Native 4K display resolution after Oreo update - Sony Xperia XZ Premium Guides, News, & Discussion

Hi,
after the oreo update my display resolution is set to 4K. Can everyone confirm this?
I have never touched this setting.

Mr.MSB said:
Hi,
after the oreo update my display resolution is set to 4K. Can everyone confirm this?
I have never touched this setting.
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Aida64 shows the same for me but other apps like cpu-z do not. That shows a random resolution close to 1080p due to the status and navbars so its still only 1080p really when theyre included according to cpu-z just seems that Aida64 can see that its actually a 4K panel though almost as if Aida64 reads the hardware and cpu-z and other apps read the software.

This might explain it. Seems like Aida64 was coded to request the screen to be upgraded to 4k, while still rendering the UI at 1080.

Mr.MSB said:
Hi,
after the oreo update my display resolution is set to 4K. Can everyone confirm this?
I have never touched this setting.
Click to expand...
Click to collapse
No, it's just correctly naming the display physical attributes. the resolution is still 400dpi though, as displayed below it.

Related

why is screen resolution is 320*533?

when I use some softwares to check the screen resolution, it shows as 320*533. why? it should be 480*800.
Because the software is wrong, lol.
Maybe it assumes the width is 320, then applies the 5:3 screen ratio to it to arrive at 533. But yes, the software is wrong.
If an application hasn't been updated to support large screens, Android will tell the app that it's running on 320x... and scale it up so it displays properly. The app you're using needs to be updated to support multiple screen resolutions.
finally, i got a screenshot, the picture is 480*800.

Lower Resolution issues with Daydream VR

Alright, I'm reaching out to the community for help on this one. With the recent sale on Daydream VR (they're $50 from Google and Verizon right now), I have been trying to optimize my 6P with the VR set. I have tried some of the suggestions on the form, but I'm still having stuttering issues. So I had the idea about lowering the resolution. So I used the "wm size 1080x1920" trick and successfully dropped by resolution down, and adjusted the DPI accordingly. It runs well, however, when I put it in the VR set, the viewing angles are messed up. When I put the headset on, both eyes are not lined up with each other. I fiddled around with all the wm settings I could find (overscan, scaling, etc), and I can confirm that the viewing angle is messed up in the opposite direction when I set the size over 4k.
I used a Display Settings app to look at my settings, and it seems as though the device thinks the actual screen size is changing when I change the resolution, which may be why Daydream is maligning the eye points.
Is there a way to change the resolution while making the device think the screen size has stayed the same? Or is there a way to change this info just for Daydream?
If it's any encouragement, the Daydream apps ran very smoothly with one eye closed at 1080p. The Google Photos app stuttered at 4k but had no problem at 1080. So if we can figure this out, we could have a smoothly running Daydream setup.
razgriz8426 said:
Alright, I'm reaching out to the community for help on this one. With the recent sale on Daydream VR (they're $50 from Google and Verizon right now), I have been trying to optimize my 6P with the VR set. I have tried some of the suggestions on the form, but I'm still having stuttering issues. So I had the idea about lowering the resolution. So I used the "wm size 1080x1920" trick and successfully dropped by resolution down, and adjusted the DPI accordingly. It runs well, however, when I put it in the VR set, the viewing angles are messed up. When I put the headset on, both eyes are not lined up with each other. I fiddled around with all the wm settings I could find (overscan, scaling, etc), and I can confirm that the viewing angle is messed up in the opposite direction when I set the size over 4k.
I used a Display Settings app to look at my settings, and it seems as though the device thinks the actual screen size is changing when I change the resolution, which may be why Daydream is maligning the eye points.
Is there a way to change the resolution while making the device think the screen size has stayed the same? Or is there a way to change this info just for Daydream?
If it's any encouragement, the Daydream apps ran very smoothly with one eye closed at 1080p. The Google Photos app stuttered at 4k but had no problem at 1080. So if we can figure this out, we could have a smoothly running Daydream setup.
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It's just a guess, but have you tried to edit the build.prop file in order to "mess around" with declared display density over there?
chk27 said:
It's just a guess, but have you tried to edit the build.prop file in order to "mess around" with declared display density over there?
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Yes, I messed with any of the build.prop settings that dealt with display. I long ago gave up and now have an Axon 7. Good luck to anyone else trying it!

[Q] Forced 4k on Full HD tv, downscaling

Hi guys,
So, it is possible to "use" 4k on a full hd tv. This is done via ADB by entering the following lines:
adb shell wm size 3840x2160
adb shell wm density 640
(the second is just twice the density of stock, 320, otherwise everything will be 4 times smaller)
Now this is FAR from perfect.
Some things don't scale well, like the android load screen and the recent apps screenshots.
But more importantly, this seems to impact performance a lot. And I would guess it impacts it more so than native 4k.
Does anybody have an idea what causes this performance drop? (However 4k video is smooth, even at 60hz)
I must assume that normally some settings would adjust automatically when you use a native 4k screen, so that performance is optimized. Does anyone have an idea as to what settings are involved?
Setting the CPU governor to performance helps some. But it seems to be more like a memory issue, where maybe the memory is at lower clock speeds? Or the cache is lower?
I'm rooted.
And as to why I did this, well it looks better and you can select 4k in youtube for example.

4K option or forced 1080p?

Was wondering if this display shows native 4K all the time or has user selectable option for it?
Was super pissed with my XZ Premium being forced to render at 1080p in all but a few apps.
4K is only useful on this size screen for VR, so won't make the same mistake again.
gaijin1% said:
Was wondering if this display shows native 4K all the time or has user selectable option for it?
Was super pissed with my XZ Premium being forced to render at 1080p in all but a few apps.
4K is only useful on this size screen for VR, so won't make the same mistake again.
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Forced 1080p but you could make the xz 4k all the time through adb look it up
ariy11 said:
Forced 1080p but you could make the xz 4k all the time through adb look it up
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Thanks for the reply. You answered my question.
Actually, the adb method was only emulated 4K, not native. Still selected the resources from xxhdpi folders and blew them up. Doesn't even select the xxxhdpi higher resolution images for 2K. For the best I guess. then it would scale it down to 1080p before enlarging to 4K adding extra blur.
ariy11 said:
Forced 1080p but you could make the xz 4k all the time through adb look it up
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What command in adb can force this screen resolution?
For the XZ Premium apparently the following would have worked:
In an ADB shell:
wm size 2160×3840
wm density 820
In my case the wb size command gives me:
Error: bad size 2160×3840
Probably we need another resolution
After change it to 4K, the screenshot have an issue ( not capturing the whole screen as 4k but the screen at a corner with other space in black. How do you guys solve this issue?
wm size 2160×3840
wm density 820
In my case the wb size command gives me:
Error: bad size 2160×3840
Try....2160x3840
Not ....2160*3840
I just placed my xz2p into native 4k mode with the dpi set at 640/xxxhdpi. I really like the increase in real estate and the integer scaling makes everything look crisp.
That said, I've currently got two hiccups (not already mentioned, I also have the screenshoting issue hereto described) related to dpi change:
(1) The monochrome viewfinder is behaving strangely, but still serviceable (wrong aspect ratio & tap to focus doesn't move the focus indicator)
(2) The rotation animation is really broken and is either firing twice or has some other timing related issue.
#1 I can live with, but #2 is a real drag. I've turned the transition animations off in the dev setting, but it still looks really weird when i rotate.
Any ideas? It seems like sony has made some additional changes to deal with the 4k/1080p pop in and out. Simply setting the WM mode doesn't appear to manipulate those hidden settings. Perhaps one of the on phone apps needs to be disabled?
Edit: https://forum.xda-developers.com/xz...20hz-quest-t3852052/post78603665#post78603665
...according to the xzp forums, its not actually 4k? how can one verify this?
Edit2: Saying things that will have me eating crow in no time!
I'm at least somewhat convinced the xzp peps are wrong. I have been swapping the phone from [email protected] dpi to [email protected] dpi. If they are correct either both would look exactly the same or the 4k version would look worse (because of the double scaling). It clearly looks better. A good test to try; make the icons and text as large as you can in nova launcher and switch between the two. If you look at the top and bottom of the dark ring inside the camera icon you'll see clear aliasing at 1080p and smooth curves at 4k. Just a reminder anything that is not a perfect multiple of 160 will always cause scaling on android. same with dpi values over 640.
I've got a pretty decent canon camera(xc10) with 10x optical zoom, once I find the charger for it I'm going to try to get some clean photos of the screen in the two mode and post 100% crops here.
blinksilver said:
I've got a pretty decent canon camera(xc10) with 10x optical zoom, once I find the charger for it I'm going to try to get some clean photos of the screen in the two mode and post 100% crops here.
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Can you do that? Also a comparison of Instagram, or VSCO high quality photos?

Samsung Dex v4.0.02.14 missing WQHD+ resolution selection (not even showing)

Hi All
Anyone having this problem where the Dex resolution is only showing FHD and HD+? 1440p, WQHD+ is not even showing on my phone. I saw many other users their selection is greyed, while mine is not showing up at all.
Just FYI, it seems that other folks are saying after updating to Andorid 12, it works
https://www.reddit.com/r/SamsungDex/comments/quqowj
Guess i'll have to wait till Jan to know.
Update. Finally updated to Android 12 One Ui 4.0
Even with Multistar installed and I love Dex setting enabled for higher resolution. My DeX Resolution itself is still only showing 16:9 available.

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