Splash screen creation problem - Mogul, XV6800 General

I finally created my own splash screens. But for some reason when I flash is to my phone there is a white line at the bottom of both splashes. Could someone explain how to fix this. See my pictures below.(sorry there not the greatest)

sorry i dont know how to fix the line, but how did you create the screens in the first place? is there a guide to it? if you point me that way i could probably help you troubleshoot

here is what i did
1. Install HardSPL.
2. Create a BMP file in paint, size must be 240x320, save it as BMP 24bit.
3. Download SplashTool
4. Load your BMP on nb_image_converter (included in SplashTool's zip) and save it as splash.nb
5. Open SplashTool.exe and convert splash.nb to new format.
6. Pack the resulting splash.nb into a NBH file using htc rom tool.
7. Flash your cusotm NBH using CustomRUU.
http://forum.xda-developers.com/showthread.php?t=334907&highlight=splash+screens
im baffled as to what went wrong

this line, on bottom, is version information for rom/radio/etc.
you can no delete this. so, make your background to your custom bmp white in color, so then you background will blend to this "bar"
sorry about my poor english
hiromitsu

Related

here is how to change 2nd boot splash on universal

hi
we all know how to change the first one right!
for the second one.. its actually a png file named welcomehead.192
in the extracted rom .. you can edit it and reflash the rom if youre desperate to change the second boot splash and while your editing it make sure you make it NON read only file incase you wanna re-rechange the boot screen later
cheers
no need to change anything in the ROM - you simply place your image file with the same name into the Windows folder (ignoring all the warnings). This will not delete the image in ROM but it will show your picture instead.
Make sure you look at the original image first - it has a funny format to handle both portrait and landscape.
it works.... :lol:

How to create a splash screen for Artemis, for a cooked ROM.

Right, all you smart guys/gals out there, here's a thinker....
According to this page, the .nb file for the Artemis Splash Screen should be 196,608 bytes in size.
If I create one and mix it with an OS using Dark Simpson's HTCRT though, I ALWAYS get "invalid file size". Conversely, I can disassemble and re-assemble the same ROM (including splash screen of the correct size) and it works....
.....could somebody please explain - for I'm a bear of simple brain - why my custom-made splash screen seemingly upsets the applecart?
I know it doesn't matter, but it'll stop me tearing my hear from my head...
Yes, I know you *could* use the Automated Tool which - by the way - is absolutely excellent.
But, what if you wanted to do the whole thing in one flash?
Here goes then:
1) The NBH Headertypes Wiki tells us that a splash screen needs to be 196,608 bytes, so
2) Download the attached zip file and extract the contents to a new folder.
3) Create a 96dpi, 240x320 bmp image for your splash screen. Call this whatever you like, and put the image in the folder you created in step 2) above.
4) If you have the NB Image Converter (I found it here, a nod to the authors.), run it. Select the .bmp image you saved in 2) above. [I've included it in my attachment for those that don't have it already] Save the file in your folder as an nb file.
5) Copy your nb file to a new file "splash2.002". Also in the zip file are 2 files named "splash2.001" and "splash2.003".
6) Run "GlueSplash.bat".
7) Voila! The created "MainSplash.nb" can be flashed in its own right - that would make you mad because you could much easier use the automated tool - or (more sensibly) mixed in with other nb files in a custom ROM.
If anybody spots anything inaccurate, mis-spelled or just plain mental, let me know. The usual "I accept no responsibility" Government Health Warning applies. If you're scared about flashing - don't.
andrew_green said:
Yes, I know you *could* use the Automated Tool which - by the way - is absolutely excellent.
But, what if you wanted to do the whole thing in one flash?
Here goes then:
1) The NBH Headertypes Wiki tells us that a splash screen needs to be 196,608 bytes, so
2) Download the attached zip file and extract the contents to a new folder.
3) Create a 96dpi, 240x320 bmp image for your splash screen. Call this whatever you like, and put the image in the folder you created in step 2) above.
4) If you have the NB Image Converter (I found it here, a nod to the authors.), run it. Select the .bmp image you saved in 2) above. [I've included it in my attachment for those that don't have it already] Save the file in your folder as an nb file.
5) Copy your nb file to a new file "splash2.002". Also in the zip file are 2 files named "splash2.001" and "splash2.002".
6) Run "GlueSplash.bat".
7) Voila! The created "MainSplash.bat" can be flashed in its own right - that would make you mad because you could much easier use the automated tool - or (more sensibly) mixed in with other nb files in a custom ROM.
If anybody spots anything inaccurate, mis-spelled or just plain mental, let me know. The usual "I accept no responsibility" Government Health Warning applies. If you're scared about flashing - don't.
Click to expand...
Click to collapse
Good one andrew! Shouldn't step 5 read - rename nb to "splash2.002".
And step 7 shouldn't it be mainsplash.nb rather than mainsplash.bat?
Better you change the title of the thread to the title of the second post
Yes, and Yes, and done.
To create working NB files just look at my updated splash screen tool
http://forum.xda-developers.com/showthread.php?t=317726
jvc
jcaron said:
To create working NB files just look at my updated splash screen tool
http://forum.xda-developers.com/showthread.php?t=317726
jvc
Click to expand...
Click to collapse
Hi there,
You'll note I already referenced this in my post, here:
andrew_green said:
Yes, I know you *could* use the Automated Tool which - by the way - is absolutely excellent.
Click to expand...
Click to collapse
Didn't mean to cause offence - wasn't aware the update existed.
andrew_green said:
...
Didn't mean to cause offence - wasn't aware the update existed.
Click to expand...
Click to collapse
No problem - the update was just build yesterday...
jcaron said:
No problem - the update was just build yesterday...
Click to expand...
Click to collapse
Dude, I downloaded the revised tool and triedit for a splash I know works - the resultant nb file is 150k, therefore would require the 'glue' routine to be run before it could be cooked in [to a working nbh file]. From your (obviously intimate) knowledge of your program - is this what it does before flashing? Just curious really...
EDIT: ? don't know what I did the first time - used the file suggested below by Mechsle...got the right result....apols to JC.
andrew_green said:
Dude, I downloaded the revised tool and triedit for a splash I know works - the resultant nb file is 150k, therefore would require the 'glue' routine to be run before it could be cooked in [to a working nbh file]. From your (obviously intimate) knowledge of your program - is this what it does before flashing? Just curious really...
Click to expand...
Click to collapse
Hey dude
It came 192kb for me - what image did you try? - i used xda orbit one you sent me.
meschle said:
Hey dude
It came 192kb for me - what image did you try? - i used xda orbit one you sent me.
Click to expand...
Click to collapse
Duude :-D
I'll give that one a go - I used the er. 'football' one... (Not that I'm embarrassed to name the team but they're singularly embarrassing at the moment...)
[Tottenham Hotspur]
DOH!
EDIT: It worked - Christ knows what I did the first time.
Sorry JC...I take it all back....
Thats why it not work - you use spurs bmp
meschle said:
Thats why it not work - you use spurs bmp
Click to expand...
Click to collapse
Please tell me you're not a (cough) Gooner (splutter)...
andrew_green said:
Please tell me you're not a (cough) Gooner (splutter)...
Click to expand...
Click to collapse
I support Leeds United - certainly wouldnt put them on my startup
it good, thx

Operator Screen

Hi mates, does anyone know, where is the operator screen located in the phone ?
By Operator Screen, i mean the wallpaper of the vendor like O2, Vodafone, i-Mate, T-mobile etc. whose ROM, you have installed in your device.
It comes before the Windows Mobile splash screen, after reboot.
I have searched my entire /Windows/ folder, couldn't get hold of it.
if it is before welcome96 than i doubt you can change it without cooking your own rom...
http://wiki.xda-developers.com/uploads/Custom Splash Screens.zip
Complete Guide & Tools To Create Custom Splash Screens - Compiled by Bennec83 from wiki
is this available for any wm5/6 device?
fuzzvirus said:
http://wiki.xda-developers.com/uploads/Custom Splash Screens.zip
Complete Guide & Tools To Create Custom Splash Screens - Compiled by Bennec83 from wiki
Click to expand...
Click to collapse
can you post the link for this thread ?
I hope we are not talkin' about the windows splash screen aka "welcomehead.192"
this what I am talking about
From the read me file inside the zip.
This Can ONLY Be Done On XP (nb_image_converter.exe dont like vista!!)
Firstly create your splashscreens using your favourite picture editor (PSP, Photoshop etc...), both these files MUST be 240x320 and saved as 24bit bitmaps:
Name of Image Size Type Description
* MainSplash.bmp 240x320 .bmp the first splashscreen you see
* SubSplash.bmp 240x320 .bmp the second splashscreen you see
* welcomehead.96.png 320x320 .png the WM splashscreen
Save mainsplash & sudsplash into Custom Splash
Save welcomehead.96.png and paste it into the /windows folder on your device (overwriting the current windows splashscreen).
Copy files "nb_image_converter.exe" & "padding.nb" into Custom Splash. Now run "nb_image_converter.exe" load both images, save them as Main.nb & Sub.nb.
Next open a command window, and place Custom Splash Folder in Root of C:
In the command window type the following:
cd c:\custom_splash (enter)
copy /b Main.nb+padding.nb MainSplash.nb (enter)
copy /b Sub.nb+padding.nb SubSplash.nb (enter)
dir (enter)
The final command (dir) will list the contents of the directory, the filesize of MainSplash.nb and SubSplash.nb MUST be exactly 262144 bytes
or you should NOT continue (would produce possibly FATAL results for the device)
We now need to repackage the two .nb files into a single nbh image so we can flash them, s
1) Start duttys good nbh tool:
2) click the "NB to NBH"
3) Click the First Splash and select the MainSplash.nb file, click the second splash and select the SubSplash.nb.
4) MAKE SURE that Device = HERM200, CID Type = SuperCID and Signature Size = 128
5) Now click the "Generate NBH File" button, save it on your desktop.
The next stage is to flash to the device using CustomRUU, simply place the custom ruu exe file in the same folder as the NBH file we just created and run it.
Select 'autodetect' and flash as normal.
Thanx a lot mate, can i use this on my Universal ? It's resolution is 640 by 480.
Is there any way, i can extract the operator splash screen i.e Main splash, from my current ROM ?
well I won't be able to help here as I have a hermes and I can tell about that. Hoping someone else might help you.

Custom bootsplash screen

hey there, this post's for anyone out there who's really into messing with their phone and wants to set up a personalized bootsplash screen (i.e. the first image on the screen when you boot the phone)
you'll probably be familiar with the start-up images that you see on powering on your phone...from what i've found, there are 3 different screens that are displayed before you reach you today screen-
1-the manufacturer's boot image (the one with the htc logo)
2-the operator's splash screen (if present, i've found some phones do not necessarily include this or leave it empty r black)
3-the gif animation
images 2 and 3 can be changed from the advanced config tool or adding files in '/windows' folder
but for those who really want their phone to be unique the boot splash image, no. 1 above, is really hard to get on (took me three days of searching trial and error to finally get it done)
so here's a simple walkthrough for anyone else like me who want to do it too...
first you need to get the right tools...
a) go to forum.xda-developers.com/showthread.php?t=351136 and get the flashbootsplash.zip
b) next go to forum.xda-developers.com/showthread.php?t=375980 and download the splashtool.zip
both threads have given their own methods but i couldn't get them to work on my (old) gene even after numerous tries and my poor gene was down with the horrid green bars of failed attempts
now to get our hands dirty...
0. extract the contents of the zips into their respective folders
1. find an image file that you want as your boot screen and get it into .bmp format with resolution of 240X320 and bit depth of 24 (you can open your .jpeg in paint and use the 'save as' function to do this)
2. now run nb_image_converter.exe from the flashbootsplash folder extracted from zip file from first link (link a) and load your edited .bmp file, and then save it as splash.nb
3. now run GeneBootSplash.exe, then open your splash.nb that was created in the previous step, a gene_splash.nb will be created in the folder
4. copy this gene_splash.nb file into the splashtool folder which was extracted from the zip file from the second link (link b)
5. now run htcrt.exe, click on build, select your device from device list, in the firmware section go to splash option (click on the '...' next to 'Splash') and select the gene_splash.nb file copied in step 4 and then click on build
save file as RUU_signed.nbh
6. lastly, copy this .nbh file into your ROMUpdateUtility folder and run ROMUpdateUtility.exe to flash the .nbh file and you're done!!
that's all there is to it...
special mentions to- Vukile and M-Amine whose threads helped me get the job done and to the site for being as amazing as it is!!
*this is my first thread here so pardon it if it sounded too tacky*

Easy To Make Splashscreens

Select your 24bit BMP 480x800 photo, place it in the WVGA SPLASHSCREEN CREATOR\CREATE SPLASH folder and rename it AHEN.BMP and click CREATE SPLASH.BAT. This will create AHEN.NB in a second which will be outside the CREATE SPLASH folder. Now copy the AHEN.NB file to the NB TO NBH folder. Click on HTCRT.EXE. Once opened click BUILD then DEVICE: and select RHODIUM. Now click the three dots beside SPLASH 1 which should take u directly to AHEN.NB and select it then do the same for SPLASH 2. Now hit BUILD and name ur NBH file to save it and you now have a new splashscreen ready to flash.
www.4shared.com/file/qeP8BW7_/WVGA_SPLASH_SCREENS.html

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