RK3066 Device - 2 Questions - Android Stick & Console RockChip based Computers

I have 2 questions regarding some RK3066 Device, imito MX1's and MX2.
First off. I have noticed I can not get these RK3066 accessible to the new adb. I'm wondering if this is a driver issue on my computer or just a issue with these chips.
Next would be more of a general question. I want to be able to remotely control a android device behind a firewall with out any port forwards.
I would love a VNC server that is compatible with UltraVNC's Repeater, but most of my research in the play store return client type programs not server type programs.
Thanks.

Related

USB Host Controller - Looking into android controlled robotic projects

Hello everyone. I have been searching for threads all day and have not found much information about being able to hook up devices into some kinda of USB interface or serial interface on Android devices. The closest thing I can find is this: http://forum.xda-developers.com/showthread.php?t=1202082
There has to be a host controller on these phones right? I would think that if there is a micro SD read reader on the phone, there would be one. Am I the only one thinking this? What is the best way to find out?
My inspiration comes from the ArduPilot project . I think this is pretty sweet but I think it could be way more powerful with a full operating system versus a limited micro controller. An additional fun link of, what most can imagine, my final goal: http://www.wimp.com/helmetcam/
I am posting this on the Evo 4G general thread due to owning it and it would be easy to disassemble, if there is something I need to look into.
I want to look finding (or creating) a robotics application for the android OS to map *connected* servo controllers (not bluetooth connected, Arduino powered, etc..) that will also allow remote users to control the phone multiple threads to control the UV or UAV. Examples: 1: Flying the RC Plane while viewing the video stream on the phone's multiple cameras (integrated or attached). 2: Executing autopilot application and monitoring it's progress through two-way communication from a controlling "base" station (PC, Server, Tablet, etc..). Maybe executing multiple RC vehicles at once.
I have a feeling that this would help many others with other types of monitoring projects (What comes to mind: Home security, Car Security, garden monitoring, etc..) This could also help the creation of other commercial products.
Any input and direction you can give would be appreciated.

[Q] Nexus 7 as display for TV dongle possible?

Hello everyone,
I am attempting to set up a Tronsmart MK908II TV dongle as a portable sandbox and web development environment. For my first attempt I'm using the stock ROM and apps from the app store such as Bit Web Server and Terminal IDE. I've had a fair amount of success, though very tempted to install Pi****u (Ubuntu) for a more powerful environment.
One of my main objectives have a miniature HD monitor so I can have direct access to the device if necessary even when I'm on the go. Before I go out and buy a suitable device for this, I'm trying to get my Nexus 7 to act as the display, since I will always have it with me and it's the perfect size. I believe I may have all the necessary cables and converters to make something like this possible... I'm just a bit stuck at the moment on getting it all to work as I want and I suspect its a software/config/capabilities limitation more than a physical one. I have already attempted this a couple of different ways, including using a USB cable from the dongle and an OTG converter for my Nexus 7, but could not get the Android USB Serial Monitor Lite app to recognize input from the dongle.
Does anyone know of any tools or knowledge that might help me achieve this? I can probably find an app that will allow me to remote control my dongle from my Nexus, which is plan B, but it's far less desirable since there are some circumstances that a purely software solution might not work from the dongle end.
Thank you for your time!
Tennyson Hull

rpi ad-hoc

As the title may suggest I want to create an ad-hoc network with my rpi. So far I've been successful in creating one with commands in terminal and I managed to connect a laptop using kali with ssh to my rpi using local ips like 10.0.0.2. But my original goal is to control my rpi with something more versatile like a tablet or an android device in general not just computers. So I have two questions:
-is it a hardware problem from the network adapters in the android devices that makes them unable to connect to the ad-hoc?
-is it a software problem instead so I should root my device or change the drivers in the android kernel?
-am I doing sth wrong with the ad-hoc configuration in the rpi?
Or is it sth I cannot think of that makes me fail?

Touch Emulation Nvidia Shield TV without Root - Arduino Board instead?

Hi everyone,
I'm new to the forums, but I read the rules and I think I'm in the right place.
I own the original Nvidia Shield TV. I've long wanted touch emulation and to sideload games that I can play on my phone but on my TV. A couple years ago I rooted my shield, had a dual boot setup (Android TV + Full Android Marshmallow), and purchased Videomapit's Droid Mote server and client as well as his profile app. This worked for all intensive purposes, but it was clunky. My girl friend couldn't get the hang of using flashify to switch back to stock Android TV to watch Netflix, and I felt I had to use multiple game controllers, a keyboard, mouse, etc to navigate fluidly. I have since returned the shield to stock and given up on touch emulation...until....
The other day I came across this app in Google Play: USB Gamepad TouchMapper by makithappendigital. Apparently if I buy an Arduino Board: Micro, ProMicro, Leonardo or Beetle USB Stick and plug my gamepad into that using this app, touch screen on stock Android TV is now viable.
I have a couple questions...
1.) Has anyone actually tried this or something similar and did it work well?
2.) What is the difference between Micro, ProMicro, Leonardo or Beetle Arduino boards? Is one more effective for what I'm trying to accomplish, cheaper, or can be used for more than what I'd be purchasing one for (swiss army knife)?
Thank you in advance for your help and advice.
-OverClocked-
Use octopus! Thank me later
Slayerkodi said:
Use octopus! Thank me later
Click to expand...
Click to collapse
Although I appreciate your help I have to pass on this app... Many people of complained they have gotten credentials stolen in reviews.
Cut/Copy/Paste of permissions required from the Play Store:
This app has access to:
Device & app history
retrieve running apps
read sensitive log data
read your Web bookmarks and history
Cellular data settings
change/intercept network settings and traffic
Identity
find accounts on the device
add or remove accounts
read your own contact card
modify your own contact card
Calendar
read calendar events plus confidential information
add or modify calendar events and send email to guests without owners' knowledge
Contacts
find accounts on the device
read your contacts
modify your contacts
Location
approximate location (network-based)
precise location (GPS and network-based)
access extra location provider commands
SMS
read cell broadcast messages
read your text messages (SMS or MMS)
receive text messages (MMS)
receive text messages (SMS)
receive text messages (WAP)
send SMS messages
edit your text messages (SMS or MMS)
Phone
directly call phone numbers
reroute outgoing calls
read call log
read phone status and identity
make/receive SIP calls
write call log
add voicemail
Photos/Media/Files
access USB storage filesystem
read the contents of your USB storage
modify or delete the contents of your USB storage
Storage
read the contents of your USB storage
modify or delete the contents of your USB storage
Camera
take pictures and videos
Microphone
record audio
Wi-Fi connection information
view Wi-Fi connections
Device ID & call information
read phone status and identity
Wearable sensors/Activity data
body sensors (like heart rate monitors)
Other
access the cache filesystem
Access download manager.
connect and disconnect from WiMAX
choose widgets
delete other apps' data
delete apps
power device on or off
download files without notification
force stop other apps
directly install apps
interact across users
full license to interact across users
manage users
update component usage statistics
Read install sessions
read your social stream
read sync statistics
close other apps
adjust your wallpaper size
read subscribed feeds
write subscribed feeds
transmit infrared
modify app ops statistics
modify battery statistics
modify/delete internal media storage contents
write to your social stream
read Home settings and shortcuts
write Home settings and shortcuts
receive data from Internet
view configured accounts
access other Google services
YouTube usernames
AdSense
AdWords
Google App Engine
Blogger
Google Calendar
contacts data in Google accounts
Dodgeball
Google Finance
Google Base
Google Voice
Google Groups
Google Health
iGoogle accounts
JotSpot
Knol
Picasa Web Albums
Google Maps
Google mail
Google mobile apps
Google News
Google Notebook
Orkut
Google Book Search
Google Webmaster Tools
Google Voice Search
Personalized Speech Recognition
Google Talk
Google Wi-Fi
Google Spreadsheets
Google Docs
YouTube
read instant messages
write instant messages
mock location sources for testing
view network connections
act as the AccountManagerService
create accounts and set passwords
read battery statistics
pair with Bluetooth devices
access Bluetooth settings
send sticky broadcast
change system display settings
change network connectivity
allow Wi-Fi Multicast reception
connect and disconnect from Wi-Fi
Change WiMAX state
delete all app cache data
disable your screen lock
expand/collapse status bar
control flashlight
measure app storage space
full network access
close other apps
change your audio settings
control Near Field Communication
make app always run
read sync settings
read terms you added to the dictionary
run at startup
reorder running apps
set time zone
set wallpaper
draw over other apps
use accounts on the device
control vibration
prevent device from sleeping
modify system settings
toggle sync on and off
add words to user-defined dictionary
set an alarm
write web bookmarks and history
install shortcuts
uninstall shortcuts
Google Play license check
read Google service configuration
=====
Has anyone had any experience with Arduino Boards?
That list is ridiculous, I will be deleting the app. Thanks for the heads up
Slayerkodi said:
That list is ridiculous, I will be deleting the app. Thanks for the heads up
Click to expand...
Click to collapse
Your welcome slayerkodi!
I am still looking for the answer to my 2 questions in my first post. Has anyone had experience with Arduino boards and touch emulation?
Bump...
Anyone?
USB Gamepad TouchMapper by makithappendigital. Apparently if I buy an Arduino Board: Micro, ProMicro, Leonardo or Beetle USB Stick and plug my gamepad into that using this app, touch screen on stock Android TV is now viable.
I have a couple questions...
1.) Has anyone actually tried this or something similar and did it work well?
2.) What is the difference between Micro, ProMicro, Leonardo or Beetle Arduino boards? Is one more effective for what I'm trying to accomplish, cheaper, or can be used for more than what I'd be purchasing one for (swiss army knife)?
3.) I am not familiar with Arduino boards, and I was hoping you could help me pick the lowest cost board that will work for Gamepad TouchMapper on Amazon.com. Can you send me a link or two of known boards that work on Amazon?
4.) Also I have a PS3 controller, but I noticed the PS4 has a touchpad. Does the touchpad work via the Arduino board on the Shield TV? If so I'd like to purchase a new controller.
5.) Is it possible to use the lesser expensive Snakebyte Gamepad for PS4 - Wired Controller? This controller is half the price.
6.) Can I use a 15 foot USB 3.0 extension cable to plug the controller into the board?
7.) What other cables do I need...I thought I read something about an OTG cable? Can you send me a link on Amazon?
I have started a thread about your software on an Android forum. Please answer my questions and I will help promote your product on the forum and to friends/family if this all works:
Thank you in advance for your help and advice.
Click to expand...
Click to collapse
Hi,
1) Google told me, that the App Gamepad TouchMapper will crash from the start on Android TV's (maybe google do not allow the "Overlays" on TV Devices). Maybe someone can install the Demo and send some crash reports. Then I can see what I can do.
2) The only difference is the USB port. For the Beetle (Amazon: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino) you don't need an USB cable, for all the others you need an USB cable to plug it in the USB Hub.
3) I'm using this: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino
But you can also use this (incl. USB Cable): KEYESTUDIO-Arduino-Compatible-Micro-Atmega32U4
4) PS3 and PS4 are working fine. The PS4 Touchpad is a Button only with Gamepad Touchmapper
5) No. But you can use the old XBox 360 USB "wired" gamepad
6) Yes.
7) You need the USB OTG cable for other Android Devices (Tablets, Smartphones) only, because they have no full USB 2.0 Port. UGREEN-Adapter-Samsung-Controller-Smartphone
Hint: With my NVidia Shield Tablet (with HDMI Output Port) the Gamepad Touchmapper is working fine. It has the same Processor like the NVidia Shield TV. And with an USB OTG Y Cable you can use USB OTG (USB Devices like: Gamepad, Ethernet, Arduino, ...) and charge the Tablet at the same time. So you don't need the NVidia Shield TV anymore. You can also install an Android TV Launcher on your tablet. Then you have the same usability like you know it from a real AndroidTV Device.
The best thing with the Gamepad Touchmapper is: it is made for Gamepad handling including the settings. You do not need fingers or a mouse to set up the settings/games. And you don't need a rooted device.
MakeItHappenDigital said:
Hi,
1) Google told me, that the App Gamepad TouchMapper will crash from the start on Android TV's (maybe google do not allow the "Overlays" on TV Devices). Maybe someone can install the Demo and send some crash reports. Then I can see what I can do.
2) The only difference is the USB port. For the Beetle (Amazon: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino) you don't need an USB cable, for all the others you need an USB cable to plug it in the USB Hub.
3) I'm using this: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino
But you can also use this (incl. USB Cable): KEYESTUDIO-Arduino-Compatible-Micro-Atmega32U4
4) PS3 and PS4 are working fine. The PS4 Touchpad is a Button only with Gamepad Touchmapper
5) No. But you can use the old XBox 360 USB "wired" gamepad
6) Yes.
7) You need the USB OTG cable for other Android Devices (Tablets, Smartphones) only, because they have no full USB 2.0 Port. UGREEN-Adapter-Samsung-Controller-Smartphone
Hint: With my NVidia Shield Tablet (with HDMI Output Port) the Gamepad Touchmapper is working fine. It has the same Processor like the NVidia Shield TV. And with an USB OTG Y Cable you can use USB OTG (USB Devices like: Gamepad, Ethernet, Arduino, ...) and charge the Tablet at the same time. So you don't need the NVidia Shield TV anymore. You can also install an Android TV Launcher on your tablet. Then you have the same usability like you know it from a real AndroidTV Device.
The best thing with the Gamepad Touchmapper is: it is made for Gamepad handling including the settings. You do not need fingers or a mouse to set up the settings/games. And you don't need a rooted device.
Click to expand...
Click to collapse
Thank you very much! I am going to place an order on Amazon for the Arduino board and give it a try. I will report my results here in the next week or two.
over_clocked said:
Thank you very much! I am going to place an order on Amazon for the Arduino board and give it a try. I will report my results here in the next week or two.
Click to expand...
Click to collapse
I think I've found a way to use Overlays with the NVidia Shield TV (there is a different API for TV). I've ordered one, and then I will make an App especially for the Shield TV and Android TVs next week. I've published also a 2nd App to play Games with Mouse and Keyboard (https://play.google.com/store/apps/details?id=com.makeithappend.keymousetouchmapperdemo). I'm so happy to have the possibility to do it without root and without hacks. Now it's perfect for me. There are so nice games in the App Store with fantastic 3D Graphics, but it annoyed me to play these games with fingers. With Mouse und Keyboard and also Gamepad it's easier and it makes more fun
MakeItHappenDigital said:
I think I've found a way to use Overlays with the NVidia Shield TV (there is a different API for TV). I've ordered one, and then I will make an App especially for the Shield TV and Android TVs next week. I've published also a 2nd App to play Games with Mouse and Keyboard (https://play.google.com/store/apps/details?id=com.makeithappend.keymousetouchmapperdemo). I'm so happy to have the possibility to do it without root and without hacks. Now it's perfect for me. There are so nice games in the App Store with fantastic 3D Graphics, but it annoyed me to play these games with fingers. With Mouse und Keyboard and also Gamepad it's easier and it makes more fun
Click to expand...
Click to collapse
Ok so my arduino board arrived! I ended up purchasing this one:
https://www.amazon.com/gp/product/B0786LJQ8K/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1
And I bought this case to protect it:
https://www.amazon.com/gp/product/B07984HVT7/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1
So I tried your "original" demo on Nvidia Shield TV and it allows me to assign the analog stick and a button to the screen, but never allows me to actually test the stick and the button. Your app was on sale a week or two ago so I purchased it. With the full application it never detects the ps3 dualshock controller is plugged in. Then I realized that a long time ago when I rooted my Shield TV I had used the sixaxis pairing utility to change the master address to pair via Bluetooth (please note my Shield TV is no longer rooted, I returned it to stock firmware). I assumed Bluetooth connectivity was the problem. So I plugged my ps3 controller into my computer, ran the sixaxis pairing utility and created a fake address so it would no longer pair with my Shield TV. I then verified that my Shield TV was no longer pairing with my ps3 controller via Bluetooth.
I opened your paid app on the shield. When it asks me to plug in the ps3 controller it still does not detect the controller. However the USB hub, usb cable, and ps3 controller is working as I am able to navigate through menus on my Shield TV with the PS3 controller, so I do not know what is wrong here. I can't test on my phone because I have a Google Pixel and it uses USB C, so I do not have USB C to 5 pin mini B cable at the moment, but I'm sure it would work.
I will wait for your new app to test on the Shield TV once you incorporate the new API.
Thanks for the reply. Interesting. I have to think about.
I will receive my NVidia Shield TV Device in a few days, then I can more to say.
Btw. did you connected the Arduino Board and then ack the permissions a few times? After two ack permissions you have to see a PopUp Window with "Modify Data" and then "Success! Reboot... please wait 10 Seconds!"
If not, then the Arduino Board is not activated.
---------- Post added at 08:55 PM ---------- Previous post was at 08:37 PM ----------
I've tested my PS3 Controller with the Paid App and my NVidia Shield Tablet ... it found the controller (ask permission) the menu was coming up, but no control. Then I pressed the PS button once, then I could navigate the menu.
The PS3 controller is working also with the paid app.
MakeItHappenDigital said:
Thanks for the reply. Interesting. I have to think about.
I will receive my NVidia Shield TV Device in a few days, then I can more to say.
Btw. did you connected the Arduino Board and then ack the permissions a few times? After two ack permissions you have to see a PopUp Window with "Modify Data" and then "Success! Reboot... please wait 10 Seconds!"
If not, then the Arduino Board is not activated.
---------- Post added at 08:55 PM ---------- Previous post was at 08:37 PM ----------
I've tested my PS3 Controller with the Paid App and my NVidia Shield Tablet ... it found the controller (ask permission) the menu was coming up, but no control. Then I pressed the PS button once, then I could navigate the menu.
The PS3 controller is working also with the paid app.
Click to expand...
Click to collapse
Thank you for your reply! When I was using the demo, I remember it was asking for permission. I thought I granted it, but it kept nagging for permission relentlessly. It's not asking anymore?!? I do not remember if it ever said "modify data" or not. How can I get Android to ask again? Also my arduino board has a green power light on that is solid. Additionally it has a yellow light that is blinking. The letter "L" is next to the yellow flashing light. I'm not sure that is a problem or not... I have gone into settings, developer options, revoked usb debugging, disabled and re-enabled usb debugging (this was probably not necessary, but just troubleshooting). I still can not get the Shield TV to ask for permission.
over_clocked said:
Thank you for your reply! When I was using the demo, I remember it was asking for permission. I thought I granted it, but it kept nagging for permission relentlessly. It's not asking anymore?!? I do not remember if it ever said "modify data" or not. How can I get Android to ask again? Also my arduino board has a green power light on that is solid. Additionally it has a yellow light that is blinking. The letter "L" is next to the yellow flashing light. I'm not sure that is a problem or not... I have gone into settings, developer options, revoked usb debugging, disabled and re-enabled usb debugging (this was probably not necessary, but just troubleshooting). I still can not get the Shield TV to ask for permission.
Click to expand...
Click to collapse
For this app you don't need Developer options or other options/settings.
If you have more than one TouchMapper Apps installed, then you have to quit all running TouchMapper Services! Reason: The other Services are stealing the device and you will never see a reaction with the app you are currently using.
If the Arduino Board "L" LED is blinking every second, then the Board is not modified by the App. The Arduino Board is correct modified if both LEDs TX/RX are blinking every 3 seconds. Unplug and replug the board. Then you will be asked about permissions (on some devices you have to press "OK" very quickly, otherwise the Arduino board will not work) and then you will see "modify data". This is only necessary for the first time. If the board is modified, then it will be instantly activated when you connect the board (no wait time).
YouTube Video: https://youtu.be/It_T2Dl6c70
I will receive my NVidia Shield TV wednesday, then I can say more about the Shield.
MakeItHappenDigital said:
For this app you don't need Developer options or other options/settings.
If you have more than one TouchMapper Apps installed, then you have to quit all running TouchMapper Services! Reason: The other Services are stealing the device and you will never see a reaction with the app you are currently using.
If the Arduino Board "L" LED is blinking every second, then the Board is not modified by the App. The Arduino Board is correct modified if both LEDs TX/RX are blinking every 3 seconds. Unplug and replug the board. Then you will be asked about permissions (on some devices you have to press "OK" very quickly, otherwise the Arduino board will not work) and then you will see "modify data". This is only necessary for the first time. If the board is modified, then it will be instantly activated when you connect the board (no wait time).
YouTube Video: https://youtu.be/It_T2Dl6c70
I will receive my NVidia Shield TV wednesday, then I can say more about the Shield.
Click to expand...
Click to collapse
Your video was helpful, thank you. I think I may have checked the box a few times (Use by default for this USB device) when I was asked for permissions, and therefore the board was never modified by your app. I am not sure how to reset that option in android as unplugging the board and plugging it back in no longer asks for permission. Under settings>apps>permissions there are no defaults set. I also hit the reset button on the arduino board, but that didn't help either. I hope you enjoy your Shield TV, it is truly a great device. The video processor is an upgrade over the shield tablet Tegra K1 processor. The Shield TV uses the Tegra X1 processor if I remember correctly.
over_clocked said:
Your video was helpful, thank you. I think I may have checked the box a few times (Use by default for this USB device) when I was asked for permissions, and therefore the board was never modified by your app.
Click to expand...
Click to collapse
You can try to install the App on an other Andorid device and modify the Arduino Board there.
This looks really cool! Years ago, I was able to use a Wii remote as a mouse on android. It was incredible, and I would gladly pay you handsomely if you could use this method and make it happen again. To illustrate what I am looking for, it was this. https://youtu.be/r1d1tU6o-Uo
If you can make that happen on my Shield TV, I would give you $, and shout your name from the rooftops for people to buy your app! Do you think that is possible using your method here?
bradleyw801 said:
This looks really cool! Years ago, I was able to use a Wii remote as a mouse on android. It was incredible, and I would gladly pay you handsomely if you could use this method and make it happen again. To illustrate what I am looking for, it was this. https://youtu.be/r1d1tU6o-Uo
If you can make that happen on my Shield TV, I would give you $, and shout your name from the rooftops for people to buy your app! Do you think that is possible using your method here?
Click to expand...
Click to collapse
This were easy, and I have the code, but is not working, how so many other function I would use. Google changed the Bluetooth Stack since Android 5 or so, till then Wii Bluetooth is not possible anymore.
But you can use another Phone to simulate the Wii Controller without IR Lights This is in the making.
MakeItHappenDigital said:
This were easy, and I have the code, but is not working, how so many other function I would use. Google changed the Bluetooth Stack since Android 5 or so, till then Wii Bluetooth is not possible anymore.
But you can use another Phone to simulate the Wii Controller without IR Lights This is in the making.
Click to expand...
Click to collapse
Yes, I remember. I used to use my Wii remote as a light gun for emulators and games like Major Mayhem. Unfortunately all airmouse or gyroscopic methods don't work well when trying to use it as a gun. Wii IR is the best for that purpose. Please let me know if you find a way to make this work with an arduino. Thank you!
bradleyw801 said:
Yes, I remember. I used to use my Wii remote as a light gun for emulators and games like Major Mayhem. Unfortunately all airmouse or gyroscopic methods don't work well when trying to use it as a gun. Wii IR is the best for that purpose. Please let me know if you find a way to make this work with an arduino. Thank you!
Click to expand...
Click to collapse
With an Arduino Leonardo + USB Host Shield + USB BT CSR Dongle it were possible.
But I don't know it for the NVidia Shield TV (different than normal Android Devices), I will test it in a few days.
Hmmm... I could make wireless Gamepad (Wii, PS3, PS4, XBox) also possible with Arduino Leonardo.
Update: Wii Remote (incl. Pointer) + Arduino Leonardo + Touch is working fine with Android Devices (without TV), but it was not easy, because of the low memory of the Arduino Leonardo, and some USB trouble with Android.
Waiting for my NVidia Shield TV Device.

Question [Question] Android as Host Controller

Hey All,
5+ years experience 3D printing.
Some rooting / ROM android experience.
Okay so first of all I am going to explain the situation then ask the question.
Raspberry Pi and other SBCs are hard to come by or very expensive as of currently posting.
I have serveral RPi that I use, one being an 8gb RPi4 that runs Fluidd/Klipper for three of my printers.
Due to this RPi shortage I have looked into alternatives that are low powered ARM systems. I have considered cheap android TVs that I could run armbian on.
I have a friend that wants to run klipper on his printer but he doesn't have a RPi.
He has a spare android phone he is willing to use it as the host controller.
To investigate, I installed Octo4a on a spare phone (ZTE ZMax Pro MetroPCS). I installed klipper with a script through bash and installed the octoklipper plugin.
-Could not connect it to a printer / unsure if the klipper version on the MCU was the same as the one on the android.
-Getting tons of printer.cfg errors.
According to Octo4a you cannot flash the klipper firmware to the MCU via the android phone, thus another host must flash that firmware to the board.
I understand for long term use one would need a y-splitter OTG cable.
Even more long term to have a 3.7V source to replace the battery...
After doing some more research I found a korean guy on youtube running klipper on android via a rooted phone and a custom ROM and kernel.
After even more thought I was considering running a docker container on the android. Fluidd has an official docker container for fluidd/moonraker/klipper.
TL;DR
I am trying to run klipper on android so I can help my friend run klipper on android for his 3d printer.
Can anyone with experience help me?
Should I root the phone and try using termux and run alpine linux?
Should I learn docker and try to go that route?
Should I suggest a low cost android tv box and run armbian on it?
Is this a little too much to ask / complicated request ?
Can anyone point me in the right direction ?
I really feel like this is doable but I can't quite figure it out due to lack of experience with android development and docker.
Thank you to anyone who helps.
Mr. Pewpy But-Whole said:
Hey All,
5+ years experience 3D printing.
Some rooting / ROM android experience.
Okay so first of all I am going to explain the situation then ask the question.
Raspberry Pi and other SBCs are hard to come by or very expensive as of currently posting.
I have serveral RPi that I use, one being an 8gb RPi4 that runs Fluidd/Klipper for three of my printers.
Due to this RPi shortage I have looked into alternatives that are low powered ARM systems. I have considered cheap android TVs that I could run armbian on.
I have a friend that wants to run klipper on his printer but he doesn't have a RPi.
He has a spare android phone he is willing to use it as the host controller.
To investigate, I installed Octo4a on a spare phone (ZTE ZMax Pro MetroPCS). I installed klipper with a script through bash and installed the octoklipper plugin.
-Could not connect it to a printer / unsure if the klipper version on the MCU was the same as the one on the android.
-Getting tons of printer.cfg errors.
According to Octo4a you cannot flash the klipper firmware to the MCU via the android phone, thus another host must flash that firmware to the board.
I understand for long term use one would need a y-splitter OTG cable.
Even more long term to have a 3.7V source to replace the battery...
After doing some more research I found a korean guy on youtube running klipper on android via a rooted phone and a custom ROM and kernel.
After even more thought I was considering running a docker container on the android. Fluidd has an official docker container for fluidd/moonraker/klipper.
TL;DR
I am trying to run klipper on android so I can help my friend run klipper on android for his 3d printer.
Can anyone with experience help me?
Should I root the phone and try using termux and run alpine linux?
Should I learn docker and try to go that route?
Should I suggest a low cost android tv box and run armbian on it?
Is this a little too much to ask / complicated request ?
Can anyone point me in the right direction ?
I really feel like this is doable but I can't quite figure it out due to lack of experience with android development and docker.
Thank you to anyone who helps.
Click to expand...
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From my experience using octo4a on Android: you need good hardware, not any old phone, otherwise it's slow. And also without root running scripts can be cumbersome of if you don't have access to the system like on RPi...
take her home Mimi
thank you all man I'm going to leave okay I got I got everything

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