Button2 doesnt work until Button1 is clicked - Java for Android App Development

Hi All!
I'm new here and new to the Android Eclipse/development side and I'm having a bit of a problem with a java script.
I have a small advertising app with 2 buttons (looking to expand to 4 but that's a different thread), one for Facebook (Button1) and one for Twitter (Button2) and Button2 won't work until Button1 is clicked. It works fine except for that.
Any ideas on solutions? Aggravating me a bit lol
Thanks!!

We will need to see your layout XML and java code to help out.

not sure how i'd do that atm cos im a new member? i know that some admin members get pi**y when you dont wrap any code for formatting reasons??
i've got ready and i can imagine a senior member such as yourself will notice the mistake straight away.

Use pastebin http://pastebin.com/

not sure how to use it, just tried and i got the same message about not being able to post things outside links until 10 posts and so on? even tried pasting the raw text and still wouldnt let me
any suggestions?
thanks

Or use the CODE tags: [CODE ] and [/CODE ], but without the extra spaces.

adamj1910 said:
not sure how to use it, just tried and i got the same message about not being able to post things outside links until 10 posts and so on? even tried pasting the raw text and still wouldnt let me
any suggestions?
thanks
Click to expand...
Click to collapse
Take http off or www and just paste it as text

pastebin.com/4Q0g9ryg
pastebin.com/rHvFePNM
hopefully that should work?
thanks!

You had your button definition in the wrong place for your twitter button
Code:
package com.MYAPP.MYAPP;
import android.app.Activity;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
public class MainActivity extends Activity {
/** Called when the activity is first created. */
[user=439709]@override[/user]
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main); //Set the screen's view to your xml file
Button facebookbutton = (Button) findViewById(R.id.button1); // Retrieve the button from the XML file
facebookbutton.setOnClickListener(new View.OnClickListener() { //Add a listener for when the button is pressed
[user=439709]@override[/user]
public void onClick(View v) {
sendToFacebook();
}
});
Button twitterbutton = (Button) findViewById(R.id.button2); // Retrieve the button from the XML file
twitterbutton.setOnClickListener(new View.OnClickListener() { //Add a listener for when the button is pressed
[user=439709]@override[/user]
public void onClick(View v) {
sendToTwitter();
}
});
}
protected void sendToFacebook() {
String url = "https://www.facebook.com"; // You could have this at the top of the class as a constant, or pass it in as a method variable, if you wish to send to multiple websites
Intent i = new Intent(Intent.ACTION_VIEW); // Create a new intent - stating you want to 'view something'
i.setData(Uri.parse(url)); // Add the url data (allowing android to realise you want to open the browser)
startActivity(i); // Go go go!
}
protected void sendToTwitter() {
String url = "https://www.twitter.com"; // You could have this at the top of the class as a constant, or pass it in as a method variable, if you wish to send to multiple websites
Intent i = new Intent(Intent.ACTION_VIEW); // Create a new intent - stating you want to 'view something'
i.setData(Uri.parse(url)); // Add the url data (allowing android to realise you want to open the browser)
startActivity(i); // Go go go!
}
}

Thanks for that ill give that a try!!! Really appreciate it
Sent from my GT-I9305 using xda app-developers app

it works!!! would i just repeat that for any additional buttons, same format;
Button onclicklistener etc etc etc
Button onclicklistener etc etc etc
protected void
protected void
and so on
does it work like that?
thanks!

Yes, just besure you place the code in your onCreate method for defining your buttons

Ill remember that haha thanks again really appreciate it!! =D
Sent from my GT-I9305 using xda app-developers app

zalez said:
Yes, just besure you place the code in your onCreate method for defining your buttons
Click to expand...
Click to collapse
Hey zalez
I just tried adding a youtube button in the exact same format obviously changing the button source and so on, eclipse couldn't find any problems so I ran it and it just crashed the app on the avd and on a real device?
Sent from my GT-I9305 using xda app-developers app

There are multiple ways. I like setting a listener, then using an onClick method with switch-case statements for every button.
Sent from my GT-I9300 using Tapatalk 4

you've lost me lol i understand the onclick but switch cases? if you check my .xml and .java from pastebin or the .java that another member posted further up ^ ^ ^ ^ that might show where im going wrong?
edit *** i just googled the switch case thing and ive seen it before, just not sure how i'd implement it into my .java?
thanks

bump?

adamj1910 said:
you've lost me lol i understand the onclick but switch cases? if you check my .xml and .java from pastebin or the .java that another member posted further up ^ ^ ^ ^ that might show where im going wrong?
edit *** i just googled the switch case thing and ive seen it before, just not sure how i'd implement it into my .java?
thanks
Click to expand...
Click to collapse
Sorry, I'm away. I'll look up an example from one of my apps later.
Basically, just make an onClickListener. You are then required to use that interface and implement the onClick method. Do that, you have an empty method, with a parameter like View v.
Then, make a switch statement for v.getId(), and do cases for the buttons (use their XML IDs!) that you have.
Hope that's kind of clear?
Sent from my GT-I9300 using Tapatalk 4

bassie1995 said:
Sorry, I'm away. I'll look up an example from one of my apps later.
Basically, just make an onClickListener. You are then required to use that interface and implement the onClick method. Do that, you have an empty method, with a parameter like View v.
Then, make a switch statement for v.getId(), and do cases for the buttons (use their XML IDs!) that you have.
Hope that's kind of clear?
Sent from my GT-I9300 using Tapatalk 4
Click to expand...
Click to collapse
That's actually starting to make sense! But it's just putting that into a script, not really my strong point yet, I'm more of a designer lol
It would be good if you could find some examples for URL buttons, it'd really help. Thanks!

There shouldn't have been any issues adding more. I would need to see your updated java code. Using switch cases is a good idea but at this point, if I was you, I would avoid it for now until you get the hang of the basics. Also, a log cat would be beneficial in debugging.

Related

My newbie thread.

Some background: 10 years ago I had classes in basic, pascal, and c++( I missed something simple some where with functions or classes which messed me up in this I believe.)
So far I've watched a tutorial and set up my emulator and eclipse..
http://www.youtube.com/watch?v=z7bvrikkG7c
I then did a tutorial that ran my first program helloworld
http://www.youtube.com/watch?v=2gdhvwYUNJQ
I then did a tutorial and made a simple program that changes between two screens on a button click ( Why it is an hour long is beyond my understanding)
http://www.youtube.com/watch?v=m-C-QPGR2pM
I've proceeded to learning how to create menus and simply retrieved example code from the Google android site
Source: http://developer.android.com/guide/topics/ui/menus.html
Here's an example of this procedure, inside an Activity, wherein we create an Options Menu and handle item selections:
/* Creates the menu items */
public boolean onCreateOptionsMenu(Menu menu) {
menu.add(0, MENU_NEW_GAME, 0, "New Game");
menu.add(0, MENU_QUIT, 0, "Quit");
return true;
}
/* Handles item selections */
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case MENU_NEW_GAME:
newGame();
return true;
case MENU_QUIT:
quit();
return true;
}
return false;
}
Click to expand...
Click to collapse
As I copy and pasted it into ecplise within an Activity, I realize there is some assumed information that I am missing when i received a bunch of errors
So.. I found A video tutorial
http://www.youtube.com/watch?v=6UYNnQOxCS8
and it instructs me to make sure I put these two lines of codes in first
Private static final int MENU1 = MENU.FIRST;
private static final int MENU2 = MENU.FIRST + 1;
I under line the menu's because it gives me errors on them as well... there seems to be some assumed knowledge I'm missing as well....
What specific piece of information am I missing to not have known that i would need those two lines as well as what I need to do to know the appropriate fix out of the suggestions they give me...
Are there any online tutorials or videos that'll bring me up to speed specifically with programming android apps... all the stuff I find just keeps leading me down a path to where I realize I've gotten ahead of myself because people are teaching things while assuming certain knowledge is known.
The tutorial I am following and getting errors on is for an 8th grade class of students...
Me: I'm pissed at that java toturial...
http://forum.xda-developers.com/showpost.php?p=6521891&postcount=6
Bastards.
Following the suggestion from this post
http://forum.xda-developers.com/showpost.php?p=6522089&postcount=7
I obtained a copy of Hello android.
Following the example to create a menu I used the code
I place this into my strings.xml
<string name="settings_label">Settings...</string>
name="settings_title">Sudoku settings</string>
<string
<string name="settings_shortcut">s</string>
<string name="music_title">Music</string>
<string name="music_summary">Play background music</string>
<string name="hints_title">Hints</string>
<string name="hints_summary">Show hints during play</string>
Click to expand...
Click to collapse
I place this into my main.xml
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@+id/settings"
android:title="@string/settings_label"
android:alphabeticShortcut="@string/settings_shortcut" />
</menu>
Click to expand...
Click to collapse
I import this files into my src app.java
right uner the other imports
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
Click to expand...
Click to collapse
I place this inside my activity ( where I think it would belong since it doesn't say where to put it. ) and ERROR
@Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.menu, menu);
return true;
}
Click to expand...
Click to collapse
Quick fix says that menu needs to be either a field or constast so i give it a go and click field and it modifies a file called R.java.
I go back to app.java and not only is the menu highlighted but now R.menu.menu is entirely highlighted and says cannot be resolved or is not a field..
I try to modify the R.java file to remove what its done...
It won't let me..
Epic fail. on the third tutorial to create a menu.
I guess ill redo everything in a new project and then do the quick fix making menu a constant....
[edit] never mind ill look else where for help
http://www.youtube.com/watch?v=X3QO0ffg2Tc&feature=related
ok the toturial looks like it will work but when he types in this line in his app.java
public boolean onCreateOptionsMenu(Menu menu) {
Click to expand...
Click to collapse
it is under lined with an error on his screen as well as mine and then he says he is importing the missing classes and the error just disappeas with no demonstrations of what missing classing or what key combination he used to import them...
http://www.google.com/#hl=en&q=impo...=f&aqi=&aql=&oq=&gs_rfai=&fp=d059ab474882bfe2
WOO HOO found what he left out...
Compiled and installed...
Boo hoo menu key does nothing!! time to go back through the other menu tutorials and see if i cant get it working now that i know of this hot key..
Went back to this toturial with the elusive import missing classes hotkey..
http://www.youtube.com/watch?v=6UYNnQOxCS8
It worked like a charm
just had to remove
newGame();
and
quit();
and i have buttons that do nothing so far
More missing pieces.
I created a new activity as shown to me in previous tutorials giving it its own seperate XML file in the res/layouts as well as a jave file and I made sure it is calling for the right layout.
I also added the activity in the androidmanifest as shown to me as well..
off this site
http://developer.android.com/guide/topics/ui/menus.html
I've taken the code to create menus.. ( i got it working )
I then followed this and made the changes
Set an intent for a single menu item
If you want to offer a specific menu item that launches a new Activity, then you can specifically define an Intent for the menu item with the setIntent() method.
For example, inside the onCreateOptionsMenu() method, you can define a new menu item with an Intent like this:
MenuItem menuItem = menu.add(0, PHOTO_PICKER_ID, 0, "Select Photo");
menuItem.setIntent(new Intent(this, PhotoPicker.class));
Android will automatically launch the Activity when the item is selected.
Note: This will not return a result to your Activity. If you wish to be returned a result, then do not use setIntent(). Instead, handle the selection as usual in the onOptionsMenuItemSelected() or onContextMenuItemSelected() callback and call startActivityForResult().
Click to expand...
Click to collapse
It doesn't work... I don't understand why the intent would be in the onCreateOptionsMenu... it doesn't seem to work so I tried the alternative and replaced setIntent with with startActivityForResult.. and then I noticed it says "As usual" in the onOptionsMenuItemSelected()... which is where I would think the code would belong in the first place... but when I originally failed and tried to move the code there it errors...
Is ever step of the way really going to be half assed instructions.. i was beginning to think I had the hang of this.
Are the instructions bad or am i missing something???
Guess ill go dig in my hello android book.
EDIT: Wow that helped
startActivity(new Intent(this, register.class));
Click to expand...
Click to collapse
guess that book is worth something after all...
guess im just intending to start an activity with a particular intent and setting an intent alone isn't going to start the activity.... i suppose there must be some purpose behind setting an intent as they had describe on the google page.. just not seeing it yet...
Got to what i wanted tho.

Guys!! Please help me!!

Guys. Help me. I'm learning to ''Respond to the Send Button'' but I don't know what to do. I follow this step but I still can't understand.
http://developer.android.com/training/basics/firstapp/starting-activity.html
If you guys can help me, I'm really grateful.
Merivex95 said:
Guys. Help me. I'm learning to ''Respond to the Send Button'' but I don't know what to do. I follow this step but I still can't understand.
http://developer.android.com/trainin...-activity.html
If you guys can help me, I'm really grateful.
Click to expand...
Click to collapse
That link didn't work, but if you Google 'android java button onclick listener' that will get you started with plenty of helpful links.
When the button is clicked, you then need to check the content of the Edit Text field - Something like this:
Code:
public void onClick(final View v) {
final String commandText = inputText.getText().toString();
if (commandText != null && commandText.length() > 0) {
Where inputText is the Edit Text field you've assigned in your OnCreate method.
Getting started involves a lot of head scratching, but don't give up! There's so much Open Source code out there, that the penny will drop soon.
brandall said:
That link didn't work, but if you Google 'android java button onclick listener' that will get you started with plenty of helpful links.
When the button is clicked, you then need to check the content of the Edit Text field - Something like this:
Code:
public void onClick(final View v) {
final String commandText = inputText.getText().toString();
if (commandText != null && commandText.length() > 0) {
Where inputText is the Edit Text field you've assigned in your OnCreate method.
Getting started involves a lot of head scratching, but don't give up! There's so much Open Source code out there, that the penny will drop soon.
Click to expand...
Click to collapse
OMG !! this is the link : http://developer.android.com/training/basics/firstapp/starting-activity.html
I don't know how to compile the code properly. hummmm ... maybe you can help me by correcting my code ?
Paste code (variables, functions, etc) inside your MainActivity class and don't write 3 dots, it's just a replacement for skipped parts
Mikanoshi said:
Paste code (variables, functions, etc) inside your MainActivity class and don't write 3 dots, it's just a replacement for skipped parts
Click to expand...
Click to collapse
Ohhh yeahhh :cyclops: .. how can I be so stupid
btw ,, where should I put this code ?
code:
Code:
@override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Get the message from the intent
Intent intent = getIntent();
String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE);
// Create the text view
TextView textView = new TextView(this);
textView.setTextSize(40);
textView.setText(message);
// Set the text view as the activity layout
setContentView(textView);
}
Code:
Merivex95 said:
btw ,, where should I put this code ?
Click to expand...
Click to collapse
Replace existing onCreate function with it.
Mikanoshi said:
Replace existing onCreate function with it.
Click to expand...
Click to collapse
But I get an error after doing that ..
Merivex95 said:
But I get an error after doing that ..
Click to expand...
Click to collapse
You need to import TextView and Intent first. Just hover over the names and select import from the menu you will see.
Seriously, my advice would be to learn and understand Java first. It doesn't make sense to learn Android if you don't know Java (and it won't work).
nikwen said:
You need to import TextView and Intent first. Just hover over the names and select import from the menu you will see.
Seriously, my advice would be to learn and understand Java first. It doesn't make sense to learn Android if you don't know Java (and it won't work).
Click to expand...
Click to collapse
Thanks for the advice
nikwen said:
It doesn't make sense to learn Android if you don't know Java (and it won't work).
Click to expand...
Click to collapse
Unless you know any other similar languages. Java was the easiest lang to learn for me, after years of writing on Object Pascal/Object C/C++/JavaScript/PHP. The most troublesome part of coding for Android is creating an UI, especially cross-version compatible :laugh:

the dreaded asynctask

Hi guys,
i've started making an app recently.. and i needed a task to run in the backgound every 2 or 5 minutes.. and i collect the data and i display it when the app is opened.. so am using a sync task.... I'm having a bit of diffculty unerstanding how its used as every example is different..
and FYI am using a seperate .java file to runt he asynctask...
When we go through the android developers page this is the code we see...
They start with
Code:
private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> {
1) whats the deal with the URL Integer Long ????? If i skip it what will happen???
next is this
Code:
protected void onProgressUpdate(Integer... progress) { setProgressPercent(progress[0]);
2) whats the integer doig there?? even if its not used in the function they put it... whats the deal??
3) Also how do we pass values like strings to a class??? i know about functions but the functions used in this class are like a group like so i cant exactly pass values to just one particular function...
Async Task
nvyaniv said:
Hi guys,
i've started making an app recently.. and i needed a task to run in the backgound every 2 or 5 minutes.. and i collect the data and i display it when the app is opened.. so am using a sync task.... I'm having a bit of diffculty unerstanding how its used as every example is different..
and FYI am using a seperate .java file to runt he asynctask...
When we go through the android developers page this is the code we see...
They start with
Code:
private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> {
1) whats the deal with the URL Integer Long ????? If i skip it what will happen???
next is this
Code:
protected void onProgressUpdate(Integer... progress) { setProgressPercent(progress[0]);
2) whats the integer doig there?? even if its not used in the function they put it... whats the deal??
3) Also how do we pass values like strings to a class??? i know about functions but the functions used in this class are like a group like so i cant exactly pass values to just one particular function...
Click to expand...
Click to collapse
Code:
public class async extends AsyncTask<Params , Progress , Result>{
}
here 'params' is the argument that is input to the object of the class...
for eg..
Code:
public class async extends AsyncTask<int , Progress , Result>{
}
then when you will call its object then it will like this.
Code:
public class async extends AsyncTask<int , Progress , Result>{
}
async c;
c.execute(10); // passed int value 10 to execute the async thread in the background...
it has 3 methods that should be implemented
Code:
class load extends AsyncTask<int, Void, Void>{
@Override
protected void onPostExecute(Void result) {
// TODO Auto-generated method stub
// all the ui updation is done here after doing the calculation...
}
@Override
protected void onPreExecute() {
// TODO Auto-generated method stub
super.onPreExecute();
// before the starting of calculation if ui needs to be adjusted then it is done here
}
@Override
protected Void doInBackground(int... arg0) {
// TODO Auto-generated method stub
// all calculation stuf is done here
}
}
IF U WANT SOME MORE HELP REGARDING ASYNC TASK THEN PLZZZ ASK AGAIN....
nvyaniv said:
Hi guys,
i've started making an app recently.. and i needed a task to run in the backgound every 2 or 5 minutes.. and i collect the data and i display it when the app is opened.. so am using a sync task.... I'm having a bit of diffculty unerstanding how its used as every example is different..
and FYI am using a seperate .java file to runt he asynctask...
When we go through the android developers page this is the code we see...
They start with
Code:
private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> {
1) whats the deal with the URL Integer Long ????? If i skip it what will happen???
next is this
Code:
protected void onProgressUpdate(Integer... progress) { setProgressPercent(progress[0]);
2) whats the integer doig there?? even if its not used in the function they put it... whats the deal??
3) Also how do we pass values like strings to a class??? i know about functions but the functions used in this class are like a group like so i cant exactly pass values to just one particular function...
Click to expand...
Click to collapse
OK, so you're probably using it in a service, aren't you?
First of all, carefully read the tutorials here and here on vogella, to help you understand what it does.
1) these are the type of variables that are passed to the respective methods:
An asynchronous task is defined by 3 generic types, called Params, Progress and Result, and 4 steps, called onPreExecute, doInBackground, onProgressUpdate and onPostExecute
Click to expand...
Click to collapse
The Params get passed to the onPreExecute method, the Progress is the one you need to pass calling publishProgress and which is passed to onProgressUpdate. The result one should be returned by your doInBackground method and gets passed to the onPostExecute.
2) the Integer... Is actually an array of the corresponding object to int. Just ignore it and use the progress[0] as if it was a normal int.
3) set your Params variable to String so
AsyncTask <String, Integer, String> if you want to return a string as well
Ok i think i'm getting it... But when we say "Params , Progress , Result" its still a bit confusing..
we first hit pre execute then do iin BG then post execute... But the order in which the params are stated are not the same ...
when i give string first it always takes it for the during BG process... not for the pre execute...
For ex i say asymctask<int, string,void>
so my pre execute should get a int..
then my bg process should get a string..
the post execute should get nothing..
am i right???
nvyaniv said:
Ok i think i'm getting it... But when we say "Params , Progress , Result" its still a bit confusing..
we first hit pre execute then do iin BG then post execute... But the order in which the params are stated are not the same ...
when i give string first it always takes it for the during BG process... not for the pre execute...
For ex i say asymctask<int, string,void>
so my pre execute should get a int..
then my bg process should get a string..
the post execute should get nothing..
am i right???
Click to expand...
Click to collapse
Almost, the Progress variable is passed to the onProgressUpdate. This is something to indicate progress and publish on the UI Thread (for instance update a progress bar), usually an Integer. You can update the Progress from your doInBackground method by calling publishProgress, passing a Progress variable.
The point of this is that the doInBackground method runs in a seperate thread and all other methods run in the UI Thread! So you can't directly pass data between those, only with these values. Consider using a Bundle if you want to pass more than one variable!

How do you make buttons

Hello,
I am now making an App for a hospital. I am making the App with Androidstudio but I cant make a button. I have got 4 buttons, but if I click on them they will do nothing. How can I program that if I clicked on them that they will do something? Please help me I can't figure out how could I do this.
Thanks in Advance
Go through the training session on developer.android.com
Sent from my GT-S5570 using XDA Premium 4 mobile app
what i do is use androidnClick="TAG_HIER"
and the make a simple .ethod ( will write / post hier when i am home )
which launches ( apps or sites etc.)
mostly when u type
Button onclick method
on google you will find some gokd tuts
stackoverflow good help aswell
Sent from my S500 using xda app-developers app
poyu said:
Hello,
I am now making an App for a hospital. I am making the App with Androidstudio but I cant make a button. I have got 4 buttons, but if I click on them they will do nothing. How can I program that if I clicked on them that they will do something? Please help me I can't figure out how could I do this.
Thanks in Advance
Click to expand...
Click to collapse
First go to you activity.java file and initialize a button
Code:
private static Button button1;
Then link it with the button in xml using it's id
Code:
button1= (Button) rootView.findViewById(R.id.button1);
Then add a listener where you define what happens on button press.
Code:
button1.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
system.out.println("Button pressed");
}
});
gh0stslayer said:
First go to you activity.java file and initialize a button
Code:
private static Button button1;
Then link it with the button in xml using it's id
Code:
button1= (Button) rootView.findViewById(R.id.button1);
Then add a listener where you define what happens on button press.
Code:
button1.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
system.out.println("Button pressed");
}
});
[/QUOTE
Thank you very much, but when I did this it gave me a message that I pressed a button. What I want is that when i press the button that I will go to an other page. A new page. How can I get this done. I appreciate it a lot that you have done this for me
Click to expand...
Click to collapse
poyu said:
gh0stslayer said:
First go to you activity.java file and initialize a button
Code:
private static Button button1;
Then link it with the button in xml using it's id
Code:
button1= (Button) rootView.findViewById(R.id.button1);
Then add a listener where you define what happens on button press.
Code:
button1.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
system.out.println("Button pressed");
}
});
[/QUOTE
Thank you very much, but when I did this it gave me a message that I pressed a button. What I want is that when i press the button that I will go to an other page. A new page. How can I get this done. I appreciate it a lot that you have done this for me
Click to expand...
Click to collapse
to go to another activity ,you have to use intents
inside on click put these lines
Code:
Intent intent = new Intent(this, anotheractivity.class);
startActivity(intent);
if you are using fragments, use getActivity() instead of this.
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
How do you make a button that is only enabled if there is text in the textfields in a fragmentactivityQUOTE=gh0stslayer;52131883]
poyu said:
to go to another activity ,you have to use intents
inside on click put these lines
Code:
Intent intent = new Intent(this, anotheractivity.class);
startActivity(intent);
if you are using fragments, use getActivity() instead of this.
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
How do you make a button that is only enabled if there is text in the textfields in a fragmentactivityQUOTE=gh0stslayer;52131883]
poyu said:
to go to another activity ,you have to use intents
inside on click put these lines
Code:
Intent intent = new Intent(this, anotheractivity.class);
startActivity(intent);
if you are using fragments, use getActivity() instead of this.
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
poyu said:
How do you make a button that is only enabled if there is text in the textfields in a fragmentactivityQUOTE=gh0stslayer;52131883]
Click to expand...
Click to collapse
you will have to use onEdittext change listener, here is an example
http://stackoverflow.com/questions/4310525/android-on-edittext-changed-listener

[Q] Need Help with a problem

I am using one edit text view and one OK button to input a large amount of user data during a setup function but can't figure out how to pause the thread execution unit the OK button is pressed. I don't want to have to register and use a ton of different buttons and listeners to call individual functions for each user input and so far I've found out the hard way that a while look will lock the UI thread and running the loop in a separate thread will not make the program wait. Any Ideas?
public class SetupMenuActivity extends Activity
{
private TextView setupPrompt;
boolean okButtonPressed = false;
@override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.setup_menu);
setup();
}
private OnClickListener okButtonListener = new OnClickListener()
{
@override
public void onClick(View v)
{
okButtonPressed = true;
}
};
private void setup()
{
Button okButton = (Button) findViewById(R.id.okButton);
okButton.setOnClickListener(okButtonListener);
setupPrompt = (TextView) findViewById(R.id.setupPrompt);
setupPrompt.setText("Please Enter Your Name");
// Make program wait for ok button clicked
setupPrompt.setText("Please Enter a Name for your Account");
}
}
What else could the user click/etc that you want to prevent from happening? If you want to block another button, then you can either do button.setClickable(false) or even button.setVisibility(View.GONE) until the ok button is clicked. Instead blocking the whole thread doesn't make much sense
The only two things the user can interact with is the button and the edit text box. I want to prevent the changing of the setupPrompt text view until the Ok button is pressed. The easy way to do it would be to put it into the onClickListener but there is a whole series of the prompts and waiting for user input so I'm trying to avoid creating a ton of different button listeners for each piece of user input.
TShipman1981 said:
The only two things the user can interact with is the button and the edit text box. I want to prevent the changing of the setupPrompt text view until the Ok button is pressed. The easy way to do it would be to put it into the onClickListener but there is a whole series of the prompts and waiting for user input so I'm trying to avoid creating a ton of different button listeners for each piece of user input.
Click to expand...
Click to collapse
The way you think this would work is not right, you have to think through it again, sorry . In Android, you can almost never wait for user events (because they might not happen). Instead, you have to do what you can during setup and everything that can only happen after a certain event has to be in the onEvent method (for instance onClick). What you can do to make it less complex is one method which is called only from the onClickListener. The method keeps track of how many times it has been called with an int step instance variable. That method has to execute what should happen at each step.
SimplicityApks said:
The way you think this would work is not right, you have to think through it again, sorry . In Android, you can almost never wait for user events (because they might not happen). Instead, you have to do what you can during setup and everything that can only happen after a certain event has to be in the onEvent method (for instance onClick). What you can do to make it less complex is one method which is called only from the onClickListener. The method keeps track of how many times it has been called with an int step instance variable. That method has to execute what should happen at each step.
Click to expand...
Click to collapse
Yeah Agreed with Simp. I would honestly make one method with all the info you need then get all the info and call it only when the button is clicked. If I knew a bit more of what your trying to accomplish I might be able to help you code it more efficiently.

Categories

Resources