android M tv developer preview on nvidia shield tv ? - Shield Android TV Q&A, Help & Troubleshooting

Is it possible to port nexus player's android m developer preview to NVidia shield tv 16/500 variants ? I would like to test the new internal storage increase feature on the NVidia shield tv

I tested it on the nexus player and i can say that is good. The only one problem is that if you use the external storage as expansion of your internal storage, you can't use it on your pc or on any other device. you can use this crypted external storage only on device that initialize it.
so it's good in terms of performance, but not convenient. I prefer also on Android M like in Android L the app Folder Mount.
You can copy paste all your obb files more easily from and to a pc and at same time you can use it also like a storage for media.
With Folder Mount you can move your apps / games to an sdcard and also to an usb HDD also on Android L, and you can move all apps.
But is a good functionality of Android M. I like it. It is a step forward.
About the port:
The source code of Android M is not completely available now, and the Shield Console is not a Nexus device with all source code in AOSP. This mean that the Shield Console have many proprietary things that Nvidia not publish. So you have to wait for an official firmware before have a custom android M firmware.

zulu99 said:
I tested it on the nexus player and i can say that is good. The only one problem is that if you use the external storage as expansion of your internal storage, you can't use it on your pc or on any other device. you can use this crypted external storage only on device that initialize it.
so it's good in terms of performance, but not convenient. I prefer also on Android M like in Android L the app Folder Mount.
You can copy paste all your obb files more easily from and to a pc and at same time you can use it also like a storage for media.
With Folder Mount you can move your apps / games to an sdcard and also to an usb HDD also on Android L, and you can move all apps.
But is a good functionality of Android M. I like it. It is a step forward.
About the port:
The source code of Android M is not completely available now, and the Shield Console is not a Nexus device with all source code in AOSP. This mean that the Shield Console have many proprietary things that Nvidia not publish. So you have to wait for an official firmware before have a custom android M firmware.
Click to expand...
Click to collapse
thank you for your reply, then lets wait till somebody port it, im looking forward to it, now regarding moving app's data to sd, what app can i used and do i need to have root to do that?

zulu99 said:
I tested it on the nexus player and i can say that is good. The only one problem is that if you use the external storage as expansion of your internal storage, you can't use it on your pc or on any other device. you can use this crypted external storage only on device that initialize it.
Click to expand...
Click to collapse
Hi mate, can you just clarify, with Android M can you use exteral usb hdd to to extend internal storage or just the micro sd? There seems to be mixed reports.

Related

USB OTG to mount Galaxy Nexus?

I'm looking to mount my Galaxy Nexus to my Nexus 7, but when I go about it like I would a usb stick stickmount doesn't see the sd card. My USB OTG host cable works perfectly with my 64gb SanDisk Cruzer thumb drive, but it is NTFS formatted to get around the 4gb file size limit. I can read files, copy files off of it, and stream files from the stick just fine but I am unable to write to the stick. I'd like to be able to get rid of NANDROID backups, playstation games, other large files, etc without having to connect to a computer.
1. What format is the "SD card" on the Galaxy Nexus? Is it ext3/ext4 which stickmount can't read?
2. If there is a better way to make an NTFS formatted writable stick I'm all ears...
3. Maybe I should just get a smaller separate stick that's FAT32 and thus writable...
Nokia?
thirtynation said:
I'm looking to mount my Galaxy Nexus to my Nexus 7, but when I go about it like I would a usb stick stickmount doesn't see the sd card. My USB OTG host cable works perfectly with my 64gb SanDisk Cruzer thumb drive, but it is NTFS formatted to get around the 4gb file size limit. I can read files, copy files off of it, and stream files from the stick just fine but I am unable to write to the stick. I'd like to be able to get rid of NANDROID backups, playstation games, other large files, etc without having to connect to a computer.
1. What format is the "SD card" on the Galaxy Nexus? Is it ext3/ext4 which stickmount can't read?
2. If there is a better way to make an NTFS formatted writable stick I'm all ears...
3. Maybe I should just get a smaller separate stick that's FAT32 and thus writable...
Click to expand...
Click to collapse
I haven't seen that done with Android devices just yet... maybe it's possible, but I haven't heard of it. I know that Nokia phones can hook up as external storage to the N8 (saw a video on YouTube) but that's as far as I know.
Also, to write files to an NTFS volume on Android, it seems that you need to add the "fuse.ko" to your kernel (in /system/lib/modules) I tried doing this with the Nexus 7 ToolKit, but I wasn't about to insmod it (make it run) since the fuse.ko I has was apparently for a different version of Android??? I've literally spent about 10 hours "searching" on xda and all over the internet. It seems (oddly) that everyone in the Android community is content with a measly 32GB total limit, and 4GB file size limit. *(facepalm)*
This won't work. Android, with 3.0, stopped exporting storage via SD card, because of reasons[1]. If at all, you can have a vendor modify Android as to export your plug-in SD card, but not the internal storage.
Currently, Galaxy Nexus etc. offer their files via the 'MTP' protocol when plugged in, and there's no support to act as an MTP client AFAIK (since Linux support for MTP sucks balls).
[1]: since a separate storage for /data, /system etc. was considered uncool, as it made you dependent on a predefined partition size (remember 256MB 'internal storage' phones and Android Market "uninstalled due to low disk space"?), newer phones, and especially the Nexus line, features a single storage container.
The USB mass storage interface works like plugging in a hard drive into your system: it gives you block-level access, and this is usually synonymous with "exclusive" access, as it results in destroyed or confused file systems if two independent systems try to mount the file system on a storage device.
Problem is that Android still needs to be able to actually run, so it can't give you block level access to the internal storage. The only way that would be feasible is to turn off your phone completely and have the bootloader give you USB mass storage access, which is counterproductive.
Thus the need for something like MTP (which was already around for a while) was born, which gives you the ability to make it look like a file system, but actually work on a client/server basis like FTP.
tl;dr: no usb mass storage ("usb stick mode") with galaxy nexus. ever.
Can't check at the moment, but can't you mount the SD card from CWM recovery on the Nexus in USB Mode rather than MTP?
What we need is a file manager that can use MTP. I'm also interested in hooking my Gnex up to my 7. There must be something out there that can do this.
Bluetooth file transfer.
or
Connect to the same wifi and share.

Extending internal storage under new update

I already asked this in another thread on here, but haven't received a response yet. I know the new update allows you to use external storage now, but unfortunately for some games, such as Asphalt 8 Airborne, don't provide the option to install to an external source. Has anyone tried to use the MountDataToUSB flash in this forum to extend their internal storage to a USB hard drive, and if so did it work? The new update uses a Windows style file system, and the flashables were made to work with the previous Fire TV system, that being Linux-based. I did try to apply the update and everything looked ok, until I rebooted that is. I didn't screw anything up, the flash just didn't take. I would like to be able to find a work around for this, especially if Link2SD doesn't work. Anyone have any thoughts? Thanks in advance.
will4958 said:
I already asked this in another thread on here, but haven't received a response yet. I know the new update allows you to use external storage now, but unfortunately for some games, such as Asphalt 8 Airborne, don't provide the option to install to an external source. Has anyone tried to use the MountDataToUSB flash in this forum to extend their internal storage to a USB hard drive, and if so did it work? The new update uses a Windows style file system, and the flashables were made to work with the previous Fire TV system, that being Linux-based. I did try to apply the update and everything looked ok, until I rebooted that is. I didn't screw anything up, the flash just didn't take. I would like to be able to find a work around for this, especially if Link2SD doesn't work. Anyone have any thoughts? Thanks in advance.
Click to expand...
Click to collapse
This is why I've decided to not install the latest update (official or prerooted). While the latest update has many new features, none are things I need or desire. If you have MountDataToUSB already working, I'd suggest sticking with it.
will4958 said:
I already asked this in another thread on here, but haven't received a response yet. I know the new update allows you to use external storage now, but unfortunately for some games, such as Asphalt 8 Airborne, don't provide the option to install to an external source. Has anyone tried to use the MountDataToUSB flash in this forum to extend their internal storage to a USB hard drive, and if so did it work? The new update uses a Windows style file system, and the flashables were made to work with the previous Fire TV system, that being Linux-based. I did try to apply the update and everything looked ok, until I rebooted that is. I didn't screw anything up, the flash just didn't take. I would like to be able to find a work around for this, especially if Link2SD doesn't work. Anyone have any thoughts? Thanks in advance.
Click to expand...
Click to collapse
I have one fire tv that is rooted and one that is not rooted. On my rooted fire tv I have the swap internal for external on a 128 gig ssd drive. On my unrooted fire tv I took the latest update to be able to add a few more games. I decided not to update my rooted fire tv because I would actually be losing functionality. The swap internal to external seems to be running really well and I can add as many games as I like. SPMC and kodi seem to be running well on the rooted fire tv and there doesn't seem to be any real slow down. I guess the point being is that I would not give up the MountDataToUSB for the latest update. The update does allow you to add a usb drive but right now it's use seems limited. At least compared to MounDataToUSB or the swap internal for external function. The swap internal for external is actually very easy with adbfire.
dk1keith said:
I have one fire tv that is rooted and one that is not rooted. On my rooted fire tv I have the swap internal for external on a 128 gig ssd drive. On my unrooted fire tv I took the latest update to be able to add a few more games. I decided not to update my rooted fire tv because I would actually be losing functionality. The swap internal to external seems to be running really well and I can add as many games as I like. SPMC and kodi seem to be running well on the rooted fire tv and there doesn't seem to be any real slow down. I guess the point being is that I would not give up the MountDataToUSB for the latest update. The update does allow you to add a usb drive but right now it's use seems limited. At least compared to MounDataToUSB or the swap internal for external function. The swap internal for external is actually very easy with adbfire.
Click to expand...
Click to collapse
The MountDataToUSB option is actually pretty easy to perform, also. You just flash the appropriate .zip file in Recovery Mode and reboot. The only downside is it takes a while for the boot process to apply the zip. After that, the end result is a lot more storage than you started out with.
dk1keith said:
I have one fire tv that is rooted and one that is not rooted. On my rooted fire tv I have the swap internal for external on a 128 gig ssd drive. On my unrooted fire tv I took the latest update to be able to add a few more games. I decided not to update my rooted fire tv because I would actually be losing functionality. The swap internal to external seems to be running really well and I can add as many games as I like. SPMC and kodi seem to be running well on the rooted fire tv and there doesn't seem to be any real slow down. I guess the point being is that I would not give up the MountDataToUSB for the latest update. The update does allow you to add a usb drive but right now it's use seems limited. At least compared to MounDataToUSB or the swap internal for external function. The swap internal for external is actually very easy with adbfire.
Click to expand...
Click to collapse
I updated but decided to downgrade back to the last pre-rooted firmware, because all the new features don't make up for losing the ability to connect multiple drives, expand internal storage etc. Since the things I use the FTV for work perfectly fine with the previous version, I'm ok with not having the latest and imo, not so greatest update.
AQKhanTheOne said:
I updated but decided to downgrade back to the last pre-rooted firmware, because all the new features don't make up for losing the ability to connect multiple drives, expand internal storage etc. Since the things I use the FTV for work perfectly fine with the previous version, I'm ok with not having the latest and imo, not so greatest update.
Click to expand...
Click to collapse
I totally agree. I did the same thing last night.
Over on aftvnews, a comment in response to the "Everything you need to know about USB storage on the Amazon FireTV" article by a John Merrill details an experiment that was intriguing to say the least. He says he was able to get Stickmount to see and mount a flash drive formatted exfat, and Kodi too was able to see the drive but he was not able to play any media off the drive. When he then removed the drive and plugged it into his computer, the flash drive was unrecognized. Apparently the FireTV had done something to his drive, even though he selected "Cancel" when the AFTV asked to format the drive to FAT32.
So the question is, if a flash drive or other USB storage had two partitions, the first being a FAT32 and the second being exfat or ext4 etc., would this make it possible to use either stickmount/Link2SD or a modified version of jmandawg's script to achieve additional storage that is more useful and functional than what Amazon made possible in the latest ROMs?
Would a small (sacrificial) FAT32 partition satisfy the FireTV's requirements and would the system then allow the 2nd partition to be used for additional storage via either of the two methods above?
Or is this just silly and I'm missing something obvious that makes it impossible to overcome Amazon's restrictions on USB storage functionality?
I'm happy with beIng able to use my 128gb SSD with the 51.1.4.1 version, but I'd really love to be able to use Bluetooth headphones for late night viewing that the newest ROM's make possible. That would really be like having the cake and eating it too!

{help} - Cant see NP internal storage...

**UPDATE** Found that I need to use some cloud service like Drive to get files on NP. Now I just need to know if for the purpose of Kodi should I update to Android M preview...
Hello All,
I was able to unlock the bootloader and root my device but I am having an issue seeing the internal storage drive in windows 7. Am I missing a setting or are my drivers all screwed up (showing as SAMSUNG Android Phone in Device manager).?? Am i not able to place files on the internal storage??
LMY48J 5.1.1
Also, are there any additional changes i should make to support Kodi?
Thanks

shield tv 16gb - advantages of rooting? sideloading games

waiting for android tv shield to review? can anyone suggest what the advantages of rooting?
can i sideload any apk games to a usb / sd card and play them?
wakkaday said:
waiting for android tv shield to review? can anyone suggest what the advantages of rooting?
can i sideload any apk games to a usb / sd card and play them?
Click to expand...
Click to collapse
Sideloading apps can be done without root. I have full android on my shield (using it right now to type this, and as my main computer), but when I ran the stock OS, the main thing I used root for was foldermount. The 16GB version is just too small without it. I was able to move my bigger games to USB Flash or SD card, even when not supported. I also used stickmount to get access to my 500GB hard drive, which made it a very nice media center. Oh, and I changed the DPI because it was just too huge without that. That's just some of what you can do with root.
when you have full android? do you miss out on the nvidia games? or can these still be played
so the foldermount app lets you install full games on an external hd or sd...
and stick mount lets you access the files on a usb? but isnt this possible anyway withouyt full android... oris this some sotrt of server?

increase 16gb harddrive space for roms/emu/android games? whats the best way? (use sd

and is there a guide to do this, is it using the sd?
what software apk files do i need?
thanks
I'm using default option to transfert apps on SdCard (after installing), on menu setting/applications.
does that transfer the big obb/data files?
kyrusdemnati said:
does that transfer the big obb/data files?
Click to expand...
Click to collapse
It did with Doom 3. All 4GB transferred to my SD card.
But YMMV depending on the app of course
I have bought Tales From the Borderlands, which BTW plays really nice with the Nvidia-controller. Whereas the app itself is installed on the microSD-card, the game data it self (e.g. the different seasons - and those are several megabytes) will load internally. That's sad.
Apps to externals HDD
ive been trying to figure out how to move apps from the internal memory to an external HDD i alread used the drive to create a TWRP backup, i can also see the drive in ES file explorer but i cant find any apps or method to move app OBB/DATA to an external HDD there are plenty for apps to SD but i need APP to HDD. can anyone shed some light on this? do you have this kind of thing working?
beefy143 said:
ive been trying to figure out how to move apps from the internal memory to an external HDD i alread used the drive to create a TWRP backup, i can also see the drive in ES file explorer but i cant find any apps or method to move app OBB/DATA to an external HDD there are plenty for apps to SD but i need APP to HDD. can anyone shed some light on this? do you have this kind of thing working?
Click to expand...
Click to collapse
I believe Apps to USB storage will be available when we get an Android M update for the Shield TV.
any news on android m ?
If you happen to have xposed
Theres a module thats purpose is to "reroute" those internal folder contents to its counterpart on external sd card
Theres no mention of usb harddrive, but those in this situation thats willing to test and find out......
"Change path to internal SD card on OS level! Android Storage API tweaks.
This module changes path to internal SD card.
You can: change path to internal SD which is returned by System API, change path to obb dirs, app files, download dir (you can have everything on SD card!)
Control it in app settings."
[Xposed][MODULE][4.0+] XInternalSD
http://forum.xda-developers.com/xposed/modules/xposed-disablesignaturecheck-t2789267
Github
https://github.com/pylerSM/XInternalSD
If there are and it works, im sure future readers in this situation would appreciate the confirmation assuming theres no other way
Xposed
I'll try that out don't have xposed installed yet but I guess that will have to be the next thing on my list.
on full android i use link2sd.
@tailslol
Thanks for the tip with the app:good:
Apps to externals HDD
For apps to HDD you need folder mount tested and working
beefy143 said:
For apps to HDD you need folder mount tested and working
Click to expand...
Click to collapse
I made a post about it here on xda in shield android tv general.
Why does Nvidia even keep putting 16GB options in these tablets and STB? I swear 32GB should be the absolute minimum.
Sub-Negro said:
Why does Nvidia even keep putting 16GB options in these tablets and STB? I swear 32GB should be the absolute minimum.
Click to expand...
Click to collapse
Anyway the beta 6.0 is comming with native app to SD support.
tailslol said:
Anyway the beta 6.0 is comming with native app to SD support.
Click to expand...
Click to collapse
Does the apps to SD support in 6.0 move everything? Obb and Data.
Also will it support moving to USB or external HDD?
If not I would say it's still pretty useless to me.
beefy143 said:
Does the apps to SD support in 6.0 move everything? Obb and Data.
Also will it support moving to USB or external HDD?
If not I would say it's still pretty useless to me.
Click to expand...
Click to collapse
Everything,yes but sd only,not USB.
It mount USB as a external device.
There is no "best way" until we can figure out a way to get the Shield TV to support EXT4 file system.
I installed a custom kernel on my Galaxy Note 10.1 v2014 16GB tablet so I can use my 64GB external micro SD as "internal" storage. It works fairly well. It's not perfect, but it works well.
Once I got my tablet to recognize EXT4 file system, I was able to format my micro SD to EXT4 use a Windows app, there are several.
Then, I used Link2SD to mount the card as "internal storage".
My internal storage has only 10gb free when it's stock with no apps installed. I cleaned out the bloat and managed to recover another 0.4gb.
Using Link2SD, I'm able to install another 11gb of apps and games onto my tablet. My real internal storage now is about 8.82gb free. The rest of the data is stored on the micro SD.
For a lot of apps, it's able to store 100% of the app's data onto the micro SD.....I mean 100%!
BUGS:
Because of the way my tablet mounts the micro SD, if I ever have to reboot my tablet, then I have to reboot it twice. First, I do a "hard" reboot". Second, I do a "soft" reboot. The first reboot mounts the micro SD. But, because Links2SD loads before the micro SD mounts, it doesn't see it. So, I do a "soft" reboot, which only reboots the Android UI. Links2SD has a built-in feature to do this. After the soft reboot, Link2SD sees it. You have to buy the paid version to move 100% of the data to the micro SD but it was only $2-3.
Once in a blue moon, my NOVA launcher acts weird. I just do the process above and it resets it.
Without directory linking, which is how Link2SD works, then there is no BEST WAY to do this because there's no way Android will move 100% of the app to the external storage. Link2SD creates symbolic link on the internal storage, so when you look at the App Manager, it still thinks it's internal and even gives you the option to MOVE TO SD but don't do that! It's already on the SD.
So, bottom line, if you want this to work for our Nvidia Shield TV's, then you need to spread awareness to Nvidia and devs here about EXT4 file system support and hope that someone can port it to our machines!
Neo3D said:
There is no "best way" until we can figure out a way to get the Shield TV to support EXT4 file system.
I installed a custom kernel on my Galaxy Note 10.1 v2014 16GB tablet so I can use my 64GB external micro SD as "internal" storage. It works fairly well. It's not perfect, but it works well.
Once I got my tablet to recognize EXT4 file system, I was able to format my micro SD to EXT4 use a Windows app, there are several.
Then, I used Link2SD to mount the card as "internal storage".
My internal storage has only 10gb free when it's stock with no apps installed. I cleaned out the bloat and managed to recover another 0.4gb.
Using Link2SD, I'm able to install another 11gb of apps and games onto my tablet. My real internal storage now is about 8.82gb free. The rest of the data is stored on the micro SD.
For a lot of apps, it's able to store 100% of the app's data onto the micro SD.....I mean 100%!
BUGS:
Because of the way my tablet mounts the micro SD, if I ever have to reboot my tablet, then I have to reboot it twice. First, I do a "hard" reboot". Second, I do a "soft" reboot. The first reboot mounts the micro SD. But, because Links2SD loads before the micro SD mounts, it doesn't see it. So, I do a "soft" reboot, which only reboots the Android UI. Links2SD has a built-in feature to do this. After the soft reboot, Link2SD sees it. You have to buy the paid version to move 100% of the data to the micro SD but it was only $2-3.
Once in a blue moon, my NOVA launcher acts weird. I just do the process above and it resets it.
Without directory linking, which is how Link2SD works, then there is no BEST WAY to do this because there's no way Android will move 100% of the app to the external storage. Link2SD creates symbolic link on the internal storage, so when you look at the App Manager, it still thinks it's internal and even gives you the option to MOVE TO SD but don't do that! It's already on the SD.
So, bottom line, if you want this to work for our Nvidia Shield TV's, then you need to spread awareness to Nvidia and devs here about EXT4 file system support and hope that someone can port it to our machines!
Click to expand...
Click to collapse
you are a bit late but this is ok
https://www.youtube.com/watch?v=QtPGPBN5PJQ

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