Idea for a best WP app ever - Windows Phone 8 General

Hi guys ;D
Sooo, I do not post very often, lol, I do not post at all due to constant lack of time, you know, daily job, family and stuff, anyways, here is the thing and I need your professional advice.
I've got a brilliant idea to make an app for a Windows Phone 8, basically, there is no application which syncs music using wireless, right? Yeah, so that will be an app like that, you know, easy sync, you can view music library from the phone, one click to transfer you songs to a phone, browse playlists, made by different music players, syncs them as well (I am aware of that there is no way to actually sync playlist object though).
Now, what I'm concerned about, is that a good idea for an app? Or maybe that's a stupid idea and no single person on planet earth will ever use it?
I am not really sure, because I do not want to invest a huge amount of a time to find out that. Can you help with making a right decision and give some advice maybe?
Thanks

I believe XBox music does this. Install it on your computer and it will scan your files and add them to your 'collection'. Which, in essence is your cloud collection. You can then retrieve anything you download through your xbox music pass on your phone / pc that is in your collection.

sukanaher said:
Hi guys ;D
Sooo, I do not post very often, lol, I do not post at all due to constant lack of time, you know, daily job, family and stuff, anyways, here is the thing and I need your professional advice.
I've got a brilliant idea to make an app for a Windows Phone 8, basically, there is no application which syncs music using wireless, right? Yeah, so that will be an app like that, you know, easy sync, you can view music library from the phone, one click to transfer you songs to a phone, browse playlists, made by different music players, syncs them as well (I am aware of that there is no way to actually sync playlist object though).
Now, what I'm concerned about, is that a good idea for an app? Or maybe that's a stupid idea and no single person on planet earth will ever use it?
I am not really sure, because I do not want to invest a huge amount of a time to find out that. Can you help with making a right decision and give some advice maybe?
Thanks
Click to expand...
Click to collapse
My app already does that. Sort of.

@Plazma1
I was basically thinking about completely offline software, - all this cloud stuff does not appeal to me. I am the guy who prefers to have my stuff 100% private, you know So do a lot of people I think
@mcosmin222
Can you post a link to your app or is it in your signature?

sukanaher said:
@Plazma1
I was basically thinking about completely offline software, - all this cloud stuff does not appeal to me. I am the guy who prefers to have my stuff 100% private, you know So do a lot of people I think
@mcosmin222
Can you post a link to your app or is it in your signature?
Click to expand...
Click to collapse
Signature.

@mcosmin222
Yeah, I've seen your app some long time ago, when it was pretty much "young"
But your solution differs quite a lot But I was just curious - are you using default WP8 music player mechanisms? Or maybe xaudio2 for example? With last, you can do more stuff - equalizer, lets say, nice controls for audio playing - you know, track bars and stuff. The only drawback is that you really do not have any access to WP audio library and that limitation sucks big time
I was thinking about such player but that is just too much hassle with storing music in isolated storage

sukanaher said:
@mcosmin222
Yeah, I've seen your app some long time ago, when it was pretty much "young"
But your solution differs quite a lot But I was just curious - are you using default WP8 music player mechanisms? Or maybe xaudio2 for example? With last, you can do more stuff - equalizer, lets say, nice controls for audio playing - you know, track bars and stuff. The only drawback is that you really do not have any access to WP audio library and that limitation sucks big time
I was thinking about such player but that is just too much hassle with storing music in isolated storage
Click to expand...
Click to collapse
By default the app uses the built-in player but you can switch modes to make it use a different player with more features. Go to Help+Settings, last tab.
I found ways of getting music in isostore faster for the user, one of them involves downloading from skydrive, the other involves direct file transfers between the phone and a desktop companion.
For WP7, what you propose is pretty difficult. But I can do this on Windows 8 + Windows Phone 8 app (I am building a companion app which runs on Metro). Once I can get myself a windows phone 8, this will get sped up considerably

I'm not sure third party apps can change things in the music library. Still, even if it would require its own player, I say go for it, because the native WP8 player makes me sad.

SilverHedgehog said:
I'm not sure third party apps can change things in the music library. Still, even if it would require its own player, I say go for it, because the native WP8 player makes me sad.
Click to expand...
Click to collapse
The app is almost ready for public release. I am just waitting to finish the 8.1 version and make them both public at the same time.
You can download the phone version from the link in my signature.

@mcosmin222
Yes, I was talking about WP8, - I didn't realize that your app is for WP7 actually ;P Dunno how things looks like on WP7 regarding xaudio2, on WP8 you got C++ support for it, and I have tested playing some random music with it and in fact, it works. Equalizer works - not the best EQ I've seen in my life but its something.
@SilverHedgehog
Nope, there is no write access to the music library on WP8 device, you can only read songs names and that's it. Not a big deal. But anyways, with a custom player there are following issues:
1. Player has to have its own music library within app isolated storage, so now you have 2 places where you have your music stored and that is inconvenient.
2. Player must be put in a background, and yet there are no "legal" ways to use proper multitasking. And even if we put this app in a background as geolocation app (so it need to use GPS time to time as well), - there will be no integration with a system itself - so no quick controls and stuff.
I was talking about completely custom 3rd party audio player, without any single standard mechanism used.

sukanaher said:
@mcosmin222
Yes, I was talking about WP8, - I didn't realize that your app is for WP7 actually ;P Dunno how things looks like on WP7 regarding xaudio2, on WP8 you got C++ support for it, and I have tested playing some random music with it and in fact, it works. Equalizer works - not the best EQ I've seen in my life but its something.
@SilverHedgehog
Nope, there is no write access to the music library on WP8 device, you can only read songs names and that's it. Not a big deal. But anyways, with a custom player there are following issues:
1. Player has to have its own music library within app isolated storage, so now you have 2 places where you have your music stored and that is inconvenient.
2. Player must be put in a background, and yet there are no "legal" ways to use proper multitasking. And even if we put this app in a background as geolocation app (so it need to use GPS time to time as well), - there will be no integration with a system itself - so no quick controls and stuff.
I was talking about completely custom 3rd party audio player, without any single standard mechanism used.
Click to expand...
Click to collapse
C++ for WP8 only works for native games. You can not build a player app that will run in the background using C++. So your library is useless, unfortunately.
My app fully supports WP8 as well.
As I said, there are ways to legal ways to go around the problems you just mentioned, and my player does that already. But you can not use C++ to do it. My decoders are written in pure C#.
You can not avoid "standard" mechanisms when working on an operating system. Even if you wrote all with ANSI C++, you would still depend on the system.
if you want, we could collaborate and use your library for winRT.

@mcosmin222: You can create native "component" (a C++/CX DLL) which is usable by non-game apps just fine. It *should* even work with background agents (there's no technical reason it wouldn't; is there a policy against it?) so I don't think that would be a problem. Marshaling data across the ABI does impose a small performance penalty but it shouldn't be significant for audio data.

Yes, that is what I was saying, C++ component, which implement all audio functionality using xaudio2, it completely manages all buffers and offsets and just plays audio All the rest is C# code, which calls component in a separate thread - there is no such requirement when calling xaudio2 engine from games, but from regular app it has to be in a separate thread. I am not really sure right now because I was doing this research almost a year ago, just when got my ATIV S; from what I can recall, C# CG impacts in some way audio buffers processing by the system, basically that is what GoodDayToDie said. So this rest of the code is also responsible for working in a background by implementing pseudo geolocation functionality. And thats it! We got a background app which plays music
I've done this - I know it works
But, there is always some but, there is always something that just not play nice.
1. Music must be stored in app iso storage.
2. No integration with quick controls for music playback
3. Additional desktop app, that will transfer music to WP8 app iso storage
I really don't think that a regular users will ever go after such solution, which requires additional app to be installed. Another thing is that is requires user to learn new way of playing his/her music, - such app will never succeed. By success I mean attraction of at least half of a million users.
@mcosmin222
I am not saying that your solution will never succeed, if you are using standard methods and do not require user to change his/her habits - there is a good chance

GoodDayToDie said:
@mcosmin222: You can create native "component" (a C++/CX DLL) which is usable by non-game apps just fine. It *should* even work with background agents (there's no technical reason it wouldn't; is there a policy against it?) so I don't think that would be a problem. Marshaling data across the ABI does impose a small performance penalty but it shouldn't be significant for audio data.
Click to expand...
Click to collapse
Oh well...it is worth the try...
But I don't think it will work(just a guts feeling xD).
But I expect some stupid policy to stop it, especially those related to p/invoke.
EDIT: Hmm...this might actually work. I tried adding a reference to a C++ runtime lib project from a C# background audio agent and surprise surprise, it worked.
I stand corrected then
not sure how this all relates to dll's written using ANSI C++ though.
I do not believe the marshaling overhead would be too great. It probably would be small enough to work even with apps requiring better performance.
@sukanaher,
Do you have the component already ported to WP8? If so, can you share it please? It would speed things up considerably.

@mcosmin222
I haven't understood correctly - you were talking about using background agents, I was talking about multitasking by imitating geolocation tracking app, - well, I am not sure if this will work with background agents due to the fact, from what I remember, there are 2 types of background agents on WP8 - I got no idea how things look like on WP7. So, there is a local music playing agent and music streaming agent - in both cases you do not have access to a raw audio data, to raw bytes, you just specify network source or local source and thats it.
If you are planning to use xaudio2 and all its benefits - you will need to extract audio PCM data from file and audio stream as well, so you will need your algorithms working with a raw bytes (an actual file) - it is not possible in case of background agents on WP8 - they just load your file or stream and thats it - you cannot access its data.
For proper music player, you will have to implement everything from scratch, no background agents, proper, android like multitasking, access to a music library, access to a system, system integration, basically you need everything that is not available on Windows Phone 8 and from what I observe will not be available in 9 - MS just holds this functionality for them selfs, thats it, we are limited to the minimum.- that is why I am thinking more about dumping my WP device.
Yeah, I have an xaudio2 wrapper lib written a year ago somewhere on my PC - it is a mess, it depends on my other libs and it is just a static linking lib, it is not a component. If I would ever share this, I will have to prepare a proper static library or component, but at this moment, besides daily job, I'm involved into other projects.

sukanaher said:
@mcosmin222
I haven't understood correctly - you were talking about using background agents, I was talking about multitasking by imitating geolocation tracking app, - well, I am not sure if this will work with background agents due to the fact, from what I remember, there are 2 types of background agents on WP8 - I got no idea how things look like on WP7. So, there is a local music playing agent and music streaming agent - in both cases you do not have access to a raw audio data, to raw bytes, you just specify network source or local source and thats it.
If you are planning to use xaudio2 and all its benefits - you will need to extract audio PCM data from file and audio stream as well, so you will need your algorithms working with a raw bytes (an actual file) - it is not possible in case of background agents on WP8 - they just load your file or stream and thats it - you cannot access its data.
For proper music player, you will have to implement everything from scratch, no background agents, proper, android like multitasking, access to a music library, access to a system, system integration, basically you need everything that is not available on Windows Phone 8 and from what I observe will not be available in 9 - MS just holds this functionality for them selfs, thats it, we are limited to the minimum.- that is why I am thinking more about dumping my WP device.
Yeah, I have an xaudio2 wrapper lib written a year ago somewhere on my PC - it is a mess, it depends on my other libs and it is just a static linking lib, it is not a component. If I would ever share this, I will have to prepare a proper static library or component, but at this moment, besides daily job, I'm involved into other projects.
Click to expand...
Click to collapse
Ok, long story short:
Yes, you can access the stream of raw bytes from local storage. You may or may not do the same with online sources.
No, MS does not use a different kind of multitasking system. The difference is the MS player can actually access to user library.
Maybe, we can implement an equalizer filter which can be applied before the raw bytes get to the player. This can be done with C# too, so it is not required to use C++ at all (the difference in performance is minimal anyway) However, in order to do such a thing, one must implement media stream sources for the file formats which usually do not require streaming (like mp3, mp4, wav etc), so we can have access to the raw bytes sent to the player. This is very time consuming, and the reward isn't really all that big. Sure, if you have codecs in CX that are usable in WP apps, we can do this...
The only thing MS does to impair a proper music player is access to the user library.

double post failure

Anyways, we have strayed off topic a little bit, but from what I can see - there is no interest in such application, that will sync music to PC using wireless

Related

Windows Media Player who's using it reliably?

Hi there,
Is anyone using Windows Media Player to play music on their SD card ?
At first glance Windows Media Player seems great being able to sync with your playlists and have Album covers displayed on the player similar to an ipod. A2DP works and you can control music with AVRCP ..but.. It seems to be the most unreliable piece of software out there. From personal experience syncing seems to hang after 4-5 songs unless you tap the device screen. The song library on the SD card suddely disappears and you have to delete the MSMETDATA directory and the WMDRM directory on the card to be able to get WM player to find the files and add it back to the library.
So what other Players are people using instead?
Hmm, this may not be helpful to you, but I use WMP with no problems, BUT, I manually transfer my music to my SD card. I know there are other players out there that most people here like better than WMP, but for my purposes and what I do (listen to music on my SD card but no synching ever required, and also stream music/video from my home pc to my Tytn) WMP works more than fine for me. Even though the other players are hands-down more rich in features, I'd rather not use up precious storage space when WMP works great for me.
Sorry if that doesn't help, I know your question seemed to be more geared toward synching music. If you're synching DRM'ed music files, good luck, sometimes nothing can be more of a pain in the a**!
By the way, I'm assuming you're talking about version 10 of WMP as far as what you have on your desktop? Microsoft just announced today that WMP 11 is out of beta and is full release version now. It specifically talks about addressing issues with synching to Pocket PC in the description of the updates that have happened since it's first beta. Give it a shot.
Everyone complains about WMP on PPC or SP; but I love it. It does everything I need, sure it uses a lot of ram, but if I'm just listening to music, do I need it to do anything thing else?
All my music is mp4a. WMP won't stream mp4a out an A2DP connection.
I refuse to buy music from iTunes, so I don't have that problem
Yeah, but mine's got album art that gets displayed by CorePlayer
Does CorePlayer support AVRCP?
I use PocketPlayer to listen to music from the SD card without problem, although the interface can be a little 'laggy'. It plays gapless .ogg vorbis files so that is a major boon. I've tried PocketMusic which claims to have gapless but doesn't work correctly. WM10 is just too much of a pain in the ass when trying to load music, and has no EQ etc.
I do use WM10 for watching movies though (until Coreplayer gets divx/xvid support for the TyTN that is!). I have been playing mp4 films with some degree of success, however if I pause the film at any time the Audio disappears. I need to restart WM10 to get it working again. Very annoying!
My T-Mobile VARIO II together with Windows Media 11 and HP Bluetooth Stereo Headset (well I know there are better ones)
A Golden combination.
Stereo music easy sync and the best the Album art is also included when you sync via the Windows Media. Also I am using the Windows Media today plugin which was published somewhere here in the Hermes forum (it comes from the iMATE ROM) Perfect!!!!!!!!
The Windows Media Player eats up a lot of memory but I do not complain, even with other things running I seldom see my device having less than 17 MB of program memory .
A2DP and AVRCP work a treat without any tweaks.
For me Microsoft Rules!
And in regards to Apple, well I find it ancient that you have to convert files to different format if you want to use the songs on more devices. I mean guys if I rip my CD into iTunes then this is it only the iPOD can use it.
Anyhow when Zune is there then I am afraid Apple can kiss their arses goodbuy in regards to jhaving the majority of the market in hands.
P.S. BTW I also use my QTEK 8500 in the same setting and that is even more sweet then VARIO II because you can see everything without opening the device.
Sleuth,
WMP displays album art for all of my mp3's and wma's as well.
Churchill,
As much as I'd love to agree with you and see the Ipod get taken down by the Zune, I think it will be a cold day down south before that ever happens. Tech analysts the world around are predicting the Zune to be the biggest failure of Microsoft's ventures, ever. I hope I'm wrong, but as much as I hate the proprietary nature of Apple's music platform, the sheer style of the Ipod, IMHO, cannot be beat. And the new full touchscreen Ipod that is coming out will just re-solidify that.
Anyway, sorry to hijack... this thread is about Windows Media Player
stpete111!
I totally agree with you about the styling of the ipods, but as they say "looks might be deceiving" I mean Of course looks are important but if because of it I have to have less functionality or incovenience, man I would walk around with a brick around my neck
I agree totally. I'll just bet though that very few of the people that the Ipod has reeled in since 2001 will be pulled away from it by the Zune.
You should have had another choice for "don't use PPC for media" or something to that effect... I still say GET AN IPOD!!!!
I really think I'm the only one who absolutely hates everything that is Apple...
stpete111 said:
Sleuth,
WMP displays album art for all of my mp3's and wma's as well.
Churchill,
As much as I'd love to agree with you and see the Ipod get taken down by the Zune, I think it will be a cold day down south before that ever happens. Tech analysts the world around are predicting the Zune to be the biggest failure of Microsoft's ventures, ever. I hope I'm wrong, but as much as I hate the proprietary nature of Apple's music platform, the sheer style of the Ipod, IMHO, cannot be beat. And the new full touchscreen Ipod that is coming out will just re-solidify that.
Anyway, sorry to hijack... this thread is about Windows Media Player
Click to expand...
Click to collapse
I owned an ipod briefly and was so disappointed with the sound quality I took it back to the shop for a refund. I did some research and settled on iRiver in the end. Far better sound quality and styling than the ipod IMO.
I also personally don't think Zune will be a failure... People said xbox would be a failure, and to some degree it was (I read in the press they lost millions on it) but as that's just pocket change to Micro$oft they just come back again with something bigger and better, e.g. the xbox 360. And boy what a device that is. If the Zune loses money they'll just go back to the drawing board and make it better until it becomes a success. That's the great thing about having a bottomless pit of money.
I actually think the Zune sounds like a great device so far anyway - and with the Wifi option to share music with other people, how can they go wrong? Assuming they don't DRM sharing music files somehow. If they do some clever bugger will just create some custom firmware for it anyway... guess we'll have to wait and see!
darkjedi said:
I really think I'm the only one who absolutely hates everything that is Apple...
Click to expand...
Click to collapse
You're probably right!
Until iTunes runs on PPC (which I don't see happening anytime soon), there is no way I'd give up my iPod -- it simply sounds better and it's easier to use... imagine that!
Darkjedi - you are NOT the only one who hates everything that is Apple. I'm not saying that I hate everything Apple... I used to, then I saw the 24" Intel Core Duo Imac in CompUSA and almost sh** myself. Wow, what a friggin piece of equipment. And don't even get me going on their G5's and rumored Octocore sets coming out. BUT, I know a good number of people that DO hate everything Apple. Anyway, I just hate DRM and proprietary platforms, and while Microsoft bows to the RIAA with DRM just like Apple does, Apple's platform is much more restrictive, in my opinion.
Goesto11 - I definitely cannot argue with the fact that Itunes is about the easiest and best organized app to use for digital media, and, I had an Ipod Shuffle for a few months and I couldn't believe the sound quality coming from that thing. They definitely have that down.
goonerz - just so you know, there will be DRM imposed on the Wi-Fi sharing with the Zune. Once you share a song with someone, they can only listen to it 3 times, then they are given the choice to purchase the track (or more like the DRM key) or it gets deleted. I agree with you totally though, it likely won't be long until that's cracked. I of course would never condone stealing in any shape or form And trust me, if the Zune isn't a failure, I'll be the first to gladly eat my words. I truly hope that it is not.
Sorry, I know this thread has taken a left turn (or a hijack if you will) but I don't care... I love talking about this stuff
I love the look, design, and feel of the Zune, right down to the UI, but DRM is going to CRIPPLE the Zune, and people aren't going to like it at all.

panel linkage?

something just occurred in my mind, it has been said that apparently X1 uses the default WMP to playback movies and music that being accessed from media experience panel; this would mean that there is some link that connect that panel to WMP.
Now the important question is, can the panel link be redirected into other media players? If this is possible, it will be a great thing!
*edit*
even better if the same could be applied into the internet explorer home UI -is that a panel?-, which mean we can use Opera or others
It actually can play music through the panel directly also without using wmp
but it still use WMP right? or is it actually have it's own player?
nap007 said:
but it still use WMP right? or is it actually have it's own player?
Click to expand...
Click to collapse
In my opinion; It can be either... Panels are applications that not only are stand-alone applications, but they actually tie in with the device letting you communicate with other applications. Communication would of-course depend on the application in question... as in how much information it gives out that you can use in your panel and so on.
I love Panels over TF3D 'cos of customizability and its overall potential.
I myself am looking forward to implement panels - probably some completely stupid and useless stuff...
I downloaded the SDK and installed it when released, however was bummed out that for Panels you have to use C++. It has been AGES since i used that languge other than when really needed. I have been hearing that SE will support C# and vb.nEt in the end for Panel development, and i am really looking forward to that day. (maybe they already have, 'cos i haven't really checked for updates)
nap007 said:
but it still use WMP right? or is it actually have it's own player?
Click to expand...
Click to collapse
I does both on the preview I've seen of it. He showed the music playing in the actual program and he showed that you can open it into wmp. As far as if that can be changed i don't know.

Best way to copy music to phone

Does anyone have any suggested techniques for copying MP3 or WMA files to the phone (SD or Internal memory)?
What I've discovered is that synching with Media Player will transfer over these hidden files (album art, desktop.ini, and folder.jpg). These hidden files seem to mess with the way the Sense music player is picking up the music and what ends up happening is that in the music players details view, it does indeed break up the artists and the albums etc. HOWEVER, in the default view (the one that shows the album covers) it doesn't know what to do and only shows you the album cover of the particular album you are listening too. There's no way to get to the other album without going into the details menu and selecting it from there.
Whew - SO, all that being said; what I found is that if I delete the album art, desktop.ini and folder.jpg files BEFORE manually dragging and dropping the music over to the phone it seems to resolve the problem.
So is there a more streamlined approach to doing this?
Explorer
yatman60 said:
Does anyone have any suggested techniques for copying MP3 or WMA files to the phone (SD or Internal memory)?
What I've discovered is that synching with Media Player will transfer over these hidden files (album art, desktop.ini, and folder.jpg). These hidden files seem to mess with the way the Sense music player is picking up the music and what ends up happening is that in the music players details view, it does indeed break up the artists and the albums etc. HOWEVER, in the default view (the one that shows the album covers) it doesn't know what to do and only shows you the album cover of the particular album you are listening too. There's no way to get to the other album without going into the details menu and selecting it from there.
Whew - SO, all that being said; what I found is that if I delete the album art, desktop.ini and folder.jpg files BEFORE manually dragging and dropping the music over to the phone it seems to resolve the problem.
So is there a more streamlined approach to doing this?
Click to expand...
Click to collapse
Put your INC in DISK DRIVE mode and copy your files to the SD card using Windows Explorer. You can also take out the SD card, put it in a reader, plug that into your PC's card reader, and put the files there via Windows Explorer.
Of course, all this presupposes that your MP3 files are correct (e.g., their ID3 tags are correct; and the album art was already integrated).
I use Tunesync, there're also isyncr, doubletwist, websharing....
The thing I like about these sync software is that they put your music in a playlist, which all the players can see.
First thing I would do is ditch the default android player though and stay away from Music PlayerPro too (just a skinned default player-same options same problems).
I am using bTunes, I think it's already abandon by the developer, but since it works and I already paid for it so might as well.
I recommend Mort Player if you don't look at it too much, Man!..that UI is just plain Ugly.
DoubleTwist is great. It also syncs your videos as well. Best part is it only syncs what you want. You create playlists and it syncs based on their contents
Sent from my ADR6300 using XDA App
Thanks...
Thanks for the info everyone. I guess the bottom line is that music software on Android is still in infancy stages with a lot of options but nothing that really just stands out. I hate to admit it but looks like Apple has a (+) in this department for now. My Incredible is a filler phone to hold me over until with WINMO7 stuff starts to hit Verizon so just looking for the best combinations of software on this thing.
I'm totally new to Android but I would have thought that the folks over at Google would have taken the media experience a little more seriously and spent some time on those aspects out of the box.
yatman60 said:
Thanks for the info everyone. I guess the bottom line is that music software on Android is still in infancy stages with a lot of options but nothing that really just stands out. I hate to admit it but looks like Apple has a (+) in this department for now. My Incredible is a filler phone to hold me over until with WINMO7 stuff starts to hit Verizon so just looking for the best combinations of software on this thing.
I'm totally new to Android but I would have thought that the folks over at Google would have taken the media experience a little more seriously and spent some time on those aspects out of the box.
Click to expand...
Click to collapse
Google was doing fine, 2.1 was solid. It uses up battery like there's no tomorrow, but solid.
2.2 seem like it's coded by 5 year olds... in Mongolia...using Vtech's Vsmile system....during recess. Maybe that's why the battery last longer, nothing works. Could be a way to make us pay for third-party apps (free enterprise at work).
Bus, now that's just plan 'ol funny. Educational (for me) at the same time.
I use the free version of Media Monkey on my Win XP desktop and Meridian on my Dinc. Then I sync playlists (like I used to on my iPhone 3G). Works like a champ.
The iPhone is far superior in the music catagory (dsp, organization, genius) but u have to keep inmind it stemed from an ipod. That said the closest ive come to it is boomboxoid but its terribly slow and often unresponsive. Which is why i primarily use pandora now...an ipod like music player is the app i want most!
Sent from my ADR6300 using XDA App
gimini said:
The iPhone is far superior in the music catagory (dsp, organization, genius) but u have to keep inmind it stemed from an ipod. That said the closest ive come to it is boomboxoid but its terribly slow and often unresponsive. Which is why i primarily use pandora now...an ipod like music player is the app i want most!
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
I've mentioned bTunes above. It's the exact replica of the iPhone/iPod player.

Google Music. Will it be Android's answer to iTunes, or more?

I don't want this to be another "OMG, the video support on XOOM SUX!" thread, but rather a discussion about what you expect in the future from Google. Mostly just fun speculation, I suppose.
I know a lot of people do complain about the video support, but I'm an optimist, so I am eagerly awaiting what Google has in store for Android tablets. It's obvious they have SOMETHING up their sleeves, as we've seen hinted in a few articles here and there. Cloud syncing is one of the more recent little nuggets of gold we've seen.
Apple users have iTunes, which helps keep everything going smoothly for their music and video syncing. When Google finally gets around to unveiling its music service, what would they have to do in order to make it MORE useful to Android users than iTunes is to iOS users? That is, what can they do to make it more than just a clone of iTunes?
Obviously, cloud syncing would be one of the things that sets it apart. I'm really looking forward to being able to share music with my XOOM and my Android handset.
What I'm wondering the most about is weather the service will be a standalone app, or will it be tied to the market, like Books are? Which would you rather see? A separate system altogether, or the addition of "Music" and "Video" tabs alongside the "Android Apps" and "Books" tabs that we already have? I actually wouldn't mind seeing the latter. It just makes sense, really. And with the cloud syncing support suggested, it actually looks like this might be what they plan to do. However, there needs to be some things supported in the app, such as the ability to convert video files into XOOM formats without the use of a 3rd party app, and a better way to add album art and change info on sideloaded songs than what iTunes uses (That is, being able to edit the files directly on the mobile device instead of just on the computer.) I also hope that Google is working on a standalone video player that doesn't rely on the gallery, and hope they are considering supporting more video codecs.
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Also, I want to see a better setup for the PC side of the application. iTunes has a lot of crap to navigate through, and just seems messy to me. Again, the cloud syncing will make this so much better. It'll be great to drop a song into the program from my computer and have it pop up on my XOOM without having to plug the XOOM into the computer.
What do you want to see in Google's Music (and video) service? Speculate away!

Post Zune - what do you use to play music?

Since Zune is now useless for syncing in WP8, I've decided the time has probably come to uninstall it. However, I'm loathe to let the iTunes virus onto my PC after a bad experience several years ago, so what is the best alternative music player/manager?
What are you using?
I still use Zune because I like the interface but you can also still sync with Windows Media Player.
winamp,foobar, mediamonkey or VLC - take a pick
but i tend to just listen to xbox music and dont use the local storage anymore.. shame actually
but smart dj is just a nice random mode
I agree with sinister1, Zune is amazing. Still using it.
I use Windows media player and Zune, but Zune is much better sounding than WMP.
Sent from the fetal position using XDA Windows Phone 7 App
Winamp has been my choice for the last several years, but I recently decided to try foobar2000. Foobar...... lacks a lot of functionality in comparison to winamp. Still, the majority of Winamp's addons haven't seen updating for over 5 years (literally), and winamp being owned by AOL has some downsides (the installer tries to give you a lot of ****).
I don't think I'm going back to winamp, but that decision is more of a vague whim, since foobar can be very.... patchy. The modular nature of foobar means UI functionality across the program is incredibly inconsistent, even among the default components! People keep assuring me "everything is configurable" but that just doesn't seem to be true, short of writing a component from scratch to make it work the way I want. Still I've managed to overlook these flaws and settle in comfortably, I think.
Mediamonkey is fat. That might not matter on a newer computer, but I'm biased against software with inefficient (bad) programming. (Full disclosure, Winamp's modern skinning engine is fat- don't install that, it's optional, and get an older "classic" skin).
I found this app named MusicBee. I'm in the process of syncing all my music as far as tags once I'm done I will wipe my phone and try to sync using it, I will keep you posted; I have a very large collection so it might be a while.
Too bad someone can't hack Zune and make it wokr for WP8 just like they made WMDC work for WP7.
I used the Windows Phone 8 apps (both metro and desktop versions) and music syncing was pathetic. It also took up too much space and had no playlists. I removed all music from my L920 and set up sync with Windows Media Player. I got all my songs and playlists and increased my available storage by about 10GB. The only downsides are that I don't prefer WMP over Zune (who would??) and now nokias Rinstone Maker doesn't recognize pretty much all the songs as they are WMA and not MP3
Sent from my RM-821_eu_euro1_342 using XDA Windows Phone 7 App
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