HOW to replace/relocate modules anyway? - Windows Mobile Development and Hacking General

Hello,
Please forgive me if i'm asking a dull question
I wish to import a module from another Rom
I tried to replace it with a file that reconstructed by Recmod.exe but it's not working....
Sadly I failed to find a tutorial about relocating modules
Got some pieces of info but very vague
What would be modified actually? S000? S001...imageinfo.bin? imageinfo.txt?
Address range of *.DLL are listed in dump_MemoryMap.txt
How about *.EXE ones?
(PS, Which tool can extract XIP partition other than RomMaster.exe?)
Any help will be welcome
Thanks in advance
Regards

No one can help?
I've been searching over and over but no luck
All that I know is about hex editor, xipport by Mr Bepe(if modify XIP), modify imageinfo.txt, imageinfo.bin(How to do this?)
Am I missing something?
Please kindly do me a favor

All I've found about it so far is:
(look for section "documents"): http://hpcmonex.net/izemize.htm
(about xip): http://www.pxdxa.com/read.php?tid=40125
Sources of mamaich's and bepe's tools (xda-developers)
Itsme tools and infos: http://www.xs4all.nl/~itsme/projects/xda/romtools.html
Pls give some feedback if it's worth to read.

Did you ever figure out how to do it?
I tried replacing a single module (folder) and it messed up my ROM (locks up on Today screen). I even tried G'Reloc after replacing the module and then the ROM wouldn't get past the boot screen. Information on how to replace modules is hard to find.

Related

PPC 2003 and mkrom

Any brave soul try using mkrom in conjucntion with the 2003 ROM? I think I might give it a shot here in a bit but wanted to know if anybody had tried it yet...
I've managed to build a 2003 ROM. It's extremely tricky though. I'm working on customizing a ROM similar to the XDA Developers SER - as soon as I get some free time
I'd like to acknowledge all the help given to me by Developer Itsme in this endeavor.
Let me know any suggestions you may have for the new ROM.
sheran_g,
i didn't know u could use mkrom with 2003 rom image. can u please post how u did it? i created a special version based on SE 1.1 rom but would like to put the same programs into the new rom. any help is appreciated.
thanks
alex
sheran_g said:
I've managed to build a 2003 ROM. It's extremely tricky though. I'm working on customizing a ROM similar to the XDA Developers SER - as soon as I get some free time
I'd like to acknowledge all the help given to me by Developer Itsme in this endeavor.
Let me know any suggestions you may have for the new ROM.
Click to expand...
Click to collapse
What's tricky about it...?
The modified registry file you make does not get picked up at the device startup. You need to manually inject the memory address of the modified registry file into the ROM in order for it to get picked up.
my latest romtools can be found at romtools
now it calls dumprom to find and fix the filedata offsets.
I think they should now build 2003 roms.
sheran_g,
can u post the steps that u take to buid it? i'm trying right now and its not working. i'm having little problems. can u post ur default.reg and initobj.txt? any other help is apreciated.
thanks
alex
Ok. Here they are in a nutshell:
Get the latest romtools.
Make the following dirs: romfiles, cfg, tmp, out, files, files1, files2
Split the ROM into Bootloader, bootimage, OS image, xipchain into the 'cfg' dir.
Dump the files in the OS image into a 'romfiles' dir.
Get the default registry file, initobj & initdb files into your 'cfg' dir.
Make changes to your default.reg and initobj.txt
Place any files you want loaded in the ROM into the 'files' dir.
Run 'mkrom.sh'
You should then have your new ROM. I'm sorry if it's extremely brief; you'll have to make do with this and the README file in the romtools archive file for now. You'll find my default.reg and initobj.txt files on my site: www.zensay.com/qtek/mkrom
sheran_g,
Have you created a decent working custom WM2003 ROM?
If so what Apps have you added?
How much ROM space does it use?
I've not added any apps to my ROM. I have only added a carrier logo file and made some changes to the registry. So I cannot comment on ROM space yet. The ROM works fine.
sheran_g,
what command did u use to extract rom files? did u do it under windows or unix?
I'm having problems trying to dump the rom image. I don't know if its too much to ask, but can u zip ur directory and post it somewhere so i can download it? or if u can post commands that u ran to dump the 2003 rom?
thanks
alex
Hi,
could you include "O2 home zune" to the 2003 image, like in the 2002 3.19 GER. Its for Germany interested only!
AR :?:
home zone depends on specific 3.19 rilgsm features. which are not in 4.*
okay, used dumprom -4 -d files -q nk.nbf and extracted all files. Got could not find pointer for ofs 00000000 ERROR but all the files seem to be there. Trying to figure this out. Saw the above abreviated directions but am fumbling around. Anyone have concise directions?
Val
Anyone? Just give me a good hint then please.
Hi all!
When i overwrite the rilgsm.dll file in the t-mobile 4.0.10 image with the rilgsm.dll from the O2 GER 3.19 image, i could use the "O2 home zone" option with the hz.exe in Starup directory? rilgsm.dll from german image hes 'at+creg=2' string in it. probably the RIL_GetCellTowerInfo call is now implemented. When it can work, how could i write the german rilgsm.dll to the image? I haven't linux, could somebody cook the image for me?
here is the germen rilgsm.dll and the hz.exe for the "home zone" funktion! http://www.nokiaprog.de/XDA/home_zone.zip
THX
PS: Sorry, my english! ;-)
AR
the homezone enabled rilgsm.dll depends on other dll's and exe's.
probably ril.dll, stk.exe, cell*.dll and maybe more, I have not tried
replacing all.
you don't need to build a new rom in order to experiment with this, you
can just copy the desired files to \windows, to override the rom versions.
And I don't think it works with the RIL_GetCellTowerInfo call,
but adds some notification events.
to change the CREG setting you need to call RIL_DevSpecific with parameter 25 ( to turn it on ) or 26 ( to turn it off )
even though that does not seem to be how hz.exe does it.
Hi,
I opened the image file in the Hex editor and renamed the file there rilgsm.dll. Then I flashed the image, which was phone probably deactivated, because rilgsm.dll was missing. Then I copied over ActiveSync the German rilgsm.dll into the Windows directory, XDA reset and he not accept the file. I assume because the file was not in the EPROM memory! Therefore I wanted to have rilgsm.dll first times in the image!
AR
XDA developer Itsme said:
my latest romtools can be found at romtools
now it calls dumprom to find and fix the filedata offsets.
I think they should now build 2003 roms.
Click to expand...
Click to collapse
Is there any other way i can access this site or I can download this files, the sites are block here in my country, Please Help
Ronnie

Can't access system dlls

Hi,
First of all sorry for double posting.
I'd already posted in the universal forum, but then I figured this also concerns other modules
So here goes:
I'm trying to disassemble the Camera app with IDA, it wants to see some DLLs like note_prj.dll and mfcce300.dll, but when I try to copy them from my Universal I get an access denied error :/
Is there any other way to get these files ?
Thanks,
TB
TheBlasphemer said:
Hi,
First of all sorry for double posting.
I'd already posted in the universal forum, but then I figured this also concerns other modules
So here goes:
I'm trying to disassemble the Camera app with IDA, it wants to see some DLLs like note_prj.dll and mfcce300.dll, but when I try to copy them from my Universal I get an access denied error :/
Is there any other way to get these files ?
Thanks,
TB
Click to expand...
Click to collapse
They are XIP and that is why you cannot copy them - they are not normal files. There are several ways to dump such modules.
1. Use my TestWM5 tool (search forum). It would produce incorrectly dumped files with garbage at data sections, at the end of file and all sections merged to one, but IDA can understand such modules
2. Use rdmsflsh.pl by itsme. It would produce better files, but as far as I remember it is incompatible with universal ROM
3. Use my viewimgfs tool, but in this case you have to manually reconstruct a DLL from individually dumped sections.

Scoter Kitchen Release

The Scoter Kitchen team is proud to release the first release of the kitchen. This kitchen incorporates all the tools used by Oki and the rest of the team to decode, modify, and rebuild ROMs. It includes a help system that is meant to be clear to new users, and useful to old pros. Of course, this is only the first release, and thus will have bugs, and areas in need of improvement. This Kitchen is based on Bepe's WM5 Kitchen, and many of his tools. Special thanks to Mamiach, itsme, machinagod, gmap, buzzlightyear, and many others. Oki started the initiative, and we in the team are grateful for allowing us the privilege of contributing. There are also many additional tools not directly used for general ROM analyzing that can be found throughout. The kitchen is designed to be sleek and clear for the new user, while still containing all relevant tools for every part of the build process. This post is one of many across multiple forums. We are opening up development to all, and ask for volunteer translators. We will coordinate through forums primarily, but later plan on PM's, e-mail, etc. to effectively coordinate further development of the Scoter Kitchen. In addition, the kitchen is designed to extract most HTC ROMs, but it has it's limitations in the tools included, and the outlined process which are in the help files. Again, this will become better implemented through the help of the community. Now though this Kitchen is designed primarily for the Scoter, we intend to make this kitchen the primary hub for all PDA customization across all WM5 platforms. This post will be posted on many forums, and since the team members communicate primarily w/ English, we ask that those respond to this thread in English, or at least include an English translation. As a last note, you are solely responsible for any damage to your device or computer that might result from the use of the Scoter Kitchen, or any of it's parts. The following posts are left blank and will be filled w/ info later. Here are the download links:
http://www.MegaShare.com/107480
http://rapidshare.com/files/15460590/Scoter_Kitchen_1.0.exe.html
Regards,
Jason
Kitchen Team Members
Oki
JKR
DwD
Theo - Greek translation
Nadavi
gerttom
Preaper
Friends of the kitchen
Bepe (done as much as any other member and is considered an incredible contributor, and even that doesn't give him enough credit)
Kinger
blueboy
Marshal
cyril - French translation
bakker_be - Dutch and German translation
kterz
Regards,
Jason
Reserved,
Regards,
Jason
Bakup Files Of 0 Bytes
i had done a backup with ur utilites but the size of BDK0,BDK1 & BDTL0 is 0 byte why it is so ?????????? I stop here and wating for reply
to bad these dont work for the hermes .nb and .nbh files.. hopefully in the future it can be integrated..
shogunmark said:
to bad these dont work for the hermes .nb and .nbh files.. hopefully in the future it can be integrated..
Click to expand...
Click to collapse
Yep, we plan to add the nbhextract to the tools. And as far as the backup utility, that only works for the Scoter. We don't own htc devices, so that why we've asked the community to fill in the gaps. The extraction is universal, since there will be back and forth on various ROMs. The ROM installer also only works for the scoter. So, some info on these and anything else that the HTC community would like added, just tell us how. We can't really test these things, so we rely on you guys. At some point, the installer will ask what device you have, and install apps that apply to your individual devices.
Regards,
Jason
thats cool.. integrating the the hermes stuff will be difficult at this time anyway since we dont have a good set process on everything, we are still fighting the possibility of bad nand blocks with some cooked roms.. Something that i think would be really cool would be a full blown GUI with all these features built in..
here's some release notes I posted over at Buzz's site
JKR said:
4d45h said:
Questions.....
1. What is OS.bat. It says missing OS.bat when I click Cooker and start the build OS.
2. Where do you put pakages inside LOC(Bepe ways of cooking)
3. What is CEImage.bin? Is it the same as nk.nba base ROM Bepe ways.
Thanks and what a great tool.
Click to expand...
Click to collapse
1. That is a file created when you decode a ROM. I'm not sure what exactly it is for, bepe could answer that.
2. You can't use the current Kitchen ROM archives. The Scoter Kitchen incororates some more advanced versions of bepe's apps. The best way to describe the current situation is that bepe's WM5 Kitchen is version 1.0, and the Scoter Kitchen is 2.0. Since bepe was a big part of the Scoter Kitchen development, this should make sense. Keep in mind that this is not ready to be a replacement to bepe's kitchen yet, because it is only setup for building ROMs for the Scoter. We released it to all for many reason: 1) To speed up the development of the Kitchen for use w/ other devices, 2) it currently seems to be the most complete set of tools and help files for decoding ROMs, 3) the help files have a lot of info that may be interesting to many users. Most notable tools from bepe that are in the Scoter Kitchen are: DMP2PKG.exe, and PKG2DMP.exe. These tools actually have their own UI's that are fairly impressive. So to answer you question, you'd need to decode your current ROM and then begin modify that. Oki is the ROM hacker on the team. Essentially what he does, is extract the drivers (in the OEM folder) from various ROMs for our device, picks the best ones, adds in the SYS files and then puts in the packages for various apps. Anyways, bepe combined the LOC and SYS folders together into the SYS folder. for aesthetic reasons, the SYS folder is referred to as the OS folder in the build room. This is only a short cut name, and actual folder is still called SYS and is located in the Utilities folder.
3. Yes, this is in the help files in file:///C:/Scoter%20Kitchen/Utilities/Tools/Excess%20stuff/J-Guide/Extraction%20Room.htm?zoom_highlight=.bin .nb, .bin, and .nba are handled in the same way. just copy the location i posted into your browser address box.
Regards,
Jason
Click to expand...
Click to collapse
JKR said:
A few release notes. The install directory is C:\Scoter Kitchen. You will also see an uninstall script in c:\. This obviously uninstalls the Kitchen, everything is removed (including any work files in the kitchen) except the desktop shortcut. Also, since the imgfs tools are used so much by ROM cookers including myself, the Kitchen will place a copy of the imgfs tools in the %SystemRoot%\system32\ directory. This allows these tools to be opened by any command box w/o having to change directories. As you explore the kitchen you will see readme files in almost all folders, describing what is in that particular folder. Lastly, you will see like 15 command box shortcuts throughout the kitchen, this just makes things easier since their working DIR is the one they are placed in.
Regards,
Jason
Click to expand...
Click to collapse
Nobody here seems to be too forthcoming w/ info about other devices. Now I could go and search for all this info on my own, but then I probably wouldn't have the time or energy to modify the kitchen accordingly. W/ that said, I'll list some specific questions.
1. What programs are required for installing ROMs on various devices, and what are the procedures?
2. Are other devices capable of changing just the CE image through the boot loader, or does this have to be done using itsme tools? And what is the procedure?
3. Is the page pool setting in the same address on all HTC ROMs, or does this vary from model to model?
4. Explain the whole IPL and radio rom issue.
5. What would you like added to this kitchen?
You could just point me to specific posts too. Like I said, the Kitchen is completely functional for us Scoter guy's, so we won't spend the hours and hours required to research this stuff, since we won't get any benefit. But if some direction is given, we are willing, and wanting to expand our kitchen for use w/ other devices.
Regards,
Jason
I thought that it is just for Mio, and a little more documentation to it will be nice, thanks
xplode said:
I thought that it is just for Mio, and a little more documentation to it will be nice, thanks
Click to expand...
Click to collapse
Well it is fully functional for the Mio, but most all tools are here on this site. The two things specific to the Mio are the ROM backup utility, and the ROM update utility. Everything else applies to the HTC community. We are hoping that somebody will point us in the right direction for the equivalents of the two previously mentioned tools. Now as far as the documentation, yes, we plan to expand it. However, what specifically do you feel should be added?
Regards,
Jason
First of all, this's a very FANTASTIC tool!
In the BEPE's ROM Kitchen, there's an initflashfiles.txt file in the folder of each OEM apps which is used to create shotcut or copy/move files, its content will be combined with others into the initflashfiles.dat. Does this file still make sense in your kitchen?
BrightMoonHeart said:
First of all, this's a very FANTASTIC tool!
In the BEPE's ROM Kitchen, there's an initflashfiles.txt file in the folder of each OEM apps which is used to create shotcut or copy/move files, its content will be combined with others into the initflashfiles.dat. Does this file still make sense in your kitchen?
Click to expand...
Click to collapse
yep
Regards,
Jason
@JKR
I have reach up to using the DMP2PKG.exe stage, which can see the files in the *.dsm (see attached pic).
How to extract the files in the *.dsm?
How do I use RECMOD.exe?
CWKJ said:
@JKR
I have reach up to using the DMP2PKG.exe stage, which can see the files in the *.dsm (see attached pic).
How to extract the files in the *.dsm?
How do I use RECMOD.exe?
Click to expand...
Click to collapse
Hi,
You probably read the help files, huh? Yeah, those are dated, my bad. You don't actually have to touch DMP2PKG. The extract modules/files has dmp2pkg already scripted. At the time I wrote the help file, bepe didn't allow for command line commands. He has since, and I have scripted for it since. The following is an excerpt that I post over at Buzz's site.
JKR said:
Ahhh, I see problem. the .dat file needs to be in one of the folders, the OEM one i think. When Oki (rom team member) creates a file set, he includes the .dat file in the same folder that mxip_lang.vol is in, on our device it's 6acba9af-b4de-c7a3-802b-91ff1f140caf, but is probably different on yours. Anyways, I'm not sure where you got the idea to drag those to the tools folder, if it's in the help file, please tell me where. I've just re-looked at the help files, and they are quite dated. I've added a lot of automation to the process. Sorry for that. The correct procedure to extract a rom and rebuild it is to extract a .bin, .nba, .nb, or .nb0 file from your rom image. Then drag it to the extract modules. Open in another window the build room. put the .dat file (if it was placed in the modules folder) in the OEM folder. Drag all the contents of the OEM folder to the OEM shortcut in the build room. Drag all the contents of the SYS folder to the OS shortcut. Place the .bin or equivalent file in the rom template folder, and place the boot.rgu file in the \rom template\xip folder. The boot.rgu may be different for different devices, so use one that works on your device. I don't remember where exactly we got ours from, but I think it may have been from bepe's file set for his kitchen. Now launch the cooker. In the end, you should have a .bin file in c:\Scoter kitchen, aka one level up from the build room. hmmm, looks complicated. This is in the help files, but like I said, I need to update them, we were anxious to release the kitchen, since it had been under development for so long.
Regards,
Jason
Click to expand...
Click to collapse
As one more note, you probably wouldn't have to worry about the missing entries in the dmp2pkg interface. Probably just dated references from your ROM, it's a custom ROM?
Regards,
Jason
The rom is custom rom by Helmi, AKU3.5 v1.3, see my signature.
I will take sometime to digest you writings.
Still have not able to extract the *.dll, *.exe, *.hv, etc.
Will try adding & delete files later.
@JLR
I am back, manage to get some time to try the extract problem I faced.
Thanks, the extract works.
See the attached zip file of extracted files' directory list.
I have some questions,
1. what "<DIR> SYS" does, seems to have some *.dsm and some repeated DLLs.
2. If I do not need some *.exe, *.lnk, *.etc files, I just delete them?
3. How do I know that I fully deleted the files related to the feature that I do not want?
4. How do I know which corresponding *.dsm to be deleted?
5. How do I know which files goes to which directory in the \Windows\ of PPC?
6. How do I add files, how do I know what *.dsm to add and the name of the directories with very long string.
Questions please...
What is the importance of extracting files compared to extracting modules?
I have a base nbf file that I converted to nba file, that I want to modify to add the apps to build the ROM, I am confused as to which one I need, is it the files or the modules?
Great work! Thx for very useful tools!
What about map.txt support that helps to replace the GUIDs with the actual Package Names? I seen it in Bepe's kitchen...
JKR said:
Reserved,
Regards,
Jason
Click to expand...
Click to collapse
I need help. I was able to run the cooker file without any errors. Now what?
How can I recreate the .nbf file? Where can I find it? Should I be looking at the DUMP folder?

[SOLVED] platformrebuilder errorlevel: -1073740777

hi,
i have modified bepe's new rom kitchen (PRB) to suit my needs.
for months it's working flawlessly.
due to some updated rom tools, i have modified the kitchen batch to include the updated tools. i have updated all the folders in the kitchen (EXT, OEM, ROM, SYS, tools & toolset) with the latest packages, tools, etc.
then 2 weeks ago, i can't build a rom with my kitchen.
everytime prb executes, it is showing this platformrebuilder errorlevel: -1073740777.
today, i have managed to trim down the cause for this error.
if i have a module inside EXT folder, (i.e. EXT\COMMON\Scrolling\files\PhysicsEngine.dll - which is a module), prb throws the error.
however, if i move the module outside the files folder, (i.e. EXT\COMMON\Scrolling\PhysicsEngine.dll), or recmod the module (convert the module to file), there is no error. i can build a rom with success.
i have this packages with module before i modified my kitchen and i can build without error.
i would like to ask if you have also encountered the same error, or its just me and i would also like to know what could be the cause for the error.
thanks very much.
regards,
mike
Its trying to replace the module, and couldnt since its a module. Want to use the the one in EXT, then you will have to delete the one in OEM or SYS.
Yeah, I'm agree. I has a Mui file as a module (???) in an Oem_lang folder. This cause the error. I just change the module for a mui file and all goes ok.
thanks for the replies guys.
regards,
mike
I recall seeing that issue with certain versions of EVK. I also recall, ervius stating that he had fixed EVK to support both locations for modules:
.\packagename\<modulefile.ext>
.\packagename\files\<modulefile.ext>
A search through the EVK thread should bring up the particulars. Search using the internal search function by member name - his or mine (think it was me that brought it to his attention). Also, the module folder only needs to contain the imageinfo.* & S#### files - the .DLL/.EXE/.MUI/etc. file doesn't need to be present ... it will get created a build time.
HTH,
* EDIT *
http://forum.xda-developers.com/showthread.php?p=4243721#post4243721
hi,
after further investigation, i have found out that if the original module's attribute is not the same as the new module (i.e. PhysicsEngine.dll\imageinfo.*, S00x, etc.), prb will throw the error -1073740777. otherwise, no problem/error encountered.
so my conclusion is, if you have to overwrite a module, the new module should have the same attributes as the old module.
regards,
mike
twisted said:
hi,
after further investigation, i have found out that if the original module's attribute is not the same as the new module (i.e. PhysicsEngine.dll\imageinfo.*, S00x, etc.), prb will throw the error -1073740777. otherwise, no problem/error encountered.
so my conclusion is, if you have to overwrite a module, the new module should have the same attributes as the old module.
regards,
mike
Click to expand...
Click to collapse
So how do we correct the attribute?
ai6908 said:
So how do we correct the attribute?
Click to expand...
Click to collapse
i've done it manually, right-click the original file (i.e. S000) and check the attributes, should be the same with the new file (i.e. if original file S000 has attribute set to Hidden Read-only, the new file S000 should also be set to Hidden Read-only).
regards,
mike

[Q] OEM package with dll

hey there,
i created an oem package which contains an dll file, one that exists also in the sys-folder as folder (contains imageinfo.bin and s000), when cooking with my kitchen buildos gives an error, something about that the expected file already exists as folder...
what can i do?
It's not a good idea to over-write a module; in fact, it's a bad idea, because it crashes most kitchens (buildos will crash every time).
1. Why are you trying to over-write a module with a file?
2. If you really want to do it, you need to remove the module from the sys directory. I'm not sure it's a good idea myself; you should at least convert the file to a module. If you don't know the difference between a file and a module, then you should search and find the answer. It's easy enough to do.
It would help a great deal when you start a topic if you give more information. What build are you using? What device? Most importantly, what module are you trying to replace?
Thanks Ted,
sorry for the small amount if informations. I'm using EXEcutor von pako777, it's kitchen tool for the omnia 2... almost, it dissambles the dump-file, then i can delete/add files and then it assembles it again... some kitchens i saw over here a really great, but the executor get the work done...
i found the informations, thanks for the hint i will now try reversmode.exe
right now i want to convert a taskbar.cab to an oem package and so i need to replace shellres.192.dll and some other files
I think that kheb 1.1 (search, it's easy to find) is the best way to make a package for your cab. Just run a snapshot, install the cab, then run another snapshot (+difference). Select the 'make an oem' function. It doesn't make a working oem, but it will dump the reg keys that you need, and collect all the files (I assume they'll all go to windows). It sounds like you're building the rom straight from a dump, and not with full packages? Then you'll need to just swap the new files in for any old ones (as well as add new ones), and figure out how to add the registry keys, if there are any. I guess you can use ceregeditor or something similar to import the keys into the default.hv. Convert files to modules, if that's how the dll's appear in the dump.
You have to be a little careful with an app like kheb (or sk tracker): it may dump out some extraneous files or reg keys, as changes occur all the time to a device's registry and file system. Make sure you separate the wheat from the chaff. It's best not to soft reset after the cab install, if you're prompted to do so. That creates a butt-load of random new reg values that are irrelevant. If any certificates are installed by the cab, you can probably ignore them.
Thanks again, but i used the package creator from ervius to convert the cab, converted the rgu to an provxml and the dll-files with reversmode and everything worked fine
but i will take a look onto kheb, sound promising when converting a cab with setup.dll

Categories

Resources