To test a vista sidebar gadget here.
I've just created this to give a quick overview of how much of the flext balance you have left. I've only tested it with my flext account so have no idea how it will work on other plans. For this to work you'll need to have an account on "My T-Mobile" and be able to view your bill on there.
Anyone who tries this could you please give some feedback on whether it works for you or not?
hi,
i'm a t-mobile user on vista.
are you going to release your source code?
You can view the source of all installed gadgets here:
C:\Users\USERNAME\AppData\Local\Microsoft\Windows Sidebar\Gadgets\
Good tip, i dind't know that (new to vista)
BUT sorry, I'm not the most trusting of people.
And when it comes to installing a gadget to see its code i'd rather now....
especialy the gadget is designed to log into an important and private account of mine...
can you post your source here, and i'll take a look before i install?
[sorry not to trust you.. and if that app works then its a FANTASTIC idea!]
PHP:
/////////////////////////////////////////////////////////////////////
// getData() - Gets the data from CPW via main page
/////////////////////////////////////////////////////////////////////
function getData()
{
XMLHttp = new ActiveXObject("Microsoft.XMLHTTP");
globalURL = "https://www.t-mobile.co.uk/eservice/mtmUserLogin.do?username=" + globalLogon + "&password=" + globalPassword + "&submit=Login"
XMLHttp.onreadystatechange = function()
{
if (XMLHttp.readyState == 4)
{
if (XMLHttp.status == 200)
{
parseData();
}
else
{
document.getElementById("dockedLine1").innerHTML = "Error";
document.getElementById("dockedLine2").innerHTML = "Check";
document.getElementById("dockedLine3").innerHTML = "Settings";
}
}
}
XMLHttp.open("POST", globalURL, true);
//Set the request header so that it's not cached in InternetExplorer
XMLHttp.setRequestHeader("If-Modified-Since", "Sat, 1 Jan 2000 00:00:00 GMT");
XMLHttp.send(null);
}
function parseData()
{
var Results = XMLHttp.responsetext;
if (Results.match("Please enter a valid username and password"))
{
document.getElementById("dockedLine1").innerHTML = "Wrong Pass";
document.getElementById("dockedLine2").innerHTML = "Or username";
}
else
{
// remaining
subStringFirstPart = Results.indexOf("Remaining:</strong>") + 64;
subStringSecondPart = Results.indexOf("</td>", subStringFirstPart);
remainingbalanace= Results.substring(subStringFirstPart, subStringSecondPart);
// unbilled
subStringFirstPart = Results.indexOf("You have £") + 9;
subStringSecondPart = Results.indexOf("of", subStringFirstPart);
unbilled= Results.substring(subStringFirstPart, subStringSecondPart -1);
// phone number
subStringFirstPart = Results.indexOf("<strong>Mobile number</strong>") + 30;
subStringSecondPart = Results.indexOf("</form>", subStringFirstPart);
phonenumber= Results.substring(subStringFirstPart, subStringSecondPart);
// account number
subStringFirstPart = Results.indexOf("<strong>Account number</strong>") + 31;
subStringSecondPart = Results.indexOf("</form>", subStringFirstPart);
account= Results.substring(subStringFirstPart, subStringSecondPart);
// last bill amount
subStringFirstPart = Results.indexOf("Last Bill") + 63;
subStringSecondPart = Results.indexOf("</td>", subStringFirstPart);
lastbill= Results.substring(subStringFirstPart, subStringSecondPart);
// price plan
subStringFirstPart = Results.indexOf("<strong>Plan</strong>") + 21;
subStringSecondPart = Results.indexOf("</p>", subStringFirstPart);
priceplan= Results.substring(subStringFirstPart, subStringSecondPart);
document.getElementById("dockedLine1").innerHTML = "Allowance: £" + remainingbalanace
document.getElementById("dockedLine2").innerHTML = "Unbilled: " + unbilled
}
and the rest?
there's about 6 or 7 files im not pasting it all here, if you're really that scared don't bother. I'm the biggest gadget developer on the Live Gallery i'm not interested in collecting peoples passwords Ok.
I've looked throught the code and found nothing suspicious to those who may be worried.
I installed it and it works fine, though im not too keen on the colour scheme but thats a minor niggle
Good work!!
Its working fine for me, just told me Im £5 over my allowance - Doh!
Well done,a really useful gadget
Rob
Okay cool, if anyone has any issues please let me know.
aghh, its had a bit of a sh*t fit! (see attatched)
I tried closing the gadget and restarting it and now it sits there for ages saying 'Loading' and then does the same as is in the picture below
edit: I logged onto my t-mobile using IE and then logged off and tried the gadget again, now it's started working again
Did this to me too first time i ran it, but its working now.
Nice app ljames28, Thanks very much.
Works great for me
Not sure on the red colour, T-mob pink or blue maybe?
Great idea! though I am not sure I have ever gone over my £180 flext 35 allowance though
£30 unbilled charges.... damn roaming costs lol
Thanks for taking the time to share it !
When it messes up like it does in that screen shot, that's because it cant get your data for various reasons, maybe you don't have an internet connection or may it couldn't log you in right. In any case try reopening the settings and clicking OK to refresh the gadget.
If anyone wants to make graphics that's fine by me but as you can see they're not my strongpoint!
Edit: New version
With this version i can automatically update it without you having to look on here for updates. Also a bit of error checking and readme link etc
Thanks again. i assume that I simply rename the .zip to .gadget to install it? At least, thats what i had to do
Eh :/ Don't tell me it downloads as .zip? What browser are you using? Are you using a download manager?
ljames28 said:
Eh :/ Don't tell me it downloads as .zip? What browser are you using? Are you using a download manager?
Click to expand...
Click to collapse
Yeah, downloads as a .zip in IE7, no download manager. Don't know why as i can see the file extention isn't a zip when i view the link. No biggy. It's simple enough to rename it.
Thanks again.
How odd, anyone else have this issue? I dont seem to get it.
yeh, .zip here too...gona try it now
Can you make this also for Dutch users (t-mobile Netherlands)
Related
I’m trying to get the memory usage of the different process which are running on the device, like on a task manager, any idea?
Cheers
eartied said:
I’m trying to get the memory usage of the different process which are running on the device, like on a task manager, any idea?
Cheers
Click to expand...
Click to collapse
i do not understand, you typed name of program you need Oo.... task manager 2.7, use search... you may see mem usage, threads, dlls, everything you probably need...
it is FAR more useful, than winxp taskman imo.
sorry, what I want to know is that if there is any instruction in c++ to get the memory usage, i need to get it on the program I'm developing.
There is a set of APIs called ToolHelp which gives you the list of running processes and the system resources each uses.
Check out MSDN for more information.
you are right,
using Heap32ListFirst, Heap32ListNext,Heap32First and Heap32Next we can scan the blocks of memory used and getting the ProcessId we know the memory each process uses.
Thanks, and here there is an example:
HANDLE hHeapSnapshot;
HEAPLIST32 HeapList = {0};
HEAPENTRY32 HeapEntry = {0};
while(true){
hHeapSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPHEAPLIST, 0 /*dwProcessId*/);
if (INVALID_HANDLE_VALUE != hHeapSnapshot)
{
HeapList.dwSize = sizeof(HEAPLIST32);
if (Heap32ListFirst(hHeapSnapshot, &HeapList) != FALSE)
{
do
{
HeapEntry.dwSize = sizeof(HEAPENTRY32);
if (Heap32First(hHeapSnapshot,&HeapEntry, HeapList.th32ProcessID, HeapList.th32HeapID) != FALSE)
{
do
{
// save HeapEntry.dwAddress and
// HeapEntry.dwBlockSize for use later
wchar_t w;
_ultow(HeapEntry.dwBlockSize,&w,10);
SendMessage(hListWnd,LB_ADDSTRING,index,(LPARAM)&w);
index++;
} while (Heap32Next(hHeapSnapshot,&HeapEntry) != FALSE);
}
else
break;
} while (Heap32ListNext(hHeapSnapshot, &HeapList) != FALSE);
}
CloseHandle(hHeapSnapshot);
eartied said:
I’m trying to get the memory usage of the different process which are running on the device, like on a task manager, any idea?
Cheers
Click to expand...
Click to collapse
I know this app does what you're looking for, www.dinarsoft.com/memmaid
Hope this helps
This will show incorrect memory size.
Ive got to a point where Ive got to the limit of my knowledge.
(admitedly, I no pro, I just dont know how to do this)
Ive got a loop which finds out how many images are in a folder
and it makes a new picturebox for each image, sets the image
property to show that image and gives it a name, height, width,
location and parent.
My problem is I want to add a mouseclick event for each of these
items as I create them. I just dont have a clue how to do this.
Anyone got any ideas?
Ive tried this kinda thing, but it didnt work (stupid compact framework):
Code:
picturebox.MouseClicked += new MouseEventHandler(function_name);
Good Help Forum
http://www.vbforums.com/
It must work... Not sure how it is in VB.NET, but in C# it is this:
... in some method ...
PictureBox pb = new PictureBox();
.. setting properties
pb.Click += new EventHandler(PictureBox_Click);
... end of the method
private void PictureBox_Click(object sender, EventArgs e)
{
... here goes your code, the picturebox clicked is in (sender as PictureBox), event args are in e
}
Thanks for you help
Ive not managed to get anything working properly so far
but I have within the past 10 mins figured out how to get around having to do this ^_^
See, this is a autoload image:
Me.PictureBox1.Image = New System.Drawing.Bitmap("figure2.bmp")
And Example:
http://social.msdn.microsoft.com/Forums/en-US/vblanguage/thread/2896d5cd-06d1-4a70-a561-a2c3497e325c
I think this wouldn't have been a problem with older VB technology if it had supported WM development. By that I mean it supported object arrays and provided a method with an 'Index'. From what I can see .NET doesn't offer such a luxury.
Your code looks right (syntax); but would I be right in thinking that your loop recreates 'picturebox' each time it loops and you are trying to associate an array of 'picturebox' to a single 'MouseEventHandler' function?
Code:
picturebox.MouseClicked += new MouseEventHandler(function_name);
My method of programming .NET is pretty much trial and error so I can't say for sure, just waffling
This is an example on how i did this with c# and the paint event. You dont want the paint event but it should be easy enough to change.
private void GenerateDynamicControls(string extt)
{
PicBox = new PictureBox();
PicBox.Image = Properties.Resources.phone;
PicBox.Name = "picturebox" + extt.ToString();
PicBox.Width = 75;
PicBox.Height = 75;
PicBox.BackgroundImageLayout = ImageLayout.Center;
flowLayoutPanel1.Controls.Add(PicBox);
PicBox.Paint += new PaintEventHandler(picpaint);
}
private void picpaint(object Sender,System.Windows.Forms.PaintEventArgs e)
{
//Do whatever you need done here
}
//To Create the control do this.
GenerateDynamicControls(namethecontrolsomething);
Hope this helps.
In VB.Net, you need to use AddHandler. Quick search on the tutorial and I found, http://www.thescarms.com/dotnet/EventHandler.aspx
Hope this help.
smart device applcation
Sorry guys but I will use this thread to ask for your help regarding VB.Net.
Does anyone know how to browse the device and select a picture into a picture box?
Example:
I have a form with a picturebox and a button and what I want is by pressing the button to explore my device, choose a picture and update my picturebox with the picture selected.
There are loads of youtube videos with Windows Forms Applications tutorial but I just can not find one for a smart device applcation.
Any help?
Thanks
EDIT:
A better fix has been found for touchscreens using HTCs driver allowing us to actually use the original driver instead of porting another (although porting did seem to work mostly, this seems more ideal).
http://forum.xda-developers.com/showthread.php?p=19047963
Guess I'll leave this all here though in case someone ever looks it up again.
Ok, since I've been getting so many requests for information about how I did this, I decided to start a thread dedicated to it.
With Ice Cream Sandwich, Google seems to have changed the way it expects the touchscreen drivers to behave. Many of the HTC phones (starting with the Evo and Inc) all the way up to current HTC phones utilize some version of HTC's driver (drivers/input/touchscreen/atmel.c) written for the Atmel maXTouch touchscreen. This driver doesn't work at all on ICS. Many people will say its only the SDK port we're working with, but I have a good feeling some adjustments will need to be made to get the HTC driver working when the source is released anyways.
The few drivers that do work are:
synaptics-i2c-rmi.c - for Synaptics TS
---> Nexus One, Desire...possibly others that utilize this driver
mxt224.c - for Atmel maXTouch
---> Samsung Nexus S and most likely other Samsung phones
elan8232-i2c.c for elan TS
---> HTC Leo/HD2
From what I can tell, the only real big different that jumps out at me between these drivers and ours is the way the driver WRITES to the i2c bus. The Samsung and elan drivers both use i2c_master_send to write to the i2c bus. The Synaptics driver does it a little differently, using i2c_smbus_write_byte_data, which appears to do something similar, but needs to be used more often to accomplish the same thing.
The HTC driver uses i2c_transfer, which according to what I've found online, is not the preferred method of writing to the bus and i2c_master_send should be used instead.
It would seem like it would be easier to just modify the existing HTC driver to incorporate the newer method, but I didn't realize that until after I had already gotten the Samsung driver working! It should be possible, but I'm not sure I have the expertise to do this as it would require tweaking a lot of code in the driver.
Anyways, on to what I actually did.
I was able to compile the Samsung driver into cuviper's CM7 kernel, but the driver kept hanging on reading the i2c bus from what I could see. I figured it'd have this problem with writing to it as well, so I changed both methods at the same time.
Here's the original read and write methods from HTC's atmel.c driver
Code:
int i2c_atmel_read(struct i2c_client *client, uint16_t address, uint8_t *data, uint8_t length)
{
int retry;
uint8_t addr[2];
struct i2c_msg msg[] = {
{
.addr = client->addr,
.flags = 0,
.len = 2,
.buf = addr,
},
{
.addr = client->addr,
.flags = I2C_M_RD,
.len = length,
.buf = data,
}
};
addr[0] = address & 0xFF;
addr[1] = (address >> 8) & 0xFF;
for (retry = 0; retry < ATMEL_I2C_RETRY_TIMES; retry++) {
if (i2c_transfer(client->adapter, msg, 2) == 2)
break;
mdelay(10);
}
if (retry == ATMEL_I2C_RETRY_TIMES) {
printk(KERN_ERR "i2c_read_block retry over %d\n",
ATMEL_I2C_RETRY_TIMES);
return -EIO;
}
return 0;
}
int i2c_atmel_write(struct i2c_client *client, uint16_t address, uint8_t *data, uint8_t length)
{
int retry, loop_i;
uint8_t buf[length + 2];
struct i2c_msg msg[] = {
{
.addr = client->addr,
.flags = 0,
.len = length + 2,
.buf = buf,
}
};
buf[0] = address & 0xFF;
buf[1] = (address >> 8) & 0xFF;
for (loop_i = 0; loop_i < length; loop_i++)
buf[loop_i + 2] = data[loop_i];
for (retry = 0; retry < ATMEL_I2C_RETRY_TIMES; retry++) {
if (i2c_transfer(client->adapter, msg, 1) == 1)
break;
mdelay(10);
}
if (retry == ATMEL_I2C_RETRY_TIMES) {
printk(KERN_ERR "i2c_write_block retry over %d\n",
ATMEL_I2C_RETRY_TIMES);
return -EIO;
}
return 0;
}
And here's Samsung's methods from their mxt224.c driver
Code:
static int read_mem(struct mxt224_data *data, u16 reg, u8 len, u8 *buf)
{
int ret;
u16 le_reg = cpu_to_le16(reg);
struct i2c_msg msg[2] = {
{
.addr = data->client->addr,
.flags = 0,
.len = 2,
.buf = (u8 *)&le_reg,
},
{
.addr = data->client->addr,
.flags = I2C_M_RD,
.len = len,
.buf = buf,
},
};
ret = i2c_transfer(data->client->adapter, msg, 2);
if (ret < 0)
return ret;
return ret == 2 ? 0 : -EIO;
}
static int write_mem(struct mxt224_data *data, u16 reg, u8 len, const u8 *buf)
{
int ret;
u8 tmp[len + 2];
put_unaligned_le16(cpu_to_le16(reg), tmp);
memcpy(tmp + 2, buf, len);
ret = i2c_master_send(data->client, tmp, sizeof(tmp));
if (ret < 0)
return ret;
return ret == sizeof(tmp) ? 0 : -EIO;
}
You can see they're very similar. Anyways, for some reason, cpu_to_le16 function either doesn't work correctly with the Snapdragon, or the build isn't linking them right, even though I made sure it had all the right files and #includes. So I took them out. And replaced them with part of the functions from the HTC driver. And after a couple failed attempts at booting, I came up with this:
Code:
static int read_mem(struct mxt224_data *data, u16 reg, u8 len, u8 *buf)
{
int ret;
uint8_t addr[2];
struct i2c_msg msg[] = {
{
.addr = data->client->addr,
.flags = 0,
.len = 2,
.buf = addr,
},
{
.addr = data->client->addr,
.flags = I2C_M_RD,
.len = len,
.buf = buf,
},
};
addr[0] = reg & 0xFF;
addr[1] = (reg >> 8) & 0xFF;
ret = i2c_transfer(data->client->adapter, msg, 2);
if (ret < 0)
return ret;
return ret == 2 ? 0 : -EIO;
}
static int write_mem(struct mxt224_data *data, u16 reg, u8 len, const u8 *buf)
{
int ret;
uint8_t addr[len + 2];
addr[0] = reg & 0xFF;
addr[1] = (reg >> 8) & 0xFF;
memcpy(addr, buf, len);
ret = i2c_master_send(data->client, addr, sizeof(addr));
if (ret < 0)
return ret;
return ret == sizeof(addr) ? 0 : -EIO;
}
After those changes, I was able to use the touchscreen in CM7 just like I had with the HTC driver. Very responsive, no problems whatsoever. Also works fine in the ICS SDK ports. It only works in pointer mode in ICS currently, but that isn't a driver issue I don't think and can be fixed by changing a couple of the configuration files.
The only other things I had to change where in my board init file, but that was simply adding and deleting some of the touchscreen init functions and replacing them with similar ones from the Samsung driver. As well as populating the config info with HTC's values (although they also seemed to work fine with the stock ones from the Samsung build).
Anyways, if you have any questions, or more information please let me know. I could be totally wrong about the i2c bus thing, but as of right now it seems to make sense to me!
Here's my github for anyone that wishes to look at my changes.
Edit: atmel.c is the correct name of the driver source file. I got it mixed up with the way the HTC driver identifies itself in the kernel, which is atmel-touchscreen. Sorry for the confusion. Thanks to the_platypus to catching this.
Also, just wanted to reiterate this should work with just about any HTC phone using the maXTouch sensor. Just grab mxt224.c and .h and put them in the correct spot, modify the Kconfig file for touchscreens, and edit your board init file accordingly.
To clear up some confusion and so I don't have to answer too many PMs, I'm going to add some details about how to get this to work.
First of all, grab mxt224.c, Kconfig, and Makefile from drivers/input/touchscreen/, and place them in your build folder in the same place.
Then do the same with mxt224.h, which is under include/linux/input/.
Go to arch/arm/mach-msm and grab my board-incrediblec.c. Compare it to whatever yours is (i.e. board-supersonic.c).
You'll need to change the name of the power init function for the touchscreen, and do something similar with the config data that I added to my init file. Make sure you scroll alllll the way down until you find the section about virtual keys. Make sure you change the name of "virtualkeys.atmel-touchscreen" to "virtualkeys.mxt224_ts_input" (I think thats correct, I'll check in a bit and correct if I'm wrong).
A note about the config data section for initializing the touchscreen:
I took the values from the original struct that was there from HTC, for my touchscreen revision. Normally, there are multiple hardware revisions of the touchscreen it seems, and upon booting, the kernel checks which one you have, and picks the correct one. I took this out since I was only trying to get it to work on my phone. Now that I know it works, I'm going to go back and readd the code to check the rev so it'll get the right config data.
This also means there's a good chance you need to copy the values from the original HTC init functions and put them into the struct I made. It can be a pain in the ass kind of, but it'll ensure your touchscreen works correctly. I want to note that mine worked fine with the actual Samsung values, but was kind of wonky.
Also, you'll have to edit your .config if you already have one. Go in there and put a big ol # in front of the line about atmel-touchscreen or whatever and save it. When you make your build it'll tell you about a great new driver that it found (surprise!) and ask if you want to enable it. Say yes, obviously. The first part is only important if you already have a .config or if your config wants to use atmel.c by default. Cause you don't. You ARENT using the HTC driver anymore. You want to use mxt224!
Sorry for being confusing, I'm not always the best at explaining things
Hey guys, I see this has about a thousand views. I'm not demanding a response but I'm curious if anyone else was able to get this working. If you did, please post!
Sent from my ADR6300 using xda premium
After porting the driver on Thunderbolt, I do get a log of the init, but there is no getevent data and it is currently unresponsive. I think it is related to my specific functions and the way they are translated, but in theory it does recognize the new driver.
Sent from my ADR6400L using Tapatalk
Interesting...
Would you mind posting a logcat (from cold boot) and a dmesg dump?
Also, are you using the kernel on ICS or some other ROM? I found it helpful to test my kernel changes in CM7 until I got it working, only because I was more sure of what would work.
I'm actually trying to tweak the original HTC driver now to use the newer i2c_master_send method, which is proving somewhat difficult. It actually works using i2c_master_send instead of i2c_message, but its god awfully slow. I'm chalking that up to the ridiculous amount of i2c_writes (only 1 byte each!) the HTC driver wants to do individually to modify touch settings on the fly. I'm trying to see if there's a better way to do this and group them together to make less writes on the bus. The Samsung driver seems to do this pretty well...
swm5126 said:
Interesting...
Would you mind posting a logcat (from cold boot) and a dmesg dump?
Also, are you using the kernel on ICS or some other ROM? I found it helpful to test my kernel changes in CM7 until I got it working, only because I was more sure of what would work.
I'm actually trying to tweak the original HTC driver now to use the newer i2c_master_send method, which is proving somewhat difficult. It actually works using i2c_master_send instead of i2c_message, but its god awfully slow. I'm chalking that up to the ridiculous amount of i2c_writes (only 1 byte each!) the HTC driver wants to do individually to modify touch settings on the fly. I'm trying to see if there's a better way to do this and group them together to make less writes on the bus. The Samsung driver seems to do this pretty well...
Click to expand...
Click to collapse
I really think HTC takes everything 1 byte at a time. Look at how many devices they have released and they are still using almost the same size battery they had in the G1. Anyway, back to the topic at hand.
For anyone else, here are the commands to get those files if you need to post them:
Code:
adb shell logcat -d > logcat.txt
adb shell dmesg > dmesg.txt
And mine are included with this post. I didn't try running it on CM7 because my daily driver is a Sense ROM. Even I don't understand why I run Sense when I use SPB launcher and disable most of the Sense features anyway.
swm5126 said:
Hey guys, I see this has about a thousand views. I'm not demanding a response but I'm curious if anyone else was able to get this working. If you did, please post!
Sent from my ADR6300 using xda premium
Click to expand...
Click to collapse
I am working on porting it to the G2 but am having problems getting it to init. got the kernel to build, and boot but no joy with the ts... let me get the logcat and i will post
http://www.mediafire.com/?jpt3estxqxs4i - logcat and dmesg
Is there any way to just edit the kernel and ROM instead of using the Source Code?
twistedumbrella said:
I really think HTC takes everything 1 byte at a time. Look at how many devices they have released and they are still using almost the same size battery they had in the G1. Anyway, back to the topic at hand.
For anyone else, here are the commands to get those files if you need to post them:
Code:
adb shell logcat -d > logcat.txt
adb shell dmesg > dmesg.txt
And mine are included with this post. I didn't try running it on CM7 because my daily driver is a Sense ROM. Even I don't understand why I run Sense when I use SPB launcher and disable most of the Sense features anyway.
Click to expand...
Click to collapse
Looks like the touchscreen never actually gets to power on for some reason...probably something in your board init file I would think, but I'm not sure. Wish I had more devices to test this out on. If you can, I'd try the latest CM7 for the Tbolt, and grab the kernel from whoever maintains it and build that one and see if it works, since that's how I had success so far.
OdiemanSAM said:
I am working on porting it to the G2 but am having problems getting it to init. got the kernel to build, and boot but no joy with the ts... let me get the logcat and i will post
http://www.mediafire.com/?jpt3estxqxs4i - logcat and dmesg
Click to expand...
Click to collapse
Sounds like you have about the same issue as twisted does. Try CM7 and adding it to the current kernel for your device, unless that's what you've already done.
swm5126 said:
Looks like the touchscreen never actually gets to power on for some reason...probably something in your board init file I would think, but I'm not sure. Wish I had more devices to test this out on. If you can, I'd try the latest CM7 for the Tbolt, and grab the kernel from whoever maintains it and build that one and see if it works, since that's how I had success so far.
Sounds like you have about the same issue as twisted does. Try CM7 and adding it to the current kernel for your device, unless that's what you've already done.
Click to expand...
Click to collapse
I'm on CM7 and not sure what ts i have... the desire z/g2???? anyone... I tried changing it to the synaptics i2c rmi and the init file to synaptics_i2c_rmi_ts_input... is that right???
EDIT: I found it... it is synaptics-rmi-touchscreen
OdiemanSAM said:
I'm on CM7 and not sure what ts i have... the desire z/g2???? anyone... I tried changing it to the synaptics i2c rmi and the init file to synaptics_i2c_rmi_ts_input... is that right???
EDIT: I found it... it is synaptics-rmi-touchscreen
Click to expand...
Click to collapse
Well you have the Atmel maXTouch, just like the Incredible and many other HTC phones. You shouldn't need to change any files other than your board init file and adding the mxt224.c/.h to their respective directories. It's a little more than renaming functions in the board init file, by the way. And it should be mxt224_ts_input. The synaptics stuff doesn't relate to our phones, only the Nexus One, Desire, and maybe earlier models.
djpbx said:
Is there any way to just edit the kernel and ROM instead of using the Source Code?
Click to expand...
Click to collapse
Uhh... well we are editing the kernel. That's what we're doing. You can't edit much of anything at all in a kernel once it's built, that's why I modified the source.
swm5126 said:
Looks like the touchscreen never actually gets to power on for some reason...probably something in your board init file I would think, but I'm not sure. Wish I had more devices to test this out on. If you can, I'd try the latest CM7 for the Tbolt, and grab the kernel from whoever maintains it and build that one and see if it works, since that's how I had success so far.
Sounds like you have about the same issue as twisted does. Try CM7 and adding it to the current kernel for your device, unless that's what you've already done.
Click to expand...
Click to collapse
I grabbed CM7 just after making that post. The kernel built for CM7 is a port from other devices, modified to work. The version I am using is a newer replacement CM7 kernel made from the source for the Tbolt. I am pretty sure the same results happened with the CM "port" kernel that was being tested.
I remember hearing about the issue when they ported gingerbread. Let me see if I can find the info.
swm5126 said:
Well you have the Atmel maXTouch, just like the Incredible and many other HTC phones. You shouldn't need to change any files other than your board init file and adding the mxt224.c/.h to their respective directories. It's a little more than renaming functions in the board init file, by the way. And it should be mxt224_ts_input. The synaptics stuff doesn't relate to our phones, only the Nexus One, Desire, and maybe earlier models.
Click to expand...
Click to collapse
ok so my init file is board-vision.c???? right??? what else do i need to change??? besides the virtualkeys.mxt224_ stuff????
I'd like to help out but you'll have to give me until later tonight or tomorrow. I'd like to see if I can get the HTC driver working in ICS with some changes, thus eliminating the confusion of getting the Samsung driver to work people seem to be having.
If its not possible to fix the HTC driver I'll post a step by step guide on how to apply what I've done with the Samsung driver to a kernel.
Sent from my ADR6300 using xda premium
twistedumbrella said:
I grabbed CM7 just after making that post. The kernel built for CM7 is a port from other devices, modified to work. The version I am using is a newer replacement CM7 kernel made from the source for the Tbolt. I am pretty sure the same results happened with the CM "port" kernel that was being tested.
I remember hearing about the issue when they ported gingerbread. Let me see if I can find the info.
Click to expand...
Click to collapse
Ok. I actually just compiled the Tbolt kernel for someone else, I don't have the download link handy but I'll post it here in a few hours.
Sent from my ADR6300 using xda premium
swm5126 said:
Ok. I actually just compiled the Tbolt kernel for someone else, I don't have the download link handy but I'll post it here in a few hours.
Sent from my ADR6300 using xda premium
Click to expand...
Click to collapse
Lol. **** you. Bust my *** and you just sneeze and make the thing. Haha. Thanks. I am curious what the difference was that I didn't catch. I will have to post my board c file if you want to take a glance at it, but the driver file should be exactly the same because I was comparing Incredible to Tbolt and the atmel config and such were word for work. The big difference was the init method. Everything else matched up.
twistedumbrella said:
Lol. **** you. Bust my *** and you just sneeze and make the thing. Haha. Thanks. I am curious what the difference was that I didn't catch. I will have to post my board c file if you want to take a glance at it, but the driver file should be exactly the same because I was comparing Incredible to Tbolt and the atmel config and such were word for work. The big difference was the init method. Everything else matched up.
Click to expand...
Click to collapse
Yeah didn't mean to make you do work for nothing, I had just done it for someone on a whim using a different source than you were using and I'm not sure if it worked or not yet.
He said it was working under CM7 for sure though, he just PMed me.
http://www.mediafire.com/?avcb4ev5k31indm
Sent from my ADR6300 using xda premium
swm5126 said:
Yeah didn't mean to make you do work for nothing, I had just done it for someone on a whim using a different source than you were using and I'm not sure if it worked or not yet.
He said it was working under CM7 for sure though, he just PMed me.
http://www.mediafire.com/?avcb4ev5k31indm
Sent from my ADR6300 using xda premium
Click to expand...
Click to collapse
I'll have to try it out against my setup. It is good I did it either way because I am sure more changes will be needed down the road. I just couldn't help giving you a hard time
Sent from my ADR6400L using Tapatalk
Didn't seem to work in ICS. No getevent data, and no touch response. Making sure I properly added in the zimage just in case, but it should be right.
Hi,
I wrote an application that gives me the registration id for push notification. I also wrote a server side that sends push notification, but for some reason I am getting id=0:123.... and the notification never sent....
My code is:
void send(string regId)
{
var applicationID = "AIzaSyA-bpa68WzAgRl-ufkhBUAWmg9jTbMZKEo";
var SENDER_ID = "551376547541";
var value = "test";
System.Net.WebRequest tRequest;
tRequest = System.Net.WebRequest.Create("https://android.googleapis.com/gcm/send");
tRequest.Method = "post";
tRequest.ContentType = " application/x-www-form-urlencoded;charset=UTF-8";
tRequest.Headers.Add(string.Format("Authorization: key={0}", applicationID));
tRequest.Headers.Add(string.Format("Sender: id={0}", SENDER_ID));
// string postData = "{ 'registration_id': [ '" + regId + "' ], 'data': {'message': '" + txtMsg.Text + "'}}";
string postData = "collapse_key=score_update&time_to_live=108&delay_while_idle=1&data.message=" + value + "&data.time=" + System.DateTime.Now.ToString() + "®istration_id=" + regId + "";
Console.WriteLine(postData);
Byte[] byteArray = Encoding.UTF8.GetBytes(postData);
tRequest.ContentLength = byteArray.Length;
tRequest.ContentType = "application/x-www-form-urlencoded";
System.IO.Stream dataStream = tRequest.GetRequestStream();
dataStream.Write(byteArray, 0, byteArray.Length);
dataStream.Close();
System.Net.WebResponse tResponse = tRequest.GetResponse();
dataStream = tResponse.GetResponseStream();
System.IO.StreamReader tReader = new System.IO.StreamReader(dataStream);
String sResponseFromServer = tReader.ReadToEnd();
lblStat.Text = sResponseFromServer;
tReader.Close();
dataStream.Close();
tResponse.Close();
}
and I am sending:
send("APA91bH4E4zXOHKCMOON3iy85SJbEPlvtuppF4QOyNh88UqjABM3Mddp8B9kgpvXOZdreBHhz6SpjvYmBPwnWJTgApABqKgr9WB2_Lv8kjFRHZGvVMom0k85wEKsS2qfrMNUMaLBxZA5sNrKE7rMHxGVFUlAmLLvqw");
What do I have to do in order to get the notification in my Android ? What this id means ?
I'm sorry but I can't improve your code, but I do know an alternative:
Parse | Push
It's really easy, I found it two days ago and I'm already loving it
Goodluck with your app
Server Side Code
I have used a the below server side code written in PHP to send data to my client device . make sure your device has a google account and firewall protection of anti virus is disabled . Hope this will help . I will advice to use a real device to test the application or you can you bluestacks virtual device
<?php
// Replace with real server API key from Google APIs
$apiKey = "Your API Key";
// Replace with real client registration IDs
$registrationIDs = array( "Your device registration Id");
// Message to be sent
$message = "Test Notification PHP";
// Set POST variables
$url = 'https://android.googleapis.com/gcm/send';
$fields = array(
'registration_ids' => $registrationIDs,
'data' => array( 'price' => $message )
);
$headers = array(
'Authorization: key=' . $apiKey,
'Content-Type: application/json'
);
// Open connection
$ch = curl_init();
// Set the url, number of POST vars, POST data
curl_setopt( $ch, CURLOPT_URL, $url );
curl_setopt( $ch, CURLOPT_POST, true );
curl_setopt( $ch, CURLOPT_HTTPHEADER, $headers);
curl_setopt( $ch, CURLOPT_RETURNTRANSFER, true );
//curl_setopt( $ch, CURLOPT_POSTFIELDS, json_encode( $fields ) );
curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false);
//curl_setopt($ch, CURLOPT_POST, true);
//curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_POSTFIELDS, json_encode( $fields ));
// Execute post
$result = curl_exec($ch);
// Close connection
curl_close($ch);
echo $result;
//print_r($result);
//var_dump($result);
?>
It's unclear from your post which push technology you are using (GCM vs C2DM). Presuming you've opted for GCM (since C2D is deprecated), I've got a working example of both client and server code on Github. I can't post links yet, but it's at github.com/rossja/GCMDemo. Like the prior post, I used PHP for the server side language.
I'm not sure where you're seeing the results you're getting: is that ID contained in the intent extra? Is it something that you're seeing in logcat perhaps?
Please put your code into code tags.
MaartenXDA said:
I'm sorry but I can't improve your code, but I do know an alternative:
Parse | Push
It's really easy, I found it two days ago and I'm already loving it
Goodluck with your app
Click to expand...
Click to collapse
Awesome!I was sick thinking of how to do this and this made it so damn easy!
vijai2011 said:
Awesome!I was sick thinking of how to do this and this made it so damn easy!
Click to expand...
Click to collapse
Yup and you could try the other stuff as well, with the login, users and ParseObjects. It's so easy, I just made a chatroom in 30 minutes .
Sent from my awesome fridge
MaartenXDA said:
Yup and you could try the other stuff as well, with the login, users and ParseObjects. It's so easy, I just made a chatroom in 30 minutes .
Sent from my awesome fridge
Click to expand...
Click to collapse
Chatroom in 30mins? Thats just amazing!
vijai2011 said:
Chatroom in 30mins? Thats just amazing!
Click to expand...
Click to collapse
Yup And you could make something so that the users can send feedback, by just letting them make another ParseObject (e.g "Bugs")
MaartenXDA said:
Yup And you could make something so that the users can send feedback, by just letting them make another ParseObject (e.g "Bugs")
Click to expand...
Click to collapse
Ah...nice .But I have my own code for feedback and reporting fc which sends directly to my mail(along with log for fc) which is better in my case
vijai2011 said:
Ah...nice .But I have my own code for feedback and reporting fc which sends directly to my mail(along with log for fc) which is better in my case
Click to expand...
Click to collapse
Ah yeah that might be better. Although you can also send ParseFiles with Parse
I've been trying to get a simple file transfer between desktop app and phone app. The transfer works up to a point, when it simply ...stops dead.
The server(aka desktop client) enters the listening state, and the phone goes idle.
Anyone has any samples on transfers of large file (bigger than 1 MB)?
mcosmin222 said:
I've been trying to get a simple file transfer between desktop app and phone app. The transfer works up to a point, when it simply ...stops dead.
The server(aka desktop client) enters the listening state, and the phone goes idle.
Anyone has any samples on transfers of large file (bigger than 1 MB)?
Click to expand...
Click to collapse
Have you looked through GoodDayToDie's source code for the File Server? I wonder if he has anything in there that could make that work.
snickler said:
Have you looked through GoodDayToDie's source code for the File Server? I wonder if he has anything in there that could make that work.
Click to expand...
Click to collapse
lalz.
Completely forgot about that one xD
Meh he has it written in C++
Apparently, he didn't do anything that I didn't.
mcosmin222 said:
lalz.
Completely forgot about that one xD
Meh he has it written in C++
Click to expand...
Click to collapse
You can still utilize the transfer portion . I was thinking of seeing what I could do with sockets on the phone. I know it could come in handy somehow
snickler said:
You can still utilize the transfer portion . I was thinking of seeing what I could do with sockets on the phone. I know it could come in handy somehow
Click to expand...
Click to collapse
It's a pain in the ***.
It stops transfer at random points.
mcosmin222 said:
It's a pain in the ***.
It stops transfer at random points.
Click to expand...
Click to collapse
That doesn't surprise me at all for some reason.
Did you double-check your socket multithreading code?
I recently had problems with sockets and it turned out that I had the muti-threading thing wrong.
I think you shouldn't use only one connection and fail if it drops ...
ScRePt said:
Did you double-check your socket multithreading code?
I recently had problems with sockets and it turned out that I had the muti-threading thing wrong.
I think you shouldn't use only one connection and fail if it drops ...
Click to expand...
Click to collapse
What do you mean by socket multthreading code? You mean the use of async methods? or having the thread work on background, using the socket?
Take a look to the Tim Laverty's networking samples.
sensboston said:
Take a look to the Tim Laverty's networking samples.
Click to expand...
Click to collapse
That's what im doing (more or less)
@mcosmin222: The most common reason I saw for why that happened was the thread doing the transfer would crash. There's a lot of things that could cause such a crash, but because it's not the main thread or a UI thread, you don't see it. It just stops. In fact, even the debugger usually doesn't catch it (annoying as hell...)
There are a few common things that non-UI threads aren't allowed to do which you might be trying. For example, attempting to show a MessageBox on a non-UI thread will crash the thread (you can do it by adding a lambda or function to the dispatcher for the UI). In any case, feel free to use or adapt my code, or share yours here and if there's an obvious issue I'll point it out. Incidentally, you can set a larger buffer on the socket if you want the operation to complete without looping.
By the way, the only portion of my webserver that's written in C++ is the file I/O code, which I chose to do in C++ rather than .NET because the phone's stunted .NET framework makes it more difficult than I like to access arbitrary file paths. That code is all fairly clean wrappers around the Win32 calls; I suppose I could comment it more but it's very straightforward to read even if you aren't familiar with managed C++. The actual network code is entirely written in C# 4.5. You could actually simplify it a bit for a direct transfer app, too; I wrote it with a lot of multithreading in case I wanted to re-use the code somewhere that might be expected to have more than one client connecting at a time.
GoodDayToDie said:
@mcosmin222: The most common reason I saw for why that happened was the thread doing the transfer would crash. There's a lot of things that could cause such a crash, but because it's not the main thread or a UI thread, you don't see it. It just stops. In fact, even the debugger usually doesn't catch it (annoying as hell...)
There are a few common things that non-UI threads aren't allowed to do which you might be trying. For example, attempting to show a MessageBox on a non-UI thread will crash the thread (you can do it by adding a lambda or function to the dispatcher for the UI). In any case, feel free to use or adapt my code, or share yours here and if there's an obvious issue I'll point it out. Incidentally, you can set a larger buffer on the socket if you want the operation to complete without looping.
By the way, the only portion of my webserver that's written in C++ is the file I/O code, which I chose to do in C++ rather than .NET because the phone's stunted .NET framework makes it more difficult than I like to access arbitrary file paths. That code is all fairly clean wrappers around the Win32 calls; I suppose I could comment it more but it's very straightforward to read even if you aren't familiar with managed C++. The actual network code is entirely written in C# 4.5. You could actually simplify it a bit for a direct transfer app, too; I wrote it with a lot of multithreading in case I wanted to re-use the code somewhere that might be expected to have more than one client connecting at a time.
Click to expand...
Click to collapse
I am aware that some calls from background threads are not allowed, especially those that have to do with the UI thread.
This is the code for the server. It would seem this one is the problem, somewhere...I just can't see where...
I tried limiting the number of packages sent (that's what the timer is all about).
Code:
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousSocketListener
{
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
public static string[] TransferStages = new string[] { "sendmetadataz-length", "sendmetadataz", "file-length", "file" };
public static int Index = -1;
public static List<string> FilePaths = new List<string>();
public static long CurrentStreamPosition = 0;
public static FileStream ifs;
static int pocketspersecond = 0;
static bool LimitExceded = false;
DispatcherTimer timer = new DispatcherTimer();
public static int CurrentArraySize = 0;
public static int FileIndex = 0;
public AsynchronousSocketListener()
{
timer.Interval = TimeSpan.FromSeconds(1);
timer.Tick += timer_Tick;
}
void timer_Tick(object sender, EventArgs e)
{
LimitExceded = false;
}
public static void StartListening()
{
// Data buffer for incoming data.
byte[] bytes = new Byte[StateObject.BufferSize];
// Establish the local endpoint for the socket.
// Note: remember to keep the portnumber updated if you change
// it on here, or on the client
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 13001);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(10);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
public static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public static void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.UTF8.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content);
// Respond to the client
Send(handler, content);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
public static void Send(Socket handler, String data)
{
//handler.SendBufferSize = File.ReadAllBytes(@"D:\MUZICA\Activ - Visez.mp3").Length;
// handler.BeginSendFile(@"D:\MUZICA\Activ - Visez.mp3", new AsyncCallback(SendCallback), handler);
#region cotobatura
data = data.Replace("<EOF>", "");
if (data.Contains("sendmetadataz") && data.Contains("length")==false)
{
data = MainWindow.DataContextModel.Files.ElementAt(FileIndex).ToString()+"<EOF>";
byte[] byteData = Encoding.UTF8.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
else if (data.Contains("sendmetadataz-length"))
{
Index++;
if (Index >= MainWindow.DataContextModel.Files.Count)
{
//FileIndex++;
data = "TransfersComplete<EOF>";
}
data = Encoding.UTF8.GetByteCount((MainWindow.DataContextModel.Files.ElementAt(FileIndex).ToString() + "<EOF>").ToString()).ToString();
byte[] MetaDataLength = Encoding.UTF8.GetBytes(data);
handler.SendBufferSize = MetaDataLength.Length;
handler.BeginSend(MetaDataLength, 0, MetaDataLength.Length, 0, new AsyncCallback(SendCallback), handler);
}
else if (data.Contains("file-length"))
{
ifs = File.Open(MainWindow.DataContextModel.Files.ElementAt(FileIndex).Location, FileMode.Open);
byte[] gugu = Encoding.UTF8.GetBytes(ifs.Length.ToString());
handler.SendBufferSize = gugu.Length;
handler.BeginSend(gugu, 0, gugu.Length, 0, new AsyncCallback(SendCallback), handler);
}
else if (data.Contains("file") && data.Contains("length") == false)
{
//byte[] filedata = File.ReadAllBytes(MainWindow.DataContextModel.Files.ElementAt(FileIndex).Location);
//handler.BeginSend(filedata, 0, filedata.Length, 0,
//new AsyncCallback(SendCallback), handler);
byte[] filedata = new byte[150];
for (int i = 0; i < 150; i++)
{
if (CurrentStreamPosition < ifs.Length)
{
filedata[i] = (byte)ifs.ReadByte();
CurrentStreamPosition++;
CurrentArraySize++;
}
else
{
Array.Resize(ref filedata, CurrentArraySize);
break;
}
CurrentArraySize = 0;
}
// if (pocketspersecond == 25) LimitExceded = true;
//Thread.Sleep(1000);
handler.BeginSend(filedata, 0, filedata.Length, 0, new AsyncCallback(SendCallback), handler);
}
//handler.BeginSendFile(MainWindow.DataContextModel.Files.ElementAt(FileIndex).Location, filedata, null, TransmitFileOptions.ReuseSocket, new AsyncCallback(SendCallback), handler );
// What we want to send back in this application is a game move based on what
// has been received. So we call Play on the GameLogic to give us a move to send back
// data = GameLogic.Play(data);
// Convert the string data to byte data using ASCII encoding.
//byte[] byteData = Encoding.UTF8.GetBytes(data);
// Begin sending the data to the remote device.
//handler.BeginSend(byteData, 0, byteData.Length, 0,
// new AsyncCallback(SendCallback), handler);
#endregion
}
public static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
This is basically modified from the tick tak toe over sockets sample from MSDN.
The only possible call that would affect the UI is the call to the Console, but the code works fine for a while, after it just crashes.
I tried running the whole thing synchronously on the UI thread, the result appears to be the same.
In the Send method, the first 3 stages work (file-legth, metadata, metadata-length) and a few steps in the file stage (which actually sends the file).
AT some point, I assumed the thread was guilty somehow, but I just can't prove it. Running the thing directly on UI thread does not seem to change anything.
If the async method finishes and the socket gets disposed, the thread would "die".
PS: the entire thing is hosted by a WPF application.
Hmm... OK, there are several bugs here. I'm not sure which, if any, are responsible for the problem. I'd be tempted to overuse try-catch-log (for example, on the Send() function) and debug-print statements, but here are some things I can see that could cause a crash or other unexpected failure:
There is no guarantee that "ifs" is instantiated before use. If you for some reason skip the file-length step, the file step will crash with a null pointer exception.
The entire send function is hugely thread-unsafe. For example, if a second request arrives before you're done servicing the first one (which is entirely possible due to where the event gets signaled) then the values of "ifs" and "CurrentStreamPosition" and so on will be unpredictable at any given time. Since CurrentStreamPosition seems to be monotonically increasing, that's probably not going to cause an out-of-bounds exception, but it could cause you to enter a state where the test "if (CurrentStreamPosition < ifs.Length)" always fails.
The line "data = "TransfersComplete<EOF>";" never does anything; the next line (immediately following it) overwrites that variable. If you cared about that string, too bad.
FileIndex never changes; I hope you're only ever sending one file here...
You don't actually check that the number of bytes sent is the number you meant to send (admittedly, it *should* be, but there are cases where it won't be).
The last 150-byte chunk of every file transfer is truncated to the first byte. This is because "CurrentArraySize" is reset to 0 on every iteration of the byte-read loop (why use a byte-read loop?) so whenever "CurrentStreamPosition < ifs.Length" tests false, the "filedata" array will be resized to one byte (or zero if the file is an exact multiple of 150 bytes, which presumeably be correct).
There are probably more, but that's what jumped out at me (well, and some technically correct stylistic issues, like the "... == false" test). Given that your protocol seems to rely on end-of-message flags, I'm guessing that your problem is that since the last part of the file is almost always truncated, that marker is never getting sent. This probably leads to the client concluding that the server will be sending it more data, which it does by sending another "file" request. The server attempts to respond and immedately hits the CurrentStreamPosition < ifs.Length check, fails, goes to the else case, and tries to send a 1-byte packet containing a NULL byte.
Incidentally, does your file transfer protocol really require that the client request each 150-byte chunk one at a time, using a new TCP connection each time? That's... awfully inefficient.
GoodDayToDie said:
Hmm... OK, there are several bugs here. I'm not sure which, if any, are responsible for the problem. I'd be tempted to overuse try-catch-log (for example, on the Send() function) and debug-print statements, but here are some things I can see that could cause a crash or other unexpected failure:
There is no guarantee that "ifs" is instantiated before use. If you for some reason skip the file-length step, the file step will crash with a null pointer exception.
The entire send function is hugely thread-unsafe. For example, if a second request arrives before you're done servicing the first one (which is entirely possible due to where the event gets signaled) then the values of "ifs" and "CurrentStreamPosition" and so on will be unpredictable at any given time. Since CurrentStreamPosition seems to be monotonically increasing, that's probably not going to cause an out-of-bounds exception, but it could cause you to enter a state where the test "if (CurrentStreamPosition < ifs.Length)" always fails.
The line "data = "TransfersComplete<EOF>";" never does anything; the next line (immediately following it) overwrites that variable. If you cared about that string, too bad.
FileIndex never changes; I hope you're only ever sending one file here...
You don't actually check that the number of bytes sent is the number you meant to send (admittedly, it *should* be, but there are cases where it won't be).
The last 150-byte chunk of every file transfer is truncated to the first byte. This is because "CurrentArraySize" is reset to 0 on every iteration of the byte-read loop (why use a byte-read loop?) so whenever "CurrentStreamPosition < ifs.Length" tests false, the "filedata" array will be resized to one byte (or zero if the file is an exact multiple of 150 bytes, which presumeably be correct).
There are probably more, but that's what jumped out at me (well, and some technically correct stylistic issues, like the "... == false" test). Given that your protocol seems to rely on end-of-message flags, I'm guessing that your problem is that since the last part of the file is almost always truncated, that marker is never getting sent. This probably leads to the client concluding that the server will be sending it more data, which it does by sending another "file" request. The server attempts to respond and immedately hits the CurrentStreamPosition < ifs.Length check, fails, goes to the else case, and tries to send a 1-byte packet containing a NULL byte.
Incidentally, does your file transfer protocol really require that the client request each 150-byte chunk one at a time, using a new TCP connection each time? That's... awfully inefficient.
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I know it is inefficient, but I'm rather new to sockets. I just want it to get working in a "beta stage" then ill optimize it (hance the FileIndex never increasing, the blatant lack of try-catch blocks).
On the client side, once the bytes in the buffer are processed, the server gets another send that to send the following 150 bytes (i use 150 just for the lulz).
So basically, the workfow is as follows:
ask metadata length >server gives the length >client adjusts buffer>ask metadata
ask metdata >server gives metdata>client processes the data>asks file length
ask file length>server gives file length>client adjusts a huge array of bytes in which the file will reside (i know this is horribly inefficient, but at some point i will write directly to a file stream)>asks for the first 150 bytes in the file.
server gets the request, sends 150 bytes to client>client copies the 150 bytes in the array created earlier, the asks for the next 150.
I am using 150 just to make sure the data never splits in more than one buffer.
When the file transfer occurs, a different message is used to signal the end of transfer. Client side counts the bytes it gets, and when it is equal to the file length, it no longer asks 150 bytes.
The whole thing seems to be safe from crashing until it gets to the part where it sends the file. I am aware that in the code i gave you there's some file streams not getting closed, but i've fixed that and the problem still occurs.
Since The debugger won't help me at all, I decided to use a WCF service instead.
mcosmin222 said:
What do you mean by socket multthreading code? You mean the use of async methods? or having the thread work on background, using the socket?
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I mean worker threads not async.You will always have to have a thread in the background to "accept". once you accept you "read" in a new thread and the parent thread "accepts" again. Accept will freeze the thread.
On the other side, you simply "connect" and "write" in the same thread.
Read and Write is done in a loop via pre-defined buffers syncronously.
But if you want the server to give a response, the above flow is the other way around, and it is then when things get complicated. (server needs to "connect" and client needs to "accept" over a different set of ports and different threads)
Probably if you want to have reliable connection you will need the server to come back with a response "give me more" or sth.
So, trying to assist, it was my guess that drops or stalls could be because the above flow is not implemented properly.
Edit Oh ho, missed a whole new page so I am sorry if the reply is irrelevant now.
I would suggest you use the sync methods of sockets and not callbacks because is super easier to debug. ThreadPool.QueueSth (ctr + space I dont remember how it's called is your friend to handle threads yourself.
And try to separate pure socket handling from domain handling (lengths, metadata, etc). Send some bytes back and forth, clean-up and then move to domain specific things!
Moving the line that resets CurrentArraySize to outside of the for loop may well sove your problem. I'd try that first.
Optimization involves, among other things, removing try blocks. Unoptimized code, when you're trying to just make thigns work, ought to be full of them.
Don't forget that exceptions will not bubble up the call stack across threads. In addition to threads you create yourself, any async callback will happen on a different thread than the one that called the async function. If an uncaught exception occurs, the thread will die. If enough threads die, the program may crash (or at least hang) due to threadpool exhaustion.
GoodDayToDie said:
Moving the line that resets CurrentArraySize to outside of the for loop may well sove your problem. I'd try that first.
Optimization involves, among other things, removing try blocks. Unoptimized code, when you're trying to just make thigns work, ought to be full of them.
Don't forget that exceptions will not bubble up the call stack across threads. In addition to threads you create yourself, any async callback will happen on a different thread than the one that called the async function. If an uncaught exception occurs, the thread will die. If enough threads die, the program may crash (or at least hang) due to threadpool exhaustion.
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I avoid try-catch in unoptimized code to see where actual exceptions occur (sometime the debugger doesn't break on exception).
Nop still not working.
The thread still appears to be crashing, even wrapped with try catch.
Do you at least know *which* function it's crashing in? Try putting a breakpoint on each function header and then, when one of them is hit, step through the execution until the thread dies. Work backward from there to find the problem.
GoodDayToDie said:
Do you at least know *which* function it's crashing in? Try putting a breakpoint on each function header and then, when one of them is hit, step through the execution until the thread dies. Work backward from there to find the problem.
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The send function (the one with the case switch) appears to be crashing.
It executes the function then enters the listening stage (does not execute the callback).