Hi Guys,
I have just released a new app for the Android users.
I am an excited entrepreneur/developer, worked and developed the App all by myself
The app is free and I would like the world to enjoy it
I am posting here for 2 reason.
The Obvious one: to reach out! :fingers-crossed:
But the more important one:
I would love your feedback and notes and maybe some tips for how to get it out there with no budget
All of my friends are already running "alpha" for me on their personal devices.... but it`s only the tip of the iceberg from a technical point of view.
So this is where you guys come to the rescue :highfive:
So.... some details:
My App is Named: “PicAround”.
Basically PicAround is a "Mobile Camera App That Instantly Shares Everyone’s Event Pictures"
The App tries to reduce the hassle of getting your pictures from other people that were present at the event as you did. no need for emails Facebook, Dropbox, etc,
and it is easy to use:
Step 1. Select the event your are at from a list of local events (GPS Based)
Step 2. Capture the moment with the PicAround camera!
Everybody’s pictures taken at the event will be saved to a shared album instantly!
I believe it will match perfectly for large scale events, such as weddings, concerts, football games and so on..
You can find it on the app store:
Just search "PicAround"
I will also post a blog post soon enough about the process of developing the app - the server side.... tools and so on....
Hope you give it a try and like it
Hi there,
Nice idea! Congrats for the work.
My remarks:
1) Why do you force your users to use Facebook?
1.1) App opened and the first thing that poped up was Facebook login screen. I closed it and then.... that's it. I couldn't do anything else with the app. Just saw the logo. Had to leave the app and come back again to,, again, see the Facebook screen.
1.2) I was shown the Facebook login screen, asking to entenr my e-mail and password. I do have Facebook installed in my phone, so I would expect just to press OK and seamlessly log into Facebook, without having to enter my credentials... are you using API 3.0?
Give me a shout if you need some help with point 1.2, I have implemented it.
I left you rating/review to support ya
Cheers and good luck!
Ps: Dont forget to update this post with links do Google Play and Screenshots when you have 10+ messages in this Forum
Hi , thanks for the remarks
PhilCals said:
Hi there,
Nice idea! Congrats for the work.
My remarks:
1) Why do you force your users to use Facebook?
1.1) App opened and the first thing that poped up was Facebook login screen. I closed it and then.... that's it. I couldn't do anything else with the app. Just saw the logo. Had to leave the app and come back again to,, again, see the Facebook screen.
1.2) I was shown the Facebook login screen, asking to entenr my e-mail and password. I do have Facebook installed in my phone, so I would expect just to press OK and seamlessly log into Facebook, without having to enter my credentials... are you using API 3.0?
Give me a shout if you need some help with point 1.2, I have implemented it.
I left you rating/review to support ya
Cheers and good luck!
Ps: Dont forget to update this post with links do Google Play and Screenshots when you have 10+ messages in this Forum
Click to expand...
Click to collapse
Hi, thanks for the relay and remarks:
I would like to respond to some of your remarks and maybe you will have some tip for me.
The events are public, meaning: all people at the area of the event can take pictures (currently there are no restriction).
So the least I am doing is to display a layout over the image with the name of the person who took it.
If I would create my own unique login mechanism (leaving the technical Burden aside) - users will be able to pick an unreal name - which I think is unfair to the users with real names
I could add login with google or some other login sdks available - do you think it will make it better? would you like to login with a different network instead?
In addition - In the future - I could use the social goodies Facbook offers (with the user approval of course) Which I would not be able to do without.
Currently (and in the future) I am not doing anything "bad" with the user info - only using it to display his name over his pictures at the event album.
As for SDK 3.0 - I was trying to use it - but is seems to fail - probably because the new SDK does not support android 2.1(update) versions (SDK < 8 not support) - it is not official (or at least I could not find a reference for it) - so I submitted a defect to Facebook about that.
(cannot post the url for the defect yet - 8 more to go - but I can email it if needed.)
I do not want to leave 2.1 behind as long as I have the option (my phone is 2.1 nexus one!! )
Would love any tips about this issue. (I have tried hard to use the native sdk).
about the timing of when to popup the facebook login screen...
If I would not do that immediately - then there is a chance that exactly at the moment the user is trying to take a picture - I would have to popup the login screen - sound bad to me.
(On the other hand - I am pretty sure - nobody will have his first try of the app - during an event - he would probably try it at home first).
What do you think about this? should I postpone the login screen to a later time? or maybe I could show an explanation to the user before the login, for the reasons I want her/him to login with facebook?
Again thanks for the replay and the Google Play review
Nice!
Hi,
This is feedback to tell you that this App is really great! It simplifies life and creates a whole new Idea for picture Sharing. Well Done On the app but I would Like to Advice you to keep on adding features overtime and if you dont already have sharing over social networks, it may help! Well Done Again!,
Regards,
Tripplemin
tripplemin said:
Hi,
This is feedback to tell you that this App is really great! It simplifies life and creates a whole new Idea for picture Sharing. Well Done On the app but I would Like to Advice you to keep on adding features overtime and if you dont already have sharing over social networks, it may help! Well Done Again!,
Regards,
Tripplemin
Click to expand...
Click to collapse
Hi,
Thanks for the feedback
I do have sharing... you can share to all networks using the native android sharing menu.
Thanks for the feedback
Hello,
I'm french schoolboy and developer in my spare time. I'm trying to make known my first android application. This is a small, simple and fun game completely free.
The goal is very simple, you control a fly with your finger. It must grow earthworms off the screen to save a frog. I let you discover for yourself the game!
Here is the link to the google play: play.google.com/store/apps/details?id=com.lepoulpevert.Nowstopflying&hl=fr
More a place to the facebook page: facebook.com/now.stop.flying
If you read this message, Thanks
Hello There
I am a android game developer i have developed more that 50+ apps for my client but recently i have devloped an Game /App for myself. Initially I thought that it is easy to grab the market by when i have few word with other developers and marketer i felt that it take a lot of strategies and proper implementation plan to grab good number of downloads and reviews.:angel:
Current I am looking for your ideas how to market my game : Letterpress - simple word game. You can search it in google play store
I am welcome for your suggestion and tips regarding this game.
Hi everyone,
i created my first game using LibGDX.
Everything works fine, i'm always updating it and improving it, without big problems.
The problem comes with some more "advanced" feature.
In this game i would like to add the leaderboard, putting all the best scores around the world without making the user logging in, but just putting a name.
Also, i want to make a second game, and i would like to have the multi-player feature there. So i want to use the same library/sdk/whatever so that i will already know how to use it for the multiplayer.
Since i'm using LibGdx (cross-platform framework) i would like a cross-platform solution, at least for Android and iOS.
The question is: what are the available possibilities?
I read about some service, and this is what i understood:
-Nuggeta Server:
Pros: it's free and completely customizable. It has several APIs for social integration and multiplayer.
Cons: I should host a server, or find a host, and i didn't find any free/affordable options. It may be hard to implement/maintain if using custom server code, but i really don't care about it.
-Google Play Game Services:
Pros: free and easy to integrate (again, i don't care about difficulty).
Cons: it requires a Google+ account and it's not customizable.
-NextPeer:
Pros: they have a lot of integrated services for leaderboard, social integration and multiplayer.
Cons: It's expensive.
-AppWarp:
Pros: ?
Cons: they spam it everywhere with a copy and paste message, enough for me to stay away from it (and it's expensive, too)
-Host my own server:
Pros: Fully customizable, in any aspect.
Cons: I should host a server. It may be long to implement, too.
Do you have any suggestion?
If there is something wrong, please tell me, and i will be happy to fix it
Your question is old, but as I am also looking for such a service, I am curious if you found a good fitting solution for you?
Hi
I just purchased a couple of fire hd 8's for Christmas for young children.
I did not purchase the kids edition with unlimited and kid profile.
I am hoping to add google play, and download kid games, kid youtube etc and limit the content they are able to see.
What is the easiest way of doing this. As I understand you cannot share google apps installed in the main adult profile to a child profile?
So is the best and simplest way to create a adult profile, add google play etc and somehow limit its functions with a applocker type application or passwords somehow. maybe a different launcher? um im not sure what are your thoughts on this.
Many thanks xda