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I'm working on a couple Android apps and haven't yet decided if I'd like to charge for some (something small like .99 or 1.99 USD), or make them free but have ads in them. I was leaning towards charging for them, but I noticed that Angry birds is a paid app on the iPhone, whereas the Android version is free and has ads. I thought this was interesting and I'm curious whether iPhone users are more interested in paid apps than Android users are. Anyone know anything about this?
They made Angry Birds available for free because they want everyone to play it, they are gonna make a paid-app later that removes the ads. I would gladly pay for that game even if I can get it for free.
So I actually don't think that iPhone users is more interesting in paid-apps than Android users.
Make one free app with ads and then have a paid-version that removes the adds, that way everyone can download and use it whether they are in a country with or without paid-apps. Or you can make a "premium" app that has more features than the free one. Just a couple of suggestions
When paid-apps wasn't available in Sweden, I got so frustrated on apps that were only available for paid-apps-countrys and had no free alternative with ads or less features and stuff.
Hope this helps.
EDIT:
And remember, if the apps are good quality they will probably sell, people don't want to pay for apps that look like crap and have no functionality. And also, have screenshots in Market because people want to be ale to check out how the apps looks and stuff before they make a purchase or download it
I used to try crippleware/nagware/adware on my PC and use a lot of it on my phone. I don't need a lot of apps so I don't buy many but I try hundreds.
Over the years, I have acquired lots of apps for my WinMo phone, many of which I still miss, INCLUDING A SIMPLE "PHONE TO OUTLOOK" APP! Make that app happen on Android and I will pay for it AND I won't mind iif you want to still collect ad revenue from it.
I bought all apps that were available as adware to remove the ads. Half my apps are paid apps. If the price is reasonable I have no problem paying for the app and supporting the developer.
I myself will only pay for what I feel are essential apps or if I feel the developer really just loves the community; I don't generally mind ads, but sometimes will be so annoyed i will buy the paid version.
Apps ive paid for up to this point:
Launcher Pro
Root Explorer
Rom Manager
Better Keyboard (Before i had swype)
Widget Locker
Set CPU
Chomp SMS (Really wish I didn't as the developer seems to be very confrontational with users)
I have donated to the following:
Smooth Calendar
Anderweb
and a few others ive sent a few dollars to for being supportive and not berrating their customers for not wanting to pay.
I do pay for apps if the price is reasonable . I think the most I have paid for an app is ~5 bucks
I've bought 3 apps for my phone so far. LauncherPro, BeautifulWidgets and SNesoid. Both Snesoid and LauncherPro have "trial" versions with limited functionality (but unlimited usage), whereas BW you just have to flat-out pay for.
I am definitely more inclined to purchase an app if I have chance to try it out first, if for no other reason than to make sure that it works correctly on my phone before I buy it, so having a locked-down version for free (and I mean, leave out some features for PRO users only), as well as maybe ads is probably a good move. that way you might get some money from ads in the free version, and a lump sum if the app is purchased.
Zeb
panguin said:
Right. Cause **** all those people who put in time and effort to make my phone do the things I want it to do, right? Bunch of no good leeching assholes. How DARE they try and collect recompense for all their hard work!
/s
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I agree 100%. I've paid for about 10 apps thus far and not just to remove ads, but to support the developer's efforts.
Yeah ive bought a lot of things, and like they are saying make a paid version and a trail to show people how it is if they like they will pay.
ya...i buy too.....
my phone
i`ve spend ~400€ on my phone and now spend more for apps?! no...not me!
one of the things who lead me to buy an android was the "open source thing".
i won`t ever buy an app for it!
allways search for a open source app that suits me instead of buying something.
ya, ya, ya...we must pay for all hard work and bla, bla, bla...so...by an WM or an iPhone
look at the example given. Angry Birds.
another? swype...allways beta
just my 5cents
i buy paid games and launcher pro plus as well ans a few other apps that are
payable and to all you people that say you support the xda but you have unpaid full app like pirating them you people suck. if you support something you shouldn't feel bad sending a few bucks to the dev.
rendeiro2005 said:
ya...i buy too.....
my phone
i`ve spend ~400€ on my phone and now spend more for apps?! no...not me!
one of the things who lead me to buy an android was the "open source thing".
i won`t ever buy an app for it!
allways search for a open source app that suits me instead of buying something.
ya, ya, ya...we must pay for all hard work and bla, bla, bla...so...by an WM or an iPhone
look at the example given. Angry Birds.
another? swype...allways beta
just my 5cents
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Click to collapse
And yet you have a 'Donate to me' button. Well no support for you I guess.
I will always pay for an app if it's something I need or want. I generally like to buy from apps made by devs not companies who charge outrageous amounts for something. Like Documents To Go, if I had the knowledge I'd make the exact same thing for free and I guarantee people would donate to support my effort instead of charging $16, $17, $25 for an app.
So far I've bought:
SetCPU (even though you can get it for free in the thread here)
Rom Manager
'File Copy'
SU File Explorer
Mini Info
Some LWP's
Some games
and about 7 or so other apps
For me it's simple - I will spend my money on a good, quality app. I've got quite a few apps, and I love the fact that Google's market gives you the 24 hour trial period - so how can you go wrong?
I've paid for a lot of apps. About 90% of them I don't even use anymore.
I wouldn't charge too much for it. That would only lead to people paying, copying the apk, then refunding... Sadly.
ante0 said:
I've paid for a lot of apps. About 90% of them I don't even use anymore.
I wouldn't charge too much for it. That would only lead to people paying, copying the apk, then refunding... Sadly.
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Wow, I had never thought of that before
JGeZau said:
Wow, I had never thought of that before
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Good thing though is that they don't get updates...
More and more apps use license check now though, forcing you to redownload the app (Which I have noticed everytime I restore apps using Titanium backup). Which in that case wouldn't be possible since you refunded it
Google should make some license check too, everytime you open up the market it should check for apps that need licenses (i.e. paid apps), if none is found it could force you to uninstall it and not let you use the market until you have done so.
I think most people on this site are more willing to pay for apps then if you looked at some other forums because this is a forum for developers and they know the hard work that goes into these products. I buy a lot of apps, most under $3.00, If I don't find an app I want then I buy a soda there's not much of a price difference and people buy sodas millions of times a day so I don't see why so many people are so hesitant to buy apps. I think there needs to be an Android gift card like an iTunes card but that's for a different thread.
ante0 said:
Good thing though is that they don't get updates...
More and more apps use license check now though, forcing you to redownload the app (Which I have noticed everytime I restore apps using Titanium backup). Which in that case wouldn't be possible since you refunded it
Google should make some license check too, everytime you open up the market it should check for apps that need licenses (i.e. paid apps), if none is found it could force you to uninstall it and not let you use the market until you have done so.
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Yeah, I imagined they wouldn't get updates, but I wouldn't do it, I support Android development
I have paid for three applications, because they were the single best applications that delivered the most functionality.
This post has got me wondering, what sort of money would you expect to get from adverts and if there was an ad blocker installed on the phone would you still get paid? In other words would you get paid for having the advert built in or just on a paid per click basis?
Sent from my GT-I9000 using XDA App
Just wanted to share what has happend to me. I purchased about $15 worth of credits to use with Modern Combat 3. Things went good for a week or so and then my MC3 game just kept telling me my phone was not compatible and wouldnt load the game. So after clearing cache and trying a few other things I figured the best thing to do would be to uninstall and reinstall the game to see if that fixed the problem. Only to discover that after I had done everything found all my in app purchased credits gone even though I made a backup of my data, save files, etc and restoerd them back to the game.
I emailed GL and this was the reply:
Gameloft Customer Care to me
show details 5:01 AM (3 hours ago)
Hello!
Thank you for your letter to Gameloft Customer Care.
I'm very sorry for what has happened.
Could you please provide me with more detail about your issue?
Unfortunately, when you redownload the game, the in-app purchases are not saved. As we do not have a technical ability to return the in-app purchases, points or weapons, I can only offer you 3 free games to compensate you the charges.
In order to see the games compatible with your phone model, please, type Gameloft in the search engine of your wap browser and you'll be re-directed to the page with the games available for your device.
Please, write me back the names of the games you'd like to get, the exact model of your phone and your complete mobgile phone number with the country code.
Waiting for your reply.
Best regards,
So granted they are offering me $15 in 3 free games, truth is I have all the games I want from them, but still they are trying to compensate me. But again I would rather have my credits, guns, etc back. Sorry for the long post but wanted to share this with others so they do not get into the same situation as me.
Gameloft have some really good games, Although they need to start using Android market, Until they do or some how save your purchases I'm not going to buy that much gameloft games.
But Gameloft said their stats, weapons and cash is saved via their servers (through Gameloft LIVE).
You seem to have gotten lucky, my experiences with their support didn't even go that well.
Nextron said:
But Gameloft said their stats, weapons and cash is saved via their servers (through Gameloft LIVE).
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Click to collapse
Gameloft LIVE sucks.
I have 11 Gameloft games, all of which show up in there as that I own them, but only ONE (MC2) actually tracked my stats. The others its like I never played them.
use GAME CIH
cheat engine to get all your purchases back.
The Alpha Gamer said:
You seem to have gotten lucky, my experiences with their support didn't even go that well.
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Click to collapse
You're right. However, you would get your money back if you contacted Apple or BB or Google play or Amazon. I purchased Asphalt7 for my blackberry z10. After I reinstalled it, my in-game credits disappeared. I emailed Gameloft but they didn't answer my email. I contacted BB customer service and explained my case. BB gave me a full refund including in-game credits.
I purchased wild blood for HTC One. Of course, I paid for in-game credits too. Google gave me a full refund after emailing them and telling them that I didn't like to submit any documentation for their verification.
Didn't Google Play changed the Policy about inapp purchases?...
I think any inapp purchase will be handled by Google instead of the Dev.
Sent from my Amazon Kindle Fire using xda app-developers app
Didn't you know?
Gameloft is the new EA...
Hey there
I all be getting my piece tomorrow .
And I have decided to give reading another go now .
Can any one recommend me the best ebook reading app and the supported format that give similar experience as kindle screen.
Is rooting required at this point of time , are there any benefits at this stage, if yes then which method and may be which rom is advised .
My nexus was purchased for me by friend from play store , is there a way to transfer the play store credit to my Google account from his.
Buttery Smooth THS15 Deviled
e-book apps
lord dredd said:
Hey there
I all be getting my piece tomorrow .
And I have decided to give reading another go now .
Can any one recommend me the best ebook reading app and the supported format that give similar experience as kindle screen.
Is rooting required at this point of time , are there any benefits at this stage, if yes then which method and may be which rom is advised .
My kindle was purchased for me by friend from play store , is there a way to transfer the play store credit to my Google account from his.
Click to expand...
Click to collapse
I use the nook app almost exclusively. The reason is my first device was the original Nook (then it died after warranty), so I have a lot of content through them. I also like the Free Friday selections - they put a normally paid book up for free for one day only. I've discovered tons of good books that I normally wouldn't buy (I hate to spend money on books when I don't know if it's worth the money or not).
I also use the Kindle app for the small amount of content I have on there.
I also use the Overdrive combined with SLCounty Library apps for all of my library reading. The bad thing about this is that too often I have to wait for a particular book to become available. On the other hand I have read some gems that I wouldn't have bought otherwise.
Personally I like the reading experience of Nook. It seems that I'm more able to forget the device and lose myself in the book more than the other apps. YMMV.
I rooted primarily because I wanted to get the notification bar combined with the navigation bar - tablet UI. It feels like I have more screen real-estate. That, plus I like the custom backups better than the Google backup, I've already used it to re-install apps (I did it as a test).
I will probably be adding a custom ROM in the next day or two.
I doubt you're going to be able to get your friends store credit, they shouldn't have elected to associate the device with their account when it was purchased. Oh well, live and learn.
Thanks a lot.
Actually I have a lot if books lying around in epub format , which I used to read on my iPod a while back , is that compatible with nexus as well and van they be read with nook app.
Buttery Smooth THS15 Deviled
The 25 dollar credit is per user, not per device... You will receive it
I was following ouya development but I have to say its a surprise for me that I will not be allowed to play already bought games.
For me ouya was a nice looking google tv with pads, probably it will end up that way since devs will hack the living **** out of it Anyway the freemium/microtransaction model might be in conflict with the whole sourcy openness.
Who prefer cm based ouya rather than stock ouya market thingy?
I'm not to worried about it. The Kindle Fire have a closed system, but was able to get Play Store sideloaded. The Ouya is most likely going to get CM ported to it.
Sent from XDA app
yeah but the whole issue is to tweak pads controls so it will be useful on touch controlled apps. not sure if it will worm
It has sideloading, you just install Play like any other app. It's probably the 2nd or 3rd thing I plan on doing when I eventually get mine in
noted for future reference on my Note 2
This is going to be a great device to tinker with :victory:
Would just sideloading the play store .apk work?
From what I remember, the OUYA will only be running on Android - it won't have the Google apps framework. If that's the case, I think the Play Store by itself won't work unless gapps are installed as well. I'm sure that won't be hard to overcome (simply flash gapps.zip from recovery or something) but it's worth thinking about.
And on that note, if it's possible and/or necessary to flash gapps, do you think that will open up (easy) access to all Google apps on the OUYA? I'd love to see some kind of in-game chat through Babel or something. (Of course, that could be what's coming with the android games code found in the MyGlass app...)
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
lovekeiiy said:
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
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I think the other problem is that the controller may not play well with most of the apps on the market.
madmofo145 said:
I think the other problem is that the controller may not play well with most of the apps on the market.
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that may be an issue for anything not delivered through the Ouya Store. I think if you want an idea what may happen, if you have another android device, rooted, and have Sixaxais App installed and Playstation3 synced, try running the app with it turned on.
.
Just get an mk908 Android mini pc, run all of the emulators, XBMC, Play Store, and Bluetooth PS3 controller. Oh, an air mouse also.
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
sternrulez said:
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
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I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
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ha yeah, i hope he was being sarcastic. Xbox One is a joke....to gamers anyway
it looks good on the surface until you get to the details they didnt share at the conference
a few thoughts
- when i'm gaming, i'm gaming. i'm not switching to TV or Movies or IE every few minutes.
- not always online....but it has to check every 24 hrs (according to one report). what if u have no internetz or are in the military or my bro in law who cant get internet at his house (without paying thousands to have lines run)?
- pay a fee on top of the price you paid for a used game (need to hear gamefly & gamestops reaction)
- kinect always has to be connected. (also what if someone comes in the room & says "turn that XBOX OFF" there goes your progress.
- the exclusives are probably kinect titles for kids
- non-removable HDD (should be just in case of failure)
- indie developers cant self publish
- for our fellow earthlings, a lot of this wont work outside of US
- it's GINORMOUS!
- the XBOX ONE is so forward-thinking, it's not even backwards compatible with gamers.
anyway, finally got my distribution center email for my OUYA today.
reading up on all this stuff while bored at work.
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
misfit410 said:
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
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hah, thats hilarious.
i actually asked for a refund last friday, but heard nothing until the distribution center email today. ha. oh well.
we'll see if i actually have any time to mess with it.
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
misfit410 said:
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
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Click to collapse
cool.
so what all have you tinkered with so far, just trying games or some other more complicated things.
basically i want to know where to start when i get mine. should i try some games or sideload some other stuff on it, etc
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
misfit410 said:
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
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Click to collapse
sweet, thanks yo.
i'll be reading up on everything on these forums for the next 2 weeks.
thanks for the head start
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
Click to expand...
Click to collapse
I disagree 100% in that the op will be indicative of most general consumers that buy this at retail stores. That said, common sense suggests the retail units will have clear and concise guides as soon as you open the box. None the less, most retail buyers are going to balk at a proprietary market.
Their model depends on it, but most consumers will not care about that and will expect a simple, easy to start experience.
The bubble of this forum is not the best sample of tech knowledge level for mass market game systems. Lower the bar. If Ouya assumes otherwise, they may see good sales followed by a lot more returns than expected.
I recently jumped ship to Windows Phone from android and was able to participate in the Nokia World of Apps promotion for a free $20 app voucher and am trying to figure out what to spend it on.
I plan on getting Rayman Jungle Run, and maybe Civilization Revolution, but otherwise I'm not really seeing anything I want to buy.
What are your recommendations?
to get discounts check Store Deals, AppDeals and myAppFree... some popular games also sometimes go for free, only you need to wait, for example Angry Birds collection was 2 times free, now is most of Disney collection free)...
also check App Social from Nokia to get recommendations for popular apps... if you cant find it in store, install SysApp Pusher
also here few interesting pay apps with trial to check if you interested:
OneShot - good camera app
MoliPlayer Pro - video player with subtitle support...