App starts after update only when unpin secondary live tiles - Windows Phone 8 Development and Hacking

I am developing an app, that supports secondary live tiles. Now when i submit an update to the store, and update the app on my device, it wont start anymore, till i unpin all pinned secondary live tiles provided by this app. Do i need to to soemthing with the live tiles, when i submit an update? Or how can i debug this on my devices, when the app is installed from the store?

Has nobody an answer formy problem?

andy123456 said:
Has nobody an answer formy problem?
Click to expand...
Click to collapse
I don't used secondary tiles yet . but maybe providing some parts of source code [a repro] can help us in solving your problem .

I followed the instructions from msdn https://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh868249.aspx

After hours of debugging i found the exception type, but Need help to solve my problem. As i wrote above, i followed the instructions from MSDN on how to create and update secondary live tiles. Now i update them with the following code
Code:
TileUpdateManager.CreateTileUpdaterForSecondaryTile(item.Id.ToString()).Update(tileNotification);
This works fine, until i update my app, then on this line of code it throws the following exception
Code:
$exception {System.Exception: The application identifier provided is invalid.
at Windows.UI.Notifications.TileUpdateManager.CreateTileUpdaterForSecondaryTile(String tileId)
I found other users have this issue, some of them says, that this is a bug of wp8.1 update 1. The only way i think to solve this, is to unpin and repin the live tiles, but this is not an Option for me, because when users do update the app, but dont open it, they think the app is broken, bracuase the live tiles doesnt update anymore.
What can i do now?

Related

[Q] How to support multiple APIs ?

Hi guys,
I'm developing an app for a blog and wanted to implement pinch-tozoom on the image viewer but still support the app all the way back since 1.6.
In such a manner I was developing everyinthg in 1.6, and the moment I went to implement the pinch-to-zoom I changed to 2.1 and included the code that selects if API > 5 hide the ZoomControls and process pinch-to-zoom, else show zoom controls and do not process pinch-to-zoom.
My problem is that my manifest MinSDK is 4 and Eclipse keeps giving me the warning: Attribute minSdkVersion (4) is lower than the project target API level (7)
How do I fix that? what is the correct way to support multiple APIs?
thanks!
I believe this is a warning you should just ignore. If you right click it, and do delete, does it go away?
it does go away, but as soon as the app re-builts it comes back again.
yes, it is just a warning, it does compile and installs... but it's just weird, there should be away for the compiler to understand that I'm using multiple versions...
maybe submit as a bug to google?
It's not a bug, just ignore it. It's just warning you that you need to do things like not use code from the new SDK unless you've checked the user's SDK_INT
But you're already doing that so just ignore it.
well... I wish there was a way to better surround this, but Ok, I'll keep an eye on it.
Maybe I'll even comment out that part, finish the development on 1.6 and then re-enable it... just to be sure!
thanks!
Isnt that set in your manifest? what SDK version is set there?
rob17 said:
Isnt that set in your manifest? what SDK version is set there?
Click to expand...
Click to collapse
yes it is.
Min SDK 4 and Target SDK 7
but Eclipse still gives me warnings about it... I'll just have to live with it.
thanks.
ps.: if some forum moderator sees this and fancy closing the thread I guess it's ok.

[FAQ]FingerPrint Scanner SDK for Apps

The Fingerprint Scanner SDK (originally posted at http://forum.xda-developers.com/showthread.php?t=1202577) for Android has been released by Authentec. Currently there is only one device(Motorola Atrix) with a fingerprint scanner, but if you release your application with support for the fingerprint scanner (once you get the hang of it it is really not hard to use at all) then users of phones with fingerprint scanners will most likely be happier with your application.
Google has stated that Google Wallet will use fingerprints to unlock the payment system, so clearly more capable devices are on the way (source: http://www.qrcodepress.com/google-unveils-safety-measure-for-their-upcoming-mobile-wallet/853399/). Including fingerprint scanner capability in your application will also future-proof it as AuthenTec will have the same framework in place in other phones that will use their fingerprint scanner (Authentec is a leader in biometric security systems for lots of devices).
MotoDEV Article Guide:
http://developer.motorola.com/docstools/library/writing-fingerprint-enabled-apps
Read and Download the (simple) SDK at their site:
http://developers.authentec.com/
Example of SDK Usage (pulled from the SDK)​At the time of this writing, it is my understanding that before you release the application you need to have them review it to meet their security specifications... They don't want you using this fingerprint scanner library and making their work look bad. It's a fair deal to me. I'm not sure if this is how they want it though - maybe that is just for Advanced SDK or maybe I'm just wrong (taken from their site) It appears right now that there is a mismatch between the developers and the makers of the authentec site... apparently there is no requirement for using the fingerprint scanner, so develop away!
I have an Atrix and the fingerprint scanner is amazing, once you use it you will never go back to patterns or pins. As such this guide was written by a user of the Atrix - future devices might not use the exact methodology but it should be nearly identical.
I have the Advanced SDK but I have not used any of the advanced functions yet. After using the code (And getting it to finally work) I have found some things that are not documented or are documented incorrectly in the SDK docs and I have come here to post items that will save you great time. If you find others I hope to hear about them so I can add it to the list - I'll even credit you (maybe with a post number so you can score some thanks points!)
The swipe fingerprint screen won't show up - but I'm getting a result (mine was always 14)
AM2 (Authentec fingerprint framework - there are a lot of unsubscribed terms in the documentation so just go with me here) requires Internet Permission (perhaps to verify the key for the advanced SDK, it might not be done locally - without a key advanced SDK functions will not load). If you don't, all uses of the tsm.jar will not work. Not listed at all in documentation
AM2ClientLibraryLoaded() doesn't work with the code they provide!?
You must Instantiate Authentec.AM2ClientLibraryLoaded() - SDK Docs shows as static but it is not used in the example program they give.
It goes into verification but does not show anything and locks up the fingerprint sensor.
Do not change the 'screen' in the examples of sScreen... I thought that was the title of the window that would appear, but apparently those strings are built into it... it would work better as static fields passed as integers. For values look at the next answer.
What can I use for sScreen (viaGfxScreen(string))?
The documentation says nothing of this but these are different types of verification screens. There is fingerprint scanning only and then there is the unlock style one where you also get the PIN. I'm guessing a modifed version of this is how the lock screen works.
"lap-verify" is fingerprint and PIN
"get-app-secret" is fingerprint only - hit and miss right now... will update when I get it perfected
Why does it lock up?
Only 1 app at a time can access the fingerprint scanner. Motoblur seems to access it occasionally and I think that's why it died on the Atrix's Froyo 1.8.3. It seems mostly fixed but as you develop you will most likely lock it up as you debug. Having a wrong sScreen variable will kill your FP scanner. If it locks in your app you will lose the ability to unlock the device with the FP scanner.
Use DDMS to kill com.authentec.TrueSuiteMobile and the lock will work again. This might work on 1.8.3 but I'm not sure it works that way. If the application exits with the home button, it seems to also lock it up. I'm looking into a way to avoid this..
I can't register my application, it's failing with code 6 - (System Error)
I encountered this one myself when using my Api key for com.mgamerzproductions.gibbertalk - I changed it to com.mgamerzproductions.gibbertalk.testing and it no longer worked. They did tell me this in the email that it is only for one package - so make sure you choose wisely, or bribe the people giving out the API keys to give you another one. I wish it was more specific (API_KEY_NOT_AUTHENTIC or something)
I'm still having problems. What can I do?
You can use these tags for debugging in logcat:
AMJNI (AuthenTec Mobile - permissions - server)
TrueMobileSuite (some gfx log info - swipe fingerprint screen)
AndroidRuntime (will tell you crash related things, as debugging for errors will produce too much to read at once)
Any other things would be greatly appreciated for all of use Developers so speak up if you have something I don't have listed and I'll add it.
If you want to use the encrypted storage provided by the framework you'll need to apply for the Advanced SDK. You have to give them a description of your app, and it has to be security related (obviously that's the whole point of the fingerprint scanner and they don't want you to abuse it).
If you like the guide, and you are on MotoDev, I wouldn't mind a kudos in the contest http://community.developer.motorola...print-Enabled-Apps-quot-article-in/td-p/17206
RESERVED
Reserved for OP at a later date
Pictures of my use right now (more later)
Spoke to OP, moved to main Android development, as this would be of more interest to the development community in general, as I'm sure other phones will be using fingerprint scanning (and this sdk) in the near future.
Originally posted in the source thread:
heilpern said:
I tried to post in the linked thread, but as I'm a new XDA poster the system wouldn't allow me to.
The INTERNET permission is required, however there aren't any connections made off of the device. The system uses sockets internally and INET sockets are used rather than UNIX sockets.
> Why does it lock up?
> Only 1 app at a time can access the fingerprint scanner.
This should not cause the system to lock up; it should cause your app to delay briefly and either continue with your request or return to you with an error. If you can duplicate some other result reliably, please share details.
> If someone also can upload and create an eclipse project it would be must easier to import and view their source code they post. I tried but eventually gave up cause of so many problems.
The eclipse projects for these examples are very simple -- with the exception of the .project you have everything you need in the example directories. Worst case is you can create a new Android project and replace its manifest, sources and resources with those provided by the examples. Then point the build path at your tsm.jar and you'll be ready to go.
Click to expand...
Click to collapse
What I meant was that if an app is asking for the fingerprint reader (not the app entirely, but actively asking for the FP reader scan), and motorola does something in the background with the FP scanner (on atrix), it can lock it up. This was heavily apparent on Atrix 1.8.3 but in the new update it seems to have been mostly fixed.
Errors: If you bring up the window with anything but lap-verify or get-app-secret, the window will lock up (and i think fingerprint reader will lock up as well - if you return to the lockscreen you'll see it never finishes initializing it) I can attempt to reproduce this error but I want to finish some development I am doing now.
heilpern said:
com.authentec.TrueSuiteMobile drives the UI, directly or indirectly depending on exactly what's going on (indirectly in the case of the lock screen, for example). If this package is killed it will restart with the next fingerprint operation however it will disrupt any currently active verification attempt (causing the requesting app to receive an error -- probably the USER_CANCELED error).
Click to expand...
Click to collapse
I never really kill it except if it locks up. Haven't tested what it returns (perhaps null)
heilpern said:
Here's something you can do to experiment if you're using StoreCredential -- swipe one of your existing fingers (the index fingers) and you'll store data to that particular finger. Swipe a different finger (multiple times as prompted) and eventually (after three swipes if all goes well) you'll be asked which finger you just enrolled (and your credential will be stored to that finger). This new finger can be used for subsequent Store Credential requests (without the automatic training session) and to release data stored with Get Secret... but only the index fingers can be used to unlock the Atrix.
Click to expand...
Click to collapse
Yeah, in the original thread I had that image posted... It's in the framework but it never was used... I'm not sure if it was there for this purpose or was just cancelled at the end because it was incredibly confusing... I don't get why you would need all those credentials. It's not like your phone will get passed around that much. You swipe new fingers just like you would if you were registering a finger, then you choose the finger... but the accuracy of the 'pick a finger' one is pretty bad.
Would love to see a test apk where we can try this out...
Nothing available right now?
My application works with the FP scanner... its not done yet though.
These are the included APK's that are the code samples they use:
Download tsm-apk-pack.zip from Host-A
Will it support HTC Desire HD? It won't right?
The fingerprint scanner is a hardware device, just like a laptop fingerprint reader. Its not touchscreen, unfortunately.
Trolling from my ATRIX 4G on probably the crappiest main US carrier
Mgamerz said:
I can't register my application, it's failing with code 6 - (System Error)
I encountered this one myself when using my Api key for com.mgamerzproductions.gibbertalk - I changed it to com.mgamerzproductions.gibbertalk.testing and it no longer worked. They did tell me this in the email that it is only for one package - so make sure you choose wisely, or bribe the people giving out the API keys to give you another one. I wish it was more specific (API_KEY_NOT_AUTHENTIC or something)
Click to expand...
Click to collapse
I agree that a more telling error code would be a better option. Error 6 is eAM_STATUS_ACCESS_ERROR but that value can be returned for other problems as well.
Note that if a generic API key is needed, TSM-0E08085A-1210171A-001A7465-632E7473 can be used if you name your package com.authentec.tsmgetsecret. You cannot post that package to the Market however if you want a means of creating a test APK with a neutral package name that package/key combination will work.
Has AuthenTec claimed that package name on the market...?
they probably should or someone might take that package...
Mgamerz said:
Has AuthenTec claimed that package name on the market...?
they probably should or someone might take that package...
Click to expand...
Click to collapse
Yes, it's already claimed in an unpublished but uploaded entry.
Hi . question: is it possible to use fingerprint senzor as wake up function? My button is very very hard to push, this function would be great....

[Q] In app Purchases - The best way to implement?

I'm currently making an app that installs some stuff to make emoticons work on anything on the Android system, with a free part of the app that installs the font from the guys at No More Boxes, which allows you to see almost all of them, and then a second part, activated by either one in app purchase of either "emoji_keyboard" which installs a custom emoji keyboard, or "more_emoji" which installs a second font as well as the one that displays almost all of them, to see all but a few ones that you can see on iOS and some that iOS users can't see
Right, that's the background done
The idea is to use In app Purchases. However, using multiple guides, I have not been able to get them to work. I tried the Blundell guide, but I was left with it working but no way to respond do a successful purchase and don't know how to get it to query purchases manually
I also tried the official way, from both the Android developers site and the blog branched off there, but was left with force closes when the activity started as it couldn't set up the service correctly - the instructions aren't the most clear either
Finally, I found the AndroidBillingLibrary, but that's for API version 2, which is now depreciated.
So I ask, what methods have people on here used?
Thanks
Paypal recently released their new SDK: https://www.paypal-forward.com/innovation/paypal-launches-android-sdk-for-developers/
(Two days ago.)
nikwen said:
Paypal recently released their new SDK: https://www.paypal-forward.com/innovation/paypal-launches-android-sdk-for-developers/
(Two days ago.)
Click to expand...
Click to collapse
Thanks, might include that as a secondary option where the Play Store isn't available
Hey Quinny, you know where to find me if you need help. I've just modified the v3 example and it is pretty straight forward compared to v2.
Taptalked u see .. əəs n pəʞlɐʇdɐʇ

ExtensibilityApp class in WP 8.1 Silverlight

Hi all,
If you've read the text that USED to exist here before, scratch that. Big Thanks to @Sunius1 for clarifying what I thought was a win. Due to this, I DID find something interesting in regards to the ExtensibilityApp class (Windows.Phone.System.LockscreenExtensibility.ExtensibilityApp). I happened to also find a hidden capability "ID_CAP_SHELL_DEVICE_LOCK_UI_API" (Seems to be a locked CAP because it only works on Emulator. I get a deployment error on my if I try including this capability). I suspected that these two worked together, but I wanted to make sure of this.
Before we get started, read through the documentation from this site: http://msdn.microsoft.com/en-us/lib...lockscreenextensibility.extensibilityapp.aspx.
We have the following methods:
BeginUnlock
EndUnlock
GetLockPinpadHeight
IsLockScreenApplicationRegistered
IsSystemOverlayApplicationRegistered
RaiseToastNotifications
RegisterLockScreenApplication
RegisterSystemOverlayApplication
UnregisterLockScreenApplication
UnregisterSystemOverlayApplication
EDIT: After the release of the Live Lock Screen app, my speculations about the ID_SHELL_CAP_DEVICE_UI_API capability and the ExtensibilityApp object were correct. Thanks to @jessenic for finding out a good bit of info on this with me.
It seems that in order to get this working, we have to add an Extension to the WMAppManifest.xml
<Extension ExtensionName="LockScreen_Application" ConsumerID="XXXXX" TaskID="_default" ExtraFile="Extensions\\LockAppExtension.xml" />
In the LockAppExtension.xml:
<?xml version="1.0"?>
<x:Extension xmlns:x="urn:LockApp">
<AppID>AppNameForLockScreen</AppID>
</x:Extension>
As usual, Microsoft doesn't really give us much in terms of documentation.. Probably because it isn't meant to be used by the normal developer Confirmed: For now we have to actually ask for permission in order to use the cap. As to whether we'll get that granted? Who knows....
All of these methods have no parameters at all, but I can almost guarantee this has to do with having an application that can control the lock screen.
This thread will be for efforts in breaking this open and seeing whether we can create lockscreen applications..
Homebrew Lockscreen Apps:
Lockscreen App by @-W_O_L_F-
There are actually two Windows.winmd files in Windows Phone SDK, one for Silverlight 8.1 apps and one for Jupiter 8.1 phone apps (located in C:\Program Files (x86)\Windows Phone Silverlight Kits\8.1\ and C:\Program Files (x86)\Windows Phone Kits\8.1\). There's only one the phone. And some APIs support only one app type (it's phone limitation it seems: faking .winmd file results in Platform::InvalidOperationException, saying you cannot use that API from this app type). That explains why the one on the phone has more APIs available than either of for single app type.
As for LockscreenExtensibility - it's documented, just not available for Jupiter apps:
http://msdn.microsoft.com/en-us/lib...ows.phone.system.lockscreenextensibility.aspx
Sunius1 said:
There are actually two Windows.winmd files in Windows Phone SDK, one for Silverlight 8.1 apps and one for Jupiter 8.1 phone apps (located in C:\Program Files (x86)\Windows Phone Silverlight Kits\8.1\ and C:\Program Files (x86)\Windows Phone Kits\8.1\). There's only one the phone. And some APIs support only one app type (it's phone limitation it seems: faking .winmd file results in Platform::InvalidOperationException, saying you cannot use that API from this app type). That explains why the one on the phone has more APIs available than either of for single app type.
As for LockscreenExtensibility - it's documented, just not available for Jupiter apps:
http://msdn.microsoft.com/en-us/lib...ows.phone.system.lockscreenextensibility.aspx
Click to expand...
Click to collapse
Well that is very good to know! Thanks for the clarification. The best part is that I was actually able to compile without receiving an error (somehow).
I found something that may be of use in order to get the LockscreenExtensibility working (I just tried on a Silverlight 8.1 app and got access denied).
<Capability Name= "ID_CAP_SHELL_DEVICE_LOCK_UI_API"/> <----. Can't be used OOTB
EDIT: I just tested this in the Emulator and it really IS the capability that the LockscreenExtensibility needs in order for it to work.
snickler said:
I found something that may be of use in order to get the LockscreenExtensibility working (I just tried on a Silverlight 8.1 app and got access denied).
<Capability Name= "ID_CAP_SHELL_DEVICE_LOCK_UI_API"/> <----. Can't be used OOTB
EDIT: I just tested this in the Emulator and it really IS the capability that the LockscreenExtensibility needs in order for it to work.
Click to expand...
Click to collapse
I assume this is the thing Rudy Hyun used to create the lockscreen app at Build?
TheInterframe said:
I assume this is the thing Rudy Hyun used to create the lockscreen app at Build?
Click to expand...
Click to collapse
I speculate that this is what he's using. I bet there's more going on that we have yet to figure out. It also could be that the base class EXISTS, but the full implementation isn't available yet. Who knows.
snickler said:
I speculate that this is what he's using. I bet there's more going on that we have yet to figure out. It also could be that the base class EXISTS, but the full implementation isn't available yet. Who knows.
Click to expand...
Click to collapse
Ah, Yes that makes sense. I wonder if there are any other "half-baked" API's in the SDK?
Edit: I Know it sounds stupid but honestly I think we should have a thread dedicated to finding odd API's (Just found one: Windows.Phone.System.SystemProtection, nothing terribly useful though)
TheInterframe said:
Ah, Yes that makes sense. I wonder if there are any other "half-baked" API's in the SDK?
Edit: I Know it sounds stupid but honestly I think we should have a thread dedicated to finding odd API's (Just found one: Windows.Phone.System.SystemProtection, nothing terribly useful though)
Click to expand...
Click to collapse
there are also some hidden APIs in the current SDK for 3D Touch-enabled Apps!
From WP Central:
Some of the features include APIs for gestures, side interactions and even heat maps.
Crazy stuff.
Believe it or not, some of these APIs for developers are in the current SDK, they're just not visible. What this mean though is developers will have access to this 3D Touch technology for their apps. It also means that Microsoft will have a small batch of third-party apps supporting this 3D Touch technology on launch day.
Click to expand...
Click to collapse
source: http://www.wpcentral.com/microsofts-next-flagship-windows-phone-november-3d-touch
Yea, even though those 3D touch APIs may be available, they're not particularly useful, as they require special hardware to work.
Sunius1 said:
Yea, even though those 3D touch APIs may be available, they're not particularly useful, as they require special hardware to work.
Click to expand...
Click to collapse
That is true. Sort of of a side question though, has anyone made a OEM account and looked over the API documentation there? There maybe some useful things we could learn about WP and maybe further a jailbreak for all WP devices....
TheInterframe said:
That is true. Sort of of a side question though, has anyone made a OEM account and looked over the API documentation there? There maybe some useful things we could learn about WP and maybe further a jailbreak for all WP devices....
Click to expand...
Click to collapse
API isn't much useful as long as you cant really use most of functions due to policies.
ultrashot said:
API isn't much useful as long as you cant really use most of functions due to policies.
Click to expand...
Click to collapse
Ah, Yes that makes sense....
http://www.wpcentral.com/joe-belfiore-announces-new-updates-sheds-details-lock-screen-app
Sounds like there will be a dev preview update to enable lockscreen functionality quite soon. Joe also mentioned keeping the lock screen in memory. So 512 MB devices won't get the functionality soon....
Good stuff. Another question: can apps show the action center? Because I want code an app to show notifications on lockscreen. Thanks
Marocco2 said:
Good stuff. Another question: can apps show the action center? Because I want code an app to show notifications on lockscreen. Thanks
Click to expand...
Click to collapse
something to force the volume/music control on the lock screen to automatically open would be really useful as well
Updated first post with some more data since the Live Lockscreen App debuted yesterday. There's more I didn't get into, but I want others to dig in and find out
I suppose we can only speculate how it works at this point, but if I had to guess, it goes like this:
1. You have 2 projects in your LockScreenApp solution, one for the application to register the lockscreen, and the second one for the actual lock screen application.
2. The former would use ExtensibilityApp APIs to register the the second one, coupled with the manifests so it's all "valid".
3. The second application is just a another app that is able to process input and draw whatever it wants on the screen. That would explain why there's a delay at it starting when you press lock screen button while the phone is sleeping (probably it's a time for .NET to startup? Direct3D app should be able to start much faster).
Although this is only speculation, I think this makes sense, because that's how background tasks work on Windows, at least. I wonder though, why Microsoft is not releasing the APIs to be used in public - are they afraid somebody will make a lockscreen application that will drain the battery fast or something?
Sunius1 said:
I suppose we can only speculate how it works at this point, but if I had to guess, it goes like this:
1. You have 2 projects in your LockScreenApp solution, one for the application to register the lockscreen, and the second one for the actual lock screen application.
2. The former would use ExtensibilityApp APIs to register the the second one, coupled with the manifests so it's all "valid".
3. The second application is just a another app that is able to process input and draw whatever it wants on the screen. That would explain why there's a delay at it starting when you press lock screen button while the phone is sleeping (probably it's a time for .NET to startup? Direct3D app should be able to start much faster).
Although this is only speculation, I think this makes sense, because that's how background tasks work on Windows, at least. I wonder though, why Microsoft is not releasing the APIs to be used in public - are they afraid somebody will make a lockscreen application that will drain the battery fast or something?
Click to expand...
Click to collapse
I don't think its that but most likely the fact that the API is un-optimized, some of the facts you stated (i.e. Slow start up, documentation is lacking) etc... The fact the OS needs to be updated to show a section telling the user what lock screen app has taken over (since the setting page doesn't now)
Edit: Remember what Joe said about keeping the lockscreen in memory and 512MB devices might not be supported for that reason? Yeah seems like they aren't doing that since you can see the resume time for the lo screen is wayyy to much
Sunius1 said:
I suppose we can only speculate how it works at this point, but if I had to guess, it goes like this:
1. You have 2 projects in your LockScreenApp solution, one for the application to register the lockscreen, and the second one for the actual lock screen application.
2. The former would use ExtensibilityApp APIs to register the the second one, coupled with the manifests so it's all "valid".
3. The second application is just a another app that is able to process input and draw whatever it wants on the screen. That would explain why there's a delay at it starting when you press lock screen button while the phone is sleeping (probably it's a time for .NET to startup? Direct3D app should be able to start much faster).
Although this is only speculation, I think this makes sense, because that's how background tasks work on Windows, at least. I wonder though, why Microsoft is not releasing the APIs to be used in public - are they afraid somebody will make a lockscreen application that will drain the battery fast or something?
Click to expand...
Click to collapse
You are correct. Two projects: One is the settings page, which is the main entrypoint of the app when it's opened from the start menu and the second one is the actual lockscreen app.
The settings page uses the ExtensibilityApp APIs to register the second one as a lock screen application. That second application is another 8.1 Silverlight app that uses a LockScreen_Bridge WinRT component that has native access to read what is shown on the lockscreen from the WP Settings item.
It then uses some storyboards to make it do different things as you're swiping up and down on the LayoutRoot grid. It does use a timer so that's where that little lag comes from.
The only background stuff it's doing is latching on to system events ("Start button being touched for example").
I can see where MS would be protective of this. They DID say that they would be releasing a public version of the API at some point. I'm hoping it's not one of the situations that leaves it public only when they've approved you to be able to use it.
It does suck that it's restricted to 8.1 Silverlight though. I could see some Music Apps wanting to take advantage of the lockscreen like this.
snickler said:
You are correct. Two projects: One is the settings page, which is the main entrypoint of the app when it's opened from the start menu and the second one is the actual lockscreen app.
The settings page uses the ExtensibilityApp APIs to register the second one as a lock screen application. That second application is another 8.1 Silverlight app that uses a LockScreen_Bridge WinRT component that has native access to read what is shown on the lockscreen from the WP Settings item.
It then uses some storyboards to make it do different things as you're swiping up and down on the LayoutRoot grid. It does use a timer so that's where that little lag comes from.
The only background stuff it's doing is latching on to system events ("Start button being touched for example").
I can see where MS would be protective of this. They DID say that they would be releasing a public version of the API at some point. I'm hoping it's not one of the situations that leaves it public only when they've approved you to be able to use it.
It does suck that it's restricted to 8.1 Silverlight though. I could see some Music Apps wanting to take advantage of the lockscreen like this.
Click to expand...
Click to collapse
Quite interesting...!
The API in itself is quite powerful, custom lockscreens with weather animations are possible! http://wmpoweruser.com/wp8-1-live-l...amazing-lock-screen-weather-animations-video/

[Library] Android Bubbles: Facebook like chat bubbles for Android

Hi everyone! I would like to share a library I've been working on for the last few days called Android Bubbles. It is an implementation of Facebook's chat bubbles that are used in Messenger.
Even though there are a few libraries out there that do that, I felt that the animations and level of detail were not on par with Facebook's implementation, so I decided to develop my own.
Android Bubbles focuses on smooth animations for a similar user experience to Facebook's, and has extremely easy implementation.
You can find the project here: github.com/RodrigoDLPontes/AndroidBubbles (I can't post links as I am a new user).
Tell me what you think!
"Draw over apps" permission on Marshmallow
How does this library deal with the "draw over apps" permission for marshmallow?
ponnex said:
How does this library deal with the "draw over apps" permission for marshmallow?
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ponnex, as far as I know, Marshmallow requires the user to give explicit permission for apps to draw over everything. That means the user would have too allow your app through Settings. You could add an Intent to Settings.ACTION_MANAGE_OVERLAY_PERMISSION, so that the user could easily enable your app, and call Settings.canDrawOverlays() to check whether or not permissions have been granted before you do anything else. After that you should be able to use the library with no problems.
Since I had developed for a device running Lollipop, I didn't have those steps in mind when I developed the example app in GitHub. I will update it as soon as I can.
Edit: Example app has been updated.
RodrigoDLPontes said:
ponnex, as far as I know, Marshmallow requires the user to give explicit permission for apps to draw over everything. That means the user would have too allow your app through Settings. You could add an Intent to Settings.ACTION_MANAGE_OVERLAY_PERMISSION, so that the user could easily enable your app, and call Settings.canDrawOverlays() to check whether or not permissions have been granted before you do anything else. After that you should be able to use the library with no problems.
Since I had developed for a device running Lollipop, I didn't have those steps in mind when I developed the example app in GitHub. I will update it as soon as I can.
Edit: Example app has been updated.
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Yes, I know that, all the information you cited above. I guess it would be great if you can include that in the library itself or use a notification along with the service so that it won't need a permission. e.g. Facebook Messenger and other app
ponnex said:
Yes, I know that, all the information you cited above. I guess it would be great if you can include that in the library itself or use a notification along with the service so that it won't need a permission. e.g. Facebook Messenger and other app
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Sorry about the late reply ponnex, I got sidetracked by some other things. I will look into implementing that!

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