Related
hi everybody.
i am thinking about to buy a htc wizard (qtek 9100).
i now noticed that the qtek s110 has 416mhz, but the 9100 only 200.
is there a big difference between the two, or is the 200mhz processor as fast as the one with 416?
thx
the Wizard has a differend type of processor than the s110. Its kind of like Intel vs AMD. The mhz doesn't mean it is slower.
I think the wizard is slightly quicker then the intel one but what slows it down is lack of programs using the texas instruments processor extensions and the
non persistant program memory which slows the program loading times quite a lot.
but u get more use out of your batt as it doesnt reserve 30% batt life for ram.
Does the universal lose everything if the battery goes to 0% ? I thought the wizard and the universal were both the same in that they retained their status even on no power ?
knowsleyroader: you are correct. They use persistent memory that will be retained without power. They're slower as a result, but the benefit is what is considered a marginal battery life improvement.
All should read this:
http://blogs.msdn.com/windowsmobile/archive/2005/11/17/494177.aspx
Wizard is generally considered fine for cpu power. I've never used it, but most seem to say it's fine on everything except Skype (which some have found ok). Since you can't get another device with WM5 of the Magician's size (I think), the Wizard is pretty much your only choice right now.
Unless you've got a 700w
V
Pocket Quake runs at a respectable 8.5fps (default settings), and 14.5 (optiomized settings, no sound). I have the Spb Benchmarks (overview below) if you want them.
I find the device slow, but it is not the processor that really slows it down, it is the IO.
On the keeps memory on power-off. I have read reports of the battery needing some fiddling inorder to recharge the battery if you let it run flat.
Spb Benchmark index 232.4 (iPAQ 3650 scored 1000)
CPU index 927.45 (iPAQ 3650 scored 1000)
File system index 94.72 (iPAQ 3650 scored 1000)
Graphics index 2862.38 (iPAQ 3650 scored 1000)
Platform index 273.92 (iPAQ 3650 scored 1000)
intel vs AMD. The mhz doesn't mean it is slower
Click to expand...
Click to collapse
speed is everything my friend
well i had a xda2 mini s had it not even a week and took it back to the o2 shop . and told the guy that the phone is far to slow for what i use it for . so i changed it for a xda2i . and now i am very happy with it never crashes and does not hang up while changing screens like the mini .
intel (r) pxa275
speed 520mhz
128mb ram
thats the speed of my 2i . in my eyes the mini is a phone and just a phone . it cant handle being a pda also . it just dont have the power . and as for the slide out keypad what a joke . my one was starting to get slack in no time . i just could not imagine how this phone would look 6 months down the line of day to day use . be smart and get something that works . ok it looks good but its slooooow
my 0.002 pence worth
musiccube said:
intel vs AMD. The mhz doesn't mean it is slower
Click to expand...
Click to collapse
speed is everything my friend
Click to expand...
Click to collapse
Speed may well be to you, personally i find the functionality more important, but the MHz quote says that processor speed doesn't mean the device operation is slower. it uses a different architecture so the clock speed doesn't need to be as high for the same output (CPS would be a better measure of cpu performance IMO then all processors would be on the same scoresheet regardless of technology or clockspeed)
http://forum.xda-developers.com/posting.php?mode=reply&t
Sorry to drag this off topic a little, but I was reading the XDA-developer encylopedia, which gives claims duel core. Is it? And does duel core in the mobile world mean the same as in the desktop?
Thanks, Mike
Having owned quite a number of Pocket PCs and Windows Mobile devices over the years I have come across this sort of conversation a number of times.
The real point from my experience is that QVGA devices such as the Wizard / Mini S do not need the speed of say a VGA device such as the Exec / HP hx4705. Speed is needed on VGA devices due to the quantity of pixels that need to be updated on the screen. My HP 2210 QVGA device was quicker in a number of ways than my hx4705 and there latter machine was quoted to have more than a 50% speed increase.
I do notice my Wizard slow a little using PocketInformant when I need to filter or search. That to me looks like processor speed. But for that I get a good battery life while using the phone side quite a bit each day (it's a work sim card in there, fully paid for). My Exec however is quicker at data sorting, filtering etc. but relatively slow to update the screen, rotate the screen etc. Exactly the same as my hx4705, also VGA running the last version of Windows Mobile.
I have no reservation in suggesting the Wizard to people wanting to do a bit of everything. I haven't tried playing a film on it yet but I would expect that to be ok as long as the film is encoded to suite. But power users would likely look to either a more powerful solo device or have a second device to compliment it.
I was just lucky that O2 in the UK are offering such rediculous prices for both the Wizard and the Exec that I could get both.
acetuk said:
Wizard / Mini S do not need the speed of say a VGA device such as the
of everything. I haven't tried playing a film on it yet but I would expect that
Click to expand...
Click to collapse
Except the magican (a model down, sports the same size screen) is 400MHz.
That's a very interesting point. But is it the same make of processor? I expect it was running a Xscale processor.
It might well be that HTC decided / realised that for a phone edition model with a small QVGA screen pure raw speed is not really needed. By moving to the TI processor they kept to about the same speed for most real world scenarios (loading programs, looking up contacts, making calls and so on) and then gained elsewhere (received good battery life etc).
All I can really say is that my wizard is faster in certain core areas of these devices (screen redrawing for example) but loses out on pure raw data processing. But as I said at the start of this I don't read the benchmarks. My wizard is a fraction of a second slower than my exec at loading PocketInformant which I can live with.
I think the wizard is positioned correctly after one week of using it. But then I never used the predecessor so I can't compare the two. Having come from one of the fastest non-phone devices on the market though I can't say I'm really noticing the slowness of these devices. Not out in the real world when I am using them.
Now, I just have to sell on my hx4705. And to say that must mean I am happy!
Thanks for the interesting conversation - I'm new here but already feel at home.
well, but I heard alot that the MDAcII with its TI CPU is too slow to open large documents and so is useless for bussiness and that seems to be a problem of the CPU-power!
I've been using a Blue Angel for the last year and actually think that the Wizard is faster for my own use, as a Phone first and PDA second the market that IMHO opinion the Wizard is actually aimed at.
I use SPB to close down apps properly that I use infrequently (word/Excel etc..) and just minimize apps that I use frequently such as Outlook/Phone and my Wizard flies. Even TomTom5 appears to run much faster than on Blue Angel with route replanning completing in the blink of an eye.
Fair enough if you are asking it to run intensive apps a 2i or universal will be faster but those devices are more PDA than Phone whereas the Wizard is the reverse.
For reference mine is an O2 UK supplied XDA Mini S branded device on standard O2 UK rom with all O2 active rubbish removed. Even the battery life beats my SE k750i mobile it has just replaced!
wilesd said:
I've been using a Blue Angel for the last year and actually think that the Wizard is faster for my own use, as a Phone first and PDA second the market that IMHO opinion the Wizard is actually aimed at.
Click to expand...
Click to collapse
Ooh so I'm not alone!
Same here, especially for browsing heavy sites. The BA would take ages formatting the pages, the Wizard also takes time but less. Interface seems faster to me too (once apps loaded - loading time is dependent on the new memory architecture).
Browsing photos with Resco photo explorer is about the same.
The only point on where I can see big difference is video playback. I haven't been able to play a single video without hangups yet, either by using the same ones than I had on the BA or by trying to reencode differently (using TCPMP). A video that would play at 125% on the BA runs maybe at 75-80%. That annoys me because I would like to use it to show videos to people as a demo, which obviously looks less serious if not smooth.
I wonder if that is TCPMP-related or OMAP-related...
BUT, battery life is great!!
Hey guys, i'm considering 'upgrading'(?) from an xda2i to the mini s, and i've noticed you talking about different programs running faster/slower on either device. Was wondering if you could give me a 'rule of thumb' as to which programs would have loss performance in the mini s compared the the 2i?
Thanks
kilrah said:
wilesd said:
I've been using a Blue Angel for the last year and actually think that the Wizard is faster for my own use, as a Phone first and PDA second the market that IMHO opinion the Wizard is actually aimed at.
Click to expand...
Click to collapse
Ooh so I'm not alone!
Same here, especially for browsing heavy sites. The BA would take ages formatting the pages, the Wizard also takes time but less. Interface seems faster to me too (once apps loaded - loading time is dependent on the new memory architecture).
Browsing photos with Resco photo explorer is about the same.
The only point on where I can see big difference is video playback. I haven't been able to play a single video without hangups yet, either by using the same ones than I had on the BA or by trying to reencode differently (using TCPMP). A video that would play at 125% on the BA runs maybe at 75-80%. That annoys me because I would like to use it to show videos to people as a demo, which obviously looks less serious if not smooth.
I wonder if that is TCPMP-related or OMAP-related...
BUT, battery life is great!!
Click to expand...
Click to collapse
Similar experience here - my former PDA is a Dell X50V with a 624Mhz processor and PocketPC 2003SE, at times it's surprisingly sluggish. However, the wizard is more responsive - although I miss the VGA screen in general I prefer the Wizard for browsing.
My only complaint about the processor so far (I haven't tried gaming) is that it's not much good for playing back wmvs. I've not experimented much with it but this is an area where the X50V is very good - it can play highish bitrate WMVs no sweat. The Wizard seems to struggle, even with lower resolution and bitrate wmvs it stutters.
John
About this, how to overclock the wizard ... ??!!
musiccube said:
intel (r) pxa275
speed 520mhz
128mb ram
thats the speed of my 2i .....
Click to expand...
Click to collapse
The Universal has all that too. But, guess what, the overall experience of that "flagship" is slower than the Wizard. Which goes to show, the CPU clock speed has b*gger all to do with how a device performs in the real world.
I'm looking to replace my Magician with the Trinity. I've had some good times with my Magician and have been extremely happy with it. The Trinity has everything I want in an upgrade, but I'm worried about its processor compared to the Intel XScale 416MHz. How does the Samsung 400MHz compare? Has anyone owned the Magician as well that can compare the two? I want something at least as fast as the Magician for use in windows apps, and gaming performance in particular. If anyone has been able to play with both devices I would really appreciate your thoughts about the speed compared between the two.
Thanks
I'm also interested, having a Magician. I'm looking for a good reason (or rather excuse) to upgrade!
I don't have a Magician, but if you find a benchmark you'd like me to run on my Trinity, I'd be more than happy to help you compare them.
please use sk tools. Benchmarking is possible with trial version.
http://s-k-tools.com/index.html?m_downloads.html#tools
Thank you,
I upgraded from a Magician to the black beauty Trinity...
And haven't regretted it for a minute. The only downside for me was that i had to get used to a dutch OS instead of english, because in the Netherlands a WWE version is sadly not available.
As far as performance goes, i can tell you that literally everything on the Trinity runs smooth, fast en stable. Of course there are some fine-tuning bugs to be ironed out, but hey: was the Magician that good on it's first ROM ?
The only things that have annoyed me so far, are the horribly slow response to scrolling using the wheel (and the Dpad aswell in fact), and the fact that we have to deal with the MS BT stack which will always have it's bugs and annoyances.
The processor can do a lot at the same time without slowing the device down (only exception being A2DP), and i was pretty suprised how much i could install into main memory on this device. It has around 60 Megs free storage at first use, and that's almost double the size of the 'storage'partition on the initial Magician (half of the 64 Megs RAM).
Batterytime is also significantly better than that of a Magician (even so with having a UMTS radio on all the time), and the screen is just awesome
WiFi has great reception, and the device is much nicer to handle than a Magician due to it's more rounded curves and bigger/more buttons and WM5 being much more focused to one-handed operation (which works very nice).
Absolutely great device i must say, so i'll recommend: take the plunge !
I just hope that a well-tuned ROM that fixes the little annoyances will be released soon, so this baby can take me through at least the next 3 years. If that ROM contains GPS as well, it'll make the P3600 the ultimate killer device (but i can live without, as using a BT GPS mouse works just as well for me).
Benchmarking
Thanks for your info, Moaske.
Another excellent benchmarking tool is SPB Benchmark. You can download this software for free at: http://www.spbsoftwarehouse.com/downloads/benchmark/SpbBenchmark1.6_setup.zip
mikesol, If you could also please post your benchmark results with this software we would greatly appreciate it!
Moaske said:
As far as performance goes, i can tell you that literally everything on the Trinity runs smooth, fast en stable. Of course there are some fine-tuning bugs to be ironed out, but hey: was the Magician that good on it's first ROM ?
QUOTE]
Thanks Moaske. Yes, I agree that no PDA is perfect from the first ROM. What I am concerned about is about HTC releasing ROMs, or rather their lack of doing so. I purchased my Jam from one of the first batches to arrive in the UK, and Imate released regular ROM updates for the first few months. AFAIK, HTC have not yet released a ROM update for any of their devices. I am also not so sure of HTC's level and commitment of support. The one time I had to send the Jam in for repairs, I was very pleased with the way Imate handled the matter. Still to be seen if HTC can do the same.
Click to expand...
Click to collapse
benchmark
Well, I use both (JAM and P3600)
Did the benchmark per your request (attached), with SK Tools
Enjoy
Obviosly the Jam is way faster than the trinity i some areas
RAM access Speed index; Jam 6806, Trinity 1644
Main storage (read)KB/sec; Jam 7236, Trinity 3032
Storage Card (write); Jam 671, Trinity 154
In two areas the Trinity is faster:
Main storage (write)KB/sec; Jam 269, Trinity 493
Draw bitmaps Speed index; Jam 424, Trinity 542
The big question is of course: what does these differences mean in real life use?
@tomerbn thank you for your help.
in my oppinion there will be no remarkable difference in daily use. maybe programs will be opened a little bit slower but without a stopwatch you don´t realize it.
a fine toy and for sure my new phone
fore comparision data from artemis with omap 200 cpu:
Integer;102.3848;Moves/25 usec
Floating point;2.524;MWIPS
RAM access;231;Speed index
Draw bitmaps;377;Speed index
Main storage (write); 638.60;KB/sec
Main storage (read);2094.78;KB/sec
Well it's fast until you try to playback videos with TCPMP.
The OMAP 850 beats the Samsung 400 Mhz.
This cpu is no good for video and relies on IMAGEON coprocessor for hardware acceleration. And as long as it's not working...
http://www.corecodec.com/forum/index.php?topic=3688.0
did you activate GDI ?
what do you mean by "activate GDI"?
Hi,
I traded my Magician to a white Trinity last week. Trinity is cool!
I have no clue on the comparison figures; but from my own usage, I think that:
1. Trinity runs WM5 smoothly, better than O2 Atom
2. screen display is cool, but nearly blackout under sunlight
3. BT 2.0 (and A2DP) is good; now I can listen to my fav songs via BT
I am very happy with Trinity!
meroupow said:
what do you mean by "activate GDI"?
Click to expand...
Click to collapse
i read in a german forum, if you activate GDI in video settings, then playback should run smoothly. i do not use tcmp so i cannot give further hints.
meroupow said:
Well it's fast until you try to playback videos with TCPMP.
The OMAP 850 beats the Samsung 400 Mhz.
This cpu is no good for video and relies on IMAGEON coprocessor for hardware acceleration. And as long as it's not working...
http://www.corecodec.com/forum/index.php?topic=3688.0
Click to expand...
Click to collapse
Set it to 'RAW-framebuffer' and it will run smooth as butter
The main problem with the ATI-imageon, is that it isn't being used at firmware level (yet)... If it had, this would be one great device
tom0_1 said:
...in my oppinion there will be no remarkable difference in daily use. maybe programs will be opened a little bit slower but without a stopwatch you don´t realize it...
Click to expand...
Click to collapse
I agree absolutely with that
But the slow response is not all that consistent anyway, most of the time it's response is very snappy....maybe i wan't clear about that. It's only the scrolling that responds terribly slow... and A2DP is a damn heavy task on the processor, so the little slowdown in response is less worse than i had expected...
All in all a great device; way cool upgrade, way better...
Moaske said:
Set it to 'RAW-framebuffer' and it will run smooth as butter
The main problem with the ATI-imageon, is that it isn't being used at firmware level (yet)... If it had, this would be one great device
Click to expand...
Click to collapse
I do not agree:
- first for best quality directdraw is better than rawframebuffer and is equivalent in terms of performance.
- second "smoth as better" except for h264, xvid, wmv... and anything that is more than 320*240. so in fact it's smooth only with divx 5, 320*240 reencoded movies.
oh let me think... it's compete crap in fact since my HP4350 bought 3 or 4 years ago is able to play whatever full divx movie without reencoding and only have 400Mhz Xscale cpu.
So i understand that re-encoding is to much a hassle for you...? And you expect full-size DVD movies to run on such an underpowered device ? Honestly; could the Magician cope with VGA or higher movies at high framerates...? Mine didn't...
Movie playback
It sounds like the general vibe here is that the Trinity pretty much sucks for playing movies compared to the XScale 416MHz. I can't figure out why HTC is going with the Samsung CPU instead of Intel for their new devices! Cheaper maybe? This device could have been so sweet if it had the right processor in it.
I finally found a copy of the smoothest running snes emulator to date, It has bugs though, and needs to be translated. If i post it, will anybody work on it?
Brandon
counterbond said:
I finally found a copy of the smoothest running snes emulator to date, It has bugs though, and needs to be translated. If i post it, will anybody work on it?
Brandon
Click to expand...
Click to collapse
[HKEY_LOCAL_MACHINE\SOFTWARE\CEe4u\Snes9xJ4u]
"Language"=dword:00000001
I’ve tried that one and its pretty old and they don’t keep up with it.
I recommend trying out MorphGear 2.4.0.9 works good on my 8525.
And Finalburn v0.011 for arcade games. by far the best emulator out for ppc.
I posted this a while back
http://forum.xda-developers.com/showthread.php?t=348672&page=2
Available emulators
I always found Masterall's PocketSNES v1.53 to be the best. And I believe it to be the most recently updated (Oct 7, 2007). You can find it here:
http://www.modaco.com/content/Smartphone-Software-Games/237589/PocketSNES-1-53/
counterbond said:
I finally found a copy of the smoothest running snes emulator to date, It has bugs though, and needs to be translated. If i post it, will anybody work on it?
Brandon
Click to expand...
Click to collapse
Please DO search the Wiki before posting. http://wiki.xda-developers.com/inde...ng SNES games on Windows Mobile (and Symbian)
SNES9xJ4U performs really well with full sound at 299Mhz on my omap850 elf. It just doesnt go sideways fullscreen like n0p's pocketsnes does, and it doesnt work with all games for some reason, compared to pocketsnes...i'll look into morphgears emulator.
Basically in my opinion SNES9xJ4U runs faster than n0p's Pocketsnes emulator anyday, and we should make it run better than it does already...
brandon
SeanFromSoCal said:
I always found Masterall's PocketSNES v1.53 to be the best. And I believe it to be the most recently updated (Oct 7, 2007). You can find it here:
http://www.modaco.com/content/Smartphone-Software-Games/237589/PocketSNES-1-53/
Click to expand...
Click to collapse
We can't download it, need ID to download.
Do you know any download mirror?
I always found Masterall's PocketSNES v1.53 to be the best.
Click to expand...
Click to collapse
mmdaa..
nope.
i spent MUCH time with ~15 versions of all kind of snes emus available, and cannot say such definitive statement, you know...
i am now on xscale machine, using SNES9xJ4.
guys:
- SNES9xJ4U is fastest thing on xscale cpus available, it lacks landscape mode, no problem for me, great sound emulation. it is quite fast on omap too(but you know, it is not good idea to emulate snes w sound on omap cpu..).
- pockesnes by n0p fast is fast on xscale, VERY slow on omap(and prolly qualcomm, 'n samsung ****), but emu is slower a bit than SNES9xJ4U, main advantage over SNES9xJ4U is landscape mode, and stretching, main difference between n0p's ones and OLD ones is onscreen buttons feature.
- masteralls emu is worse than both on xscale cpus, works much better on omap(...and probably qualcomm, and samsung...etc.) cpus. sound emulation is not nice, imo, on xscale machine, as on omap.
there are more snes emus/versions, but we can forget about 'em, i assume.
MorphGear 2.4.0.9 works good
Click to expand...
Click to collapse
well..works good, but it is much slower, than presented above. emulation feels sluggish.
and it is not freeware.
SNES9xJ4 is best choice if you do not need landscape mode and you have xscale cpu machine.
it provides possibility of gaming with:
200 mhz xscale - lowest speed useful for nosound gaming(...6 hrs battery lifetime is real,hheh).
300 mhz xscale - without sound - frameskip 2-3 for fast gaming,
300 mhz xscale - with sound , 16 bit, 22050, quality high, mono, fs=3 for fluid, nice gaming,
400 mhz xscale for gaming with sound 16 bit, 22050, quality high, stereo, fs 3,
520 mhz xscale for fluid gaming with sound maxxed on,
my test games are: earthbound, and chrono trigger - if these are fluid, i assume any other game will work flawlessly(speed factor), these are heaviest ones for emulating i tried.
NEVER use sound interpolation! never ever.
masterall's one is what i used to emulating on omap oc'ed to 175 mhz, that was MINIMUM for fs 3-4, nosound.
i threw it away after machine change(sound emulation sucks with it).
one more thing:
ALWAYS TURN sound sync off, always if you have not enough power, almost always, if you have cpu power too.
second thing: frameskip 0-1 is just wasting machine battery, also - it just slows down things, so, imo, 2-4 FS is best choice(you do not walk SLOWLY, right)?
third thing: in general - do NOT use onscreen buttons, if emu offers such option - 95% of pockets are SLOWED down while tapping up to 30%, let's say.
it is VERY visible on most emulators for ppc.
--
sorry for poor english, maybe someone find this useful...
btw, there were TWO main releases of SNES9xJ4, there were emulation and program GUI differences(also, SNES9xJ4 may have problems with file requesters on some roms/configs).
i may provide link to version i am using...
and every snes emu i found so long, too..
general advice for pocketsnes clones users: try to avoid turning sound on and off, and again, while playing, your save may be damaged if you save after sound on/off, keep one settings for serious gaming.
black screen is symptom of that problem, no clear solution to this, be awared...
And Finalburn v0.011 for arcade games. by far the best emulator out for ppc.
Click to expand...
Click to collapse
good that you are using 011 - newer versions started to have strange problems, i strongly recommend that version.
SeanFromSoCal said:
I always found Masterall's PocketSNES v1.53 to be the best. And I believe it to be the most recently updated (Oct 7, 2007). You can find it here:
http://www.modaco.com/content/Smartphone-Software-Games/237589/PocketSNES-1-53/
Click to expand...
Click to collapse
Who has a cab so that your can load ROMs?
question
ive been searching for a pocket pc snes emulator that has a cheat function... gg or pro action .. either one.. ive been using pocketsnes 1.53 and the older ones( have a cheat tab) but dont work. i have also tried morphgear and it does not work on my tmobile wing. if yall know of any please let me know
As I know, IPhone 3G runs on 400 MHz processor (based on: CNet), while HTC Hero runs on 528 MHz processor, but as far as I knows, IPhone games are much more better and run smoothly, while games in Android devices like Raging Thunder 2, Super KO Boxing runs very lag in them. Can someone explain to me why?
Thanks in advance...
Most probably the dedicated/better graphic chip inside the iPhone then htc hero has. Plus, I think iPhone has programming language (C?) which is a bit faster then android's Java.
yes.. maybe to better graphics chip...
but I think... it has to do with ... ability to program to 1 hardware!!!!! NO surprises!
iphone OS is on ... one phone!!!
android is on so many different phones with different features and hardware and limits and powers.
if you are a programmer... looking to develop a new game of yours...
On the iphone, you know exactly what to expect and how to make your game perform to the best it can.
Now, try to imagine developing the same game for android. You have to keep in mind all the different phones..size screens, screen techs, graphic chips, CPUs, memory size, keyboard or no keyboard, trackball, optical ball, Dpad, etc etc etc... this list can drive you crazy!!!! what do you do?? You have to make decision at each turn, what you can program for; what you have to not support.
Dan330 said:
yes.. maybe to better graphics chip...
but I think... it has to do with ... ability to program to 1 hardware!!!!! NO surprises!
iphone OS is on ... one phone!!!
android is on so many different phones with different features and hardware and limits and powers.
if you are a programmer... looking to develop a new game of yours...
On the iphone, you know exactly what to expect and how to make your game perform to the best it can.
Now, try to imagine developing the same game for android. You have to keep in mind all the different phones..size screens, screen techs, graphic chips, CPUs, memory size, keyboard or no keyboard, trackball, optical ball, Dpad, etc etc etc... this list can drive you crazy!!!! what do you do?? You have to make decision at each turn, what you can program for; what you have to not support.
Click to expand...
Click to collapse
Ahhhhh I get it..... It make sense, Thanks for the answer.
There are three reasons:
1) The iPhone CPU has a built-in Floating Point Unit (FPU), whereas the hero CPU doesn't. This means that when doing mathematics involving real numbers with a decimal point (e.g. numbers like 1.23, 3.14159, rather than integer numbers like 1, 73 and 492363), the iPhone is considerably faster, probably by an order of magnitude. 3D games make a lot of use of that kind of mathematics.
2) iPhone programs are compiled to run directly on the iPhone's CPU, whereas Android programs compiled to run on a Java Virtual Machine, which in turn runs on the Hero's CPU. This extra level of indirection means that the programs run maybe 5 - 10 times as slowly as they could if they ran directly on the CPU.
3) The iPhone has a more powerful GPU (Graphics Processing Unit) - this means that it is capable of drawing more things to the screen in one frame than the Hero is.
all android phones dont have much internal storage so limates games
Sent from my aHero using the XDA mobile application powered by Tapatalk
Dan330 said:
yes.. maybe to better graphics chip...
but I think... it has to do with ... ability to program to 1 hardware!!!!! NO surprises!
iphone OS is on ... one phone!!!
android is on so many different phones with different features and hardware and limits and powers.
if you are a programmer... looking to develop a new game of yours...
On the iphone, you know exactly what to expect and how to make your game perform to the best it can.
Now, try to imagine developing the same game for android. You have to keep in mind all the different phones..size screens, screen techs, graphic chips, CPUs, memory size, keyboard or no keyboard, trackball, optical ball, Dpad, etc etc etc... this list can drive you crazy!!!! what do you do?? You have to make decision at each turn, what you can program for; what you have to not support.
Click to expand...
Click to collapse
Java was supposed to be platform independand(spelling) in the beginning... oh well... the wonders of theory vs reality..
Most laggy games are laggy because of bad programming.
This can be observed in things like... 2 games/apps with similar graphics where 1 is not laggy and the other is. I've experienced this quite lot. You can make decent games with Java, especially in 3d, since it just calls "native" OpenGLES functions and doesn't have to do the rendering. If you need an extra boost you can make native libraries and supply them with your app... Of course you lose a bit of platform independence, but it's not a big deal and a mere cross compilation of that library away from porting an app to a new device with different processors.
PlanetTimmy said:
2) iPhone programs are compiled to run directly on the iPhone's CPU, whereas Android programs compiled to run on a Java Virtual Machine, which in turn runs on the Hero's CPU. This extra level of indirection means that the programs run maybe 5 - 10 times as slowly as they could if they ran directly on the CPU.
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I think that's not the problem behind this. You can write critical code in NDK so you can achieve performance.. There's a lot of videos with motorola droid/milestone games. And they are working great.
http://www.youtube.com/watch?v=mn-XaaQXIxw
http://www.youtube.com/watch?v=GUlsfP38lSM
http://www.youtube.com/results?search_query=quake+3+motorola&aq=f
Motorola Milestone has a powerful GPU (PowerVR) and kicksoff the latest snapdron enabled devices.
qualcomm always delivered poor performance in their soc solutions..
+ qualcom msm7200A lacks FPU ... what a shame... screw you crapcomm and htc (for using cheap hardware, such as soc, display,etc). i'm keep wondering why htc doesn't lunch a true super smartphone with real GPU, high quality touchscreen, etc etc. And what's strange, even if they use cheap hardware their devices are more expensive than from other manufacturers ... hahaha
Does this app work on the Xperia Play. It says the phone needs to be very powerful.
Can anyone try this please.
It works absolutely flawless in Mario 64. Orcarina of Time has a few slowdowns in menus and when once scene transitions to the other, but is perfectly playable. Also, the developer announced he'll re-release it soon with much improved performance and support for the analog pads is planned - so I'd say it should work fine.
I could be wrong, but i think he is referring to the nintendo ds emulator. I honestly doubt it will perform well, even remotely playable. My desire hd has same hardware, with more ram and its not powerful enough. Unless the dev starts updating the app much much more.
Meister_Li said:
It works absolutely flawless in Mario 64. Orcarina of Time has a few slowdowns in menus and when once scene transitions to the other, but is perfectly playable. Also, the developer announced he'll re-release it soon with much improved performance and support for the analog pads is planned - so I'd say it should work fine.
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that's n64oid
this is about nds4droid a nintendo ds emulator
try tiger demo (nds emulator demo)
it's free and basically the same application
but to answer your question, runs very slowly, depending on the game 1-5fps some demos/homebrew run at 30+fps but are not commercial games
Oh sorry, you're right, he said NDS4droid ^^
Yeah, that's probably not going to run very well unless the developer somehow manages to emulate a DS with less... Well, emulation. The phone uses arm processor and, incidentially, the DS does too. Altho ours are a lot faster and, well, newer, it might be a lot easier to emulate the DS hardware on this similar hardware.
Incidentially, for the interested, the PSP does NOT use ARM processors but RISC processors, which work differently and make Emulation potentially a lot harder on our devices.
Edit: Actually, I did some more research, and it seems like the ARM architecture contains almost all RISC instructions, so emulation of PSP and PS2 games might be quite easy. Altho to make that work, the emulator will have to be directly developed for that platform and in the Android NDK. Ports of PC software will probably not be able to benefit from this similarities.
I thought PSP used MIPS?