[Q] Note 3 ANALOG! Volume Boost? - Galaxy Note 3 Q&A, Help & Troubleshooting

Does anyone know of a way to boost the analog volume of the Note 3? The only volume mod now just makes the digital volume louder, which doesn't work for me because I EQ for a lot of bass and all it does is make the bass clip and distort. I remember on my Note II you could change the actual analog volume of the amplifier with some kernal/software. I know with FauxSound there's a slider for analog volume but it doesn't seem to work, at least on the Note 3. Anyway.
TLDR: Is there a way to boost the analog volume of the amp on the Note 3?

I would also be very interested in this, and also if there is any boost for Bluetooth sound. @KosanRio: synapse +viper4android can still give you a louder volume+acceptable bass at loud volumes, but yeah, analogue would be so much better

What do you mean by ANALOG? You want to increase internal speaker volume?
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meetpatel said:
What do you mean by ANALOG? You want to increase internal speaker volume?
Sent from my SM-N900 using Tapatalk
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Directly make the headphone amplifier louder rather than just increasing the system volume (Which causes clipping/distortion)

bump?

Related

Boost the volume?

the iPhone kicks the Nexus's ass on volume and quality of sounds output (wife has iPhone). Is there anyway to boost the volume of the sounds on the Nexus at all? - I'm a bit deaf and I find the phone volume a bit quiet for me (let along the music player)
Is there any form of "pre-amp" capability hidden in the system somewhere?
There was an APP i used on my g1, i dont think it works on the nexus yet. It was called louder volume hack
You can subscribe to this thread
http://forum.xda-developers.com/showthread.php?t=618058
It is from the developer and may keep you up to date on the status of this app.
Im sure Meltus will have some mod for Nexus when he gets one or updates his app again.
thanks for pointing this out to me. Appreciated
G.
You can also try a different set of headphones. (the in-ear type, or a powered set with volume control)
Volume is very loud with my Koss Sparkplug in-ear set. (and does not hurt like the default headset)
I could be wrong but I think the complaint is largely with the speaker on the back of the phone, and therefore ringtones and such not being loud enough. If you want to go with the use different headphones route I suppose you could hook the 3.5mm up to an amp and speakers but that seems a little ridiculous to me.

[Q] How to boost Headset sound volume ????

Hello all,
Before my Nexus 4 I have a Galaxy Nexus, and I love to listen music in maXXXXXXXXXXXXXXX volume,
On the GN, I can find easily kernels with easy and good sound boost, in trickster mod,, just have to chose between 0 1 2 3 sound boost, and enable or disable HQ sound
And it really works well with a Goood sound
On my Nexus 4 I tryed to play with my preferd player : PowerAMP, I tryed to boost replay gain, enable/disable direct sound control, tryed to boost volume in DSP manager, boost volume wiith franco kernel headset and volume boost options...... but when I try any sound boost, rapidly the sound become stronger but with a very poor quality, and horrible crackling.....
I tryed XLOUDER on my GN and N4 but for me i'ts just a renamed DSP manager.
Somebody have a GOOD way to boost the sound with good quality please ? any app/kernel/hack ?
Because I LOVE listen music with the volume to maximum, but not with this horrible crackling ....
Thanks a lot for replies
I use the xlouder mod posted on the themes and apps section with the franco kernel app with the volume boost set to 6 and gain set somewhere to 4 to 6. It realllllllllllllllllllly helps out alot. If you want some good dsp manager settings set the compresion to minimal and bass boost to moderate and set the equalizer to be in the shape of a u with the two end values set to be the biggest but not all the way. Set it to either strong or strongest.
Also you need to have good headset because if you have a cheap one then it will crackle and sound really bad im using monster turbines and they work great without any crackling. There is a bit of hiss due to the volume gain set to be higher then normal but it really doesnt bother me.
thanks,
but if I try to change everithing in DSP manager, or with xlouder, the sound becomes crappy directly
in franco, if I push the headset gain or boost after +3 the sound become crappy....
And if I try XLOUDER, if I just set bass boost in Small (the first) all my earphones gone to explode with bass saturation... even if i try to plug my home Sony amplifier, the sound is completly saturated with bass.....
for earphones, don't worry I have Sennheiser CX 890i , never have any problem with my GN
xTremePower said:
thanks,
but if I try to change everithing in DSP manager, or with xlouder, the sound becomes crappy directly
in franco, if I push the headset gain or boost after +3 the sound become crappy....
And if I try XLOUDER, if I just set bass boost in Small (the first) all my earphones gone to explode with bass saturation... even if i try to plug my home Sony amplifier, the sound is completly saturated with bass.....
for earphones, don't worry I have Sennheiser CX 890i , never have any problem with my GN
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Faux sound app and one of his kernels, best $2 I have spent. My settings
http://forum.xda-developers.com/showthread.php?t=2008222
https://play.google.com/store/apps/details?id=com.teamkang.fauxsound
Sent from my Nexus 4 using xda app-developers app

OMEGA rom, Sound louder but quality lowered. How do I fix?

I've found since moving from stock to omega sound is louder but less quality output. Is there a reason for this?
As when I revert to stock rom this issue is not present
How do I fix? Thanks
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Lookin4somehelp said:
I've found since moving from stock to omega sound is louder but less quality output. Is there a reason for this?
As when I revert to stock rom this issue is not present
How do I fix? Thanks
Sent from my GT-I9505 using xda app-developers app
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You'll need to edit the "snd_soc_2x_Fusion3_auxpcm" file. Search for a thread about volume boosting and which values to change.
In your case - the digital volume ("headset") will have been increased in that file to around the 70% mark, therefore you'll need to decrease it back down to around 60%. From my experience, once the digital volume gets above 65%, and you listen to VERY sensitive i.e.m's at low volume you may be able to hear 'swooshing' 'buzzing' noises where the S4's amp isn't providing much power to them as you're probable on the bottom few notches of the volume slider (analogue amp) and the increased digital volume is giving you artifacts in the sound.
Full size headphones and aux equipment generally will not be a problem as you tend to boost the analogue volume higher for them towards the top of the slider- therefore providing more power from the amp - plenty enough to drive them efficiently regardless of the level of digital volume.
My stock MEA rom has a "headset" digital volume value of 60% which gives me a clean sound for my i.e.m's. Whenever I use the 'aux' in on my car I'll change the value to 67%.
I hope this kind of makes sense!

[Q] S4 i9505 Low sound volume on headphones

Hello guys, I just want to ask if it is normal for i9505 s4 to have low volume sound on using headphones even on full volume?
I tried the same headphones on an itouch and it is much louder on full volume and when i tried it on s4, the volume is just half as the itouch volume even on full.
Thanks.
I too have an iPod Touch and at full volume it can be slightly louder than the S4 but I don't listen to my music at full volume so it doesn't bother me. If you're still running the stock ROM, you can try using Adapt Sound. Works only with the stock music player though.
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With my IEMs I find it loud enough. As mentioned if you use the stock music player run adapt sound it increases the volume.
Otherwise you can install a kernel like Faux kernel and he has implemented sound control you can increase the gain and boost volume even louder if you wish.
Or you can install Viper4Android and boost volume on that too.
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Thanks for the reply guys. I just got my s4 and I'm currently afraid of flashing stuff and etc..
Will flashing a new kernel/rom trigger my knox status? it currently have 0x0.

Viper/ A.R.I.S.E Audio SUCKS on S7 Edge

Hi All,
Just wanted to share my experience with Viper. I tried A.R.I.S.E on supermanRom 2.4 and found samsung adapt sound to be much cleaner and superior to VIPER on my sennheiser earphones. All Viper did was just amp the sound with the AGC turned on and make it sound like i am inside a boombox. I tried turning off the AGC, still i feel samsung adapt sound to be more punchy and cleaner. What is your experience? I've read all this hype on Viper, but all to realize its just a hype.
You results will vary based on what settings you use, choosing too many may lead to overprocecing. You may want to look at profiles for viper. For me a.r.i.s.e deuteronomy 2.4 works great. Also, did you try any other options, agc is meant to amp the sound.
coolbuy said:
Hi All,
Just wanted to share my experience with Viper. I tried A.R.I.S.E on supermanRom 2.4 and found samsung adapt sound to be much cleaner and superior to VIPER on my sennheiser earphones. All Viper did was just amp the sound with the AGC turned on and make it sound like i am inside a boombox. I tried turning off the AGC, still i feel samsung adapt sound to be more punchy and cleaner. What is your experience? I've read all this hype on Viper, but all to realize its just a hype.
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I don't necessarily disagree with you. I think it depends on the headphones being used. Personally I find I get the best sound with viper and a custom IRS. The best sound I ever got out of the aux port on a Samsung phone with the Wolfson chip requires faux sound; I find it is the only way to increase the gain without crackling. Realistically I would be fine without any audio modifications if I could increase the gain through faux sound.
donkeykongking said:
I don't necessarily disagree with you. I think it depends on the headphones being used. Personally I find I get the best sound with viper and a custom IRS. The best sound I ever got out of the aux port on a Samsung phone with the Wolfson chip requires faux sound; I find it is the only way to increase the gain without crackling. Realistically I would be fine without any audio modifications if I could increase the gain through faux sound.
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Surely using the volume mod is enough?
I found a lot of sound mods simply raised the noise floor of my headphones and increased background hiss regardless. Ears got used to it after a while but I am happy using my RHA MA 750i and M50x without Viper or ARISE. I hear no additional noise when using the sound mod that increases volume from the headphone jack.
Galactus said:
Surely using the volume mod is enough?
I found a lot of sound mods simply raised the noise floor of my headphones and increased background hiss regardless. Ears got used to it after a while but I am happy using my RHA MA 750i and M50x without Viper or ARISE. I hear no additional noise when using the sound mod that increases volume from the headphone jack.
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It's not that the volume mod is "enough". I always found that volume mods which modify the mixer values push the gain to a point that causes it to crackle at certain decible levels. Whenever I modified the EQ after boosting the volume with faux sound I could get clear bass and treble at high volumes without a crackling sound. Is it because faux sound worked at a kernel level? Therefore actually boosting the amount of power outputted through the headphone jack, whereas mixer value changes attempted to reach a certain decibel level with stock power output?
I would like to add that I am not unappreciative of all the work developers have put into audio development for our phone. Without Zubi's sound mod the audio on the s7 edge would be pathetic IMO.
donkeykongking said:
It's not that the volume mod is "enough". I always found that volume mods which modify the mixer values push the gain to a point that causes it to crackle at certain decible levels. Whenever I modified the EQ after boosting the volume with faux sound I could get clear bass and treble at high volumes without a crackling sound. Is it because faux sound worked at a kernel level? Therefore actually boosting the amount of power outputted through the headphone jack, whereas mixer value changes attempted to reach a certain decibel level with stock power output?
I would like to add that I am not unappreciative of all the work developers have put into audio development for our phone. Without Zubi's sound mod the audio on the s7 edge would be pathetic IMO.
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It is possible that it is due to the kernel, but with zubi's sound mod I get no noticeable distortion on bass or crackling highs, even on my modded Piston 2 that is very sibilant. Volume levels are also way above what I would need, so I am just a bit surprised that you have to crank the volume up so much that EQ boosts are actually causing this. Power hungry cans, I can imagine causing this but if you are talking about IEMS then yeah I am surprised lol
I use one of the DFX-Hiphop-modern with the AudioPhile4 pofile, and both the sound in my car and in mu headphones are insane!
My car has Bowers & Wilkins with 27 speakers. It plays like hell has burnt over with my S7 and Bluetooth connection
Yes the stock ROM sound is punchier and cleaner than what viper has to offer.. I removed viper after thorough testing..

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