Has anyone tried to hook their Nexus 4 up to a high resolution monitor with a slim port to display port adapter?
Can it output 2560x1440 or 2560x1600?
My Nexus 10 is only sending 720p to my 2560x1440 monitor over the micro HDMI port. I am hoping slim port works better. Analogix claims their chips support 5.4 Gbps lanes which ought to be enough for 2560x1440 24-bit color @ 60 Hz.
Thanks!
Sent from my Galaxy Nexus using xda app-developers app
hi , i've tested on my note 4 the 1080p with 480 of density but it is not convenient for its screen of 5.7" can someone give me the good resolution with a correct density for a 5.7"
PS : i'm looking to boost battery life on my note and gain some fps in games
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Hey everyone
There is a new phone called Razer which claims 120hz refresh rate on its LCD display released a month ago now. This feels like an exciting new phone to get as a VR fan. I am assuming being LCD, it has an RGB type matrix with 3 sub-pixels making this the most superior display for reducing SDE (Side Door Effect) than any other display including Rift/Vive/PSVR apart from Xperia Z5 and XZ Premium phones (4k RGB displays) and some LG phones with 1440p LCD displays.
So potentially, google cardboard VR games and apps could be more immersive than on any other phone because of the combination of very high refresh rate for smooth motion and reducing motion blur/sickness and high sub-pixel density for reducing SDE. That excites me. I already enjoy google VR apps with hardly any SDE on my Sony Xperia Z5 Premium 4k RGb display phone but there is noticeable motion blur when turning my head quickly. I also have a PSVR that 1080p RGB OLED display with higher sub pixel density than GearVR/Rift/Vive, but what makes PSVR smash mobile VR out of the park is the 120hz refresh rate on its display. I play all sorts of fast action games in it and never suffer motion sickness...its incredible.
So for Razer phone to have 120hz refresh rate is bloody exciting and could take us one step closer to that of the PSVR 120hz or Vive/Occulus 90hz experiences. Of course what would still be lacking is room space position tracking unless you use the Trinus VR with PC and cameras to play Steam VR games which is a tricky thing to fully achieve.
But reality check. Apps and games have to be specifically developed to support 120hz. Most games and apps today are coded to max at 60fps. But that's still cool. Even if apps lock at 60hz, which most OLED phones and Samsung phones with Gear VR achieves, the Razor will still have a better motion and display experience due to the higher sub-pixel density than OLED phones. At least in theory.
So, if any of you have bought the Razer, do please let us know your thoughts and if you have have tested VR games and apps on it. Do current VR games/apps look and play better with this phone? Or is it a crushing disappointment for VR?
Also interesting in hearing about the experience from anybody that has bought one.
Judging by the popularity of the phone and feedback from reviewers online I think its safe to say that there will be a Razer phone 2. What are your predictions for the Upcoming Phone?
Release Date?
Me: November 2018
Specs?
Processor & GPU: 2018 Snapdragon
Screen: 120 Hz 1080P IPS with 700 nit brightness and HDR
Speakers: Same as Razer Phone 1 with better dust prevention
Audio: Same as Razer Phone 1 with USB-C DAC
Camera: Better with front facing camera to be used for game streaming and vlogging
Battery: Same
Body: Same with different placement of fingerprint reader and volume buttons
*glow in the dark logo
Extras: ?
What do you think?
Don't think they would go backwards to 1080p when they are 1440p for their first phone
Even parts wish list & predictions:
1) (Fast) Wireless Charging: 50% chance
2) Better camera(s): 100% chance
3) 3.5mm audio jack: At least 50% chance
4) I-R Blaster: Wishful thinking.................
Definitely glow in the dark
At least IP68 certified, wireless charging (these 2 are greatly missing from a 2k18 flagship), aptX HD and Thunderbolt 3 on USB C capabilities (and 3.1 USB C transfer speeds) and ofc, Chroma lightning for the Razer logo on the back with the ability to manually and custom set and create light effect for incoming calls, txts, notifications, etc and also the ability to sync that with the rest of the gear (kb, mouse, cans, lights).
Native video streaming, the ability to stream from anywhere in OS menus or ongoing apps or games - implementation in the OS itself - given it's a gamer's phone, I'd like to stream whatever content is on the display without buggering with 3rd party apps and setups - full implementation with the major online game streaming platforms around, with the highest quality settings and ability to record locally the stream, at least FHD; native screen recorder (as Xperia had it, was brilliant). Apart from that, I hope they don't change anything. Software issues (especially the camera) are fixable over time.
This is what i would want to see in the razer phone.
CPU: Snapdragon 845
RAM:8 or 12 GB
Speakers: same as original razer phone or better.
GPU: Adreno 630 or 640 (when available)
Camera Rear: 16 Megapixel Dual or a single lens one with F 1.3 aperture and one with F 2.0
Camera Front: 10 Megapixel
Display: 1440p 120Hz IPS eith HDR support and 600 Nits
Chroma compatible razer logo
Same design in my opinion
Recovery menu use WITHOUT A NEED OF A USB CABLE.
First of all they should keep the flat square design. Love how it looks and feels in hand.
Hate the fact how most new phones are going with similar curved edge to edge s*** designs
If something needs changing, then maybe a glass back like the Galaxy Note 5. Or a LED colour changing Razer logo on the back.
CPU: Latest Snapdragon will do
RAM: 8GB should be more than enough
Storage: 128GB/256GB variants
Speakers: One of the main reason why I chose this phone over Galaxy Note 8.
(The speakers should be even louder with better clarity. Dolby Demo is nice and loud but for example Youtube is not the same.
It should be the loudest phone by far, it should not even compete with other phones in this field. Also the speaker grill should be better designed for dust/water protection)
GPU: If the phone is known to be for gaming then it should have the best graphics processor.
Game play should be smooth with no jitter/lag.
Camera Rear/Front: This was a complete flop on this phone. By far the worst camera phone I had in ages. Very poor quality.
Should be completely changed and have decent low light and hdr support. 4K 60fps video aswell.
Display: 120hz display again but with more light and clarity. This one just looks dull with no colour.
Maybe similar to the Galaxy Note 5 screen. That was quality. I know amoled and ips is different but I expect a much better screen compared to this one.
Charging: A proper working Quick Charge 4+. Quick charging should not stop at 25% battery level. Wireless support maybe.
NFC: A proper working NFC
Vibration Motor: A proper working one which does not sound or feel broken.
DGRIFF0400 said:
Judging by the popularity of the phone and feedback from reviewers online I think its safe to say that there will be a Razer phone 2. What are your predictions for the Upcoming Phone?
Release Date?
Me: November 2018
Specs?
Processor & GPU: 2018 Snapdragon
Screen: 120 Hz 1080P IPS with 700 nit brightness and HDR
Speakers: Same as Razer Phone 1 with better dust prevention
Audio: Same as Razer Phone 1 with USB-C DAC
Camera: Better with front facing camera to be used for game streaming and vlogging
Battery: Same
Body: Same with different placement of fingerprint reader and volume buttons
*glow in the dark logo
Extras: ?
What do you think?
Click to expand...
Click to collapse
The current RazerPhone supports 720p 1080p and 1440p
we'll see if they fill their promises and iron the bugs out of this one mobile market could wreck razer if their not careful as this is no where near the standard of the other products in software or build quality first phone or not the market is to competitive to launch a pos.
Sent from my Phone using Tapatalk