Moto Core Apps - X Style (Pure) Q&A, Help & Troubleshooting

With the introduction of being able to interact with notifications thanks to the upgrade of Moto Display I was interested in trying it on previous Moto X generations. I can't seem to find a system dump anywhere, could someone with the phone pull the app to test compatibility?

raddacle said:
With the introduction of being able to interact with notifications thanks to the upgrade of Moto Display I was interested in trying it on previous Moto X generations. I can't seem to find a system dump anywhere, could someone with the phone pull the app to test compatibility?
Click to expand...
Click to collapse
I've extracted the system files from the factory images to play around with, and created a de-odexed copy (which works fine on MPXE if you know how to create a zip that removes the odexed files, and installs the de-odexed ones.)
Also, I have removed the stock Google Apps except for a few base files.
Screenshots attached to show what is still in /app and /priv-app.
DEODEXED_MXPE_SYSTEM_WITHOUT_GAPPS_5.1.1_LPH23.116-18 (606MB compressed - 910MB uncompressed)
ODEXED_MXPE_SYSTEM_WITHOUT_GAPPS_5.1.1_LPH23.116-18 (696MB compressed - 1.21GB uncompressed)
Hope this helps

Thanks!! Unfortunately for Moto Display there seems to be a dpi issue where things look a little cutoff or just too small. I'll see what I can do, though if someone has some better modification knowledge than my rather basic one it would really be appreciated!

Related

[Q] Files from Samsung Mesmerize (US Celluar version of Fascinate) work on Fascinate?

So it looks like the Samsung Mesmerize has now been released on US Celluar and can be rooted via the same method as the Fascinate. According to initial reviews there is no Bing and very little bloat.
Has anyone managed to get their hands on any of the Mesmerize files / apks yet? Maybe this could finally de-Bing our stock browser? Would also be nice to see what their Touchwiz and calendar are like. Also, wonder if they have a cardock app that works with Google Navigation instead of the junk VZNavigator?
What are your thoughts? What other apps should we be looking at from the Mesmerize ROM?
Crazy thought - Could one back up service programming in QPST on their Fascinate, then flash the Mesmerize ROM, then restore service programming?
Martian21
Non-informative reply...
I was just posting the same info.
Glad someone else is thinking this too.
I hope we can get someone with the "balls" to try it.
And them someone with the "brains" to make it work.
Looks like this guy may have already tried by accident:
http://forum.xda-developers.com/showthread.php?t=781315
nitroxeno said:
Looks like this guy may have already tried by accident:
http://forum.xda-developers.com/showthread.php?t=781315
Click to expand...
Click to collapse
Lol. We don't need to flash the whole thing. Just need a few choice apk's
Sent from my SCH-I500 using XDA App
Haha. I too have been wondering about this. I always have to remember when I'm in the browser to back out and press the search button to look up things, or else I'll get Binged. I wonder if they tweaked any apps for that phone in comparison to ours? It seems like Sammy made subtle differences in the os between each Galaxy phone. This could be a potential gold mine.
The source is nearly identical
Did a diff and wadded through the results, mostly removal of source for BTL-IF driver under platform and addition of consecutive/rapid shot that was not in the original release and a few minor grammatical changes. Other than that (changes to approx 64 files, they are nearly identical. I will attempt to compile and flash later today.
SirGatez said:
Did a diff and wadded through the results, mostly removal of source for BTL-IF driver under platform and addition of consecutive/rapid shot that was not in the original release and a few minor grammatical changes. Other than that (changes to approx 64 files, they are nearly identical. I will attempt to compile and flash later today.
Click to expand...
Click to collapse
saweet!!!!!
I rooted my Mesmerize yesterday with the help of oneclick. I needed USBDeview to get my foot in the door, though.
I swear to god at one point my phone had me do the little puzzle piece unlock deal after it hibernated, but for the life of me I can't find where to get that to happen again.
Anyway, I'm pretty much a noob when it comes to smart phones, but I rooted no problem (because it is no problem) and I'm now familiar with my file system (via terminal emulator and linux commands).
What next? Should I use my new root ability to make a backup? Does the Mesmerize have any ROMs that can help me get rid of the U.S. Cellular splash screen on start up? Cyanogenmod?
I will make a relatively willing software tester for this group.
I'd recommend installing ClockworkMod Recovery and getting a full backup.
Do you know for certain that Fascinate's cwm will work for the Mesmerize?
System Dump...
Mods delete this if I'm not supposed to do this...
Someone on AndroidCentral.com posted the system dump for the Mesmerize.
(In case link doesnt work google: Androidcentral mesmerize rom dump)
http://forum.androidcentral.com/u-s-cellular-mesmerize/41974-req-rom-dump.html
Attached are two patches that add the changes from USCC source to VZW source, and a second patch that adds the kernel changes to the jt1134 kernel I pulled from git last night. I still haven't attempted to compile the updated kernel yet but for those who have a free minute and would like to try it before I can here are the changes:
Addition of continuous photo shot to kernel (videodev2-samsung)
Changes to timing in RTC section (rtc-max8998,rtc-s3c)
Addition of Voice Recognition routines (wm8994)
Changes to volume levels (wm8994)
Changes to pin status in S5PC110 (mach-jupitorm)
Change to head jack status (sec_jack)
SD card check routines (setup-sdhi)
IRQ status change from RANDOM to DISABLED (s3c-keypad)
Addition WRITE_COMMAND_CONFIG/command processor/IRQ changes to (qt602240/touchscreen)
Add ram dump to POWER+VOLUP (input)
Possible better checking and fix for for BATT missing/temp error (power)
Addition of FSA9480 JIT gadget drivers (not sure what for yet s5pc110_battery)
Addition of FSA9480 JIT gadget drivers (not sure what for yet fsa9480_i2c)
Addition of includes (plat-s3c24xx, too many to list in config)
Change tcp input define from 1 to 0 (tcp_input)
Removal of BTL-IF driver source from platform tree
It is possible I may have missed something so please do not consider this 100% complete.
I Hope this has helped someone else out.
Check page 3 post 28 of Memorize source discussion for updated patch and compiled kernels with and without voodoo. Enjoy, been running mine for about 6 hours now, no problems thus far.
Mesmerize Restore
Does anyone have a CW or Odin restore image for a USCC Mesmerize?
madtowner11 said:
I swear to god at one point my phone had me do the little puzzle piece unlock deal after it hibernated, but for the life of me I can't find where to get that to happen again.
Click to expand...
Click to collapse
The puzzle only comes up when you have an email or sms/mms.

[FIX] Tnt mod based orientation fix for games

Weeds2000 fixed the orientation on our Folio100 to work with games like Asphalt5 and now its possible to play, although graphics are still kinda messed up. but other games like the 3d tilt works nearly perfect now too.
you might find it useful, and VEGAn mod might be able to include this as my FolioTntMod is based of the TNT framework...
Find the download patch i made for our folio in this thread.
it also include a full 360 rotation fix, if you need it
As we all share the same Tegra2 platform and can nearly swap experience here, im posting this to share the fixes weeds2000 made for us...
Hope you find it useful..
Note:
The patch i made might actually work fine as update.zip on your tablet as well, or might need minor adjust to install, but let g tablet modders fix this if needed.
at least now you know its available.
Thank you! One question - do you know what file(s) were altered for the 360 rotation fix? Was it a lib file, for example?
EDIT: Also, to any other modders looking at this, the system.img is a ext2 filesystem image, NOT a yaffs2 image.
roebeet said:
Thank you! One question - do you know what file(s) were altered for the 360 rotation fix? Was it a lib file, for example?
EDIT: Also, to any other modders looking at this, the system.img is a ext2 filesystem image, NOT a yaffs2 image.
Click to expand...
Click to collapse
Roeby wan Kanobi, is this something that could work and be added to TnT Lite? My Clockwork back up just completed
Yes, I can package it as a supplement - I just need to know what to package.
Getting my dev unit ready with TnT Lite 3.1.2. There's also a new music player apk I need to test out.
roebeet said:
Yes, I can package it as a supplement - I just need to know what to package.
Getting my dev unit ready with TnT Lite 3.1.2. There's also a new music player apk I need to test out.
Click to expand...
Click to collapse
This could be another watershed update Also- with the accelerometer corrected, folks will be getting exercise by holding up the G while playing games
added:
Perhaps the one extra update that would be nice is a DSP manager so dB level or gain increases can be made. Modders released a DSP manager on the Incredible that allows increases to 3.5mm and speaker output. Hardware based EQ too.
Perhaps being too picky, but louder speakers would be nice.
Did you see.. they provided the SOURCE!!!!! This is what we need!
roebeet said:
Yes, I can package it as a supplement - I just need to know what to package.
Getting my dev unit ready with TnT Lite 3.1.2. There's also a new music player apk I need to test out.
Click to expand...
Click to collapse
What does the patch change? Would is break things when the application developer fixes the orientation code in their game.
We saw this problem fixed in the application in the Gallery 3D application by google, not in framework. http://android-developers.blogspot.com/2010/09/one-screen-turn-deserves-another.html
roebeet said:
Yes, I can package it as a supplement - I just need to know what to package.
Click to expand...
Click to collapse
okay here are some details.
the framework.jar modified comes from this file: update-smb_a1002-3338-user.zip
the library should be generic, but is required for the gsensor/rotation/orientation fix as part of the new framework.jar changes.
the 2 primary folders in the framework.jar changed are /android/hardware /android/view
you should be able to easily spot the differences in filesizes..
do note: there is another change android\os\Environment.smali as i modified it to work with /mnt/sdcard and /mnt/sdcard/sdcard-disk0 and /mnt/usbdisk-disk0 for compatibility with folio mount functionality.
here is the "vold" also different but works fine with the tap'n'tap framework.
remember that /etc/vold.fstab needs changed to support the more new mount devices if you wish to use that one too.
360 rotation fix is in android\view\WindowOrientationListener$SensorEventListenerImpl.smali
orientation fix is
android\hardware\SensorManager*.smali
but again, the framework.jar is Tap'n'Tap based, so works directly on top of r3338 edition.. and i made a patch in my section with just framework + lib files included.
rothnic said:
We saw this problem fixed in the application in the Gallery 3D application by google, not in framework. http://android-developers.blogspot.com/2010/09/one-screen-turn-deserves-another.html
Click to expand...
Click to collapse
No, as far as i understand, weeds2000 only made the hardware swap sensor reading, so now it acts like a portrait mobile phone, where our Tegra2 has the chip rotated once 90degree.
Dexter_nlb said:
No, as far as i understand, weeds2000 only made the hardware swap sensor reading, so now it acts like a portrait mobile phone, where our Tegra2 has the chip rotated once 90degree.
Click to expand...
Click to collapse
Hmm, so it does a 90 degree rotation. And the device is still a default landscape device. We definitely need to make sure there are no negative effects on games that utilize the acceleromether and worked fine before.
I would assume that the android developers would recommend making this change to framework, instead of handling it in applications if there weren't implications.
Thanks for the explanation - this is something I suspected would fix it, but it's good to see that someone had pushed the idea all the way through to an actual fix.
So, I suspect that when the device boots up, it should be in portrait mode initially (until the sensor kicks in).
roebeet said:
So, I suspect that when the device boots up, it should be in portrait mode initially (until the sensor kicks in).
Click to expand...
Click to collapse
That makes more sense to me if that is true.
I read through the code ... Prior to the code change they were performing the rotation either for Acceleration minus Gy on the y-axis
or Acceleration minus Gz on the z-axis and NOT Acceleration minus Gx on the x-axis. Now the axis swap is always occurring... under all 3 conditions irregardless of sensor.
Dont know why there was an exclusion in the first place for Acceleration minus Gx on the x-axis...
When I get back I will look through the code some more...
rothnic said:
Hmm, so it does a 90 degree rotation. And the device is still a default landscape device. We definitely need to make sure there are no negative effects on games that utilize the acceleromether and worked fine before.
I would assume that the android developers would recommend making this change to framework, instead of handling it in applications if there weren't implications.
Click to expand...
Click to collapse
rothnic said:
I would assume that the android developers would recommend making this change to framework, instead of handling it in applications if there weren't implications.
Click to expand...
Click to collapse
if Google didn't "invent" the different way of reading sensors, there would only be one way of doing it, so developers would not be able to see it, so an update to like 2.2 or higher is now an requirement, right? but if older games do not check, it would work with them, so this fix solves it as i see it.
putting back androidos orientation handling to its original state, as many developers should be reading it.
I have ported the fix for both TnT stock and lite. As well as Vegan beta 4.
http://forum.xda-developers.com/showthread.php?t=892345
gojimi said:
I have ported the fix for both TnT stock and lite. As well as Vegan beta 4.
http://forum.xda-developers.com/showthread.php?t=892345
Click to expand...
Click to collapse
remember its all done by weeds2000 , i cannot/will not take credits for his effort here, i am just sharing the good work done on this fix.
I have released a new version of the fix, this should clean up all the remaining issues with the accelerometer/compass. Code is also much cleaner now. Some weird hacks you may have seen were caused by the legacy API which was used by my test game.
Only known issue up to now is that the mouse coordinates are also rotated.
The source can be found in the zip file attached to the original post, I hope that all changes are prefixed with // XXX:
The source files are based on the nvidia-froyo tree.
Link:
http://forum.xda-developers.com/showpost.php?p=10209624&postcount=38
Doodle jump doesn't work. Game loads upside-down with home buttons on top. If you tilt left you go right...Any fix for this?
Does this work for the VegaN Ginger Edition, or is that fix built into the ROM, I think I am having issues with some games on that ROM.
bmw4aaron said:
Doodle jump doesn't work. Game loads upside-down with home buttons on top. If you tilt left you go right...Any fix for this?
Click to expand...
Click to collapse
I think you can write the developer and tell , that the games is not working normally.. all other games work fine, so why would one game stand out, only reason, bad programming, or misunderstanding of androidOS and orientation. maybe developer thought he should fix the "orientation" in his game on tablet, and forgot other trying to make it reverse.. so: bad programming and choice of developer..he should follow guidelines and not his ideas.

Changing Icon & Font Size

So I followed the steps here and my icons look so big and beautiful only problem is whenever I use anything but the default 240 size the dialer crashes and cannot be used whatsoever, anyone know how to fix this????
"use root explorer and edit /system/build.prop
find:
Quote:
ro.sf.lcd_density=240
Change the 240 to 260 (or something else), save the file, and reboot the phone
A Higher # will make everything BIGGER, including icons, fonts, etc
A lower # will make everything smaller"
Please somebody. Has anybody done this edit before??? Thanks
there must be another setting to change to get the Dialer to work. i tried 248 and 275 (listed in the build.prop file) and it didn't work for me either. on my other android devices, i would simply find a font file and rename to DroidSans.ttf and DroidSans-Bold.ttf and then copy to /system/fonts/. i tried this on my first Atrix and it went into a continuous boot loop. i had to exchange for another device. DO NOT MAKE THE SAME MISTAKE I DID!
cortez.i said:
there must be another setting to change to get the Dialer to work. i tried 248 and 275 (listed in the build.prop file) and it didn't work for me either. on my other android devices, i would simply find a font file and rename to DroidSans.ttf and DroidSans-Bold.ttf and then copy to /system/fonts/. i tried this on my first Atrix and it went into a continuous boot loop. i had to exchange for another device. DO NOT MAKE THE SAME MISTAKE I DID!
Click to expand...
Click to collapse
It would be great if someone knew how to fix this. I really think the icons look great its too bad the dialed keeps crashing!!
cortez.i said:
there must be another setting to change to get the Dialer to work. i tried 248 and 275 (listed in the build.prop file) and it didn't work for me either. on my other android devices, i would simply find a font file and rename to DroidSans.ttf and DroidSans-Bold.ttf and then copy to /system/fonts/. i tried this on my first Atrix and it went into a continuous boot loop. i had to exchange for another device. DO NOT MAKE THE SAME MISTAKE I DID!
Click to expand...
Click to collapse
It would be great if someone knew how to fix this. I really think the icons look great its too bad the dialer keeps crashing!!
The Atrix checks and rechecks all files on every boot so this will brick your phone if the files dont match
neer2005 said:
The Atrix checks and rechecks all files on every boot so this will brick your phone if the files dont match
Click to expand...
Click to collapse
yep! i can testify to that, lol! makes me appreciate the ease of root and customization for my Nexus One (will never give it up!) and my wife's Inspire4G. i'd also like to punt this MotoBlah crap! i'm using Enhanced Email and the Blah contacts app is disabling my ability to select accounts i want to use to add new contacts...
not holding my breath on this, but i hope Moto makes good to unlock the bootloader and allow us to customize our devices.
neer2005 said:
The Atrix checks and rechecks all files on every boot so this will brick your phone if the files dont match
Click to expand...
Click to collapse
Well the only thing i can see so far that has been negatively affected is the dialer. Everything else works fine.
With the higher resolution the icons have shrunk and to me look a little disproportionate on the ATRIX. This makes it look really nice and well spaced.

[Q] S4 Stock Notification sound files

Hi,
I recently got a new phone (the LG G3). I had the S4 before though and I liked the notification sounds that were on it better. I would like to have them on my LG G3. I did some searching but I couldn't find a working download of the files. I really don't know anything about rooting, custom roms, etc. If anyone could point me in the right direction of a simple download that I can easily put on my LG G3 I would appreciate it. Thanks
http://forum.xda-developers.com/showthread.php?t=2209663
The only issue you may encounter is if the sounds at the link above are in Samsung's proprietary .QMG format. Ideally they should be in .OGG (Ogg Vorbis) format, though .MP3 is also a possibility.
Aren't they convertable?
Probably not, except via the analog hole.
The link for the downloads in that thread doesn't work
leavethelighton said:
The link for the downloads in that thread doesn't work
Click to expand...
Click to collapse
Hi
Here you go mate
https://www.dropbox.com/s/vtn30rm1gzc9b0w/audio.zip?dl=0

Speedup for Moto E 2nd Gen - ro.config.low_ram=true

Just for kicks I thought I would check and see what would happen if I added ro.config.low_ram=true to my build.prop. Before doing this, I had about 250MB of free ram reported in Settings / Apps / Running. Afterwards I have about 375MB of free ram, mostly from a reduction in system memory usage. You do lose some transparency and animation effects, but the phone seems to be much faster now, especially when switching between Apps. I have an xt1527 Moto E 2nd Gen LTE running stock 5.1 with the squid kernel r6.
Instructions:
** Root is required **
Using a root file explorer edit the build.prop file located at /system
Add the line ro.config.low_ram=true
Save the change and reboot
spiked_mistborn said:
Just for kicks I thought I would check and see what would happen if I added ro.config.low_ram=true to my build.prop. Before doing this, I had about 250MB of free ram reported in Settings / Apps / Running. Afterwards I have about 375MB of free ram, mostly from a reduction in system memory usage. You do lose some transparency and animation effects, but the phone seems to be much faster now, especially when switching between Apps. I have an xt1527 Moto E 2nd Gen LTE running stock 5.1 with the squid kernel r6.
Instructions:
** Root is required **
Using a root file explorer edit the build.prop file located at /system
Add the line ro.config.low_ram=true
Save the change and reboot
Click to expand...
Click to collapse
I'm surprised you never got a reply to this post. How did this tweak work out in the long run? I'm thinking of applying it to my own Moto E 2015. Thanks!
Isn't it making lockscreen solid black and notification background black too? I'm using this on my tablet with 4.4.4 too but when I tried it on 5.0 it was pretty strange. BTW it's good to disable animations too because this tweak can make them less smooth.
Psiufoxx said:
I'm surprised you never got a reply to this post. How did this tweak work out in the long run? I'm thinking of applying it to my own Moto E 2015. Thanks!
Click to expand...
Click to collapse
Ha ha, I figured nobody cared since there were never any replies!
It seems like many of the Google apps will recognize this setting, so it can help somewhat if you are running the stock rom with all of the Google apps that come with it. You do give up some graphical effects; the biggest for me was the tab previews in Chrome. I'm running CM13 now and I haven't tried it yet with that, but I only have a few Google apps installed so I don't know if it would help much.
spiked_mistborn said:
Ha ha, I figured nobody cared since there were never any replies!
It seems like many of the Google apps will recognize this setting, so it can help somewhat if you are running the stock rom with all of the Google apps that come with it. You do give up some graphical effects; the biggest for me was the tab previews in Chrome. I'm running CM13 now and I haven't tried it yet with that, but I only have a few Google apps installed so I don't know if it would help much.
Click to expand...
Click to collapse
We care we care!
I've also gone the CM13 route with my Moto.. and I find it mostly smooth. I should probably update with a more recent nightly.
Though I was wondering about the ram tweak for my Blu Studio 7.0 LTE phone.. also running a Snapdragon 410 and only 1gb ram and on Lollipop. It stutters here and there.
Did you find/learn any other tweaks for 410s?
Hi, i'll test on my moto e 2gen (Otus) and pos the results here!
Psiufoxx said:
Did you find/learn any other tweaks for 410s?
Click to expand...
Click to collapse
Not really, other than setting some apps to not load at startup, and using Titanium backup to freeze others that I only use on occasion. This is not really SD410 specific, but more for devices with only 1GB of RAM.
exactly as spiked_mistborn says, it's the issue with 1gb of ram. SD410 with 2gb of ram (even with 1,5 gb) can really fly, my sister has phone with this configuration and it's way faster than my moto e. Just keep your ram usage low but no with "ram cleaners", just uninstall apps that have big background processes (like facebook ect). Check ram stats and you will know what to uninstall. If you're real hardcore you can try using rom without gapps, with micro-g and some alternative app store.
and one more thing
because we have 5.0-6.0 android that is less ram efficient than 4.4.4 (imo) moto decided to enable zram and it makes this phone slower, old moto g on 4.4.4 doesn't have zram enabled and it's faster.
you said add the line.. but where in prop??

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