Hello, I've noticed while playing Real Racing 3 that when you touch the screen of the Moto G, it doesn't read very sensitive movements, it only starts to read the touch after you move like 1mm on the screen - Is there any way to reduce that initial movement offset ? I've never seen this issue on any other smartphone, even old ones
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Am I the only one that seems to be having a major issue with this? It comes up more with the added on screen keyboard in 1.5, it seems.
The corners of the G1 screen do not respond to touch at all, and I find myself always having trouble hitting the keys on the corners of the virtual keyboard. Applications that require you to touch any corner of the screen with precision (ie tic-tac-toe) are annoying as well because it's difficult to get it to work.
Is there any fix in sight or is it a hardware limitation?
definitely a hardware limitation.
hardware limitation means: normal hardware limitation or limited due failure????
I only experience this problem with the right edge of my phone. The top, left, and bottom don't have any problems.
Touch also seems to be less sensitive when the phone is rested flat.
My phone has the sensitivity problem on the edges too (mostly on the right and top sides).
For example, it's almost impossible to drag an icon to the left screen, because it doesn't seem to reach the threshold area.
The protective screen (boxwave anti-glare) made the problem even worse, but since it's much more comfortable than the glass, I won't be taking it off.
The easiest way to test all this is to use the whiteboard application.
So, I ask the developers: Please don't place the buttons on the edges of the screen!
The worst apps in this regard I've seen so far were the Video player (don't remember its exact name, its seek slider was unusable), and the sudoku with the number chooser in the bottom. OpenHome's app slider has the same problem.
Now I know this problem has been asked before but after some extensive searches I can see there are no clean fixes for this.
My Nexus 4 (Android 5.0.2 LiquidSmooth ROM) has started showing ghost touches at the bottom part of the screen. I know there are a lot of explanations available such as digitizer not working, battery being too old etc. But I'm not interested in these hardware issues/fixes.
I have isolated the area of effect as the bottom ~160 pixel height of the device. I then proceeded to use the ADB shell command
wm overscan 0,0,0,160
which removed that portion from the UI. This fixed the effects these phantom touches have on the apps or UI. But a problem still remains that these ghost touches happen in too many numbers and this leaves other usable areas of the screen insensitive to touch. I am guessing this is due to the multi touch limit being reached in that bottom unused part itself. Multi touch testing apps dont pick up touches on the top part of the screen
So my question is, is it possible to remove a part of the screen from the System itself? Ideally a thick black bar of unused area, leaving me with a shorter yet fully working screen? Or atleast is it possible to turn off touch response in that lower part of the screen so that it doesnt max out the multi touch limit?
My Nexus 4's is same too
I think, that ghost touch will work from Screen Digitizer. My Nexus 4's screen digitizer was non-LG's digitizer, it was fake. I need to change that digitizer
I workaround this issue avoid using undervoling in the kernel, and avoid lower temperatures in phone, yes as you read ... this issue give my crazy when my phone was to hot and I tried to cold my phone using one ice cube in screen and back, the temperature of the phone down but ghost touches appears again, so played some videos to warm the phone again and dissapear again.
Don't ask me about how it works, or relation with screen, digitizer or battery, I don't understand but help me to workaround the issue.
Just something that was never mentioned in reviews (or at least personally never saw it anywhere).
Noted this after playing around with the SoundCamp app, mucking around with the "drums" section.
The screen adapts to "hard" and "soft" taps within the app using fingers only without the S-Pen (there is no "range" between light and hard). I don't know if other applications take advantage of this, have not tested others.
Could it be using the accelerometer to pick up the vibrations caused by your taps?
Killa357 said:
Could it be using the accelerometer to pick up the vibrations caused by your taps?
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The touch events include force, angle, and radius values where supported by the hardware, the accelerometer would also work but perhaps not as well since hands would dampen or enhance the values in strange ways depending on how you hold the tablet.
You mean Tab S3 got inbuilt support for force touch?
Here I thought the title was making a joke about the screen being sensitive to high velocity impacts such as drops or being thrown across the room. :cyclops:
This feature is even in iPads. In GarageBand, when you slowly tap on a piano key, it plays softer. If you tap faster, it plays louder. It's not about 3D Touch.
was a while since i was here last time.
Congrats to devs for switchroot, bought switch just to flash there android.
in description of known bugs there is a phantom touches sometimes, thats not actually true. The touch is oversensitive.
i installed pixelstarships and immediately noticed that its not random , its always present
In game if you want to look more the right, you just touch and swipe it to hte direction and your cam moves.
You see, if you want to select something (room / crew..) you just point at it with finger and touch. However this is not the case, cause your finger is detected much sooner and instead of selecting something ,you for split of a second will do "touch and hold" , efectively moving cam around few millimiters. Your finger is ALWAYS detected like 1-2mm above the touch screen (i learned how to touch without touching, it took sometime...)
Hope it will get fixed in next release.
Byez
Sam
It's already known that the issue with touch is the internal resolution is 1080p. An example of this is the boot screen when Android first starts. 1080p on a 720p display = inaccurate touch.
techjunky90 said:
It's already known that the issue with touch is the internal resolution is 1080p. An example of this is the boot screen when Android first starts. 1080p on a 720p display = inaccurate touch.
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Click to collapse
have no idea of inacurate touch (did not had this issue) , i m talking about that "touch" got detected before the actual touch.
But good to know,
I changed the whole screen (lcd+touch). Then I noticed that the screen touch performance is buggy. I couldt type well, it touches twice and writes a word for example "like => liikee" and this makes me crazy!.
Then I changed it again with a better one but this issue stilles. the response of touch screen is like a low resolution. But when i use a simple drwaing app it draws perfect lines even dots close enough. What should I do to solve this?