Related
I'm making a site, called market4android which you developers can feature your apps/roms on, etc. I'd love for you guys to contact me so we can get the ball rolling. It's a great domain that gets a lot of search engine hits, so if you're looking to get your name out there and get your apps out there, then please PM me and let me know what you have and all that cool stuff!
The site should be online for most of the world. If it is not, give it a while because it may still need to update on world servers.
Check it out, leave feedback, etc, and developers! hit me up and let me know if I can post your ROMs on the site. Don't want nobody getting mad at me!
Reminds me of a site that I frequent called XDA.
Maybe I am missing the point? Are you simply offering to host files?
jerry43812 said:
Check it out, leave feedback, etc, and developers! hit me up and let me know if I can post your ROMs on the site. Don't want nobody getting mad at me!
Click to expand...
Click to collapse
You'll never get anywhere waiting for others to send you content. If you want to post a rom, post info, screenshots, etc. and link out to the post where they can get it and more info.
This may be a dumb question, but here goes anyway....
It's not hard at all to get an app included on the Android Market. What advantage are you offering over going that route?
So far I've only written a few Android apps, and they were both custom jobs for clients that would not be at all interesting to the general public. (And they have a LOT of tweaking left to do before I'd call them anything I'm proud of. I'm new to Android, it'll take awhile for me to catch up with the stuff I've done for WinMo and PalmOS.)
But I've considered diving into some more generally appealing projects, and the Android Market currently offers me both the ability to distribute for free, and the ability to monetize my efforts if I decide to go that route. Either route gives me pretty widespread exposure.
As a developer, my main question would be: "What extras are you offering that the existing marketplace leaves out?" (i.e. How can you make me more money? And/or give me wider exposure?)
I don't think he is making a place to distribute apps (at least that's not what I got), I thought he was making a place to be like "hey look what's going on in the dev community, check out this app and this rom, etc."
gthing said:
I don't think he is making a place to distribute apps (at least that's not what I got), I thought he was making a place to be like "hey look what's going on in the dev community, check out this app and this rom, etc."
Click to expand...
Click to collapse
So a review site?
That could be very, very cool. Only trick is building a large readership.....
With that in place, it could very easily be something that developers want to pay close attention to.
gthing said:
I don't think he is making a place to distribute apps (at least that's not what I got), I thought he was making a place to be like "hey look what's going on in the dev community, check out this app and this rom, etc."
Click to expand...
Click to collapse
You got the idea down pat!
subliminalurge said:
So a review site?
That could be very, very cool. Only trick is building a large readership.....
With that in place, it could very easily be something that developers want to pay close attention to.
Click to expand...
Click to collapse
I'd definitely be letting developers have publisher accounts so they can work on getting exposure from my site, etc. It's not totally about me distributing apps...
Try to picture this: I can get traffic. Traffic coming to my site and seeing your apps there, your ROMs there, etc, want to download them, etc, well, not only gets you not only exposure, but income from the apps as well seeing as how they're downloading you stuff because they found info and reviews on it on my site.
Yes, the market would definitely be the #1 way to go, but what harm can it do to get some more exposure to your stuff? as well as get user reviews and the income that youre concerned about?
danknee said:
Reminds me of a site that I frequent called XDA.
Maybe I am missing the point? Are you simply offering to host files?
Click to expand...
Click to collapse
I will create mirrors for your files etc, and yes, you are missing the point. I wasn't 100% absolute sure in the direction I was heading with this, but I am offering you the exposure of traffic that comes to my site to see your apps etc, when they may not have ever noticed your app in the marketplace. User reviews, developer releases and all kinds of cool **** can happen here if you're willing to crack the shell away a little bit and accept my offer of free exposure to your stuff.
Why the hell would anyone pass up free? Beats me.
jerry43812 said:
I wasn't 100% absolute sure in the direction I was heading with this,
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For the record, my comments were not meant to be disparaging, but to help you figure that out.
I'm not going to go into how old I am, but I'm not exactly wet behind the ears. I was making a living in the "computer field" since long before anything called a "web browser" ever existed. The first time I heard about Mosaic, my reaction was "eh, sounds like gopher with pictures. big deal." (It wasn't a great article....)
There are two main reasons why projects fail. The first, and by far the greatest, is because the people starting that project never ask themselves, and come up with a clear answer to, "what problem am I trying to solve?"....
The second reason is that they fail to ask themselves "Is my solution something people will actually use?".
If you have good answers to those two questions, then the rest is just the legwork of getting it done. If you don't have good answers to those questions, then no amount of work will produce a successful outcome.
Sorry if I sound harsh, just trying to be helpful.
subliminalurge said:
For the record, my comments were not meant to be disparaging, but to help you figure that out.
I'm not going to go into how old I am, but I'm not exactly wet behind the ears. I was making a living in the "computer field" since long before anything called a "web browser" ever existed. The first time I heard about Mosaic, my reaction was "eh, sounds like gopher with pictures. big deal." (It wasn't a great article....)
There are two main reasons why projects fail. The first, and by far the greatest, is because the people starting that project never ask themselves, and come up with a clear answer to, "what problem am I trying to solve?"....
The second reason is that they fail to ask themselves "Is my solution something people will actually use?".
If you have good answers to those two questions, then the rest is just the legwork of getting it done. If you don't have good answers to those questions, then no amount of work will produce a successful outcome.
Sorry if I sound harsh, just trying to be helpful.
Click to expand...
Click to collapse
Not harsh at all and I comprehend your points. Maybe my tone sounded harsh when it was simply factual and jsut telling my purpose.
I feel that the purpose of this site I opened is good, and it can be very useful. But just like any other good thing, it usually cannot be done by one person. Support for the project is always a plus, and it can be made to be an excellent resource for people who are green on both sides, that want to get into modding android devices.
I dont think that it is a waste of my time, but in order for it to make it to where I'd like it to be, it can definitely use all the support and input that it can get. Thats why I brought the whole subject up, here. There are lots of developers here and even I am new to a lot of the stuff here, and I feel that it would be a great asset to a lot fo folks here if you jsut give it a chance.
jerry43812 said:
Not harsh at all and I comprehend your points. Maybe my tone sounded harsh when it was simply factual and jsut telling my purpose.
I feel that the purpose of this site I opened is good, and it can be very useful. But just like any other good thing, it usually cannot be done by one person. Support for the project is always a plus, and it can be made to be an excellent resource for people who are green on both sides, that want to get into modding android devices.
I dont think that it is a waste of my time, but in order for it to make it to where I'd like it to be, it can definitely use all the support and input that it can get. Thats why I brought the whole subject up, here. There are lots of developers here and even I am new to a lot of the stuff here, and I feel that it would be a great asset to a lot fo folks here if you jsut give it a chance.
Click to expand...
Click to collapse
Oh, I never meant to imply it was a waste of time. Nothing of the sort. I think the Android platform has a huge amount of potential. For the people developing the platform, for the people developing apps to run on top of it, and for people creating the entire ecosystem that will surround it.
I guess what I was trying to do was get you thinking about a statement that you ended up making yourself. That you weren't 100% sure about the direction you wanted to take this. Whatever direction you decide on, I think your chances of success are much greater if you have a clear idea of what that direction is.
That said, I like your idea. I'd love to hear more about what you have in mind.
subliminalurge said:
Oh, I never meant to imply it was a waste of time. Nothing of the sort. I think the Android platform has a huge amount of potential. For the people developing the platform, for the people developing apps to run on top of it, and for people creating the entire ecosystem that will surround it.
I guess what I was trying to do was get you thinking about a statement that you ended up making yourself. That you weren't 100% sure about the direction you wanted to take this. Whatever direction you decide on, I think your chances of success are much greater if you have a clear idea of what that direction is.
That said, I like your idea. I'd love to hear more about what you have in mind.
Click to expand...
Click to collapse
Why dont you PM me with some messenger info so we can talk? I run ICQ and AIM because ICQ is what is industry standard in the industry I work in.
jerry43812 said:
Why dont you PM me with some messenger info so we can talk? I run ICQ and AIM because ICQ is what is industry standard in the industry I work in.
Click to expand...
Click to collapse
Will do. I mainly use Skype these days for IM, but I can throw ICQ on my computer real quick.
subliminalurge said:
Will do. I mainly use Skype these days for IM, but I can throw ICQ on my computer real quick.
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Click to collapse
Awesome, look forward to talking with you!
Got an article coming soon on the best battery app I found, along with some info from the developer. This should be live within a day or two.
I am looking for more stuff to write articles about, and it will involve some email communication between us so I can get the most accurate info onto the site.
Anyone want to be the one of the first few people to get featured on the site? PM me your email address so I can contact you
jerry43812 said:
Got an article coming soon on the best battery app I found, along with some info from the developer. This should be live within a day or two.
I am looking for more stuff to write articles about, and it will involve some email communication between us so I can get the most accurate info onto the site.
Anyone want to be the one of the first few people to get featured on the site? PM me your email address so I can contact you
Click to expand...
Click to collapse
Got that article written and set live, and I also have a few other things on there, including a comprehensive guide to rooting the Sprint HTC Hero.
well an app review site would be great as i tend to follow users input when i download apps, and the input in the Market is just crap .. what some user find to be a bad app could actualy be a very good app for others. i sometime do it myself when i download an app , i look for user rating and comments. and decide wether to download the app or not, based on the user ratings..
The other thing would be a app request, meaning i been loking for an app that will play FLAC or AAC music files, i found 2 , 1 is from XDA ( a good app but the GUI is must to be desired ) the other is a cheap app that sometimes plays sometimes dont.. LOL
if someone would make good app for this i would be willing to pay for it 20.00 if i had to ...
The point is i would love a place that i could go to and request an app or suggest ideas for an app..
my 2 cents
rgildoss said:
well an app review site would be great as i tend to follow users input when i download apps, and the input in the Market is just crap .. what some user find to be a bad app could actualy be a very good app for others. i sometime do it myself when i download an app , i look for user rating and comments. and decide wether to download the app or not, based on the user ratings..
The other thing would be a app request, meaning i been loking for an app that will play FLAC or AAC music files, i found 2 , 1 is from XDA ( a good app but the GUI is must to be desired ) the other is a cheap app that sometimes plays sometimes dont.. LOL
if someone would make good app for this i would be willing to pay for it 20.00 if i had to ...
The point is i would love a place that i could go to and request an app or suggest ideas for an app..
my 2 cents
Click to expand...
Click to collapse
You're able t request apps and stuff there, I honestly havent set that section up because I am working on other content first. You can possibly post a new thread requesting someone code something for you, but I am not sure on the pricing of their work, etc. Let me work on getting some good app coders on my side and then I'll open up the requests section.
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
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Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.
How can I increase downloads on my application without paid promotion? Here is the link https <Remove this space> ://play.google.com/store/apps/details?id=com.random_messenger.android&hl=en
Alexhudson623 said:
Simply just try to offer good and quality apps for users or for website design service[/url] site owners. People do really appreciate good apps. I would like to share an example of the game app Candy crush which is doing just amazing and there are millions of users for this game app for now. And hundred and thousands of downloads have been made. People just love good apps. If you are making great then obviously you'll get liked by every one and the downloads will also increase which is a white hat technique.
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Click to collapse
Really? You are saying that just make your game and people will find it if it's good enough? Maybe that was true some years ago, but certainly nowadays it's completely wrong. Optimize your keywords to be shown in relevant searches is one of the keys (ASO), but unfortunately not the only one. Spread the word in alternative channels is also necessary... but it isn't enough neither. Actually, get users without spend tons of dollars in advertising is quite a challenge. I really would like to hear some advices from someone who have experience in this.
By the way, JeanPierreQC, your idea is quite good, but I'm afraid there's many apps which do exactly the same, anyway cool idea, it's a pity you need a lot of users to make it work.
With patience
Unless you get very lucky there is no any simple way to get users fast. The market places are very competitive. Market you apps in social media and internet forums, get all your friends and relatives download your apps. Make many apps that draw users to your other apps. Make so great app that somebody wants to become your partner and does the promotion for you. Simple things like the signature banner below this message can make the difference in the long term.
try to implement the ASO to trigger the app installs
Don't forget that download alone isn't enough. you need the users to be engaged. Having thousands of downloads will not give you higher ranking if everyone simply uninstall it immediately. So be aware from pay per install plan where the users has insensitive to perform the installation. At the end of the day, your app needs to be able to keep the customers with you.
ASO is imho a bit overrated. Having relevant keywords and a nice looking icon and screens, and stuff like that, is simply common sense to me. As long as you have that you have good enough ASO really. ASO isn't some secret trick to get thousands of daily downloads like some people seem to think. There are no secret tricks for that.
To get a lot of download you need to put in A LOT of work, and/or A LOT of money. And have a really good app of course.
Anyway, I good idea that has worked very well for me is localising. If you can't localise your entire app you can at least localise the app description. Adding a few more "big" languages for my app description have almost doubled my downloads, even though the app itself is in english only. It's also cheap as you can get translations for $5 each on fiverr. Sure you won't know how good they are for that little money, but it's basically no money spent and it's probably a lot better than google translate at the very least.
If you are sure that your app is engaging enough for users then try to put as many sharing options as possible within you app like fb,whatapp,twitter. this can boost your downloads.
digibligames said:
Anyway, I good idea that has worked very well for me is localising. If you can't localise your entire app you can at least localise the app description. Adding a few more "big" languages for my app description have almost doubled my downloads, even though the app itself is in english only. It's also cheap as you can get translations for $5 each on fiverr. Sure you won't know how good they are for that little money, but it's basically no money spent and it's probably a lot better than google translate at the very least.
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Click to collapse
Hi,
Pretty interesting and good suggestion.
Could you please share some stats or further experiences about with v.s. without localising
Have you tried PR to push your app?
There's a blog post called "State of App Promotion" that you should check out. Can't post the link because I'm a new user, but just search for "DecisiveAds" on Twitter. It's pinned to the profile. Good luck!
AAP -Android App Promotion
Try AAP - Android App Promotion app on playstore as they provide free download exchange services where you download an app and your app gets downloaded in return .You can see the results in daily reports and take appropriate measure while doing so .
I checked the AAP - The idea is good, but the app has only 1 thousand installs, probably no more than 300 active, that means using this app I can drive maximum 300 installs - not serious promotion. Additionally, it is not clear, how google will consider this way of promotion - legitimate or not? So, taking a risk for few more installs worth?
Sent from my Nexus 5 using XDA Free mobile app
Hi,
Insensitive install is quiet good for new app, because google don't care too much about uninstall for the first month of launch. Many big company also use insensitive install. But link building, website review, user review, how often user come back to you app is also really important.
dandev99 said:
Don't forget that download alone isn't enough. you need the users to be engaged. Having thousands of downloads will not give you higher ranking if everyone simply uninstall it immediately. So be aware from pay per install plan where the users has insensitive to perform the installation. At the end of the day, your app needs to be able to keep the customers with you.
Click to expand...
Click to collapse
Sorry but this is so wrong...
Having thousands of VALID downloads will boost your rankings even if 900 of them uninstalled it a day later. I'm writing from experience and not guessing
website promotion
The ultimate goal of search engine promotion is to increase sales. The more people see the site in high positions in the issue, the more people it visits and theoretically can become your customers. In order for a seo to produce results, it is necessary that the site be properly optimized using tools for a technical audit of the site and its analysis on parameters such as links, content and others.
Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
GarrettThalamus said:
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
Click to expand...
Click to collapse
thats pretty accurated! by other side , we have looked and performed to have followers from an active gaming niche as well, thanks to the partnering with other influencers and to the hashtags smart strategy.
I am interested. How to get connected with you?
[email protected] said:
I am interested. How to get connected with you?
Click to expand...
Click to collapse
Feel free to send an email to [email protected]
Add basic information of what you want to promote so they can reply you with the plans and packages
joraanpe said:
Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
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I hope it helps
This one's useless
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
keenmobi said:
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
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Bots? how can u say that by the likes? engagement comes from content type, not from users amount... and if it was the case, still an average of 600likes and more than 4k views in videos for only 5$ per post is WAY TOO ECONOMICAL for any developer, a single instal costs around 2$ depending the country so do your maths my friend
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
keenmobi said:
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
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Im not continuing the "discussion" im just replying your post because it did seem as a negative post and may affect an honest business reputation, specially if coming from you under a -dont really understand the instagram thing- state, just chill! Only making sure things are clear enough im sure you might understand hehe
Hi all,
I have low budget for the marking of my new game that i will publish soon
I have only $200 , is that amount will effect or i will just spend for nothing ?
and how i can use them ?
Thanks
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Ryan.T.Student said:
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
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Ryan has an important point: actually, adwords, facebook ads, *can* bring some result but at a too much heavy cost. I have tried them and my cost per install was like $5 to $10, for free apps...
Prompting users to review your app in your app works, but do it at moments when they achieve something positive with your app, like attaining a certain level in a game. Building a relationship is a key, i can't agree more to that
$200 is a low budget.
Try first the all free methods we all know are aware off (mailing, asking parents and friends to download and promote the app, posts on forums and so on).
Also try to exchange reviews with other developers (I'm always willing to do it, for instance).
And if your really want to boost the number of downloads of your games in order to look more attractive for users visiting your Google Play page, you can buy incentive installs from tapjoy (0.10 / install will give you up to 2,000 downloads (but I don't think it worth the effort, as vast majority will remove your app right after they get their rewards).
Here are some useful methods to increase downloads for consumer mobile apps:
• Application name-is unique
• Keywords-including related keywords, but be careful - don’t stuff every keyword into your app
• Make Facebook or Twitter page for your app and write story of your game there to attract every users
• Description. Your description is clearly the value of your App
Best of luck in your app business.