Hey Developers,
We would like to present you a brand new way to promote your Android apps! We have been working hard to find a way so that any developer can promote their apps effectively without paying hundreds of dollars. DappWall is different from other mobile advertisement networks by using a unique and affordable payment solution (more info in 2 days).
Why are we doing this? DappWall was conceptualized by freelance developers in order to empower other developers to promote their apps in a cheap and effective way. Our goal is to balance the fair play on the market. After all, we are developers too!
The apps you advertise on DappWall are placed into a special application which works as an alternative Android market. We created this app to be fun and different from other Google Play alternatives.
Register here and you'll get $15 credit up until May 31, 2014 and all ads go live from May 15, 2014!
In the following days we will keep posting about DappWall. Till then, please like and follow us on the social websites which we created for users: https://www.facebook.com/dappwall
Thanks and happy advertising!
- The DappWall Team
Hey guys,
It's great to see that quite a few of you have already registered. Thanks for the interest! Today we would like to tell you what differs DappWall from other ad networks. Even though DappWall is a unique solution, it creates competition for other mobile advertisement networks with the following differences:
- You don't pay per impression. You pay a flat price.
- While with other ad companies your balance gets depleted in minutes, with DappWall your ad is displayed for as long as you want, thus burning into the users' memory!
- With other ad networks you need to give a description about your app in 40 characters. With DappWall you have almost twice as much space letting you elaborate a more appealing description!
Stay tuned for more information and don't forget to register on DappWall today and we will give you $15 free credit which you can use even for 3 weeks of promoting!
Thanks and happy advertising!
- The DappWall Team
Hey guys,
how do you think DappWall is different from other app markets? Well, these are the main reasons why users will choose DappWall:
DappWall was designed to provide a variety of apps limited to a couple hundred so that users don't get lost in the plethora of apps.
This way any of the apps can get focus and not only the ones from the biggest developer companies. Your apps as well!
The apps in DappWall are constantly changing to sustain their interest and keep the application exciting.
With a special mini-game system users can earn achievements and badges by using DappWall regularly.
If you are interested what DappWall looks like, take a look at DappWall in a short video:
So don't forget to register today at www.dappwall.com and create your first advertisement!
Thanks and happy advertising!
- The DappWall Team
Hey guys,
How are you? We are very excited! In the meantime we would like to share with you a few tips about creating ads on DappWall.
You have 75 characters to create an appealing description. Try to use it up if possible, but a catchy short description may also work! Try to find the best line that describes your app. Highlight what makes you unique.
Use call to action words like create, discover, organize, enjoy, learn, build, store, track
Use simple adjectives like beautiful, special edition, powerful, awesome, best, easiest, most popular, perfect
Use catchy adjectives like long-awaited, fully featured
Tomorrow more exciting tips are expected, so stay tuned for them! And in case you missed it, we created a video summarizing our service which you can see at https://www.youtube.com/watch?v=YPk-W25NMmU
Thanks and happy advertising!
- The DappWall Team
Hey guys,
as we promised we continue on giving you vital tips on creating successful ads in DappWall:
Start with questions like have you ever..?, did you know..?, are you..?, fed up with..?,
Don't mislead users with descriptions just to lure to your app. You will miss out on downloads and the only thing you'll get is bad ratings given by angry and disappointed users.
What do people see the very first time related to your app? Your icon! Generally the more appealing the icon of your app is the more people will download it! So create a fancy one!
Please take a look at our best practices for sample ads.
We hope we managed to give you useful tips about creating appealing ads on DappWall and we look forward to see the results! Register on DappWall today and be among the first ones who get the 15$ free credit (applicable until May 31, 2014)!
Thanks and happy advertising!
- The DappWall Team
Hey guys,
We have received a lot of interest in DappWall. Thank you so much!
Exactly, most of you catch the drift: it is hard to promote your app if you are a freelancer developer, since other promoting networks and sites require hundreds of dollars. We are proud to introduce you DappWall where every single application can get into focus and not only the ones from the biggest developer companies. Other special features will make it more unique, check them out here now!
And for what price? Now you get 15$ free credit - which can be used even for 3 weeks of advertising - if you register until May 15, 2014.
So register today on DappWall to be among the very first ones!
Thanks and happy advertising!
- The DappWall Team
Hey guys,
Many of you have contacted us that you find this new advertisement solution exciting and unique. Furthermore there was also a lot of interest about the special DappWall app. Needless to say, we also can't wait to launch it; we go live in 4 days! Until then, be patient and use the $15 free credit you received to create your ads.
Thanks and happy advertising!
- The DappWall Team
Hey Guys,
You have created a lot of advertisements in the last couple of days. We were contacted many times and we gladly heard that you are very interested in this special advertisement option. We honestly believe we finally created an app market that will provide users a brand new variety of apps that they have never seen before... Your apps as well!
So start creating ads on DappWall today as we go live in 2 days!
Thanks and happy advertising!
- The DappWall Team
Hey guys,
We have some great news - from today onwards DappWall is live!
The advertisements that you have created so far will be continuously added from now on into the DappWall app, which is now available on Google Play.
Don't forget, you can continue to register for $15 credit (applicable until May 31, 2014).
Please like and follow us on the social websites which we created for users:
https://www.facebook.com/dappwall
https://plus.google.com/+DappwallOfficial
https://twitter.com/dappwall
Happy advertising!
- The DappWall Team
Hey Guys,
In case you missed, we updated DappWall with fixing some issues and we are working hard to implement exciting new features. DappWall's structure will change a bit and a unique feature is expected to come during the following days to give our advertisers a better service. DappWall is thriving bigger and bigger everyday!
Stay tuned for the next updates!
- The DappWall Team
Related
Hi all,
it takes a long time to develop an app and it takes even more to achieve that your app is known.
My app (so far) Voice Message has ads from admob to help me to get some money from the users.
I don't know if this is already said, but I think we can collaborate with Admob auto-ads. For example, I can put ads in Admob of another app as if it were mine and the other developer could do the same.
If you think this is a good idea to promote our apps, I will put ads in Admob to promote your apps, and you will do the same for mine.
We can put in Admob until 50% ads from auto-ads and collaborate among us.
What do you think?
Hi pacosal,
I do really like your idea! You can develop the best apps but if nobody knows them them they're useless.
In the end that's bad for the users and the developers!
I do have two apps in the Market with one of those as a paid app. I would really like to have more advertisement, because personally I think it is the best one available. If we can find more developers who are willing to collaborate we could get a large user base and increase popularity and therefore sales.
I'm willing to put my free app (~60000 downloads and ~30000 active users) into the pot.
Who's next?!
// edit: wow that was my first post, really?! Almost one year after registering...
ok, perfect!
We can wait for more developers or we can start right now and when others developers want to join us, they have to write in this thread.
My app is Voice Message, you can put this kind of ads.
Try the free Voice Message App with url to: market://details?id=com.pacosal.voicemessage
What is your APP?
Tell me and I will promote yours.
Anyone more?
Anyone else?
Hey,
sorry for the long delay.
Currently I don't have ads in my free app (called 'Stats') and I don't want to update it just to add ads into it. It will take some time for me to put a little work into it.
We should collect more developers to build some kind of community. What do you think about a small website?
Sebastian
It could be a good idea, but at first we need more developers interested in.
Waiting for more developers...
I will post into a German developer board, let's see how it works...
This is open discussion, please post your thoughts. Also I will be calling games "apps" too, for simplicity. I have released a game and I am now doing a couple of reviews now and then. This is all my experience. You can agree or dissagree and add your own experience.
This is the list so far
Make an app first and then seek to promote it
Promoting an app with bugs
Asking everyone for Google Play store rate&review without helping others first
Sending review requests without having proper materials for the reviewers and/or not replying to the reviewer
And my notes
This was my biggest mistake. I learned it the hard way and I can see many people do the same. You make an awesome game and nobody ever heard about it before. You need to have people already following your progress. Remember, everything you do is newsworthy to someone! If not, then your game is doomed anyway.
I got few games to review that I couldn't run on 2/3 of my devices. After some time I see the game in google play store with 20 ratings and 2 stars...
In indie "Pay It Forward" works. And it would work much better if everybody did it. The most popular truly indie game I reviewed on my site was from a guy who created an awesome series of tutorials and helped everyone else first. He gots tons of downloads immediately...
My personal favourite. It makes my queue of games to review much shorter. Seriously, people - promoting something is a hard work. Deal with it. And if someone can get you more downloads, it's a good reason to at least try.
Guilty x4
We have a flow chart stuck on the wall showing the app business development cycle.
* Application Planning: concept design, feature design, APIs available, prototyping, audience targeting, platform selection, form factor selection
* Develop and Debug: Platform IDE, SDKs, APIs,
* Market Readiness: developer reg, certification, beta testing, localisation, packaging
* Distribution and Monitization: App publishing, billing, virtual goods, in app advertising
* Retailing and Discovery; Curation, in-app pricing, advertising, promos, PR, Merchandising
* In-Life: Analytics, ratings, user support and updates
Lots of developers spent 90% of there time doing just the development. I think the reality of your success (or your business) needs to spend ALOT more time doing the other processes. Remember when we used to work for large companies that had an actual marketing department? :highfive:
Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
GarrettThalamus said:
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
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thats pretty accurated! by other side , we have looked and performed to have followers from an active gaming niche as well, thanks to the partnering with other influencers and to the hashtags smart strategy.
I am interested. How to get connected with you?
[email protected] said:
I am interested. How to get connected with you?
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Feel free to send an email to [email protected]
Add basic information of what you want to promote so they can reply you with the plans and packages
joraanpe said:
Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
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Click to collapse
I hope it helps
This one's useless
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
keenmobi said:
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
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Bots? how can u say that by the likes? engagement comes from content type, not from users amount... and if it was the case, still an average of 600likes and more than 4k views in videos for only 5$ per post is WAY TOO ECONOMICAL for any developer, a single instal costs around 2$ depending the country so do your maths my friend
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
keenmobi said:
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
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Im not continuing the "discussion" im just replying your post because it did seem as a negative post and may affect an honest business reputation, specially if coming from you under a -dont really understand the instagram thing- state, just chill! Only making sure things are clear enough im sure you might understand hehe
Hey there!
I'm Kristina, an indie app developer who just enrolled in a cross promotion community called Tappx. Since it's based on cross promotion, the bigger the community becomes the better it will be for us, its users. For now, it's been working really well for me, and the popularity of my apps has slowly increased. For those who don't know how cross promotion works, it's very simple: I advertise your app in my app, and you do so in yours.
Tappx gives you credits for advertising other apps in your own app, and you can choose where you want to spend your credits (Tappix). You can choose the country you want to be advertised in and design your own promotion campaign.
Furthermore, if you don't have any banners of your own, they have some available ones that you can freely use. It won’t take more than 20 minutes to upload your app there and start making some profit out of it.
Try and register via this link so we both get extra credit for bigger promotion campaigns. Thanks!
Hey, Kristina, what about statistics of your apps?
I will have to use some SDK or what?) How can I add cross-promotion method provided by Tappx to my game?
P.S. You didn't post link here
k_nauman12 said:
Hey there!
I'm Kristina, an indie app developer who just enrolled in a cross promotion community called Tappx. Since it's based on cross promotion, the bigger the community becomes the better it will be for us, its users. For now, it's been working really well for me, and the popularity of my apps has slowly increased. For those who don't know how cross promotion works, it's very simple: I advertise your app in my app, and you do so in yours.
Tappx gives you credits for advertising other apps in your own app, and you can choose where you want to spend your credits (Tappix). You can choose the country you want to be advertised in and design your own promotion campaign.
Furthermore, if you don't have any banners of your own, they have some available ones that you can freely use. It won’t take more than 20 minutes to upload your app there and start making some profit out of it.
Try and register via this link so we both get extra credit for bigger promotion campaigns. Thanks!
Click to expand...
Click to collapse
Hi all,
I have low budget for the marking of my new game that i will publish soon
I have only $200 , is that amount will effect or i will just spend for nothing ?
and how i can use them ?
Thanks
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Ryan.T.Student said:
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Click to expand...
Click to collapse
Ryan has an important point: actually, adwords, facebook ads, *can* bring some result but at a too much heavy cost. I have tried them and my cost per install was like $5 to $10, for free apps...
Prompting users to review your app in your app works, but do it at moments when they achieve something positive with your app, like attaining a certain level in a game. Building a relationship is a key, i can't agree more to that
$200 is a low budget.
Try first the all free methods we all know are aware off (mailing, asking parents and friends to download and promote the app, posts on forums and so on).
Also try to exchange reviews with other developers (I'm always willing to do it, for instance).
And if your really want to boost the number of downloads of your games in order to look more attractive for users visiting your Google Play page, you can buy incentive installs from tapjoy (0.10 / install will give you up to 2,000 downloads (but I don't think it worth the effort, as vast majority will remove your app right after they get their rewards).
Here are some useful methods to increase downloads for consumer mobile apps:
• Application name-is unique
• Keywords-including related keywords, but be careful - don’t stuff every keyword into your app
• Make Facebook or Twitter page for your app and write story of your game there to attract every users
• Description. Your description is clearly the value of your App
Best of luck in your app business.