Doom for Nook Simple Touch - Nook Touch General

Source APK was PrBoom4Android_1.3.1.apk from https://code.google.com/archive/p/prboom4android/downloads which crashes on NST, so I had to fix its code a bit using apktool.
Check attached doom.gif for gameplay footage
Before playing, enable FastMode2
After running, download the requested WAD from inside the app (you need WiFi ON), then just click Play to start. It is already set to fullscreen and touch controls.
Note: I had to disable some wad selection/settings checkboxes code for it to work, so you can't and shouldn't change any settings.
You need SD card to play this game. Other .wads are playable (for example shareware DOOM1.WAD) if you rename them to freedoom.wad and copy to /sdcard/doom overwriting the original.
I will not be making any more changes to this app, so please consider it as-is.

Related

[Q] Replacing blurry icons on carousel

Could anyone point me to the directory on the Kindle Fire where the icons for the apps are stored, sideloaded apps have blurry icons, for example Worms, has a blurry icon, and I was wondering if I could replace it with this one: https://lh5.ggpht.com/SVGmuCTroV4NwMeZfsX-DfdhzTVdwp9PGGi3BHTrbEV04rDJLMBykdyRdNEo3hqXCA=w124
Found it, /data/app then open the apk with an archive viewer then res/drawable/icon.png
georgeos said:
Found it, /data/app then open the apk with an archive viewer then res/drawable/icon.png
Click to expand...
Click to collapse
Can you tell me wich viewer you have used for this. And maybe you have a source for some high resolution icons?
LilaLurch said:
Can you tell me wich viewer you have used for this. And maybe you have a source for some high resolution icons?
Click to expand...
Click to collapse
Just use 7-Zip
...mhhh it does´nt work in my case. I will try to change the icon from Real Racing 2 but it doesnt work.
LilaLurch said:
...mhhh it does´nt work in my case. I will try to change the icon from Real Racing 2 but it doesnt work.
Click to expand...
Click to collapse
Double check your compression settings. When replacing files I think it's supposed to be "Store" or "None". If it's anything other than that, I don't think it will work correctly. Someone please correct me if I am wrong.
I can´t find the location of the Icon and the apk file of Real Racing 2, so can somebody give me some hint in this case?
The same with some other Apps, where are the APK Files normaly located after the installation?
Which drawable directory
I'm also experiencing the blurry carousel images from a sideloaded app. But this is an app that I'm writing myself.
In my res/ directory, I have drawable, drawable-hdpi, drawable-mdpi, and drawable-ldpi.
I've tried putting a very high res image in drawable and drawable-hdpi for the carousel image, but I'm still getting a very blown up, really low res image being used on the Fire.
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher">
is what I'm using to specify...
Which image do I need to actually be making hi res to make this work?
Thanks!
Ninjamorph Pro (paid app on market by Stericson) is an awesome utility to use for this type of thing. You can unpack, modify (including image replacement), and repack any system or market apk from your device without the need for a computer. Works well on my CDMA shooter and KF (cm7). You may recieve an error message saying you have no SD Card when you first run the app. Just run again.
Sent from my PG86100 using xda premium
APK Icon Editor
Check out the free and open-source APK editor: APK Icon Editor.
You can easily change APK icons, particularly for Kindle Fire (there are profiles for these Amazon devices).

[Q] Changing KF APK Icons

Since the carousel uses apk icons that are so large (256x256 i think) and sideloaded apps show up blurry, i have tried decompiling an apk, switching out the png icon, recompliling it then resigning it but for some reason it never works on the device. Either it won't install, or the app will install but will then force close (the icon does show up high-res though!).
I've tried using Formatter, APK Edit, and the APK Multi-Tool Script, but none of them have allowed me to create an APK that will actually run correctly on the KF.
Do you guys have any suggestions on what am I doing wrong? Part of me thinks that it has to do with replacing a low-res icon (72x72 or something like that) with a high res one (256x256) but I'm not sure and am kinda a n00b at altering APKs...
Any help is appreciated. Thanks in advance.
The high res icons are loaded dynamically from amazon. That's why they seem to take some time to appear on that blasted stock carousel. If you aren't connected to wifi they show up as blank. AFAIK you cannot add them yourself.
Sent from my Kindle Fire using Tapatalk
I was talking about sideloaded apps NOT acquired from the Amazon Appstore
APK editor
Did you try APK Icon Editor?
Also, the APK itself can be sort of protected, but most of side-loaded repacked APKs should work.

Amiga Emulator working perfectly on OUYA - Install files and config details attached

Ultimate Amiga Emulator on OUYA (Sideloaded) – Uae4all2-SDL v2.3.0.8
The link below is a pre-configured workbench image with WHD Folder structure for putting your (WHDLoad) games in to.
Just extract the archive to your USB drive that you attach to your OUYA.
Systemlite WB with iGame (Including Game Art) - Download Here (42.5mb)
WHDLOAD compatible game files are easy to locate on the net. Just put them in the directory structure I provided. They should be unzipped and contain an .info file and a folder.
ie. Info file for Sensi would go in WHDLoad\S\ and the game folder goes in the same directory WHDLoad\S\
Or you can just load floppy images.
Here is my guide to installing IMHO the best Amiga emulator available and how to get it working flawlessly on OUYA.
You can use it to load .adf disk images or mount .hdf games / files and folders.
Ok, once you side load the app you will need to configure it.
Any option I don’t tell you to change should be left as is! Select options by pressing ‘O’ on the OUYA controller.
When you first load it, it will give you a menu to download files.
Both ‘data files’ and ‘blankdisks files’ should be ticked by default.
Select ‘Show more options’
Enter menu ‘On-screen keyboard’ select ‘On-screen keyboard theme’ and change to ‘Simple Theme by Beholder’
Select ‘ Size of button images’ and change to ‘tiny’
Select ‘On-screen keyboard transparency’ and change to ‘invisible’
You can select ‘Customize on-screen keyboard layout’ and relocate the onscreen buttons if you wish. As invisible means you can still see them faintly, I locate the d-pad on the bottom left corner and buttons 1-4 in a vertical line on the right hand side.
Now Select OK and it will take you up one level to the Device configuration menu.
Select ‘Size of audio buffer’ and change to ‘small’
Select Remap Physical Keys:
Press the left analogue stick button (L3) to re-map the button on it. Map it to LALT by finding it in the list and pressing “O” (This enable this key to swap input methods between Joystick and Mouse mode)
Select Remap Physical Keys again, press L2 button on your OUYA controller and map to L (You need this key mapped to load a hard drive folder later on in the emulator menus)
Select ‘Video settings’ and tick ‘separate thread for video’. Linear video filtering is already ticked so leave that as is. You can decide if you want 4:3 ratio or stretched. I use stretched so I leave this unchecked.
Select OK. The app will proceed to download files and load the emulator.
You should now be at the emulator menus:
Navigate to ‘Preset System Setup’ and push right to select A1200
Select Display settings:
Preset width should be 640
Change ‘preset height’ to 640x256
Return to main menu
Select More options:
Change mouse speed to .5
Return to main menu
THIS NEXT SECTION IS FOR THOSE WHO CHOOSE TO USE WHDLOAD OR LOAD HDF GAMES – ITS WORTH SETTING UP THIS WAY IMO.
Select ‘Hard Disk & Memory Options’
Change ‘Boot HD to ‘File’
Select ‘HD Dir’
Navigate to where your WHDLoad Folder is and press L2 (Mapped to L) on the OUYA controller.
You should be taken back to the menu page and HD Dir should be WHDLoad
Select ‘HD file’
Navigate to where your Systemlite.hdf file is located and select (Or any game .hdf file should you choose to load games that way)
For those wanting to load floppy disk games, change floppy speed to 4x or 8x.
Return to main menu
Select ‘More Options’
Change CPU Speed to '12T2'
Return to main menu
IMPORTANT – SELECT 'SAVE GENERAL CONFIG' from the main menu – this will make your selections your default setup.
Now exit the App.
Obtaining kickrom files:
You need to obtain the following kickroms named as follows:
kick13.rom
kick31.rom
Only certain kick31.rom versions work. Not every revision works, which sucks!
If in doubt, purchase the Amiga Forever Essentials Here for $1
You need to place the kickroms in the following folder:
sdcard0/Android/data/pandora.uae4all.sdl/files/kickstarts/
Use something like ES File Explorer to do this part.
If you are struggling to find working kickrom files you can get them via android market.
Search for the app Amiga Forever Essentials.
There are some files (kickroms) that must be located in your System/Dev/Kickstarts folder within the systemlite image to make some (Not all) games work using WHDLoad.
So this part is optional depending on what games you play.
You will need to add these somehow (and also rename them) - see below
Take a copy of kick13.rom, save and rename it kick34005.a500 in your WHDload kickstarters folder.
Take a copy of kick31.rom, save and rename it kick40068.A1200 in your WHDload kickstarters folder.
Now you need to get these to the System\Devs\Kickstarts directory within your systemlite image.
Easiest way would be to add the files to the kickstarter folder within your WHDLoad folder as mentioned.
Then in the workbench you can drag and drop into System\Devs\Kickstarts directory from the WHDLoad folder.
Once this part has been done, you can launch the app.
Select ‘Reset’ to start the emulator.
If you have used my setup file – systemlite.hdf it should load to the workbench. All you need to do is select iGame and have it scan for your games (My old games list may be present but will dissapear once you do a scan).
To do this, load iGame, then right mouse click the top of the screen and select the scan option (left mouse click) It may take a minute or so.
It will auto scan the WHDLOAD folder structure for your games if you have used my files.
If you want to support WHDLoad development you will need to get your own personal WHDLOAD keyfile. Once you have this you need to save it into the $ directory on your systemlite.hdf workbench image.
The easiest way to do this is on a PC using WINUAE.
OUYA Controller Keys:
U = Left mouse click (When in mouse mode)
Y = brings up the Amiga keyboard
A = right mouse click (When in mouse mode)
O = Joystick fire (Also acts as left click mouse when in joystick mode)
R2 = Return to menu / game
Touchpad = Mouse navigation
And if you mapped these correctly:
L3 = Select input method - Pressing L3 switches between modes. If you press it once, you can use the analog stick to move the mouse around. Press it twice more to go back to joystick control.
L2 = L
Mouse emulation:
The mouse can be moved with the analogue stick, D-pad or the OUYA touchpad.
To hide the on screen controls:
Enter the "change device configuration menu" on startup
Select on screen keyboard menu
Select remap on screen controls and un-tick all the boxes then Seleck ok
Select ok
Select ok.
App should now load with no on screen controls.
RESOURCES - These Helped make this possible, so please support them
Developers Website: Here This app is not on the OUYA store so you will need to side load it.
WHDLOAD Website: http://www.whdload.de/
ClassicWB by Bloodwych: http://classicwb.abime.net/
iGame Website: http://winterland.no-ip.org/igame/ - If you need instructions to use.
I bought a registration for WHDLOAD ($30USD) to support development.
You can use it without buying but it does have a nag screen for the unregistered version but this only comes up when you first launch a game.
Hopefully this guide is accurate and works for you….
Credits to Lubomyr for creating such a great app for Android / Ouya
And anyone else involved in its development.
Enjoy
Gazdaman
Updated the 1st post as I hadn't included the part for adding the kickstart roms
Thanks for the guide, but for me the mouse cursor doesn't match what I'm doing in the Amiga environment. Any clue how to fix that?
Grawl said:
Thanks for the guide, but for me the mouse cursor doesn't match what I'm doing in the Amiga environment. Any clue how to fix that?
Click to expand...
Click to collapse
I think with the OUYA there are 2 mouse cursors on screen when you use the touch pad.
1 for OUYA environment and one for the app.
If you use the left analogue you should only see one cursor
No way to fix that as the app is not officially supported
Some corrections;
- You can press L3 to switch between modes. If you press it once, you can use the analog stick to move the mouse around.
- You only need kick31.rom (since that's the only one selected), but only one certain version works. Google for "kick31.rom" to get it. Not every revision works, which sucks.
Grawl said:
Some corrections;
- You can press L3 to switch between modes. If you press it once, you can use the analog stick to move the mouse around.
- You only need kick31.rom (since that's the only one selected), but only one certain version works. Google for "kick31.rom" to get it. Not every revision works, which sucks.
Click to expand...
Click to collapse
Yep, there are incompatible kickroms out there.
Unfortunately I can't share the working one as it's copyrighted.
I will add the google search suggenstion to the to guide if that brings up the correct kick31.rom
cheers
It seems some games just won't work without more kickstart roms (and I have no idea where to get them or where to put those). For example, try to run Another World (WHD). It'll say something like;
DOS-Error #205
(object not found)
on reading "devs:kickstarts/kick34005.a500"
Click to expand...
Click to collapse
Grawl said:
It seems some games just won't work without more kickstart roms (and I have no idea where to get them or where to put those). For example, try to run Another World (WHD). It'll say something like DOS-Error #205 (object not found) on reading "devs:kickstarts/kick34005.a500";
Click to expand...
Click to collapse
There are some files (kickroms) that must be located in your System/Dev/Kickstarts folder within the systemlite image to make some games work. You will need to add these somehow (and also rename them) - see below
UPDATE: From another forum:
"you need the actual kickstart files themselves, so in the above instance, take your kickstart 1.3 which you use for winuae, copy it to the System\Devs\Kickstarts dir, make sure its unzipped and rename it to kick34005.a500."
Easiest way would be to add the kick13.rom to the kickstarter folder within your WHDLoad folder and rename it as kick34005.a500 (you may find something there already) . Then in the workbench you can drag and drop into System\Devs\Kickstarts directory then they will work.
You will also want to do this with your kick31.rom renaming it to kick40068.A1200 and also saving it as mentioned above in the systemlite System\Devs\Kickstarts directory.
All the games I play work great. Can't say i've tried Another world but it was a cool game so I will give it a go when I get some time.
I mainly use it for Sensible World of Soccer
Update: Just tried it and it works
Bear in mind, the Systemlite image is a living file.
When you do something to it, it will save those changes so in the above instance, once you add the kickstart once it will save in that location and you don't need to do it again.
Something to bear in mind for once you have it all set up you should maybe make a backup.
Two players not working!
Hey this is good work, but its unfortunate two players don't work. I've tried sensible world of soccer 96/97, when I do two players. one controller controls both teams I wanted this amiga emulator working 2 players so badly but I don't think this controller issue will be fix. unless we get a proper port from developer.
RexStar said:
Hey this is good work, but its unfortunate two players don't work. I've tried sensible world of soccer 96/97, when I do two players. one controller controls both teams I wanted this amiga emulator working 2 players so badly but I don't think this controller issue will be fix. unless we get a proper port from developer.
Click to expand...
Click to collapse
I have updated the top thread with a new WB. Here is the summary:
Systemlite WB with iGame (Inc Game Art) (42.5mb)
Changes from the previous image include:
WB boots directly to iGame
iGame opens full screen.
iGame includes game screenshots (Full Amiga games database structured for WHDLoad file system - HD Folder) Just copy these over your existing folders. No games will be deleted. A game image will be written in to all folders for viewing in iGame.
Better colour scheme on WB (256 colours)
I also added to the tutorial that CPU speed should be set to 12T2 as it makes the WB more responsive.
The link contains an updated version of the app (v2.3.0.8)
This may have better support for OUYA controllers but it doesn't seem to fix the 2 player issue.
I too would love to have 2 player sensi on it.
Hopefully the Dev will solve this at some point
I just wanted to say gazdaman many thanks for writing the guide. I have been following it on ouyaforum.com. I know how much effort it takes to write guides so that others can follow.
It is great to play Senisible Soccer/SWOS again. It was never the same when not playing it on an AMIGA. 1990's here we come (again!).
The whole WHDLoad thing works well also.
Finally is it me or the ouya controller, but the pass/kick button did not seem fully responsive all the time. I missed an open goal!!! I guess I should try a PS3 controller.
Higgy69 said:
I just wanted to say gazdaman many thanks for writing the guide. I have been following it on ouyaforum.com. I know how much effort it takes to write guides so that others can follow.
It is great to play Senisible Soccer/SWOS again. It was never the same when not playing it on an AMIGA. 1990's here we come (again!).
The whole WHDLoad thing works well also.
Finally is it me or the ouya controller, but the pass/kick button did not seem fully responsive all the time. I missed an open goal!!! I guess I should try a PS3 controller.
Click to expand...
Click to collapse
You're welcome mate.
Happy to share the knowledge I have gained in configuring this app.
Regarding pass/shoot, maybe you are using the Autofire button?
Use U as pass/kick if your control config is set to 1 or change it to 2 (within the more options menu) which makes O the fire and U the autofire.
Sensi on the Amiga was the best by far.
Hopefully one day this app will support local 2 player.
Natural Soccer for the Ouya has great potential to compete for the Sensi crown and hopefully the Dev adds tournaments and online play sometime.
An online league feature would be awesome and I doubt we will ever see online play for the amiga emulator.
If Natural Soccer added this it could be the New Sensi - No pressure Schleinzer
cant get this to work....dunno why, the emulator dont let me choose usb o sdcard0 for navigate throught the folders and choose the rom...ffs i hate this emulator with all my heart...never got it to work on pc etc....one time on xbox (modded) i got giana sister to work but god was so painful...i think i'll give up and buy a real amiga cause seems impossible get this emulator going
sasuke1981 said:
cant get this to work....dunno why, the emulator dont let me choose usb o sdcard0 for navigate throught the folders and choose the rom...ffs i hate this emulator with all my heart...never got it to work on pc etc....one time on xbox (modded) i got giana sister to work but god was so painful...i think i'll give up and buy a real amiga cause seems impossible get this emulator going
Click to expand...
Click to collapse
Can you see your sd card its under mnt..?
spannernick said:
Can you see your sd card its under mnt..?
Click to expand...
Click to collapse
sorry? i really want to play to moonstone i load all the 3 disks game start with intro...then when the game should start black screen and nothing else....basically i can only play the intro of the game =/ any help for setting etc? i just sideloaded apk and put kickstart 3.1 in the folder
sasuke1981 said:
sorry? i really want to play to moonstone i load all the 3 disks game start with intro...then when the game should start black screen and nothing else....basically i can only play the intro of the game =/ any help for setting etc? i just sideloaded apk and put kickstart 3.1 in the folder
Click to expand...
Click to collapse
Is this game a Amiga 500 game if so then you need the 1.3 rom not the 3.1,3.1 is for the Amiga 1200,let me know if you need any more help..
spannernick said:
Is this game a Amiga 500 game if so then you need the 1.3 rom not the 3.1,3.1 is for the Amiga 1200,let me know if you need any more help..
Click to expand...
Click to collapse
got both kickstarts in the game folder named kick13.rom e kick31.rom...i need to do something in particular for load the kickstart? i selected amiga 500 from the advance option still cant get pass the intro of moonstone ...when the intro is over , loading screen appear then all go black...damn it i wanna play it..any help or built i can download without setting etc? or anyone can try moonstone plz and see if it works?
anyone can help plz ...seems ouya forum is pretty dead apart from some tread -.-

[Q] Update me

It's been a long while since I've played with the Nook. Can you update me. Last I looked I had on the todo list:
1) a lightweight email client that only runs when you ask it - is k9mail good enough nowadays?
2) a filemanager. Astro didn't display the filenames in portrait for me last time I checked.
3) Is there any less animated apps that have been found now - like an non animated launcher?
4) got any wallpapers that play nice eink and fit perfectly?
5) what would be a nice way to share files to and from the nook? I remember something for windows that goes via adb allowing a gui to directory browse. needs to be completely lightweight so scp, ftp, dropbox sound like either battery wasting or inconvienient to start and then stop after use. what's your preferred way other than eject the sdcard, samba?
jago25_98 said:
It's been a long while since I've played with the Nook. Can you update me. Last I looked I had on the todo list:
1) a lightweight email client that only runs when you ask it - is k9mail good enough nowadays?
2) a filemanager. Astro didn't display the filenames in portrait for me last time I checked.
3) Is there any less animated apps that have been found now - like an non animated launcher?
4) got any wallpapers that play nice eink and fit perfectly?
5) what would be a nice way to share files to and from the nook? I remember something for windows that goes via adb allowing a gui to directory browse. needs to be completely lightweight so scp, ftp, dropbox sound like either battery wasting or inconvienient to start and then stop after use. what's your preferred way other than eject the sdcard, samba?
Click to expand...
Click to collapse
1) I use k9mail and kill it whenever it bothers me using TaskXP
2) 'Es File Exlorer' or 'Rhytm file manager'
3) ReLaunch
https://github.com/yiselieren/ReLaunch/downloads
4) There is a whole thread devoted to wallpapers. Look it up.
5) Don't know about that. I use ADB 'push' and 'pull'
ReLaunch is exactly what we all needed - thanks for letting me know!

Tasker

I had high hopes (very high!) that I could get tasker to run on the ouya, unfortunately I have not had any luck as of yet.
Maps was installed, as was a few files that needed to be manually installed in /system, but unfortunately neither seemed to work.
Has anybody had any luck? Please let me know if you did, I had big plans for this little system and tasker was a key piece to it.
Thanks.
Well, apparently I'm batting 1000 tonight on threads.
A reboot allowed instillation of the tasker trial version.
It looks like everything works, or as much as you would expect for the ouya. I did two test tasks. First was just a screen popup, which obviously worked great. The other was a reboot to test root access, and this also worked perfect (say hello to automated weekly reboots!).
Now, to see if autoremote can be made to work, and then on to autovoice or utter! and the inherently difficult prospect that will be.
Snoman002 said:
Well, apparently I'm batting 1000 tonight on threads.
A reboot allowed instillation of the tasker trial version.
It looks like everything works, or as much as you would expect for the ouya. I did two test tasks. First was just a screen popup, which obviously worked great. The other was a reboot to test root access, and this also worked perfect (say hello to automated weekly reboots!).
Now, to see if autoremote can be made to work, and then on to autovoice or utter! and the inherently difficult prospect that will be.
Click to expand...
Click to collapse
Please periodically update this thread with your progress? Curious to follow suit, though don't have the time to help in the investigations
A few issues with tasker itself, such as I can't download from Google play, it won't recognize my original order #, i can't find 'my' .apk, basically can't get my purchased version working and am stuck on the 7 day trial version. As for functionality it works great.
Current main task is to start XBMC if Autoremote received a certain message, as well as sending a message when xbmc is open and a different one when it closes.
On my tablet when I fire up the Yatse app, Tasker checks to see if XBMC is running, if not it displays a popup asking if I want to start xbmc. If I say yes it sends a command through autoremote which is what triggers tasker to start xbmc.
OK, a few things I have found.
Originally I could not download Tasker through the Play Store as the Ouya showed up as 'incompatible', however after a Play Store crash that removed it from my system, and subsequent reinstall, I can now download it from Google Play. I don't know why this was, but when I first did the play store mod I didn't have busybox installed, I did for the reinstall. I don't need the play version however as I was able to get the 'Trial' version validated, which is good as the direct download has added functionality (that I will never use). To validate the trial version you need to find the 15 digit order number (not the 16 digit Google provides in the email). This is best accomplished by using the 'Contact Crafty Apps' link in the email, and then finding Tasker, the 15 digit order number should then be visible. This only works if you bought Tasker before March 2013 though, otherwise you will need the Play store version (thanks Google :/)
To get Tasker to run you need to be Rooted and move two Google files to the proper location on the Ouya. Tasker will not run without the Google maps framework and oddly enough installing Google maps doesn't install the full framework. You can get these files by flashing the gapps package with CWM, or just install the two files themselves. To get the files unzip the gapps package, I think in the 'framework' folder. You need to move com.Google.android.maps.XML to /system/etc/permissions, and move com.Google.android.maps.jar to /system/framework. This WILL require you to remount /system as writeable. ES File Explorer worked for me (download an old version, 3.0.4 maybe, as the newest Play store version crashes), it was the only free root access file manager to work for me. Remount /system back to the way it was. BTW, I did all of this without adb, it was all done on the system itself with some help from dropbox (unzipped on my nexus, it was easier).
Tasker itself works great and I currently have it sending messages through autoremote to update variables on my other devices, this triggers a popup that asks if I want to start XBMC when I start my XBMC remote app (only if XBMC isn't running). If I select yes then it sends an Autoremote message that triggers a Tasker profile that starts XBMC. I also have Utter! setup to trigger the 'Start XBMC' Auto remote message on my Nexus
My next two tasks will be for an automatic nightly reboot, and a task that sends the Ouya into sleep mode when I start my alarm clock app on my nexus. I'm still trying to think of good ideas to implement. I hope to get a microphone working to use voice commands directly on the Ouya, and my dream is for an IR blaster to work so the Ouya could turn on my TV with voice commands (old TV)
Snoman002 said:
OK, a few things I have found.
Click to expand...
Click to collapse
Wow! I really commend you for your perseverance and willingness to share your experience and findings...people don't realize how much this helps others.
Scenes Working
Hey Snoman002,
I have my Ouya rooted and found a Tasker that can be used to mount and unmount NFS mounts. I have the two google maps files installed and have version 4.2 of Tasker installed. When i try to open the scene or even create a new one Tasker closes and goes back to the Make Menu. Have you seen a similar thing with the version you have been using ?
Thanks
Techhhead33
Techhead33 said:
Hey Snoman002,
I have my Ouya rooted and found a Tasker that can be used to mount and unmount NFS mounts. I have the two google maps files installed and have version 4.2 of Tasker installed. When i try to open the scene or even create a new one Tasker closes and goes back to the Make Menu. Have you seen a similar thing with the version you have been using ?
Thanks
Techhhead33
Click to expand...
Click to collapse
Sadly, other than getting it running initially I have done nothing more with Tasked on my ouya.
Your trying to make a scene in tasked? Scenes are really only for overlays and custom menus (drastic oversimplification I know). I fail to see the need for the complication of a scene just for mounting and unmounting. Perhaps you could change the tasker task to a simple popup menu (which now that I think about it may be a scene...). Popups worked for me, but that's all I can say about it.
Sorry, I'm not here much anymore as my ouya just runs xbmc now. I will try and check in more often.

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