[Help] xCloud/Game Stream on switch - Nintendo Switch Questions & Answers

Hi,
I'm trying to run the beta app of xCloud and game streaming. Xcloud runs perfectly but it requieres an Xbox One controller conected (wired or BT). As joy-cons are not recognized as an Xone controller, does anyone knows an app to make them visible as an Xone controller or knows how to provide other method to make them capable of working?
Thanks

Garlot said:
does anyone knows an app to make them visible as an Xone controller or knows how to provide other method to make them capable of working?
Thanks
Click to expand...
Click to collapse
Same question here.

Garlot said:
Hi,
I'm trying to run the beta app of xCloud and game streaming. Xcloud runs perfectly but it requieres an Xbox One controller conected (wired or BT). As joy-cons are not recognized as an Xone controller, does anyone knows an app to make them visible as an Xone controller or knows how to provide other method to make them capable of working?
Thanks
Click to expand...
Click to collapse
Mine works without doing anything just two same red controllers connected as bluetooth.

highorbital said:
Mine works without doing anything just two same red controllers connected as bluetooth.
Click to expand...
Click to collapse
Really? In my case, with last joycon-fix (the one that enables Rthumb and LThumb buttons and RZ and LZ as axis) i could play xcloud, but with xbox streaming any axis key I pressed it acted as if RZ and LZ were also pressed, making it unable to play until I modified the .kl file (joycon-fix). If anyone has the same problem i could upload the joycon-fix I created to fix it.

Garlot said:
Really? In my case, with last joycon-fix (the one that enables Rthumb and LThumb buttons and RZ and LZ as axis) i could play xcloud, but with xbox streaming any axis key I pressed it acted as if RZ and LZ were also pressed, making it unable to play until I modified the .kl file (joycon-fix). If anyone has the same problem i could upload the joycon-fix I created to fix it.
Click to expand...
Click to collapse
Hello, could you upload this fix, I am with the same problem

AbigailDummer said:
Hello, could you upload this fix, I am with the same problem
Click to expand...
Click to collapse
Same here!
@Garlot Can you please share the modified Joy-Con Fix you created? I'm dying to use Xbox Console streaming with the Nintendo Switch in Portable Mode but could never get the App to recognize the Joycons as an Xbox One Controller.

Hi,
This is the fix I did to work:
fix-joycon.zip
If you want to create your own zip the kl is the following:
key 304 BUTTON_B
key 305 BUTTON_A
key 308 BUTTON_X
key 307 BUTTON_Y
key 315 BUTTON_START
key 314 BUTTON_SELECT
key 310 BUTTON_L1
key 311 BUTTON_R1
key 318 BUTTON_THUMBR
key 312 BUTTON_L2
key 313 BUTTON_R2
key 317 BUTTON_THUMBL
key 316 HOME
key 306 BACK
axis 0x00 X
axis 0x01 Y
axis 0x02 Z
axis 0x05 RZ
axis 0x10 HAT_X
axis 0x11 HAT_Y
axis 0x14 split 0x01 RX BRAKE
axis 0x15 split 0x01 RY GAS
Hope it works for all of you!

It's working perfectly for me now, thank you

This works beautifully!!! I just played a session of Gears of War: Ultimate Edition all from the comfort of the Nintendo Switch in Portable Mode!
@Garlot Do you mind if I ask how you figured this out? Thanks so much again for your help.

ZildjianMan5589 said:
This works beautifully!!! I just played a session of Gears of War: Ultimate Edition all from the comfort of the Nintendo Switch in Portable Mode!
@Garlot Do you mind if I ask how you figured this out? Thanks so much again for your help.
Click to expand...
Click to collapse
Hi @ZildjianMan5589,
No, problem! I can explain what I remember.
First I saw in xbox streaming that anytime I started the sesion, and while in the xbox one main page pressed any "axis" key, the page went to the down as if RZ was pressed.
I tried several .kl configurations: commenting any axis one by one. But didn't work. Anytime axis 0x14 and 0x15 were uncommented any other axis key preseed in the xbox game strream it acted also as if RZ/LZ was pressed. At this point I didn't know what to do, but an apk I tried to change the gamepad button map gave me the clue. In that apk you can test any joycon(or any gamepad connected) button and check the result.
For example you press button "A" and read "BUTTON_A" (or the one you have in your .kl file) with also the value given by the key (axis go from a minimum value to a maximum).
The surprise was that any axis button I pressed it activated also AXIS_GAS and AXIS_BRAKE with values of 1.0, so I needed to get rid of that faulty values.
The only way I found checking Android manual for key layout files was to divide values received for key 0x14 and key 0x15 (LZ and RZ) and assign them to more than one key, so that way I could assign values before 1.0 to some keys not used (as RX and RY for example). That is the meaning of the lines:
axis 0x14 split 0x01 RX BRAKE
axis 0x15 split 0x01 RY GAS
Hope its useful for everyone and maybe someone with this finds a better solution.
By the way, analogs don't work really well. For example in Fifa soccer game, is a pain trying to point where to shot a penalty or a free kick. I guess it's something related with the analog deadzone, but haven't tested it so much.

Is the connection terrible just for me? Keeps freezing and lagging, but it works perfectly on my Android phone under the same network...

Can this be used to switch the face buttons? The swapped X/Y and A/B are throwing me off.
I installed it, but it didn't seem to do anything.

Joy con fix analogs
I installed the joycon-fix.zip, and everything works on the joycons except the analog stick click buttons.
will there be a fix for this or does somebody know how to fix this issue?
Left and right analog click buttons are undetected

aarontemp21 said:
I installed the joycon-fix.zip, and everything works on the joycons except the analog stick click buttons.
will there be a fix for this or does somebody know how to fix this issue?
Left and right analog click buttons are undetected
Click to expand...
Click to collapse
check the previous page, garlot's fix, analog clicks(R3/L3) are working fine with that fix, but the button mapping is the same as the xbox(I personally prefer this config for xcloud)
y(joycon) = X(xbox)
b(joycon) = A(xbox)
x(joycon) = Y(xbox)
a(joycon) = B(xbox)

Garlot said:
Hi @ZildjianMan5589,
No, problem! I can explain what I remember.
First I saw in xbox streaming that anytime I started the sesion, and while in the xbox one main page pressed any "axis" key, the page went to the down as if RZ was pressed. On this site
I tried several .kl configurations: commenting any axis one by one. But didn't work. Anytime axis 0x14 and 0x15 were uncommented any other axis key preseed in the xbox game strream it acted also as if RZ/LZ was pressed. At this point I didn't know what to do, but an apk I tried to change the gamepad button map gave me the clue. In that apk you can test any joycon(or any gamepad connected) button and check the result.
For example you press button "A" and read "BUTTON_A" (or the one you have in your .kl file) with also the value given by the key (axis go from a minimum value to a maximum).
The surprise was that any axis button I pressed it activated also AXIS_GAS and AXIS_BRAKE with values of 1.0, so I needed to get rid of that faulty values.
The only way I found checking Android manual for key layout files was to divide values received for key 0x14 and key 0x15 (LZ and RZ) and assign them to more than one key, so that way I could assign values before 1.0 to some keys not used (as RX and RY for example). That is the meaning of the lines:
axis 0x14 split 0x01 RX BRAKE
axis 0x15 split 0x01 RY GAS
Hope its useful for everyone and maybe someone with this finds a better solution.
By the way, analogs don't work really well. For example in Fifa soccer game, is a pain trying to point where to shot a penalty or a free kick. I guess it's something related with the analog deadzone, but haven't tested it so much.
Click to expand...
Click to collapse
I tried to run analog, but it lagged very much

Related

I need some help with the softkeys please.

I have just downloaded GFDOOM for my Wizard and it runs great. However the key layout is just not working for me. I have managed to find an ASCII sheet for virtual keyboards that lets me assign the keyboard keys to the functions that I would like however I would also like to give it a try with out using the keyboard as the key spacing is not too suited to gaming. I would like to assign the voice and camera keys to left and right strafe and the IE key to fire. The problem is that I dont know the key code for those keys.
An example of the keys:
Calendar = A
Contacts = B
Messages = C
IE = ??? (its not D)
The same goes for voice and camera, I dont know the key for those buttons. If someone knows the answer or knows if they have an ASCII character code, I would appreciate the help ending this headache.
I have only had a PPC for about two weeks now so Im very new at all of this. Please be gentle. I have attached GameFreaks readme for the key assignment along with the ASCII code list I found below, maybe you can make more out of it then I can.

Solved Morph Gear button maping Problem.

Hi,
I had problems to map hardware keys ( slider keys ) with Morph Button.
Every time I mapped a button it show the key code 229.
I read the post Key Assign Problem (Morphgear+PocketGBA) ,
( http://forum.xda-developers.com/showthread.php?t=425646&highlight=morphgear ) here at XDA Dev.
It seems the HTC Touch Pro have the same Problem.
After few hours I solved the problem.
All you need to do is:
1.
- Go to button setting in Morph Gear.
- before click the assign button press and hold the Strg key
- then you can enter the hardware key you want
now you can play by holding Strg and the mapped keys
2-
- go to global menu in Morph Gear
- in the submenu Input: click Polling Method
now it works
But in Genppc 1.09 I still can not configure keys.
Hope this helps somebody
Sorry for my english
Strg key?
Hi Bub3d
Sorry to be a dunce but can you clarify what you mean by the "Strg key"?
Thanks
andrew-in-woking
The left key in the last row.
Better known as Ctrl to us non german keyboard users.
However, this doesnt work on my dutch pro 2.
That is the great news for me, I have looked for it for a long time. Thank you very much!!!
morphgear settings
hey guys just a quick question about morphgear on the htc pro... what setting do you guys use to get the best picture and sound i love to play games but kinda want the sound is there any good settings to use to have the best sound and still get good fps? any help would be appreciated thx
Thanks worked for me on the Tmo USA Touch Pro 2
Thanks! It's work on my TP2.
Bub3d said:
Hi,
I had problems to map hardware keys ( slider keys ) with Morph Button.
Every time I mapped a button it show the key code 229.
I read the post Key Assign Problem (Morphgear+PocketGBA) ,
( http://forum.xda-developers.com/showthread.php?t=425646&highlight=morphgear ) here at XDA Dev.
It seems the HTC Touch Pro have the same Problem.
After few hours I solved the problem.
All you need to do is:
1.
- Go to button setting in Morph Gear.
- before click the assign button press and hold the Strg key
- then you can enter the hardware key you want
now you can play by holding Strg and the mapped keys
2-
- go to global menu in Morph Gear
- in the submenu Input: click Polling Method
now it works
But in Genppc 1.09 I still can not configure keys.
Hope this helps somebody
Sorry for my english
Click to expand...
Click to collapse
I'm sure there is a way to play without holding down the Ctrl (Strg) key all the time. I did it before I just don't know how I did it. Can somebody help me out?
Just remove eT9.
Button Mapping will work with all emulator and games now, like on my old Hermes.
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Hope it helps.
Worked perfect! thanks a million. Thank god cause without multi-touch, mario is near impossible to play with the touch-screen!!!
Bub3d said:
Just remove eT9.
Button Mapping will work with all emulator and games now, like on my old Hermes.
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Hope it helps.
Click to expand...
Click to collapse
worked for me too, thanks!
What does STRG stand for?
What were the original registry values for enabling eT9? Can someone check for me, please?
Bub3d said:
Just remove eT9.
Button Mapping will work with all emulator and games now, like on my old Hermes.
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Hope it helps.
Click to expand...
Click to collapse
I have a sprint touch pro 2 and did the above and i still can't map keys in morph gear. Can someone post the eT9 string that i deleted so i can put it back??? Also what does deleting this do???
Not working on my Sprint Touch Pro 2 either.... any help is greatly appreciated.
Thanks.
I solved the Sprint TP2 morphgear button mapping issue. When you go to map the keys, click the little "..." to bring up the "request button to map" pop-up.
Now, click on the bottom center of the screen to bring up the keyboard. When the keyboard is up, next to that same icon is an upwards arrow. Click that and it will give you input methods. It might be on something like "Full QWERTY", but change this to "Keyboard". You should now see a virtual keyboard different from the usual one. This maps perfectly to the slide out keyboard. Use the virtual keys to do the mapping, use the slide out to play.
dont forget to set polling methot or else it wont work
srry for my english
jtsarnak said:
I solved the Sprint TP2 morphgear button mapping issue. When you go to map the keys, click the little "..." to bring up the "request button to map" pop-up.
Now, click on the bottom center of the screen to bring up the keyboard. When the keyboard is up, next to that same icon is an upwards arrow. Click that and it will give you input methods. It might be on something like "Full QWERTY", but change this to "Keyboard". You should now see a virtual keyboard different from the usual one. This maps perfectly to the slide out keyboard. Use the virtual keys to do the mapping, use the slide out to play.
Click to expand...
Click to collapse
For the record, this also works for Tilt 2 and is my preferred solution.
No need to edit registries. Also, you don't have to hold Ctrl to play nor disable eT9, which brings other problems like not being able to edit the eT9.*.txt keymapping text files.
jtsarnak said:
I solved the Sprint TP2 morphgear button mapping issue. When you go to map the keys, click the little "..." to bring up the "request button to map" pop-up.
Now, click on the bottom center of the screen to bring up the keyboard. When the keyboard is up, next to that same icon is an upwards arrow. Click that and it will give you input methods. It might be on something like "Full QWERTY", but change this to "Keyboard". You should now see a virtual keyboard different from the usual one. This maps perfectly to the slide out keyboard. Use the virtual keys to do the mapping, use the slide out to play.
Click to expand...
Click to collapse
How do you prevent the "Input Mapping" window from disappearing when you bring out the virtual keyboard? Everytime I click on the bottom center virtual keyboard button, the "Input Mapping" window disappears and then the keyboard shows up. It's like the chicken before the egg scenario!

How to set buttons on FPSECE 0.10?

Hey guys i just got the PS1 Emulator FPSECE 0.10, just wondering how you set the keys to buttons on the qwerty? I click the controller icon on the emu and i cant seem to map and buttons.
EDIT: Solved
i know that you solve the keyboard mapping problem of yours.
i just want to tell you to assign the keys on your screen and not on your keyboard. when you use the keyboard the framerate drops about 5- 10 fps depending one the game.
cheers

keycode detection/configuration for doomppc?

Hey y'all
Just decided to try playing doomppc with my bluetooth keyboard.
However, I need to map some of the actions onto the keyboard. That consists of changing the keycodes on doomrc.cfg file.
For the directions, I've figured out how to map it. However, I don't actually know what the keyboard is sending keycode wise to the pda, so I don't know how to change the rest of the commands.
I've gotten AE Button Plus, which seems to detect some buttons as four digit hex codes (2011 for ctrl, 005A for Z).
Looking into doomrc.cfg, it takes 3 digit keycodes (172-175 for the direction keys, for example)
So....how do I go about finding otu the 3 digit keycodes for each key on my PPC?
Nevermind...I figured out a workaround

Playing riptide with the dock

i configured the controls to the dock but icould use any letters
only arrows shift ctrl alt etc
anything ican do?
i saw a video on youtube of someone plays with the letters
I have had the same problem with a SNES emu. Anyone know?
remap the dock keys
http://forum.xda-developers.com/showthread.php?t=1081856
http://forum.xda-developers.com/showthread.php?t=1118164
thanks but thats not the solution
ifound one in vector unit website
just change the input method

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