Games development and GE - Java for Android App Development

Hello to everyone, i'm new of this forum ,
I wanted to ask you for a game engine and when it becomes necessary.
I was wondering if the games that have a simple logic and a 2D graphics is developed with a framwork types similar unity, etc..
For example, Pou (you can find that on the play store of google), you think it was done completely by hand or has been used a Game Engine?
Also, you know one GE that is completely free for android / ios / wp where i can, according to the license of that, market my product?
Thanks

AndEngine is great but it's not necessary to use an engine: http://www.raywenderlich.com/12065

I suppose if you're project is a little bit bigger than TicTacToe or similar and you want to use scaling, rotation and so on you shouldd really use an engine!!
I don't like AndEngine, I use LibGDX and this one is really great!!
Regards

Related

[Q] Game Development

I do not know anything about game development.
I am trying to develop and android game but my problem is the graphic/display part.
I have the code for running the game already but my UI is just awful. Im just using textviews and buttons
I need a dice (3D if possible). but 2D is also ok..
Where should I begin???
Can anyone give me a really really simple code for making 2D games?
or any link out there that is very simple to follow?
Thanks
take a look at the lunar lander example or snake demo on google's developer website
For 2d take a look at andengine and its examples, it is an opensource 2d open gl es framework, its very usefull, coder friendly and it will work 10 times smoother than canvas on java...

[Q] 2D Game development Guides?

im wanting to create a simple 2d game to get use to making games, i want similar gfx as angry birds 2d, using open gl es? i think thats right
are there any good tutorials to help out
iv never done this kind of thing before
i want to make one of them worm/ helicopter cave games
Bump
Sent from my Droid using XDA App
If you're completely new to it, perhaps start on Canvas drawing instead of OpenGL. Check out the example project in the Android SDK called Lunar Lander.

[Request] Osu! Android Port

I was wondering if anyone (a developer) would be interested in porting OSU! the rhythm game for android. The ipad/iphone port is already made, but due to lack of developers, the Android version hit the stag.
For those of you who don't know, Osu! is basically like stepmania in that you could download beatmaps, but is based on Elite Beat Agents, a DS rhythm game that uses very intuitive touchscreen controls.
http://osu.ppy.sh/ this is the link to its homepage --_--
Screen shots:
Iphone: http://osu.ppy.sh/p/iphone
PC:http://osu.ppy.sh/p/about
Hope I'm posting in the right section, and that this is not a repeat.
Did ANYONE take this up?

move a human rigged model

Hello
I'm looking for a 3d graphics engine to use for move a part of human body (rigged model) in an android app.
I have to read a data from bluetooth and move my model.
I thought to use Unity 3d free version, but are there 3d libraries for Android Framework , that are right for me ?
reply
aeroxr1 said:
Hello
I'm looking for a 3d graphics engine to use for move a part of human body (rigged model) in an android app.
I have to read a data from bluetooth and move my model.
I thought to use Unity 3d free version, but are there 3d libraries for Android Framework , that are right for me ?
Click to expand...
Click to collapse
Unity 3d free is an amazing tool, I have made rigged makehuman model, imported that into blender, made the animations, then imported the final model with animations into unity one sample is on the market already, on google play search for 3d hovercraft...
I think you can make a human body to move in Unity3D Free version just fine.
Unity is the best tool you can use to move uman model in a videogame.

[Guide]Native game developing

If you are interested in native Android game development, you may take a look at this:
https://sitoberger.de/wiki/doku.php?id=getting_started
I wrote a little game for android and as I had a lot of problems with the gradle build system, the OpenGl and jni stuff I decided to share my work and experiences with you.
This little 2D game engine is designed to be very easy to use. You do not have to deal with any OpenGl or android specific stuff.
It supports all the basic functions a game needs (displaying graphics, motion, sound, the google play games services...)
Of course your can also take a look at the build system set up and so on to use it for other projects. I managed to get Android Studio to interpret native code but still using the Android.mk and Application.mk file with all of it's possibilities.
Feel fee to use this project for any kind of non profit projects. It is absolutely free!
If you have questions or any other comments/suggestions, feel free to ask them.
I am very excited what you will build up on my work
nice.
why not upload it on github for better visibility ?

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