Related
I am not a developer, but I was reading up on experiences that developers have with the Android Market.
Then I also came across a website that showed some statistics about paid apps and they were shocking. I can't remember the source right now, but it said that the Apple AppStore is a $200 million business per month, where the Android Market is only $5 millions per month. This is very discouraging for developers who are in it for money (usually companies who have the resources to create Games and more Complex Apps and have the ability to Partner with Services).
One developers said that he only got 23 downloads, in the first month. He mentioned then that over half of them used the 24 hour refund (could that be that those were leachers who downloaded the app and threw it on a P2P channel?), eventually he ended up with 11 sales. One guy sent him an email and said that $4.99 is too much to ask for, which I think is not unreasonable considering that there are many apps in the Apple AppStore that cost much more than that. Whether or not his app is useful or not to most users is sadly unknown by me. But looking at his perspective I think I would start developing apps for the iOS, who wouldn't that wants to make money?
The problem with these figures is that developers will eventually stop developing paid apps and the quality of the Android Market (from now on referred to Market) apps vs Apple AppStore (from now on referred to AppStore) apps will extremely decline. And there will be either many low rating apps in the Market or there will be an increase in the amount of Apps submitted the the Market.
We all want good Apps, Apple found out Apps are the number 1 reason a Plattform has success. Android has Google behind it which makes up for a good amount of Great apps and there are very good developers here that are not in it for the money, but eventually it all comes down to making money when it comes to professional businesses offering a product. Look at the games that are offered on the iOS platform vs Android, you can't tell me that an iPhone 3G or a 2nd Gen iPod has better graphics performance than some of the higher-end Android devices.
Also, are there too many free alternatives in the Android Market that the AppStore doesn't have? There are also many free apps in the AppStore.
What can be done about this? - Please post your ideas, since I am not a developer I am not the pro here when it comes to this issue I am asking for your opinion.
However, I am a business student so I have some insights of how companies will react to this as mentioned above.
The few ideas I have would be:
1. Google could increase the quality of design of the API and give different APIs to paid vs free Apps.
2. Sadly I have to mention it because of all the Leachers and then P2P distributors, remove the 24 hour refund policy.
3. Google to hire more developers in house who are paid and create free apps that can compete with the AppStore (which would cost Google a fortune). Maybe then charge a small amount for Google Voice to do some financial damage report.
4. Change the Markets way how people pay for apps? I noticed that in the past on my iPhone the decision to actually PAY for an app was much easier and faster for me, I didn't even bother to look for a free alternative.
5. Try to Market Android more towards people who are less geeks (who know where and how to find a free solution to the app they need), as in change the look of Android and make it much more simple for the average Joe day to day user (which I would hate because that means remove or hide many of the great features that make Android what I like so much about it and go back to a more primitive system like the iOS4). And tell hardware manufacturers to create more shiny phones.
--> Since most people who don't know how to get free alternatives, or who don't know and don't have the time to learn how to find free alternatives are people that are buying a product for the lifestyle and to show off (iPhone).
What are YOUR ideas to fix this issue? - Thank you for everyone posting solutions.
I don't think this is something we should worry about.
First, Android is open-source and many enthusiasts give their applications free of charge, which is not the case with Apple's closed OS. That is why about 65% of all apps in Market are free, and only 35% paid. In Appstore, about 70% are paid, only 30% free. Statistics: http://androidheadlines.com/2010/09/app-store-vs-android-market-how-much-is-paid-for.html.
Secondly, you'll find that Market currently supports purchases in only 13 markets while the App Store does so in 90. These numbers will change as time passes by and more markets will be included, but I'm sure that Android will always be a platform with much more free apps than iOS, and that's the beauty of Android.
As far as I'm aware the developers have a say regarding that 24 hour refund policy. An application can be made to be non-refundable if they choose to.
In comparing developers for iOS and Android, you have to also look at who they are individually. Sure, there are many apps developed across the board for all mobile devices, but I think the core of the Android Market are individuals who develop apps just for the sake of developing apps. They enjoy what they do and they would do it regardless of profit.
Of course you have a few that try to make money, but I believe they are the exception rather than the rule.
I mean no offense when I say this, but I believe that the iPhone attracts a very different type of user than Android does. Most people I personally know that use the iPhone do so more out of status and pretentiousness than its own usefulness. Many do not even know the majority of things they could do with the iPhone. Those I know who use Android use it because they root it and do their own modifications, overclocking, etc.
With this in mind, I believe that Android apps are generally created by a different kind of developer for a different kind of user.
shinji257 said:
As far as I'm aware the developers have a say regarding that 24 hour refund policy. An application can be made to be non-refundable if they choose to.
Click to expand...
Click to collapse
We have absolutely no say in whether or not out apps are refunded. If I showed you the numbers of instant refunds you'd puke. And the OP states $200 million to $5 million which is ridiculously off. I believe Google just reported that they passed $1 billion in sales (profit) from the Android Market. Either way, it's way more than $5 million a month.
All that said I personally am happy with what I have been able to do with the Market. I expected a little better on my most recent app but it takes time for people to get word of a new app. That's pretty much the problem I've found. It's hard to get noticed. But I still think it's pretty good. There is a lot I absolutely hate about the Market and a bunch of things I like about it. I'd still rather develop for Android and ironically, none of the apps I have created would even work on iPhone. Two are root apps and one requires a modification of the browser which is not allowed on iPhone (for no apparent good reason, I might add).
I am glad to hear that this isn't as big of an issue as I read online, it would be sad to see a great plattform to be hurten, as you can see with the WebOS.
As for not getting recognized, a few tips I have about that is not to rely too much on people finding your app in the market, but rather advertise it yourself, use your facebook and twitter and even this forum (if the forum policy allow that, I am not sure on that again since I am not a developer). I love the QR codes, I actually see many of them in bathroom stalls and other places, and I always check on them since it's in my curiosity to find out where they get me.
I'm making an extra living off paid apps on the Marketplace.
Oh, and an extra living off free apps with Admob.
So now I'm making 3 livings worth. It's wonderful. I have no complaints.
I mean no offense when I say this, but I believe that the iPhone attracts a very different type of user than Android does. Most people I personally know that use the iPhone do so more out of status and pretentiousness than its own usefulness. Many do not even know the majority of things they could do with the iPhone. Those I know who use Android use it because they root it and do their own modifications, overclocking, etc.
Click to expand...
Click to collapse
You're forgetting about Droid users. You'd be surprised how many people own an Android just for status and pretentiousness. It goes both ways. I even know a few people with Androids that don't even know that they have an Android.
1. Google could increase the quality of design of the API and give different APIs to paid vs free Apps.
Click to expand...
Click to collapse
Wouldn't that mean closing the source? Or you think people will use opensource platform that only runs free apps over opensource platform that runs both?
I don't think I want closed source OS on my phone, if I did I'd probably use iPhone.
2. Sadly I have to mention it because of all the Leachers and then P2P distributors, remove the 24 hour refund policy.
Click to expand...
Click to collapse
Pirates do buy software sometimes, how do you think it gets to P2P networks in the first place? One of them buys it, his friend cracks it and everyone else gets it 4free.
So it wouldn't solve anything, removing the refund would only make legit customers angry if the app doesn't work.
3. Google to hire more developers in house who are paid and create free apps that can compete with the AppStore (which would cost Google a fortune). Maybe then charge a small amount for Google Voice to do some financial damage report.
Click to expand...
Click to collapse
I thought google did hire developers and they do create free apps. I don't think competing with appstore is their ultimate goal though, since appstore and iphoneos are completely closed.
Charging for services is something I agree with completely.
They should indeed make certain (not all) services cost money. But they should also keep the software free and open to ensure the quality.
4. Change the Markets way how people pay for apps? I noticed that in the past on my iPhone the decision to actually PAY for an app was much easier and faster for me, I didn't even bother to look for a free alternative.
Click to expand...
Click to collapse
It was much easier and faster because apple paid someone to make it easier and faster.
I'm not so sure google is willing to invest money into closed source software, especially when you consider these 3 facts.
1. Closed source software has a limited amount of developers who are working to make it better, faster and more efficient.
2. More developers on a single project means more features, more bugfixes and faster development.
3. Opensource software in general is more secure because everyone can see the source code.
5. Try to Market Android more towards people who are less geeks (who know where and how to find a free solution to the app they need), as in change the look of Android and make it much more simple for the average Joe day to day user (which I would hate because that means remove or hide many of the great features that make Android what I like so much about it and go back to a more primitive system like the iOS4). And tell hardware manufacturers to create more shiny phones.
--> Since most people who don't know how to get free alternatives, or who don't know and don't have the time to learn how to find free alternatives are people that are buying a product for the lifestyle and to show off (iPhone).
Click to expand...
Click to collapse
As I don't like being labeled, I think marketing should be focused on pushing Android for everyone, not just specific groups of people.
User knows what works best for him so let him decide what to buy. Wide selection of devices that share the base operating system is great, but user should decide what type of software he wants to use, not google nor apple.
User should also decide what type of service he wants to use and whether that service is free or paid.
Changing the look of Android to make it more simple is something I'd personally hate, but we should always have options.
It would be great to flash an extremely simple android OS for my grandmother's phone for example, while keeping my VNC and SSH on my own device.
Also, don't think there's much difference between android users and iphone users, they're just people anyway. And there's an equal amount of pirated iphone apps and android apps.
Only real difference is about the OS, where one offers you a choice and another forces you to pay and develops restrictions instead of new features.
What are YOUR ideas to fix this issue? - Thank you for everyone posting solutions.
Click to expand...
Click to collapse
I don't think there is an issue, devs get paid from pushing ads, users are happy with a wide selection of apps. Some services are free some services cost money. Just my 2c
Hi all,
As a new dev in the android ecosystem, I am looking for other devs feedback on the following.
I have an app with about a few thousands user base. Growing slightly, but also with a decreasing active ratio.
As my revenue is ads driven, I'd like to experiment a few tricks to encourage users to use the app more, without being too intrusive.
A few ideas:
- show a notification after a few days that the app hasn't been used, to encourage the user using it again.
- feature: user can share the app's install page with friends (stimulate organic growth), via a share intent.
-> Devs, any stories on trying something similar?
Any feedback appreciated.
I'm a new developer, old-time programmer. Put 2 apps out December 21, 2009 and I'm approaching a whopping 30 sales; be happy you have 1,000+ (or more)
Wish I could help with the question, but I'm not really sure how to expose apps to a wider audience. I've thought about porting to iPhone/iPad and Windows Mobile to expand my user base. But I'm still pretty new to Android development and want to get more into it before learning yet another programming language right now.
I've actually thought of going to local bars and trying to strike-up conversations with people using smartphones and showing them my apps. Maybe buy them a drink LOL.
I firmly believe that if you have a solid working app and one person uses it, they may tell 5 of their friends and maybe 2 of them will buy it and tell 5 more people of which 1 or 2 might but it. Pyramid type sales but it's slow moving.
What kind of bothers me is all the damn FREE apps out there; I think they should be segregated from the Google Market; I've yet to go to any type of Market and get something for free! LOL And I wonder about free apps sometimes. Take SMS pop-up or whatever it's called. It's a decent app...it's free. I saw it at "over 250,000 downloads". Well, why didn't they charge $1.00 or $0.50 for it (do the math, I'll take $125,000!!). Any possibility it's forwarding people's text messages? Just sayn'
adn37 said:
A few ideas:
- show a notification after a few days that the app hasn't been used, to encourage the user using it again.
- feature: user can share the app's install page with friends (stimulate organic growth), via a share intent.
Click to expand...
Click to collapse
Your first option sounds REALLY annoying. Your second option sounds perfectly fine. See later on for further points on what might help.
Rootstonian said:
What kind of bothers me is all the damn FREE apps out there; I think they should be segregated from the Google Market; I've yet to go to any type of Market and get something for free! LOL And I wonder about free apps sometimes. Take SMS pop-up or whatever it's called. It's a decent app...it's free. I saw it at "over 250,000 downloads". Well, why didn't they charge $1.00 or $0.50 for it (do the math, I'll take $125,000!!). Any possibility it's forwarding people's text messages? Just sayn'
Click to expand...
Click to collapse
Not everyone is in it for the money. Some people just maybe write something that is missing on the market but don't want to make money from it. It might be just their hobby. Not everyone needs to be capitalistic, trying to turn everything into revenue.
The Android market is a lot about freedom, and there is high competition between free and paid apps. If your sole intent is to make money on apps, you will probably better off trying to target iOS. The most recent news I have is that an average iOS user will spend 7 times as much money on apps than an Android user. I think this fact kind of speaks for itself.
However if you still want to stick by, here are a couple of things I would suggest:
Offer a (free) lite version of your application as this will give users the ability to see whether your app means business or not, and if they'll like it they might go further to go for the paid version.
Android market uses keyword searching (there's probably a better term), so make sure your description hits as many possible words that may be applicable to your product while not being too heavy to read.
Advertising... don't ask me where as I wouldn't be able to help much with that. But if you're in it to make money, you probably have a business model so you should have some capital too that you can put into advertising.
That's about all I guess.
@Rootstonian
I have apps on the market, and in the last 3 months have made over $1k off ads in my free version, while only making about $250 off of the full paid version.
Very good responses there This forum does have some very intelligent people on it!
I'm anti-adware unfortunately. If that hurts my sales, then so be it; I can live with that. I won't allow ads in my apps.
As far as free versions, I would have to write "crippled" versions of the programs to limit full functionality. Well, not going to do that either. And to be honest, who can't afford $1.00?
Actually, the 15 minute return policy has hurt me I think. Some apps just can't be reviewed in 15 minutes, to wit, my current (almost done) Spam Text Blocker. There is no way someone can evaluate that in 15 minutes, so I have to code some type of limit on how many rows can go into the spam database.
Anyways, I'm way off topic (as usual) and being negative which is usually something I don't do. And I must remember, my stuff has only been out ONE month.
I do use a Macbook Pro, and I have downloaded the iPhone SDK; maybe I should take a break from Android OS and port a couple of apps to iOS and see what they do.
P.S. A smart man doesn't limit his options. How does the apps with ads stuff work?
Just apply to admob, its easy. They give nicely detailed usage statistics too
hi all,
Thanks for the feedback.
On "tell a friend about this app" feature:
Your second option sounds perfectly fine. See later on for further points on what might help.
Click to expand...
Click to collapse
I'll just stick with that, then. Any idea what's best to link to? A blog? Android market?
I'm still looking for an app that does it in a nice way, as a case study.
I'm a new developer, old-time programmer. Put 2 apps out December 21, 2009 and I'm approaching a whopping 30 sales; be happy you have 1,000+ (or more)
Click to expand...
Click to collapse
I feel you. Unfortunately, this is all about execution and idea potential. As coders, we are often thinking about code quality, this is only the 1st step.
On ads: at the end of the day, it might be a hobby to design apps, but fun decreases when it comes down to fixing bugs for the sake of it. Ihmo, a slight revenue is good, as it encourages devs to keep up enhancing their apps.
I'm anti-adware unfortunately. ... And to be honest, who can't afford $1.00?
Click to expand...
Click to collapse
I'm not a big fan of ads neither. It's all about culture. On Android, people are reticent to pay.
Good points and well said Adn
I actually got into this starting with Google Market apps, but my true goal is to get into corporate mobile development. I feel this is a technology barely in it's infancy. Just as almost all business' needed a web page, I think the same will hold true for a mobile app.
I just put in my resume to a company looking for an iPhone developer (1 year contract), but they also wanted to talk to Android developers too (wish me luck LOL).
Now, I'm on the fence as to what platform to go with. I think with the iPhone AND iPad, that iOS is the way to go with regards to corporate coding; so I'm going to head in that direction for now.
Just wondering if anyone knows details on how market listings work. I know there are some apps that show or not to certain phones, but is that just a version issue, a special exception google makes?
At any rate, it's moot, because if google has a solution, they aren't making it very clear to lots of people.
Anyway, the problem:
As android ages, the phones age, and the apps mature. There are lots of apps that won't adequately run on older phones, but as far as I can tell, the only recourse devs have is to put a note in the description, which stops no one from actually downloading it, then clogging the reviews with 1 star "does not work on the ___" reviews.
While this was always a problem, now that we've reached the point in time where this is starting to happen to Droid 1 users, it's less an annoyance, and more a serious issue. Ratings almost mean nothing on those apps, and it's hard to use the reviews to see if there are actually any real issues.
(There are 10 billion droid users, and because it was true for quite a while they seem particularly locked in to the "I have one of the better phones out there" mentality )
Ok, rant over. Not sure anyone else even notices this.
Also, I'm not sure the solution is to restrict access, but an official way to list the phones that work or don't work needs to be in place, and then maybe another dev option to still allow access*
Then, if your phone isn't compatible, but the dev okays downloading anyway, you are given an extra screen to dismiss, explaining the app probably wont work for you, and you aren't allowed to leave reviews.
*Not all phones are equal, a stock phone, and a tricked out custom kerneled OC'd version, are very different, so a user might opt to give it a whirl anyway.
I have several apps on the market. In the manifest for the app you declare the minimum version of Android required for the app, and it's my understanding that phones that do not have at least that version of Android will not see the app.
Now, just because an app doesn't work on one person's phone, and they write a nasty review saying "doesn't work on the Epic!" doesn't actually mean that it doesn't work on the Epic, it just means that one person couldn't get it to work. Also, the developer may have made some hardcoding choices (like directories, etc.) that are not universal, and that may lead to incompatibilities that were un-anticipated. But, other than version of Android, I'm not sure what else is available to a developer to restrict access.
Yeah, I figured you could set the version. It's too bad there's no way to control it a bit finer.
I also realize that it's entirely possible someone is just being an idiot, but the fact remains we're past the days where you could necessarily infer anything about the phones from the version, or NEED the latest API version to do something useful/cool.
There are apps that legitimately don't run on some phones, and I feel like google needs to offer an official solution, rather than rely on dev comments that no one reads.
Obviously there are lots of ways to fake what your phone is, and whatnot, so nothing is going to be perfect, but there needs to be some way to officially denote "This app only requires 2.2, but your phone can't be one that shipped with Cupcake"
Edit: perhaps an easier approach is to have a market setting that only factors ratings/reviews of people that have the same phone.
I also don't mean to sound like I install every 5 star app, and wont even think about installing a 3 star app, no matter what I've heard. I've just noticed this in apps I was installing for one reason or another, and felt bad for the devs. It also gives a little less incentive to provide new/cool things for those of us with better phones.
I also suppose there's no "official" guidelines on what these stars are supposed to mean, but to me 1 starring an ap that says "this won't work for you" when it doesn't work for you is like telling people your dentist sucks because he wouldn't change your oil or make you a burger.
Hey guys, remember when the carriers blocked wireless tethering apps from the market for 'their phones'? I don't believe they ever REMOVED the apps from the market, just tagged them in such a way that they are not visible to any of the phones they provide service for. Just a thought, maybe devs could do the same kind of 'blacklisting' based on model number...
Sent from my pocket rocket
Hello XDA,
This is a combination of an angry rant as well as a question (hence why I decided to put it in General and not Q&A). Why the hell is the application so spread out and lacking for tablets when it can run them?!
For example when I do a search on the Android Market for "Worms" (EA Games game) I have three choices only one of which works for my Infuse 4G but none work on my Galaxy Tab 10.1 that blows the Infuse out of the water (spec wise).
This is also true for Gameloft games. There is no option to download it for my tablet directly from them, but a simple google search gives me sites where I can download the Game Data and the APK and get these (and the market apps) to run perfectly on my Galaxy Tab.
This is a huge problem that I can can get the games, and having them working on my tab via sideloading and blatant pirating, but am unable to get them via the marketplace. Personally this is a fault of Android. I love how open it is, and how it allows for its users to do almost anything they want, but it is also a massive problem. I should be able to go the market and find ANY game or application that will work on my Tablet without having to pirate them due to the lack of support.
Maybe it's just me, but do you guys feel that this shouldn't be needed and is a problem of Android?
As I stated before, I do. I'm a techie so going to a website and getting this is no problem for me, but I gave the Tab as a gift to my mother, she would not be able to understand what to do and would be limited by the marketplace and upset when she can't find the application she wants.
Meh, it might just be me.
1. The apps were not designed for tablets so why should they work? Tablets and phones are two completely different devices.
2. Honeycomb 3.2 has added compatibility for most phone apps.
To add insult to injury, it's also very annoying when the market says that the application is "incompatible" with my phone/tablet yet I can sideload and it works perfeclty. A part of me is starting to feel that the Market Place should be the ONLY place you can get applications, but one can offer their own market, kind of like how Amazon and Tegra Zone do it.
The single best example of sideloading apps that works great:
- Netflix
/bye 5thElement
5thElement said:
1. The apps were not designed for tablets so why should they work? Tablets and phones are two completely different devices.
2. Honeycomb 3.2 has added compatibility for most phone apps.
Click to expand...
Click to collapse
1.) Except as stated, I can sideload the application and it works PERFECTLY fine with no problem.
2.) Yes because that will solve the marketplace issue?
Also, I thought they were no longer manufacturing Xoom, Galaxy Tabs, etc... or so you so nicely said in the now deleted "quad core" thread.
Yeah, it's strange. It's on the developer, in the end, to mark the app as 3.x compatible, but I'm surprised so many opt out when they could be reaching a larger audience effortlessly. (Netflix, Facebook, many games...)
Rydsmith said:
Also, I thought they were no longer manufacturing Xoom, Galaxy Tabs, etc... or so you so nicely said in the now deleted "quad core" thread.
Click to expand...
Click to collapse
The thread is not deleted and yes production of the xoom has stopped about 1 1/2 months ago. What is your point?
5thElement said:
The thread is not deleted and yes production of the xoom has stopped about 1 1/2 months ago. What is your point?
Click to expand...
Click to collapse
No...no it hasn't. A new Xoom recently passed the FCC with only the LTE added to it, and yes the thread was deleted. But I digress.
Rydsmith said:
No...no it hasn't. A new Xoom recently passed the FCC with only the LTE added to it, and yes the thread was deleted. But I digress.
Click to expand...
Click to collapse
Yes production has stopped. The LTE units are just 3G units that have already been produced a LONG time ago, all they did was apply the LTE upgrade to it which was not ready in time for the 3G units launch and why they offer a free upgrade to 3G users.
5thElement said:
Yes production has stopped. The LTE units are just 3G units that have already been produced a LONG time ago, all they did was apply the LTE upgrade to it which was not ready in time for the 3G units launch and why they offer a free upgrade to 3G users.
Click to expand...
Click to collapse
Your stupidity makes my head hurt. I did research and no there has not been any stopped production, it was only rumor. Please note:
http://www.phonedog.com/2011/03/22/xoom-production-ending-soon/
http://www.talkandroid.com/34179-will-motorola-stop-production-of-the-xoom-not-likely/
and
http://news.cnet.com/8301-13506_3-20046128-17.html , where it states: However, Motorola Mobility told CNET today that DigiTimes' claims are "not accurate" and that the company plans to continue producing the Xoom beyond June.
These all state it as a rumor that was debunked. Please provide evidence that Motorola has CONCRETELY stopped production, since everyone was up in arms about the new model for Verizon which turned out to just be the Xoom with 4G for a September launch.
But anyways, back to the topic on hand. Do you have anything useful to add or you going to continue to speak out of your ass and offer nothing to the topic of app spreading and poor consolidation of apps that say they don't work but truly do, or are you done since Netflix is a great example of one and completely debunked your initial approach?
Rydsmith said:
To add insult to injury, it's also very annoying when the market says that the application is "incompatible" with my phone/tablet yet I can sideload and it works perfeclty. A part of me is starting to feel that the Market Place should be the ONLY place you can get applications, but one can offer their own market, kind of like how Amazon and Tegra Zone do it.
The single best example of sideloading apps that works great:
- Netflix
/bye 5thElement
Click to expand...
Click to collapse
Look at it from the developers point of view. The app isn't tablet ready. However, if they make available for tablets in the app store then the implication is that it is tablet ready. If the implication is that it's tablet ready then their customers who load it on a tablet will expect support when they load it on a tablet.
Even worse, look at the comments on apps that aren't tablet ready. They nag, whine and rip the author because it doesn't look or work right on a tablet.
If I were a developer and my app wasn't tablet ready I'd do everything possible to keep it off the app store for tablets.
If a customer side loads it then that's fine, they must support themselves.
Here's another reson it might not be available on the Google app store. There are multiple, competing app stores. Thank goodness for choice. Maybe an author has decided to give one of the other stores an exclusive for a period of time.
See? Many reasons why it's not there.
TabGuy,
I'm going to play Devil's Advocate.
Go download the Cartoon Netwoork Application. On the phone it is AMAZING, it allows for full episodes and clips and games, so it is a nice time passer when I want to relive my younger days or let my nephew play with it. You cn download it for the Galaxy Tab, but it is neigh unusable for the Tab due to only being in the small rectangle.
So this is contrary to your point and on for mine. This is an application that does not work for the Tab, for the most part, but is available via the marketplace, while applications that are typically are not optimized for the tab or stated as working do in fact for it and are NOT available on the marketplace.
While this may be the except and not the rule it is annoying and unacceptable that Google/Developers do this and questions the future of the Android Operatin System with regards to the experience as the end user...especially against other Tablet OSes that have a centralized place to get applications that do work for the device.
Rydsmith,
I hear ya. Many developers don't have customer service skills and simply don't care how their app looks on a tablet and how many bad comments they'll get. Others try to protect their brand and want their customers have the best possible experience.
So, the question have been asked a million times before, but mostly for free game apps, which is very differently from other useful paid tools apps.
Since my app is targeted for emergency situations, its not suitable for in app ads, also its an app that isnt necessarily used every day.
How do you market a app like this?
Saying "just post it on Facebook G+, Twitter" we all know its not as simple as that. Its like saying, how do you win a competition, just make sure you win. Of course, but how do you win?
Getting featured on Mashable, Techcrunch, Engadget and all that is the solution to your headaches, but with thousands of inquiries every week, its virtually impossible to get noticed, no matter how creative your approach are...
Does it mean we have reached the point where its impossible to succeed in the app market unless you have a million bucks for marketing, or are lucky to get featured in the big press?
What you guys think? I feel proved methods of successful marketing are outdated after just a couple of months.
Anyone with paid apps wanna change review for review, let me know
http://medicall-app.com
Chris