[SOUNDMOD][LP-O][CommunityProject] Project Meli Thirtyone, Project Cluster - Android Software Development

"WE ARE BACK" ~PDesire
Project Meli
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Thirtyone, Project Cluster
Features and Changelogs:
Code:
Project Meli Thirtyone:
YandereAudio App changes:
--Added Fabric.io Analytics and Crashlytics for better bug tracking (able to exit via settings)
--Misc improvements
Recalibrated Engine
Implemented Project Cluster, a new way of updating (more updates are possible now)
ATTENTION: You need to Clean Install it
Project Meli Thirty:
YandereAudio App changes:
--PDAEC is ready
--HTC Audio Effects switcher is ready
--New App logo
--Misc fixes and changes
Re-Callibrated Engine
Added PDAEC libraries
HTC Audio Effects are switchable now
Project Meli Twentynine:
YandereAudio App changes:
--Firebase Cloud Messaging included, ever get informed about updates
--Firebase Analytics, for more info, go to settings of YandereAudio app
Engine Recallibration for better sound
Misc Changes
Project Meli Twentyeight:
YandereAudio App changes
--Use V1 Signature for fix installation problem
--Notifications
--Some Extra Features
--HTC Features which will come soon
Added Viper4Android inside
Splitted inside zip between Sony and Universal
Fixed some bugs
Added XZ Premium libs for Universal
Project Meli Twentyseven:
MASSIVE changes on YandereAudio app
--Theme Switcher
--YandereAudio merged together with YandereService
--YandereWearable Listener to control Project Meli everytime with your Android Wear device
--Google Play Services required for now
--Reworked Code
--Security Improvements
--Better Support for PDesireAudio supported kernels
--Check for proper Project Meli installation
--More Responsive User Interface
--Misc changes and improvements
--Shell Scripts now inside app via integrated CommandControl
--Wear App does now install automatically on your Android Wear
Added HTC U11 libraries
Updated some libraries
Reworked again whole MeliAudio Engine
Misc Changes and debloat
Project Meli Twentysix:
Lucky Patcher checking removed, using for closed betas only
Rebase Meli Audio Engine
Removed many useless and outdated files
Updated Samsung libs from S8+
Updated Sony libs from Xperia XZ Premium
Updated SoX libs (thanks [user=6791680]@_LLJY[/user])
Re-Added DTS audio processing (got lost for a while)
WARNING: AM3D won't work anymore as I will remove support completely, it is useless on Nougat and O
Project Meli Twentyfive:
Updated App ALOT
Project Meli Twelve goodies are back
Does not hear like very much... but the whole core is changed for now
Project Meli Twentytwo:
Fixed Serious installation bug
Fixed Serious bug with MediaTek devices
Moved effects from vendor to etc to fix SSE
Fixed effect imports
Re-Callibrated Engine
Highest Zip level compression, file is a bit smaller now
Introduction of Weeky Builds
Project Meli Twentyone:
Engine Re-Callibration
Tried to fix Sony Sound Enhancement and other EQs
First results from Project CodeBleed included:
Abadoned Xperiainstall, it's useless now
Init.d and Su.d detection
Project Meli Twenty:
Added new Dirac libs
Added new MediaTek libs
Added new MaxxAudio libs
Added new Meizu MX6 libs
Fully enabled libpdesirebundlewrapper.so, Max processing power now
Totally Re-Callibrated the Yandere Audio Engine
First attempt to fix SSE problems
Added way to embed Project Meli on Custom ROM compilation
Project Meli Nineteen:
Added PDesireAudio HAL
Added all PDesireSonus libraries
Re-callibrated Engine, sound is now mode detailed and aggressive
Bugfix on Installation
New Installation script
Project Meli Eighteen:
Reverted some changes
Ported Huawei P9 libs
Re-Callibrated Engine
MILESTONE: Homebrewed libs for now included (libpdesirebundlewrapper.so and libpdesirereverbwrapper.so)
Project Meli Y 3.0 (Seventeen):
New App: Yandere Audio 2.0 and a background service (Yandere Audio Service)
Both apps requires Google Play Services up to 10.2.1
Added new Dolby files from ZTE Axon 7
Re-Callibrated Audio Engine
Project Meli Y 2.0 (Sixteen):
Added some Samsung Galaxy S8 files
Removed some useless things from Yandere Audio app
Fixed some bugs like init.d bug
Project Meli Y (Fifteen):
Added support for Sony SmartWatch 3 (experimental)
Yandere Audio App included (better made than the old Meli Audio MKII)
Introduce the Yandere Engine (re-callibrated Rage Mode)
Remove Many Many engines
Works on any Nougat ROM (AM3D will fail due incompatibility)
Added new XZs Audio files and removed XC files
Added some LG G6 audio files (no you won't get hardware bootloops from it xD)
Added 64bit specific libs for now
New installation way (faster than before and better documented log)
Project Meli Fourteen:
Fixed SuperSU bugs
New init.d and su.d scripts
Meli.d daemon (to reduce boottime)
Max Callibrated Rage Mode (this mode is now on max abillities with this Project Meli build)
Improved installation
Project Meli Thirteen:
Removed Aroma
Reverted patches back to Project Meli Eleven
Re-Based on Project Meli Eleven to fix bugs
Seperated Apps to a special Add-On Section
Added updates build.prop and libs, thanks [user=4699816]@jimRnor[/user]
The title is a little quotation to my GF's Nightcore Mix of Towards to Sun (because I love this song) :D
Project Meli Twelve:
AROMA GUI
Libs from many great audio manufacturers
Explosively much Equalizer Apps
Available for any Phone
Surprise yourself with its features :)
-------------------------------------------------
What does make that Soundmod special?
This is the first soundmod where we can say everyone can work on it, even with their own code!
So you want a wonderful soundmod? Then help with that too and improve together with me Project Meli
-------------------------------------------------
Requirements:
You just need these things:
A phone
TWRP Recovery
-------------------------------------------------
How to install my MOD?
It's truly easy:
Download the Zip on Download section (Second Post)
Reboot into Recovery
Do a backup of your System Partition
Flash the downloaded Zip
It will do by itself all what you need
-------------------------------------------------
Build your own Project Meli!!
Project Meli can be built from anyone with bit knowledge.
So you can try to optimize Project Meli and also build one for your tastes.
Here a guide how to:
https://github.com/Team-DevElite/project_meli_manifest/blob/twentyone_recovery/README.md
-------------------------------------------------
Telegram
We finally have a Telegram group: https://t.me/ProjectShinkaPD
-------------------------------------------------
Source Code/Repositories?
Here a list of used Repos for Project Meli:
Yandere Audio App: https://github.com/PDesire/YandereAudio
Yandere Service App: https://github.com/PDesire/YandereService
PDesireSonar Audio Libraries: https://github.com/Team-DevElite/PDesireSonarAudioLibs
Project Meli Base: https://github.com/Team-DevElite/android_project_meli
Project Meli Manifest (for Google Repo tool): https://github.com/Team-DevElite/project_meli_manifest
Project Meli Scripts: https://github.com/Team-DevElite/project_meli_scripts
Contributions are ever welcomed
-------------------------------------------------
Include files into ROM or MOD?
If you want to use my files, you have to agree with my license:
Code:
Copyright (c) 2017 Tristan Marsell, All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------
FAQ:
Can you flash one version over other version?
Of course
My device got hard bricked, do you fix it for me?
It's a MOD so you have to be responsible for any damages!
But it should not damage your phone.
-------------------------------------------------
Credits:
Honestly the Biggest Credits goes to Team DevElite for their wonderful help
Team Harmonics Symphonium
Team RXS Moonbreakers
Team Duality
The A.R.I.S.E Team
Team Unity
Sony
Samsung
HTC
Vivo
SRS
DTS
Motorola
Google
MaxxAudio
Qualcomm
Huawei
TTPOD
Crypton Future Media
Special thanks to:
@jimRnor
@androidexpert35
@RyTekk
@zacharias.maladroit
@ShadowElite
@Wolfbreak
@abo hani
@_LLJY
@Pandemic
@Rajeev
If i forgot someone please tell me and I will add
​
XDA:DevDB Information
Project Meli, Tool/Utility for all devices (see above for details)
Contributors
PDesire, jimRnor ,
Version Information
Status: Nightly
Current Stable Version: Music Heals Everything
Stable Release Date: 2017-09-02
Created 2015-08-20
Last Updated 2017-09-02

Downloads:
Project Meli Universal:
New:
Project Meli Thirtyone:
Download Link:
http://goo.gl/rCFqYf
Project Meli Thirty:
Download Link:
https://goo.gl/1HWW7X
Project Meli Twentynine:
Download Link:
https://goo.gl/pKqNHk
Project Meli Twentyeight:
Download Link:
https://goo.gl/g9dSBY
Project Meli One:
Download Link:
https://drive.google.com/file/d/0B1NiqiNsGvRxSEJlNTdZYUgwR2s/view?usp=sharing
​

Cool another sound mod! I will definitely check it out once you upload it.

Got my 610 ready and waiting.

jmxc23 said:
Cool another sound mod! I will definitely check it out once you upload it.
Click to expand...
Click to collapse
ninjasinabag said:
Got my 610 ready and waiting.
Click to expand...
Click to collapse
I uploaded it but it's testing stage and I can Promise that it works on all Xperia Devices (I use Z Ultra) I think it works on other devices too

the-cortana-project said:
I uploaded it but it's testing stage and I can Promise that it works on all Xperia Devices (I use Z Ultra) I think it works on other devices too
Click to expand...
Click to collapse
No problem I will help in anyway I can.

the-cortana-project said:
I uploaded it but it's testing stage and I can Promise that it works on all Xperia Devices (I use Z Ultra) I think it works on other devices too
Click to expand...
Click to collapse
This is tested on xperia? I'll try it on my Samsung avant too, and test it for you.

ninjasinabag said:
This is tested on xperia? I'll try it on my Samsung avant too, and test it for you.
Click to expand...
Click to collapse
jmxc23 said:
No problem I will help in anyway I can.
Click to expand...
Click to collapse
Thank you guys I am new on Soundmods and I am popular on Sony Crossdevice-dev Section as soundmodder
I hope this works on your devices

Would not boot on Nexus 6 JDX 3.0.1 M P3 with dirty flash or after clean OS install.

@the-cortana-project It is always good to have options, let's hope this is a good one.

the-cortana-project said:
Thank you guys I am new on Soundmods and I am popular on Sony Crossdevice-dev Section as soundmodder
I hope this works on your devices
Click to expand...
Click to collapse
Alright, no issue with installing on my HTC desire 610. Had some trouble knocking out the double buildprop lines since you added your additions by .sh.
Other than that, everything works without issue. I'll test viper4android and let you know if any issues occur.
All in all, the sound is crisp and doesn't waver between the highs and lows. Soundstage is a little more open than I'm used too, but thats not a bad thing in this case.
Samsung galaxy avant is next
(Viper doesn't work. It will repeatedly ask to install)

guitardedhero said:
Would not boot on Nexus 6 JDX 3.0.1 M P3 with dirty flash or after clean OS install.
Click to expand...
Click to collapse
Oh okay, my MOD is On Testing Stage, the Stable Version should fix that

the-cortana-project said:
Oh okay, my MOD is On Testing Stage, the Stable Version should fix that
Click to expand...
Click to collapse
Totally understand, just providing feedback. Will let you know after a future update.

ninjasinabag said:
Alright, no issue with installing on my HTC desire 610. Had some trouble knocking out the double buildprop lines since you added your additions by .sh.
Other than that, everything works without issue. I'll test viper4android and let you know if any issues occur.
All in all, the sound is crisp and doesn't waver between the highs and lows. Soundstage is a little more open than I'm used too, but thats not a bad thing in this case.
Samsung galaxy avant is next
Click to expand...
Click to collapse
Okay thank you

guitardedhero said:
Totally understand, just providing feedback. Will let you know after a future update.
Click to expand...
Click to collapse
Okay, thank you for the reply

churapa said:
@the-cortana-project It is always good to have options, let's hope this is a good one.
Click to expand...
Click to collapse
That's on Testing Stage, do not hope too much, but I am happy when it works

ninjasinabag said:
Alright, no issue with installing on my HTC desire 610. Had some trouble knocking out the double buildprop lines since you added your additions by .sh.
Other than that, everything works without issue. I'll test viper4android and let you know if any issues occur.
All in all, the sound is crisp and doesn't waver between the highs and lows. Soundstage is a little more open than I'm used too, but thats not a bad thing in this case.
Samsung galaxy avant is next
(Viper doesn't work. It will repeatedly ask to install)
Click to expand...
Click to collapse
I see and I will fix it asap

The mod works very well. I just can't install viper even with the init script. It does work well with the Dolby Atmos app. As for the sound well it is very balanced overall with a wide soundstage.
Update: I just tested this mod with my phone's speakers and I can say that this the best my speakers ever sound. With the other mods the speakers sound good only when watching video but had little effect when playing music. The audio is clean and crisp with a wide soundstage.

The Stable version of Project Desire will include V4A
Do you wait for it?

jmxc23 said:
The mod works very well. I just can't install viper even with the init script. It does work well with the Dolby Atmos app. As for the sound well it is very balanced overall with a wide soundstage.
Update: I just tested this mod with my phone's speakers and I can say that this the best my speakers ever sound. With the other mods the speakers sound good only when watching video but had little effect when playing music. The audio is clean and crisp with a wide soundstage.
Click to expand...
Click to collapse
Thank you for the Reply, the next version will include V4A

Related

[SOUNDMOD][EndOfLife][LP-P]Project Desire Gen ZeroTwo One, Reincarnation

This is End of Life (EOL), feel free to use my work if you credit me. THANKYOU FOR THESE 4 YEARS!!!
Project Desire Gen ZeroTwo
One, Reincarnation
Features and Changelogs:
Code:
Project Desire One:
YandereAudio is now ZeroTwoAudio
Project Cluster via A/B testing
Engine Remake, sounds like the old Project Desire
Magisk support, thanks to ahrion
Misc Changes
Project Shinka-PD One:
YandereAudio is now an independent app on Google Play Store
Project Treble is supported
System A/B is supported
Facelifted the whole Mod
Audio Configs got changed
Support for Yuno-GasaIQ Audio kernel module
Project Meli Thirtyone:
YandereAudio App changes:
--Added Fabric.io Analytics and Crashlytics for better bug tracking (able to exit via settings)
--Misc improvements
Recalibrated Engine
Implemented Project Cluster, a new way of updating (more updates are possible now)
ATTENTION: You need to Clean Install it
Project Meli Thirty:
YandereAudio App changes:
--PDAEC is ready
--HTC Audio Effects switcher is ready
--New App logo
--Misc fixes and changes
Re-Callibrated Engine
Added PDAEC libraries
HTC Audio Effects are switchable now
Project Meli Twentynine:
YandereAudio App changes:
--Firebase Cloud Messaging included, ever get informed about updates
--Firebase Analytics, for more info, go to settings of YandereAudio app
--Misc Improvements
Engine Recallibration for better sound
Misc Changes
Project Meli Twentyeight:
YandereAudio App changes
--Use V1 Signature for fix installation problem
--Notifications
--Some Extra Features
--HTC Features which will come soon
Added Viper4Android inside
Splitted inside zip between Sony and Universal
Fixed some bugs
Added XZ Premium libs for Universal
Project Meli Twentyseven:
MASSIVE changes on YandereAudio app
--Theme Switcher
--YandereAudio merged together with YandereService
--YandereWearable Listener to control Project Meli everytime with your Android Wear device
--Google Play Services required for now
--Reworked Code
--Security Improvements
--Better Support for PDesireAudio supported kernels
--Check for proper Project Meli installation
--More Responsive User Interface
--Misc changes and improvements
--Shell Scripts now inside app via integrated CommandControl
--Wear App does now install automatically on your Android Wear
Added HTC U11 libraries
Updated some libraries
Reworked again whole MeliAudio Engine
Misc Changes and debloat
Project Meli Twentysix:
Lucky Patcher checking removed, using for closed betas only
Rebase Meli Audio Engine
Removed many useless and outdated files
Updated Samsung libs from S8+
Updated Sony libs from Xperia XZ Premium
Updated SoX libs (thanks [user=6791680]@_LLJY[/user])
Re-Added DTS audio processing (got lost for a while)
WARNING: AM3D won't work anymore as I will remove support completely, it is useless on Nougat and O
Project Meli Twentyfive:
Updated App ALOT
Project Meli Twelve goodies are back
Does not hear like very much... but the whole core is changed for now
Project Meli Twentytwo:
Fixed Serious installation bug
Fixed Serious bug with MediaTek devices
Moved effects from vendor to etc to fix SSE
Fixed effect imports
Re-Callibrated Engine
Highest Zip level compression, file is a bit smaller now
Introduction of Weeky Builds
Project Meli Twentyone:
Engine Re-Callibration
Tried to fix Sony Sound Enhancement and other EQs
First results from Project CodeBleed included:
Abadoned Xperiainstall, it's useless now
Init.d and Su.d detection
Project Meli Twenty:
Added new Dirac libs
Added new MediaTek libs
Added new MaxxAudio libs
Added new Meizu MX6 libs
Fully enabled libpdesirebundlewrapper.so, Max processing power now
Totally Re-Callibrated the Yandere Audio Engine
First attempt to fix SSE problems
Added way to embed Project Meli on Custom ROM compilation
Project Meli Nineteen:
Added PDesireAudio HAL
Added all PDesireSonus libraries
Re-callibrated Engine, sound is now mode detailed and aggressive
Bugfix on Installation
New Installation script
Project Meli Eighteen:
Reverted some changes
Ported Huawei P9 libs
Re-Callibrated Engine
MILESTONE: Homebrewed libs for now included (libpdesirebundlewrapper.so and libpdesirereverbwrapper.so)
Project Meli Y 3.0 (Seventeen):
New App: Yandere Audio 2.0 and a background service (Yandere Audio Service)
Both apps requires Google Play Services up to 10.2.1
Added new Dolby files from ZTE Axon 7
Re-Callibrated Audio Engine
Project Meli Y 2.0 (Sixteen):
Added some Samsung Galaxy S8 files
Removed some useless things from Yandere Audio app
Fixed some bugs like init.d bug
Project Meli Y (Fifteen):
Added support for Sony SmartWatch 3 (experimental)
Yandere Audio App included (better made than the old Meli Audio MKII)
Introduce the Yandere Engine (re-callibrated Rage Mode)
Remove Many Many engines
Works on any Nougat ROM (AM3D will fail due incompatibility)
Added new XZs Audio files and removed XC files
Added some LG G6 audio files (no you won't get hardware bootloops from it xD)
Added 64bit specific libs for now
New installation way (faster than before and better documented log)
Project Meli Fourteen:
Fixed SuperSU bugs
New init.d and su.d scripts
Meli.d daemon (to reduce boottime)
Max Callibrated Rage Mode (this mode is now on max abillities with this Project Meli build)
Improved installation
Project Meli Thirteen:
Removed Aroma
Reverted patches back to Project Meli Eleven
Re-Based on Project Meli Eleven to fix bugs
Seperated Apps to a special Add-On Section
Added updates build.prop and libs, thanks [user=4699816]@jimRnor[/user]
The title is a little quotation to my GF's Nightcore Mix of Towards to Sun (because I love this song) :D
Project Meli Twelve:
AROMA GUI
Libs from many great audio manufacturers
Explosively much Equalizer Apps
Available for any Phone
Surprise yourself with its features :)
-------------------------------------------------
What does make that Soundmod special?
This is the first soundmod where we can say everyone can work on it, even with their own code!
So you want the best soundmod? Then help with that too and improve together with me Project Desire
-------------------------------------------------
Requirements:
You just need these things:
A phone
Gapps (Google Play Store)
TWRP Recovery
-------------------------------------------------
How to install my MOD?
It's truly easy:
Download the Zip on Download section (Second Post)
Reboot into Recovery
Do a backup of your System Partition
Flash the downloaded Zip
Install YandereAudio app from PlayStore
It will do by itself all what you need
-------------------------------------------------
How to Support me and my work ?
The YandereAudio has Ads inside, if you click on them (I mean with that if you click on an ad and get redirected to the webpage) I earn some money.
If you don't like the ads, you can disable them on Yandere Settings section.
Otherwise you can donate to me via PayPal
Donation Link: https://paypal.me/PDesireChan
Your Help will be appreciated but it's up to you, I don't develop for money, I develop for passion
-------------------------------------------------
ZeroTwoAudio
YandereAudio is the first Soundmod app which you can find on the Google Play Store.
With YandereAudio you can get more out of your Project Desire installation, callibrate your things and enjoy your audio improvement.
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"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Link: https://play.google.com/store/apps/details?id=projectmeli.yandereaudio.pdesire
-------------------------------------------------
Telegram
We finally have a Telegram group: https://t.me/ProjectShinkaPD
-------------------------------------------------
Source Code/Repositories?
Here a list of used Repos for Project Shinka-PD:
Yandere Audio App: https://github.com/PDesire/YandereAudio
Yandere Service App: https://github.com/PDesire/YandereService
PDesireSonar Audio Libraries: https://github.com/Team-DevElite/PDesireSonarAudioLibs
Project Meli Base: https://github.com/Team-DevElite/android_project_meli
Project Meli Manifest (for Google Repo tool): https://github.com/Team-DevElite/project_meli_manifest
Project Meli Scripts: https://github.com/Team-DevElite/project_meli_scripts
Contributions are ever welcomed
-------------------------------------------------
Include files into ROM or MOD?
If you want to use my files, you have to agree with my license:
Code:
Copyright (c) 2017-2018 Tristan Marsell, All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------
FAQ:
Can you flash one version over other version?
Of course
My device got hard bricked, do you fix it for me?
It's a MOD so you have to be responsible for any damages!
But it should not damage your phone.
-------------------------------------------------
Credits:
Honestly the Biggest Credits goes to Team DevElite for their wonderful help
Team Harmonics Symphonium
Team RXS Moonbreakers
Team Duality
The A.R.I.S.E Team
Team Unity
Sony
Samsung
HTC
Vivo
SRS
DTS
Motorola
Google
MaxxAudio
Qualcomm
Huawei
TTPOD
Crypton Future Media
Special thanks to:
@jimRnor
@androidexpert35
@RyTekk
@zacharias.maladroit
@ShadowElite
@Wolfbreak
@abo hani
@_LLJY
@Pandemic
@Rajeev
ahrion
If i forgot someone please tell me and I will add
​
Downloads:
Project Desire:
New:
Project Desire One:
Download Link:
https://drive.google.com/open?id=1OG3l-K9SZWA5GdbF_BeMULfBSnQyFUes
Download Link (Magisk):
https://drive.google.com/open?id=1xdHkQrhf4iptc-ZfUGU7vw2IinRmg0lV
​
They are 3 file to flash....are we supposed to flash all three at once or choose either of those....i flash all three but no DSEE-HX in setting...dolby atmos is present...
martin132014 said:
They are 3 file to flash....are we supposed to flash all three at once or choose either of those....i flash all three but no DSEE-HX in setting...dolby atmos is present...
Click to expand...
Click to collapse
You must Enable DSEE-HX on Music app > settings > Sound Effects >DSEE-HX
Have you flashed my Fix?
martin132014 said:
They are 3 file to flash....are we supposed to flash all three at once or choose either of those....i flash all three but no DSEE-HX in setting...dolby atmos is present...
Click to expand...
Click to collapse
And you must flash all files
I tried many sound mod on XDA for my Z3 6653 and always get some messy ( no sound for speaker, or video in 3rd party app play in slowmotion when it's sound is still good). So do I need to flash a fresh rom be4 try ur mod?
Sent from my D6653 using XDA Forums PRO
No chance for DSEE-HX on XZ? Because you wrote in op only zu and higher.
Dimox3 said:
No chance for DSEE-HX on XZ? Because you wrote in op only zu and higher.
Click to expand...
Click to collapse
No chance, only The ZU, Z1, Z2, Z3 are able for DSEE-HX
the-cortana-project said:
No chance, only The ZU, Z1, Z2, Z3 are able for DSEE-HX
Click to expand...
Click to collapse
Thats sad but thanks for the information
the-cortana-project said:
You must Enable DSEE-HX on Music app > settings > Sound Effects >DSEE-HX
Have you flashed my Fix?
Click to expand...
Click to collapse
May i ask what the fix is for....and if the sound enhancements setting is greyed, how can i change the settting...
dont know if i get it right, so the files uploaded is for ZU only atm?
martin132014 said:
May i ask what the fix is for....and if the sound enhancements setting is greyed, how can i change the settting...
Click to expand...
Click to collapse
Have you disabled Dolby?
mharckk said:
dont know if i get it right, so the files uploaded is for ZU only atm?
Click to expand...
Click to collapse
Yes the other devices comes a little bit later
the-cortana-project said:
Have you disabled Dolby?
Click to expand...
Click to collapse
Yes...after reboot it still like this...
I know it is only for ZU now, but may I even try it on Z1??
@the-cortana-project I should flash one file at a time and then the fix?
Sent from my Sony Xperia Z3 ™ Single D6643 - Sen liked my work or my help click thanks!
Toni Junior
ogunja said:
@the-cortana-project I should flash one file at a time and then the fix?
Sent from my Sony Xperia Z3 ™ Single D6643 - Sen liked my work or my help click thanks!
Toni Junior
Click to expand...
Click to collapse
Yes, first my soundmod and then my Fix
KWOKSFUNG said:
I know it is only for ZU now, but may I even try it on Z1??
Click to expand...
Click to collapse
Maybe, can you test it for me please?
the-cortana-project said:
Maybe, can you test it for me please?
Click to expand...
Click to collapse
Ok, then i will
the-cortana-project said:
Yes, first my soundmod and then my Fix
Click to expand...
Click to collapse
this mod ruined my bootanimation got stuck in a loop, so that had a full backup :crying:

[MOD][SRC-L] BioHazard | Audiophile | AML [03rd.Dec]

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BIOHAZARD SOUND MOD
ANDROID INFECTED
DISCLAIMER | READ
If your device fails to comply with your standards of what you consider functioning, I am not liable. This is provided free of charge and does not come with a warranty. Although, if you provide detailed information, I can provide some sort of assurance that I will look into your issue.
NOTE | INSTRUCTION
After installing the mod the only apps that you have to see in the drawer is ViPER4Android FX and Dolby Atmos. The other mods are system files that are activated by default and works In every sound emitted, in all apps, and both in speaker headphones bluetooth etc.
To see if the mod is working or not, You can check ViPER4Android> Menu >Driver Status that analyses all the system files and check if the mod is working.
USER SUPPORT | TELEGRAM
Join The Official Telegram Group Of BioHazard Using The Invite Link
https://telegram.me/biohazard_mod
FEATURES | TOXINS
Code:
[B]ViPER4Android FX [/B]
ViPERs Audio is an audio enhancing software to provide
everyone with better audio experiences in various platforms
such as smartphones and PCs
[B]Beats Audio by Dr.Dre[/B]
More clear sound
More stereophony sound
Clear bass
Better sound frequences yield
Sound Distortions reducer
No conflict with the equalizers!!
[B]Samsung SoundAlive Effects[/B]
SoundAlive gives you a wide range of EQ options
including 25 sound effects that enrich your listening
experience for music, movies, games and even other
apps. The effects are enabled by default in this MOD
with a perfect balance!
[B]Pure Audio Engine 2.0[/B]
Introducing the PureEQ,
a new system-level component that powerfully
works on the output audio part of your phone.
[B]Harmoforia Engine[/B]
It is a extremely fine tuned Sound Engine which
combines the best audio from other phones in
one phone, calibrated with knowledge and made
for the users.
[B]ZeXshO X-Engine[/B]
ZeXshO(ZXO) X-Engine is a direct plugin for BioHazard,
this engine provides better low frequency and better
high frequency that BioHazard can't appear clearly.
[B]Qualcomm Ported Snapdragon? HW effects[/B]
Qualcomm HW effects are configured parameters
of audio module/feature code running on Qualcomm?
Hexagon? DSP Core contained in Qualcomm?
Snapdragon? processors. The benefit is enhanced
precision, sample rate, concurrency, and reduced
power consumption while retaining standard Android
APIs. Qualcomm Snapdragon and Qualcomm Hexagon
are products of Qualcomm Technologies, Inc.
[B]Dirac HD Audio[/B]
Dirac offers superior technology focusing on: -
Best possible sound through digital signal processing
based on decades of research - Tailored solutions
for your product rather than generic sound effect!
[B]Sony Ported Xperia Premium Sound Processing[/B]
ClearAudio+ Has all the Sony enchantments in one!
Clear Phase optimise automatically the clarity of the
speaker sound
xLOUD boost the overall speaker sound!
[B]DTS Sound Processing[/B]
DTS Sound is a comprehensive audio solution for
mobile entertainment, delivering a combination
of unsurpassed entertainment for audio and video.
With DTS Sound, the device can be tuned for peak
performance so consumers can enjoy an expanded
stereo image and maximum volume from internal
speakers and an immersive virtual surround sound
experience over headphones.
[B]SRS Sound Processing[/B]
SRS Labs, Inc. was a Santa Ana, California-based
audio technology engineering company that
specialized in audio enhancement solutions for
wide variety of consumer electronic devices.
Originally a part of Hughes Aircraft Company
the audio division developed the Sound Retrieval
System technology, and in 1993 was separated
off to form SRS Labs, Inc.
INSTALLING | FLASHING
Boot to recovery
Install > BioHazard zip
Reboot
UNINSTALLING | REMOVING
Boot to recovery
Flash the same version of the installer to uninstall or add "uninstall" anywhere to the zip name and flash in recovery.
You can also delete the module via Magisk Manager and reboot.
Reboot
SETUP FILES | DOWNLOAD
BioHazard-SRC-L.zip
Previous versions:
BioHazard-SRC-K.zip
BioHazard-SRC-K(Lite).zip
BioHazard-SRC-J.zip
BioHazard-SRC-J(Lite).zip
BioHazard-SRC-I.zip
BioHazard-SRC-I(Lite).zip
BioHazard-SRC-H.zip / Mirror(Drive)
BioHazard-SRC-H(Lite).zip / Mirror(Drive)
BioHazard-SRC-G.zip
BioHazard-SRC-G(Lite).zip
BioHazard-SRC-F.zip
BioHazard-SRC-F(Lite).zip
BioHazard-SRC-E.zip
BioHazard-SRC-E(Lite).zip
BioHazard-SRC-D.zip
BioHazard-SRC-D(Lite).zip
BioHazard-SRC-C.zip
BioHazard-SRC-C(Lite).zip
BioHazard-SRC-B.zip
BioHazard-SRC-B(Lite).zip
BioHazard-SRC-A.zip
BioHazard-SRC-A(Lite).zip
PUBLIC LICENSE | ROM & MOD
You can Distribute my MOD with my Permissions. Distribution should include my XDA name 'anandmore' and Link to this 'BioHazard Sound Mod' thread in your Credits sections/About sections and Properly Visible to Human Eyes. Distribution should be synced with the latest MOD updates or Can be pointed to the MOD alternate download mentioned in this Post or my Profile Page. Please PM me for any queries.
Github :
SRC - https://github.com/anandmore/BioHazard-Sound-Mod
SRC(Lite) - https://github.com/anandmore/BioHazard-Sound-Mod-Lite
CHANGELOG | VERSIONS
Code:
[B]BioHazard SRC-L (03-12-17) :[/B]
Rebased the entire mod on Unity Installer and AML v2.4
Added Magisk Universal Systemless Interface support
Added Oreo(8.x) and improved Nougat(7.x.x) compatibility
Added option to choose between 2.3.4.0/2.5.0.5 ViPER4Android
Updated ViPER4Android apks with material themed apks
Added Lenovo Dolby Atmos (r6.5) as default installation
Script changes to support unity installer (see my github for details)
[B]BioHazard SRC-K/K-Lite (29-01-17) :[/B]
Introducing 100% custom Aroma installer
V4A drivers : 2.3.4.0, 2.4.0.1 and 2.5.0.5
Addons : AM3D, Dolby Atmos and Dolby Digital+
Updated SRS, ALSA and DTS configurations
Improved Nougat(7.x.x) stability and compatibility
Rebased the entire mod to include aroma package
Script changes to support aroma (see my github for details)
[B]BioHazard SRC-J/J-Lite (19-12-16) :[/B]
Rebased the entire mod to support android N (7.x.x) devices
Removed AM3D Zirene (not compatible with 7.x.x) but available as add-on
Updated SRS Tru Media, DTS and ALSA configuration
Updated ViPER4Android to latest version (with nougat i/o fix)
Added more build.prop (setprop) audio tweaks
Thread re-designed at xda-developers.com (credits - adithbalan)
Major debloat (SRC-J : ~10mb and SRC-J[Lite] : ~6mb)
BioHazard SRC(Lite) sources pushed at github.com
Major script changes and bug fixes (see my github for details)
[B]BioHazard SRC-I/I-Lite (23-09-16) :[/B]
Added LG V20 libraries, effects & build.prop entries
Added htc_audio_effects, audio_effects_vendor, audio_offload_effects & dts_configurator_wrapper
Fixed double entries of V4A in audio_effects.conf (no one noticed??)
Increased comatibility for almost all devices(by script handling)
Incresed comatibility with stock ROMs(except one, i am looking at you Touchwiz!)
Minor script changes and fixes (see my github for details)
[B]BioHazard SRC-H/H-Lite (21-09-16) :[/B]
The installation is now handled by updater-script
Added support for x86 android version
Build.prop entries are now handled by setprop
Setprop log can be found in /data/local/biohazard_setprop.log
Added Liztic Cyberdrive libs back again
Now BioHazard can be added to other mods and roms easily.
[B]BioHazard SRC-G/G-Lite (14-09-16) :[/B]
ViPER4Android version bumped to 2.5.0.5
Fixed pulse visualization
Removed build.prop tweaks
Removed Backup scripts
Fixed some minor bugs and errors
[B]BioHazard SRC-F/F-Lite (07-08-16) :[/B]
V4A Drivers are now pre-installed
Changed V4A Drivers to 2.3.4.0
Configured SRS and DTS for more clarity and bass
Removed 64 bit libraries
Fixed some minor bugs and errors
[B]BioHazard SRC-E/E-Lite (29-07-16) :[/B]
Added 64 bit sound libraries
Configured SRS for more clarity and bass
Removed build.prop tweaks
Edited script for better compatiblity
Fixed some minor bugs and errors
[B]BioHazard SRC-D/D-Lite (21-07-2016) :[/B]
Improved the Sound Output via new callibration
Removed Quantization to reduce Noise
Calibrated SRS more and more to get the better bass
Added some new build.prop lines
Reworked from scratch
[B]BioHazard SRC-C/C-Lite (12-07-16) :[/B]
Added build.prop tweaks
Added Liztic Cyberdrive libs
Removed Permissive script (Wasn't working)
Removed Backup script (For easy uninstallation)
Minor changes in scripts
[B]BioHazard SRC-B/B-Lite (25-06-16) :[/B]
New material design am3d zirene app
Updated srs and dts configuration
Added Permissive script in the zip
Increased stablity and battery management
Minor Bug fixes
[B]BioHazard SRC-A/A-Lite (12-06-16) :[/B]
Intial public release
THANKS | CREDITS
Thanks to @viper520 & @zhuhang for ViPER4Android.
Thanks to @jimRnor for ZeXshO X-Engine.
Thanks to @PDesire for Harmoforia Engine.
Thanks to @Viper4713 & @pittvandewitt for the Material v4a.
Thanks to @ahrion for Unity Installer & AML.
Thanks to @worstenbrood for Dolby Atmos r6.5.
Thanks to @guitardedhero for Audiophile profiles.
​
XDA:DevDB Information
BioHazard Sound Mod For Android Devices, Tool/Utility for the Android General
Contributors
anandmore
Source Code: https://github.com/anandmore/BioHazard-Sound-Mod
Version Information
Status: Stable
Current Stable Version: SRC-L
Stable Release Date: 2017-12-03
Created 2016-06-12
Last Updated 2017-12-02
CONFIGURING | VIPER4ANDROID
"If on Marshmallow+, ensure ViPER4Android's Storage Permissions are enabled through its App Info page.
Stock audio effects, other than MusicFX, will likely need to be disabled if not deleted during the installation."
Open ViPER4Android
Menu > Settings > Show Notification (block if desired by long pressing notification)
Menu > UI Setting > Expert (not needed in V4A 2.5.0.5)
Menu > Save Effect Profile > New Effect Profile > "Stock" (this will help you find your working v4a directory)
Begin playing audio file
Open v4a
Uncheck Enable v4a
Check Enable v4a
ViPER4Android™ > Enabled
ExtremeBeats™ Perfection EQ Preset > 3.5, 4.5, 5.0, 3.5, 1.5, 1.0, 3.5, 4.5, 5.0, 3.5 (Enabled only on Speaker)
Convolver > Enabled
Impulse Response > DFX Hip Hop Modern.irs or DFX Metal Rap Big Bass.irs
Cross Channel > 0%
Dynamic System > Enabled (Headset only, when needed)
Listening Device > Common Earphone v2
Dynamic Bass > 14%
ViPER Bass > Enabled
Bass Mode > Natural
Bass Frequency > 40hz
Bass Boost > 13dB
ViPER Clarity > Enabled
Clarity Mode > Natural
Clarity > 6dB
AUDIOPHILE | PROFILE
To use the Audiophile Profile, extract the Audiophile Profile zip and merge the
/ViPER4Android folder into the directory where /ViPER4Android exists.
Possible location paths are:
/data/media/0
/data/media/legacy
/mnt/runtime/write/emulated/0
/mnt/runtime/write/emulated/legacy
/sdcard
/sdcard/0
/storage/emulated/0
/storage/emulated/legacy
Profiles in /sdcard/ViPER4Android/Profile can now be selected through ViPER4Android's Load Effect Profile menu item.
​
F.A.Q | FREQUENTLY ASKED QUESTIONS
Why did you discontinued the SRC-Lite version?
The main reason to include the lite version was to make the mod compatible with other audio mods.
Now the mod utilizes Magisk framework called Audio Modification Library that allows that installation of multiple audio mods without having compatibility issues with one another's audio config file changes (this is a Magisk limitation, however AudModLib solves this issue).
Hence, no need for the lite version for better compatiblity.
What is the difference between Normal & Lite version?
Normal version has my personal audio_effects.conf entries which will overwrite your existing entries.
While in Lite version, the entries will be edited and will not conflict with any other sound mod.
That means you can use the Lite version with any other available sound mod in xda.
How to take a logcat to report your problem?
Download the app Cat Log on the Play store
Open the app give it the SuperUser permission and wait until the app starts to record the logcat
Now Try to run the problem that you encountered
Re-open the app and export the log.txt
Upload the log on a cloud storage (like Drive, dev-host)
Post the log here and I will try to fix the problem ASAP!!!
How to fix ViPER4Android not installs drivers?
Make sure that you have Busybox intsalled!
You can install it by using this application on the play store https://goo.gl/LztXpM
Make sure that you have at least 5mb Free in your system partition!
To check the free space in /system use this app https://goo.gl/D3lcm5 and go to the "advanced" menu
After installing busybox, try to reinstall the ViPER4Android drivers and reboot your device!
How to Get PowerAMP To Work?
PowerAMP will work on Normal and Compatible Mode.
For Normal Mode you must Disable BOTH Direct Volume Control & BT Direct Volume Control even if you're on wired headphones, under "Settings>Audio>Advanced Tweaks" to Disable.
For Compatible Mode you are free to use DVC but you must Enable MusicFX under "Settings>Audio>Advanced Tweaks", then under Tone/VOL you can trigger the MusixFX button and V4A will work.
FEEDBACK | USER OPINIONS
F3AR said:
Infected indeed... Music is an infection that causes serious damage in time and social life
When sound mods like this comes and we get to play around with it... Appreciate the hard work of yours dude! Excellent job :good:
Click to expand...
Click to collapse
-CALIBAN666- said:
one word.....A.W.E.S.O.M.E
Click to expand...
Click to collapse
BJ.OnE said:
Simple and tiny but believe me its just amazing
Click to expand...
Click to collapse
DeadRod said:
Alright! All i can say for this mod is... WTF, THE BASS IS SO AWESOME
Click to expand...
Click to collapse
mohand06 said:
Absolutely AWESOME mod, and I know what I'm talking about after having tested nearly all and every mods that can be found on xda-developers.com. The bass is incredible! And the sound is in tune with this mod. Great moding!
Talent has nothing to do with age.
Click to expand...
Click to collapse
Assenssins said:
I have only single word for this Soundmod "Awesome". :good:
Click to expand...
Click to collapse
​
Sounds great,i test and report soon for sure,Greeetz!
I am happy that my MOD could help you in Development @Zeus
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
-CALIBAN666- said:
Sounds great,i test and report soon for sure,Greeetz!
Click to expand...
Click to collapse
Thank you!
PDesire said:
I am happy that my MOD could help you in Development @Zeus
Your PDesire
Click to expand...
Click to collapse
I am just a 18 year old boy who is in love with android and Scarlett Johansson..
I am new to the things and thank you for making Project Desire.
after some tests i can say/write.....
its great work,sound and bass are awesome,all works fine,thanx.
Tested with my Samsung Galaxy A5 2015 with AICP 11 (MM) and Moto E first gen with personel custom rom Android 5.1.1.Keep it up.
Dosen't boot up for me after i install :\ running a sprint note 5 deodex mm
Sent from my SM-N920P using XDA-Developers mobile app
Hi
This mod can be combined with [MOD] [PORT] [5.0+] Xperia X Premium Walkman ™ | With CLEARAUDIO ™ experience !! I would not want to lose the characteristics of other mod:good:
perobot said:
This mod can be combined with [MOD] [PORT] [5.0+] Xperia X Premium Walkman ™ | With CLEARAUDIO ™ experience !! I would not want to lose the characteristics of other mod:good:
Click to expand...
Click to collapse
Yeah it can be combined but only for those features which aren't in conflict with these but effects will surely be affected .
So better stick with one mod rather than creating a mess .
-CALIBAN666- said:
after some tests i can say/write.....
its great work,sound and bass are awesome,all works fine,thanx.
Tested with my Samsung Galaxy A5 2015 with AICP 11 (MM) and Moto E first gen with personel custom rom Android 5.1.1.Keep it up.
Click to expand...
Click to collapse
Thank you for your feedback...
arielovin said:
Dosen't boot up for me after i install :\ running a sprint note 5 deodex mm
Sent from my SM-N920P using XDA-Developers mobile app
Click to expand...
Click to collapse
DIid you set the Selinux to Permissive?
Did you wiped cache and dalvik before and after flashing?
perobot said:
This mod can be combined with [MOD] [PORT] [5.0+] Xperia X Premium Walkman ™ | With CLEARAUDIO ™ experience !! I would not want to lose the characteristics of other mod:good:
Click to expand...
Click to collapse
I haven't personally tried it but theoretically it can be used..
Give it a try (take backup first) and report here.
Zeus™ said:
Thank you for your feedback...
DIid you set the Selinux to Permissive?
Did you wiped cache and dalvik before and after flashing?
I haven't personally tried it but theoretically it can be used..
Give it a try (take backup first) and report here.
Click to expand...
Click to collapse
Yeah. I'm using skyhigh kernel so it's set to permissive by default and i did wipe cache and dalvik. I'm going to try it again on a different rom and see how that works out. Really want to try this out lol
Sent from my SM-N920P using XDA-Developers mobile app
arielovin said:
Yeah. I'm using skyhigh kernel so it's set to permissive by default and i did wipe cache and dalvik. I'm going to try it again on a different rom and see how that works out. Really want to try this out lol
Sent from my SM-N920P using XDA-Developers mobile app
Click to expand...
Click to collapse
Maybe the mod isn't compatible with stock samsung roms..
Give it a try on different rom and report here.
Good to see you in sound modding community!!
Great keep it up!!!
TheRoyalSeeker said:
Good to see you in sound modding community!!
Great keep it up!!!
Click to expand...
Click to collapse
Great to be a part of the community..
Thank you very much !!
When i change the settings in project desire app nothing happens?? Otherwise good sound mod the other sound mods suck because they show all these features and when you boot up the nothing works.When you are creating an audio fx app make sure it works properly i hate it when i open the fx as it force closes.
SSNJR2002 said:
When i change the settings in project desire app nothing happens?? Otherwise good sound mod the other sound mods suck because they show all these features and when you boot up the nothing works.When you are creating an audio fx app make sure it works properly i hate it when i open the fx as it force closes.
Click to expand...
Click to collapse
Ahh yes, because I made a fail on the scripts I think, it's my App BTW from Project Desire
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
omg...we have(on xda) the DivineBeats, a few mods by androidexpert35, eXtremeBeats...which one is best?
romixer said:
omg...we have(on xda) the DivineBeats, a few mods by androidexpert35, eXtremeBeats...which one is best?
Click to expand...
Click to collapse
All Universal Soundmods here from XDA have now Project Desire Engines (except eXtremeBeats)
Just the executions are different and what they added too
I recommend this mod or XTREMEMusic
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
PDesire said:
Ahh yes, because I made a fail on the scripts I think, it's my App BTW from Project Desire
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
Click to expand...
Click to collapse
So what should i do? Any fixes?

(soundmod) (android 5/6) setsuna_jinhua v1.1 beta

I HAVE BEEN LOOKING FOR A SOUNDMOD FOR MY TASTE BASS AND CLARITY AND ALL I FOUND WAS JINHUA AND YUME, BUT STILL IT DIDN'T FILL MY BASS-LOVING EARS...
SO! I CAME TO THE IDEA OF CREATING THIS SOUNDMOD! IMPROVING THE JINHUA IN A DIFFERENT WAY!
AND THANKS TO PDESIRE, HE TAUGHT ME THE THINGS I NEEDED TO DO!
SO I PRESENT TO YOU...
SETSUNA-JINHUA V1.1 Beta
"A mod that is made for BASSIMITY CHAOS!"
***************************************************
Changelog
Some Parts of Harmoforia Engine 4.0
Beats Audio
SE Jinhua I App modified by me
Combined Drivers from the Manufacturers Sony, HTC, etc.
Xperia X Audio Processing
Automatic Headphone Compensation Ported by androidexpert35
LDAC Ported by androidexpert35 and PDesire included
Setsuna MODIFICATIONS by me
Some lines from Yume
Some Libs by Noskojv
and much more...
**************************************************
Should work on devices where Jinhua was supported
Mostly on Android Version 5-6
Specially on Xperias, Z-Z5 and AOSP and CM Roms
**************************************************
How To Install
Download The Zip below
Go to recovery
Flash the SEV1.1B.zip
Reboot to system
If there is already a mod installed,
Check if there are addon.d files, like v4a.sh, dap.sh, ZireneAudioFX.sh, and any other files that are seemingly a part of the mod, and delete them
Go to Recovery
Flash Rom and SEV1.1B.zip
Reboot system
***********************************************
Downloads:
SEV1.1B
**********************************************
Credits to:
Team Project Desire (especially jimRnor, androidexpert35 and dontbelive)
Team Harmonics Symphonium
All the guys who made with PDesire the Jìnhuá Emotions
The rest are included in the Jinhua Dreamweaver app which i modded
To all who helped me in Bugfixing
BIG THANKS TO:
Sir Noskojv for DSP+ Libs
PDesire for the
​
Duplicate of (soundmod) (android 5/6) setsuna_jinhua v1.1 beta
Closed.

[AINUR AUDIO] SAURON MK III [paused] | NARSIL MK I [upd 09.09.2021]

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[AINUR AUDIO] (named after John R.R Tolkien mythology) mod was conceived on 12th January 2016 at Russian 4pda forum, with an idea to create the ultimate universal tuning solution, that can help people get more from their devices in terms of audio capabilities. Ever since that time we have been aiming at achieving new heights & providing you with a set of different mods (now archived): Pandora as universal SW optimizer, Nero as coloration fx remover, Kronos & Atlant as specific variety of device dependent mods with heavy tuning for different qualcomm cpu's. This allowed us to experiment & to find limitations of what can be tuned in terms of software & hardware within different smartphone configurations.
We were also first to successfully implement hex disassembling method for proper effects porting. Further hex investigations showed that other audio "mods" contained nothing but huge amounts of bloat files, that needlessly took up massive amounts of space on system partitions. Our disagreement with the developers of said mods at times resembled a genuine "war". The discovery of our disassembling method, proper implementation of basic mods & port addons (along with quite a bit of patience) brought you our best solution yet, to help optimize sound on your android device and reach the desired high level of quality, regardless of device manufacturer or cpu.
To go further we now starting a new era of audio mods with a brand new SAURON modification to bring you best sound ever in the audio modding history.
From Mordor
With love
Press:
Head-Fi
Contact & Socials
Official website
Telegram chat (brace yourselves - memes ahead!)
VK group
Facebook group
Discord group
Reddit discussion
ADDITIONAL INFO:
Android audio mods mythbusted
FAQ
[Ainur Audio] team
@UltraM8 /[email protected], @stake263, @red_naxella /[email protected], @SashaSmile, @doma999, @Mostafa Wael, @Zackptg5, @defcomg, @ahrion, @AlienCreature7, @LazerL0rd, @james3460297, @Skrem339
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News
New years greetings & Sauron MK II launch
Sauron MK III preparations. Seeking community help!
[Ainur SAURON] MK III
Named after villain from Lord of the Rings mythology - SAURON, this mod automatically detects your device specs (soc/android sdk/rom/oem/proprietary stuff), and performs all of the possible audio patches that might boost sound. Sauron is system-wide modification - all of the patches are aimed to rework system components for androids audio subsystem and should work for headphones/speaker/bt. There is no app/UI.​
Click to expand...
Click to collapse
MOD IS ON PAUSE, IS NOT UPDATED FOR LONG TIME AND WON'T BE ANYTIME SOON
Basic features:
- Android 5.0 - 9.0 support
- Unity installer by @ahrion and @Zackptg5
- Qualcomm/Exynos/MTK/Kirin/Rockchip/Spreadtum cpu's support
- ARM 32/64 bit support
- Android SFX blobs eplacements (musicfx & audiofx apps might no longer work)
- Cherry picked setprops
- Automatic su.d/init.d/addon.d detection
- Supported roots: Magisk 18+ /SuperSu/CMsu/PHH/LosSU/No root
- AML addons ready
- OTA surviving
Advanced features:
- Qualcomm codec mixer tunings
- Htc u11/u11+, m9, 10, m8 speaker amps patches and additions
- OnePlus 5/5T, Mi 8UD/EE, Mi a2. Pixel 1/XL, Pixel 2/XL, Pocophone speaker amp DSP modifications
- Forced Hexagon DTS Headphone:X module processing, mixer controls & custom config
- * DAC powered devices mixer edits:
- LG v20/30/30+/g6/g7
- LeEco x800/x900
- Nubia z11/z9/z9m
- Axon 7 (moved to custom kernel)
- Lenovo vibe X3
* Parameters forcing for DACs is achieved with mixer additions, thus either framework, or service apps can reset some values back to stock. Sorry, but it seems like device manufacturers doesen't want us to mess with these thing. There is a solution, but unfortunately it won't happen till probably next major version.
User determined features:
You can set these features with sauron_useroptions (UO) file, by placing it to the root of the internal storage. Installer will place the file there during the install, if it's not there already. After resetting values you have to reinstall Sauron each time you want to try/set something new. Some of the stuff there can break sound completely - there is no fix for that, you have to reset stuff back & don't use some of the features that breaks normal use of your device.
I've commented pretty every single thing there with all the info I know by this moment, make sure not to bother me with questions like "wut is dat XXXX feature for, dude?" please
- ACDB replacements
- Universal remover for compressor SFX
- Universal install for Fmas effect
- Qualcomm shoebox & audiosphere effects
- Qualcomm codec bitsize, impedance and discretization forcing
- Compander remover
- Aptx/hd libs, props & hexagon cappi libs install
- Reverb effects for PCM conversions
- Audio policy patching
- Codec power gating remover
- Qualcomm BT scrambler resamling
- Exynos codec resampling
- MTK gain setter
- MTK Impredance setter
- MTK high-pass filter remover
Installation:
!! Debugging !!​READ CAREFULLY​For an error during TWRP - get ainur_debug logs, that are generated to sdcard during install.
Sauron is located in sbin/.magisk/img /ainur_sauron , or sbin/.core/img /ainur_sauron for magisk - this is your starting point.
1. Make sure you don't have anything set in UO, before posting something doesn't work as intended. Check clean install (UO unset) in the first place.
2. For bootloop you'll need to provide ADB logs
3. For any bug after bootup (ie weird device behavior, sound loss, etc) - use matlog app to generate logs
ALL the wrong logs for your issues will be completely IGNORED
VERY IMPORTANT !
Study sauron_useroptions carefully - some combinations could lead to huge sound problems (as it's mentioned in the file), that WON'T be determined as issues. You have to find and you working combo on your own!
Click to expand...
Click to collapse
Installation
Magisk users with /dsp mounting error should flash with twrp!
MKIII archive - download and flash with TWRP/Magisk
Changelog:
Code:
MK III 12.08.2019
- Unity 4.4 update
MK III 27.05.2019
- Installer fixes
MK III 03.05.2019
- Unity 4.1 update
MK III 31.03.2019
- Unity 4.0 update
- magisk 19 support
- qualcomm 855 support
- various installer fixes
MK III 01.01.2019
- Fully reworked installer (unity & aml updated)
- Support for MTK/Kirin/Exynos mixers
- SFX blobs rebased (including new base for MTK/Kirin/Exynos)
- Reworked props
- New UO features:
- qualcomm acdb replacements, power gating disabling, bt scrambler resampling
- Exynos codec resampling
- MTK codec mixer edits: gain setter, impedance setter, high-pass filter remover
- Reworked UO features:
- Qualcomm codec bitsize & discretization forcements are deepen to support Hexagon DSP as well
- Reworked mixer edits for qualcomm powered devices
- Reworked kernel modules blobs & Hexagon dsp modules
- Further experiments with aptx/hd, including better support for Pie
- Experiments with speakers amplifiers DSPs: (Pixel 1/XL, Pixel 2/XL, Htc u11/11+/12/m9, Mi a2, Mi 8EE/UD, Oneplus 5, Pocophone)
MK II.II 19.06
- AML update & fix
MK II.II 13.06
- AML/Unity update
MK II.II 02.05
- UO detection critical fixes
MK II.II 01.05
- unity update
- various fixes
- UO updated
MK II.II 18.04
- installer fixes
MK II.II 15.04
- unity update
- minor edits & fixes
MK II.II 24.03
- audioserver fixes
- better Treble (Oreo & P) compatibility
- removed policy patches for better AML compatibility
MK II.II 22.03
- Op3/t & Op5/t fixes
- Minor Oreo edits
- Various minor edits
MK II.II 17.03
- Various fixes & edits
MK II.II 11.03
- Android P support
- Various fixes & edits
- Axon7 patches moved to kernel by Skrem339
- Sfx libs changes
- Htc m7-m9 rt5501 & 5506 jack amplifier patches (libs hex patched by UltraM8)
- Htc u11/u11+ speaker amp patches (beware, it blows :) )
- Pixel devices experimental amp patches (sailfish, marlin, taimen, walleye)
- Qualcomm RX HPH edits for HiFi mode
- Oreo aptx/hd, ldac added by LazerL0rd
- Fmas edits
- UO file edited
- Axon7 patches moved to kernel by Skrem339
MK II.I 26.02
- Unity 1.3 update
- Various fixes
- New UO
MK II.I 20.02
- Critical installer fixes
- Completely reworked core libs
MK II.I 07.02-08.02
- Unity installer
- Critical bug fixes
MK II.I 06.02
- SFX libs install logic patches
- Minor bug fixes
MK II 13.01
- aml 2.9
- got rid of hw dolby
MK II (beta 1 - stable) 31.12-01.01
- Revamped installer
- Unity/AML v2.8
- Added UO logic
- Rebased SFX libs
- Removed alsa
- HTC U11/U11+ speaker amplifiers patches
- HTC m9/m8/10 amplifier drivers additions (possibly reroute headphones path with tfa amp)
- Full Oreo (8.0+) support
- OP5/5T speaker amp drivers additions for tfa9890
- Added Qualcomm Shoebox 3d and Audiosphere audio effect libs, props & mixer controls
- Added Fmas effect libs & props
- Added UO controls for impedance, bitsize & discretization
- Added snap 820/21/35 Speaker boost & voltage edits from Oreo
- Added Hexagon DTS Headphone:X module, mixer switchers & controller config
- Added Hexagon Dolby modules & mixer switcher
- Added Qualcomm BT resampler (idk if it can even work)
- Reworked props + added some new found by hexing
- Set higher value for preallocated DMA memory buffer
- Added kernel modules for QC codec
- Added APTX/HD libs, props & hexagon cappi libs
MK I.IV.II
- Installer critical fixes
- magisk v13 support
- new sfx libs
MK I.IV.I
- Installer critical fixes
MK I.IV
- Installer critical fixes
- Added [user=4544860]@osm0sis[/user] busybox
MK I.III.I
- Installer fixes
MK I.III
- Installer fixes
- New libs base + SFX patches
- Qualcomm dac patches from older versions
- HTC patches from older versions
MK I.II
- Installer fixes
- SFX patches
MK I - I.I
- New libs base
- Survive Rom dirtyflashing
- Bug fixes
You are not allowed to use any parts of this mod in your own roms & mods!​
Ainur narsil [ mk i ]
NARSIL in Tolkien’s legendarium was the sword that defeated Sauron villain.
This Mod cleans android sfx from both stock and OEM effects as much as possible - delivering unbound sound the way hardware (internal codecs/dacs/amps) was meant to sound by manufacturer. It’s a system-wide modification - meaning it should affect general playback outputs: headphones/speaker/bt). There is no app/UI.
Click to expand...
Click to collapse
Basic features:
- Android 4.0 - Q support
- MMT-EX installer by @Zackptg5
- Supports most SOCs
- ARM 32/64 bit support
- Cherry picked setprops
- Automatic su.d/init.d/addon.d detection
- Supported roots: Magisk 18+ /SuperSu/CMsu/PHH/LosSU/No root
- AML addons ready
- OTA surviving
- Android SFX tract removal
Advanced features:
- Qualcomm/MTK/Exynos mixer patcher
- Speaker amps calibration replacements for some devices
- * DAC powered devices mixer edits:
- LG v20/30/30+/g6/g7/v40
- LeEco x800/x900
- Nubia z11/z9/z9m
- Axon 7 (moved to custom kernel)
- Lenovo vibe X3
* Parameters forcing for DACs is achieved with mixer additions, thus either framework, or service apps can reset some values back to stock. Sorry, but it seems like device manufacturers doesen't want us to mess with these thing. There is a solution, but unfortunately it won't happen till probably next major version.
User determined features:
You can set these features with narsil_useroptions (UO) file, by placing it to the root of the internal storage. Installer will place the file there during the install, if it's not there already. After resetting values you have to reinstall Narsil each time you want to try/set something new. Some of the stuff there can break sound completely - there is no fix for that, you have to reset stuff back & don't use some of the features that breaks normal use of your device.
- OEM sfx restorer (in case of bugs)
- ACDB replacements
- Qualcomm codec bitsize, impedance and discretization forcing
- Compander remover
- Audio policy patching
- Codec power gating remover
- Qualcomm BT scrambler resamling
- Exynos codec resampling
- MTK gain setter
- MTK Impredance setter
- MTK high-pass filter remover
Installation:
!! Debugging !!
READ CAREFULLY​For an error during TWRP - get ainur_debug logs, that are generated to sdcard during install.
Sauron is located in sbin/.magisk/img /ainur_sauron , or sbin/.core/img /ainur_sauron for magisk - this is your starting point.
1. Make sure you don't have anything set in UO, before posting something doesn't work as intended. Check clean install (UO unset) in the first place.
2. For bootloop you'll need to provide ADB logs
3. For any bug after bootup (ie weird device behavior, sound loss, etc) - use matlog app to generate logs
ALL the wrong logs for your issues will be completely IGNORED
VERY IMPORTANT !
Study narsil_useroptions carefully - some combinations could lead to huge sound problems (as it's mentioned in the file), that WON'T be determined as issues. You have to find and you working combo on your own!
Click to expand...
Click to collapse
Installation
Since 04.03 supports only magisk flashing
NARSIL MK I
download and flash with Magisk
Narsil is not yet added to magisk repo. Will do soon!
Changelog:
Code:
09.09.2021
- MMTEX canary magisk support
01.01.2021
- Installer fixes
- Realme fixes
09.04
- MMT-EX installer fixes
27.03
- MMT-EX installer support for magisk 20.4
04.03
- MMT-ex installer
- aml support update
MK I 27.05.2019
- Unity update
- Various compatibility/device specific fixes
MK I 27.05.2019
- Initial release
[Addons] ported audio effects & standalone DSPs
These are third-party effect ports & standalone DSPs which can be used on their own, or combined with Ainur mods.
To use multiple Ainur mods/addons magisk users have to install AML module from magisk repo
JamesDSP ->
DTS HPX & X Ultra ports->
Ciaomeme audio+ mod for several xiaomi devices->
Discontinued:
These are old addons that are no longer updated &/or upstreamed to new unity/aml.
Dolby->[/URL
Bang&Olufsen icepower port [URL="https://forum.xda-developers.com/showpost.php?p=70935959&postcount=1027"]->
Arkamys effect port ->
Dirac effect port ->
Fiio's V4A irs convolvers ->
KERNELS
Audio kernels, packed with various features​
Axon7
CAD Project by @Skrem339
This project was created to let you get full control over DAC:
1) /sys/module/snd_soc_ak4490/parameters/oversampling_freq
Sets DAC's oversampling frequency(default 768000(max))
2) /sys/module/snd_soc_ak4490/parameters/selected_filter
Sets DAC's filter:
1 slow
2 short delay sharp
3 sharp
4 short delay slow (default)
3) /sys/module/snd_soc_ak4490/parameters/superslow
Sets state of Supperslow filter:
0 off (default)
1 on
Downloads & Support
The ugly thruth about effects ported from other devices
Xda's sound mods history goes deep down in ages, but there is one particular myth that stays strongly. This myth is based off idea that we can port some external software effect from one device to another. That is completely wrong & most technologies CAN'T be ported.
Almost a year and a half i got my htc m8 drowned & I bought myself meizu m2 note. This device has the worst audio u can imagine, so i started modding it. The first idea was to use well known mods from android software development section. Still I was really unsatisfied with the audio, so I started "porting" & mixing things on my own. After a while i teamed up with several guys from 4pda, that stated "Dude, u do everything wrong. Most of the stuff u are using is not working". OK. So, instead of believing in their words I googled how to make logs, got myself a proper Disassebler & start discovering on how things are working for real.
It's been a huge drama over this thread between me & Arise team. But they are sitting on the very top of the junkyard & there are plenty of "port" mods in this xda section, where things are even worse. I understand that users & evangelists of these mods will call me idiot & stupid, but several people that asked "hey guys, can u explain me how does *thatparticulartechnology* works?" & those people never had a chance to have clear answers. Have u ever interested why? Because people don't know. They think, they can pull several apk's, libs, jars, etc - and this makes effects to work. Well in some cases like Dolby, previous MaxxAudio builds, Am3D, Arkamys - that will work. But for most others it WON'T EVER (well there is a trick, but no one except one guy can do that).
Now I'm gonna share with you all of my findings:
Beats Audio. It's been a very huge history in putting beats libs & binaries into mod's. The first thing you need to consider - beats are deeply bind in HAL. Original HTC m7 flinger has special beats switchers in it, that control the whole effect. Beats API then is tied to Sense framework & several others files. If we open the original file from the M7 - we see that the effect starts with reference to 16A44 substream, and then goes on distributing to multi-channel substreams. So the only thing u need to do - port flinger from m7 to the desired device. The only way to do that - closed arm porting - that is a very tricky way I still don't understand, but Sun_dream successfully did that several times (last time he ported H/K to m9 from m8). Well, we also can replace the HTC M8 flinger with beats one entirety – it will work, but this trick works only under MM. No way to replace flinger on MM & up. All of those "dummy-binaries" like "beatsbass", "beatsnormal", renamed libraries & other stuff - is just nothing but a trash that never worked properly & never will.
Pictures:
Beats API in flinger lib
Harman/Kardon & Jbl. Another HTC technology that people desperately want to port. H/K switcher stays in flinger just the same as Beats. The only way to fully port that - using closed arm porting, but still u would need Htc device for that. There is no other way.
Harman/Kardon from Huawei. I never examined Huawei's pad flinger, but having "libaudioflinger.huawei.so" libs in "ports" is a real surprise. As u can see it refers to original flinger to set HiFi setup. Not every HAL has those connections, or they are written in another way, so the libs won't work on many devices. Also, note that original MediaPad has Kirin CPU, which is different from Qualcomm, MTK & Exynos - the purpose of having H/K from is highly debatable.
Pictures:
Hifi setup
SRS. From the dark ages of android, SRS was used by HTC to optimise your video experience. From 2015 Sony placed it in their XperiaX & XZ. If htc was using it for video stuff, sony uses it for speaker & virtualizer bundle. The problem behind porting it - the good all flinger & HAL. Yes, SRS is also written in flinger, so no way it will work outside original device.
What surprises more - is edits devs make to srs configs for those devices that originally has it - like Project Yume pushes the eg compressor value to 15000. While the maximum is only 1. Even if this effect works for your device, dear devs change it so deep, that it becomes non working)
DeeHX & LDAC. Sony’s Dseehx optimization works ONLY with proper player (Sony’s default music player & PowerAmp) that has DseeHX API. Even when you port SOMC & try to switch DseeHX you won’t hear any audible changes as this thing is also deeply integrated in the whole framework. If you take a look at Z2/Z3 threads - u can see, that before Sony made DseeHx for Z3, people tried to port it from Z5 & failed. Even when Sony finally made it working on Z3 the cap was 96 upsampling) This thing is very specific & hw dependent, so claiming that you have successfully ported - is ridiculously stupid.
Speaking of Ldac - i didn’t examine it deeply, but my guessing is that it is tied to adtp policy, which can’t be replaced with just your wish.
When you make a port of Sony features - you clearly can hear some noticeable changes to audio - i guess that is work of Xloud &/or Clearphase &/or ClearAudio. I didn’t found anything in logs, when i was playing with files from XZ & X. So let’s call this stuff as “partially working”.
DTS. There are various devices having DTS - vivo, asus, acer - but none of them are truly working. For example vivo stuff relates to huge amount of files in the system which works only on vivo. Asus DTS is seeking for particular app (which devs are deleting, cause it can’t be properly porter and modified) & for special flinger that has “Icepower” switcher in it, or at least has set the “fasttrack” to “false”. I’m waiting for acer jade2 - so i can take a look at it’s implementation of DTS, but as far other phones are very hw & framework dependent, I highly doubt it can be ported.
Audio_effects Configs. Now that is the “greatest” & the funniest part of all. I can imagine that “modders” are lazy enough, they don’t want to use disassembler & google. But writing mad configs - is a real disaster. Devs call this “method” an “engine” - what they basically do is putting a non working effect like “eagle_pipeline” (that is used in DTS effects) & trying to stick to standard proxy lib) The whole config in a typical way is written for soundfx API to take part in rendering the audio - like “preeffect” bundle is setting echo cancellation & controls gain, rewerbwrapper is controlling the amount of reverberations & is typically used for aux setup, etc. That is why most of audio_effects configs looks the same, with small integrations of other effects phone developers put into it, so that their own effect will work. But you can’t load unloadable effect (any of those i wrote above), by mixing it with standard API. HAL would appeal to particular library & particular uuid of the effect & only then, if needed will load standard API to render the sound.
This info i was collecting for last half a year. I might be wrong in several places, but I guess you got the main idea: most of effect technologies rely much on particular frameworks & Hw stuff. I’m not sorry for being rude to several people over this thread & there are several other guys i disrespect even more for trashing the whole AD&H section with their crap (no, not Arise guys, as i said - they are just the top of the junkyard). This whole situation leads me to idea, that 90% of “modders” doesn't know what they really do. What is even worse - other people take their work & use it in their projects, so after a while everyone believes that this stuff is truly working. That huge amount of partially working “mods” are trashing your system partition with up to 200+ mb of useless files! “Modders” make ridiculously stupid mistakes, but users still admire & praise them. I don’t need to soothe my ego that much, I just want to warn users of that rubbish: please, don’t be fooled! Make your own research!
Ainur FAQ
What happened to pandora, atlant, and nero?
The best of each have been combined into one: SAURON. These are now all deprecated and will no longer be supported.
Are there any pre-requisites?
Yes, busybox is required. Starting with Sauron MK I.III.I, @osm0sis' busybox is bundled with Sauron so you no longer have to worry about it.
What other audio mods are supported alongside ainur audio mods?
Only audio mods using @ahrion's audio modification library (aml). Others may not work, cause weird issues, and/or completely break everything.
Is there any particular order in flashing these audio mods and other aml audio mods?
Not anymore. This was fixed in Sauron MK I.IV
Will these mods survive dirty flashes/OTA updates:
If your rom has addon.d support, yes, so a dirty flash will not remove them. See the Uninstallation section below for proper removal
Supported Root Methods and Corresponding Location of Scripts:
Magisk 12 or newer - /magisk/ainur_modname
Systemless SuperSu - /su/su.d
System SuperSu - /system/su.d
Rootless - /etc/init.d *Note that your rom must have init.d support for these scripts to run. With Sauron MK I.IV.II, init.d support will be automatically added if it is not already present.
What if my root method is not supported?
You can try to use init.d override. Create an empty file on the root of your sdcard called 'ainur_initdoverride'. Then flash the installer and it'll install scripts for init.d. Make sure this file is present during the uninstallation too.
What if I use magisk but want it installed to system so my device boots faster?
Use magisk override. Create an empty file on the root of your sdcard called 'ainur_magiskoverride'. Then flash the installer and it'll install the files to system instead of magisk img. Scripts are still installed to magisk img though for magisksu compatibility (won't affect boot time much at all). Make sure this file is present during the uninstallation too.
Things To Do Before First Installation:
MAKE A BACKUP
If using magisk version < 13, create an empty file on the root of your sdcard/internal storage called 'ainur_propcompatibility'
Remove any other audio mods (Clean flash may be necessary here)
If using magisk, read the Troubleshooting Section for Magisk here: https://forum.xda-developers.com/apps/magisk/official-magisk-v7-universal-systemless-t3473445 and check that your phone is compatible with magisk: https://github.com/topjohnwu/Magisk/issues. If there's a device support issue open for your phone, then it's probably not supported yet
Installation:
Follow the previous section
CREATE ANY AINUR OVERRIDE/COMPATIBILITY FILES ON SDCARD AS NEEDED ABOVE (KEEP THESE FOR UNINSTALL TOO)
Flash the following in order: Rom, root method, ainur module
If using magisk, disable busybox in magisk manager
Magisk Troubleshooting:
If you're spontaneously losing root/weird magisk stuff happening:
Did you disable busybox in magisk manager? If yes, try the following
Go to battery optimization settings and disable battery optimization for magisk manager
Disable magisk hide
If you're seeing weird stuff in twrp involving data partition or see 'Error 2' when installing anything involving magisk
Boot into twrp
Go to Advanced -> terminal
Type:
Code:
e2fsck -f data/magisk.img
Say yes to prompts to repair errors
**Note that in some rare instances, the magisk img is too corrupt to be recovered. In these cases, you'll need to uninstall/reinstall magisk
Uninstallation:
Flash the corresponding uninstaller
OR Clean flash rom
Note: If you're on a rom that doesn't support addon.d (like stock), a dirty flash will work too.
Safety Net:
Safety net will only pass if rootless or using magisk. Here are the steps to pass safety net with magisk:
Open magisk manager
Go to settings
Enable magisk hide and reboot
Still note that Safetynet is a losing battle. See here: https://forum.xda-developers.com/showpost.php?p=68424605&postcount=2
UPDATE: Google has made some kind of update to safetynet so it will no longer pass with magiskhide. This is being working on in v13 betas.
Ainur Module Updating:
Flash the uninstaller for the version of the module currently installed
Flash installer for new version of ainur mod
Does this install any apps like viper4android or just modify system files? Also, will viper work with this mod if not installed?
yung40oz84 said:
Does this install any apps like viper4android or just modify system files? Also, will viper work with this mod if not installed?
Click to expand...
Click to collapse
They will work with v4a & Dolby ports
how do unclog system, i dont see how u say arise clog system arise good sound. i try ur mod to see if it has no clog. what is clog about arise? what files make arise clog, how is it mod not clog
RatchetPanda said:
how do unclog system, i dont see how u say arise clog system arise good sound. i try ur mod to see if it has no clog. what is clog about arise? what files make arise clog, how is it mod not clog
Click to expand...
Click to collapse
Mad configs, Many "ported" features work only on original devices, as they are tied to flinger, or other libs. Sony features - it's placebo. Samsung features work only on Exynos, and won't on MTK or QC, and vice versa. Dts - won't work anywhere except Huawei or Vivo (where did they came from). Beats & SRS from m7 - work only with m7's flinger (Sony Xperia X Performance also has SRS written in flinger). Arise also has many libs ripped off music playes - those libs won't work outside player apps! The same with other mods. You can look into logs on your own to define what is properly working & what's not.
UltraM8 said:
Mad configs, Many "ported" features work only on original devices, as they are tied to flinger, or other libs. Sony features - it's placebo. Samsung features work only on Exynos, and won't on MTK or QC, and vice versa. Dts - won't work anywhere except Huawei or Vivo (where did they came from). Beats & SRS from m7 - work only with m7's flinger (Sony Xperia X Performance also has SRS written in flinger). Arise also has many libs ripped off music playes - those libs won't work outside player apps! The same with other mods. You can look into logs on your own to define what is properly working & what's not.
Click to expand...
Click to collapse
Hey the audio effects conf puts the music players libs in effect globally like neutronmp.so you'll find being used in arises audio effects conf. @guitardedhero can we clear the water before war breaks out like I already see its going to
See libs are not being thrown in at random
So is this a mod that just modifies system?
Sent from my LG-D852 using Tapatalk
metrohackz said:
See libs are not being thrown in at random
Click to expand...
Click to collapse
Now show the logs, that it's running without any errors & flinger got them working) I highly doubt it woukd without connection to service app (for example Ice from Asus shown in the picture).
viddy135 said:
So is this a mod that just modifies system?
Sent from my LG-D852 using Tapatalk
Click to expand...
Click to collapse
Yep. It ups your sound quality, without having junk libs - thats what we were aiming. You will definetly hear it)
UltraM8 said:
It ups your sound quality - thats what we were aiming. You will definetly hear it)
Click to expand...
Click to collapse
Trying now
Sent from my LG-D852 using Tapatalk
Okay here's a better question what the hell are you guys using to produce the effects if theres no audio effects conf or anything like that it looks like this is some libs thrown together with nothing to call on those libs to be used regardless if its placebo or not arise still is superb over this so whatever arise is using to clog the system is actually pretty darn nifty.
metrohackz said:
Okay here's a better question what the hell are you guys using to produce the effects if theres no audio effects conf or anything like that it looks like this is some libs thrown together with nothing to call on those libs to be used regardless if its placebo or not arise still is superb over this so whatever arise is using to clog the system is actually pretty darn nifty.
Click to expand...
Click to collapse
He patches the audio_effects with the library path and uuid. This guy, these guys, know what they're doing. Trust me, this is not another one of those "goons" threads. :good:
metrohackz said:
Okay here's a better question what the hell are you guys using to produce the effects if theres no audio effects conf or anything like that it looks like this is some libs thrown together with nothing to call on those libs to be used regardless if its placebo or not arise still is superb over this so whatever arise is using to clog the system is actually pretty darn nifty.
Click to expand...
Click to collapse
We are using audio libs EVERY android phone has by default) Just extractetd from right places & mixed for perfect audio output. Doma999 even deleted all of the "soundfx" folders - and guess what? Audio still works, he's even saying its way better for him (on htc m8). Will try this hack later on my devices.

DevourerX - Soundmod Remover (Experimental)

DevourerX​
Scripts which targets to remove almost all possible sound libs from soundmods or external effects (Dolby, MaxxAudio etc.)
It will direct it to DAC Sound Processing (by Ainur Nero)
Telegram Link - Group
Telegram Link - Channel
Features:
-AINUR Nero (with some added new lines)-
-Remover of 579 Sound libs from 7 soundmods (current)-
-Remover of 3 External effects-
-Remover of soundfx-
-Full direct audio power-
EXPECTED:
-No AudioFX nor any equalizers!-
-Disables/removes any effects!-
-FC if AudioFX or any eq installed!-
-Ugly sound on low-end devices (due to cheap dac )-
-DOESN'T WORK WITH ANY SOUNDMODS ( unless he has the ability to do advanced soundmodding )
SOME INCOMPATIBILITY ISSUE:
-Don't work with S7E MM TW-
-May not work for some new phones-
-TW may screw up with the mod-
(TW - Touchwiz)
BENEFITS:
-Much much more better sound in mid - high-end devices-
-Bass and Clarity is much more balanced-
-Bluetooth speakers sounds much better with the phone-
KNOWN BUGS:
-Cyanogenmod Gallery - Video Player not working (Use other video players, they should work)-
-Tell if encountered more-
If you will install a new soundmod:
-Remove the lines from # Remover to # RE in build.prop-
-Tell me if you encounter bugs-
WARNING:
This project is experimental and may give some major - minor problems due to the removal/deactivating of Standard API Bundle!
NOTE:
This won't clean the system 100% due to some sensitive files replaced by mods
Supported
Soundmods Removed (Majority of the libs not all):
UX
Project Meli
AKAM
ARISE Deut
Xtrememusic
Divine Beats
eXtremebeats
External effects:
Dolby (worstenbrood, aki_007, ahrion)
Dolby (ahrion) (new collection)
Maxxaudio (worstenbrood, aki_007, ahrion)
Thanks to:
AINUR Team
Team Unity (HellHound)
UX Testing Ground Members
To those who helped me
And to my self
Please correct me if you find any flaws in my script
I DON'T OWN ANY PART OF THE REMOVER OTHER THAN THE SCRIPT and LIST
I may not support this project everyday but I will do my best to update this
I admit I am not perfect and still learning )​
XDA:DevDB Information
DevourerX - Soundmod and Proc remover , Tool/Utility for all devices (see above for details)
Contributors
DeadRod
Version Information
Status: Beta
Current Stable Version: ---
Stable Release Date: 1969-12-31
Current Beta Version: Experimental 11
Beta Release Date: 2016-11-22
Created 2016-11-22
Last Updated 2016-11-22
Releases would take a long time.
For those who wants to help me please PM me in Telegram or in the group chat
Reserved 2
First post, so this will remove virtually all sound mods?
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jamboss said:
First post, so this will remove virtually all sound mods?
Click to expand...
Click to collapse
Not all and not fully... But this will remove the effects present outside the soundfx folder for pure as possible DAC experience
Project DROPPED... PLEASE DELETE MOD
Reason: Going through some adjustments in life
DeadRod said:
Project DROPPED... PLEASE DELETE MOD
Reason: Going through some adjustments in life
Click to expand...
Click to collapse
Why Dev?
Needed to cool off from this developing thing

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