Related
How are you guys doing?
I have been looking for watches lately, and I decided I want to get one but not sure where to start since there are a billion watches out there.
My price range is approx 100-170 dollars.
I figured i'd ask you guys which watches would be best.
The main reason why I am wanting a watch is because they banned watches from my work, and I am addicted to a game called "brave frontier" so it would be awesome to play that game on it.
I need the watch to:
Work with sim card
Play brave frontier
Best battery life
Please post up which watch you think I should get and WHY.
And, my favor, can someone please take a picture of what the game "brave frontier" looks like on one of these watches? I want to know if its playable or not being that the screen is tiny.
ryvandal said:
How are you guys doing?
I have been looking for watches lately, and I decided I want to get one but not sure where to start since there are a billion watches out there.
My price range is approx 100-170 dollars.
I figured i'd ask you guys which watches would be best.
The main reason why I am wanting a watch is because they banned watches from my work, and I am addicted to a game called "brave frontier" so it would be awesome to play that game on it.
I need the watch to:
Work with sim card
Play brave frontier
Best battery life
Please post up which watch you think I should get and WHY.
And, my favor, can someone please take a picture of what the game "brave frontier" looks like on one of these watches? I want to know if its playable or not being that the screen is tiny.
Click to expand...
Click to collapse
Huh? Never heard of a company banning playing games while "WORKING". Just ludicrous...?...lol
Now to answer your question...I have tested every name brand SW and quite a few Chinese "no names". Games are near impossible to play on this screen size. And due to the lack of a quality GPU, many games won't even boot or run.
Example: I tried an early APK of the original angry birds on the Omate TS Xtreme and was not impressed at all.
I took a look at Brave Frontier... Looks like a game that not only is going to need high-end specs, but also a decent screen size. In the developer's FAQ'S, this game was designed for the newer, modern devices with a minimum of 1GB of RAM and noted that even the LG G2 has issues with smooth game play and excessive heat.
I was going to mention the Neptune Pine as a possibility with its 2.5" screen, but they have yet to confirm a 1GB RAM model. However, your budget is not going to get one of these on your wrist. The good news, for you, is the Pine has now been delayed to an October release... Maybe you can put away a few more Benji's by then.
Other than that, spec wise, the AI Watch has hardware that rivels most decent phones, but sports only a 240x240, 1.5" display. In addition, I would imagine that you would have to do a Xposed mod on the game to work within those dpi limitations...if you got it to run, that is.
Sorry I can't give you better news... But it won't be long before something will pop up. Keep your eye on the Pine. Good luck.
Sent from my Nexus 7 using Tapatalk
mghtymse007 said:
Huh? Never heard of a company banning playing games while "WORKING". Just ludicrous...��...lol
Now to answer your question...I have tested every name brand SW and quite a few Chinese "no names". Games are near impossible to play on this screen size. And due to the lack of a quality GPU, many games won't even boot or run.
Example: I tried an early APK of the original angry birds on the Omate TS Xtreme and was not impressed at all.
I took a look at Brave Frontier... Looks like a game that not only is going to need high-end specs, but also a decent screen size. In the developer's FAQ'S, this game was designed for the newer, modern devices with a minimum of 1GB of RAM and noted that even the LG G2 has issues with smooth game play and excessive heat.
I was going to mention the Neptune Pine as a possibility with its 2.5" screen, but they have yet to confirm a 1GB RAM model. However, your budget is not going to get one of these on your wrist. The good news, for you, is the Pine has now been delayed to an October release... Maybe you can put away a few more Benji's by then.
Other than that, spec wise, the AI Watch has hardware that rivels most decent phones, but sports only a 240x240, 1.5" display. In addition, I would imagine that you would have to do a Xposed mod on the game to work within those dpi limitations...if you got it to run, that is.
Sorry I can't give you better news... But it won't be long before something will pop up. Keep your eye on the Pine. Good luck.
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
Uhhh.... you pretty much answered all my questions literally perfectly....
Thank you for everything I appreciate it all.
you are saying that these watches can't really play anything that complex, but on the zgpax hes playing emulators and what not.
http://forum.xda-developers.com/showthread.php?t=2575556
And there are other youtube vids of people playing pretty 3d games. I wonder if it would work on that watch...
I am still curious if someone on here could just try the game out to see what it was like.... just for fun y'know? (ASWELL, in the game, you can turn down the quality and all the graphics to just have a bare bones game)
Being able to play games (Dreamcast running on mine) and being able to play them well are two different things. If the game uses device buttons, gameplay will be near impossible. If the game uses onscreen controls, gameplay suffers significantly. Angry birds, which has pretty much minimal onscreen controls, is still pretty much useless on the tiny smartwatch screen. Any game with more than one or two buttons ends up having the screen covered with your fingers. Even Angry Birds you spend most of the time with the screen covered by your fingers.
You want an easy example of how the gameplay will be for any game. Find a screenshot of the game and print it out the size of the watch's screen and put your fingers on the onscreen buttons.
Lokifish Marz said:
Being able to play games (Dreamcast running on mine) and being able to play them well are two different things. If the game uses device buttons, gameplay will be near impossible. If the game uses onscreen controls, gameplay suffers significantly. Angry birds, which has pretty much minimal onscreen controls, is still pretty much useless on the tiny smartwatch screen. Any game with more than one or two buttons ends up having the screen covered with your fingers. Even Angry Birds you spend most of the time with the screen covered by your fingers.
You want an easy example of how the gameplay will be for any game. Find a screenshot of the game and print it out the size of the watch's screen and put your fingers on the onscreen buttons.
Click to expand...
Click to collapse
makes sense, the game in question (brave frontier) does not have any buttons, but an auto play button which i would be using. which is why i am curious how it runs and looks.
I was playing around with the Google Streetview app when I stumbled on the VR option, and really really really wanted to find some good glasses to let me use VR applications. I haven't found anything remotely similar to the Gear VR, which is pretty annoying, given that it seems like google is interested in the technology enough to make this.
Anyone have any leads? $100 is around what I'm willing to spend.
jogirider said:
I was playing around with the Google Streetview app when I stumbled on the VR option, and really really really wanted to find some good glasses to let me use VR applications. I haven't found anything remotely similar to the Gear VR, which is pretty annoying, given that it seems like google is interested in the technology enough to make this.
Anyone have any leads? $100 is around what I'm willing to spend.
Click to expand...
Click to collapse
Go with Google cardboard $20 win win
Google Cardboard is cool, but definitely not in the same league as Gear VR. FOV (Field of View) is lower.
That said, for $20 it's still really fun to try out.
I've been researching myself a bit into a good VR headset. What I've found so far is that you need to consider these factors:
* If you can use it handsfree or not (google cardboard you'll need to use your hands to press it against your head, I dont want that)
* Build quality
* how comfortable it feels
* If it releases the heat that builds op
* Quality of the lenses
* Adjustability of the lenses
* If it's google cardboard compatible, this means: does it have a button. If not, you might need to use a wireless controller
Supposedly the "Homido" scores pretty good on all of these, but it's not cardboard compatible: no button, so you'll need a controller (they do sell one seperately). I think I'm going to buy this one anyway myself. But if somebody has another suggestion, let me know !
So I've been using the homido for a while. The quality is quite good if you throw >=1440p at it (oculus rift video for example). With 1080p it's just not sharp enough. But the biggest con with this headset for me is that it's quite uncomfortable to wear. It presses quite heavily on my nose area and after a few minutes of wearing it, the skin area around my nose gets red already and starts to hurt. It's a nice headset to get an idea of what VR can do in its current form but I wouldnt recommend it for anyone who wants to use this for more than 5 minutes.
Supposedly the Gear Vr is more comfortable but only compatible with samsung of course.
My cardboard viewer came with straps to hold it on your head, fwiw.
Less than $15 on amazon shipped.
Probably not the quality you are looking for, but if anyone wants to just get the feel of it, it works great.
I've never tried another. And it does have the button...
Sent from my Nexus 6P using Tapatalk
I just bought the last Gear VR in Portland. While I expected it to be cool, nothing could prepare me for the actual experience. It is the single most immersive experience I've ever had, as it should be, it is truly mind blowing. If anyone has any questions about it, don't hesitate to ask.
Useful info/links-
Tried and tested bluetooth game controller, flawless operation with Gear VR- http://www.amazon.com/gp/aw/d/B00FB5RBJM
A great collection on indie games- https://vrjam.devpost.com/submissions
Unboxing video and first impressions, care of @AndyCr15- http://forum.xda-developers.com/showthread.php?p=64510072
Video review, care of @AndyCr15- http://forum.xda-developers.com/showthread.php?p=6460134
How to view your own movies, 3D and 180 degree VR- http://forum.xda-developers.com/showthread.php?p=64750751
To use non-Gear VR games and apps (ie. Google Cardboard)
Download Package Disabler Pro (Samsung) from the Play Store- https://play.google.com/store/apps/details?id=com.ospolice.packagedisablerpro
Open the three-dot menu and choose "Show System" and then find "Gear VR Service" and disable it. This will prevent the phone from detevting the headset and automatically opening the Oculus app. You can now use the non-Gear VR apps and games. Be sure to re-enable it before trying to use Gear VR apps.
I would only be interested in movies and TV shows. How does that work? I recommend you visit reddit gearvr subreddit. They have a ton of information.
Brava27 said:
I would only be interested in movies and TV shows. How does that work? I recommend you visit reddit gearvr subreddit. They have a ton of information.
Click to expand...
Click to collapse
Movies are NUTS. It puts you into one of 5 or 6 theater settings where you legit feel like you are watching a movie at a cinema or home theater. You look around and there are seats and wall decor, it's CRAZY. There is also an option to do away with all the flash and just watch a movie which is what I prefer, and it is still amazing. That is the primary reason I bought it, for movies on the plane when I travel. Couldn't be happier so far.
The game Gunjack is seriously the most intense thing I think I've ever experienced. After about 5 minutes I am seriously THERE, and I can't begin to describe what this is like. It's breathtaking. Literally. I was legit out of breath when I took a break. And believe me, I NEEDED that break. Anybody with a modicum of imagination would get sucked into this thing and just be floored by it all. This is EASILY the best $100 I have ever spent in my entire life.
Yes specially insurgent high quality experience was awesome which available in MILK VR
Rather than make a new thread, I'll join yours, I hope you do't mind. I got mine a week back -
It really is an amazing experience. I guess what impresses me so much is how responsive it it. There's zero lag. None at all. I think this is key to the immersion, you really do feel like you're there. I watched a rapper on stage, from just at the front of the stage, for the first few seconds, I honestly expected people in the crowd around me to be looking at me, wondering what I was doing up there!
Gunjack is great, but for me a little simple. I'm looking forward to what games can be like within this thing.
Ocean Rift seems to be a favourite for showing the device off to relatives and friends over the Christmas period. I don't think anyone has failed to be blown away buy it.
The only problem I have is the lenses misting up for the first 5 minutes or so as they raise in temperature. Apparently some anti mist cleaner will help with this.
For me, I always have a top end phone, but have often wondered if I need various aspects -
High PPI count. Well yes, now I do. Even with the Note 5's high count, you can see pixels. I want higher!
Octa core CPU. Do I really need octacore in a phone?! Well yes, now I do, it keeps it lag free.
Fast charging. I used to charge overnight and not really need fast charging or wireless where I can drop the phone down and keep it topped up. Now I do. Watching an hour TV show can burn 25-30%. Being able to boost back up in a few minutes or keep it topped up through the day with wireless is really useful.
What phone model and firmware are you on? Just got my Gear VR and my phone is not compatible (N920G).
In what way isn't it compatible? I have a N920C myself.
When you connect the phone to the headset you should be prompted to install the Gear App. Mine doesn't. The "driver" for the Gear VR is bundled with the firmware. Mine is a 5.1..1 build from August N920GUBU1AOH6. Will you check your build number. It will not make a difference to me because you have a different model.
AndyCr15 said:
Rather than make a new thread, I'll join yours, I hope you do't mind. I got mine a week back -
It really is an amazing experience. I guess what impresses me so much is how responsive it it. There's zero lag. None at all. I think this is key to the immersion, you really do feel like you're there. I watched a rapper on stage, from just at the front of the stage, for the first few seconds, I honestly expected people in the crowd around me to be looking at me, wondering what I was doing up there!
Gunjack is great, but for me a little simple. I'm looking forward to what games can be like within this thing.
Ocean Rift seems to be a favourite for showing the device off to relatives and friends over the Christmas period. I don't think anyone has failed to be blown away buy it.
The only problem I have is the lenses misting up for the first 5 minutes or so as they raise in temperature. Apparently some anti mist cleaner will help with this.
For me, I always have a top end phone, but have often wondered if I need various aspects -
High PPI count. Well yes, now I do. Even with the Note 5's high count, you can see pixels. I want higher!
Octa core CPU. Do I really need octacore in a phone?! Well yes, now I do, it keeps it lag free.
Fast charging. I used to charge overnight and not really need fast charging or wireless where I can drop the phone down and keep it topped up. Now I do. Watching an hour TV show can burn 25-30%. Being able to boost back up in a few minutes or keep it topped up through the day with wireless is really useful.
Click to expand...
Click to collapse
I said the same thing to my buddy about the absolutely ZERO lag. The head tracking on this thing is phenomemal. I have been using it for the last 5 hours straight and I still can't believe what my freaking cell phone is capable of.
Agreed about the pixel density. I have a OnePlus 2 with a 1080p screen, I can't image how bad the screen door effect would be with that thing. I'm still going to buy a high end headset to use with it though so I can check out google cardboard stuff. With the Gear VR there's a really frustrating trade off- use an S6 and have a smaller screen but higher ppi, or the Note 5 with the larger screen but lower ppi. Thankfully the immersion is so effective that after a few minutes the screen door effect no longer bothers me.
Yeah Gunjack is simple, but I am an old school gamer and haven't played any current generation games, so simple works fairly well for me. I am obsessed with any media that has to do with space and space colonization, so orbiting a giant planet with a massive space station behind me while shooting down baddies is right up my alley. Ever here of Star Citizen? It looks amazing and has me wanting to buy a gaming rig and oculus headset so I can come close to living my dream lol.
Get yourself some Jaws Quick Spit. It's meant for scuba divers and supposedly does wonders for preventing fogging. I have some on order, haven't tried it yet. In the meantime, just use a little saliva. I'm an old diver so believe me when I tell you that spit is the #1 way to prevent fog. Yes, I did use my saliva in the Gear VR and it did not fog at all for the 5 hours I was using it. It did fog up near instantly before I spit in it so the spit definitely works.
pakalrtb said:
What phone model and firmware are you on? Just got my Gear VR and my phone is not compatible (N920G).
Click to expand...
Click to collapse
N920A on latest. All variants are compatible so you must have something going on. Are you rooted/ROM'd? That might have something to do with it.
There's plenty discussion on reddit about incompatible firmwares.
https://m.reddit.com/r/GearVR/comments/3vlluu/gear_vr_not_working_with_note5_no_setup_wizard/
Just read about using Package Disabler to be able to use Google Cardboard games and apps with the Gear VR, and it worked beautifully. Too bad Cardboard is nowhere near as sophisticated as Gear VR. Every game or app I tried was incredibly jerky and laggy and I started to get dizzy after about two minutes. That's a testament to how amazing Gear VR is- 5 hours and no fatigue, dizziness, or headache. I had all three with Cardboard in less than five minutes. Man am I glad I bought the Note.
_MetalHead_ said:
Just read about using Package Disabler to be able to use Google Cardboard games and apps with the Gear VR, and it worked beautifully. Too bad Cardboard is nowhere near as sophisticated as Gear VR. Every game or app I tried was incredibly jerky and laggy and I started to get dizzy after about two minutes. That's a testament to how amazing Gear VR is- 5 hours and no fatigue, dizziness, or headache. I had all three with Cardboard in less than five minutes. Man am I glad I bought the Note.
Click to expand...
Click to collapse
That's correct. i never felt any lag nor headache while using gear vr even after using it for countless hours...
Success! I was finally able to flash a stock ROM that is supporting the Gear VR N920GUBU1AOJ4. Man this thing is awesome. These are my initial thoughts :
- agree with other users that with these headsets even 1080p seems basic. Bring on the 16K!
- reorientation only works on the horizontal axis. I would have liked to be able to adjust the vertical axis as well so to watch a movie laying down on a bed/sofa
- hardware wise I'd like the possibility to adjust the optics distance in order to have a perfect match with your eyes.
All in all this headset surpassed my expectations and I see it a very bright future for them.
pakalrtb said:
Success! I was finally able to flash a stock ROM that is supporting the Gear VR N920GUBU1AOJ4. Man this thing is awesome. These are my initial thoughts :
- agree with other users that with these headsets even 1080p seems basic. Bring on the 16K!
- reorientation only works on the horizontal axis. I would have liked to be able to adjust the vertical axis as well so to watch a movie laying down on a bed/sofa
- hardware wise I'd like the possibility to adjust the optics distance in order to have a perfect match with your eyes.
All in all this headset surpassed my expectations and I see it a very bright future for them.
Click to expand...
Click to collapse
Nice, glad it was something simple. Yeah I have terrible eye sight, and one eye is far worse than the other. I'm also a stubborn bastard who refuses to wear glasses. I was a little disappointed that there wasn't individual lens adjustment but we gotta be realistic, this thing was $100 (I actually think the build quality leaves much to be desired). But that said, with the adjustment it does have I have no problems dialing in a nice, sharp image and weird enough, my bad eye can see the screen a LOT better than I expected, astigmatism notwithstanding.
I just picked one up today. Doesn't work with MOAR & skyhigh 3.0 (Sprint). Just flashed the factory OK3 firmware via odin & waiting on my phone to boot so I can get this thing working
Waiting on all these stupid ass samsung apps to finish downloading, gotta debloat this thing.....again
The Gear VR was very interesting to use, but I could not get over how pixelated it was.
ksantangelo23 said:
The Gear VR was very interesting to use, but I could not get over how pixelated it was.
Click to expand...
Click to collapse
Eh, that stopped bothering me in under 3 minutes. Keep it in perspective- it's $99.
_MetalHead_ said:
Nice, glad it was something simple..
Click to expand...
Click to collapse
Simple?!! It took me 40 hours, endless web searches, infinite slow downloads, a couple soft bricks and 4 different firmware before iI was able to pull it off.
Glad I did it though.
Couole more thing : the implementation of vocal commands and a headphone plug would make the Gear VR a killer.
If someone (mod's) feel this thread is out of place or does not belong, please feel free to close or relocate as it is more so going to focus on the how the Pixel fit's into this new Eco-System as compared to a stand alone device topic. In this case I think it's important however due to Google's substantial shift away from the Nexus device with the Pixel in particular. It seems to have created quite a "rift" amongst Google folks, but there hasn't been much discussion on why the shift, as well as why I, among others, are excited to finally see Google take such a big step in what I think is the right direction. I'ts not so much about specs, price etc It's about how your new Pixel XL is going to be used as an invaluable tool in Google's Eco-System...
The point of this thread is to discuss the Pixel (XL specifically since it's the one I pre-ordered) and it's impact on what I perceive is Google's push towards their own "Eco-System". I picked up the Pixel after much thought, considering it's price point it wasn't an easy decision based on past Nexus devices I've owned and loved, there's nothing like that "Pure" Android experience. I finally decided to pull the trigger after watching the launch event. If I had just went to the Google Store and looked at the device, it could very well still be sitting in my shopping cart.
After watching the launch I couldn't help but think about all the possibilities the Pixel is going to have when used in conjunction with other devices such as the Google Home and Chromecast Ultra unveiled at the event. Granted this is partly due to the fact I already have a few dollars invested in home automation such as Philips Hue, Amazon Echo, various switches and outlets, not to mention the ridiculous amount of money I've dumped into "smart bulbs".
These three devices alone are going to make things in "MY" life much more fluent considering most of my entertainment content is through Google services i.e Google Play Music, Movies, YouTube.. as well as future compatibility with Netflix and devices from various other manufacturers.The ability to add tasks, reminders, alarms, lists and all around functionality directly from Google Home to the Pixel without being forced to use various apps is going to be incredible and something everyone should look into doing.
I surely can't be the only one that thinks about the Pixel being more than just another flagship phone, but an invaluable piece in this new Eco-System Google is creating... What are you excited about??:highfive:
I'm excited. I still think price is waaay to high. But I do think this phone will be a dream. And I do like how I will get a free daydream. SK I can scratch $80 off the price. I agree with you about most of the article. The pixel will be legendary. To an extent.
Sent from my Nexus 6P using XDA-Developers mobile app
I agree, the phone is a part of a system that can do much more than phones did previously. It could be the hub of a system in your home, in your car or wherever you are. That's already been the case to some extent but it is progressing in some pretty cool ways. The Google assistant and all that may go with it looks awesome. If you have no use for it or aren't interested, the phone and its accessories probably aren't for you. In that case you probably shouldn't buy the phone. It's not a Nexus with barebones Android at a bargain price. I think people will appreciate it for what it is and those who are upset at what it isn't will get over it. This may be the 1st phone I don't root and hack on, it will be hard to improve on this beast. Please refrain from commenting on the bezel size or the price. We got that. And I probably will root and hack it, who am I kidding?
Hi there,
I just got hands on my Nokia 8 + Zeiss VR One. I havent found a better subforum then "cardboard", so forgive me if Im wrong here. :S
This is my 1st time on VR, ever and I instantly tried some playstore apps, like rollecoasters, astronaut in space, which wasnt really what I was expecting in terms of quality.
It was okay, but somehow I expected way more ?
So I kept googling and tried all those "10 best VR apps/games/videos", but only 2 apps could fully enable a really immersive feeling to me.
1.) "VR Escape" by Serkan Culfa
https://play.google.com/store/apps/details?id=com.sculfa.vrescapehorrorhouse&hl=de
Yes, its "autowalk", but honestly, if you have a big room and slowly start walking...while the camera moves...this is amazing already (to me) !
Even trying to dodge stuff or avoid hitting the door frames...great ! :'D And I will try his other apps as well asap.
2.) "Stalk VR" by DigiRepStudios (Matthew C Hallberg)
https://play.google.com/store/apps/details?id=com.DigiRep.ZombiesOfTheCorn
The idea of using the camera, to be able to hold a printed out, real item, to interact with the game, that was what I was looking for. WOW ! :laugh:
But the textures and the "in world" movement felt a bit like a quick test.
Keeping in mind that "Stalk VR" already is 1 year old, and the graphics of "VR Escape" look a bit "oldskool", I really wonder, what else, in terms of high quality VR, may I have missed out there for the "cardbaords / VR Zeiss One" ?
I wouldnt mind paying for the apps, as long as they can create a "Fantastic VR world".
Am I searching for the wrong stuff ? Is this already the best experience out there for "cardboards" / "Zeiss VR One" ?
Or are there more hidden gems, like the 2 examples above ? Like, beeing able to use your hands or, printed out items, as in "Stalk VR" ?
Dont get me wrong, I dont expect this to be like Oculus Rift, but having tested the above apps, Im full of hope already, that this is not the end for "Cardboards / Zeiss VR One" yet.
But for example, watching VR videos on the Nokia 8, like GoPro clips on youtube, including basejumps or rollercoaster videos, it all looks a bit blurry (in the distance), and there are artifacts in the front, even on 1080p. But its a decent experience.
Also I cant find other (hidden) settings to improve VR video quality. I guess this is "normal" and I got to live with it ?
I already used the Google app to "calibrate" my Zeiss VR One...well, if you could call that calibrating at all.
Id really love to hear about your 1st experience and the apps, that really created an immersive feeling for you.
Fire away and thanks in advance !
p.s.
Id also appreciate funky "Augmented Reality" Stuff for "cardboard / Zeiuss VR One", like, seeing monsters walkign around in your room.