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I got my Transformer yesterday (32GB) and love it. Awesome screen and kills the Xoom! (returned my Xoom after a week).
Has there been any word if a future update will let you move content to an SD card? im aware 32GB is alot of space. Point is , im trying to see if i should invest in Tegra Games. Games are the only thing i wish i could move to SD.
What i come across in terms of answers, seam to be related to Honeycomb not built around extra storage. if thats the case, i dont see the point of having an extra 32GB of storage as an extra feature beyond just file transferring, picture look up ect.
Any info would be appreciated.
With Honeycomb you don't have to move to SD as there aren't static partitions like there were in the phone OS's. As you install more games, it will allocate more of the internal card for System Data. So you could have the whole of the internal SD card for nothing but games.
As for moving application data to the micro SD or Dock SD, this isn't supported by Honeycomb as of yet.
May have better luck email the developer and asking if they could support user specified paths for the game data.
lordgodgeneral said:
As for moving application data to the micro SD or Dock SD, this isn't supported by Honeycomb as of yet.
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Click to collapse
Is it just application data or any data? I can't copy ANY files/data to SD Card, even though I thought I once was able to do so...
File copying problems
I just cannot get files from my external SD to my transformer, just keeps bombing during the copying process at about 14mb.. is this a known issue?
I was wondering if anybody could help answer a few questions about the Sprint S4 for me.
Currently I have an HTC Evo 3D, the internal storage is so small that I have made a 4gb ext3 partition on my SD card using Link2SD just to alleviate some of this annoyance. The 32GB counting the 4GB partition is actually almost full.
First of all, is there any word on a 32GB version? I saw some forum threads a while ago about Sprint supposedly not carring the 32+GB versions, but I saw no official word, if there has been one.
And also, how does the 16GB of internal work? The first time I saw a phone with large internal memory was the original Droid RAZR. And it basically partitioned off the majority of the space like a virtual SD card. Most to all apps on it saved to here instead of the actual SD card assuming it was an actual external storage. Does the S4 do this too, or is the entire 16GB (minus obviously what the system partitions take up) used as internal?
The reason I am asking is because I have many apps and games which download anywhere from 50MB to 3 gigs of additional data, and they almost never ask you where to download it, and just use the first "external" space they find, and many are hard-coded to only use that space. Like I said, my 32GB card on my Evo 3D is practically full, I do NOT not want those apps to install that data on the internal memory and fill it up, I want that space to keep the apps installed on, while photos, music, and video, as well as that app additional data, will be on the real SD card. I am planning to get a 64GB card for the S4.
Cyber Akuma said:
I was wondering if anybody could help answer a few questions about the Sprint S4 for me.
Currently I have an HTC Evo 3D, the internal storage is so small that I have made a 4gb ext3 partition on my SD card using Link2SD just to alleviate some of this annoyance. The 32GB counting the 4GB partition is actually almost full.
First of all, is there any word on a 32GB version? I saw some forum threads a while ago about Sprint supposedly not carring the 32+GB versions, but I saw no official word, if there has been one.
And also, how does the 16GB of internal work? The first time I saw a phone with large internal memory was the original Droid RAZR. And it basically partitioned off the majority of the space like a virtual SD card. Most to all apps on it saved to here instead of the actual SD card assuming it was an actual external storage. Does the S4 do this too, or is the entire 16GB (minus obviously what the system partitions take up) used as internal?
The reason I am asking is because I have many apps and games which download anywhere from 50MB to 3 gigs of additional data, and they almost never ask you where to download it, and just use the first "external" space they find, and many are hard-coded to only use that space. Like I said, my 32GB card on my Evo 3D is practically full, I do NOT not want those apps to install that data on the internal memory and fill it up, I want that space to keep the apps installed on, while photos, music, and video, as well as that app additional data, will be on the real SD card. I am planning to get a 64GB card for the S4.
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Click to collapse
The way samsung does it is actually very anoying. First thing they do is cut off 8.5 gigs of storage, thats your "internal memory" for system stuff. That's untouchable. You then have 9gigs give or take left for apps and the like which is EMULATED external storage. This emulated bit confuses android and so your real external sd card is only usable for movies and music. The only way to put apps on it would be to root your phone and use folder mount (which for some reason isn't working for me yet). So to sum it up:
16gb +ext sd card (lets say 32 gb)
8ish gb- system internal
9ish gb-apps EMULATED external
32 gb- movies, music, books/media BUT NO APPS UNLESS YOU ROOT REAL external
AAAAUUUUGGGHHHHH!</CharlieBrown>
Wow, I can not possibly think of a worse way for Samsung to handle it. The low internal memory giving me problems installing and updating apps was a major reason for wanting to upgrade. With this, it means I actually have less space for apps than my current phone, since I can't actually install to SD and the apps that download hundreds of megs to gigs of additonal data will be downlioading it to the internal instead of external.
I... honestly have no idea which phone to get now.
I know the Sprint S4 is unlocked, is there any way to use rooted tools or a custom rom to just make the memory internal and make it mount a SD as an actual SD? I am worried that unofficial roms might be lacking in features or glitchy.
Cyber Akuma said:
AAAAUUUUGGGHHHHH!</CharlieBrown>
Wow, I can not possibly think of a worse way for Samsung to handle it. The low internal memory giving me problems installing and updating apps was a major reason for wanting to upgrade. With this, it means I actually have less space for apps than my current phone, since I can't actually install to SD and the apps that download hundreds of megs to gigs of additonal data will be downlioading it to the internal instead of external.
I... honestly have no idea which phone to get now.
I know the Sprint S4 is unlocked, is there any way to use rooted tools or a custom rom to just make the memory internal and make it mount a SD as an actual SD? I am worried that unofficial roms might be lacking in features or glitchy.
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Click to collapse
Well this is an issue with all honeycomb plus android phones. Google is trying to phase out the external sd card while increasing the internal memory. Well that's all good and fine EXCEPT that we are right in the middle of the phase out process where the sd cards are too small for that. 2-3 years from now googles plan will work, but samsung has to be on board for that to happen. For now the only thing you can do is use folder mount or wait for ext2intSD script. It will swap it so your external sdcard works as your internal and vice versa. However, we will have to wait for that to be released.
I don't get what phasing out the SD slot has to do with emulating the external SD storage when all apps can work on internal storage anyway.
What is folder-mount? And I tried link2sd on my evo 3d and its kinda problematic, I wanted to get AWAY from these problems by upgrading.
Cyber Akuma said:
I don't get what phasing out the SD slot has to do with emulating the external SD storage when all apps can work on internal storage anyway.
What is folder-mount? And I tried link2sd on my evo 3d and its kinda problematic, I wanted to get AWAY from these problems by upgrading.
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Click to collapse
The reason why is that android its self, the code that google supplies, has to create partitions in order for it to work with only one internal sdcard so that the average user does not corrupt the system somehow. The emulated external storage is what google expects you to use so that you can't mess up. However, samsung just adds in an sdcard without changing anything which means its not set up correctly. This is a problem with all new sd card phones and finally think of folder mount as a better link2sd
But aren't the system partition and the internal storage partition separate partitions? I don't understand why the rest of the memory outside of the system partition needs to be an emulated external instead of just being an internal storage partition like on phones that do not have a large amount of internal memory.
Also, why do we have to link folders or use link2sd scripts and other such work-arounds? Can't we re-partition the internal memory with a custom recovery or through the bootloader?
not work brother
Sent from my ST18i using xda app-developers app
deadger said:
not work brother
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.... what? I have no idea what that means.
So, can the phone be repartitioned if you have root access? And is only the Sprint version partitioned like this, or all of them?
Although ASUS has removed the new Marshmallow option to format the external SD Card as adoptable storage, it can easily be done via adb. Just follow this guide:
http://www.modaco.com/news/android/...e-adoptable-storage-on-your-s7-s7-edge-r1632/
The only difference I found was that on mine the drive location numbers were separated by a comma rather than a colon (i.e. 169,64).
Here is a screenshot of my 16GB model with 16GB SD card adopted:
kanagawaben said:
Although ASUS has removed the new Marshmallow option to format the external SD Card as adoptable storage, it can easily be done via adb. Just follow this guide:
http://www.modaco.com/news/android/...e-adoptable-storage-on-your-s7-s7-edge-r1632/
The only difference I found was that on mine the drive location numbers were separated by a comma rather than a colon (i.e. 169,64).
Here is a screenshot of my 16GB model with 16GB SD card adopted:
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Click to collapse
Thanks that's super useful, I will give this a try and let you know if it works for me, I don't know why ASUS removed this feature as its probably the best feature of marshmallow, anyway I think its recommended to have a minimum of a class 10 SD card when using adoptable storage to ensure there's no slowdown when accessing things on the SD card.
xDEV007 said:
Thanks that's super useful, I will give this a try and let you know if it works for me, I don't know why ASUS removed this feature as its probably the best feature of marshmallow, anyway I think its recommended to have a minimum of a class 10 SD card when using adoptable storage to ensure there's no slowdown when accessing things on the SD card.
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Click to collapse
Pretty sure they removed it to keep things simple and because it doesn't work perfectly. Even with a class 10 SD card, it is noticeably slow. I will probably move most, if not all of my apps back to the real internal storage. But that's fine. At least it means I don't have to worry about running out of space, and don't have to manage where podcasts, videos, photos etc are being stored.
kanagawaben said:
Pretty sure they removed it to keep things simple and because it doesn't work perfectly. Even with a class 10 SD card, it is noticeably slow. I will probably move most, if not all of my apps back to the real internal storage. But that's fine. At least it means I don't have to worry about running out of space, and don't have to manage where podcasts, videos, photos etc are being stored.
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Click to collapse
Yeah I guess so and the speed is a big issue, I think you'd probably have to use an UHS SD card to make it work smoothly. But still useful
I agree about the UHS card. And even amongst regular class 10 cards, I understand there is considerable difference. Mine was a cheaper brand and performance is not great, but I'm told that Samsung Evo ones, for example, are better.
Also agree that it is a useful feature. Because it needs some management and user interaction, it's probably wise that makers like Samsung and ASUS have taken it out, as it might cause more harm than good for average users who really need things to just work. However, it's a nice feature for us tech nerd xda types who can handle it appropriately, and it's an easy little hack to enable it so it's all good. And let's be honest, we all enjoy little hidden extra features that we can hacktivate by ourselves!
I swapped out my cheap generic Class 10 SDHC for a better UHS (40 Mbps) Class 10 SDHC one today. The difference is very noticeable - apps on the UHS card open almost instantaneously, unlike on the regular card, where there was a long delay before they opened.
Can someone check the build.prop and tell me what this line says
ro.build.characteristics=
If it says nodscard or similar try changing it to say
ro.build.characteristics=default
And see if that will enable native adoptable storage.
Sent from my ASUS_Z00A using Tapatalk
eoghan2t7 said:
Can someone check the build.prop and tell me what this line says
ro.build.characteristics=
If it says nodscard or similar try changing it to say
ro.build.characteristics=default
And see if that will enable native adoptable storage.
Sent from my ASUS_Z00A using Tapatalk
Click to expand...
Click to collapse
Code:
adb shell getprop | grep ro.build.characteristics
[ro.build.characteristics]: [nosdcard]
kanagawaben said:
Because it needs some management and user interaction, it's probably wise that makers like Samsung and ASUS have taken it out, as it might cause more harm than good for average users who really need things to just work.
Click to expand...
Click to collapse
You're getting it all wrong. It's all about profit. If the manufacturers leave in the option to adopt external storage, knowledgeable consumers will have no reason to spend more $$ and buy the manufacturers' devices with larger internal memory. And yes, it also saves them a lot of support issues with people complaining their phone is slow, when it turns out they are using slow SD cards.
So, it's nice that Google added that feature, but ultimately I believe very few of the really big / mainstream manufacturers will actually not disable it. As was mentioned in many articles around the 'net, this feature is really meant for AndroidOne devices, cheap devices with very little internal memory.
So, could anyone post Sequential Read / Write and Random Read / Write speeds that would allow SD card to match or get close enough to ZenFone 2's internal storage?
It's really hard to choose the right SD card when every article in the Internet literally starts and ends with "class 6 card is worse than class 10 card but they are both ok for Full HD video derpaderp..." I KNOW it's OK for HD-video but that's not THE ONLY THING I am going to do with my SMART-freakin'-phone! We are not 5 years old, we can understand a bit more complicated technical specs than that.
Zhabishe said:
So, could anyone post Sequential Read / Write and Random Read / Write speeds that would allow SD card to match or get close enough to ZenFone 2's internal storage?
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Click to collapse
You'll never get close to internal speeds. Even with the fastest cards.
Sent from my ASUS_Z00A using Tapatalk
kenbo111 said:
You'll never get close to internal speeds. Even with the fastest cards.
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Well, if we can trust this article, http://www.anandtech.com/show/9251/the-asus-zenfone-2-review/6 , it doesn't seem like completely unreacheble. But it's hard to compare results from different testing software.
Btw, I don't need something extremely close, all I want is to get apps to launch from SD card within reasonable time.
Non-UHS Class 10 card was useless, but now that I am using the 40 Mbps UHS card, it's not that bad. Apps open reasonably fast and hasn't really behaved any differently. And this was a cheap 16GB card from a Japanese maker called Greenhouse that I picked up on sale for the equivalent of about $7 .
I was able to set up the storage as adoptable on my device, but no apps allow the option to move to the SD card. I'm guessing if I want this to happen I need to uninstall/reinstall the apps, since they go to the most available space by default?
Edit: what about copying over data to store externally on the card? Since it's formatted as internal, of course it doesn't show the card in file explorer apps or in Windows. I've got 28 gigs of media files to copy over from the old card and I'm not sure where to put it.
Hallo.
I've tried to enable adoptable storage and it's success. But after 1 month, my sd card has been crash.
The problem is my (real) internal storage now only can run the app, but can't use to save file, music, video, etc. Even I can't use my camera to take photo, bcz the (real) internal storage is not available.
It's bcz when I enable the adoptable storage, it's separated the (real) internal storage only for save data app, and internal storage (from sdcard) for save data app and also file like music, photo, video, etc.
How to enable my (real) internal storage to save data file like usually?
Plz anyone can help? I really appreciate it.
android 7.1.1 ??
Will this work on zenfone 4 max with android 7.1.1? For ADB tools, I wasn't sure what to answer (Y or N) on some of the installation questions. I said N to system wide and N to install drivers. The instructions above seemed ambiguous that you could say yes or no to skip steps, but not sure if that's why it didn't work for me or if this tutorial was for older phone software. Also I have windows 10 and power shell window not command window. Any help much appreciated!
Anyone had any luck moving whole apps over to their SD card. It's frustrating that for something like Asphalt 8, the data file is over 1Gb and can't be moved over to the SD card. I've tried Link2SD, TitaniumBackup doesn't seem to have the option anymore and I'm not keen on sacrificing performance/stability by going down the adoptoble storage route. Ideas?
Hi, I went with the adoptable storage option (found a tutorial somewhere to enable it via ADB console, partitioned my 64GB card 50%/50%) and it is working great, no real sacrifice neither in stability nor performance (in real use I note no difference whatsoever).
The only drawback is that the storage settings page cannot show the accurate free space anymore. Not a big deal for me.
Regards,
Sandro
sandro.bertini said:
Hi, I went with the adoptable storage option (found a tutorial somewhere to enable it via ADB console, partitioned my 64GB card 50%/50%) and it is working great, no real sacrifice neither in stability nor performance (in real use I note no difference whatsoever).
The only drawback is that the storage settings page cannot show the accurate free space anymore. Not a big deal for me.
Regards,
Sandro
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Click to collapse
Hmmm, interesting. I may give adoptable storage another look. Have you noticed any impact on the 'write' performance specifically?
I just I installed asphalt 8 and noticed that Data which is over 1.5gb stays on the internal memory card even after moving app to SD card. That is just so stupid. I thought something is wrong with either my card or the phone until I came across this thread.
What good is the SD card if the biggest part of the game can't be moved to it?
Do you use one successfully ? If yes, which model would you recommend for a memory card?
I guess no one uses a microsd card in the A1.
128GB SanDisk, I've no details about model, but according to it's size, there are no much popular variants (type/class).
No problems there, I'd go with the 256GB MicroSD, but price was quite large in that moment.
I heard problems with "half size" shown in file managers and also in Android storage manger, but I didn't face that. I tried it as internal storage, as well as external.
Since using a MicroSD as an expansion for internal storage is said to have slower performance, I went with external... But keep in mind that this way you would use your MicroSD a mere container.
I had to install a Magisk module to allow apps to read/write directly there, from a shortcut which allows to set permissions, while MicroSD is kept as external storage; otherwise apps tend to fail at saving/updating files is MicroSD, even if I grant access to them, as usual.