Related
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.
Hi Guys,
A few months back i started mobile game development since it was easier for me enter this market without a team behind me and of course a tight budget so i know how hard is to compete here. Since i recently joined this forum, i decided to help my fellow developers with genuine ratings, reviews, and most importantly i will install and keep the apps on my devices for a few days, weeks, a thing that many dont do, and it matters in the long run algorithm.
So i will rate the first 20 apps for free, link them here.
What you will get:
If i find your app/game awesome: You will get 5 stars+genuine review+1 google + 2 installs on two devices for a few days, maybe weeks, so no instant uninstall. If you have leaderboards i will also check in there.
If i find your app/game mediocre, but good enough: You will get 4 stars+review +1 install on one device for a few days, maybe weeks,
If i find your app/game bad(subjective since its my taste), i will not rate or you app, i will install it to test ofcourse but unistall after, so you still get one download.
LW Games said:
Hi Guys,
A few months back i started mobile game development since it was easier for me enter this market without a team behind me and of course a tight budget so i know how hard is to compete here. Since i recently joined this forum, i decided to help my fellow developers with genuine ratings, reviews, and most importantly i will install and keep the apps on my devices for a few days, weeks, a thing that many dont do, and it matters in the long run algorithm.
So i will rate the first 20 apps for free, link them here.
What you will get:
If i find your app/game awesome: You will get 5 stars+genuine review+1 google + 2 installs on two devices for a few days, maybe weeks, so no instant uninstall. If you have leaderboards i will also check in there.
If i find your app/game mediocre, but good enough: You will get 4 stars+review +1 install on one device for a few days, maybe weeks,
If i find your app/game bad(subjective since its my taste), i will not rate or you app, i will install it to test ofcourse but unistall after, so you still get one download.
Click to expand...
Click to collapse
Hey thanks for your advice earlier. Let me know what you think of my app https://play.google.com/store/apps/details?id=com.slamtastic.donow.app
slamtastic said:
Hey thanks for your advice earlier. Let me know what you think of my app
Click to expand...
Click to collapse
helpful with clean interface, simple, 5 out 5, review with LWGames Main, also i am gona keep the app installed on both of my devices
Hello,
Thank you for the initiative, this is my first game (yet simple) on the Play Store https://play.google.com/store/apps/details?id=com.Victory.PipeCoin
LW Games said:
Hi Guys,
A few months back i started mobile game development since it was easier for me enter this market without a team behind me and of course a tight budget so i know how hard is to compete here. Since i recently joined this forum, i decided to help my fellow developers with genuine ratings, reviews, and most importantly i will install and keep the apps on my devices for a few days, weeks, a thing that many dont do, and it matters in the long run algorithm.
So i will rate the first 20 apps for free, link them here.
What you will get:
If i find your app/game awesome: You will get 5 stars+genuine review+1 google + 2 installs on two devices for a few days, maybe weeks, so no instant uninstall. If you have leaderboards i will also check in there.
If i find your app/game mediocre, but good enough: You will get 4 stars+review +1 install on one device for a few days, maybe weeks,
If i find your app/game bad(subjective since its my taste), i will not rate or you app, i will install it to test ofcourse but unistall after, so you still get one download.
Click to expand...
Click to collapse
Hi there
Try out my first app - Run Alien
https://play.google.com/store/apps/details?id=com.apptogo.runalien
I hope you'll like it And if you can please write here what you think - I'm really curious about your opinion
regards
mantkowicz said:
Hi there
Try out my first app - Run Alien
I hope you'll like it And if you can please write here what you think - I'm really curious about your opinion
regards
Click to expand...
Click to collapse
Haha! excelent app! my review is by George Neguceanu.
Extra:
+1 google, installed and kept one two devices, score submitted to the leaderboard as LWGames Main.
Great job
victory144 said:
Hello,
Thank you for the initiative, this is my first game (yet simple) on the Play Store https://play.google.com/store/apps/details?id=com.Victory.PipeCoin
Click to expand...
Click to collapse
Simple little game, but its a good start, reviewed as George Neguceanu.
Nice idea
Thanks man. Here is link for my game
https://play.google.com/store/apps/details?id=com.roqaj.seamemorykidsgame
LW Games said:
Hi Guys,
A few months back i started mobile game development since it was easier for me enter this market without a team behind me and of course a tight budget so i know how hard is to compete here. Since i recently joined this forum, i decided to help my fellow developers with genuine ratings, reviews, and most importantly i will install and keep the apps on my devices for a few days, weeks, a thing that many dont do, and it matters in the long run algorithm.
So i will rate the first 20 apps for free, link them here.
What you will get:
If i find your app/game awesome: You will get 5 stars+genuine review+1 google + 2 installs on two devices for a few days, maybe weeks, so no instant uninstall. If you have leaderboards i will also check in there.
If i find your app/game mediocre, but good enough: You will get 4 stars+review +1 install on one device for a few days, maybe weeks,
If i find your app/game bad(subjective since its my taste), i will not rate or you app, i will install it to test ofcourse but unistall after, so you still get one download.
Click to expand...
Click to collapse
22498545 2175
Thanks a lot. My game Name is "TrashFall"
https://play.google.com/store/apps/details?id=com.cellie.drizzy
Hi LW Games,
Could you take a look at my app?
Thank you a lot! (oh and let me know if you have feedbacks on how to improve the game)
App Name: Thermal
Genre: Puzzle Game
Description:
THERMAL is your traditional 15-tiles sliding puzzle with a twist.
Manage your moves carefully to finish the game in the least amount of moves and time!
Link to Google Play: play.google.com/store/apps/details?id=com.elixander.thermal
Optional paid version: play.google.com/store/apps/details?id=com.elixander.thermalpro
Ok men, i think this thread share +1 or install, fix the problem or If you have an issue or have some ideas to implement in Play Store Review. Help developer fix error or update new version for User, Good for end-user and developer too
Please review my navigator app.
App Name: Me Here Where You
Description: Me Here Where You is a fun app to help your geographically challenged friends and family find their way to your location easily.
Me Here Where You help you find to exact location on app’s map directions, follow your friend or family when they go to shopping at the supermarket, walking parks, eco-tourism, camping in the great outdoors, meeting or party … without having to send or respond to an endless stream of “where are you?” text or call “Can you safe?”
Play Store URL: https://play.google.com/store/apps/details?id=com.gos.mhwy
App Store URL : https://itunes.apple.com/us/app/me-here-where-you/id854364885?mt=8
XDA Thread : http://forum.xda-developers.com/showthread.php?p=52279209
We'd really love to get your feedback from you, Doesn't work? Please, contact me and we'll fix the problem or If you have an issue or have some ideas to implement. Let me know on Play Store Review. THX
Quote:
- For those who needs help, use this post.
- If you feed it’s amazing or , please vote start
- Thanks and feedbacks are apreciated !
Click to expand...
Click to collapse
Travel Swop - Backpacker sale
Please review my travel app.
App Name: TravelSwop
Description: Your one stop travel swop shop for buying, selling, renting and looking for jobs while travelling.
Play Store URL: play.google.com/store/apps/details?id=com.gos.travelswop.ui
LW Games said:
Hi Guys,
A few months back i started mobile game development since it was easier for me enter this market without a team behind me and of course a tight budget so i know how hard is to compete here. Since i recently joined this forum, i decided to help my fellow developers with genuine ratings, reviews, and most importantly i will install and keep the apps on my devices for a few days, weeks, a thing that many dont do, and it matters in the long run algorithm.
So i will rate the first 20 apps for free, link them here.
What you will get:
If i find your app/game awesome: You will get 5 stars+genuine review+1 google + 2 installs on two devices for a few days, maybe weeks, so no instant uninstall. If you have leaderboards i will also check in there.
If i find your app/game mediocre, but good enough: You will get 4 stars+review +1 install on one device for a few days, maybe weeks,
If i find your app/game bad(subjective since its my taste), i will not rate or you app, i will install it to test ofcourse but unistall after, so you still get one download.
Click to expand...
Click to collapse
LW Games said:
Hi Guys,
A few months back i started mobile game development since it was easier for me enter this market without a team behind me and of course a tight budget so i know how hard is to compete here. Since i recently joined this forum, i decided to help my fellow developers with genuine ratings, reviews, and most importantly i will install and keep the apps on my devices for a few days, weeks, a thing that many dont do, and it matters in the long run algorithm.
So i will rate the first 20 apps for free, link them here.
Click to expand...
Click to collapse
If you have the time give my game a tap
App Name: 2048 Numbers Mania
Description: The 2048 app is a fun, addictive and a very simple puzzle game. Join the numbers and get to the 2048 tile!
Thanks for the offer, please review my simple game app.
App Name: Best Minesweeper
Description: Best minesweeper game on android market is here.
Minesweeper wil exercise your mind, the goal of the game is to uncover all the squares that do not contain mines without being "destroyed" by touch on a mine. The location of the mines is discovered by a process of logic.
Play Store URL: play.google.com/store/apps/details?id=com.zahraworks.bestminesweeper
its only 1 MB in size, thanks
Try my app out!
Hi there!
this is the first game i have ever built!
I would be more than happy if you could review my app!
It is a pretty simple game!
App name: Paper Plane Fall
Play Store link: play.google.com/store/apps/details?id=com.EpicVisionGames.PaperPlaneFall
Hi,
Hello,
Please see the app : Attachment INBOX Free
Description: With INBOX you can save your time and start searching for those local downloaded attachments in your device.
The application searches through your mail applications cache for attachments
and provides a great search engine for your attachment
Including filtering by type and search result ordering by: date, type, size, name
Play store link : play.google.com/store/apps/details?id=com.igates.inbox.free
Hey! Thanks for doing this for everyone! My apps are:
Stats Monitor Widget Free: https://play.google.com/store/apps/details?id=com.torch2424.statsmonitorwidgetFree
Feather - Music / Video Free: https://play.google.com/store/apps/details?id=com.torch2424.featherfree
PM me if you review my apps, and would like yours to be reviewed in return!
Thanks!!!
Thanks a lot for your efforts on helping other devs, if you need anything from me, just let me know.
My game is called Simple Twister, it is a puzzle game where you have to choose two or more of the same consecutive tiles by color or by pattern.
https://play.google.com/store/apps/details?id=com.paraandroideapps.simpletwister
If anyone wants to exchange reviews here is my game.
https://play.google.com/store/apps/details?id=com.andretobisch.numbers
When you complete your review send me a message or reply with quote and I will do the same.
It's was very hard and almost impossible if you don't have at least a small marketing budget. I am making this thread to help developers learn.
I want to stress that all my marketing was free. I didn't use paid advertisement.
Deciding what I am going to make
1) I decided to make a platform game that had very simple controls, anyone can understand how to play it without instructions.
2) I decided to use some cartoon images that, almost all I made myself. There is no some "Complicated graphics".
3) I made the game easy enough so that a gamer can play it without instructions.
Before Launch
1) After I finished the game I didn't release it to the google play store , that would equal a fail. I opened a small community in Google+ and collected some people that want to hear when I release the game to production.
2) I posted on facebook groups screenshots about my game that going to be published. I did it in 5-6 groups and I spend on it 3 days.
3) I went to some games forums and also a create a post and trying to make people waiting for this game to be published.
Launch
1) Launched my app on Google Play , posted on facebook and on Google+ that its finally arrived. And here comes the numbers:
After one week my app got more than 10,000 installs!
And now my game has 46,000 downloads at Google Play!
And I am still fighting to get more downloads. Hopefully I can reach higher but for last couple of days the downloads just decreasing Any questions ask away.
Game Link
https://play.google.com/store/apps/details?id=com.platform.game
My community page in Google+:
https://plus.google.com/communities/104791047015811270026
Please tell me if this thread help you
congrats
I don't think you got the downloads for the reason you think. I am unsure what you did, but almost 800 ratings is good.
congrats on your successful launch that is a lot of downloads for that type of game.
Tomer Trier said:
I don't think you got the downloads for the reason you think. I am unsure what you did, but almost 800 ratings is good.
congrats on your successful launch that is a lot of downloads for that type of game.
Click to expand...
Click to collapse
So, If can I ask, why do you think all the downloads come from?
And thanks for replaying
Pretty interesting read, thanks!
Do you have a facebook page or something where people can follow you as a developer? I'm not sure if I should do that for the future.
4 days ago I published my first Android App. I prepared my release fairly well, I've read a lot about marketing apps.
- I've posted my app on forums where I'm active, inclusive a niche forum for the app.
- I've posted it on my personal facebook and tumblr.
- I've made a pretty good YouTube video for it.
- I've send it to over 30 review sites.
The reviews I've received are all very good, but I'm still struggling to get downloads. I'm still at 50-100 and I've done the best promoting I could.
Any tips?
The app: https://play.google.com/store/apps/details?id=com.ignacemaes.bpmtap
Nebulic said:
Pretty interesting read, thanks!
Do you have a facebook page or something where people can follow you as a developer? I'm not sure if I should do that for the future.
4 days ago I published my first Android App. I prepared my release fairly well, I've read a lot about marketing apps.
- I've posted my app on forums where I'm active, inclusive a niche forum for the app.
- I've posted it on my personal facebook and tumblr.
- I've made a pretty good YouTube video for it.
- I've send it to over 30 review sites.
The reviews I've received are all very good, but I'm still struggling to get downloads. I'm still at 50-100 and I've done the best promoting I could.
Any tips?
The app: https://play.google.com/store/apps/details?id=com.ignacemaes.bpmtap
Click to expand...
Click to collapse
I have a community page in Google+ at the link:
https://plus.google.com/communities/104791047015811270026
You are more than welcome to join my community
1) A bunch of facebook groups are here where you can post some screenshots of your app:
> https://www.facebook.com/groups/108079516002935/
> Innovative APP Users & Developers for iPhone, iPad, Blackberry & Android (Huge group, more than 9k people are in this group)
> https://www.facebook.com/groups/152169141638746/
Publish your app in these groups and you will get downloads for sure.
I very recommend using this Forum, post there some screenshots of your app with description and I'm sure you will receive more downloads:
http://androidfreegamesapps.forumotion.com/
Can you show statistics of sources of installation? Just to compare how many people comes from reviews, Facebook, YouTube and other places.
Thanks for sharing. But REALLY???
Great
I'm trying hard to get only 100 down per day. It seem a hard target to reach. Could you give me some advices
My game on GG Play name Vivid Juicy Kool YOLO
INDY devs paying it forward!!!
We've hit the wall getting a 100 a day, and actually we did pay for advertising, I like your strategy and will try that with our next title. Indy devs paying it forward i like it!
inoutsider said:
Thanks for sharing. But REALLY???
Click to expand...
Click to collapse
yes,
I am not lying
honghoand said:
I'm trying hard to get only 100 down per day. It seem a hard target to reach. Could you give me some advices
My game on GG Play name Vivid Juicy Kool YOLO
Click to expand...
Click to collapse
100 download per day is pretty good!
Look at my first comment. Publish your game in facebook groups and forums and try to get people knowing about your game, If they like it they will share it with their friends and you will get more downloads.
BTW I saw your game. Its looks very nice Keep updating this game.
This is cool!
hi , cool game you have there
thanks for sharing your experience
Thanks for your sharing
Some pretty good numbers. Best of luck with your app
Tomer Trier said:
I don't think you got the downloads for the reason you think. I am unsure what you did, but almost 800 ratings is good.
congrats on your successful launch that is a lot of downloads for that type of game.
Click to expand...
Click to collapse
Agree with it
but truly graphics sucks
congralutation
Juste to be more helpful what's the list of forum where you have annonce jour game,
Thinks
From my own experience I can say, that it's very hard to find the right formula. There are so many variables and sometimes one method will work for specific app, sometimes not. But I agree that social factor has the best influence in downloads. The more people see, hear about your app - the more likely they will tell their friends and etc.
Thanks for the information really helpful, I will open a community in G+ right now for my current project.
Good luck with your platformer
Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
GarrettThalamus said:
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
Click to expand...
Click to collapse
thats pretty accurated! by other side , we have looked and performed to have followers from an active gaming niche as well, thanks to the partnering with other influencers and to the hashtags smart strategy.
I am interested. How to get connected with you?
[email protected] said:
I am interested. How to get connected with you?
Click to expand...
Click to collapse
Feel free to send an email to [email protected]
Add basic information of what you want to promote so they can reply you with the plans and packages
joraanpe said:
Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
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I hope it helps
This one's useless
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
keenmobi said:
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
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Bots? how can u say that by the likes? engagement comes from content type, not from users amount... and if it was the case, still an average of 600likes and more than 4k views in videos for only 5$ per post is WAY TOO ECONOMICAL for any developer, a single instal costs around 2$ depending the country so do your maths my friend
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
keenmobi said:
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
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Im not continuing the "discussion" im just replying your post because it did seem as a negative post and may affect an honest business reputation, specially if coming from you under a -dont really understand the instagram thing- state, just chill! Only making sure things are clear enough im sure you might understand hehe
Hi all,
I have low budget for the marking of my new game that i will publish soon
I have only $200 , is that amount will effect or i will just spend for nothing ?
and how i can use them ?
Thanks
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Ryan.T.Student said:
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
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Ryan has an important point: actually, adwords, facebook ads, *can* bring some result but at a too much heavy cost. I have tried them and my cost per install was like $5 to $10, for free apps...
Prompting users to review your app in your app works, but do it at moments when they achieve something positive with your app, like attaining a certain level in a game. Building a relationship is a key, i can't agree more to that
$200 is a low budget.
Try first the all free methods we all know are aware off (mailing, asking parents and friends to download and promote the app, posts on forums and so on).
Also try to exchange reviews with other developers (I'm always willing to do it, for instance).
And if your really want to boost the number of downloads of your games in order to look more attractive for users visiting your Google Play page, you can buy incentive installs from tapjoy (0.10 / install will give you up to 2,000 downloads (but I don't think it worth the effort, as vast majority will remove your app right after they get their rewards).
Here are some useful methods to increase downloads for consumer mobile apps:
• Application name-is unique
• Keywords-including related keywords, but be careful - don’t stuff every keyword into your app
• Make Facebook or Twitter page for your app and write story of your game there to attract every users
• Description. Your description is clearly the value of your App
Best of luck in your app business.