Is there a better zmachine (infocom) interpreter than Frostz for winCE 2005?
Its landscape support is a bit patchy and some games don't work at all
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I'm looking for some x86 emulator that works on Windows Mobile 5 or 6. I used Pocket Bochs, but it doesnt work on my Qtek9100 with WM 5 nor WM 6. Is there any way how to run it on WM5/6 or is there some other x86 emulator for WM5/6? Google didnt found anything else than Pocket Bochs.
Pulsedriver_cz said:
I'm looking for some x86 emulator that works on Windows Mobile 5 or 6. I used Pocket Bochs, but it doesnt work on my Qtek9100 with WM 5 nor WM 6. Is there any way how to run it on WM5/6 or is there some other x86 emulator for WM5/6? Google didnt found anything else than Pocket Bochs.
Click to expand...
Click to collapse
plz NO MORE BOCHS name EVER!
there are some other versions and builds of x86 emulators...
dosboxes by n0p - ok on wizard,
n0p cvs build(only which lead me to launch fallout on ppc..13 mb RAM!, master of orion playable, even HOMM was ok, settlers in 800x600, settlers 2...and playable jack jazz rabbit ) - works ok on wizard,
n0p dosbox xscale optimised - cant remember if its ok on wizard,
dosbox 6.1 - didnt want to try,
dosbox for wm03se - i cant find it on HDD...
some older dosboxes(arent optimised),
pdosbox 1.1 - forget it..,
pdosbox 2.0 - damn fast DAMN unstable....didnt test it on wizard
pckdos(made as pdosbox 2.x, more stable than 2.0)-seems to be quite slow on wizard, best mouse control,
pocketdos(fast 286, until 386/486 plugins used, then slow like bochs, i launched fallout on that 1 too ...)....works fine on wizard...
qemm- did not test...
3/4 of speed is to set PROPER cfg options.... so if its slow... its wrong set, or you are trying to make it on improper device ...
i am on wizard now, i was earlier on 400 mhz xscale...trust me wizard is slow with pc emus, always , but dosbox cvs seems to be fastest...when we are talking about usability.
for 286 pocketdos may be best...though.
btw, do not waste time with 195 mhz..lol... start from 243-273 mhz ...
link to dosboxes by n0p..:
http://n0p.tonych.info/?Welcome
btw - theres port of WARCRAFT 2 too, and ONLY sega mega drive emulator, that is able to run EU roms(pirates, cannon fodder, lemmings, lemmings tribes, etc)...
n0p is great.
Guys and gals, don’t forget to check out my brand new, MS-DOS / x86 emulation-related article at http://forum.xda-developers.com/showthread.php?p=1276884
(Sorry for flooding – IMHO, this article certainly deserves attention because it answers ALL the questions a Windows Mobile user may want to EVER ask about emulating MS-DOS. Make sure you read it!)
wow, respect, seems to be very interesting article!
Noob question: Does HTC have an SDK for their devices, or do they just rely on the WM6 SDK?
And on a related note...
I'm just starting to get into VB programming for WM (specifically, for my Tilt/Kaiser). Any advice on how best to get started? Stupid beginner mistakes to avoid? Best sites for finding sample code?
Thanks all!
-Florp
There is no special SDK form HTC devices.
In fact you do not even have to use WM 6 SDK specifically, programs compiled with previous SDKs will work as well.
Here is a site to start with: www.pocketpcdn.com
Personally, VB is not a language I recommend for WM based devices. Aside from a fact that you need the expansive VS 2005 (full version) to program in it, .NET compact framework makes for slower apps and on devices pre WM 6 it takes 5 MB to install CF 2.
Also, you can not use it to write things like today plugins and keyboards and accessing other system functions is a problem.
Thanks for the info!
If not VB, how about C#? Is that a well-supported language on WM?
-Florp
Well C# is a bit better than VB syntax vise but it suffers from all the same problems I listed before:
Need VS 2005
Need .NET CF2 -which is slow and built in only in WM 6
Difficulty accessing native APIs.
My personal recommendation is C++. If you are really interested in programming and don't know it - learn it.
Why?
MS has a free tool to compile for WM devices: Embedded visual C++ 4
You can write anything with it and access any system API directly with no problem.
Native codes runs faster and is more memory officiant because no supporting framework needs to be loaded.
Of course it all really depends on what you want to do. If you just want to make a quick simple app for you own use VB or C# may be more than enough provided you can get you hands on VS 2005.
AFAIK it is still not possible, so I'm wondering how to create similar applications with C# and .NET Compact Framework 3.5? What I need are cool buttons and other standard controls on windows form with nice graphics and some animations, for example like Touchflo 3D has.
How to achieve that?
thx
No one knows?
TF3D is developed with Lua. But I think you can develop very nice applications with the Microsoft tools and components..
The only thing that will come close is Silverlight for MinMo. It is still in development, and is planned to be released in 2009. Check this link: http://silverlight.net/learn/mobile.aspx
I've not seen anything planned for full WPF on mobile ... damn shame. Silverlight will just be a browser plug-in.
I am working on map/gps/navigation app using J2ME. I would like to make this app so great that it would replace Google Maps in daily usage for me. The main problem is graphic performance on Windows Mobile with WVGA screen. It is a university project and at this moment I cannot switch from Java to anything else. What I can do is reuse the code to make several versions for different runtime environments.
I have been searching for an working environment that would be able to run Java code using hardware acceleration on Windows Mobile. So far I have found only two solutions: MySaifu that supports Java3D and J9 that has JNI and theoretically could run OpenGL. I failed to find any J2ME virtual machine supporting hardware accelerated M3G (JSR-184) or OpenGL binding (JSR-239) that runs on WM.
MySaifu is incredibly unstable and I could not make it run any of 3d samples on HTC blackstone. J9 seems to lack an OpenGL wrapper at the moment. I think it would be relatively feasible to make a wrapper, esspecially using existing code from LWJGL or JOGL. I know that JBlend supports M3G but it does it software wise and performance is too low.
I would like to ask the XDA community: do you know any Java VM that supports hardware acceleration on Windows Mobile? Is there another way to approach my problem?
Thanks in advance,
dwaradzyn
Is there a way to run this game on Omnia 2?
I dont think so, the game is designed for QVGA screen (the only resolution available at the time of its development) and now its too late for Microsoft to update it. I was in love with this game too on my HTC P3400i. :|
You just need GAPI draw for the older windows games
There is a GAPI for wm6.5 cab here in the forums make a search.
Basically before directx for mobile became a working reality, Microsoft worked with another company to produce GAPI draw and this was use by a lot of games.
However MS in its shortsighted wisdom (perhaps to force developers to use directx mobile) removed gapi support in wm 6.5.
Not thinking that many users still have their old games or are about buy older games. AOE III is an excellent example of a great older game.
Asides from this AOE3 maxes out at VGA resolution so use WVGAfix (i forgot the exact name) which is also floating around xda dev so use search.
Im sorry i cant post the links for you as i didnt bookmark them.
Try this software GxPatcher
Here is the video: http://www.youtube.com/watch?v=NG_1Aay0Amk
Here is the website (RU): http://www.ppccabfiles.ru/gxpatcher
Use the google translator, this is the russian website!