Webinar Feb 19th - Improve App Revenue With Native Stream Ads - Mobile Ad Networks

Hey guys,
I wanted to let you know that this Thursday Feb 19th I'll be hosting a live webcast with title "5 Ways To Improve App Revenue Using Native Stream Ads".
If you are using ListView/GridView in your apps and you'd like to find out a bit more about native stream ads, I'll be covering:
How native stream ads are used to unlock new revenue potential
The key variables that should be fine-tuned to improve native ads performance
Integration best practises that will get you a head start
We'll also be circulating later on the recording for those that register but can't join us in real-time.
Hope to see you there.
George
---
TL;DR
Free Registration: 5 Ways To Improve App Revenue Using Native Ads
Date: Thursday 19th February, 2015
Time: 9am PST / 12pm EST / 5pm GMT
Duration: 45 mins

Quick reminder for those that signed up, if you have any questions you'd like to send in advance please email: george.mak at avocarrot.com

Related

Skyfire Invitations

Skyfire is doing invitations on a first-come first-serve basis depending on the time you signed up. It sounds like some people are on this new wave of invites, so I am curious to see how fast they are moving and how long it might take those of us still on the waiting list to get their invites.
So, if you have received an invite recently, would you post the date you signed up and the date you received the invite?
Ivan
I signed up on Feb 20 and on May 23 i got my email/sms to download it...
same here, signed up in febuary got the sms around the same time

Googles new Privacy Terms

Thought I'd repost in case anyone interested.
And the Android news just keeps rolling in. Tonight on the Android Central Podcast, we're going to tackle Google's new privacy terms, we've got some new devices in hands, plus more of your e-mails and voicemails
So join Phil and the gang -- and, of course, the chat room -- live tonight at 9 p.m. EST / 6 p.m. PST for the live broadcast. You should be there. You will be there. You must be there. After all, you are what makes it the Greatest Android Podcast in the World.
Not at a computer? Pick up the free UStream Viewer from the Android Market [link] and search for Android Central a little before the show (it won't appear until we go live). We'll see you there! www.AndroidCentral.com/live
Click to expand...
Click to collapse

My Journey to a Top app - Boulder Bash

Hey guys I thought I'd make a post of my journey to making my app popular. I am new to android development and have been researching endlessly for more tips and tricks. So, I thought I'd document my journey and the steps I am taking to create a popular game. From my marketing strategies to my statistics. This way others can see what works and what doesn't.​
Basic Info:
App Name: Boulder Bash
App Category: Arcade / Action
App Link: play.google.com/store/apps/details?id=com.SyntheticStudios.BoulderBash
App Description:
Boulder Bash is a fun action packed game. Boulder Bash is an easy to play game with exciting game play, smash your way to victory by crushing all the boulders that fall. Rack up gold from destroying boulders and purchase upgrades, miners, and cool Visual Effects!! And what exactly is the point? Well, to get filthy stinking rich... why else would you play a game? Rack up as much gold as you possibly can and show off to your friends, or hit a new personal goal. Heck, how much gold can you get?
Feel free to check out the game, rate it, download it. Heck any feedback would be great. I'm still creating new content so just tell me what you think the game needs.
Journey So far:
Day 1: I released the game and throughout the day have been making small changes and bug fixes that I find.
For my marketing strategy I was a little noobish and didn't market before my release. My first goal was to buy some initial advertising
in order to increase my downloads and get the ball rolling. Through my ad campaign I spent 5$ for the first day, keep in mind my budget is insanely low. At the end of the day the statistics from the ad campaign showed around 43 installs.
Stats: Total Downloads so far : 43, Documented Downloads (Google Dev. Console): 0, Ratings: 3 - 5 stars [Not ranked]
Day 2: The google developer console is still behind and still shows 3 5 star reviews but 0 downloads. I need to get much more advertising going on. I spent about 10$ and supposedly got around 100 downloads worldwide. I also decided to start trying to get press for my game. I went to 25 sites that review android apps and games and submitted my app for a free review. So far no responses. At the end of the day I can see 0 downloads in the dev console, but 5 - 5 star reviews.
Stats:Total Downloads so far : 143, Documented Downloads (Google Dev. Console): 0, Ratings: 5 - 5 stars [Not ranked]
Day 3: The google developer console finally updated, it shows my installs at 35/130 which means my advertising is pretty shabby. I have gotten 130 documented downloads and 35 current installs. My reviews are at 11 5- star ratings, which is great! I continued my ad campaign and spent another 10$ which net me around 80 installs worldwide. I stumbled upon some cool android forums and decided to post my game on some of them to help gain exposure. So far my goal to reach top new free has not been reached. I am still trying to gain enough exposure to gain organic downloads.
Stats:Total Downloads so far : 223, Documented Downloads (Google Dev. Console): 35/130, Ratings: 11 - 5 stars [Not ranked]
oh man, dont spend much money like this to advertise your app!
As per the app marketing tips and techniques concern I would like to say that you just visit our website from my profile page, I sure you will get the best resources for app marketing.
I wish you luck - we launched a month ago
Hello SyntheticStudios,
We recently just did the same journey as you hoping to reach that elusive "Top New Free" monicker, to no avail... We actually were spending $40 a day on advertising between myself and my partner, which led us to about 120ish downloads a day (brutal)... We still don't have a magic formula but was able to secure a review from http://www.playandroid.com/... Which they will do for free just given you add their review link to your storefront on google play. Hitting the forums and paying it forward is also a good way to get some exposure, I just always use the signature below. Well it has been a little over a month now for us and we are at 4000 downloads, which is too bad because we have a fairly decent little game.
In the end we didn't achieve the top new free, but that is okay, just damn fun building games! I do wish you luck and I'll definitely check out your game and give you a review! =)
Do you know how much it will cost to reach the top new free?
Your game download is not bad. I spent $200 before on appbrain about max $35 per day. Total installed after campaign ended around 300+ new install only because I target more on US market. For me, I think it is not bad at all for new app because I saw the ranking for keywords jump from 400 to current 82. Ranking in some countries also better.
In the end, my app didn't get into Top Free section for the category. I am still wondering how to get into this section.
stormzm said:
Do you know how much it will cost to reach the top new free?
Click to expand...
Click to collapse
My experience is that to be in the top free in the Spanish market has to have around 2000 downloads/day for seven straight days, really hard...

New Video Ad Network - Compensated Beta Testing

Hi XDA community. I wanted to write this to introduce myself, I'm Melvin from Teads. A little about us, we are a 4 year old company with 26 offices world wide, penetrating 18 different markets, and employing over 450 employees globally. We have award winning technology teads.tv/en/teads-media and quite a presence on the web. Currently in the US we are working with such advertisers like Playstation, Tomorrowworld, Gillette, and Honda, to name a few. And now looking to penetrate the mobile app industry.
With the announcement of our mobile SDK we are looking to offer multiple units, including our award winning format inRead teads.tv/en/teads-media/. We are offering great CPM's, quality advertisers, and fill. For a demonstration, you can head over to the app store to download our app Teads SDK Showcase.
As mentioned in the title, we are looking for a handful of beta testers to implement our SDK. During this phase, integrations will be compensated upon full integration aside from advertising revenue. If you would be interested in working together, please don't hesitate to reach me directly at [email protected].
Thanks!
Melvin
Happy Friday everyone! Wanted to remind you that our compensated integration is still in effect! Don't hesitate to reach out to learn more about Teads or to discuss the opportunity to working together. Thanks!
What is your payment policies? I am using Adsota - they pay me every 30 days no matter how much I earn.

Greetings from Adscend Media!

Hey guys,
My name is Tony and I am the marketing manager with Adscend Media. I just wanted to introduce myself and give you some quick info on Adscend.
Me: I am from Sacramento, California and love baseball, rum, cigars, and all things app. I work in marketing for Adscend. So, if you have seen any promos for us, I probably did them.
About Adscend:
Network:
-Founded Date: 2009
-Number of Publishers: 25,000
-Payments Missed: 0
-Payment Schedule: Weekly Payments to Developers, $50 Min Threshold
Monetization:
-Innovative Offer Wall: AdWall helps monetize your non-paying users and produces huge eCPMs. Easy integration via SDK, API, or WebView. Available for Android and iOS apps and games.
Free Bonus to XDA Developers:
-$150 New Publisher Bonus: Message me and I will give you the link to get a free $150 bonus for integrating our offer wall on your app.
PM me if you have any questions. We're happy to help you get started!
What is your payment policies? I am using Adsota - they pay me every 30 days no matter how much I earn.

Categories

Resources