[Q] Is it possible to change the screen resolution of the device? - Galaxy Note 3 Q&A, Help & Troubleshooting

Since it's 1920x1080 say I want to go lower like 1680x1050 or 1366x768 or even 1280x720 or other such type of resolutions?? I think that might be a way to save a bit of battery since I don't think I'd notice a slightly lower resolution.
Just curious if such a thing is possible.

Try Resolution Changer from the playstore.

Related

REAL 320x240 on Universal?.

I have been doing a loong research on the web without luck about this. This device has a good processor for gaming,
but the god damned screen resolution screws everything up having to scale the 320x240 graphics to 640x480.
It's not only the work of having to double every pixel on screen, but also to redraw 4 times the ammount of pixels that it was meant to.
The pixel rendering rate of this graphics chip can't handle 640x480 since it has no hardware acceleration for such a task.
​ I keep finding that Real VGA, 96DPI, 128DPI crap arround wich doesnt actually do anything but change the sizes of the fonts/enviroment
while rettaining the same 640x480 resolution.
I'm no developer, so im sending an s.o.s. call to any dev, technician or whoever with the knowlegde to tell me if there is a possible way
to switch the video resolution to REAL 320x240 or if its possible to hack this device video driver to use 320x240 instead of 640x480.
Thanks in advance for reading.​
I just realiced that maybe there is no need to modify any drivers at all, since i believe this device ati graphics chip is used on other devices running at 320x240 from htc aswell. Can someone verify this please?.
Even if it was possible, real 320x240 would physically cover 320x240 px on your device and therefore leave the better area of the screen unused. I doubt that it is possible to output QVGA and stretch it to match the screen and I dare not even think about how crappy that would look... Apart from games everything runs nice and fast and the Universal is quite responsive. Videos can be played back just fine in 320x240 and run perfectly with a decent player. Which apps are causing trouble for you?
Im having a hard time with high requirement games, like Legacy 2, Raging thunder,XIII zeal, Ancient evil, *.swf flash files... not to mention demoscene intros for ppc.
About the 320x240 output, probably the lcd panel can scale it to 640x480 with its hardware just like a regular tft monitor. It wouldnt look bad at all, remember how games look. Yeah you can actually see the the pixels with pixel doubling, but even with pixel doubling it still looks good enough since the screen size isn't that big to have such a huge impact.
I still believe that if this is possible it's worth a try, atleast for users that use this device for entertainment and gaming.

Can I render the GUI in 1440p?

I'm fairly sure the answer is no. I've just upgraded to a large 1440p monitor for both my PC and the Shield to use in my small room at university. The Windows PC is obviously perfectly happy to output at any resolution I want, and even prompts me if I use anything other than the display's native resolution. The Shield on the other hand has extremely few settings in every department, including HDMI. I get that Google is trying to simplify their various software for the average user but come on, no option to set the output resolution? Ridiculous. Under Settings, HDMI I've set 'HDMI optimisation' to 'best resolution' mode (that's the only relevant setting I can find). I've then restarted and it still appears that the Shield is outputting 1080p and letting my monitor scale it up (crudely). I'm not only going by my judgement of the image quality. When I take a screenshot it saves as 1080p.
Presumably people with 4K displays aren't experiencing such a problem? The device is, after all, supposed to be 4K60 capable.
I haven't tried any custom ROMs (nor do any current ROMs offer a 10-foot UI as far as I'm aware), I wonder if it would help though?
Nor have I looked into using the Xposed framework (which I've only ever read about and never properly used), though I'm doubtful whether that could help.
My problem isn't with 1080p HD itself. As far as video is concerned I can't even tell much difference between 720p and 1080p at a normal movie viewing distance. It's when any GUI renders at non-native resolution that it becomes really obvious and annoying to me.
https://play.google.com/store/apps/details?id=com.nomone.resolution_changer&hl=en
Maybe try this? It's for dropping res to increase performance, but I don't see why it can't increase it too.
This app may also work. It also allows for overscan adjust if you would need that on any other display.
http://forum.xda-developers.com/android/apps-games/app-screen-shift-change-screen-t3138718
Thanks for the reply and sorry for the delay, I've been moving house.
I got a copy of the .apk for Screen Shift from the developer on that thread and Sideloaded it and used it to change the resolution to 1440p. The result it interesting. Everything on the screen shrinks (presumably in proportion to the increase in resolution).
This proves that the hardware can physically output in 1440p, which is to be expected considering that it is 4K capable. However another reasonable assumption was that the software would be optimised for smoothly coping with 1440p, and it isn't. This is quite disappointing considering that it is a 4K-capable gaming device and that 1440p is a popular choice among gamers in particular.
Curiously I was unable to take a screenshot of what I am describing. I'll attach a photo instead.
BenjiHansell said:
Thanks for the reply and sorry for the delay, I've been moving house.
I got a copy of the .apk for Screen Shift from the developer on that thread and Sideloaded it and used it to change the resolution to 1440p. The result it interesting. Everything on the screen shrinks (presumably in proportion to the increase in resolution).
This proves that the hardware can physically output in 1440p, which is to be expected considering that it is 4K capable. However another reasonable assumption was that the software would be optimised for smoothly coping with 1440p, and it isn't. This is quite disappointing considering that it is a 4K-capable gaming device and that 1440p is a popular choice among gamers in particular.
Curiously I was unable to take a screenshot of what I am describing. I'll attach a photo instead.
Click to expand...
Click to collapse
so you got thta working somewhat at least. Is everything stretched? It looks fine to me from the picture, but those can only show so much. Unfortunately, the 21:9 market is really a niche, not to say that I don't understand how amazing that they are, I intend to own one someday. Unfortunately for us and Nvidia, Android TV, and ANdroid in general is made to work well with 16:9 ratios as that's what almost every TV, monitor, and phone are these days, or really dang close. On top of that, this is a media box, which you could argue both ways that 21:9 is very nice for ultra-wide movies and also not usefol to many as most if not all blu-ray is 16:9 for most media formats, and games aren't likely optimized for a small niche. It makes sense that they wouldn't add support at this time, and I want support as I would buy a 1440p monitor if they would add support, but it'd be more work for each app, though mostly games, to support an odd ratio, and on top of that, even shield specific games are pretty niche, and then to add a niche feature to a niche product, just isn't monitairly worth the time. Sorry to make this so long, but I wanted to explain the best my tired brain could.
TLDR: It's not worth it for them, but DANG it would be nice. Till then, we have to hope that a monitor will black bar it to 16:9 for us, or that hack to work.
kdb424 said:
so you got thta working somewhat at least. Is everything stretched? It looks fine to me from the picture, but those can only show so much. Unfortunately, the 21:9 market is really a niche, not to say that I don't understand how amazing that they are, I intend to own one someday. Unfortunately for us and Nvidia, Android TV, and ANdroid in general is made to work well with 16:9 ratios as that's what almost every TV, monitor, and phone are these days, or really dang close. On top of that, this is a media box, which you could argue both ways that 21:9 is very nice for ultra-wide movies and also not usefol to many as most if not all blu-ray is 16:9 for most media formats, and games aren't likely optimized for a small niche. It makes sense that they wouldn't add support at this time, and I want support as I would buy a 1440p monitor if they would add support, but it'd be more work for each app, though mostly games, to support an odd ratio, and on top of that, even shield specific games are pretty niche, and then to add a niche feature to a niche product, just isn't monitairly worth the time. Sorry to make this so long, but I wanted to explain the best my tired brain could.
TLDR: It's not worth it for them, but DANG it would be nice. Till then, we have to hope that a monitor will black bar it to 16:9 for us, or that hack to work.
Click to expand...
Click to collapse
1440p is 16:9, so the 1080p image scales up without needing to be stretched or cropped.
Interestingly with firmware upgrade v2.0 they've added a few more HDMI settings, including one to change the resolution and refresh rate. Unfortunately, despite being connected to a 1440p monitor, the only available options are all 1080p (as shown in the attached screenshot).
BenjiHansell said:
1440p is 16:9, so the 1080p image scales up without needing to be stretched or cropped.
Interestingly with firmware upgrade v2.0 they've added a few more HDMI settings, including one to change the resolution and refresh rate. Unfortunately, despite being connected to a 1440p monitor, the only available options are all 1080p (as shown in the attached screenshot).
Click to expand...
Click to collapse
Wow, I'm totally not on the ball. Mixing up 1440p with 21:9, sorry about that. It looks like Screen shift did what you needed though. It'd be nice to see that added, but for now, workarounds are there at least.
Hi, im just wondering if the OP ever managed to get his Shield to output 1440p?
Ive been watching some UHD / 2K video trailers on youtube using my PC and i've been blown away by the quality, in particular the "Samsung UHD - Transformers Age Of Extinction (2014)" video ( incase someone wants to check it out).
Ive just upgraded to a Curved 1440p display so I now have a spare 1440p monitor that I would love to use with my Shield TV and finally replace my old plasma tv Ive been using for years. After seeing the quality I can get playing a 2K 60fps video on the display it would be great if I could use my shield tv to play UHD content @ 1440p as the hardware is clearly capable.. I'm just hoping there is a work around to enable it. Even if I need to root my Shield / Install a custom ROM. I've googled and hit a brick wall..
Anyone have any solutions to displaying 1440p @ 60hz on the Shield? (fingers crossed)
Thanks
[Solved] Yes! you can 1440p (2560x1440 @60Hz) with the nvidia shield. just:
1) Enable developer options (search for tutorial ,easy)
2) Go to: Developer Options > HDMI section > Show all supported modes in custom display modes> enable.
3) Settings > Devices Preferences >Display & Sound > Resolution > Select to match the resolution of your monitor.
While you are there, may be you want to force Advanced Display Settings > Dynamic Range to Full to match the full RGB input of your monitor. Mine a Monoprice IPS27 shows washed out colors by default with Nvidia Shield, switching to full RGB solves the issue
Have a good day!

Le max 2 4k resolution.

I'm testing the resolution to 4k and it seems that it looks better than the default 2k. That if the battery goes down something faster.
If you want to try is easy. With adb shell (pc) or console (mobile) put this:
Adb shell wm size 2160x3840
Adb shell wm density 640
The first line is for resolution and the second for density. Never lower the density below 600 with 4k resolution, if you do already know .......... launcher loop and format the mobile.
For mobile by console (app terminal) ....
First enter as root with "su" without quotes and commands:
Wm size 2160x3840
Wm density 640
If you want to return to the default resolution and density
Size wm 1440x2560
Wm density 560
Note that if you do not change the two lines of the dpi option of the build.prop file, some options of the launcher (lock clock and something else) will be seen with the default dpi of the rom (560).
If we change the resolution will not work the screenshots, but by third party app's if (google play). The screenshots are output to 4k and not to 2k.
P.d: The normal or reasonable dpi for 4k is 800-840.
P.d2: Do it under your responsibility (if you do not know, do not touch)
P.d3: The youtube app the maximum that it offers are 2k.
Edit:Really is a 4k screen? Could you implement 4k in the kernel as in xperia z5 premium?
Le max 2 screen is a 2k not 4k
So is it possible to set resolution to 720 or 1080p to improve performance and battery life?
I Issued those command with no error/success and couldn't find option for 4K in video settings. Did I miss anything?
Shished said:
So is it possible to set resolution to 720 or 1080p to improve performance and battery life?
Click to expand...
Click to collapse
Good question. 720p would be ideal as 2K (quad HD) is a direct multiple of 720p (HD), so scaling would be no problem.
Hello,
I change the resolution to Full HD
Adb shell wm size 1080x1920
Adb shell wm density 420
I use the Pixel Launcher and I haven't problems, but I test with default launcher and was deformed.
I don't see how you changed it to 4K when display does not have that amount of pixels... can't you smell this smell?
bdsr said:
Hello,
I change the resolution to Full HD
Adb shell wm size 1080x1920
Adb shell wm density 420
I use the Pixel Launcher and I haven't problems, but I test with default launcher and was deformed.
Click to expand...
Click to collapse
could you watch something about the running time?
xterminater07 said:
Le max 2 screen is a 2k not 4k
Click to expand...
Click to collapse
voolandis said:
I don't see how you changed it to 4K when display does not have that amount of pixels... can't you smell this smell?
Click to expand...
Click to collapse
Heyyo, err... It's called downsampling. It's a technique used generally on PC gaming to improve texture quality and lower aliasing compared to using post processing like FXAA or SMAA as those can have a smear or blurred effect to them sometimes.
Nvidia have Dynamic Super Resolution which is a driver software based solution
https://www.geforce.com/hardware/technology/dsr
AMD went the hardware route so there's less performance hit but more limitations on resolution. Virtual Super Resolution
https://www.amd.com/en/technologies/vsr
With that said? I think the gains on the Le Max 2 downsampling 4K UHD to QHD (2K resolution is technically 2048x1080 also known as 2K DCI... QHD = quadruple HD and HD is 1280x720) would be quite minimal since the pixel per inch of this 5.7" QHD acreen is already so ridiculously high compared to a TV or computer monitor.

Is there a way to get Android on the Switch to output at 1080p while docked?

I mean, 720p works just fine and all, but when it's docked it basically looks like you're taking a magnifying glass to the screen, as there's like a line between each pixel that's noticeably visible. You don't notice it in handheld obviously due to the size and resolution of that screen, but it can be annoying when it's hooked up into a 22' monitor that's right in front of muh face.
This build of Android is 1080p on the 720p screen & outputs 1080p unless you flash the 720p image.
Mechaghostman2 said:
I mean, 720p works just fine and all, but when it's docked it basically looks like you're taking a magnifying glass to the screen, as there's like a line between each pixel that's noticeably visible. You don't notice it in handheld obviously due to the size and resolution of that screen, but it can be annoying when it's hooked up into a 22' monitor that's right in front of muh face.
Click to expand...
Click to collapse
Those spaces between each pixel are an effect of your display, not of the signal. The screen can't render natively in 720p unless it's a 720p screen, it can only render at its native resolution, which means the space between the pixels is the same no matter what.
Jdbye said:
Those spaces between each pixel are an effect of your display, not of the signal. The screen can't render natively in 720p unless it's a 720p screen, it can only render at its native resolution, which means the space between the pixels is the same no matter what.
Click to expand...
Click to collapse
My monitor is 1920x1080p. I don't get that effect with my PC or when I have my Switch running normally and hooked into it. Only when in Android mode does it do that.
Jdbye said:
Those spaces between each pixel are an effect of your display, not of the signal. The screen can't render natively in 720p unless it's a 720p screen, it can only render at its native resolution, which means the space between the pixels is the same no matter what.
Click to expand...
Click to collapse
You are 100% clueless. This build of Android is 1080p only unless you manually change the resolution with an app or flash the 720p image.
techjunky90 said:
You are 100% clueless. This build of Android is 1080p only unless you manually change the resolution with an app or flash the 720p image.
Click to expand...
Click to collapse
That is completely besides the point. I wasn't talking about the ROM at all because it's irrelevant; it's simply not possible for a lower resolution to cause the effect they're describing.
Yeah LCD have fixed resolution. the space between pixel won't become easier to see when it's taking low resolution feed
The version of android I'm using seems to be 720p regardless of if it's docked or not and 60fps portable but only 30fps docked... I use the app screen resize to force 1080p when docked.
Where can I find the build that auto switches to 1080p when docked?

HD10 resolution is only 1280x800

Hi. Just got a new HD10 specifically because I need the 1920x1200 resolution. But it is not currently functioning in that resolution, which is quite obvious by the fact that my stuff doesn't fit on the screen. Went to www.whatismyandroidversion.com and it shows the resolution is 1280x800. Checked wm size in ADB and it says 1920x1200. I have tried googling for a solution, but all I ever get is thousands of useless blogs listing the specifications. So hoping someone here knows what's going on.
How can I actually get the 1920x1200 resolution? Thx.
MCL1981 said:
Hi. Just got a new HD10 specifically because I need the 1920x1200 resolution. But it is not currently functioning in that resolution, which is quite obvious by the fact that my stuff doesn't fit on the screen. Went to www.whatismyandroidversion.com and it shows the resolution is 1280x800. Checked wm size in ADB and it says 1920x1200. I have tried googling for a solution, but all I ever get is thousands of useless blogs listing the specifications. So hoping someone here knows what's going on.
How can I actually get the 1920x1200 resolution? Thx.
Click to expand...
Click to collapse
Do you want to see a native resolution of your Fire tablet?
You can use AIDA64 to view it:
Google Play: https://play.google.com/store/apps/details?id=com.finalwire.aida64
AIDA64 website: https://www.aida64.com/downloads/latesta64droid
know what the native resolution is, it is 1920x1200. But the browsers are only using 1280x800.
So I think this is happening because the device pixel ratio is 1.5. But I cannot figure out how to change this. There is no display scaling in settings, and it doesn't appear to be an ADB command either.
Got it. The pixel density in ADB was 240. 240 / 1.4 = 160. So wm density 160 brought the scale back to 1:1 and the browser is using the full resolution now.

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