Can anyone update AOKP to Milestone 6 for gt540?
It will be a great work and I am very fond of it.
Please anyone build it...
rishabh.raj37 said:
Can anyone build AOKP for gt540?
It will be a great work and I am very fond of it.
Please anyone build it...
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we have 2 AOKP roms....
Search then post...
They are not the latest builds. Latest build is Milestone 6 and we have build 40.
rishabh.raj37 said:
They are not the latest builds. Latest build is Milestone 6 and we have build 40.
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Well build and update is not same...
smileydr0id said:
Well build and update is not same...
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LOL
bataya said:
LOL
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Well its not same if im wrong then he made a wrong question cause we already have a AOKP,if he wants update he should make thread on Pls update AOKP or something...
smileydr0id said:
Well its not same if im wrong then he made a wrong question cause we already have a AOKP,if he wants update he should make thread on Pls update AOKP or something...
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I agree with you.
He himself has made it..
ryan246 said:
He himself has made it..
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This is why I think its good to enter the Android world with a poor development and quality phone..
You want to use a cool rom, but no one has made it. You wait for someone else to make it.. then eventually learn how to make it and make it yourself...
Simply, you learn to do lots of stuff by yourself.
If I had got a gnex directly I wouldn't learn how to port roms for instance
Sent from my GT540 using xda app-developers app
pls give me some good build.prop tweaks
iPanther said:
pls give me some good build.prop tweaks
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use search option my friend. all your queries will be solved
I trying to flash cm.13 on p9 lite I found out you got to go to build prop in.root explorer find line multirid properity and change it to true but.I have downloaded 4 different prop editors still cant find it.
Also searched google for tutorial but only gave me a windows one anybody know of any vid tutorial?
If you downloaded the latest build you don't need to change any value in build.prop.
Potato997 said:
If you downloaded the latest build you don't need to change any value in build.prop.
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Noob questions is that the alpha or beta newest build ?
stevegtrlmk said:
Noob questions is that the alpha or beta newest build ?
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BETA 12\19
Abdulla7 said:
BETA 12\19
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That worked thanks :good:
Potato997 said:
If you downloaded the latest build you don't need to change any value in build.prop.
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Thanks for the heads up :good:
PROJECKT ESA | by Inguz Audio
created by adithbalan​moved to https://forum.xda-developers.com/android/software/f-zip-collective-sound-modules-port-t3615270
So this is something different than Ainur Arkamys?
Is this compatible with AcoustiX? It won't interfere with Boomsound and render it useless right?
RogerF81 said:
So this is something different than Ainur Arkamys?
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This mod implements arkamys os effect under global audio processing plus this just uses arkamys library without apk and other stuffs.
An XDA User said:
Is this compatible with AcoustiX? It won't interfere with Boomsound and render it useless right?
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Good question!
An XDA User said:
Is this compatible with AcoustiX? It won't interfere with Boomsound and render it useless right?
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script has been carefully dealt with, not to interfere with other audio processings. hope everything works out fine. please report your feedbacks.
I myself doesnt own an HTC device. This mod has been implemented on the base that audio_effects.conf file is present either in /etc or /vetc. Improvements shall be implemented on user feedbacks.
adithbalan said:
script has been carefully dealt with, not to interfere with other audio processings. hope everything works out fine. please report your feedbacks.
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And what's the difference between the 2 files?
RogerF81 said:
And what's the difference between the 2 files?
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They use different sets of Arkamys libraries.
adithbalan said:
script has been carefully dealt with, not to interfere with other audio processings. hope everything works out fine. please report your feedbacks.
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Just one more question. Is it Magisk compatible or will there be Magisk compatibility at some other time?
An XDA User said:
Just one more question. Is it Magisk compatible or will there be Magisk compatibility at some other time?
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Haven't been to Magisk yet. Anyone interested to build Magisk versions can let me know and proceed on.
adithbalan said:
Haven't been to Magisk yet. Anyone interested to build Magisk versions can let me know and proceed on.
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I could try it at least...
RogerF81 said:
I could try it at least...
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that would be much appreciated.
adithbalan said:
that would be much appreciated.
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But I can't guarantee anything We will see later
RogerF81 said:
But I can't guarantee anything We will see later
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Okay. Cheers.?
adithbalan said:
Okay. Cheers.
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Hmm, to be honest, I can't get it to work so far...
RogerF81 said:
Hmm, to be honest, I can't get it to work so far...
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you checked the updated one? some major script errors has been fixed there.
Is this only for speakers or will this work on headphones also?
adithbalan said:
you checked the updated one? some major script errors has been fixed there.
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Yes...I can't deal with this arkamys file in optimspeaker/library...
Superb Mod. Improved sound Quality Greatly on Stock MM Rom on my HTC 10. More Clarity, More Bass and More Volume.
Along with this Mod I have edited mixerpaths.xml for louder volume. Both mods together give great Loud Speaker Experience.
Thanks for the Mod OP.
Those who want my edited mixerpaths.xml can download from the link below.
Replace the stock mixerpaths.xml with the one in the Download Link and then flash the mod through TWRP for Best Experience.
https://mega.nz/#!u9oxXbrR!NIBnv7S8kTpkP2V_CVNk0hRiJgZJq2CWrP-OaaAEhqY
OK, so I have changed it in build prop, the settings stick, but it doesn't change. Anyone have any ideas why?
wangdaning said:
OK, so I have changed it in build prop, the settings stick, but it doesn't change. Anyone have any ideas why?
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Did you reboot after you've made that change?
Of course.
#Henkate said:
Did you reboot after you've made that change?
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wangdaning said:
Of course.
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I just tried on my Nova CAN-L11 running EMUI 4.1 and it works fine.
I've modified ro.sf.lcd_density=480 to ro.sf.lcd_density=350 and after reboot I could see the difference (texts etc. were smaller).
Make sure that there isn't any space at the end of line (after the DPI number).
I don't have any other idea...