can glass support all controls which is there in android? - Wear OS Q&A, Help & Troubleshooting

Hello,
I am trying some sample application on android that can be run on google glass,
my doubt is can glass support normal android activity and all the controls for eg. edittext box,button etc
did anyone can help me out please
Thanks

I'm sorry but I really don't understand what you're asking. Can you please be more specific on your issue?

Related

finger friendly API

Hi guys. I see a lot of "finger friendly" contact managers apps theese days.
Which API are you using ? I'm planning to work on it for sms reading and any help would be great.
Hi,
Personally, for contact manager, I'm working on ... my own framework, but that's mostly to allow decent performance and animation effects.
Basically it's a composite pattern, every control is based on LightControl base class which provide basic interraction and drawing.
The drawback of this approach is that text input control are rather complex to do, the big advantage is that layout, drawing are free are control aren't tight in a specific shape.
What are your requirements?
Hi, I'm working on .NET 2005 (usually VB but I also have knowledges of C) and I'm developing for a Prophet and a Trinity
yes.. but what are your requirement regarding the framework? what do you want to do that classic winforms won't provide you?

Need help with .net graphics. sample project attached

I am trying to do some custom controls, I've done some mobile work lately, but just typically using standard controls and an owner draw list. I want to try to do more "custom" drawn stuff.
In this project I'm trying to somewhat mimic the htc random access that will support multiple "lists" for this new project.
I'm new to the graphics (2d) stuff and need a bit of help. In this sample project I want to be able to draw the letter in the center of the screen, I will have a box behind it (gradient eventually I hope) so I need to be able to draw to the screen since its outside of the controls bounds. Thats no problem, but how do I clear what I've drawn?
here is a link to my code, if someone could please take a look.
where you should look is in the RandomAccess class, in DrawStringbox
http://createdevcode.com/code
thanks a million!
been trying to find some examples on the web, found one in full .net that sorta does what I want but of course I don't have access to all the PMEs in compact framework.
again, any help would be apprecidated on how I can draw to a "layer" on top of my form and have the form paint properly once I want to get rid of that layer and not have any left over graphics on top of any controls.

[HELP] Android unlock mechanism

Hi,
I'm new in Android environment, but I have some experience with Java programming. I want to try some mobile apps, so i started to writing my first game. Everything is ok, but I don't know how to create mechanism like in "maze" Android unlock screen (can't put any link with photo ). I have list of points on screen and I want to give user ability to draw a path between these points. I've heard that there is special listener for this, but I can't find that.
Thanks for your help and sorry for my English
chris_black
chris_black said:
Hi,
I'm new in Android environment, but I have some experience with Java programming. I want to try some mobile apps, so i started to writing my first game. Everything is ok, but I don't know how to create mechanism like in "maze" Android unlock screen (can't put any link with photo ). I have list of points on screen and I want to give user ability to draw a path between these points. I've heard that there is special listener for this, but I can't find that.
Thanks for your help and sorry for my English
chris_black
Click to expand...
Click to collapse
Don't know it at the top of my head either, but checkout the source of this lockpattern library, I'm sure you can find out how they did it

[Q] Android FingerPaint with Opengl

Hi i want to create a finger painting ANDROID application using OpenGl, i have researched a lot but couldn't find any tutorial or example, has anyone experience on this?
I'd pick a game engine if i was you. Try libGDX It's well suited,has InputProcessor that will help you a lot and provides easy access to openGL. If you decide to roll with it , feel free to pm me if you have any questions.
Thanks a lot, could you offer me any helpful tutorial how to use libgdx and how to implement finger paint functionality in libgdx?

Question: Sensor package for PX6 Tesla head unit for Phoenix Automotive Android 9

Hi everyone.
I would appreciate it very much if you could assist in helping me finding an answer. Apparently the unit I bought doesn't have a gyroscope or a magnetometer built in. It has a liner accelerometer and a compass. That is about it. I verified this with one of the many sensor apps you could DL from the Play store.
Is there a way to add a sensor package on it? I've tried to add a witmotion tll sensor but the installed apps need some sort of translation layer between the witmotion app and the native app since the sensor isn't built on the board.
I am thinking if there was a way to "plug in" a board to it, that would probably mean recompiling the firmware, etc. Maybe it's more trouble then it's worth.
Anyone have any thoughts on this? I would greatly appreciate any community members chiming in.
Thank you,
-T
No.
Thank you for the quick reply @marchnz .
I also was reading that it might be possible to use Xposed to create a virtual gyro from the linear accelerometer and the compass. There is a lot of information in the forums. It seems I would have to use Xposed to do this but I need to root and use TWSP / MagisK. But I also see that this might not be possible on the Rockchip 3399 device because how it handles storage?
Guess I could take a run at it. Any assistance in pointing me to the correct path would be great if you are so inclined.
Attached is the pic of the latest details on the unit.

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