[Q]I Want to Learn All Java - Java for Android App Development

Where should I start for this?First which tutorial?

Try this if you have trouble reading, pull down top select 3 dot and choose original
https://play.google.com/store/books/details?id=9nxdAwAAQBAJ

I don't know what kind of programming experience you have, but I think the Head First Java is a fairly good book for beginners, especially if you haven't programmed a lot earlier. It only assumes understanding very basic stuff and nothing more. Please note that this is a general Java book, so you will need extra material for getting started with Android.
http://www.headfirstlabs.com/books/hfjava/

And if books arent your thing. Then check out thenewboston his youtube channel has some simply awesome tutorials for java. Ive went through the first 40. And im very impressed. He explains everything very well.

Books And Videos
Books: (A lot many are repeated if you refer all the books. I would say that if you don't know anything start with either 1/2)
1. Java The Complete Reference
2. Java - Head First
3. Java Black Book
4. SCJP- Sun Certified Programmer for Java
5. Java Cookbook (to get solutions to specific types of problems)
6. Java Network Programming
Videos:
New Boston

Tutorialspoint
Javatpoint
Geeksforgeek
These are really good website .
Good luck!
Sent from my Nexus 5 using Tapatalk 2

I realize you've probably already learned a lot of Java, and that as a beginner myself I do not have much experience, but if you're willing to pay for it, teamtreehouse.com is VERY good learning idea. I did the free trial and I'm wishing I had the money to pay for the service. Or eternal free access. It has tutorials on some of the most popular codes and even a workspace right from the site. It also has an (that has a few very annoying bugs on android - don't know about the ios version).
I was wondering if anyone has watched and followed mybringback's YouTube tutorials for Java and how good they are to learn from the very beginning of Java? I am using them to first learn basic applications, eventually to use the things I learn to build a game that my little sister came up with. I eventually will port this game to Android as well (I really don't care enough about Apple -or like enough- to learn Swift).
Sent from SPH-L710 (using XDA app)

Related

android App making 101

I have been looking all over the internet and even googles own page for help on this but I can't seem to find any decent result...
I am a 17 yr old high school student that is looking for maybe a simple how to guide... I have taken 2 semesters worth of C++ programing (@ the community collage) and have been making simple pc apps for a while now I also have a unix background as I also took some classes for that as well(@ the community collage)...
What I am looking for is a simple, almost for dummy's guide on the step by step procedure for making simple android apps and a explanation of what your doing...
Googles android page is a little too flustering for me as i am seeing all these commands and what not and there not really going into that much detail as whats really going on...
If someone could point me in the right direction that would be great!
if you want to drop like $30 Hello, Android is a pretty good book. I never fully got through it (only about half way) but what i read of it was pretty good. i knew a little java before hand and i thought the book explained what it was doing nicely.
Here I googled that for you
http://developer.android.com/guide/tutorials/hello-world.html
http://developer.android.com/guide/tutorials/notepad/
First thing you'll wanna do is learn Java, as Android is pretty much programmed in Java. Afterward, just look at the tutorial and sample code. From there you should be able to easily apply your C++ knowledge.
Yeah, Android uses the Java syntax, but the Android libraries instead of the Java ones. You should check out a quick beginners guide to Java (which if you know C++, you should be able to breeze through) and then take a look at some of the Android books mentioned.
However, a few things have changed in Android's 1.5 (cupcake) update so some things mentioned in books may not be applicable to the current version and some things that are new to 1.5 that are handy won't be mentioned in the books, either.
ya ill check out a copy of the hello android book... its 20 bucks for the ebook/pdf version and comes with free updates...
EDIT:
Well Since i am a cheapscape... lucky me my dad has a subscription to safari online and I can grab a similar book of that site and just place it on my g1 and read on the go.. the books called "Android Application Development, 1st Edition"

So I want to learn to develop for Android...

This is me: college kid, no developing experience whatsoever (unless you could a basic HTML course in like 9th grade... lol), relatively intelligent, interested in technology.
What do I need to learn?
I found a "java 101" article to read here: Learn Java from the ground up - JavaWorld
Is android just Java or is there any other kind of language..? I've heard something about C++? or is that part of Java?
As you can tell, I'm a noob lol.
Then I read that I need Eclipse (what does that do again?), which one should I get (I'm on a Mac): Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, or Eclipse Classic 3.6?
Is this a bad idea considering I know nothing? Like am in way over my head?
Any other ideas or links anyone can share?
I made this same post on a different forum, and someone told me that XDA was a great place to learn programming and such.
Any help is appreciated. Thanks!
Oh and can I program without a problem from OS X or should I use bootcamp and do it all under Windows 7?
This is me: high school kid who is a noob Java programmer.
1. Learn Java. That's what Android apps are written in (I think).
2. C++ is a different language. Don't think it's of use here.
3. Eclipse for Java Dev.
4. Embrace your Mac.
I'm in much the same boat you are. I went and grabbed a book called, "Android Application Development" from my local book store tonight (oreilly.com). I am not endorsing the book yet as I'm only a few pages in and it was the only Android book at the store. There was not a single book on Java. I'll be turning to the many many web sites available for that until I get a solid recommendation for a book from someone.
The only thing I've ever done that's even remotely close is built SQL databases, reports and queries which I now manage as a cardiac researcher. I have no classes or anything else useful other than I know my way around PCs enough to build them and install my own OS's.
The advice in the book for the dev environment is:
1. JDK 5 or 6 and the book says that OSX comes with 5.
2. Eclipse IDE for Java Developers for your OS. Get the latest version (which defaulted as such for me for Vista 64).
3. The Android SDK.
After the above, there are some steps to take a look at on the Android SDK site. Follow those and read it all. I'm pretty sure I'm just a person of average intelligence and I think I have a handle on getting to where I can start working and the Hello World bit seems to make sense right now. We'll see how things go as I learn more of the Java syntax.
Good luck!
I would love any advice on sites/books for a non-programmer to start to get a grip on Java and creating an Android app in general. I have some plans for some specific medical uses for my job and I have always been interested in writing programs. Seems like a great time to start.
For Java, a good place to start (other than the Sun site itself) is JavaRanch. I'm too new to post links, but the URL is easy to figure out, and a quick search would turn it up as well. The site has lots of information, links to book reviews for Java, forums and so on. It was a good resource when I was studying Java in college!
Good luck!
nebulosity said:
For Java, a good place to start (other than the Sun site itself) is JavaRanch. I'm too new to post links, but the URL is easy to figure out, and a quick search would turn it up as well. The site has lots of information, links to book reviews for Java, forums and so on. It was a good resource when I was studying Java in college!
Good luck!
Click to expand...
Click to collapse
Thanks much! I found an Intro to Programming with Java class at the local community college here but it doesn't start until Sept. =/ That site looks good though, hopefully I can find a book that seems to fit.
(edit: the following assumes you've more or less mastered Java already; I really don't know what to recommend for someone who's trying to learn Java AND Android programming simultaneously. I suspect part of the reason for the lack of books for THAT niche is due to the fact that it's more or less impossible to take any programming class in college that doesn't either involve Java or have it as a non-negotiable prerequisite, even if Java per se isn't directly relevant. It's just part of the baseline cultural background noise).
If you buy nothing else, buy "Beginning Android 2" by Mark Murphy. If you're not totally broke, buy "Pro Android 2" by Sayed Hashimi while you're at it. Don't try to skip the first and go straight to the second... there's a lot of medium-level stuff that's covered thoroughly in "Beginning" that's barely touched upon in "Pro".
Those two books aren't great if you like to jump around and learn things in random order as need arises, but they're probably the gold standard right now for books that comprehensively teach Android Programming in a sensible order from start to finish.
"Professional Android 2 Application Development" by Reto Meier is a great complement to those books, because it IS more of a "jump around and grab important details as the need to learn them arises" book. I refer to all three on a regular basis.
"Hello, Android" is one of those books that you'll probably never look at again two weeks after you first start reading it... but if cash isn't really a problem, it's a nice tutorial for brand new Android developers.
Content-wise, the pdf commonsware.com books by Mark Murphy (yeah, the same Mark Murphy who wrote the Apress book) are probably the best of all, because they literally ARE updated regularly as typos & bugs get found (every book has 'em, few books ever usefully fix 'em) and new versions of Android get released. The problem is, unless you have an ebook reader, let's be honest... ebooks kind of suck. Sometimes, a real book is nice to have. So, I'd say Murphy's books kind of break new ground between online articles and real books... they go into a lot more depth, more coherently, than any one online source of info about Android programming... but unfortunately, because they're ebooks, they're about as pleasant to casually read as those same online articles.
18 months from now, when Android tablets with 1280x720(*) displays or better are common and relatively cheap, eBooks are going to be the norm for Android books going forward, because THEN they'll let you have the best of all worlds -- the coherent editing and comprehensive content of "real" books, the up-to-date accuracy of the best online sources of info, and a reading experience that doesn't kind of suck. Five years from now (when the eBook experience has finally become civilized), I'll be shocked if programming books even exist anymore in printed form, aside from maybe books like "${Language}: How to Program" that deal with topics that don't really change radically from month to month and are more or less universal as college textbooks. Programming and system administration are the kind of topics that are really too volatile for paper books, and for they most part they've ALWAYS been... there just hasn't really been a civilized alternative to them. IMHO, Android tablets will be what finally make it a civilized experience, because for the first time normal people (meaning developers who don't work for huge corporate entities like Amazon and Sony) will be able to develop ebook apps with their own UI experiments. Right now, all we have are devices optimized for reading mass-market top-20 fiction... devices that largely suck for the specific task of reading (and referring to) programming books (where you generally flip around a lot, and 700ms latency every time you change a page will drive you insane in 3 minutes).
So, in summary, here's my recommended buying order:
If cash is abundant and you want a nice intro: Hello, Android (latest edition)
Absolutely mandatory: Beginning Android 2
Equally mandatory, but maybe a few weeks later: Pro Android 2
then, it's a toss-up between a commonsware "Warescription" for Murphy's other books (which gives you access to the latest and greatest versions of them for a year, plus perpetual ownership the last copies you downloaded before the year ran out) and Meier's book (if you really hate ebooks). Personally, I'd recommend the Warescription AND Meier's book
(*)1280x720 is the rock-bottom minimum resolution viable for comfortably reading an O'Reilly-Manning-sized book in pdf form two pages at a time. 800x480 is just a hair below the resolution you really need to comfortably read ONE O'Reilly-Manning sized page at a time.
bitbang3r said:
<snip>
18 months from now, when Android tablets with 1280x720(*) displays or better are common and relatively cheap, <snip>
So, in summary, here's my recommended buying order:
If cash is abundant and you want a nice intro: Hello, Android (latest edition)
Absolutely mandatory: Beginning Android 2
Equally mandatory, but maybe a few weeks later: Pro Android 2
then, it's a toss-up between a commonsware "Warescription" for Murphy's other books (which gives you access to the latest and greatest versions of them for a year, plus perpetual ownership the last copies you downloaded before the year ran out) and Meier's book (if you really hate ebooks). Personally, I'd recommend the Warescription AND Meier's book
(*)1280x720 is the rock-bottom minimum resolution viable for comfortably reading an O'Reilly-Manning-sized book in pdf form two pages at a time. 800x480 is just a hair below the resolution you really need to comfortably read ONE O'Reilly-Manning sized page at a time.
Click to expand...
Click to collapse
The bolded above is the exact reason I am learning. I need to be able to write my own app for the upcoming tablets. We are planning to move a lot of document work to tablets over the next few years in the medical industry and the existing product lines are hilariously and prohibitively expensive. Since I already work extensively with our privacy laws and and regulations, I'm fairly sure that I can get a working solution for us over the next three years instead of investing millions of dollars in proprietary systems.
Thank you SO much for this advice. I'm ordering Beginning Android tonight and will pick up the other suggestions about halfway through the first book. My class will start in September. If you happen to have any other suggestions that might ease my way into programming concepts in general I would also appreciate those. Again, thanks a ton for the great advice.
Yeah i hear ya man. I took Java Programming in my senior year of highschool and got an A in it. So i know im capable for doing android, but im still finding my way around. hopefully one day i can actually do it! I hope!
bitbang3r said:
(edit: the following assumes you've more or less mastered Java already; I really don't know what to recommend for someone who's trying to learn Java AND Android programming simultaneously. I suspect part of the reason for the lack of books for THAT niche is due to the fact that it's more or less impossible to take any programming class in college that doesn't either involve Java or have it as a non-negotiable prerequisite, even if Java per se isn't directly relevant. It's just part of the baseline cultural background noise).
If you buy nothing else, buy "Beginning Android 2" by Mark Murphy. If you're not totally broke, buy "Pro Android 2" by Sayed Hashimi while you're at it. Don't try to skip the first and go straight to the second... there's a lot of medium-level stuff that's covered thoroughly in "Beginning" that's barely touched upon in "Pro".
Those two books aren't great if you like to jump around and learn things in random order as need arises, but they're probably the gold standard right now for books that comprehensively teach Android Programming in a sensible order from start to finish.
"Professional Android 2 Application Development" by Reto Meier is a great complement to those books, because it IS more of a "jump around and grab important details as the need to learn them arises" book. I refer to all three on a regular basis.
"Hello, Android" is one of those books that you'll probably never look at again two weeks after you first start reading it... but if cash isn't really a problem, it's a nice tutorial for brand new Android developers.
Content-wise, the pdf commonsware.com books by Mark Murphy (yeah, the same Mark Murphy who wrote the Apress book) are probably the best of all, because they literally ARE updated regularly as typos & bugs get found (every book has 'em, few books ever usefully fix 'em) and new versions of Android get released. The problem is, unless you have an ebook reader, let's be honest... ebooks kind of suck. Sometimes, a real book is nice to have. So, I'd say Murphy's books kind of break new ground between online articles and real books... they go into a lot more depth, more coherently, than any one online source of info about Android programming... but unfortunately, because they're ebooks, they're about as pleasant to casually read as those same online articles.
18 months from now, when Android tablets with 1280x720(*) displays or better are common and relatively cheap, eBooks are going to be the norm for Android books going forward, because THEN they'll let you have the best of all worlds -- the coherent editing and comprehensive content of "real" books, the up-to-date accuracy of the best online sources of info, and a reading experience that doesn't kind of suck. Five years from now (when the eBook experience has finally become civilized), I'll be shocked if programming books even exist anymore in printed form, aside from maybe books like "${Language}: How to Program" that deal with topics that don't really change radically from month to month and are more or less universal as college textbooks. Programming and system administration are the kind of topics that are really too volatile for paper books, and for they most part they've ALWAYS been... there just hasn't really been a civilized alternative to them. IMHO, Android tablets will be what finally make it a civilized experience, because for the first time normal people (meaning developers who don't work for huge corporate entities like Amazon and Sony) will be able to develop ebook apps with their own UI experiments. Right now, all we have are devices optimized for reading mass-market top-20 fiction... devices that largely suck for the specific task of reading (and referring to) programming books (where you generally flip around a lot, and 700ms latency every time you change a page will drive you insane in 3 minutes).
So, in summary, here's my recommended buying order:
If cash is abundant and you want a nice intro: Hello, Android (latest edition)
Absolutely mandatory: Beginning Android 2
Equally mandatory, but maybe a few weeks later: Pro Android 2
then, it's a toss-up between a commonsware "Warescription" for Murphy's other books (which gives you access to the latest and greatest versions of them for a year, plus perpetual ownership the last copies you downloaded before the year ran out) and Meier's book (if you really hate ebooks). Personally, I'd recommend the Warescription AND Meier's book
(*)1280x720 is the rock-bottom minimum resolution viable for comfortably reading an O'Reilly-Manning-sized book in pdf form two pages at a time. 800x480 is just a hair below the resolution you really need to comfortably read ONE O'Reilly-Manning sized page at a time.
Click to expand...
Click to collapse
Wow, thanks a ton! I'll be sure I pick up those 4 things later on.
Since I wrote the original post in this thread a couple days ago, I've spent some time trying to learn Java. As a total noob to programming, this has proven to be quite a challenge. Just about every book or eBook I see (A couple "java for dummies", "eclipse for dummies", "thinking in java", and I'm about halfway through the free sample of VTC's Java: Introduction to the Java Programming Language, which is an audio/video presentation thing) says that prior programming knowledge is necessary or that I should have some basis in C or something like that.
Also, there's command line as well as all of the different IDEs.. I'm assuming that these are all mainly interchangeable or what?
Should I just continue trying to learn Java and once I think I've figured it out just move on to Android or do you guys think I won't be able to get by without taking some sort of a programming class in school?
Thanks for all your help guys! By the way, how long do you think it might take to go from a noob to someone who can actually write an Android app?
for those of us that might be a bit hard up on cash http://developer.android.com/index.html
has a wealth of free information and sample programs. CHECK IT OUT!
Hello all, nice conversation that hasn't been diverted yet so I think I shall make a small contribution to this.
Programming courses and books that you can buy are a good way of learning but is not always an option due to mainly money constraints luckily we have this thing called internet , it has never been easier to learn programming than it is at the moment the plethora of resources available is absolutely incredible the only problem might be in finding things in a structured and well ordered way.
One of the tricks I've used in the past is to look up books that either get recommended or you like the look of and then find the index listing for that book which is usually given away free by sites selling books, then all you need to do is Google for the given topics =o)
As for learning Java to get started on the path to Android application building I think the biggest issue most people will be facing is that they find Java books but none of them seem to be making anything exciting, the problem is to make exciting things you really need to know a fair bit more about developing.
So that having been said I think as a short check list for someone looking to go from zero programming experience to developing their first android apps I would recommend something like this:
1. Go and read about Object Oriented Programming model
You won't fully grasp all the concepts straight away without having done any programming but it is good idea to get this stuff into your head straight away as it will start making more sense once you've learned a bit and then makes it easier to later on come back to this and get the lovely eureka! moments. Good place to start could be something as simple as Wikipedia.
2. Write console applications
By this I mean little java applications that you will be running from the command line on your computer. This is where most people I think get discouraged as they can't see how this relates to Android development.
Forget about graphics, user input, mobile devices etc for now, you can learn so much by writing these:
-Basic types & Variables
-Arrays
-Basic arithmetic and working with strings
-Loop structures
-Logic such as IF statements
-Creating new classes and objects
-Calling functions and returning values
Now all of the above will be used over and over and over again no matter whatever you are writing and the good thing is that it can all be learned by learning 1 additional non android specific thing: how to print out text to command line.
A good example application that you can write that uses most of the above would be a simple application you run from the command line, it fills an array with randomly generated integers between 1 and 20, lets say it generates 10 of them and then displays them to you in the order of smallest to highest.
No user input required, no graphics required etc, its not the most exciting thing but it will get you using all the basic building blocks.
3. Revisit the object oriented model
Do this again as it is pretty vital you understand it and after completing step 2 it will start making a whole lot more sense.
4. Install Eclipse and complete the Hello World tutorial on the android site:
There are plenty of guides on how to install the Android SDK and Eclipse environment and the best ones are from Google themselves. Follow them, if something doesn't work, try and figure out why it doesn't and then search for it, chances are that someone has already figured out why and you've just missed something.
Then complete this tutorial: http://developer.android.com/resources/tutorials/hello-world.html
5. Modify the Hello World tutorial:
Don't get ahead of yourself and start writing your killer app now, start slowly modifying the Hello World tutorial, learn how to display a piece of text from your application.
Now do everything you did with Step 2 but do it all on the Android app.
Visit this list but don't get too stuck with it:
http://developer.android.com/resources/faq/commontasks.html
6. Complete the Notepad tutorial:
If you've blindly followed my steps/similar steps this will be difficult and you should spend a good while dissecting all of it. The tutorial is actually excellent and touches on everything you pretty much need to write a fully functioning application. Don't go for the way of downloading sample source blindly following the tutorial, compiling in the end and then checking this as done.
I bet there are million things you won't understand about it so just keep going through it line by line and when you understand how it works, make it your own, start adding features to it, just silly things but do it =o)
7. Read, Read, Read & Start small.
You should now be at a point where you can start thinking about why you originally wanted to develop for android, if its a simple app you wanted to make start reading about topics that are specific to your app. Also this is a perfect time now to pick up an android application development book, up until this point all the free information has been as good as if not better than books.
If you want to make a game...be prepared to be spending atleast 2-3 times as long as you have to this point before it becomes even viable.
And final piece: Start small, for your first app don't start writing a full fledged facebook killer android social networking location based interactive photo editing physics calculator, do something simple and gradually build up to bigger projects...trust me on that =o(.
Anyhoo bored at work as you can probably tell, hope the above is a good outline for someone thinking of undertaking Android development if they have no previous experience. I don't mean to put people off just be prepared to spend a LONG time with this, it's not overly difficult but if you haven't done development before the sheer amount of new concepts you will have to understand from early on and WELL is very daunting.
.FxN
1. Install required components
* For Java use the latest version
* Android SDK
Once downloaded extract the folder to one of the PATH for example E: \ android_sdk_windows
* To Eclipse used Eclipse 3.5 (Galileo)
2. Add the Android platform and other packages needed to SDK
* SDK Run Setup.exe
* In the Available Packages menu to select all the packages downloaded
* select Install Selected and then select the Accept All to accept the selected packages
* select Install Accepted , Choose Install to install packages that we want to SDK
* Set the path to the Android SDK directory, by opening the Control Panel and then click on mycomputer system or right click and select Properties. Then on the Advanced tab select Environment Variables, click Edit on the path then input the Android SDK directory path
3. Install Android Development Tools (ADT)
fxn said:
Hello all, nice conversation that hasn't been diverted yet so I think I shall make a small contribution to this.
Programming courses and books that you can buy are a good way of learning but is not always an option due to mainly money constraints luckily we have this thing called internet , it has never been easier to learn programming than it is at the moment the plethora of resources available is absolutely incredible the only problem might be in finding things in a structured and well ordered way.
One of the tricks I've used in the past is to look up books that either get recommended or you like the look of and then find the index listing for that book which is usually given away free by sites selling books, then all you need to do is Google for the given topics =o)
As for learning Java to get started on the path to Android application building I think the biggest issue most people will be facing is that they find Java books but none of them seem to be making anything exciting, the problem is to make exciting things you really need to know a fair bit more about developing.
So that having been said I think as a short check list for someone looking to go from zero programming experience to developing their first android apps I would recommend something like this:
1. Go and read about Object Oriented Programming model
You won't fully grasp all the concepts straight away without having done any programming but it is good idea to get this stuff into your head straight away as it will start making more sense once you've learned a bit and then makes it easier to later on come back to this and get the lovely eureka! moments. Good place to start could be something as simple as Wikipedia.
2. Write console applications
By this I mean little java applications that you will be running from the command line on your computer. This is where most people I think get discouraged as they can't see how this relates to Android development.
Forget about graphics, user input, mobile devices etc for now, you can learn so much by writing these:
-Basic types & Variables
-Arrays
-Basic arithmetic and working with strings
-Loop structures
-Logic such as IF statements
-Creating new classes and objects
-Calling functions and returning values
Now all of the above will be used over and over and over again no matter whatever you are writing and the good thing is that it can all be learned by learning 1 additional non android specific thing: how to print out text to command line.
A good example application that you can write that uses most of the above would be a simple application you run from the command line, it fills an array with randomly generated integers between 1 and 20, lets say it generates 10 of them and then displays them to you in the order of smallest to highest.
No user input required, no graphics required etc, its not the most exciting thing but it will get you using all the basic building blocks.
3. Revisit the object oriented model
Do this again as it is pretty vital you understand it and after completing step 2 it will start making a whole lot more sense.
4. Install Eclipse and complete the Hello World tutorial on the android site:
There are plenty of guides on how to install the Android SDK and Eclipse environment and the best ones are from Google themselves. Follow them, if something doesn't work, try and figure out why it doesn't and then search for it, chances are that someone has already figured out why and you've just missed something.
Then complete this tutorial:
5. Modify the Hello World tutorial:
Don't get ahead of yourself and start writing your killer app now, start slowly modifying the Hello World tutorial, learn how to display a piece of text from your application.
Now do everything you did with Step 2 but do it all on the Android app.
Visit this list but don't get too stuck with it:
6. Complete the Notepad tutorial:
If you've blindly followed my steps/similar steps this will be difficult and you should spend a good while dissecting all of it. The tutorial is actually excellent and touches on everything you pretty much need to write a fully functioning application. Don't go for the way of downloading sample source blindly following the tutorial, compiling in the end and then checking this as done.
I bet there are million things you won't understand about it so just keep going through it line by line and when you understand how it works, make it your own, start adding features to it, just silly things but do it =o)
7. Read, Read, Read & Start small.
You should now be at a point where you can start thinking about why you originally wanted to develop for android, if its a simple app you wanted to make start reading about topics that are specific to your app. Also this is a perfect time now to pick up an android application development book, up until this point all the free information has been as good as if not better than books.
If you want to make a game...be prepared to be spending atleast 2-3 times as long as you have to this point before it becomes even viable.
And final piece: Start small, for your first app don't start writing a full fledged facebook killer android social networking location based interactive photo editing physics calculator, do something simple and gradually build up to bigger projects...trust me on that =o(.
Anyhoo bored at work as you can probably tell, hope the above is a good outline for someone thinking of undertaking Android development if they have no previous experience. I don't mean to put people off just be prepared to spend a LONG time with this, it's not overly difficult but if you haven't done development before the sheer amount of new concepts you will have to understand from early on and WELL is very daunting.
.FxN
Click to expand...
Click to collapse
Oh wow. This is great! Thanks a ton for taking the time to write all of that, I'm gonna go get started
I've already touched upon many of those things thanks to free ebooks and youtube tutorials and such, but now I know exactly what to do
Quick question though: what's the "notepad tutorial" ?
thanks again!
and @learnandroid, thank you as well for the instructions. i have eclipse set up now
A nice java book that I recommend is called Java Programming, comprehensive edition.
fichdak said:
Quick question though: what's the "notepad tutorial" ?
Click to expand...
Click to collapse
I can't yet post links, but just Google "Android notepad tutorial" - it's the first hit.
They take you through 3 different versions of the app, each slightly more complicated than the last. Definitely worth going through if you're new.
XDA has always been a fantastic community and you guys are the reason. Thank you for the thoughtful and very much appreciated advice and help.
I'm having a great time already. I really hope I can get into the class but it's already full with a waiting list. The books, tutorials and great resources are of course great but I have always liked to do new stuff with groups. I tend to learn more with some group goals involved along with the focused study.
Thanks again guys.
http://www.linuxclassroom.com/
This guy in San Antonio started an Android programming class for 8th graders and posted all of his lesson plans online. Might be a good place to start.
fichdak said:
Quick question though: what's the "notepad tutorial" ?
Click to expand...
Click to collapse
Sorry forgot to post the link: http://developer.android.com/resources/tutorials/notepad/index.html
.FxN
Great Thread full of info.
I have tried learning C# and Java on my own in the past but I could never grasp the concept and gave up.
I had an opportunity to go back to school full-time with programming in mind. I started last spring taking Software Development which teaches basic concepts of programming. Now I am starting my second semester in the fall taking intro to Java and c++ followed by advanced Java and c++ in the spring .
I hope I can transfer the knowledge from school along with the info provided in this Thread to build quality android applications in the future.
Thanks
-Bri
I know it's geographically limited to a small subset of the people here, but I'm pretty sure I remember reading somewhere that UC Santa Cruz actually has courses in Android Development (part of their certificate in embedded software development curriculum). However, I think it's safe to assume that a solid background in Java (including objects and threading) is a prerequisite. Anyone who lives within sane driving distance of Silicon Valley might want to check them out...
I definitely have to agree that if you're literally just starting with Java, don't even *think* about touching Swing until you're comfortable writing console apps. It's really easy to get overwhelmed by Swing. For the most part, Android programming isn't really harder than good Swing programming... the difference is, with Swing, you can still get away with doing some things that are bad, but will kind of work anyway (like blocking operations by a UI thread). Android simply won't tolerate or allow you to even *try*. It's good in the long run (I guess), but makes writing your first few real programs a lot harder than you probably expect it to be.
For example, Android won't allow classic "Modal" dialog boxes (where everything grinds to a halt until the user clicks something). Period, end of story. You really shouldn't do it anyway, but being allowed to do it in Swing makes it easier to take your first few baby steps and see your program (sort of) work. With Swing, you can staple the shell of your program together with bad things, then fix them and make them nice once the logic is worked out. With Android, you have to Do It Right the First Time, because it won't allow you to do it any other way.

Learn or do it the easy way??

Ok guys, im currently learning Java and I'm still learning the basics. I'll say I know about 80% of the basics things in Java. I am really desperate to create my own app and then I stumbled upon the 'MIT App Inventor' (MIT AI). Its basically a simiplified way on creating a android app. Just drag and drop things etc. I reckon I can build my app using the MIT AI since a guy controlled his robot using the MIT AI so I see no reason why I wont be able to build my app using the MIT AI.
But if I use the MIT AI, I feel as if I'm going to to the cowards way. Like I'm not going to build my app using Java but just by dragging and dropping things into place. So what do you guys think?
I'll still be learning Java but as of right now, I leaning towards using MIT AI for now but i'll probably have a guilty feeling about it
Yeah, I recommend learning Java. You cannot do everything with the App Inventor. Basic things can be done with the App Inventor, but very complex things cannot.
nikwen said:
Yeah, I recommend learning Java. You cannot do everything with the App Inventor. Basic things can be done with the App Inventor, but very complex things cannot.
Click to expand...
Click to collapse
I guess for the time being I'll use MIT AI since the app I want to create is not that advanced. But there is a feature that I would like to put in my app later on when I learn Java since that feature is WAY TO COMPLICATED for me to put into my app for now...
How long did it take you to learn Java?
EDIT = Damn, just realized that I won't be able to implement the feature to my app later on since I wont be getting the source code for my app...
TwilightLoz said:
I guess for the time being I'll use MIT AI since the app I want to create is not that advanced. But there is a feature that I would like to put in my app later on when I learn Java since that feature is WAY TO COMPLICATED for me to put into my app for now...
How long did it take you to learn Java?
EDIT = Damn, just realized that I won't be able to implement the feature to my app later on since I wont be getting the source code for my app...
Click to expand...
Click to collapse
You've pretty much answered your own question Through my few years in programming, I've come to realize this: the easiest solution is not always the best.
The drag-and-drop programming environments look good on the surface, however as soon as you start implementing and experimenting with complex ideas, they becoming limiting. These type of environments are ideal for those just beginning and with little desire to advance their skills. You, on the other hand, already seem to know a bit about Java and have expressed a desire to learn more - a simple environment will just limit you.
My recommendation? Stick with Java. Start out with a small project like a calculator, and follow some tutorials. After you've grasped the basics, try jumping into a complex project, where you're forced to learn. I can vouch for this, because it's exactly what I did. I started with a few simple Android app and then worked on a bigger project. I googled, used StackOverflow and followed tutorials and learned a lot along the way.
Hope this helped, please feel free to ask anything else!
Yeah, im just self teaching myself Java. I know a basic C++. I dont really want to study computer science in college/university since the fee of the course is so overpriced for the course and to be honest, I see no point in studying it since you can learn off from the internet. Thats just my opinion. I dont really have a problem with people going to university to learn CS but I personally wouldn't.
I'm really just self teaching myself computer science. I know decent knowledge about hardwares in computers. I built my own computer back in '09 and still is running like a pro
The thing that is putting me off from learning any type of computer language is the time it takes to learn... I guess I just gotta be patient and keep learning.
So have you published any apps on the play store?
TwilightLoz said:
Yeah, im just self teaching myself Java. I know a basic C++. I dont really want to study computer science in college/university since the fee of the course is so overpriced for the course and to be honest, I see no point in studying it since you can learn off from the internet. Thats just my opinion. I dont really have a problem with people going to university to learn CS but I personally wouldn't.
I'm really just self teaching myself computer science. I know decent knowledge about hardwares in computers. I built my own computer back in '09 and still is running like a pro
The thing that is putting me off from learning any type of computer language is the time it takes to learn... I guess I just gotta be patient and keep learning.
So have you published any apps on the play store?
Click to expand...
Click to collapse
No, I have got no apps out there, but I want to release one soon.
I learned Java by reading (without testing) the book Head First Java. However, I had some Delphi and Python programming knowledge.
This book is really great. And it is fun to read it.
Learn, that's what it is all about , and it's going to be great fun too
Sent from my HTC Explorer A310e using Tapatalk 2
yep, im just currently following the bucky tutorials (thenewboston.org) right now. Ive actually got that book and read a few chapters. Its a good book but I didn't understand some parts of it. Thats why im going through all the bucky Java tutorials and then going to read the book so I have a full understanding of Java.
TwilightLoz said:
yep, im just currently following the bucky tutorials (thenewboston.org) right now. Ive actually got that book and read a few chapters. Its a good book but I didn't understand some parts of it. Thats why im going through all the bucky Java tutorials and then going to read the book so I have a full understanding of Java.
Click to expand...
Click to collapse
Sounds like a good plan.
Happy coding!
hey there. Im currently having difficulty learning about event handlers. I know what they do but im just confused on how to use them.
This is the framework of a typical '.addItemListener(){}' method:
.addItemListener(
new ItemListener(){
public void itemStateChanged(ItemEvent event){
}
}
);
I dont know what those keywords mean or when to use them. Could someone shine some light on this?
TwilightLoz said:
hey there. Im currently having difficulty learning about event handlers. I know what they do but im just confused on how to use them.
This is the framework of a typical '.addItemListener(){}' method:
.addItemListener(
new ItemListener(){
public void itemStateChanged(ItemEvent event){
}
}
);
I dont know what those keywords mean or when to use them. Could someone shine some light on this?
Click to expand...
Click to collapse
When you programm for computers, you need ItemListeners to get informed when the selected item of a JComboBox changed.
That means that the itemStateChanged method is invoked when the user selects an item.
However, you do not need them when you learn Java for Android. You do not need Swing and AWT at all!
Skip everything related to the UI as it is different for Android.
Ive been spending most of my time recently learning about GUI in Java... I feel wasted.
Thanks for the help though. Much appreciated.
I'll probably still finish the bucky vids and then move onto the head first Java book. Does that book contain everything I need to know in order to build a successful app?
I also came across this website. Seems much better and more easier to understand than the book I have:
http://mobile.tutsplus.com/series/learn-java-android-development/
Your thoughts?
TwilightLoz said:
Ive been spending most of my time recently learning about GUI in Java... I feel wasted.
Thanks for the help though. Much appreciated.
I'll probably still finish the bucky vids and then move onto the head first Java book. Does that book contain everything I need to know in order to build a successful app?
I also came across this website. Seems much better and more easier to understand than the book I have:
http://mobile.tutsplus.com/series/learn-java-android-development/
Your thoughts?
Click to expand...
Click to collapse
The head first book explains Java. It explains object-oriented programming very well and tells you everything you will need to get started with Android programming.
As soon as you have got Java knowledge, you can start with Android programming. You need Java for Android programming, that is what the book (and your link) explains, but it does not explain Android programming. I recommend this site for Android Tutorials: http://www.vogella.com/android.html It is great.
In a short form: Java knowledge are the basics, Android related things require Java knowledge and are related to the special conditions on the device. Therefore they have another API for the UI, background services and other things.
Btw, I needed to learn the Java UI things later when I wrote a desktop application. You did not waste your time. Your knowledge will be helpful later.
nikwen said:
The head first book explains Java. It explains object-oriented programming very well and tells you everything you will need to get started with Android programming.
As soon as you have got Java knowledge, you can start with Android programming. You need Java for Android programming, that is what the book (and your link) explains, but it does not explain Android programming. I recommend this site for Android Tutorials: http://www.vogella.com/android.html It is great.
In a short form: Java knowledge are the basics, Android related things require Java knowledge and are related to the special conditions on the device. Therefore they have another API for the UI, background services and other things.
Btw, I needed to learn the Java UI things later when I wrote a desktop application. You did not waste your time. Your knowledge will be helpful later.
Click to expand...
Click to collapse
Ahh okay. Thanks. So yeah, i'll probably finish with the bucky vids, then go the link I posted to reinforce my Java skills then go to the head first book. Then I'll probably go to the link you sent me although the link you sent me seems a bit too 'intimidating'... so I'm thinking of referring to this:
http://developer.android.com/training/index.html
for Android programming.
TwilightLoz said:
Ahh okay. Thanks. So yeah, i'll probably finish with the bucky vids, then go the link I posted to reinforce my Java skills then go to the head first book. Then I'll probably go to the link you sent me although the link you sent me seems a bit too 'intimidating'... so I'm thinking of referring to this:
http://developer.android.com/training/index.html
for Android programming.
Click to expand...
Click to collapse
Ok, the vogella tutorials might not be the right tutorials for you.
However, I do not like the official training sites. They are too difficult for beginners in my opinion. I would not start with these.
Some like the new boston videos: http://thenewboston.org/list.php?cat=6
(They are many. I do not want to intimidate you, but I thought that I should mention them as you like video tutorials. Don't worry, you will not need to watch even the half of them. I would recommend to watch the first ones and then watch the other ones if you need their content. SQL or WebView operations are unimportant for a beginner. )
nikwen said:
Ok, the vogella tutorials might not be the right tutorials for you.
However, I do not like the official training sites. They are too difficult for beginners in my opinion. I would not start with these.
Some like the new boston videos: http://thenewboston.org/list.php?cat=6
(They are many. I do not want to intimidate you, but I thought that I should mention them as you like video tutorials. Don't worry, you will not need to watch even the half of them. I would recommend to watch the first ones and then watch the other ones if you need their content. SQL or WebView operations are unimportant for a beginner. )
Click to expand...
Click to collapse
Yeah, I gotta admit, when I looked at the android sections I felt as if I wont even have the chance to build an android app since theres over 200 vids and theres too much to learn but then you said I wouldnt even have to watch nearly more than half of them so that lifted up my spirit
But im just wondering, how long does it actually take for a person to learn 'enough' Java to start making a android app?
TwilightLoz said:
Yeah, I gotta admit, when I looked at the android sections I felt as if I wont even have the chance to build an android app since theres over 200 vids and theres too much to learn but then you said I wouldnt even have to watch nearly more than half of them so that lifted up my spirit
But im just wondering, how long does it actually take for a person to learn 'enough' Java to start making a android app?
Click to expand...
Click to collapse
That really depends on his experience. I had some experience and I read the head first book and started. Of course, I learned afterwards, too. And of course, I am still learning. You do not need the UI things and stuff like this. You should understand Collections, inner classes and interfaces, though.
In case of doubt, start with the Android part and if you do not know something related to Java, search what it is. Learning by doing.
However, I cannot understand the order of some of the videos. I think that ToggleButtons (23) are not as important as RelativeLayouts (44).
Just finished watching the beginner section of Java from his vids. Probably going to watch the 'intermediate' vids tomorrow or probably forget about watching the vids and just read the book...
TwilightLoz said:
Just finished watching the beginner section of Java from his vids. Probably going to watch the 'intermediate' vids tomorrow or probably forget about watching the vids and just read the book...
Click to expand...
Click to collapse
I must say, stick it out the hard way. Automated-app builders will not teach you anything.
I say this because I myself have been developing Android apps for ~2 years. I had NO prior experience or knowledge in how any programming language was used or written. Now, through determination, I have 3 (still learning, so still basic) apps on the market.
I have self-taught myself Android(java) with the help of a few YouTube videos. I also learned some SQLite which will be used for all android databases, XML, and HTML. All which I have implemented into my apps.
So what I guess I'm trying to say is, if I can learn all of this in ~2 years by myself (albeit you'll run into many educational mistakes) then nothing is impossible. I didn't even make it through high school shamefully.
Regardless, knowledge is power. An auto-app will not do any justice IMO. Android is not the best starting point, but if you already understand programming logic, you should be alright.
Sent from my SPH-D710 using Tapatalk 2
Learn my friend! That's what XDA is about.
I'd say definetly get familiar with the general activity lifecycle, learn some basic things like intents and such, then think about something simple you want to try, and find out how other people are doing it. (Look for guides, or study open source apps etc.)
i've been teaching myself over most of the last year and am super impressed by what I;ve managed to figure out how to do. I still got years to go before I'd call myself a "good" developer, but just keep pluggin away.
It all depends on how you like to learn too. I read tons, and tried watchign videos, but I do much better by just jumping in and fixing errors as I go. then before you know it, you'll be able to do a lot of things. For me I found it became a lot easier when I started breaking stuff up into single parts. like If I want some app with a listview that goes to a webview, I'd make a simple Main Activiy with a list view, then make a new project with just the webview, then worry about linking a couple things together.
Every body learns different though.
Good luck!
(plus I think MIT, even though it's a neat idea, just helps to clog the playstore with junky apps.)

[Q] Getting started with developing games

Hello everybody.
Various game concepts have been springing up in my mind lately and I am starting to think that I should make them a reality: that's one of the reasons why I bought OUYA.
Problem is...
I know absolutely NOTHING about programming, but I am eager to learn. Does anybody know how should I begin (besides of course getting a good Java manual, which I plan to do ASAP)?
Thank you in advance.
Pretty much just learn as much Java as you can and then start with the tutorials on the Android website. I've done very little Android programming though...very little.
There is a couple ways you can go. You can either use java code with the sdk, or C++ using the ndk. Java will be much easier to use, but because it utilizes a garbage collector, you need a slightly higher understanding of how the code works to write fast running code. C++ is more difficult to learn, especially for a beginner, but because you manage memory manually you have complete control over how your game runs. I would recommend starting with java. There is a good book called Beginning Android Game Development which is published by APress, that covers all the basics.
timkd127 said:
There is a couple ways you can go. You can either use java code with the sdk, or C++ using the ndk. Java will be much easier to use, but because it utilizes a garbage collector, you need a slightly higher understanding of how the code works to write fast running code. C++ is more difficult to learn, especially for a beginner, but because you manage memory manually you have complete control over how your game runs. I would recommend starting with java. There is a good book called Beginning Android Game Development which is published by APress, that covers all the basics.
Click to expand...
Click to collapse
Java first. Garbage collection may be something of a crutch, but if you've never touched programming before in your life, you'll want to focus on learning how to just deal with data structures and methods before worrying about memory management.
Of course, that said, you don't want to learn terrible habits in Java either.
Rirere said:
Java first. Garbage collection may be something of a crutch, but if you've never touched programming before in your life, you'll want to focus on learning how to just deal with data structures and methods before worrying about memory management.
Of course, that said, you don't want to learn terrible habits in Java either.
Click to expand...
Click to collapse
Agreed
Thank you everybody! I'm getting the book Timkd127 suggested as soon as I have some spare time
Pkmns said:
Thank you everybody! I'm getting the book Timkd127 suggested as soon as I have some spare time
Click to expand...
Click to collapse
Glad to help. I did just remember though, that book approaches game dev assuming you already know some java. You might want to familiarize yourself with the language before you spend money on a text.
timkd127 said:
Glad to help. I did just remember though, that book approaches game dev assuming you already know some java. You might want to familiarize yourself with the language before you spend money on a text.
Click to expand...
Click to collapse
That's my concern for the OP. Most resources I've seen for learning Android development assume some Java knowledge and most Java resources assume some basic level of knowledge about programming in general. In this case the OP is claiming to have none of that.
The good news is there are many paths available, the bad news is there are many paths available
Most paths fall into one of two categories:
1) Very high level - Flash and Unity are the two best examples for Ouya that I can think of off the top of my head. While both allow you to get into the code both also provide ways to build some things without getting much into code. Great for getting up and going but a lot of times you can end up finding yourself limited by your tools when you take this kind of approach. Personally I'm not a huge fan. In general you tend to develop skills that are specific to the engine/platform you're working with rather than general skills. The low barrier to entry can be attractive - but the frustration of making your square ideas fit into the round holes provided by your tools can be an issue down the road.
2) Very low level - Grab a text editor and start coding some java is more or less what this breaks down to. But even this path there are several libraries you can use to help yourself along and you can even get lower level and dive into the NDK to write native code in C++. The steep learning curve can scare a lot of people away from this path - but you tend to build more general skills that are easy to re-apply with other tools and scenarios.
I cover my thoughts on some of this specific to Ouya better in my thread on OuyaForums where I'm following my own progress on building some simple games for Ouya: http://ouyaforum.com/showthread.php?4074-Baby-steps
Even though it's more intimidating I personally strongly suggest taking approach 2 before looking into things like Unity and GameMaker - develop your fundamentals then look into tools that can help you leverage them into bigger and bigger ideas.
Whichever path you take at some point you're going to need to know how to code. If you're starting with absolutely no knowledge about coding then it's going to be a bit harder. For example the Android Game Development book (Which I'm currently reading and finding very good - it's also written by the author of libGDX which is the library I'm using to speed development.) assumes a basic knowledge of Java and suggests "Thinking in Java" which is available free on-line (for older versions but they're just fine) to bring people up to speed with Java. I'm also reading that (actually reading that more than the android game development book right now) to brush up on my Java basics. But at the start of that book the author makes it clear that he assumes a basic background in some other programming language! Apparently the printed versions of that book come with a CD including a multimedia course covering programming basics. Phew! That's a lot of books to get through!
They aren't great but one set of tutorials that is aimed at the complete and utter noob are the Kilobolt tutorials that were actually started here on XDA before moving to the authors own site here: http://www.kilobolt.com/tutorials.html
I'm not completely in agreement with the approach those tutorials take or with all of their examples...but they are the best I've seen for someone starting with absolutely no programming knowledge looking to get into Android and by extension Ouya development.
If I was just starting out the advice I'd like someone to give me would probably be:
1) Start with the Kilobolt tutorials.
2) Once you're through Unit 1 start reading Thinking in Java
3) Once you're through TIJ or Unit 3 add in Android Game Development
4) Once you think you're ready for AGD start looking into libGDX
5) Build a SIMPLE game. Play some old atari 2600 games and try to replicate one.
6) Make that simple game fancier - add some modern touches like better graphics and sound, a high score list, achievements, power ups....
7) Let your dreams take over.
One other source you may want to look into as a total beginner is Udacity...I saw their Java course a few weeks ago and signed up for it but haven't been following it because it's more beginner oriented than I was looking for and...well it's incomplete. One of my big beefs with the Kilobolt tutorials was I started following them last year - and the update rate on them quickly dropped so low I forgot about them. Now that they're complete that isn't an issue. But I wasn't about to dive into another incomplete learning resource so when I saw that Udacity's Java intro wasn't complete I didn't even watch more than the intro video. But it's probably worth checking out here: https://www.udacity.com/course/cs046
jhitesma said:
That's my concern for the OP. Most resources I've seen for learning Android development assume some Java knowledge and most Java resources assume some basic level of knowledge about programming in general. In this case the OP is claiming to have none of that.
The good news is there are many paths available, the bad news is there are many paths available
Most paths fall into one of two categories:
1) Very high level - Flash and Unity are the two best examples for Ouya that I can think of off the top of my head. While both allow you to get into the code both also provide ways to build some things without getting much into code. Great for getting up and going but a lot of times you can end up finding yourself limited by your tools when you take this kind of approach. Personally I'm not a huge fan. In general you tend to develop skills that are specific to the engine/platform you're working with rather than general skills. The low barrier to entry can be attractive - but the frustration of making your square ideas fit into the round holes provided by your tools can be an issue down the road.
2) Very low level - Grab a text editor and start coding some java is more or less what this breaks down to. But even this path there are several libraries you can use to help yourself along and you can even get lower level and dive into the NDK to write native code in C++. The steep learning curve can scare a lot of people away from this path - but you tend to build more general skills that are easy to re-apply with other tools and scenarios.
I cover my thoughts on some of this specific to Ouya better in my thread on OuyaForums where I'm following my own progress on building some simple games for Ouya: http://ouyaforum.com/showthread.php?4074-Baby-steps
Even though it's more intimidating I personally strongly suggest taking approach 2 before looking into things like Unity and GameMaker - develop your fundamentals then look into tools that can help you leverage them into bigger and bigger ideas.
Whichever path you take at some point you're going to need to know how to code. If you're starting with absolutely no knowledge about coding then it's going to be a bit harder. For example the Android Game Development book (Which I'm currently reading and finding very good - it's also written by the author of libGDX which is the library I'm using to speed development.) assumes a basic knowledge of Java and suggests "Thinking in Java" which is available free on-line (for older versions but they're just fine) to bring people up to speed with Java. I'm also reading that (actually reading that more than the android game development book right now) to brush up on my Java basics. But at the start of that book the author makes it clear that he assumes a basic background in some other programming language! Apparently the printed versions of that book come with a CD including a multimedia course covering programming basics. Phew! That's a lot of books to get through!
They aren't great but one set of tutorials that is aimed at the complete and utter noob are the Kilobolt tutorials that were actually started here on XDA before moving to the authors own site here: http://www.kilobolt.com/tutorials.html
I'm not completely in agreement with the approach those tutorials take or with all of their examples...but they are the best I've seen for someone starting with absolutely no programming knowledge looking to get into Android and by extension Ouya development.
If I was just starting out the advice I'd like someone to give me would probably be:
1) Start with the Kilobolt tutorials.
2) Once you're through Unit 1 start reading Thinking in Java
3) Once you're through TIJ or Unit 3 add in Android Game Development
4) Once you think you're ready for AGD start looking into libGDX
5) Build a SIMPLE game. Play some old atari 2600 games and try to replicate one.
6) Make that simple game fancier - add some modern touches like better graphics and sound, a high score list, achievements, power ups....
7) Let your dreams take over.
Click to expand...
Click to collapse
Thank you for all this info! I'll probably dive in the Kilobolt tutorials as soon as I have some free time, then I'll start thinking about which way to take later (I don't know whether all this is more frightening or exciting )
jhitesma that's a very informative and helpful post. Nice.

Which is the best book for Android beginners ?

Hey guys, I want to find work as either a freelance android developer or even make money by developing my own apps. I started from zero only a month ago. I now have an acceptable knowledge of Java - I am familiar with most concepts. Now, I am starting Android ....now which book do you think I should start with ?
1. Busy Coder's guide to Android development by Mark Murphy
2. Beginner's Android 4 Applications by Wei-Meing Lee
3. Professional Android 4 Applications by Roto Meir.
I have bought all 3 books. But I wonder which I should start with before I move on to the next. Mind you, I am not a skilled java programmer shifting to android like many of you here. And how long do you think does it take for an average novice programmer to gain acceptable command of Android and develop apps ?
RedDevil99025 said:
Hey guys, I want to find work as either a freelance android developer or even make money by developing my own apps. I started from zero only a month ago. I now have an acceptable knowledge of Java - I am familiar with most concepts. Now, I am starting Android ....now which book do you think I should start with ?
1. Busy Coder's guide to Android development by Mark Murphy
2. Beginner's Android 4 Applications by Wei-Meing Lee
3. Professional Android 4 Applications by Roto Meir.
I have bought all 3 books. But I wonder which I should start with before I move on to the next. Mind you, I am not a skilled java programmer shifting to android like many of you here. And how long do you think does it take for an average novice programmer to gain acceptable command of Android and develop apps ?
Click to expand...
Click to collapse
Learning programming is nothing you can do casually. It can take quite a while.
However, it depends on what you define as good knowledge. You will get really good coding skills after decades of programming. But don't worry. You won't need skills as good as a professional developer's skills at the beginning. (And I don't claim to be as good as one of those old folks I described.)
It also depends on what you want to do. Some things like server communication are more complex while other things are easier.
I hope that this didn't discourage you. If you start with small apps, I am sure that you will be able to learn that. Coding is nothing magicial.
I'd start with book #2. I think that you can skip a lot of chapters of book #3 afterwards. I wasn't able to look into the first book on Amazon, but I think that I'd take that one as the last one.
However, make sure that you understand Java first. Without Java, the base for Android programming is missing.
I am sure that you can manage that. Enjoy it.
I'd also recommend book 2. It's very good for basic stuff.
I don't know any of these books, but i would also recommend you Googles Android Developer Site:
http://developer.android.com/training/index.html
There are great tutorials and all concepts of Android Applications are described in detail and quite easy to understand for beginners.
Thanks guys, as you suggest, I will start with book 2...
nikwen said:
Learning programming is nothing you can do casually. It can take quite a while.
However, it depends on what you define as good knowledge. You will get really good coding skills after decades of programming. But don't worry. You won't need skills as good as a professional developer's skills at the beginning. (And I don't claim to be as good as one of those old folks I described.)
It also depends on what you want to do. Some things like server communication are more complex while other things are easier.
I hope that this didn't discourage you. If you start with small apps, I am sure that you will be able to learn that. Coding is nothing magicial.
I'd start with book #2. I think that you can skip a lot of chapters of book #3 afterwards. I wasn't able to look into the first book on Amazon, but I think that I'd take that one as the last one.
However, make sure that you understand Java first. Without Java, the base for Android programming is missing.
I am sure that you can manage that. Enjoy it.
Click to expand...
Click to collapse
Thanks Nikwen.....I am gonna devote this whole month completely to android, probably work on it for 15-16 hours a day....at the end of the month, I will know where I stand, and whether I can make a career out of it, or not.
RedDevil99025 said:
Thanks Nikwen.....I am gonna devote this whole month completely to android, probably work on it for 15-16 hours a day....at the end of the month, I will know where I stand, and whether I can make a career out of it, or not.
Click to expand...
Click to collapse
Welcome.
Wow, that's much time. :good:
Enjoy it.
I'd also recommend stackoverflow.com
If you have a question regarding programming , there's a 95% chance it's been answered there
Sent from my SGH-I337M using xda app-developers app
alobo said:
I'd also recommend stackoverflow.com
If you have a question regarding programming , there's a 95% chance it's been answered there
Sent from my SGH-I337M using xda app-developers app
Click to expand...
Click to collapse
Right! :good:
Howevewr, I think it is even higher. :laugh:
Hello Every,
please use the following links for your android learning requirments
For Beginning
BEGINNING
ANDROID™ APPLICATION DEVELOPMENT Beginning Android Appication Development - Wei-Meng Lee
http://www.mediafire.com/?43g9rgzd2py396c
Android CookBook - Ian Darwin
http://www.mediafire.com/?7q5m1yd4wa90h43
Begging Android 4 - Grant Allen
http://www.mediafire.com/?d0sldbmcx9stdy3
Beginning Android 4 Games Development - Robert Green, Mario Zechner
http://www.mediafire.com/?nn8wcxjgsbozowt
Head First Android Development - Jonathan Simon
http://www.mediafire.com/?iq8n7grt2nu6m4v
Practical Android 4 Games Development - J. F. DiMarzio
http://www.mediafire.com/?2zkv7obn9wj2smf
Programming Android - Zigurd Mednieks
http://www.mediafire.com/?13u9b7shseu2bd1
For Pro
Professional Android Sensor Programming - Greg Milette, Adam Stroud
http://www.mediafire.com/?ei2w3u5t774q34c
Pro Android 4 - Satya Komatineni, Dave MacLean
http://www.mediafire.com/?dsebkb2b4b7ab1h
Advanced Android 4 Games - Vladimir Silva
http://www.mediafire.com/?nh5vq0jk5iqccdl
Pro Android media - Shawn Van Every
http://www.mediafire.com/?c83wjmum3r9e463
Pro Android Apps Performance Optimization - Hervé Guihot
http://www.mediafire.com/?aba5al9fa932za7
Please don't forgot to click thanks
your friend Ashish Gaur
Android is an open source and Linux-based operating system for mobile devices such as smartphones and tablet computers.
For writing apps for Android is more than just learning code syntax. If you've never learned to code, you can check out plenty of resources online.
There are plenty of eBooks that are available which provides clear depth tutorial for creating Android apps from scratch.
I would like to recommend you one such eBook where I am sure you would get benefit out from it.
Here is the eBook link @ learnsauce.com
The best programming language for beginners is Basic4Android (similar to Visual Basic).
Check out for my ebook on Amazon:
https://www.amazon.com/Game-development-Android-example-creating-ebook/dp/B0777PSGJZ
and start coding

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