[Q] App not responding to all taps - Java for Android App Development

Hi,
I have been programming a little game and have run into an issue: When I load the game onto my Nexus 5 (Kitkat), not all the taps on the screen are registered.
I have the Android debug option to show taps, so I can see that the OS responds to all taps, but my game only responds to about 50% of them. The AVD in Android Studio responds perfectly to all taps in the game. Has anyone run into this issue before?
Here is the code I use to detect taps:
Code:
List<TouchEvent> touchEvents = game.getInput().getTouchEvents();
. . .
int len = touchEvents.size();
for(int i = 0; i < len; i++) {
TouchEvent event = touchEvents.get(i);
if(event.type != TouchEvent.TOUCH_UP)
break;
. . .
touchPoint.set(event.x, event.y);
guiCam.touchToWorld(touchPoint);
. . .

Related

TAPI data calls.

1) Hi, we works with Pocket PC 2003 (Embedded Visual C++ 4.0). Our target is perform a data call over integrated cellular line. We read that the right mean is TAPI (XDA-Developers forum) because COM2 seem to be owned by RIL layer. We wrote a test program which handles a data call answer. We get the serial port handle returned by "lineGetID()" function for current data call, but when we try to use it through standard communication APIs ("WriteFile()" and "ReadFile()") it doesn't work (no data is read or write from port handle, but there aren't errors returned by APIs). Same code seems to work fine on a HP IPAQ 2210 with a Compact Flash GSM/GPRS card. How can we transfer data so?
2) We noticed a phone answering process is alive (CPROG.EXE) that takes calls' control. We kill this process when we make our tests, but it backs to life after some minutes. How can we take real calls' control?
3) Is the integrated cellular modem Hayes compatible? Is there a way to directly send AT commands to integrated cellular modem?
4) DCB structure "PortDCB" we pass to "SetCommState()" is the following:
PortDCB.DCBlength = sizeof (DCB);
PortDCB.BaudRate = 9600;
PortDCB.fBinary = TRUE;
PortDCB.fParity = TRUE;
PortDCB.fOutxCtsFlow = FALSE;
PortDCB.fOutxDsrFlow = FALSE;
PortDCB.fDtrControl = DTR_CONTROL_ENABLE;
PortDCB.fDsrSensitivity = FALSE;
PortDCB.fTXContinueOnXoff = TRUE;
PortDCB.fOutX = FALSE;
PortDCB.fInX = FALSE;
PortDCB.fErrorChar = FALSE;
PortDCB.fNull = FALSE;
PortDCB.fRtsControl = RTS_CONTROL_ENABLE;
PortDCB.fAbortOnError = FALSE;
PortDCB.ByteSize = 8;
PortDCB.Parity = NOPARITY;
PortDCB.StopBits = ONESTOPBIT;
Is it correct?
Can anybody help me?
Matthew
This DCB params seem do right job....
Code:
PortDCB.BaudRate = 115200;
PortDCB.fBinary = TRUE;
PortDCB.fParity = FALSE;
//PortDCB.fParity = TRUE;
PortDCB.fOutxCtsFlow = FALSE;
PortDCB.fOutxDsrFlow = FALSE;
PortDCB.fDtrControl = DTR_CONTROL_ENABLE;
PortDCB.fDsrSensitivity = FALSE;
//PortDCB.fDsrSensitivity = TRUE;
PortDCB.fTXContinueOnXoff = TRUE;
//PortDCB.fTXContinueOnXoff = FALSE;
PortDCB.fOutX = FALSE;
PortDCB.fInX = FALSE;
PortDCB.fErrorChar = FALSE;
PortDCB.fNull = FALSE;
PortDCB.fRtsControl = RTS_CONTROL_DISABLE;
PortDCB.fAbortOnError = FALSE;
PortDCB.ByteSize = 8;
PortDCB.Parity = NOPARITY;
PortDCB.StopBits = ONESTOPBIT;
problem one shuold be solved ...Hi
Your DCB parameters worked fine.
Hi Matthew.
Your parameters worked fine with my application, i was teting an IMate and you helped me a lot with my next product version.
Thank you.
Cesar Bremer Pinheiro
Bremer Serv. Emp. Ltda.
Raseac Division.
http://www.raseac.com.br
Dear Matthew,
Hi,
I created a similar application to make a call from one PPC to another using data link. The problem is my program couldn't detect incoming calls. Would you please help me solve this issue?
Do you have any source code that I can learn from it? Also which method did you use? TAPI? COM port? RIL?
I'm very confused. Please help....
Best regards,
A. Riazi
Why is your baudrate 115200 when a CSD connection through TAPI is only at 9600 ?
cause it's TAPI
you can't select bearer capabilities
if you wana select rate use RIL or direct access to COM-ports
mathews help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hi,
i am facing a similar problem cant send data through writefile api on cellular line
these r code snippets form my cod e
if(dwReturn =lineOpen (
g_hLineApp, // Usage handle for TAPI
g_dwCurrentLineID, // Cannot use the LINEMAPPER value
&g_CurrentLineInfo.hLine, // Line handle
g_CurrentLineInfo.dwAPIVersion,
// API version number
0, // Must set to zero for Windows CE
0, // No data passed back
LINECALLPRIVILEGE_NONE, // Can only make an outgoing call
0, // Media mode
NULL))
g_MakeCallRequestID = lineMakeCall (g_CurrentLineInfo.hLine,
&g_hCall,
szDialablePhoneNum,
0,
NULL);
dwRet =lineGetID(g_CurrentLineInfo.hLine, 0, 0, LINECALLSELECT_LINE, lpVarString,TEXT("comm/datamodem"));
till this its ok it returns a valid comm handle
after that it sends th data over the connected call but doesnt receive anythinga t the other end ...
the problem might be to give a call handle and LINECALLSELECT_CALL in linegteid func tion i tried it but when i use it fails saying cannot obtain the handle .......now i don understand whether its the problem of not obtaining a handle or whether linehandle will work but problem is in communication ...
plz help and add some code snippets for the communication
firstly have you set up the following...
LPLINECALLPARAMS CallParams;
CallParams=(LPLINECALLPARAMS)malloc(sizeof(LINECALLPARAMS)+1024);
memset(CallParams,0,sizeof(LINECALLPARAMS)+1024);
CallParams->dwTotalSize = sizeof(LINECALLPARAMS)+1024;
// This is where we configure the line for DATAMODEM usage.
//its important to note that if you attempt to make a call
//using LINEMEDIAMODE_DATAMODEM, the line must be opened in
//that way to begin with or nothing will happen. ie open lines
//corresponding to what you plan to makecall with.
CallParams->dwBearerMode = LINEBEARERMODE_VOICE;//over voice call
CallParams->dwMediaMode = LINEMEDIAMODE_DATAMODEM;//data transmition
//LINEMEDIAMODE_INTERACTIVEVOICE;//for voice
//specify that we only want to use a call that is not alreay in use.
//Otherwise it can take over calls that are in progress
CallParams->dwCallParamFlags = LINECALLPARAMFLAGS_IDLE;
//specify to use the first address
CallParams->dwAddressMode = LINEADDRESSMODE_ADDRESSID;
CallParams->dwAddressID = 0;
next check the line you want to use and make sure...
if(lpDevCaps->dwBearerModes & callModeData)//datamode
{
if(lpDevCaps->dwBearerModes & callModeVoice)
{
//then check the media mode
if(lpDevCaps->dwMediaModes & LINEMEDIAMODE_DATAMODEM)
{
if(lpDevCaps->dwMediaModes & LINEMEDIAMODE_INTERACTIVEVOICE)
{
//use it
}
}
}
}
next when you get an incoming call etc get the handle......
HANDLE myTapiManager::getHandle()
{
HANDLE hModem=NULL;
CString name="";
classType="comm/datamodem";
DWORD dwSize = sizeof(VARSTRING) + 2048;
DWORD dwRet = 0;
do
{
LPVARSTRING lpVarString = (LPVARSTRING) new BYTE[dwSize];
lpVarString->dwTotalSize = dwSize;
//the commented out values are what microsoft seem to say
//but cause it to return no handle but only the device class name
dwRet = ::lineGetID(/*hOpenedLine*/NULL, 0,hCall,LINECALLSELECT_CALL /*LINECALLSELECT_LINE*/, lpVarString,
classType);
if ( dwRet == 0 )
{
hModem= * (HANDLE*) ((char*) lpVarString + lpVarString->dwStringOffset);
name= * (LPTSTR) ((char*) lpVarString + lpVarString->dwStringOffset + sizeof(HANDLE));
if(hModem==NULL)
{
MessageBox(NULL,_T("null handle"),_T("handle"),MB_OK|MB_SETFOREGROUND|MB_TOPMOST);
}
else
{
MessageBox(NULL,_T("non null handle, about to call init on port"),_T("handle"),MB_OK|MB_SETFOREGROUND|MB_TOPMOST);
hSerialHandle=hModem;
//you must initialize the port but I do not show it here
initializeIOTimeOuts();
}
break;
}
else if ( dwRet == LINEERR_STRUCTURETOOSMALL )
{
dwSize = lpVarString->dwNeededSize;
delete lpVarString;
lpVarString = NULL;
continue;
}
else
{
// handle errors.........
//
hModem=NULL;
}
}
while (1);
return hModem;
}
this works for me. One problem you may be having is the timing. If you get the handle when the call is offering it will be useless. You must ensure that the call is connected, use the LINECALLSTATE_CONNECTED for this.
cprog dose not effect the opperation of your program, only its ui.
Have you looked at the zip I put in this post ?
http://forum.xda-developers.com/viewtopic.php?t=18978
It may help you with the sending part and getting a handle to Readfile/writefile.
I have never worked on the anwering side so I know nothing on that.
to answer the call that is offering, use LineAnswer. I have tried LinePickup but it has not done what I want. When using lineanswer be aware that the os has already set the number of rings it will ring before the call is actually answered after you answer it. It is normally changed through the phone settings but you can do it programatically if you wish.
Also, you have not mentioned what you are doing with regards to threads. The first time I tried using tapi I spent a lot of time avoiding using multiple threads but it is impracticle. A good number would be 1 for the ui 1 for the line status and 1 for data transfer. Getting your serial handle would the require carefull synchronization.
I have not found benefit in altering any of the port settings. The time-outs for the read/write can make a huge difference though.
Have you checked if there is a class name following the handle in the LPVARSTRING? I have found that if you are doing everything correct except the timing, the name is added but not the handle. This means that the name would be 4 places sooner than it should. In that case the name is in the place where the handle should be and the call still succeeded. Try writing to the port using a string instead of a handle and see how far you get(kidding). To test it just treat the handle you have got as if it where a string and put it in a messagebox. If you can read it then your timing is off.
Lastly your problem could come from how you are setting the api version. Have you been checking the errors generated after all your api calls. There are a lot for tapi that tell you most of what is going on. I have noticed that if you are using the event method for getting line state messages from tapi (ie the correct time to grab the handle) there is something wrong with the way the api version gets negotiated. The event method is part of tapi 2.0 i think so it should be expected that an api version of at least 2.0 is a good version to aim for. For win ce 3.0 docs say that 2.0 is fully supported and parts of 2.1. This is not what actually happens though, I have found that I can't get the event method to work at all (among other things) if I don't pass a min version of 1.1 and a max version of 1.3. This is bizar because by that input tapi should not use any features above 1.3 :?:
guys i ve been trying to set up call params
//Configure line device for a data modem
memset(&LineCallParams, 0, sizeof(LineCallParams));
LineCallParams.dwTotalSize = sizeof(LineCallParams);
LineCallParams.dwBearerMode = LINEBEARERMODE_VOICE;
LineCallParams.dwMediaMode = LINEMEDIAMODE_DATAMODEM;
LineCallParams.dwCallParamFlags = LINECALLPARAMFLAGS_IDLE;
//If multiple addresses on the line, use the first address
LineCallParams.dwAddressMode = LINEADDRESSMODE_ADDRESSID;
LineCallParams.dwAddressID = 0;
the problem is when i pass the lpparam instead of null it reaches to dialing the number and says disconnected: unreachable ..
There is no error while lineopen is passed with LINEMEDIAMODE_DATAMODEM as the 8th parameter i think it shoudl have given an error of media mode not supported at that point only ....but it didnt .....it opened the line fine
when i did not set the datamodem media mode in call params and rest remain as it is ..........the call works fine and is connected ....is it because the datacall facility is not supported and if it is not how can it be activated ....
lReturn = lineOpen(m_hLineApp, m_dwDeviceID, &m_hLine, m_dwAPIVersion, 0 , 0,
LINECALLPRIVILEGE_NONE, LINEMEDIAMODE_DATAMODEM, 0);
g_MakeCallRequestID = lineMakeCall (g_CurrentLineInfo.hLine,
&g_hCall,
szDialablePhoneNum,
0,
NULL); // NULL for default voice call
/**************************/
// lpCallParams);
Firstly, is the phone you are trying to dial a ppc. If yes... the ppc you wish to be the one that answers the call must have opened the line the same way as the dialing one, ie supporting data. If not then it will not even ring when a data call is offering and you will never know if your call was really made.
next look at lineopen.
long opnResult=lineOpen(hLineApp,
deviceID,
&hOpenedLine,
apiNegotiatedForUsedDevice,
0,//not used at all
1,//not used by tapi, but is passed back to this //application to help identify the source of the messages.
//in each line state message. It can be used
//to make sure the message is from a line
//opened by this app.
LINECALLPRIVILEGE_OWNER,// tells it can //accept calls.
LINEMEDIAMODE_DATAMODEM,
NULL);
almost the same but try LINECALLPRIVILEGE_OWNER. This must be set on the receiving end but I also set it on the dialing end.
If the media mode is not supported you will get an error message to tell so. That is the primary way my programs determine the identity of the line to use.
What is the device you are using? I have got bi-directional data transfer to work between ppc 2002 (xda I) and wm2003 se (xda mini). Before 2002 not as many features are supported.
also your call params may be too small
try adding a litle to the end
LPLINECALLPARAMS CallParams;
CallParams=(LPLINECALLPARAMS)malloc(sizeof(LINECALLPARAMS)+1024);
memset(CallParams,0,sizeof(LINECALLPARAMS)+1024);
CallParams->dwTotalSize = sizeof(LINECALLPARAMS)+1024;
.
.
.
.
and what about the number to dial in the call params
// Address to dial
//set its location to be after the normal end of the structure
CallParams->dwDisplayableAddressOffset = sizeof(LINECALLPARAMS);
CallParams->dwDisplayableAddressSize = strlen(szPhNumber);
strcpy((LPSTR)CallParams+sizeof(LINECALLPARAMS), szPhNumber));
then pass the szPhNumber into linemakecall, remember that ppc version
takes unicode.
i am trying to pass data from pocket pc to my pc
this is whole part
LPLINETRANSLATEOUTPUT lpTransOutput = NULL;
// Call translate address before dialing.
do
{
// Allocate memory for lpTransOutput.
if (!(lpTransOutput = (LPLINETRANSLATEOUTPUT) LocalAlloc (
LPTR,
dwSizeOfTransOut)))
{
ErrorBox(TEXT("translate fails "));
goto exit;
}
lpTransOutput->dwTotalSize = dwSizeOfTransOut;
if (dwReturn = lineTranslateAddress (
g_hLineApp, // Usage handle for TAPI
g_dwCurrentLineID, // Line device identifier
g_CurrentLineInfo.dwAPIVersion,
// Highest TAPI version supported
lpszPhoneNum, // Address to be translated
0, // Must be 0 for Windows CE
0, // No associated operations
lpTransOutput)) // Result of the address translation
{
ErrorBox(TEXT("lineTranslateAddress fails "));
goto exit;
}
if (lpTransOutput->dwNeededSize <= lpTransOutput->dwTotalSize)
break;
else
{
dwSizeOfTransOut = lpTransOutput->dwNeededSize;
LocalFree (lpTransOutput);
lpTransOutput = NULL;
}
} while (TRUE);
dwSizeOfCallParams += lpTransOutput->dwDisplayableStringSize;
if (!(lpCallParams = (LPLINECALLPARAMS) LocalAlloc (
LPTR,
dwSizeOfCallParams)))
{
ErrorBox(TEXT("lineTranslateAddress open fails "));
goto exit;
}
ZeroMemory(lpCallParams, dwSizeOfCallParams);
// Set the call parameters.
lpCallParams->dwTotalSize = dwSizeOfCallParams;
lpCallParams->dwBearerMode = LINEBEARERMODE_VOICE;
lpCallParams->dwMediaMode = LINEMEDIAMODE_DATAMODEM ;
lpCallParams->dwCallParamFlags = LINECALLPARAMFLAGS_IDLE;
lpCallParams->dwAddressMode = LINEADDRESSMODE_ADDRESSID;
lpCallParams->dwAddressID = g_dwCurrentLineAddr;
lpCallParams->dwDisplayableAddressSize =
lpTransOutput->dwDisplayableStringSize;
lpCallParams->dwDisplayableAddressOffset = sizeof (LINECALLPARAMS);
// Save the translated phone number for dialing.
lstrcpy (szDialablePhoneNum,
(LPTSTR) ((LPBYTE) lpTransOutput +
lpTransOutput->dwDialableStringOffset));
memcpy((LPBYTE) lpCallParams + lpCallParams->dwDisplayableAddressOffset,
(LPBYTE) lpTransOutput + lpTransOutput->dwDisplayableStringOffset,
lpTransOutput->dwDisplayableStringSize);
// Make the phone call. lpCallParams should be NULL if the default
// call setup parameters are requested.
g_MakeCallRequestID = lineMakeCall (g_CurrentLineInfo.hLine,
&g_hCall,
szDialablePhoneNum,
0,
NULL); // NULL for default voice call
/**************************/
// lpCallParams);
plz suggest if i need to change anything but as the call is successfully connected when only media mode is not set i guess problem is not with the memory location or anything but lies with the provider not sure ...............
or better maybe if u can suggest how i can do settings on my pocket pc for data calls
If you can't make a Data Modem type call, but you can make a voice call - Then are you sure you have Data Enabled on your Sim.
I'm sure I had that un-reachable error ages ago and it was due to not having Data Enabled. You have to contact your Sim provider to do that.
I have never included the lineTranslateAddress, i just put it in the way the user entered it( with a little error checking). If it works for voice though it must be OK.
With the sim, I have done this using 3 different sims and never had to set anything special on it. I could be lucky I guess and had sims already enabled. I doubt it though because one is 7 years old pre paid and not had any change since purchase. The second in a new pre paid and the 3rd is a full gprs enabled(not that gprs has anything to do with this). There should not be anything in the os to set either as when you do what you have done it is doing the "setup" just programatically.
I remember reading somewhere that the network had to support it but I can't be more specific.
What is your network? What is your device? what is your os?
When you say the voice call is connected what do you mean?..
1)your program at the other end answered.
2)the phone app on the other end answered.
3)your dialing end app received the connected message.
4)the returned value from linmakecall was > (-1).
5)some phone hardware on a real phone answered.
6) (my favourite way) the monitor next to your phone started buzzing, proving something was going on. Thats how I test my gprs connectivity :lol:

Simulate Button Click

Hi,
I am trying to simulate a PictureBox.Click event. I have searched these forums and the ones on MSDN with many different combinations of search terms.
However I cannot find anything!
Basically what I am trying to achieve is to fire the picturebox's click event from within my code. What I have read so far seems to indicate that I need to make a call to SendMessage (COM interop?) to actually make windows perform the click.
This is for the compact framework version 1.0.
Any help you can give would be great because this is all very new to me, I'm a web application developer by trade so i'm a fish out of water on this one!
OK, the other method that I am investigating is the use of the mouse_event as demonstrated in this article by Daniel Moth.
However I am struggling to find the namespace Win32Api anywhere in the framework so I'm struggling with that also.
*Update*
I have been able to simulate a click using mouse_event in a call to the coredll using the following code:
Code:
[DllImport("coredll")]
static extern bool SetCursorPos(int X, int Y);
[DllImport("coredll")]
static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, int dwExtraInfo);
[Flags]
public enum MouseEventFlags
{
LEFTDOWN = 0x00000002,
LEFTUP = 0x00000004,
MIDDLEDOWN = 0x00000020,
MIDDLEUP = 0x00000040,
MOVE = 0x00000001,
ABSOLUTE = 0x00008000,
RIGHTDOWN = 0x00000008,
RIGHTUP = 0x00000010
}
bool tempVal = SetCursorPos(x, y);
mouse_event((uint)MouseEventFlags.LEFTDOWN, 0, 0, 0, 0);
mouse_event((uint)MouseEventFlags.LEFTUP, 0, 0, 0, 0);
however I have one outstanding problem (that I know of!).
I am struggling to capture the corrext X and Y co-ordinates of the control. I have tried many different methods and they all return values of 0 for both axis.
How do you guys do it?
Many Thanks
I haven't answered till now since I don't know .NET
But since you found your way to using native APIs I think I can help you.
This is how I would do it in C/C++:
Code:
RECT wndRect; //this is a structure that contains window top, left, bottom and right coordinates.
GetWindowRect(FindWind(L"[I]window class[/I]", L"[I]window name[/I]"), &wndRect);
x = wndRect.left + 1; //add 1 to window position to make sure the click is inside
y = wndRect.top + 1;
GetWindowRect returns the window position in screen coordinates for top left and bottom right corners.
For FindWindow to work you need to know the class and name of the window you want to find. You can find them using a utility called SPY++ which comes with any Microsoft C++ compiler.
The class is window type (so it will probably be something like 'PictureBox' or 'Image') and window name is most likely blank.
Hope this helps.
Thanks fo your help
I don't know if your code would have done the trick or not but I managed to work my way through the different class definitions to find what i needed.
Code:
int x = selectedButton.PointToScreen(selectedButton.Bounds.Location).X + 2;
int y = selectedButton.PointToScreen(selectedButton.Bounds.Location).Y + 2;
This still doesn't work but I really don't have time to work out why, all I know is that the call to SetCursorPos() returns false. I know the mouse_event code works because if I position the cursor over the Start button it opens the menu.
Time is of an essence so for now I'm just going to have to drop this and pray that I have time to finish this when towards the end of my project.
/me thinks writing my first Mobile 5.0 application in 4 days (I'm a web application developer by trade) was bad planning on the management's fault anyway
Thanks for your input though
use this method signature:
[DllImport("coredll")]
public static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
int instead of uint or long.
For me it worked.

FullScreen OpenGLES application

Hello,
I'm trying to do an OpenGLES application for my HTC Touch Diamond.
I create the window with CreateWindow :
Code:
INT width = ::GetSystemMetrics(SM_CXSCREEN) ;
INT height = ::GetSystemMetrics(SM_CYSCREEN) ;
hWnd = ::CreateWindow(
m_szAppName, m_szAppName,
WS_VISIBLE,
0, 0, width, height,
NULL, NULL, m_hInstance, NULL
) ;
SHFullScreen(hWnd, SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON);
The problem is that (width,height) equals (240,320) even if the screen is VGA (480*640). So OpenGL windows just fills a quarter of the screen.
And when I try to set (width,height) to (480, 640), CreateWindow throws an "Error 4".
Has anybody the solution ?
Thanks
Hello !
I found the solution: I need to had the ressource HI_RES_AWARE.
We can find some tutorials on the web to explain how to had this.
Bye

Help with CeRunAppAtEvent

Hey all,
I'm trying to register an application to run during a Windows Mobile event using CeRunAppAtEvent (from CoreDll.dll). I'm having difficulty getting this to happen.
Here is the syntax for the native method:
Code:
BOOL CeRunAppAtEvent(
TCHAR* pwszAppName,
LONG lWhichEvent
);
Here is the code in my application (C#):
Code:
[DllImport("coredll.dll", EntryPoint = "CeRunAppAtEvent", SetLastError = true)]
private static extern bool CeRunAppAtEvent(string pwszAppName, int lWhichEvent);
private void menuItem1_Click(object sender, EventArgs e)
{
if (CeRunAppAtEvent(@"\Windows\Calc.exe", 3))
{
MessageBox.Show("Event registered!");
}
else
{
MessageBox.Show("Event did not register.");
}
}
Note that I'm using the argument '3' for lWhichEvent, which is based upon this understanding of how lWhichEvent argument works:
Code:
> NOTIFICATION_EVENT_NONE = 0,
> NOTIFICATION_EVENT_TIME_CHANGE = 1,
> NOTIFICATION_EVENT_SYNC_END = 2,
> NOTIFICATION_EVENT_ON_AC_POWER = 3,
> NOTIFICATION_EVENT_OFF_AC_POWER = 4,
> NOTIFICATION_EVENT_NET_CONNECT = 5,
> NOTIFICATION_EVENT_NET_DISCONNECT = 6,
> NOTIFICATION_EVENT_DEVICE_CHANGE = 7,
> NOTIFICATION_EVENT_IR_DISCOVERED = 8,
> NOTIFICATION_EVENT_RS232_DETECTED = 9,
> NOTIFICATION_EVENT_RESTORE_END = 10,
> NOTIFICATION_EVENT_WAKEUP = 11,
> NOTIFICATION_EVENT_TZ_CHANGE = 12,
> NOTIFICATION_EVENT_MACHINE_NAME_CHANGE = 13
I've tried registering Calc and a few other applications unsuccessfully--the program tells me the event registers (so the method call is returning true), yet the applications do not launch upon the event change (plugging into AC power, for example). Any ideas to what I'm doing wrong?
Bump. Any ideas?
Hello shidell
I also found, that not all possible wakeups are possible on every device. I assume it is OEM related and the implementation of these events is not mandatory for WM platform builds.
See also hjgode.de/dev and look for iRunAtEvent and iRunOnEnet. The latter is a workaround for enet detection.
I recently did try to use ON_AC_POWER and it did not work. The event registration was OK but the event was not signaled on AC power connection. I worked around it and changed my code to run on wakeup, which works OK on this particular device (CK61 running WinCE5).
As a workaround, you could go the way I did in iRunOnEnet. Instead of watching the enet connection you have to check the PowerStatus structure for ON AC POWER.
regards
josef
You are right, not every event can be handled with CeRunAppAtEvent and here are the events that have to works on every device:
Code:
Const NONE = 0
Const TIME_CHANGE = 1
Const SYNC_END = 2
Const DEVICE_CHANGE = 7
Const RS232_DETECTED = 9
Const RESTORE_END = 10
Const WAKEUP = 11
Const TIME_ZONE_CHANGE = 12
Good approach will be to check your application's path by using:
Code:
System.IO.File.Exists(<application>)
because for example in my ROM that "calc.exe" is actually "calculator.exe"... and of course CeRunAppAtEvent will return True, because the event handler will be registered no matter file exists or not
Hope this helps.
Best regards,
aDEO

Fullscreen Direct3D not working on Diamond

Hi,
I have a problem running a Direct3D app on full screen on a HTC Diamond: no matter which way I create the Direct3D device, by making a window that covers the full screen, or by creating a fullscreen device, all I see is the background of the window. Nothing rendered in Direct3D is shown.
If I use a window that is, for example, one pixel shorter than the full screen - everything works fine, but "real" full screen doesn't.
The Direct3D examples from the WM6 SDK, which also create a full screen window, fail exactly the same way both on my phone and on another Diamond I've tested, so I assume it's not a problem with my configuration or ROM, but a common one. Also I've found a few similar questions on other forums, mentioning phones like the Touch Pro, but no answers.
To create a fullscreen window I do the following:
g_screenWidth = GetSystemMetrics(SM_CXSCREEN);
g_screenHeight = GetSystemMetrics(SM_CYSCREEN);
g_hWndMain = CreateWindow(szWindowClass, szTitle, WS_VISIBLE,
0, 0, g_screenWidth, g_screenHeight, NULL, NULL, hInstance, NULL);
SHFullScreen(g_hWndMain, SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON);
/* ... */
D3DMPRESENT_PARAMETERS presentParameters;
memset(&presentParameters, 0, sizeof presentParameters);
presentParameters.SwapEffect = D3DMSWAPEFFECT_DISCARD;
presentParameters.Windowed = true;
HRESULT hr = g_d3d->CreateDevice(D3DMADAPTER_DEFAULT, D3DMDEVTYPE_DEFAULT, g_hWndMain, NULL,
&presentParameters, &g_dev);
All the functions succeed, however, nothing gets drawn on the screen besides the background of the window.
The same thing happens when I create a fullscreen device, like below:
// The same window creation stuff...
// ....
presentParameters.BackBufferWidth = g_screenWidth;
presentParameters.BackBufferHeight = g_screenHeight;
presentParameters.BackBufferFormat = D3DMFMT_UNKNOWN;
presentParameters.BackBufferCount = 1;
presentParameters.SwapEffect = D3DMSWAPEFFECT_DISCARD;
presentParameters.Windowed = false;
presentParameters.FullScreen_PresentationInterval = D3DMPRESENT_INTERVAL_DEFAULT;
HRESULT hr = g_d3d->CreateDevice(D3DMADAPTER_DEFAULT, D3DMDEVTYPE_DEFAULT, g_hWndMain, NULL,
&presentParameters, &g_dev);
Again, all the calls seem to succeed, but nothing is visible on the screen. I've tried setting the pixel format explicitly - still nothing is drawn.
But if I change the window in the first example to be one pixel less than the size of the screen, everything is displayed correctly.
Does anyone know why this is happening and whether some solutions for running the app full-screen are possible? As far as I understand, VSync is available only in fullscreen mode, so I'd like to get it working - although one missing line of pixels isn't really visible on the Diamond screen.
And yet another unrelated question: does the graphics chip in the Diamond support render-to-texture? It seems to be not available in Direct3D, but it might still be exposed in OpenGL ES in that case...

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