Looking for simple image cropping & scaling utility - Windows Mobile Development and Hacking General

I'm looking for a simple to use Windows utility which I can use to crop pictures with a 4:3 frame and will automatically scale to 320x240 in landscape or portrait. Picasa comes close to what I'm looking for but it doesn't have 4:3 as one of the default cropping ratios.
If you know of something that can do this let me know. I have hundreds of pictures I'd like to crop and scale for display on my HTC Touch.
Thanks.
Leon.

for this i use "irfanview" . it's a freeware.
it can respects the original ratios, and even can handle batch processing/resize ..... on big groups of pictures.

I gave irfanview a whirl, it's quite a powerful program but still a little more than I'm looking for. The interface is not what I'm used to.
Any other suggestions?

Related

S2u2 Question: How Do I Resize Gifs???

With S2U2 now supporting .gif formats, how can i resize them without distorting the image? I have a few wallpapers I want to try myself, but I cant figure out what program to use. Can anyone help me?
hhhmmm do you mean on pc or pda?
irfanview is a good program to do it on pc
but you can never do it without it becomming blocky
all resizing do is to multiply the sizes of the pixels
no software can add new infomation to an image
those tv shows where they can keep zooming
and it audo makes the picture unblocky is just tv
I use GIMP 'Scaling' feature to scale a picture to 240 x 320, after I crop out the portion I want.
GIMP allow you to save multiple layers of pictures as gif format and even determine the speed of animation.
So....would GIMP enable you to take a 240x320 and crop it to a 240x240 like cropping a photo in other imaging software?
Yes it sure does.
GIMP may seem a bit 'daunting' for non-graphic designing tool user like me at first glance. but once you play with it for a while, it's not that difficult.
I'll give it a shot...thanks for the quick response!
is there a way to resize these in a batch rather than one by one using gimp? I just spent 30 mins trying to resize one gif and it still wouldnt even let me save it. Can someone give me some quck instructions on resizing using this program por favor?
How many layer are there in your gif file? I think the length of time taken is due to your unfamiliarity with GIMP. Otherwise, it should be pretty fast. Not sure whether there are other software out there which allows an even faster and easier way of doing this.
By the way, a question for the guru. I notice the picture quality dropped a bit after I saved them into gif. Any tips to get around such a drop?
i believe one gif had about 141 layers, is there a LIMIT to how many layers S2U2 .96 will support?

[REQ][Question]Manga Viewers?

I've been looking for a manga viewer for WinMo 6.1. Basicly, all I need is something like S2V, but it needs to automaticly show the fullsized image. Right now, I need to zoom in in every picture.
Something like CDisplay, but for the PPC.
So...anybody got one to share?
check out PictoPocket
http://www.retrobits.net/ppc/ppc.shtml
its not perfect, but for a .1 release its pretty damn good. with the high res screen I can actually read the text even if the image is stretched to fit

Call to arms: Manila crappy wallpaper quality

I'm just fed up with this wallpaper issue in Manila.
When I got my Touch HD I figured someone will figure out why exactly is the 800x400 screen reducing wallpaper image quality to some low-res sh*t.
But, it's been months now, and no one seems to be working on this, so what the heck - I've decided to post it here, in hope that someone will actually try to do something about it.
What really disappointed me was the fact that even the latest Manila 3 from Topaz and Rhodium still has the exact same issue. So, it seems obvious to me that guys from HTC have no intention of fixing this. Why? I don't know.
But I do know it's frustrating to have all those fancy graphics, all that big, high-res screen, and then be forced to stare at THAT all day long.
Since I've seen so many great things being done to improve Manila, such huge changes to the whole system, I reckon there must be a way to improve this as well.
p.s. If no one cares, just take this as a bunch of rambling from a visual kind of guy
Oh, and just to share my info so far:
- the wallpaper picture format has no impact (I have tried them all - jpg, png, gif, bmp, 8 bit, 16 bit, 32 bit etc.)
- wallpaper picture size has no impact (it will look just as bad if you use 640x480, 800x400 or 8000x4800 pixel)
- if you put 800x400 wallpaper, it will not be stretched in any way - it will fill up the screen exactly 100% full, so people reporting 640x440 photos having better quality when used as wallpapers were having a placebo effect.
- the default Manila wallpaper is crisp sharp - no trace of any quality degradation.
- all default Manila wallpapers are very simple looking, with small number of colors, and very short range of colors (mostly it's just shades of gray and black)
- TF3D obviously applies some kind of compression algorithm to any applied photo, increasing brightness and applying very, very, very agressive image compression.
I believe it is this compression that is the cause of the image degradation. If someone could find the registry key to turn it off, I assume the problem would be solved. I also have a feeling that this compression was pushed up so high in order to speed up TF3d.
I am attaching an enlarge example of this compression. Original wallpaper vs. how it looks on TF3D.
I have no idea if I should move this somewhere else..
so Rozenthal, is this meant to be a development thread?
Well, more of a "hacking" if you want. If an application would arise from this, it would sure be great, but tracking down the problem itself and finding a manual solution would be also very much appreciated.
I posted this into this forum because I figure here's where most of the people dealing with Manila graphics are hanging out.
Bla, fixing up my CFC patch for Manila to be able to load PNGs would possibly solve this. However I seem to recall something about the background always being shrunk to 512x512 max with the vertexes then stretched to fill the screen. Not completely sure on that, though.
And yes, QTC compression (used for Manila) is definitely lossy. It can be pretty decent though, depending on the editor you use.
Chainfire said:
Bla, fixing up my CFC patch for Manila to be able to load PNGs would possibly solve this. However I seem to recall something about the background always being shrunk to 512x512 max with the vertexes then stretched to fill the screen. Not completely sure on that, though.
And yes, QTC compression (used for Manila) is definitely lossy. It can be pretty decent though, depending on the editor you use.
Click to expand...
Click to collapse
Chainfire, you must be reading my mind! I was just now reading that thread of yours where you used CFC to resize images for QVG and was going to write to you
I believe that information you provided in that thread MUST be somehow linked to this problem. I have only skimmed through your thread, but from what I understand there is in fact a compression algorithm involved in all Manila graphic files?
About the 512x512 - I can almost certainly say that this is not the case in Touch HD. The images you use for wallpaper do not get scaled in any way if they're in 800x400 resolution. They stay the same (this was the first thing I tested). However, they do seem to go through some sort of compression that causes any kind of graphic to look bad.
So, you're saying there's a way to manually compress with better results? But what then? How do we apply the custom-compressed image? I'm guessing it would be necessary to first find out which file is the default Manilla wallpaper, and then replace the new one with that? Would that work? Can this somehow be automatized?
I know it's a lot of questions, and it's late, but any help would be appreciated, especially because I feel that this might be the closest we got to solving this damn problem.
Cheers!
Have you tried interlacing your .pngs? I realized that interlacing my images for manilla 2D themes helped. I was also under the impression that HTC has some special compression going on with their images, but while saving my images in photoshop, I save them in .png and select interlace option in the end. Try it.
Here's what's up:
1. When you save images for your pocket PC, they DO have to be in a loss less format, such as .png... This goes for Homescreen backgrounds as well, so when you save a picture off your phone camera, it'll be pixelation by default because they're usually in .jpeg format.
2. When you save images in Photoshop, in a format like .png. Save them as Interlaced images, or they'll come out crappy on the device.
3. If you are using the color overlay feature in Photoshop to, say, change the color of the image, There will be pixelation if there are any gradients in the picture. Most of the images in the Manilla 2D theme files have gradients, so almost all of them result in pixelation. What you have to do for those is: Zoom in and use the Blur tool (Smart Blur filter on larger images.) to smooth out the pixelation!
Hope this works for other people, and if someone can contribute anything else, it would also be appreciated.
The screen is 800x480 isn't it?
yes it is 800*480
makes me feel bad that it looks like that on such a beautiful device.
its obviously unacceptable that HTC playes like that.
i dont understand whats their big problem to give us some drivers that would solve this annoying issue
Here, try this file out. Make a backup copy of yours unless its cooked in rom, that way you can delete this if necessary. It makes a difference for me. In this section of script, I changed the values to 200, 200 and it was reeeeeally crappy. I did that when I was checking effect. Originally it was 512, 512. In this one, I made it 800, 800.
I think it also makes bg's better if you make them square(in my case 640x640), especially if your using the new landscape manila. I know on touch pro, the rotation works better with bg's that don't have to be stretched.
BackgroundAsyncImageFactoryLoader = AsyncImageFactoryLoader()
BackgroundAsyncImageFactoryLoader.Priority = TaskPriority_BelowNormal
BackgroundAsyncImageFactoryLoader.Quality = 100
BackgroundAsyncImageFactoryLoader.OnComplete:connect(BackgroundImageResized)
BackgroundAsyncImageFactoryLoader:ResizeImage(machineStatus.HomeBackgroundPath.Value, CachedImagePath, EncoderType_JPEG, 800, 800, true, false)
Click to expand...
Click to collapse
Does anyone know what the true, false is at the end of that line?
Re Wallpaper Resolution
I'm sorry but the Wallpaper you have as an original is of such poor quality that no phones resolution could correct it. I have a Touch HD myself and have made many Themes for all different phone resolutions and now for my new phone as well and have never had trouble getting what I expected and I use all of the graphic formats ie: .png .jpg etc.
For WVGA the Backgrounds actually need to be 480 x 696 for portrait and 800 x 366 for Landscape, what has not been taken into account is the size of the top and bottom bars which are both 52 pixcels adding up to 104 pixcels this needs to be subtracted from the overall size.
http://forum.xda-developers.com/showthread.php?t=492857&highlight=touchflo+vista
stickfigure said:
Have you tried interlacing your .pngs? I realized that interlacing my images for manilla 2D themes helped. I was also under the impression that HTC has some special compression going on with their images, but while saving my images in photoshop, I save them in .png and select interlace option in the end. Try it.
Here's what's up:
1. When you save images for your pocket PC, they DO have to be in a loss less format, such as .png... This goes for Homescreen backgrounds as well, so when you save a picture off your phone camera, it'll be pixelation by default because they're usually in .jpeg format.
2. When you save images in Photoshop, in a format like .png. Save them as Interlaced images, or they'll come out crappy on the device.
3. If you are using the color overlay feature in Photoshop to, say, change the color of the image, There will be pixelation if there are any gradients in the picture. Most of the images in the Manilla 2D theme files have gradients, so almost all of them result in pixelation. What you have to do for those is: Zoom in and use the Blur tool (Smart Blur filter on larger images.) to smooth out the pixelation!
Hope this works for other people, and if someone can contribute anything else, it would also be appreciated.
Click to expand...
Click to collapse
Of course I tried. I tried interlacing both PNG and GIF's, I also tried different color depths, and all supported picture formats. It had no impact.
The thing is images don't look crappy on the device - when you view them in Album application, they look excellent. Actually, they look better then on my 30" Apple cinema screen, because HD has such huge pixel density.
However, when you apply these images to act as wallpapers on Home screen, they drop in quality and sharpness so much that it degrades the whole device appearance. And this is very annoying
grzegorz10 said:
I'm sorry but the Wallpaper you have as an original is of such poor quality that no phones resolution could correct it. I have a Touch HD myself and have made many Themes for all different phone resolutions and now for my new phone as well and have never had trouble getting what I expected and I use all of the graphic formats ie: .png .jpg etc.
For WVGA the Backgrounds actually need to be 480 x 696 for portrait and 800 x 366 for Landscape, what has not been taken into account is the size of the top and bottom bars which are both 52 pixcels adding up to 104 pixcels this needs to be subtracted from the overall size.
http://forum.xda-developers.com/showthread.php?t=492857&highlight=touchflo+vista
Click to expand...
Click to collapse
The image I attached is 600% blown up version, that's not full size wallpaper.
And it doesn't matter what kind of quality of image I use - the images always appear much less sharp and with reduced quality when applied to home screen wallpaper.
Also, I don't think you're right about 480x696. That is the "visible" area of the screen, but homescreen wallpaper will always be used in 100% if the width is 480 or height 800. It might get cropped tough, can't say that for sure.
But, for example lets say you want to use image that is 800x800 in original resolution. When you set it as wallpaper, it will not be resized to fit 696 height, but rather it will be cropped on the sides, and the top and bottom bars will cover the top areas of the image. But there will be no scaling involved. This can be easily tested simply by overlaying the original image over the captured image of the device.
showaco said:
Here, try this file out. Make a backup copy of yours unless its cooked in rom, that way you can delete this if necessary. It makes a difference for me. In this section of script, I changed the values to 200, 200 and it was reeeeeally crappy. I did that when I was checking effect. Originally it was 512, 512. In this one, I made it 800, 800.
I think it also makes bg's better if you make them square(in my case 640x640), especially if your using the new landscape manila. I know on touch pro, the rotation works better with bg's that don't have to be stretched.
Does anyone know what the true, false is at the end of that line?
Click to expand...
Click to collapse
Hey, thanks! I have tested this, using 640x640 images, as well as 800x480, and 800x800. I can't say if it's a placebo effect, but the image does look slightly better.
Could I ask you to make a few versions of this file with parameters that can be substracted by 512? Because if I remember correctly, Manila likes those 512 numbers. So, if you would be so kind to make 1024x1024, 1536x1536, and 2048x2048.
I would be glad to test them to see if there are any further improvements over this issue.
Ok, I tested everything again with a different wallpaper, so there's no more question whether the source file is good quality.
I think this image is suitable, because it has a lot of small details, but also large areas with soft transitions, so we can see the effect of compression on both the detail and the textures.
I also tested 696 file, and as I said earlier - it has absolutely no positive effect to image quality.
I have also noticed that in fact even the HTC Album applies some sort of image compression, but it's much much less visible! You can notice the effect of this on the dark area transitions. However, it's barely noticable when viewed on the device.
Perhaps if someone who knows where the HTC Album Manila files are, maybe it would be possible to compare them with the files that control compression in Home screen? Perhaps it would be enough just to copy the settings for HTC Album? Just an idea...
I'm attaching the files, they speak for themselves.
ok i've search in the registry with:
compress
quality
jpg
wallpaper
desktop
but nothing
BadCluster said:
ok i've search in the registry with:
compress
quality
jpg
wallpaper
desktop
but nothing
Click to expand...
Click to collapse
So did I Same results.
I don't think it's that simple anymore. We probably need to combine 2 things: the edited Manila file to support graphics up to 800 pixels, a way to easily compress a photo with ATC compression and then make Manila use it.
OK, I think I finally figured out some stuff. First of all, we knew from before that wallpaper image for landscape was made out of 2 bitmaps.
However, it seems that this is the same case with the portrait wallpaper as well.
Digging through Manila graphic files I've found that indeed the maximum image size is 512x512pixels. So, in order to get the 480x696 pixel needed to cover the whole visible screen area, guys from HTC simply used 2 images, each with 512x512 resolution, but first actually covering 480x512 area, and the second 480x184.
Together, as you can see, they make 480x696.
But, what happens when you load 800x400 pixel image?
Most likely that the image first gets cropped to 480x696 dimensions, and after that top part (480x512) is put into one file, and the bottom part (480x184) is put into a separate file. They both get compressed with that ugly algorithm and that's why we end up with crappy looking wallpaper photos.
Files involved are:
LANDSCAPE:
29cff4fe_bglevel0_landscape_left.png
058acf31_bglevel0_landscape_right.png
PORTRAIT:
70083a29_bg_level0.png
77feee1d_bg_level0_bottom.png
Now, it's clear that Manila indeed does support full resolution, but because the wallpaper is being split into 2 parts and compressed, we have poor image quality. What brings us back to my first idea - is there a way to disable this compression, or increase the quality of the compressed photo by somehow forcing the compression algorithm to produce higher quality images?
Another way would be to use a Manila editor, cut the images into 2 manually, update old Manila default wallpaper files and always use the default background.
This is of course major pain in the a$$ to do each time you want to simply change a wallpaper.
Oh and by the way, for the record, I just manually updated these Manila graphic files, overwrote the old ones and I'm looking at my full-resolution wallpaper right now.
So, this obviously can be done. The question is can it be automatized?
this is a tricky subject.. well i've always edited the 4 manila files to create my wallpapers on my Raphael.. well i also tried background for all tab but that's kinda buggy in the prosess of when i change from portrait to landscape.. well it's like the background for all tab app kinda takes the image i want as background and overlap the 4 manila files that has to be edited manually to make a great background,... well anyway i'm stuck with the same thoughts as this thread states... it's not so fun to always have to edit those manila files to create a good background and so forth...

Increase zoom in album viewer

Is there any registry tweak that will allow you to zoom in closer with the album viewer software. It works great for the files I view but I need to be able to zoom in much more than it allows
Thanks
Mike
Correct me if I'm wrong, but I think you can zoom in as far as the resolution of each image allows. I have some pretty high-res photo's (taken on a digital SLR) and I can zoom in on them until I start to see pixels. If you have low-res pics, you'll start seeing pixels much sooner.
Zooming in any further would be useless since it can't add any detail, you'll just see pixels the size of Lego blocks.
Edit: I realize you may want to examine an image pixel-per-pixel for some reason. In that case, sorry, I can't help.
Thanks for your response, If I could zoom in that close it would be great. I have some hi resolution files anywhere from 6-10 MB which open fine but I can only zoom in about 3 levels. If I could go to the level you describe, it would more than meet my needs.
Hm... Maybe there is a limit after all. I must admit I haven't tried any files in the 10mb region.
I've taken a quick look in the registry but I haven't come across anything that looks like it might solve this. Sorry.
I looked in the registry too but couldn't find any reference to HTCalbum at all. Guess I'll just have to start trying all the demos of the photo apps again...
There's a bunch of stuff under 'HKLM/Software/HTC/HTCAlbum'. Maybe you can find something I overlooked there.
Thanks, don't know why Resco didn't find that ref, I thought it scanned all directories. I couldn't find anything there either. I did change a dword from 2 to 3 in wheelzoomin frames but that didn't do anything obvious so I changed it back. Wonder if HTC support might be able to help, I've read that they're quick to respond to customer software issues but since this is more of a preference issue vs buggy software they may not offer up much.
Yeah, today I copied a 78 mega pixel image (actually a map) to my Leo and to my surprise, I can't zoom more than a certain amount in HTC Album. Anyone know a fix for this?
use resco photo manager, that one allows you to zoom in much more than the htc album. The newest version also supports multi-touch!
thanx! Tried resco; I'm flattered how they implemented multi touch this soon! only a month and a half after Leo's release.
It's really nice and fast (even faster refresh time than htc album) but I wish u could disable multi touch rotation. It's constantly confusing pinch with rotation.

[Q] Enabling Snap on Low(ish)-Resolution Desktops

Hi,
Is there anyway to enable Snap on Windows 8 Consumer Preview on systems with resolutions lower than 1376x768? My laptop has a resolution of 1280x800 and I'd love to be able to use Snap on it.
tehh4ck3r said:
Hi,
Is there anyway to enable Snap on Windows 8 Consumer Preview on systems with resolutions lower than 1376x768? My laptop has a resolution of 1280x800 and I'd love to be able to use Snap on it.
Click to expand...
Click to collapse
If you come across a way to enable it, please share. I would love to have snap on my downscaled netbook display but it seems like they removed the registry key to enable it.
So Any luck enabling snap
not really sure if this counts as a reply or as a bucket of cold water but i remember reading in some of the older documentation of Win8 back when the Developer Preview came out, that the snap-in view for multiple apps would only work on widescreen resolutions with a minimum of 1366 X 768. i doubt M$ left any sorta wiggle room for a work-around.
psychocyst said:
not really sure if this counts as a reply or as a bucket of cold water but i remember reading in some of the older documentation of Win8 back when the Developer Preview came out, that the snap-in view for multiple apps would only work on widescreen resolutions with a minimum of 1366 X 768. i doubt M$ left any sorta wiggle room for a work-around.
Click to expand...
Click to collapse
Ya, They really didn't leave any ways to force it enabled in Consumer Preview, it's the only thing that keeps me from fully enjoying Metro as I would love to snap Messenger or Music.
ShadowEO said:
Ya, They really didn't leave any ways to force it enabled in Consumer Preview, it's the only thing that keeps me from fully enjoying Metro as I would love to snap Messenger or Music.
Click to expand...
Click to collapse
Bump for this one. The majority of Windows 7 slates and tablet pc's are 1200x800 or below.
I hope someone can find or even make a workaround!
my laptop is 1280x800 too. In the windows 8 DP there's a hack that makes snap works on this resolution but on the CP version this doesn't work any more. how can MS disable this when there's a vast number of laptop still have this resolution
First make sure that you have a back up of your Windows 8 Registry file so that it will be useful in case you face some problems
Now open the Run Command i.e. 'Win+R'. Then type 'regedit' and hit Enter. Now you can see the Registry Editor window
You can now navigate to HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\ImmersiveShell
Under ImmersiveShell key, create a new key AppPositioner.
Now you have to select the newly created key "AppPositioner" and in right-side pane, create a new DWORD AlwaysEnableLSSnapping and set its value to 1.
If you have Internal Intel VGA chip you can download drivers that will allow you to alter your settings to have 1376x800, I have them as follows, you can try google,
Internal_VGA_Intel_32Bit_8.15.10.1912, I have apps running on my Netbook, the screen looks a bit squished, but it's working. Jim
For now the only way I think would work on Win8CP is custom monitor drivers with EDID override. For the moment the best I managed is to create higher resolution then allowed so part of screen is missing.
I did notice in EDID two fields resolution and actual pixel number for V and H part of resolution. My thinking is you create resolution of 1376x800. For Vertical resolution you set the same number of pixels as in stock resolution of 1280x800. However horizontal you set number of pixels visible as for 1280.
I hope then that resolution will say 1376x800 and snap will work. However as only part of pixels are enabled/visible as per driver windows should resize desktop to fit that.
Other option is an app that will communicate to os that resolution 1280x800 is actually 1376x800
Any developments?
No one has figured out a way to enable this?
Sent from my PC36100 using Tapatalk 2
I got this to work, but I did it by just using NVidia to change my resolution to 1366X768 and then selected it and it works, but only one problem, the screen doesn't look clear enough, I mean, it made a little black in bottom and top, but it work perfectly, if you not use to your screen how it look and you don't mind, then you can try it, if you have NVidia.
open NVidia display setting and go to display, then change resolution and then click customize and click create custom resolution, change horizontal pixels to 1366 and change vertical lines to 768,after this click test and yes to save. then select the resolution you just created and click apply. done! it should work now.
remember to download the latest driver before doing this!
The problem with this is, that the snapped view has a fixed width of 320 pixels. Given that Metro Apps need at least 1024 pixels width to work you end up with 1344 and those are the minimum dimension developers have to care about. So it's highly likely that if you get to enable snap on lower resolution displays some apps will have missing/unreachable controls.
Some Apps might have a flexible enough Layout so this might work. Just wanted to let you know from where this minimum requirement arrises.
StevieBallz said:
The problem with this is, that the snapped view has a fixed width of 320 pixels. Given that Metro Apps need at least 1024 pixels width to work you end up with 1344 and those are the minimum dimension developers have to care about. So it's highly likely that if you get to enable snap on lower resolution displays some apps will have missing/unreachable controls.
Some Apps might have a flexible enough Layout so this might work. Just wanted to let you know from where this minimum requirement arrises.
Click to expand...
Click to collapse
Yes if all we were to do is force snap to enable. However on older cards, defo on older intel cards you could force any resolution via pixel compression of sorts.
In essance everything was getting smaller and smaller to fit the same actual size. Effect was you could get a 800x600 screen to display 1024x768 resolution and it would look ok but higher res meant less and less readable screen. It was loosing focus and everything was getting mixed together.
Even older ATI cards had similar but not anymore. Only nvidia kept it, reason bollaz has a small frame is because 1366x768 resolution is off different aspect ration then his screen can display so drivers are compensating by first compressing "pixels" to fit 1366 resolution in for example 1280 screen but also to make everything look normal (not stretched up/down or left/right) they compress those pixels till same aspect ratio is reached as max resolution. If it has to cmpress more it adds black frame as something has to be there.
ruscik said:
Yes if all we were to do is force snap to enable. However on older cards, defo on older intel cards you could force any resolution via pixel compression of sorts.
In essance everything was getting smaller and smaller to fit the same actual size. Effect was you could get a 800x600 screen to display 1024x768 resolution and it would look ok but higher res meant less and less readable screen. It was loosing focus and everything was getting mixed together.
Even older ATI cards had similar but not anymore. Only nvidia kept it, reason bollaz has a small frame is because 1366x768 resolution is off different aspect ration then his screen can display so drivers are compensating by first compressing "pixels" to fit 1366 resolution in for example 1280 screen but also to make everything look normal (not stretched up/down or left/right) they compress those pixels till same aspect ratio is reached as max resolution. If it has to cmpress more it adds black frame as something has to be there.
Click to expand...
Click to collapse
Bump for the sake of humanity.
No one? No reg-edits?
Dungeonscaper said:
First make sure that you have a back up of your Windows 8 Registry file so that it will be useful in case you face some problems
Now open the Run Command i.e. 'Win+R'. Then type 'regedit' and hit Enter. Now you can see the Registry Editor window
You can now navigate to HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\ImmersiveShell
Under ImmersiveShell key, create a new key AppPositioner.
Now you have to select the newly created key "AppPositioner" and in right-side pane, create a new DWORD AlwaysEnableLSSnapping and set its value to 1.
Click to expand...
Click to collapse
Did anyone try this??
Sent from my HTC One V using xda app-developers app
Yeah, that was the very old hack that didn't even work on the second preview release. Shame on @Dungeonscaper for posting what looks like a soluti0n when, if he or she had actually read the thread, they'd have already seen it mentioned that the registry hack no longer works.
GoodDayToDie said:
Yeah, that was the very old hack that didn't even work on the second preview release. Shame on @Dungeonscaper for posting what looks like a soluti0n when, if he or she had actually read the thread, they'd have already seen it mentioned that the registry hack no longer works.
Click to expand...
Click to collapse
Is there a reason why this reg edit won't work? Is it the way Windows 8 determines screen resolution changed? It would be SO much more practical to let this be changed as multi tasking is a nightmare on an old laptop with Windows 8. I'm not sure if I can probably use this key I purchased on some other laptop if I was to format this system and go back to Windows 7 on this one.

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