I have 2 classes in one .java file and it runs fine without errors or anything (the second class is used as a timer and changes variables every second) everything works but it wont call methods properly. Any idea of why this would be??? Heres my code of the second class.
Code:
class MyTime extends TimerTask{
//java.text.DateFormat format = SimpleDateFormat.getTimeInstance(SimpleDateFormat.MEDIUM, Locale.getDefault());
public game timecall2= new game();
public MyTime(Context ctx) {
// create internal instance
Context ctx2;
}
@Override
public void run() {
game.sec--;
if(game.sec==-1){game.sec=59;game.min--;}
game.Title2(); // set text in title bar
}
}
It would be easier if you explain more cleary, what you want to do.
Or post more code.
public game timecall2= new game();
I think, game is your first class?
Then you want to use the variable sec of the class game?
-> are they declared as static or why you don't call it over the object timecall2 you created?
Sry, but without more Code/Information to unterstand your problem, it's difficult to help. Also don't know, how skilled your are in programming.
*game* is the first class
I've tried calling the method through *timecall2* object but it doesn't help.
I've tried declaring the function as both static and no-static but nothing seems to change.
I've got lots of programming experience in other languages, but I'm less experienced with Java
And what's going wrong now?
Why don't you debug trough the code. Should be the easiest ways to find the problem.
You generally should use getters and setters for accessing variables inside of another class. Meaning that you have a method to set the value of the variable and a method to retrieve the value
Code:
import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;
public class MyClass extends Activity {
private static int mMin = 0;
private static int mSec = 0;
private TextView titleText;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView titleText = (TextView) findViewById(R.id.titleText);
}
public static int getSec() {
return mSec;
}
public static void setSec(int newVal) {
mSec = newVal;
}
public static int getMin() {
return mMin;
}
public static void setMin(int newVal) {
mMin = newVal;
}
public static void setTitleText(String newVal) {
if (titleText != null) {
titleText.setText(newVal);
}
}
}
Notice the "static" modifier of the class methods.
Generally, you wouldn't instantiate this activity class. Especially if it already lives in memory. What I am guessing that you are doing here is that "game" is your activity and that MyTime is an object that you are using from inside of the activity and that you need to modify variables that live in the main Activity.
If that is the case then you would just do something like this:
Code:
import java.util.TimerTask;
import com.myapp.game.MyActivity;
class MyTime extends TimerTask {
private int sec = 0;
private int min = 0;
@Override
public void run() {
sec = MyActivity.getSec();
min = MyActivity.getMin();
sec--;
if(sec==-1) {
sec=59;
min--;
}
String title = String.valueOf(min)+":"+String.valueOf(sec); //obviously you need formatting
MyActivity.SetTitle(title); // set text in title bar
MyActivity.setSec(sec);
MyActivity.setMin(min);
}
}
That said... I just did the above as an example. This is entirely the wrong way to make a game timer. There is a better example here
From what I remember from C++, you would have a "base" class and then other classes beneath that base class.
To use the base class methods, the other classes had to be "friends". I'm a little rusty on my JAVA syntax...is "extends" the same thing as a friend class?
Java doesn't have friend functions, and "extends" means that the class is a subclass of whatever its extending.
To access a function/variable between classes that said function/variable must be static. Beware tho when do this depending on you implementation you must check for null variables. Since its static you can access you dont need a class object to access them through.
ak. SomeClass.function();
instead of using SomClass sc = new SomeClass(); sc.function();
since u can access it at any time its contents may not be initialized and be null. So ALWAYS check for null varaibles! lol. That or u can have one variable of that class to check if its class is initialized. such as..
SomeFunction.isInit();
where isInit(); is
private static initialized = false;
public static boolean isInit()
{
return initialized;
}
where in your onCreate & on onDestroy functions you set the initialized variable accordingly.
or..u could just do if(SomeClass.this!=null) lol :S
/me stops writting wot
Thanks for the input everyone. I've realised the problem (but still can't fix it). I can call methods in other classes from my timer class.... but my main class that has the methods that I need implements OnClickListener (public class game extends Activity implements OnClickListener) so it is ONLY updating the view methods when something is clicked on. How should I go about fixing it so that I can call methods that will update when a timer calls them (e.g. I display the remaining time in the title bar and it doesn't update the current time UNLESS a button is clicked on)
Why not run the timer as a thread in the activity class itself?
Akatsuki
You can skip the intro and just look at the examples below and check out the GitHub page(down below) if you already know what I'm talking about through the title.
Motivation/Intro
Coming from standard desktop app development, configuration changes such as screen rotation is new. The way Android handles these configuration changes is by restarting your app(the current Activity, to be precise). You lose all your fields so you have to retain them some how, here's a typical case:
PHP:
public class MainActivity extends Activity {
private static final String MY_STRING = "myString";
private static final String MY_INT = "myInt";
private static final String ACCOUNT = "account";
String myString;
int myInt;
Account account;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
myString = savedInstanceState.getString(MY_STRING);
myInt = savedInstanceState.getInt(MY_INT);
account = savedInstanceState.getParcelable(ACCOUNT);
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putString(MY_STRING, myString);
outState.putInt(MY_INT, myInt);
outState.putParcelable(ACCOUNT, account);
}
}
As you can see, you need extra constants and lots of boilerplates just to retain the values of some fields. Java is already kinda verbose, Android is making things worse by requiring you retain the fields manually.
Akatsuki eliminates all those boilerplate, here's what the example from above looks like with Akatsuki:
PHP:
public class MainActivity extends Activity {
@Retained String myString;
@Retained int myInt;
@Retained Account account; // Account implements Parcelable
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Akatsuki.restore(this, savedInstanceState);
//everything restored!
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Akatsuki.save(this, outState);
}
}
And that's it, the fields are retained.
Performance Impact
Next to 0, the whole processing is done at compile time.
Magic?
No black magic used, all this is possible because of JSR269 (Annotation Processing Tool). There are similar libraries out there such as Butterknife
Notable Features
Supports most commonly used types (beyond what Bundle supports!)
Pluggable type conveter for your custom types
Near zero runtime performance impact
Integration tests included
Generic type support
View state support
Can be used as an Object to Bundle serialization solution as well
License
Apache 2.0
GitHub page with download links (gradle dependencies) and a more detailed README:
https://github.com/tom91136/Akatsuki
(Sorry, can't have links because I got less than 10 posts for now)
I'd like to add push notifications for my webview app for when a user receives notifications on my forum but I'm not sure how to go about doing that. Also I would like to know how to allow users to upload and download files from my forum.
Here's my code:
Code:
[COLOR="MediumTurquoise"]package technologx.technologx;
/**
* Created by Technologx on 12/22/15
* ©2015 Technologx All Rights Reserved
* http://technologx.fulba.com
*/
import android.os.Build;
import android.os.Bundle;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.Intent;
import android.net.Uri;
import android.util.Log;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.webkit.CookieSyncManager;
import android.webkit.WebView;
import android.webkit.WebViewClient;
import com.google.android.gms.appindexing.Action;
import com.google.android.gms.appindexing.AppIndex;
import com.google.android.gms.common.api.GoogleApiClient;
@SuppressLint("SetJavaScriptEnabled")
public class MainActivity extends Activity {
private static final String TAG = "TechnologxFetch";
private static final String API_KEY = "d8b4541518368aa71b83cc1f90381067";
...
/**
* ATTENTION: This was auto-generated to implement the App Indexing API.
* See https://g.co/AppIndexing/AndroidStudio for more information.
*/
private GoogleApiClient client;
...
String getUrlString(String urlSpec) throws IOEception {
return new String(geUrlBytes(urlSpec));
}
private WebView webView;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// If the Android version is lower than Jellybean, use this call to hide
// the status bar.
if (Build.VERSION.SDK_INT < 16) {
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
// Adds Progress Bar Support
this.getWindow().requestFeature(Window.FEATURE_PROGRESS);
// Makes Progress Bar Visible
getWindow().setFeatureInt(Window.FEATURE_PROGRESS, Window.PROGRESS_VISIBILITY_ON);
// Use forum.xml as webview layout
setContentView(R.layout.activity_main);
webView = (WebView) findViewById(R.id.webView);
webView.getSettings().setJavaScriptEnabled(true);
// Adds Zoom Control (You may not need this)
webView.getSettings().setSupportZoom(true);
// Enables Multi-Touch. if supported by ROM
webView.getSettings().setBuiltInZoomControls(true);
// Change to your own forum url
webView.loadUrl("http://technologx.96.lt/");
webView.setWebViewClient(new WebViewClient() {
public boolean shouldOverrideUrlLoading(WebView view, String url) {
// Loads only your forum domain and no others!
if (url.contains("technologx.96.lt") == true) {
view.loadUrl(url);
// Adds Progress Bar Support
super.onPageStarted(view, url, null);
findViewById(R.id.progressbar).setVisibility(View.VISIBLE);
// If they are not your domain, use browser instead
} else {
Intent i = new Intent(Intent.ACTION_VIEW, Uri.parse(url));
startActivity(i);
}
return true;
}
@Override
public void onPageFinished(WebView view, String url) {
// Removes Progress Bar
findViewById(R.id.progressbar).setVisibility(View.GONE);
// Adds Cookies. Yummy!
CookieSyncManager.getInstance().sync();
}
});
// ATTENTION: This was auto-generated to implement the App Indexing API.
// See https://g.co/AppIndexing/AndroidStudio for more information.
client = new GoogleApiClient.Builder(this).addApi(AppIndex.API).build();
}
public void fetchItems() {
try {
String url = Uri.parse("http://technologx.9.lt")
.buildUpon()
.appendQueryParameter("method", "technologx.fetch.getRecent")
.appendQueryParameter("d8b4541518368aa71b83cc1f90381067", API_KEY)
.appendQueryParameter("format", "json")
.appendQueryParameter("nojsoncallback", "1")
.appendQueryParameter("extras", "url_s")
.build().toString();
String jsonString = getUrlString(url);
Log.i(TAG, "Received JSON: " + jsonString);
} catch (IOEception ioe) {
Log.e(TAG, "Failed to fetch items", ioe);
}
}
}
@Override
public void onBackPressed() {
// Enables going back history
if (webView.copyBackForwardList().getCurrentIndex() > 0) {
webView.goBack();
} else {
// Your exit alert code, or alternatively line below to finish
// Finishes forum activity
super.onBackPressed();
}
}
@Override
public void onStart() {
super.onStart();
// ATTENTION: This was auto-generated to implement the App Indexing API.
// See https://g.co/AppIndexing/AndroidStudio for more information.
client.connect();
Action viewAction = Action.newAction(
Action.TYPE_VIEW, // TODO: choose an action type.
"Main Page", // TODO: Define a title for the content shown.
// TODO: If you have web page content that matches this app activity's content,
// make sure this auto-generated web page URL is correct.
// Otherwise, set the URL to null.
Uri.parse("http://host/path"),
// TODO: Make sure this auto-generated app deep link URI is correct.
Uri.parse("android-app://technologx.technologx/http/host/path")
);
AppIndex.AppIndexApi.start(client, viewAction);
}
@Override
public void onStop() {
super.onStop();
// ATTENTION: This was auto-generated to implement the App Indexing API.
// See https://g.co/AppIndexing/AndroidStudio for more information.
Action viewAction = Action.newAction(
Action.TYPE_VIEW, // TODO: choose an action type.
"Main Page", // TODO: Define a title for the content shown.
// TODO: If you have web page content that matches this app activity's content,
// make sure this auto-generated web page URL is correct.
// Otherwise, set the URL to null.
Uri.parse("http://host/path"),
// TODO: Make sure this auto-generated app deep link URI is correct.
Uri.parse("android-app://technologx.technologx/http/host/path")
);
AppIndex.AppIndexApi.end(client, viewAction);
client.disconnect();
}
}[/COLOR]
Implementing push messages is a great thing, if you have just the webview. Cause your app has to authenticate against your site. Just if the user is authenticated you can use the Google Cloud Messaging or Websockets to push from your server to the app.
At the moment the authentication is created by the webview. But AFAIK you have no access to the cookies from the webview. So either you have to create a seconds authentication method from the app or you can't use push messages.
Maybe you can use the W3C Push Message Api but I don't think so.
pbeckmann said:
Implementing push messages is a great thing, if you have just the webview. Cause your app has to authenticate against your site. Just if the user is authenticated you can use the Google Cloud Messaging or Websockets to push from your server to the app.
At the moment the authentication is created by the webview. But AFAIK you have no access to the cookies from the webview. So either you have to create a seconds authentication method from the app or you can't use push messages.
Maybe you can use the W3C Push Message Api but I don't think so.
Click to expand...
Click to collapse
Would you be able to help I'm new to mobile coding?
Theoretically yes, but at the moment I'm just in my exams, and after I have to do some work on for my study. So unfortunately I haven't the time right now...
Sorry.
A short advice is to look right into the official Google Documentation.
pbeckmann said:
Theoretically yes, but at the moment I'm just in my exams, and after I have to do some work on for my study. So unfortunately I haven't the time right now...
Sorry.
A short advice is to look right into the official Google Documentation.
Click to expand...
Click to collapse
Alright thank you um do you happen to know anything about the second part of my question user uploading and download files to and from my forum using the app?
Unfortunately I have not really an idea. I would look at the built-in http client from android. It should be able to handle this. But I've never tried.
Well I give up I am a noob to coding and can't figure this out.
Hello,
I create that thread to present you a tutorial learning you to save data with SQLite on Android. This tutorial is also available in video on Youtube :
Learn to save data with SQLite on Android
On Android, there are several solutions to persist data between users’ sessions. One solution is to use a relational database to persist data and then to be able to query easily these data. In standard, Android SDK comes with a SQLite implementation. Biggest advantage of SQLite integration to Android OS is the fact that there is no need to to setup the database. So, no administration of this database. SQLite is embedded in standard and each application can have its SQLite database.
The only job that developers must make is to define SQL tables and statements for creating and updating data. Access to an SQLite database involves accessing the file system. So, it can be a slow operation. To avoid ANR (Application Not Responding) errors, it’s recommended to perform database operations asynchronously.
When an application creates and uses a SQLite database, it will be saved by default in the directory : DATA/data/APP_PACKAGE/databases/FILENAME .
1. Architecture
All classes needed to manage databases in Android SDK are contained in the package android.database . The package android.database.sqlite contains the SQLite specific classes.
SQLite API is centered around 2 main classes :
SQLiteOpenHelper that is an helper class to extend to manage database operations.
SQLiteDatabase that is the base class for working with a SQLite database in Android.
2. SQLiteOpenHelper
When you want to work with a SQLite database in Android, you must extend SQLiteOpenHelper class. In the constructor of your subclass you call the super() method of SQLiteOpenHelper, specifying the database name and the current database version.
You need also to override the following methods :
onCreate() that is called when database is accessed but not yet created.
onUpgrade() called when you choose to increment the version number of the database. In this method you can manage the migration process between two databases versions.
Both methods get and SQLiteDatabase instance in parameter which is the way to communicate with the database.
Furthermore, SQLiteOpenHelper provides 2 methods to get access to an SQLiteDatabase instance object respectively in read and in write modes :
getReadableDatabase() for read mode.
getWriteableDatabase() for write mode.
3. SQLiteDatabase
SQLiteDatabase is the class used to communicate with a SQLite database. It exposes several methods to interact with database like insert(), update() or delete().
In addition, it lets you to make queries via rawQuery() to queries made directly in SQL or via query() method. This last method provides a structured interface for specifying a SQL query.
4. Practice
Now, you know theory about SQLite in Android context. We can put in practice all the concepts. To achieve that, we’re going to make a database with a players table letting us to store NBA players.
To start, we create a simple Player Java POJO :
Code:
public class Player {
private int id;
private String name;
private String position;
private int height;
public Player() {
}
public Player(int id, String name, String position, int height) {
this.id = id;
this.name = name;
this.position = position;
this.height = height;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getPosition() {
return position;
}
public void setPosition(String position) {
this.position = position;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
@Override
public String toString() {
return name + " - " + position + " - " + height + " cm";
}
}
Then, we must create the SQLiteOpenHelper extended class to manage our application database. Code is here :
Code:
package com.ssaurel.samples.sqlite;
import java.util.LinkedList;
import java.util.List;
import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper;
public class SQLiteDatabaseHandler extends SQLiteOpenHelper {
private static final int DATABASE_VERSION = 1;
private static final String DATABASE_NAME = "PlayersDB";
private static final String TABLE_NAME = "Players";
private static final String KEY_ID = "id";
private static final String KEY_NAME = "name";
private static final String KEY_POSITION = "position";
private static final String KEY_HEIGHT = "height";
private static final String[] COLUMNS = { KEY_ID, KEY_NAME, KEY_POSITION,
KEY_HEIGHT };
public SQLiteDatabaseHandler(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
@Override
public void onCreate(SQLiteDatabase db) {
String CREATION_TABLE = "CREATE TABLE Players ( "
+ "id INTEGER PRIMARY KEY AUTOINCREMENT, " + "name TEXT, "
+ "position TEXT, " + "height INTEGER )";
db.execSQL(CREATION_TABLE);
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
// you can implement here migration process
db.execSQL("DROP TABLE IF EXISTS " + TABLE_NAME);
this.onCreate(db);
}
public void deleteOne(Player player) {
// Get reference to writable DB
SQLiteDatabase db = this.getWritableDatabase();
db.delete(TABLE_NAME, "id = ?", new String[] { String.valueOf(player.getId()) });
db.close();
}
public Player getPlayer(int id) {
SQLiteDatabase db = this.getReadableDatabase();
Cursor cursor = db.query(TABLE_NAME, // a. table
COLUMNS, // b. column names
" id = ?", // c. selections
new String[] { String.valueOf(id) }, // d. selections args
null, // e. group by
null, // f. having
null, // g. order by
null); // h. limit
if (cursor != null)
cursor.moveToFirst();
Player player = new Player();
player.setId(Integer.parseInt(cursor.getString(0)));
player.setName(cursor.getString(1));
player.setPosition(cursor.getString(2));
player.setHeight(Integer.parseInt(cursor.getString(3)));
return player;
}
public List<Player> allPlayers() {
List<Player> players = new LinkedList<Player>();
String query = "SELECT * FROM " + TABLE_NAME;
SQLiteDatabase db = this.getWritableDatabase();
Cursor cursor = db.rawQuery(query, null);
Player player = null;
if (cursor.moveToFirst()) {
do {
player = new Player();
player.setId(Integer.parseInt(cursor.getString(0)));
player.setName(cursor.getString(1));
player.setPosition(cursor.getString(2));
player.setHeight(Integer.parseInt(cursor.getString(3)));
players.add(player);
} while (cursor.moveToNext());
}
return players;
}
public void addPlayer(Player player) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues values = new ContentValues();
values.put(KEY_NAME, player.getName());
values.put(KEY_POSITION, player.getPosition());
values.put(KEY_HEIGHT, player.getHeight());
// insert
db.insert(TABLE_NAME,null, values);
db.close();
}
public int updatePlayer(Player player) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues values = new ContentValues();
values.put(KEY_NAME, player.getName());
values.put(KEY_POSITION, player.getPosition());
values.put(KEY_HEIGHT, player.getHeight());
int i = db.update(TABLE_NAME, // table
values, // column/value
"id = ?", // selections
new String[] { String.valueOf(player.getId()) });
db.close();
return i;
}
}
Database is created in the constructor of the extended class. Players table is created in the onCreate() method thanks to a SQL statement.
In our class, we add methods to add a new player, to delete an existing one, to update and then a method to get all the players in the table. In this last method, we use a Cursor object to iterate on rows and then build equivalent Player instances.
To use our class to create some players then display on a simple ListView, we can use the following code :
Code:
public class MainActivity extends Activity {
private SQLiteDatabaseHandler db;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// create our sqlite helper class
db = new SQLiteDatabaseHandler(this);
// create some players
Player player1 = new Player(1, "Lebron James", "F", 203);
Player player2 = new Player(2, "Kevin Durant", "F", 208);
Player player3 = new Player(3, "Rudy Gobert", "C", 214);
// add them
db.addPlayer(player1);
db.addPlayer(player2);
db.addPlayer(player3);
// list all players
List<Player> players = db.allPlayers();
if (players != null) {
String[] itemsNames = new String[players.size()];
for (int i = 0; i < players.size(); i++) {
itemsNames[i] = players.get(i).toString();
}
// display like string instances
ListView list = (ListView) findViewById(R.id.list);
list.setAdapter(new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, android.R.id.text1, itemsNames));
}
}
}
Execution result can be seen here :
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
SQLite implementation in Android is simple and really powerful. You can now use it in your Android application to persist data.
Don't hesitate to give it a try and give me your feedbacks about this tutorial.
Thanks.
Sylvain
Hey, I have made a preview for SQLite database earlier this month for my friend.
If anyone's interested then it's there at https://www.GitHub.com/Fifa2151/SQLiteTest
Thanks,
Raj.
Sent from my Pixel using Tapatalk
sylsau said:
Hello,
I create that thread to present you a tutorial learning you to save data with SQLite on Android. This tutorial is also available in video on Youtube :
Learn to save data with SQLite on Android
On Android, there are several solutions to persist data between users’ sessions. One solution is to use a relational database to persist data and then to be able to query easily these data. In standard, Android SDK comes with a SQLite implementation. Biggest advantage of SQLite integration to Android OS is the fact that there is no need to to setup the database. So, no administration of this database. SQLite is embedded in standard and each application can have its SQLite database.
The only job that developers must make is to define SQL tables and statements for creating and updating data. Access to an SQLite database involves accessing the file system. So, it can be a slow operation. To avoid ANR (Application Not Responding) errors, it’s recommended to perform database operations asynchronously.
When an application creates and uses a SQLite database, it will be saved by default in the directory : DATA/data/APP_PACKAGE/databases/FILENAME .
1. Architecture
All classes needed to manage databases in Android SDK are contained in the package android.database . The package android.database.sqlite contains the SQLite specific classes.
SQLite API is centered around 2 main classes :
SQLiteOpenHelper that is an helper class to extend to manage database operations.
SQLiteDatabase that is the base class for working with a SQLite database in Android.
2. SQLiteOpenHelper
When you want to work with a SQLite database in Android, you must extend SQLiteOpenHelper class. In the constructor of your subclass you call the super() method of SQLiteOpenHelper, specifying the database name and the current database version.
You need also to override the following methods :
onCreate() that is called when database is accessed but not yet created.
onUpgrade() called when you choose to increment the version number of the database. In this method you can manage the migration process between two databases versions.
Both methods get and SQLiteDatabase instance in parameter which is the way to communicate with the database.
Furthermore, SQLiteOpenHelper provides 2 methods to get access to an SQLiteDatabase instance object respectively in read and in write modes :
getReadableDatabase() for read mode.
getWriteableDatabase() for write mode.
3. SQLiteDatabase
SQLiteDatabase is the class used to communicate with a SQLite database. It exposes several methods to interact with database like insert(), update() or delete().
In addition, it lets you to make queries via rawQuery() to queries made directly in SQL or via query() method. This last method provides a structured interface for specifying a SQL query.
4. Practice
Now, you know theory about SQLite in Android context. We can put in practice all the concepts. To achieve that, we’re going to make a database with a players table letting us to store NBA players.
To start, we create a simple Player Java POJO :
Code:
public class Player {
private int id;
private String name;
private String position;
private int height;
public Player() {
}
public Player(int id, String name, String position, int height) {
this.id = id;
this.name = name;
this.position = position;
this.height = height;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getPosition() {
return position;
}
public void setPosition(String position) {
this.position = position;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
@Override
public String toString() {
return name + " - " + position + " - " + height + " cm";
}
}
Then, we must create the SQLiteOpenHelper extended class to manage our application database. Code is here :
Code:
package com.ssaurel.samples.sqlite;
import java.util.LinkedList;
import java.util.List;
import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper;
public class SQLiteDatabaseHandler extends SQLiteOpenHelper {
private static final int DATABASE_VERSION = 1;
private static final String DATABASE_NAME = "PlayersDB";
private static final String TABLE_NAME = "Players";
private static final String KEY_ID = "id";
private static final String KEY_NAME = "name";
private static final String KEY_POSITION = "position";
private static final String KEY_HEIGHT = "height";
private static final String[] COLUMNS = { KEY_ID, KEY_NAME, KEY_POSITION,
KEY_HEIGHT };
public SQLiteDatabaseHandler(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
@Override
public void onCreate(SQLiteDatabase db) {
String CREATION_TABLE = "CREATE TABLE Players ( "
+ "id INTEGER PRIMARY KEY AUTOINCREMENT, " + "name TEXT, "
+ "position TEXT, " + "height INTEGER )";
db.execSQL(CREATION_TABLE);
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
// you can implement here migration process
db.execSQL("DROP TABLE IF EXISTS " + TABLE_NAME);
this.onCreate(db);
}
public void deleteOne(Player player) {
// Get reference to writable DB
SQLiteDatabase db = this.getWritableDatabase();
db.delete(TABLE_NAME, "id = ?", new String[] { String.valueOf(player.getId()) });
db.close();
}
public Player getPlayer(int id) {
SQLiteDatabase db = this.getReadableDatabase();
Cursor cursor = db.query(TABLE_NAME, // a. table
COLUMNS, // b. column names
" id = ?", // c. selections
new String[] { String.valueOf(id) }, // d. selections args
null, // e. group by
null, // f. having
null, // g. order by
null); // h. limit
if (cursor != null)
cursor.moveToFirst();
Player player = new Player();
player.setId(Integer.parseInt(cursor.getString(0)));
player.setName(cursor.getString(1));
player.setPosition(cursor.getString(2));
player.setHeight(Integer.parseInt(cursor.getString(3)));
return player;
}
public List<Player> allPlayers() {
List<Player> players = new LinkedList<Player>();
String query = "SELECT * FROM " + TABLE_NAME;
SQLiteDatabase db = this.getWritableDatabase();
Cursor cursor = db.rawQuery(query, null);
Player player = null;
if (cursor.moveToFirst()) {
do {
player = new Player();
player.setId(Integer.parseInt(cursor.getString(0)));
player.setName(cursor.getString(1));
player.setPosition(cursor.getString(2));
player.setHeight(Integer.parseInt(cursor.getString(3)));
players.add(player);
} while (cursor.moveToNext());
}
return players;
}
public void addPlayer(Player player) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues values = new ContentValues();
values.put(KEY_NAME, player.getName());
values.put(KEY_POSITION, player.getPosition());
values.put(KEY_HEIGHT, player.getHeight());
// insert
db.insert(TABLE_NAME,null, values);
db.close();
}
public int updatePlayer(Player player) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues values = new ContentValues();
values.put(KEY_NAME, player.getName());
values.put(KEY_POSITION, player.getPosition());
values.put(KEY_HEIGHT, player.getHeight());
int i = db.update(TABLE_NAME, // table
values, // column/value
"id = ?", // selections
new String[] { String.valueOf(player.getId()) });
db.close();
return i;
}
}
Database is created in the constructor of the extended class. Players table is created in the onCreate() method thanks to a SQL statement.
In our class, we add methods to add a new player, to delete an existing one, to update and then a method to get all the players in the table. In this last method, we use a Cursor object to iterate on rows and then build equivalent Player instances.
To use our class to create some players then display on a simple ListView, we can use the following code :
Code:
public class MainActivity extends Activity {
private SQLiteDatabaseHandler db;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// create our sqlite helper class
db = new SQLiteDatabaseHandler(this);
// create some players
Player player1 = new Player(1, "Lebron James", "F", 203);
Player player2 = new Player(2, "Kevin Durant", "F", 208);
Player player3 = new Player(3, "Rudy Gobert", "C", 214);
// add them
db.addPlayer(player1);
db.addPlayer(player2);
db.addPlayer(player3);
// list all players
List<Player> players = db.allPlayers();
if (players != null) {
String[] itemsNames = new String[players.size()];
for (int i = 0; i < players.size(); i++) {
itemsNames[i] = players.get(i).toString();
}
// display like string instances
ListView list = (ListView) findViewById(R.id.list);
list.setAdapter(new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, android.R.id.text1, itemsNames));
}
}
}
Execution result can be seen here :
SQLite implementation in Android is simple and really powerful. You can now use it in your Android application to persist data.
Don't hesitate to give it a try and give me your feedbacks about this tutorial.
Thanks.
Sylvain
Click to expand...
Click to collapse
Awesome guide @sylsau...
Also, do you know how to make a flashify type app but only for a specific zip?
When you want to work with a SQLite database in Android, you must extend SQLiteOpenHelper class. In the constructor of your subclass you call the super() method of SQLiteOpenHelper, specifying the database name and the current database version.
Click to expand...
Click to collapse
You don't actually need to use a subclass of SQLiteOpenHelper you can use the SQliteDatabase's open????? methods.
Furthermore, SQLiteOpenHelper provides 2 methods to get access to an SQLiteDatabase instance object respectively in read and in write modes :
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Click to collapse
Actually, in either case, except if the database cannot be opened, for write, both getReadableDatabase and getWritableDatabase will open a database that can be written to. As per :-
Create and/or open a database. This will be the same object returned by getWritableDatabase() unless some problem, such as a full disk, requires the database to be opened read-only. In that case, a read-only database object will be returned. If the problem is fixed, a future call to getWritableDatabase() may succeed, in which case the read-only database object will be closed and the read/write object will be returned in the future.
Click to expand...
Click to collapse
as per developer.android.com/reference/android/database/sqlite/SQLiteOpenHelper#getReadableDatabase()
On occasions people new to SQLite sometimes wonder why no database exists after they have instantiated the subclass of SQLiteOpenHelper (aka the DatabaseHelper). This is because the database is only created when either getWritableDatabase or getReadableDatabase is called. With a single line added to the constructor, the constructor will create the database (and thus invoke the onCreate method) e.g.
Code:
public SQLiteDatabaseHandler(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
this.getWritableDatabse();
}
AUTOINCREMENT is perhaps the most commonly misused keyword (perhaps wrongly named). It does not make the column automatically generate a unique ID. It is INTEGER PRIMARY KEY that does this, as it make the column an alias of the **rowid**.
Rather AUTOINCREMENT compliments INTEGER PRIMARY KEY adding a constraint that the generated ID must be larger that any ID that exists or have existed. However, this is a moot point as it's only when the largest possible ID has been assigned (9223372036854775807) that it comes into play (other than without AUTOINCREMENT a deleted highest ID will be resused). At this point a table with AUTOINCREMENT will then fail with an SQLITE_FULL exception (without AUTOINCREMENT will attempt to assign a free lower ID rather than fail). However, AUTOINCREMENT has overheads (using a limited test I came up with an 8-12% degradation in performance when inserting). This is due to a changed algorithm being used that utilises another table sqlite_sequence that stores the highest allocated ID.
The SQLite documentation states :-
The AUTOINCREMENT keyword imposes extra CPU, memory, disk space, and disk I/O overhead and should be avoided if not strictly needed. It is usually not needed.
Click to expand...
Click to collapse
sqlite.org/autoinc.html
There are a few issues with the code, such as :-
You should always close Cursors when finished with them (not doing so may result in too many databases /database objects open exception ).
Checking a Cursor for null after a Cursor is returned from a call to an SQLiteDatabase method that returns a Cursor serves no purpose. A valid Cursor will always be returned. If there is no data then using a Cursor moveTo????? method will return false is the move cannot be made, alternately the getCount() method will return the number of rows in the Cursor.
If there were now rows in the Players table, the the code would fail with an error when an attempt is made to retrieve data at
Code:
player.setId(Integer.parseInt(cursor.getString(0)));
Issues regarding mis-calculated column offsets can be reduced by taking advantage of the Cursor's **getColumnIndex** method.
As such, as an example, the getPlayer method would be improved if changed to :-
Code:
public Player getPlayer(int id) {
SQLiteDatabase db = this.getReadableDatabase();
Cursor cursor = db.query(TABLE_NAME, // a. table
COLUMNS, // b. column names
" id = ?", // c. selections
new String[] { String.valueOf(id) }, // d. selections args
null, // e. group by
null, // f. having
null, // g. order by
null); // h. limit
Player player = new Player(); //<<<<<<<<<< Always have a Player to return (should check for default player to indicated )
if (cursor.moveToFirst()) {
player.setId(Integer.parseInt(cursor.getString(cursor.getColumnIndex(KEY_ID))));
player.setName(cursor.getString(cursor.getColumnIndex(KEY_NAME)));
player.setPosition(cursor.getString(cursor.getColumnIndex(KEY_POSITION)));
player.setHeight(Integer.parseInt(cursor.getString(cursor.getColumnIndex(KEY_HEIGHT))));
}
cursor.close(); //<<<<<<<<<< Important to close a Cursor
return player;
}