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How are emulators such as snesoid, gameboid, and psx4droid running on this? psx4droid or the other PS1 emulator running a lot better due to Tegra? Mine shipped today and will be here tomorrow and I'm just wondering...thanks!
FPSE is out for PSX emulation - it has worked well for Notion Ink Adam owners so far.
Flaunt77 said:
FPSE is out for PSX emulation - it has worked well for Notion Ink Adam owners so far.
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Yeah that's the one I meant. I've been playing around with it on my Droid X and it runs so much better than psx4droid. Do the emulators scale to the screen normally?
I havent personally tried yet as im waiting for my notion ink, but my friend has and says it works really well - you can choose the scaling in the options
awesome!
i just tried out pokemon fire red on gameboid. its hilarious to see it so big. lol. but it works great. scaling sound and controls are perfect.
randytheshiv said:
i just tried out pokemon fire red on gameboid. its hilarious to see it so big. lol. but it works great. scaling sound and controls are perfect.
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Amazing lol
Bluetooth Wiimote controller app still work as well? I'll end up using this as a damn portable >_<
Any word on that nullDC Dreamcast emu port? Should run a hell of a lot better on this beast!
Emulators are working great! Fullscreen and everything.
hmm i havent tried the wiimote just yet. i'm mid homework so ill give that a run in a few. ive never beleived in touch screen emulation other that games like pokemon or yugioh card games because movement isn't all that important. i cant imagine trying to run something like god of war without physical buttons.
Would anyone be kind enough to post a pic of their Xoom running snesoid, or any other emulator in 16:9 full screen/4:3 fullscreen? Mine was just delivered at my house but I'm stuck at work for another 6 hours...kill me. Thanks!
Feast your eyes...
khov07 said:
Feast your eyes...
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God...you're KILLING me now! lol Looks great, thanks so much!
Alpha Axl said:
God...you're KILLING me now! lol Looks great, thanks so much!
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Gensoid works perfectly as well. I haven't tried any other generation emulator yet (NES, PS1, etc).
khov07 said:
Gensoid works perfectly as well. I haven't tried any other generation emulator yet (NES, PS1, etc).
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Yeah SNESoid and Gensoid are the top two I would use anyway (born in late 80s lol). It'll be interesting to see that nullDC (Dreamcast emu port) running on this. I know someone has it semi-running on some older hardware and it should run pretty decent on this.
n64droid is also right around the corner...who needs apps? XD
i havent got an emulator yet and might with the xoom since it seems perfect for this kind of thing. Do you have to buy games once you get the emulator or do the games come with them? my xoom comes in today, its already in the city im just waiting for delivery
socomdark said:
i havent got an emulator yet and might with the xoom since it seems perfect for this kind of thing. Do you have to buy games once you get the emulator or do the games come with them? my xoom comes in today, its already in the city im just waiting for delivery
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You have to find a site that you can download them from, not mentioning any since it might be against the rules here. I mean, there are apps where you can pay for a pack of roms, but it's just a total rip off.
I actually do own all the games (even the old carts) that I download roms for though, so I'm 100% safe either way =P
Alpha Axl said:
You have to find a site that you can download them from, not mentioning any since it might be against the rules here. I mean, there are apps where you can pay for a pack of roms, but it's just a total rip off.
I actually do own all the games (even the old carts) that I download roms for though, so I'm 100% safe either way =P
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alright thanks for the info. Im pretty good at searching so im pretty sure i can find them. They dont have to be android specific right?
Nope, not specific. Only specific thing is the emulator per platform. I suggest trying out snesoid lite before buying to make sure everything goes good.
Can you use the wiimote with the xoom?
khov07 said:
Feast your eyes...
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Hitting the shoulder buttons looks like it would be a *****. Other than that, looks great!
Just buy RomBuddy from the market. Works great, you pay a couple bucks for RomBuddy but then you can download a metric **** ton of free roms for gameboy/nes/snes/genesis and such from it.
So I got a Nexus 7, and it's pretty cool.
I downgraded to 4.1.2 so I could use the Wii classic controller.
ANYWAYS. I downloaded the three top N64 emulator from the google store, N64oid, Mupen+ and something else...
Anyways, trying to play Mario Party 1, 2, or 3 and it runs at full speed. The game runs okay during the setup, but once you get into play, the sprites disappear and the spots on the board are all moved around and off the path of the actual map.
It's not a frame rate issue, it's graphical glitches.
I'm just wondering if there is any way of fixing it? Is there a setting I can change, or a different type of rom or emulator I need?
Any help would be great.
If you're wondering, yes, I do own a physical copy of Mario Party 1, 2, and 3. Going on a trip soon and would love to play it along the way.
Thanks guys!
Make sure opengl hardware rendering is enabled.
Sent from my Motorola XPRT
BlackFire27 said:
Make sure opengl hardware rendering is enabled.
Sent from my Motorola XPRT
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Is that a setting on the emulator itself? And to which emulator may you be referring? Thank you.
I tried playing mario party 2 and everything was just flickering, using N64oid.
Bump? Anybody else having this issue and or resolved it? It's a pretty popular n64 game, I'm actually kinda surprised it hasn't been discussed.
BlackFire did as much as he could to help, but we couldn't solve it.
Make sure opengl hardware rendering is enabled.
hufqnjhu said:
Make sure opengl hardware rendering is enabled.
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How do I do that?
retrogamer24 said:
How do I do that?
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It's in developer settings.
Sent from my Nexus 7 using Tapatalk 2
scream4cheese said:
It's in developer settings.
Sent from my Nexus 7 using Tapatalk 2
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Okay, I see Enable Open GL traces currently set to none, but with options for
Logcat
Systrace (Graphics)
Call stack on glGetError
Which would I choose?
Thanks!
The n64 emulators are not polished yet on any platform including PC and wii and of course Android I doubt you will play a game without some kind of graphical tears or glitches especially games that originally needed the expansion pack and whatever settings you try you will have some glitches
Sent From My Nexus 7 MIUI Warlord
And The Unbeatable [email protected] in Pool Break Pro
1eyedmonster said:
The n64 emulators are not polished yet on any platform including PC and wii and of course Android I doubt you will play a game without some kind of graphical tears or glitches especially games that originally needed the expansion pack and whatever settings you try you will have some glitches
Sent From My Nexus 7 MIUI Warlord
And The Unbeatable [email protected] in Pool Break Pro
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I've been told by people around here they've had it running perfectly on their Nexus. Just haven't been able to communicate with them enough to figure out how they do it.
Could somebody please be kind enough to explain to me exactly how to enable opengl hardware acceleration? Thanks!
Also interested in this.
Okay, saw this can be rooted now.
So my questions, desire for advice, are....
1) Would there be a benefit of installing a custom rom?
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
4) Would using apps that overclock this device help game performance?
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
Thanks for all your advice!
1) Would there be a benefit of installing a custom rom?
For psx emulation, I doubt it.
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
Again, not really the controller is easy to map as is (at least with the ouya's emulators)
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
What you want can be done on the MOJO, just depends on the games.
I haven't tried PSX emulation, but N64 is pushing it- playable but very laggy at least with mupen64plus AE.
ExtremeRyno said:
I can confirm NES.emu, SuperGNES, GBC.emu, GBA.emu, DraStic, FPSE, NEO.emu, MD.emu, PCE.emu, SAT.emu, PPSSPP, and SuperN64 (A branch of Mupen64).
All work flawlessly except PPSSPP (doesn't support the D-PAD at the moment, and sound is laggy). Also, DraStic is really wonky because it models the DS touchscreen....Works with a mouse, but that feels strange to use the controller and a mouse....Then again, it's sort of like using a Wii. Heh..
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from: http://forum.xda-developers.com/showpost.php?p=49205879&postcount=6
The mojo's controller is better, the PS3 controller will have to be wired in I think.
The R1/R2 might be only digital and not analog depends on the emulator detection of R1/R2.
4) Would using apps that overclock this device help game performance?
Yes it would, but not sure how playable the games would be.
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
It's nice that it can be rooted, but I don't really need it, I'm fine waiting for kitkat, but if you want to overclock then you'll need to root it.
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
gwaldo said:
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
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Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
SuperN64 is decent, but there really isn't a good N64 emulator at this time. They're all built from the exact same code, just changed the names, really. When one updates, they all seem to update within a few days. My judgement that SuperN64 is flawless has gone out the window because it cannot run Conker at decent speed....One of my all-time favorite games. I still like it, though. From what I've read, I think N64oid is probably a bit less laggy.
Also, I've not tried with it yet (I don't have a cable to root, so I cannot install the mapping software), but the PS3 controller is compatible without needing the cable. It connects with BT, just as it does on tablets or phones.
Pleiades7 said:
Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
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I don't have an ouya but if you youtube ouya's N64 videos you'll see.
The mojo's is playable, overclocking would help but not sure by how much.
I'll do a youtube video of N64 and PSX on mojo
@ExtremeRyno, I'll try Conker tonight using my mupen64plus AE see what FPS I get
How soon until MOJO gets an update and KitKat?
Any idea if this is coming soon?
Any idea on what the update will fix in terms of bugs, etc?
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
@Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
Pleiades7 said:
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
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Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
mherma said:
Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
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I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
Pleiades7 said:
I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
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I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
I've got shaders enabled, and it runs just swell. Crash Bandicoot looks great, and games like Wipeout still run at 100%.
gwaldo said:
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
@Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
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@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/watch?v=wGajiU6hpPg
Not sure how it effects other android games tho
gwaldo said:
@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/edit?o=U&video_id=wGajiU6hpPg
Not sure how it effects other android games tho
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I will check that out this evening. Thanks for the tip.
Just wondering if anyone has tried to install a custom recovery and do a nandroid backup. I didn't know how different this device differs from a phones software.
I don't know, if someone of the developers knows a working way to flash a working custom recovery.
As you can see in the way how the root method works, there seems no other way to get out of bootloader/fastboot mode, as to unplug the USB and power cable.
That means, you can't be simple do "fastboot boot xxx.img" and boot a temporarily kernel or recovery.
I have tried it with some of the kernel/recovery images from Nvidia Shield, but after loading the image, it stucks in bootloader.
mherma said:
I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
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SEGA games rock on the MOJO
So Dolphin Team has released Dolphin Emulator Alpha on Google Play:
And there is a Dreamcast Emulator on the Play Store called Reicast:
(XDA wont let me post the links because i'm new. Sorry)
Obviously these emulators run like garbage because it's running on mobile phones. But, the Nexus Player has a pretty decent Intel Processor if i'm not mistaken. I know the software side of things also plays a role in the poor performance, but it's at least worth a shot right?
I'm buying a Nexus Player in the near future, and i'm trying out this idea I have (which i'll show soon), and I was wondering if anyone with a Nexus Player could download those emulators (whether officially or sideloaded) and tell me how it runs. I have some follow-up questions, but those questions won't matter if the Player can't run the emulator, so I want to see before I ask. Thank you
I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.
The only Android device that will properly run the Dolphin emulator at full speed (read: Wii, not GameCube) is the Tegra X1 Shield TV.
the processor of the nexus player is not supported by the dolphin app. it won't even install.
NP
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies
dennis148 said:
I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.
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are you running stock, I cant get it to work on pure nexus rom.
johnnywayne28 said:
are you running stock, I cant get it to work on pure nexus rom.
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No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.
dennis148 said:
No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.
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thanks, I will give cm a try pure nexus would not boot up the newest unsupported build.
jnjjules said:
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies
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How are you guys getting Reicast to work. I can't even get to a point to launch the bios file. It keeps crashing or won't let me launch.
I figured it out and it works! So what I had to do since I don't have a USB hub, I copied the game file and BIOS to my NP and then used a wired mouse to set the directory and click over to the main area. I couldn't do that without a mouse.
running my games off of a 32 gb micro usb and so far they are playable, going to try an otg adapter and a better usb drive over the holidays and see if it gets rid of some stutter.
Just wondering if anyone is willing to share which epsxe settings work best for them? I just want the best all rounder type settings, I don't understand enough about what they mean to be able to come up with something decent on my own.
Right now the settings are standard and the images can sometimes look a bit wobbly.
Thanks
obsidianwings said:
Just wondering if anyone is willing to share which epsxe settings work best for them? I just want the best all rounder type settings, I don't understand enough about what they mean to be able to come up with something decent on my own.
Right now the settings are standard and the images can sometimes look a bit wobbly.
Thanks
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Use Fpse. The sounds by epsxe is terrible. Fpse has the most settings for the best high quality.
But for Epsxe use the OpenGl Video Plugin.
Thanks. All my googling suggested epsxe was the best with fpse close second, but I will take a look.
Will take a look at opengl on epsxe to, right now I'm just using hardware.
obsidianwings said:
Thanks. All my googling suggested epsxe was the best with fpse close second, but I will take a look.
Will take a look at opengl on epsxe to, right now I'm just using hardware.
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Yes, the opinions are different. Everyone should try it out.
Epsxe has the best compatibility and fpse has a better sound and more graphics settings. Here is a video where you can see how the epsxe and fpse works.
https://www.youtube.com/watch?v=XCxM6qMXfow
https://www.youtube.com/watch?v=22uucMlG254
LM209 said:
Use Fpse. The sounds by epsxe is terrible. Fpse has the most settings for the best high quality.
But for Epsxe use the OpenGl Video Plugin.
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I haven't done a lot with it yet, but I loaded RetroArch which is free!!! I have some roms on it and they run well. SFA3, Resident Evil, Crash Bandicoot. So far so good. It's a little confusing to set up, but there was a YouTube video that was really helpful to get it up and running.
Plus it is one emulator that runs SNES, Genesis, MAME, etc. Definitely try it!
minesbigr said:
I haven't done a lot with it yet, but I loaded RetroArch which is free!!! I have some roms on it and they run well. SFA3, Resident Evil, Crash Bandicoot. So far so good. It's a little confusing to set up, but there was a YouTube video that was really helpful to get it up and running.
Plus it is one emulator that runs SNES, Genesis, MAME, etc. Definitely try it!
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Yes, i use RetroArch too for NES,SNES,NEOGEO,Mame,Genesis but i will try it with ps1. Can one do hd settings there?