss less format, such as .png or .bmp... This goes for Homescreen backgrounds as well, so when you save a picture off your phone camera, it'll be pixelation by default because they're usually in .jpeg format.
2. When you save images in Photoshop, in a format like .png. Save them as Interlaced images, or they'll come out crappy on the device.
3. If you are using the color overlay feature in Photoshop to, say, change the color of the image, There will be pixelation if there are any gradients in the picture. Most of the images in the Manilla 2D theme files have gradients, so almost all of them result in pixelation. What you have to do for those is: Zoom in and use the Blur tool (Smart Blur filter on larger images.) to smooth out the pixelation!
4. When you make Themes for Manilla 2D Customizer, and zip the file for the .m2dct format. Don't make the compression higher that normal. This MIGHT also cause some changes. Though, I haven't tested this.
Hope this works for other people, and if someone can contribute anything else, it would also be appreciated.
What do you mean?
If you are setting it as the wallpaper, make sure it is all the way transparent (not opaque).
And remember that the HTC Touch is QVGA, not VGA as the Diamond.
Haha, you misunderstood me. I know that the image is QVGA and I know how to set the wallpaper. This isn't about the opacity of the wallpaper. It's about the quality of the image. The image seems to become lower quality when it is set as a wallpaper. Heck, it becomes lower quality before even transferring it, I think. The same happens when you save it in a theme file for Manila 2d customizer. I'll give you an example of what I'm talking about:
When I simply open the above blue image in Photoshop and, without doing anything, just save it. The original size of the image is 23.9KB, but after resaving it, it is 17.8KB. Something was lost, don't you think?
stickfigure said:
Haha, you misunderstood me. I know that the image is QVGA and I know how to set the wallpaper. This isn't about the opacity of the wallpaper. It's about the quality of the image. The image seems to become lower quality when it is set as a wallpaper. Heck, it becomes lower quality before even transferring it, I think. The same happens when you save it in a theme file for Manila 2d customizer. I'll give you an example of what I'm talking about:
When I simply open the above blue image in Photoshop and, without doing anything, just save it. The original size of the image is 23.9KB, but after resaving it, it is 17.8KB. Something was lost, don't you think?
Click to expand...
Click to collapse
May be its compressed by photoshop. Compare both images using your eye
I concur. However I am using an Omnia with a M2D rom - so I thought it was just because it was the omnia being wqvga... but maybe its for a different reason...
stickfigure said:
Haha, you misunderstood me. I know that the image is QVGA and I know how to set the wallpaper. This isn't about the opacity of the wallpaper. It's about the quality of the image. The image seems to become lower quality when it is set as a wallpaper. Heck, it becomes lower quality before even transferring it, I think. The same happens when you save it in a theme file for Manila 2d customizer. I'll give you an example of what I'm talking about:
When I simply open the above blue image in Photoshop and, without doing anything, just save it. The original size of the image is 23.9KB, but after resaving it, it is 17.8KB. Something was lost, don't you think?
Click to expand...
Click to collapse
Don't forget that .jpg isn't a lossless format like .png or .bmp. EVERYtime you save a .jpg the quality will drop UNLESS you specifically tell Photoshop to keep it at 100% quality. Also you have to realize that the hardware on your phone isn't as powerful as the hardware on your pc so it makes sence that it wouldn't look exactly how it does on the pc.
.HaVoC. said:
Don't forget that .jpg isn't a lossless format like .png or .bmp. EVERYtime you save a .jpg the quality will drop UNLESS you specifically tell Photoshop to keep it at 100% quality. Also you have to realize that the hardware on your phone isn't as powerful as the hardware on your pc so it makes sence that it wouldn't look exactly how it does on the pc.
Click to expand...
Click to collapse
Well, the images are in .png format. : D
And it's not a matter of the pc having better hardware here, because the images from the original skin view just fine on the device.
The images seem fine on PC, but I noticed that Windows Vista's Image Viewer(Photo Gallery) views the image as our devices would view it. There's certain type of information in the image that our devices can't read, so the image quality is worse when you view them on there.
No ideas, eh?
CRACING said:
May be its compressed by photoshop. Compare both images using your eye
Click to expand...
Click to collapse
Yup, i think it IS some sort of compression by Photoshop, but which software doesn't do this compression? THAT's what I'm trying to figure out here. I think this would help a bunch of us make better homescreens and skins. : D
What are your Color Managment settings in Photoshop?
stickfigure said:
Ok, I'm sure others have noticed this, but I just want to try and get to the bottom of this because I don't think anyone has gotten it right (Or so I think).
I know my way around Photoshop and all, so I figured I'd make my own home screens for my WM6 HTC Touch. What I found out is that normal images lose quality when I put them on the device. This has been the same with all the skins being made for Manilla 2D. I know because I compared a bunch of the images to the original skin images extracted from the Opal. So, what it comes down to is: How do these guys at Windows/HTC save their images, that's different from the way we're doing it? Anyone know? I'm sure SOMEone has figured this out.
You probably can't notice the difference in the green image, which was apparently taken from the Diamond and downsized; however, when it is on the device, it looks worse:
Click to expand...
Click to collapse
same here with my blackstone:
when I display an image on abum application the pic looks great, but if I set it as wallpaper I clearly see quality loss, imho is a manila issue
.HaVoC. said:
What are your Color Managment settings in Photoshop?
Click to expand...
Click to collapse
My settings are for North American General Purpose 2 with RGB color mode.
OK, so i figured it out and shot myself in the head, because it was SO simple!
Check the first post for details...
stickfigure said:
OK, so i figured it out and shot myself in the head, because it was SO simple!
Check the first post for details...
Click to expand...
Click to collapse
Sorry, I'm confused. What's the problem, and what did you figure out as the solution?
Yup, I found the solution. Refer to post #1 for the problem and the solution.
stickfigure said:
Yup, I found the solution. Refer to post #1 for the problem and the solution.
Click to expand...
Click to collapse
I understand now. I guess you were still editing the first post when I read to look there.
I thought you were possibly having a problem rendering gradients in 24 bit images on the 16 bit display. This appears to be a different issue, though. Are you sure that interlacing the images helps?
well, i tried it myself by making a theme out of it, and it worked.
Hopefully this is an easy question but ive tried googling and wasnt successful.
Having a diamond its obviously a vga screen but I still recieve a lot of mms' from old nokias so once ive downloaded the contents its a pathetic little square in the center of my screen.
Ive tried saving image to phone and using album but same thing. In fact its bigger in the album preview lol
Can someone advise a setting or an application that will help here,
Many thanks
Darren
Darren8448 said:
Hopefully this is an easy question but ive tried googling and wasnt successful.
Having a diamond its obviously a vga screen but I still recieve a lot of mms' from old nokias so once ive downloaded the contents its a pathetic little square in the center of my screen.
Ive tried saving image to phone and using album but same thing. In fact its bigger in the album preview lol
Can someone advise a setting or an application that will help here,
Many thanks
Darren
Click to expand...
Click to collapse
I cant be the only one experiencing this problem??
Darren8448 said:
I cant be the only one experiencing this problem??
Click to expand...
Click to collapse
Come on guys someone must have images (mms) sent from friends with nokia etc.... the images are ridiculously small and unreadable.
Whats the solution??
** bump **
Tell your friends to send high res images in the future?
benko286 said:
Tell your friends to send high res images in the future?
Click to expand...
Click to collapse
hmmm...... no comment......
The VAST MAJORITY of MMS' that are sent around between people are created for the smaller screens.
A perfect example ive googled is attached below, how on earth can this be read on our diamond screens, its ridiculously small???
Zoom in into picture by double taping on it or using D-PAD
benko286 said:
Zoom in into picture by double taping on it or using D-PAD
Click to expand...
Click to collapse
Has NO effect sorry. unable to make any bigger than the intended size??