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Love the phone but I think the audio volume output is totally junk.
Has anyone used *#0002*28346# - Audio control utility. or somethign similar to boost audio output on the audio jack?
Which audio output would this apply to? Or there just one? My Focus doesn't act like there's just one control.
Audio output level of the Zune player is definitely very low for me. Audio output level for the phone (ear) is just 'OK', but the speakerphone is very loud. Even if I turn it down to zero I can still hear the conversation. So strange.
... well I just went through that diagnosis screen and couldn't make heads or tails out of it. If anyone happens to figure that out, and determine if we can boost audio output from the headset jack that would be much appreciated!
I am specifically talking about the headset. I think the focus breaks it down like this: headset, speakerphone, earpiece.
Like you said, speakerphone is fine, if not too fine.
Earpiece is barely controllable while the headset (3.5 mm jack) is god awful.
There is currently a WP7 bug that causes game audio to impact audio on the phone. For example, if you are playing a game and you turn audio down to 15 (50%) and then exit the game, the highest volume level you can reach on the phone is 50%. Even if you then turn the volume up to 30 (100%), you are actually getting a level of 50%.
If you are encountering this problem, you'll notice that rebooting your phone will cause earbud/headphone volume to increase dramatically. An easier way to work around it is to go back into your game (any game with audio) and turn the volume back up all the way. If you then exit the game, audio levels should be good.
Microsoft is aware of this.
Jim
Jamesche said:
There is currently a WP7 bug that causes game audio to impact audio on the phone. For example, if you are playing a game and you turn audio down to 15 (50%) and then exit the game, the highest volume level you can reach on the phone is 50%. Even if you then turn the volume up to 30 (100%), you are actually getting a level of 50%.
If you are encountering this problem, you'll notice that rebooting your phone will cause earbud/headphone volume to increase dramatically. An easier way to work around it is to go back into your game (any game with audio) and turn the volume back up all the way. If you then exit the game, audio levels should be good.
Microsoft is aware of this.
Jim
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Interesting, thanks for the heads up!
I've tried *#0002*28346# but I don't know how to enhance the sound.
The sound is terrible in Focus.
Is there any way to install HTC Sound Enhancer? HTC HD7 it's much better volume in earphones.
I went to *#0002*28346#. Clicked read. Set system, class, and device gain to 10 (was 5 allthough some report it was 7). Volume was much higher via the headphone jack. I then read this thread regarding the game volume problem. I went into a game and put the volume all the way up. Went back to play audio via the zune hub. Volume was back to the low volume that it was originally at. I went back to *#0002*28346# and sure enough, The values reverted back to 5. So it appears the games are setting those values back to default every time you change the volume from within a game. I will have to test again, going into a game and not changing the volume to see if that too will reset it to default.
Do you guys mind complaining in this thread ..http://social.answers.microsoft.com...ad9-5e12-465d-a0fb-b9465179b436?prof=required
MS is still not taking any notice. It is kind of appalling to see such a nice phone as the Focus and Omnia suffer under such a silly bug.
Thanks Denis!!!!
It worked!
1 - PLUG YOUR EARPHONE
2 - ##634# TAPE CALL
3 - in diagnosis mode tape *#0002*28346#
4 - click GET on Device Gain
5 - in 'device gain' leave number 5, set 1500 (max) and -1100 (low)
6 - click set
7 - MAKE SURE AUDIENCE.CFG IS ON
reboot your phone (turn off, turn on)
Friends obviously a LOT of Nexus 7 owners have complained about sound issues, from obviously defective units to the simple issue of volume being inadequate for use
My question is what is "normal" on this device? anyone know a db / sound-pressure at radius specification?
other than obvious noise through a speaker, how does anyone know if their unit is "normal" ?
cognus said:
Friends obviously a LOT of Nexus 7 owners have complained about sound issues, from obviously defective units to the simple issue of volume being inadequate for use
My question is what is "normal" on this device? anyone know a db / sound-pressure at radius specification?
other than obvious noise through a speaker, how does anyone know if their unit is "normal" ?
Click to expand...
Click to collapse
My speaker is defective, and in need of going out for repair/replacement, but the volume seems like it will be fine for my needs once the rattle/vibration is fixed. It only happens at certain frequencies, so I can still get a solid sense of the output level.
Trying to determine the exact db at a specific distance isn't going to do you much good, because it will be based on either the loudest frequency, or 1khz. The 1khz rating is somewhat reasonable to use, but what if there's a massive spike there (and on small speakers, there generally is). Say it could hit 95-100db at 1khz, it still will likely only hit about 5db at 40hz. See where I'm going with this?
I don't know, I could grab my spl meter, and run a whole series of tests at 1 meter in a quasi-anechoic environment (though it's really cold outside here), if you're really that keen on finding out precise measurements of the frequency output over the 20-20 range. Seems a little overboard for a 7" tablet though. I would consider the volume more than adequate for listening to the news, or voip calls, but there isn't a tablet that exists where I would be happy with the sound of the speakers for music.
Of course, I'm kind of picky about these things.
From what I see in the boards, there are three types of view points on the output.
1. Plenty good for normal use.
2. Terribly low for music.
3. Flat out broken, so you can only turn it up half way (the second is my current situation).
Also, don't forget that the speaker is in the back, so you'll have to keep it turned around or bouncing straight off of a hard surface, to get the full output to your ears. Some cases may also significantly reduce the output as well.
more questions: if we presume/conclude "there is a volume problem even when the speakers are not defective", then two follow-on questions:
1. is it JUST speakers?
2. combo of lousy speakers and a problem with the DSP/firmware/software/etc.... ?
I think it is 2 but I'd love to hear a root cause on the whole issue.
with SOME music sources I can get through the speakers a little bit louder response, at FULL volume max'd - than I can with MX Player on a video with the Player set on Volume Boost [200%].
in the case of MX Player, its basically worthless through the speakers both from a dynamics standpoint [obvious...] and just volume unless you are in a stone-quiet area and are craning toward the device to hear.... and you have acutely good hearing.
Then, if one is unconcerned about warranty: anyone have suggestions on replacement speaker that perhaps would help?
cognus said:
more questions: if we presume/conclude "there is a volume problem even when the speakers are not defective", then two follow-on questions:
1. is it JUST speakers?
2. combo of lousy speakers and a problem with the DSP/firmware/software/etc.... ?
I think it is 2 but I'd love to hear a root cause on the whole issue.
with SOME music sources I can get through the speakers a little bit louder response, at FULL volume max'd - than I can with MX Player on a video with the Player set on Volume Boost [200%].
in the case of MX Player, its basically worthless through the speakers both from a dynamics standpoint [obvious...] and just volume unless you are in a stone-quiet area and are craning toward the device to hear.... and you have acutely good hearing.
Then, if one is unconcerned about warranty: anyone have suggestions on replacement speaker that perhaps would help?
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Click to collapse
#2
When I connect the Nexus 7 to my car stereo inline, via the headphone output, I get mixed results. I generally have to crank the car stereo way up, which can cause voltage induction through the 1/8" to RCA connector, if I have the Nexus charging simultaneously.
Now granted, induction of this sort is not something that is a Nexus only problem, and has more to do with the quality of cable shielding. If I move the USB charger so that it doesn't line up with the headphone output wire, the problem is reduced.
However, the issue is more that the headphone output is somewhat inconsistent, so that means that some audio will require me to turn the stereo to a level where the inductance is moot, and sometimes I will have to turn up the stereo to the point where charging and listening to audio through the car stereo is just brutal. Of course, you weren't asking specifically about car audio, but it leads to my theory.
Now, here in lies why I think it's you're "#2". If it were purely hardware, there shouldn't be that great of a difference from the headphone jack, assuming relatively similar reference volumes from the source. So software would seem to be at play here, as well as hardware.
As far as the speakers go, I don't think you'll be able to replace the internals. They're a very awkward shape, which probably doesn't help, and there is very little room in there.
Your best bet would be to find out if there is an external speaker option which can easily work for tablets. I listened to an Ipad 4 last night, and it wasn't good either. I think you have to consider the size of these things. A speaker the size of your pinky nail, can only be asked to do so much. Trying to cram one the size of your thumbnail in there, won't do much more, and just wouldn't fit.
now we're talking real issues. thank you.
yes, compared to any of my other android or pc or apple devices this one is uniquely odd
all as you have noted. inconsistent, output device matters, etc.
I admit I'm skewed by the ipad Mini - if you get a chance, sample that in terms of speaker performance. I have not access to Ipad 4 in my shop.
in my case, there is no distortion that I can observe/detect with my ears - clear enough, but there's not much substance there, oddly except for notifications which are crystal clear at full volume, if not particularly loud [my ancient droid optimus is louder - obnoxiously so which is why I keep it on vibe].
bladebarrier said:
#2
When I connect the Nexus 7 to my car stereo inline, via the headphone output, I get mixed results. I generally have to crank the car stereo way up, which can cause voltage induction through the 1/8" to RCA connector, if I have the Nexus charging simultaneously.
Now granted, induction of this sort is not something that is a Nexus only problem, and has more to do with the quality of cable shielding. If I move the USB charger so that it doesn't line up with the headphone output wire, the problem is reduced.
However, the issue is more that the headphone output is somewhat inconsistent, so that means that some audio will require me to turn the stereo to a level where the inductance is moot, and sometimes I will have to turn up the stereo to the point where charging and listening to audio through the car stereo is just brutal. Of course, you weren't asking specifically about car audio, but it leads to my theory.
Now, here in lies why I think it's you're "#2". If it were purely hardware, there shouldn't be that great of a difference from the headphone jack, assuming relatively similar reference volumes from the source. So software would seem to be at play here, as well as hardware.
As far as the speakers go, I don't think you'll be able to replace the internals. They're a very awkward shape, which probably doesn't help, and there is very little room in there.
Your best bet would be to find out if there is an external speaker option which can easily work for tablets. I listened to an Ipad 4 last night, and it wasn't good either. I think you have to consider the size of these things. A speaker the size of your pinky nail, can only be asked to do so much. Trying to cram one the size of your thumbnail in there, won't do much more, and just wouldn't fit.
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I just started playing a few games on this Nexus 7, and I turned the volume down to the lowest setting because it is late at night and other people in my house are sleeping. I immediately noticed a soft but very audible static buzz coming from the speakers... about the same volume as the audio itself. I held my ear up to the hardware and confirmed it is both top and bottom speakers.
Anybody else experience this?
copyists sorpeno
I didn't notice at first. Noticed this morning with audio low as well.
I'd like to know if anyone else has this too. Kinda wanna know if its hardware since I purchased at best buy and only have 2 weeks to return.
Yup, I was going to report this too, but since it only occurs at minimal volume I didn't bother. I lost my good headphones so I can test the audio jack. Does it happen to you with them on too?
Btw- if this the trade off with the fantastic (for tablet speakers) surround sound I'll take it. Watch the test video on the Play Videos app.
Sent from my Nexus 7
I don't hear it. on mine. But My hearing is horked.
It's because the Nexus 7 uses a crappy digital volume control that simply reduces the volume of the digital waveform before it hits the DAC, instead of having a real analog volume control -an op-amp that adjusts the volume of the signal before it hits the headphone/speaker amplifier.
What you're hearing is quantization noise as at the lowest volume the audio uses only 2-4 bits of dynamic range instead of the full 16 (or 24, dunno what DAC is in this thing). It's the same as the bit-crushing effect you hear in some dubstep and other electronic music that degrades the audio into a robotic crunchy mess, only here it's not on purpose, it's just cheap design.
There is nothing you can do about it.
I've also noticed this (at first I was like, WTF? Is it raining in my game?). If what was said above is true, that makes me sad that nothing can be done about it.
siraltus said:
It's because the Nexus 7 uses a crappy digital volume control that simply reduces the volume of the digital waveform before it hits the DAC, instead of having a real analog volume control -an op-amp that adjusts the volume of the signal before it hits the headphone/speaker amplifier.
What you're hearing is quantization noise as at the lowest volume the audio uses only 2-4 bits of dynamic range instead of the full 16 (or 24, dunno what DAC is in this thing). It's the same as the bit-crushing effect you hear in some dubstep and other electronic music that degrades the audio into a robotic crunchy mess, only here it's not on purpose, it's just cheap design.
There is nothing you can do about it.
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I'm not sure how you know that but if you're right I guess that means it would happen on all of them... which.. sucks.. Is there anyone that doesn't have this issue to disprove this?
smurfqq said:
I'm not sure how you know that but if you're right I guess that means it would happen on all of them... which.. sucks.. Is there anyone that doesn't have this issue to disprove this?
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Click to collapse
I'm a professional audio engineer, I know exactly how these things work. Most cheap devices do volume controls that way, because adding a dedicated op-amp for analog volume control increases costs of the device, and the Nexus 7 is a budget device.
It does happen on mine, too, in every app that plays sound.
I love when pros come in here and give the technical explanation haha hats off to you, sir!
Sent from my Samsung Galaxy S4 using Tapatalk 4 Beta
siraltus said:
It's because the Nexus 7 uses a crappy digital volume control that simply reduces the volume of the digital waveform before it hits the DAC, instead of having a real analog volume control -an op-amp that adjusts the volume of the signal before it hits the headphone/speaker amplifier.
Click to expand...
Click to collapse
As the others have said, thanks for the explanation. Nice to hear from somebody who understands it, and if the problem is present in all units that actually makes me feel better since I don't have to worry about returning my otherwise perfect unit.
Question though, how come I don't hear the static when using headphones, even on the lowest volume settings where I hear the static from the built-in speakers? That makes me think it's related to the speakers and not the audio hardware... but you obviously know more than me on this.
mrmartin86 said:
I've also noticed this (at first I was like, WTF? Is it raining in my game?). If what was said above is true, that makes me sad that nothing can be done about it.
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Yeah, funny thing is the first game I played was Bad Piggies on some levels with an ocean tide moving back and forth at the bottom of the screen. I thought the static was the tide sounds... until I heard it in another game too.
tweaked said:
I don't hear it. on mine. But My hearing is horked.
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It only happens at the absolute lowest volume setting... i.e. one notch up from muted. It sort of happens at the next notch up too, but is most noticeable at the quietest setting, and you need to be in a quiet room. I only noticed because I was using the device in a small echoey mostly tile room (you can probably guess where) and because of the room having such acoustics I put the device on the lowest setting just above mute.
Had something like this on my original nexus 7
Except it happened regardless of the volume setting. Wasn't that audible- had to put my ear against the speaker to really hear it, but it did interfere with other devices, such as my radio, or keyboard with a head phone jack. It would make a sound like a quick DUH-DUH-DUH-DUH-DUH-DUH...DUH-DUH-DUH-DUH-DUH-DUH. My nexus 4 can sometimes cause static interference with other devices, too. Haven't gotten the new nexus 7 so I cannot say whether or not my new one has this issue
Well.. mine's not only happening at the lowest volume notch. If I put it to my ear (never actually going to do this for normal use) it's there at every volume level, just hard to hear once whatever I'm playing gets loud enough. The display unit at a local best buy does the same. I can hear it in a quiet room at the first couple notches (normal use), which is annoying. Also, since someone asked - No it doesn't happen through headphones.
The111 said:
As the others have said, thanks for the explanation. Nice to hear from somebody who understands it, and if the problem is present in all units that actually makes me feel better since I don't have to worry about returning my otherwise perfect unit.
Question though, how come I don't hear the static when using headphones, even on the lowest volume settings where I hear the static from the built-in speakers? That makes me think it's related to the speakers and not the audio hardware... but you obviously know more than me on this.
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My pleasure! There's tons of FUD on XDA about many things, so I try to contribute on stuff I know well to reduce that.
Without looking at the schematics of the thing I can only guess:
The speaker amplifier is probably just a simple design that outputs 100% power all the time, so you have to control the volume of the signal that enters it, whereas the headphone amp probably has an integrated analog volume control.
A volume control is much easier (read: cheaper) to do in an integrated chip with low power signals (headphone out) than higher power (speaker out), and again, cheaper was the way to go with the Nexus 7.
Hence, there are two separate outputs from the audio chip - one that feeds the speaker amplifier and uses the bit-crushing digital volume control, the other outputs full-scale audio to the headphone amplifier which controls the volume in analog.
siraltus said:
My pleasure! There's tons of FUD on XDA about many things, so I try to contribute on stuff I know well to reduce that.
Without looking at the schematics of the thing I can only guess:
The speaker amplifier is probably just a simple design that outputs 100% power all the time, so you have to control the volume of the signal that enters it, whereas the headphone amp probably has an integrated analog volume control.
A volume control is much easier (read: cheaper) to do in an integrated chip with low power signals (headphone out) than higher power (speaker out), and again, cheaper was the way to go with the Nexus 7.
Hence, there are two separate outputs from the audio chip - one that feeds the speaker amplifier and uses the bit-crushing digital volume control, the other outputs full-scale audio to the headphone amplifier which controls the volume in analog.
Click to expand...
Click to collapse
Makes sense. Thanks again.
siraltus said:
My pleasure! There's tons of FUD on XDA about many things, so I try to contribute on stuff I know well to reduce that.
Without looking at the schematics of the thing I can only guess:
The speaker amplifier is probably just a simple design that outputs 100% power all the time, so you have to control the volume of the signal that enters it, whereas the headphone amp probably has an integrated analog volume control.
A volume control is much easier (read: cheaper) to do in an integrated chip with low power signals (headphone out) than higher power (speaker out), and again, cheaper was the way to go with the Nexus 7.
Hence, there are two separate outputs from the audio chip - one that feeds the speaker amplifier and uses the bit-crushing digital volume control, the other outputs full-scale audio to the headphone amplifier which controls the volume in analog.
Click to expand...
Click to collapse
Is this something they can fix (or at least mitigate) in a software update?
paxunix said:
Is this something they can fix (or at least mitigate) in a software update?
Click to expand...
Click to collapse
No, this is how the hardware is designed.
Noticed this too from the speakers regardless of volume, and regardless of what is playing audio. It's a high pitched squeal to my ears which I can't stand. I've thrown out computer power supplies and video cards that have made similar(obviously, louder) noises.
Was hoping it could be something improved in software, but I guess not. Time to sell this.
http://youtu.be/c9aQnuOrTY8
Recorded what it sounds like at lower volumes with a small condenser mic next to it. Let me know if that's similar to what you guys are hearing too.
So my phone took a tumble very soon after I got it and I've noticed that when playing audio, I get sound coming from the earpiece as well as the main speaker. At low volumes it's basically a distorted rumble, but somewhat clearer when the volume is higher.
Also during phonecalls the earpiece is noticeably distorted unless the volume is set to 1.
At one point when adjusting the volume via the slider, I was blasted with a bass frequency, forcing me to restart to make it stop. Not sure if this was the cause or effect.
Is media playback meant to utilise both speakers?
Any tips on troubleshooting this issue? I get the feeling the hardware may have taken a beating but hoping there's a fix that doesn't involve me sending my phone away.
Tia.
Yes, both speakers are used, but these have different frequency range as far as I remember.
I've recently fitted an Xtrons PB88UNVP (MTCE_GS_V2.88_3) PX5 headunit. The speaker power is 4x45W (probably pretty standard on these things) and generally sounds good.
However, it's quieter than my previous WinCE unit and I find I have to run it higher up the volume scale for a decent listening volume.
Sometimes I like my music loud, and I can turn it up to MAX (30) without deafening myself or even experiencing clipping from the headunit's amplifier - output is still clean and undistorted. I'm running the EQ fairly flat and Loudness is set to ON.
My question is - NOT what volume should I be listening at in my car to still hear the engine, traffic around me and be safe on the roads - BUT is it safe to run these headunits at 25-30 (83-100%) continuously/for extended periods? Will it overheat or be damaged by running at this sort of volume?
Thanks
I noticed the exact same thing - again, compared to my previous WinCE units, just like you. These Android units just seem significantly less powerful in comparison. I have a feeling that the 45Wx4 max rating (I know it's not RMS) is a little on the "wishful thinking" side. My WinCE units (18->25Wx4 RMS, 50Wx4 max) seemed considerably more powerful.
I haven't seen these Android units list the RMS power, but I have a feeling it's lower than a lot of the older WinCE units. It also seems like the volume scale is just "different" - it doesn't start getting even somewhat loud until the volume is 2/3rd's of the way up or higher.
It's really hard to say if they are clipping or not in those upper ranges, but I have a feeling they may be - depending on how you have the EQ set - even if you can't hear the distortion.
To me, it seems like you have to sacrifice a lot on the audio side of things for the flexibility that you get from Android.
@jtrosky: I have noticed distortion when the EQ is set to the Rock preset, which is very bass-heavy, and is turned up high. I don't personally like heavily biased EQ profiles and would prefer to run it as flat as possible across the frequency spectrum. A little bit of tuning seems to help these units particularly though. I agree with you that their amplifiers are weak, or rather underpowered. That said, my experience so far is that at medium volumes it sounds alright, to the extent that I didn't notice my sub wasn't working at first.
So do you regularly run yours at two thirds volume or above and do you think they can handle it for a sustained period?
Has anyone ever fried one of these?
Honestly, I connected an amp shortly after installing, so I can't say how they would last over time if used at louder volumes frequently with the internal amp. To me, it seems like they have the volume control setup in a way where it doesn't get very loud until at least 2/3rd's volume - and then every click makes a substantial difference. So I wonder if they just have the volume scale "tuned" differenlty than other head-units? But my point was that the unit can be clipping without you even hearing any distortion - clipping is not always audible. I had a LOC hooked up for testing briefly and it had a "clipping" light - and I was seeing clipping way before any distortion was audible. I think these units use pretty poor quality amps.
I've actually removed the Android head-unit completely and went back to my older WinCE-based unit. Just was not happy with the Android unit (sound quality, noise-related issues, etc).
I've actually removed the Android head-unit completely and went back to my older WinCE-based unit. Just was not happy with the Android unit (sound quality, noise-related issues, etc).
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That's sad to hear. I deliberated for so long before taking the plunge and buying one. I like the Android platform, and the few niggles I have with mine aren't sufficient to make me want to change it... yet.
I must admit though, when I made my first post I had been listening to DAB, which is probably the quietest source. FM is probably 15% louder at the same volume setting, and is the loudest of all the sources. I don't know if there is any way to make this louder, as a USB device, and there is no volume 'boost' option within realzoulou's DAB-Z app (only a <= 100% setting).
FM on full whack does distort a bit, but it's too loud to listen to constantly, so while a bit weak I think the on-board amp should be capable of more.
Better control of volume on different sources within Android would be nice, do you know if this is possible?
You can alter the volume of each source in the Factory Settings, under the "Voice" tab...
If you are coming from a stock radio with stock speakers, the Android head-units may be an upgrade in terms of sound-quality. But for me, coming from an aftermarket, high-quality WinCE unit, the sound quality just wasn't up to par. The WinCE unit I'm referring to (Dynavin N7) has high-quality audio components though (4V pre-outs, "high-resolution Burr Brown 24-Bit Digital to Analogue converters", etc) - so once I got used to the sound quality of the Dynavin (or even the Rosen GM1010 befoer it), it was hard switching over to the Android unit. Believe me, I went to great lengths to make it work, but it just wasn't mean to be, considering the sound-quality downgrade and the noise-related issues I had with the Android unit.
Don't get me wrong - I liked almost everything about having full-blown Android as the OS - it's just the sound quality that I wasn't 100% happy with - which, to me, is very important.