DraStic nintendo ds emulator on shield - Shield General

I have uploaded a video of a new nintendo ds emulator that im beta testing running on the shield. Its in private beta so dont ask for a copy or how to join the beta test.
EDIT:
Google play link
https://play.google.com/store/apps/details?id=com.dsemu.drastic
https://www.youtube.com/watch?v=d0KR42DFEhY
If your interested I have more videos in my channel and lots more on the way. Some specific to the shield and emulators, some specific to just DraStic.
Be sure to like and subscribe if you like what you see or want to see more.

Wow, I can't believe it runs so well. I have pretty much every game I could want for the DS but it would be fun to play on a nicer screen. Maybe one of those stylus that works on capacitive screens would be good to have for the touch heavy based games.

Evo_Shift said:
Wow, I can't believe it runs so well. I have pretty much every game I could want for the DS but it would be fun to play on a nicer screen. Maybe one of those stylus that works on capacitive screens would be good to have for the touch heavy based games.
Click to expand...
Click to collapse
I have a request in to do like a on screen mapping for the right analog stick for touchscreen input for games that use the touchscreen for an control method as demonstrated in the video. It is a problem with emulating that platform with a device that doesn't share the same form factor with it's combination of hardware controls and touchscreen. (OUYA, tablet + moga/PS3/xbox360, xperia play, etc etc) if all touchscreen device it's a natural switch.
I didn't do it in the video, but you can use the right stick and click (push down & hold) and it simulates the touchscreen input. But it's kind of a pain to constantly push in. If the option doesn't get implemented I think a 3rd party on screen mapper program could serve the same purpose.

johnsongrantr said:
I have a request in to do like a on screen mapping for the right analog stick for touchscreen input for games that use the touchscreen for an control method as demonstrated in the video. It is a problem with emulating that platform with a device that doesn't share the same form factor with it's combination of hardware controls and touchscreen. (OUYA, tablet + moga/PS3/xbox360, xperia play, etc etc) if all touchscreen device it's a natural switch.
I didn't do it in the video, but you can use the right stick and click (push down & hold) and it simulates the touchscreen input. But it's kind of a pain to constantly push in. If the option doesn't get implemented I think a 3rd party on screen mapper program could serve the same purpose.
Click to expand...
Click to collapse
If you can put the authors in touch with me, I can offer them some assistance. Emulators are a great win on this device, so I'd be glad to give them any assistance they need on how to get it working better.

agrabren said:
If you can put the authors in touch with me, I can offer them some assistance. Emulators are a great win on this device, so I'd be glad to give them any assistance they need on how to get it working better.
Click to expand...
Click to collapse
the authors are Lordus and Exophase on the openpandora forum if you want to PM them
tell them "ANDROID" or "SNESFAN" sent ya, and you're a lead software engineer on the shield, I'll send the message their way as well but I don't think they frequent XDA

Wow that runs beautifully. Can't wait to see this on the Play Store!

Side by Side, damn thats an odd layout, but works great for the shield I guess.
Is this emulator specific to shield or could it also run on a tablet with a gamepad, and if so can it run portrait?

SixSixSevenSeven said:
Side by Side, damn thats an odd layout, but works great for the shield I guess.
Is this emulator specific to shield or could it also run on a tablet with a gamepad, and if so can it run portrait?
Click to expand...
Click to collapse
there's other layouts and other devices demo'ed in one of the other videos in my channel. Side by side or big/little and one screen w/ switch button that makes the most sense layout wise for a landscape only device. But for purposes of this video I just everything default in this one.
There is a top/bottom landscape I'm going to show off in a future video that might be more interesting to some people but it leaves large boarders on the sides.

johnsongrantr said:
there's other layouts and other devices demo'ed in one of the other videos in my channel. Side by side or big/little and one screen w/ switch button that makes the most sense layout wise for a landscape only device. But for purposes of this video I just everything default in this one.
There is a top/bottom landscape I'm going to show off in a future video that might be more interesting to some people but it leaves large boarders on the sides.
Click to expand...
Click to collapse
Top/Bottom I was more interested in for a tablet etc which I could flip portrait.
This looks like a promising emulator. None of the other DS emulators I have tried in the past have performed well on android at all, this looks to be the first playable one.

SixSixSevenSeven said:
Top/Bottom I was more interested in for a tablet etc which I could flip portrait.
This looks like a promising emulator. None of the other DS emulators I have tried in the past have performed well on android at all, this looks to be the first playable one.
Click to expand...
Click to collapse
for tablets/phones and stuff there is top/bottom portrait
it runs well on modestly spec'd hardware. The lowest I can suggest is an mono-core cortex a8 @ 1Ghz (xperia play) more cores and next generation chip-sets will perform better according to raw processing power. It works very playable on a dual core a8 @ 1.2Ghz (HTC EVO 3D)
the minimum technical requirements are
ARMv7 (cortex a8, a9, a15 or above)
NEON SIMD extension (tegra 2 specifically is out tegra 3/4 is fine)
Android Gingerbread 2.3.3+ (some extra features will be enabled with a higher version of android)

Cool. I will be more likely to play this on my S4, but do plan on getting the Shield. Was going to get the Ouya, but the low storage, proprietary market and clunky UI have turned my interest to zero. This has much better specs, portable and has good enough sound where a 24" or 27" pc display without speakers could be used. Low cost arcade system

rushless said:
Cool. I will be more likely to play this on my S4, but do plan on getting the Shield. Was going to get the Ouya, but the low storage, proprietary market and clunky UI have turned my interest to zero. This has much better specs, portable and has good enough sound where a 24" or 27" pc display without speakers could be used. Low cost arcade system
Click to expand...
Click to collapse
Not to mention that any game that runs on the ouya could be ported to run on the shield. Only thing missing would be touchpad support, which the OUYA implements as a HID mouse so a USB mouse may actually fulfil that role. Failing that, touch screen.
There were efforst to get the OUYA framework on other devices to natively attempt to run OUYA titles, I don't know how thats gone, but the shield would be an awesome candidate for that.

come and get it
https://play.google.com/store/apps/details?id=com.dsemu.drastic

johnsongrantr said:
come and get it
https://play.google.com/store/apps/details?id=com.dsemu.drastic
Click to expand...
Click to collapse
I've been playing CV Aria or Sorrow and so far it's the best nds emu on android. I do get some minor bugs (game will close out back to the emulator menu) but all in all, an excellent emulator.

I've tested it on three games so far and it's by and far the best DS emulator out there. It's so smooth, and it allows for native gamepad mapping, which the others are lacking.
The only problem I'm having is touch input for the bottom screen. How do I enable it?
Also, I'm on a Nexus 10, but since this thread was started by a beta tester, I figured I'd ask here.

arrtoodeetoo said:
I've tested it on three games so far and it's by and far the best DS emulator out there. It's so smooth, and it allows for native gamepad mapping, which the others are lacking.
The only problem I'm having is touch input for the bottom screen. How do I enable it?
Also, I'm on a Nexus 10, but since this thread was started by a beta tester, I figured I'd ask here.
Click to expand...
Click to collapse
In the middle of a game, tap the menu on-screen button which will have a stylus button, tap that and it will allow touch input.
---------- Post added at 10:57 PM ---------- Previous post was at 10:55 PM ----------
This emulator is fantastic. Honestly being able to sync your savestates with Google Drive made me wonder "Why hasn't anyone done this before?"

This app rocks! Well spent money for this.

What game is shown in the screen shot on the play store where there is a guy with a sword in a dungeon and a blob looking thing? I have a DS and every game I could want at least I thought I did, but I don't recognize that game...

This is awesome. Been messing with this emulator since it released on the Play Store. I'm amazed at how well it runs. Haven't run into a single issue with it.

This emulator rocks. I have been playing everything I have and not a problem yet. I really like the way I can play Gta Chinatown on my shield and use Google drive to sync my progress so I can pick up on my phone. (Note 2 runs perfect btw)

Related

Some real Games for Xperia pls? solitaire is antique

hi guys,
honestly speaking..the games preloaded on xperia make me feel like i am in year 2002 when O2 Xda was around.
in todays world when PC has high def games.. mobile phones like N95 or N82 having 3D games..why cant Xperia have some decent games which can cater to Gaming enthusiasts.
Solitaire, bubble breaker, bejeweled also..these games are very lame for a Gamer like me..even during year 1998 i used to avoid them and play Dave or Wolf 3D..what i like are 3D car racing games or 2D games which are like RPG.
Some type of games i would love to play on Xperia:
Racing games, Sports (Tennis), shooter..or any other BUT the default games.
the optical joystick has a huge huge potential as an input interface for such games.
but are there any games on Xperia?
Buh, don't bother searching for games for at least another six months. None of the cool apps (Genesis/SNES/GBA Emulators, Open Source Games, DosBox, ScummVM) support WQVGA and WVGA resolutions, which is pretty frustrating since my older phones did support most of them but lacked the inputs and processing power of the Xperia.
I hope some developers see the light and will support widescreen resolutions in the near future.
Oh, and you could try WVGA-Fix, it wil blank 1/3 of the X1's screen, giving you a VGA resolution which is better supported. But IMO that is not the 'right' solution.
So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).
Mort said:
So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).
Click to expand...
Click to collapse
Woo, I just spot the developer of Mort series tools got an X1 too
jackleung said:
Woo, I just spot the developer of Mort series tools got an X1 too
Click to expand...
Click to collapse
I'd noticed that too
I just found this list of wvga games
http://forum.xda-developers.com/showthread.php?t=462217
BTW is there a way to get out of a game if it is not in full screen and I get stuck? Other than reset by taking off the cover? My fingernails are all gone now from resets and so I'm hoping there is an easier way since the hardware buttons don't have their normal functions while in a game. THANKS!
I'm running a list of games that i have installed and running on my Xperia without problems. There are around 12 Java games that support WVGA and a few native WM games as well... along with those that run in VGA but in full-screen (with part of hte screen black).
To check out the list: http://xperiancer.blogspot.com/2008/12/gaming-on-xperia-part-1.html
I'll be posting part 2 tonight with more games that i found to work on Xperia... only those in WVGA.
also... you guys might wanna try out ScummVM. Not in full WVGA (i.e. runs in VGA) but awesome games compatibility!
tomb raider
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...
ruffnexx_uk said:
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...
Click to expand...
Click to collapse
Tried it already... it does work great, but didn't it show the previous window outside its resolution? (i.e. instead of showing a black screen in the remaining area, it shows the previous screen like file explorer or today screen there)
Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.
^ Welcome to HTC's latest releases. Though tbh the problem lies with Qualcomm if you've followed the whole saga from the Kaiser's time. There are efforts to develop drivers in this Blackstone thread as the chipsets on HTC Diamond/Raphael/Blackstone/Kovsky are all very similar. Please, please contribute here if you are a developer or have any background in such things:
http://forum.xda-developers.com/showthread.php?t=442712
Alex Atkin UK said:
Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.
Click to expand...
Click to collapse
Though i have been unable to get any Sega or Nintendo emulator to work god... but ScummVM games are working without any glitch (but then my iPhone played those great too)... and then there are other games too that are great at playback and quality.
Tomb Raider probably doesn't speak well for the device, but if you try other games such as Syberia - they work simply awsome! No lag during videos in the game and slowdowns, etc.
I do however agree that the true potential of gaming on Xperia is yet to be discovered.
Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.
Alex Atkin UK said:
Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.
Click to expand...
Click to collapse
Hmmm... Xperia has a good 3d chip + hardware acceleration, but alas! few games realize the potential yet. Hopefully we'll see more soon.
But is anyone even using the modified 3D accelerated driver on their X1? Is it stable if they are?
I would expect to find it mentioned in the performance thread if it was working.
Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games
Where can I find Tomb raider?
Is there a nice Columns clone that works with the X1s resolution?
Nocturnal310 said:
Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games
Click to expand...
Click to collapse
Ummm... well don't know about Tennis, but you have GT Racing for Xperia and Snow Rally City Stage 1.1.
Will post info on more games on my blog later tonight.

ATrix and 3d Shooters problem

Hi Guys
Had my Atrix for over a week now and I must admit although its ok I'm a bit disappointed on the 3d shooter front, not down the speed, Quake 2 rips along at 50 70 fps and looks lush, but heres the but & a big one I have.
Other 3d shooters use the on screen thumb stick, but when docked using the keyboard and mouse, neither can be used for moving or shooting in the games, ie BIA, Nova etc.
Has anyone managed to get this working so that the keyboard etc. controls the screen or is their any other device that can do this, Ive tried the Zeemote using bluez apk.
Can anyone put me out of my misery as I'm looking at the games on TV but not being able to control them on the TV.
ATB
Paul
Interesting point. I never used the phone that way, but I think that is something that need to be addressed. I wonder if its the game or the phone that needs the fix.
I dont think those games are written to be WASD and mouse controlled, but since more and more phones have HDMI outs as well as USB periphericals, it is something that needs to be considered.
Thanks for your comments, and as games for these now more powerfull phones are becoming more complex, have the ability to use keyboard/mouse oor zeemote type controller for thumb stick would be great. Can't believe motorola missed this obvious requirement. Especially as they have a games & work pack. Could anyone here write an app to allow this contol in games?
Any thoughts as to how it could be done would be great.
Thanks in hope lol.
I don't think it's possible for an app to "universally enable" this. I believe it would have to be implemented in the the actual game app.
Interesting idea though.

Xperia Play: the next five years

When OnLive, the popular cloud gaming service, released a version of their client for Android phones and tablets last year, they offered a potential vision of the future, one where any mobile internet-connected device – no matter how gutless - gave you full access to top-tier games that looked just like current-gen PC and console games. Notice I said ‘potential’, for while the technology behind it is stupendous and its implementation is mind bogglingly effective, for all that it is hampered by one big downside: smartphones lack anything in the way of actual real buttons, d-pads and the like, so getting a complex FPS or racing game to work on something with just a touch screen is, as they say, nontrivial.
The insurmountable problem here is that touch-screen mobiles and tablets are not good platforms for traditional PC and console ports. “But what about Angry Birds, or Fruit Ninja, or any number of games that have earned Millions on mobile?” Well, yes, if you create a game from the ground up that takes advantage of what controls are there (gyroscope, basic touch gestures and so on) then it’s quite possible to craft an effective (albeit lightweight) game that’ll go on to sell like hot cakes. But just try playing R-Type with virtual controls: you can do it, but it’s no fun. It lacks any tactility and sooner or later you’re going to get wiped out once your finger reaches for a control but misses because your muscle memory just isn’t that good. Ok, there’s an OnLive gamepad in the wings which you’ll be able to tether to your device and while that will solve that problem, really, who is going to carry a gamepad around with them?
However right at the end of the year, OnLive then did something that inadvertently – almost accidentally – gave rise to one of, if not THE most significant gaming event of the year: one that went totally under everyone’s radar. You see, they very quietly pushed out a version of their Android client that had been tweaked to take advantage of the slide-out gamepad on the Sony Ericcson Xperia Play phone. Wait, what? That’s the most significant gaming event of the year? Bigger than the Wii U reveal? More important than the 3DS? Well, I think so. Read on.
Now I am aware that the Xperia Play has had a bit of a torrid time in its short life. It’s something of an oddity in the realm of smartphones: somewhere between a phone and a handheld console, it’s struggled to find purchase with gadget lovers and gamers alike, for a variety of reasons. From an insane price point at its release in May 2011, to criticisms on its sheer bulk, button placement (I’m looking at you, power button), down to the middling hardware specifications that were already outdated on release day.
If we were being particularly mean we could even try to draw parallels to Nokia’s implementation of a similar game-as-phone concept a decade or so back, the hideous N-Gage, a concept so poorly received and so badly implemented that they probably had to bury five million of the things next to the pile of Atari ET Cartridges buried in a Texan landfill. But the combination of the Xperia Play and OnLive – though both individually flawed in certain ways – together produce something utterly mesmerising, somehow more than the sum of its parts. Quite simply, it’s a revelation.
For, you see, all of these pros and cons paled into insignificance the moment OnLive ported their client to the Xperia Play. Suddenly there was a single solitary handheld mobile device, unique and distinct from anything else on the market, that could play current-gen console-standard games, and more to the point could deliver them without silly pretend on-screen controls, or wiimote hacks, or external controllers, or compromises. You just slide that slick gamepad out, launch OnLive, fire up your copy of Batman: Arkham City or Saints Row: The Third and enjoy high-fidelity PC-quality gaming.
For you see, this killer combination of OnLive, the Xperia Play and a capable internet connection delivers something you can’t get anywhere else: proper, full-fat, platform-agnostic gaming in one unit that will fit in your pocket. Nobody else does it. It’s a game-changer. It’s so ahead of its time that I suspect that no amount of waxing lyrical will alter the fact that this devastatingly effective combination will be totally overlooked by all and sundry. (That is, presumably, until Apple ‘invents’ the concept of integrated mobile cloud gaming in five years’ time – iPlay anyone? – everyone slaps their forehead, wonders why no-one else thought of the concept and we buy them in their millions.)
The Xperia Play needed OnLive, and OnLive needed the Xperia Play, though neither would have admitted it. The Xperia Play has finally found its raison d’être, a unique reason or "killer app" to buy it over any other phone, or portable games console for that matter. And in OnLive’s case, it gives it a reason for existing: what’s the point of playing games through OnLive on a computer that probably could have played those games natively anyway? It only begins to make sense in environments away from the raw processing power of your Desktop Computer, and never more so than on the Xperia Play.
While there are certainly plenty of devices that will run OnLive, none do it with the ease, perfection and panache of this quirky little device. It also future proofs it: If Sony stopped selling it tomorrow, even if everyone stopped writing games that support it, as long as OnLive keep going you’ll get a constant stream of bona fide, triple-A games coming your way. And for Xperia Play owners, it even puts an end to the mobile arms race – it simply doesn’t matter that newer phones with faster dual and quad core processors come out every other five minutes. As the games are rendered on OnLive’s servers rather than on the device, it means that you can ignore all of that nonsense as it simply isn’t important any more. Now that’s a game changer.
Our device is not perfect until the Playstation suite is out.
Thats very fanboi of you to say. Fck $ony
I agree that services like OnLive greatly expand gaming possibilities.
I would like hardware updates that improve style and also non-gaming functionality. Plus there will be games that just won't work with an OnLive type of setup.
An HDMI port would be great in the next iteration as well as more RAM. A better camera would also be great.
flat_steve said:
When OnLive, the popular cloud gaming service, released a version of their client for Android phones and tablets last year, they offered a potential vision of the future, one where any mobile internet-connected device – no matter how gutless - gave you full access to top-tier games that looked just like current-gen PC and console games. Notice I said ‘potential’, for while the technology behind it is stupendous and its implementation is mind bogglingly effective, for all that it is hampered by one big downside: smartphones lack anything in the way of actual real buttons, d-pads and the like, so getting a complex FPS or racing game to work on something with just a touch screen is, as they say, nontrivial.
The insurmountable problem here is that touch-screen mobiles and tablets are not good platforms for traditional PC and console ports. “But what about Angry Birds, or Fruit Ninja, or any number of games that have earned Millions on mobile?” Well, yes, if you create a game from the ground up that takes advantage of what controls are there (gyroscope, basic touch gestures and so on) then it’s quite possible to craft an effective (albeit lightweight) game that’ll go on to sell like hot cakes. But just try playing R-Type with virtual controls: you can do it, but it’s no fun. It lacks any tactility and sooner or later you’re going to get wiped out once your finger reaches for a control but misses because your muscle memory just isn’t that good. Ok, there’s an OnLive gamepad in the wings which you’ll be able to tether to your device and while that will solve that problem, really, who is going to carry a gamepad around with them?
However right at the end of the year, OnLive then did something that inadvertently – almost accidentally – gave rise to one of, if not THE most significant gaming event of the year: one that went totally under everyone’s radar. You see, they very quietly pushed out a version of their Android client that had been tweaked to take advantage of the slide-out gamepad on the Sony Ericcson Xperia Play phone. Wait, what? That’s the most significant gaming event of the year? Bigger than the Wii U reveal? More important than the 3DS? Well, I think so. Read on.
Now I am aware that the Xperia Play has had a bit of a torrid time in its short life. It’s something of an oddity in the realm of smartphones: somewhere between a phone and a handheld console, it’s struggled to find purchase with gadget lovers and gamers alike, for a variety of reasons. From an insane price point at its release in May 2011, to criticisms on its sheer bulk, button placement (I’m looking at you, power button), down to the middling hardware specifications that were already outdated on release day.
If we were being particularly mean we could even try to draw parallels to Nokia’s implementation of a similar game-as-phone concept a decade or so back, the hideous N-Gage, a concept so poorly received and so badly implemented that they probably had to bury five million of the things next to the pile of Atari ET Cartridges buried in a Texan landfill. But the combination of the Xperia Play and OnLive – though both individually flawed in certain ways – together produce something utterly mesmerising, somehow more than the sum of its parts. Quite simply, it’s a revelation.
For, you see, all of these pros and cons paled into insignificance the moment OnLive ported their client to the Xperia Play. Suddenly there was a single solitary handheld mobile device, unique and distinct from anything else on the market, that could play current-gen console-standard games, and more to the point could deliver them without silly pretend on-screen controls, or wiimote hacks, or external controllers, or compromises. You just slide that slick gamepad out, launch OnLive, fire up your copy of Batman: Arkham City or Saints Row: The Third and enjoy high-fidelity PC-quality gaming.
For you see, this killer combination of OnLive, the Xperia Play and a capable internet connection delivers something you can’t get anywhere else: proper, full-fat, platform-agnostic gaming in one unit that will fit in your pocket. Nobody else does it. It’s a game-changer. It’s so ahead of its time that I suspect that no amount of waxing lyrical will alter the fact that this devastatingly effective combination will be totally overlooked by all and sundry. (That is, presumably, until Apple ‘invents’ the concept of integrated mobile cloud gaming in five years’ time – iPlay anyone? – everyone slaps their forehead, wonders why no-one else thought of the concept and we buy them in their millions.)
The Xperia Play needed OnLive, and OnLive needed the Xperia Play, though neither would have admitted it. The Xperia Play has finally found its raison d’être, a unique reason or "killer app" to buy it over any other phone, or portable games console for that matter. And in OnLive’s case, it gives it a reason for existing: what’s the point of playing games through OnLive on a computer that probably could have played those games natively anyway? It only begins to make sense in environments away from the raw processing power of your Desktop Computer, and never more so than on the Xperia Play.
While there are certainly plenty of devices that will run OnLive, none do it with the ease, perfection and panache of this quirky little device. It also future proofs it: If Sony stopped selling it tomorrow, even if everyone stopped writing games that support it, as long as OnLive keep going you’ll get a constant stream of bona fide, triple-A games coming your way. And for Xperia Play owners, it even puts an end to the mobile arms race – it simply doesn’t matter that newer phones with faster dual and quad core processors come out every other five minutes. As the games are rendered on OnLive’s servers rather than on the device, it means that you can ignore all of that nonsense as it simply isn’t important any more. Now that’s a game changer.
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tldr
Sent from my R800x using xda premium
Great post, and very well written I might add. Props sir!
This is the first post that actually sucked me in. I had to read the rest of it. Great writing! You should start a blog and get paid son. I was really excited about this phone but being the hardcore gamer I am I will stick to my PC and 360. I bought the phone mainly because I had alot of dowtime at my job and what better way to kill time than to beat the hell out of people online with a physical game pad. I no longer have the job so why play dead space when both 1 and 2 can be played on my big ass flat screen. Phone to the left and 360 to the right hmmmm!
Sent from my R800x using XDA App
I just don't understand why they released the xperia play with a single core and 512mb ram.
this phone with a dual core and 1gb of ram would be perfect. I'd almost prefer to see it running on Tegra instead.
I'll just sit back and wait for the Xperia Play 2(hopefully) and hope that they get it up to date.
1 ghz with adreno 205 is still great for gaming, we dont need superb graphics on 4" LCD screen. Except for 512mb RAM in PLAY, i think 1gb RAM is better.
That was an impressive read. You should really start blogging. To be honest I was looking for someone like you to start a Xperia/android games based blogging site/portal. I'll pm you the details =)
Sent from my R800i using xda premium
Its only a matter of time before Steam join the party. Sony need to get there suite sorted as soon as they can. If they fail to bring there games to the masses it could stop plans for future handsets.
CapNM77 said:
This is the first post that actually sucked me in. I had to read the rest of it. Great writing! You should start a blog and get paid son. I was really excited about this phone but being the hardcore gamer I am I will stick to my PC and 360. I bought the phone mainly because I had alot of dowtime at my job and what better way to kill time than to beat the hell out of people online with a physical game pad. I no longer have the job so why play dead space when both 1 and 2 can be played on my big ass flat screen. Phone to the left and 360 to the right hmmmm!
Sent from my R800x using XDA App
Click to expand...
Click to collapse
I'd think myself as a gamer but after
Getting this phone my time on the xbox has reduced
Sent from my R800i using XDA App
I wrote a similar piece, well really a review of OnLive on the PLAY the other day.
Its here:
onlivefans.com/reviews/2012/01/28/onlive-review-xperia-play-with-the-android-client/
(apologies, it would appear because I don't post often URLS are beyond my powers)
I still like the Xperia Play even though it has it's flaws. The games that have come out up until now have been very good.
GTA 3 and reckless racing 2 is awesome on the Xperia Play. ( I know there are more but just can't be bothered mentioning them )
But when the PS Suite will be officially released which will be in a couple of weeks
then you'll realise why we have the Xperia Play and how awesome it is !
Forget the emulators, thousands of old school games,
Forget the phone, gps, display and speakers,
A portable onlive with a built in gamepad is worth the price alone.
Who cares if sony brings out ports to psp games, onlive destroys psp games.
Im very happy i have this ridiculously awesome device
hairdewx said:
I agree that services like OnLive greatly expand gaming possibilities.
I would like hardware updates that improve style and also non-gaming functionality. Plus there will be games that just won't work with an OnLive type of setup.
An HDMI port would be great in the next iteration as well as more RAM. A better camera would also be great.
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why are so many people desperate for a hdmi port i honestly dont get it fully.
case 1
video playback on a larger screen (ok this one makes sense) but hey you could copy it to your computer so its backed-up and then play it on a tv which is a better choice really unless your round a friends
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
Sniper Spr3e said:
why are so many people desperate for a hdmi port i honestly dont get it fully.
case 1
video playback on a larger screen (ok this one makes sense) but hey you could copy it to your computer so its backed-up and then play it on a tv which is a better choice really unless your round a friends
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
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Click to collapse
True. But the only reason i'd want a HDMI output for the Xperia Play is so that I can view my photos and videos on a big screen.
Sniper Spr3e said:
why are so many people desperate for a hdmi port i honestly dont get it fully.
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
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Click to collapse
I agree our website has tested many devices with HDMI like our Asus Transformer and all Xperia 2011 range handsets with HDMI out and others even are plarc which we turned an arc into a play micro console. But in are testings none could upscale the screen to a reasonable quality (for game's and onlive), it looks so blocky and streched. Not to mention getting set up each time is so not as easy as pressing home on my ps3 controller. To sum it up hdmi out is cool but when you really going to bother using it. BTW the origianl post really intresting thanks for writing.
Agreed with everything you said.
Sniper Spr3e said:
why are so many people desperate for a hdmi port i honestly dont get it fully.
case 1
video playback on a larger screen (ok this one makes sense) but hey you could copy it to your computer so its backed-up and then play it on a tv which is a better choice really unless your round a friends
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
Click to expand...
Click to collapse
There are more uses - especially when traveling. Website browsing on a larger screen, music, youtube, netflix, Amazon prime video, presentations, etc.
My TV can connect to a webserver and stream movies directly, but only a few formats are supported.
I have a PC but I don't want to hook up a PC in my living room. Thing is too big and ugly. There are also times when I'd rather be on my couch than at my desk in my office.
When my wife replaces her Droid 3 I'm going to use it as a tiny media center box that I can connect to one of my HDTV's and it will be very easy to hide.
poo-tang said:
I agree our website has tested many devices with HDMI like our Asus Transformer and all Xperia 2011 range handsets with HDMI out and others even are plarc which we turned an arc into a play micro console. But in are testings none could upscale the screen to a reasonable quality (for game's and onlive), it looks so blocky and streched. Not to mention getting set up each time is so not as easy as pressing home on my ps3 controller. To sum it up hdmi out is cool but when you really going to bother using it. BTW the origianl post really intresting thanks for writing.
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Click to collapse
Setting up my ASUS Transformer Prime was as easy as plugging in the HDMI cable. It's truly plug and play. Connected my Xbox 360 controller and it was good to go with no set-up required.
As for game playing quality on a large HDTV, you can judge from my own video

Emulators on the Nexus 10

To be honest, one of the major reasons I will be buying a tablet is for the games. For me it goes reading, games and movies... and not necessarily in that order. However, I have cruised the forums a bit and not found a truly definitive answer.
To put it frankly, I'm a RPG buff. From the SNES to the PS1, I love the genre. However, I am leery of the very high resolution of the N10 versus the look of the older games (SNES for example). I remember seeing a spreadsheet somewhere, where it listed Chrono Trigger as only appearing at 1/4th the size of the screen and crashing. This saddened me, and can potentially be a deal breaker in regards to me finalizing in buying this tablet.
Is there a way around what could be horrible looking old school games on such a high res display? And is there a way to get Chrono Trigger to work (its one of my favorites :< ).
Thank you for the help.
If a game only appears on 1/4 of the screen then that is the emulators fault, as is any crashing. Whatever emulator it was is most likely not designed to be run on a wide range of devices and resolutions and just needs to be updated for the Nexus 10's hardware.
I have been using MyBoy lately and while I havent tested explicitly tested Chrono Trigger, all games that normally work in the emulator work just the same on my phone, 7" tablet, or Nexus 10. The only difference is screen size.
I used to use anima online SNES. I am currently trying snes9xex. I set it to full screen instead of 16:9. Honestly doesn't look that bad. Here is secret of manager.
I will add I've beaten super metroid using the HDMI out of the tablet to my tc the entire play though. Also I beat super Mario RPG on the tablet strictly.
The games look great, full screen is a little stretched but its really not that bad. I personally was in the same situation as you when I wanted to buy it for those exact purposes. Once six axis updated to support android 4.2 I was loving every minute of it.
Sent from my Nexus 10 using xda app-developers app
I use SuperGSNES from the Google Play store and it works likes a champ!
Cervani said:
To be honest, one of the major reasons I will be buying a tablet is for the games. For me it goes reading, games and movies... and not necessarily in that order. However, I have cruised the forums a bit and not found a truly definitive answer.
To put it frankly, I'm a RPG buff. From the SNES to the PS1, I love the genre. However, I am leery of the very high resolution of the N10 versus the look of the older games (SNES for example). I remember seeing a spreadsheet somewhere, where it listed Chrono Trigger as only appearing at 1/4th the size of the screen and crashing. This saddened me, and can potentially be a deal breaker in regards to me finalizing in buying this tablet.
Is there a way around what could be horrible looking old school games on such a high res display? And is there a way to get Chrono Trigger to work (its one of my favorites :< ).
Thank you for the help.
Click to expand...
Click to collapse
That's the Chrono Trigger port for Android that has problems on a lot of tablets. I played Chrono Trigger on a real emulator on the N10 and it worked just fine. Nearly done with the game and it looks absolutely great.
404 ERROR said:
That's the Chrono Trigger port for Android that has problems on a lot of tablets. I played Chrono Trigger on a real emulator on the N10 and it worked just fine. Nearly done with the game and it looks absolutely great.
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Click to collapse
How to fix Chrono Trigger on the Nexus 10:
Turn on game. Press home button. On home screen rotate 180 degrees to the other landscape side.
Then turn off auto-rotate. Force close the game through the task manager and turn the game on again.
Thanks guys . You helped me solidify my choice in purchasing this tablet, along with all the video reviews and posts I've watched on here. Hopefully you'll see me on it soon!

How does it run emulators?

So this device apparently starts shipping tomorrow right? When it does can someone please download some emulators and try them out? I would like to especially see the performance of PPSSPP, the PSP emulator. I would be eternally grateful to you. If you have access to various Bluetooth controllers I would like to hear about the compatibility of those as well if possible
Yes, If this product can smoothly run some of the games I have downloaded, then I should be picking one up. I'm sure it going to be hard to download games with such limted storage, but hopefully someone can showcase some quality android titles. It basically has OUYA specs; however, with a more powerful CPU. I want to buy one, as it would be my first Nexus product. Some cool titles I would want to see runnig: MC5, GT racing as Asphalt 8 I've seen, and Need For Speed Most Wanted.
As a regard to emulators, It has 8gb of storage, good luck!
disorder78 said:
Yes, If this product can smoothly run some of the games I have downloaded, then I should be picking one up. I'm sure it going to be hard to download games with such limted storage, but hopefully someone can showcase some quality android titles. It basically has OUYA specs; however, with a more powerful CPU. I want to buy one, as it would be my first Nexus product. Some cool titles I would want to see runnig: MC5, GT racing as Asphalt 8 I've seen, and Need For Speed Most Wanted.
As a regard to emulators, It has 8gb of storage, good luck!
Click to expand...
Click to collapse
Yeah if this had a Tegra K1 chip in it I would've been there Day 1 no questions asked, but as it is standing I'd rather wait and see some impressions first.
disorder78 said:
Yes, If this product can smoothly run some of the games I have downloaded, then I should be picking one up. I'm sure it going to be hard to download games with such limted storage, but hopefully someone can showcase some quality android titles. It basically has OUYA specs; however, with a more powerful CPU. I want to buy one, as it would be my first Nexus product. Some cool titles I would want to see runnig: MC5, GT racing as Asphalt 8 I've seen, and Need For Speed Most Wanted.
As a regard to emulators, It has 8gb of storage, good luck!
Click to expand...
Click to collapse
I would hardly say the ouya's GPU compares to the G6430.
dethrat said:
I would hardly say the ouya's GPU compares to the G6430.
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Click to collapse
Yeah, definitely. It outscores the GeForce ULP in the Tegra 3 by 2x-10x depending on the benchmark, and specifically handles the higher resolution (like the 1080p at which these devices tend to run) much better. Given the fact that even the Ouya was able to emulate up through the N64 reasonably well I think that the Nexus Player will make a great emulation device.
Kerfuffle92 said:
So this device apparently starts shipping tomorrow right? When it does can someone please download some emulators and try them out? I would like to especially see the performance of PPSSPP, the PSP emulator. I would be eternally grateful to you. If you have access to various Bluetooth controllers I would like to hear about the compatibility of those as well if possible
Click to expand...
Click to collapse
I believe it was the Ars Technica review where they had the N64 emulator running on it flawlessly. Seems emulation will be great on this box (seemingly one of only a few strong points).
Elrondolio said:
I believe it was the Ars Technica review where they had the N64 emulator running on it flawlessly. Seems emulation will be great on this box (seemingly one of only a few strong points).
Click to expand...
Click to collapse
Oh man, thanks for the reply. I was looking to emulate PSP games more than anything but I guess up to N64 and maybe Dreamcast is fine as well.
I use my N64 and SNES emulators and they work great!! It runs better than my Xbox one which sucks at most things.
Here are some pictures of it on my TV using Super GNES and Mupen64
The pictures I took aren't the best but it runs great. You can map the buttons on the gamepad however you want which makes it great and my wife loves it
Just wanted to chime in here and say that it works perfectly fine with the Wii U USB adapter and a Wii U Pro controller. Just make sure the adapter switch is set on the Xinput setting
Sent from my SM-G900A using XDA Free mobile app
smiley2billion said:
Just wanted to chime in here and say that it works perfectly fine with the Wii U USB adapter and a Wii U Pro controller. Just make sure the adapter switch is set on the Xinput setting
View attachment 3009109
Sent from my SM-G900A using XDA Free mobile app
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how many controllers does the adapter support at one time?
I'm using the PCE.emu and Neo.emu and they work fine. Only thing that makes me crazy is that sideloaded apps are too large for the TV display, some menu options are difficult to read. Does anybody know if there is a way to adjust the resolution for sideloaded apps so they fit the TV screen properly?
buda81 said:
how many controllers does the adapter support at one time?
Click to expand...
Click to collapse
The listing on Amazon says that it supports up to 4 controllers with the 'direct input' mode, however I tried using the direct input mode and it seemed to not want to use the d pad and all of the buttons performed the same action. Using 'xinput' (I think this just emulates the Xbox controller input) everything mapped perfectly and all was well, the bad news is that it can only do 1 controller at a time using this method, so you'd need 1 usb adapter per controller. Also I have only 1 Wii U Pro controller so I don't have any way to test if multiple controllers even work with the direct input mode, it's worked perfectly with 'xinput' so I haven't moved it from there.
Its hard to see there but on the side there's a toggle switch that lets you pick between 'dinput' and 'xinput'.
How does one install the emulator? Do I need to do this over adb ? If so, how can I download an apk from the play store?
I can't get Super GNES to work. I install it and it says there is a new version on the play store and for me to download it. Well I downloaded it from the play store so I don't see how its not the newest version. Where are you getting your version of Super GNES?
Searching for a tutorial on how to sideload an app...
Elemino said:
Searching for a tutorial on how to sideload an app...
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Click to collapse
If the app you want to "sideload" is in the normal Play store, all you have to do is load up the Play store on your computer then click install and select your Nexus Player as the device. That simple. You'll also want to install Chainfire's Sideload Launcher app from the Play store as well, as that makes accessing non-android tv optimized apps easier:
https://play.google.com/store/apps/details?id=eu.chainfire.tv.sideloadlauncher&hl=en
If you have an apk you'd rather install manually, you'll have to use adb and an a cable or use ES File Explorer (or equivalent) to transfer the apk from your computer/etc over wifi. There are already a few topics in these threads that discuss how.
DeVSS said:
I can't get Super GNES to work. I install it and it says there is a new version on the play store and for me to download it. Well I downloaded it from the play store so I don't see how its not the newest version. Where are you getting your version of Super GNES?
Click to expand...
Click to collapse
I got the same error with the (non-free) non-lite version of GNES. Tried the (free) lite version and that works fine (version 1.5.4). I'm not too experienced with sideloading, but perhaps the non-free nature of the full version of SuperGNES is the issue? The free version sucks though, since you can't load saved states, so it seems I can't continue my progress even though the ROM in question has save functionality.
Just wanted to share my experiences so far, since this is one of the bigger reasons I bought the NP. I've managed to load NES.emu, 2600.emu, MAME4Droid (0.37b5), and Mupen64 AE so far.
Installing apps:
Like many have suggested, I was able to load a couple of apps like ES Explorer and NES.emu through the Google Play web site and selecting the NP as the installation target. However, MAME and a couple of other apps would not install this way, so I have to sideload Aptoide and use that to install the remaining apps. Note that since no web browser is available, I had to use another tablet to identify the stores where apps could be found, and add them manually before selecting apps and installing them.
Navigation:
For the most part, the remote suffices, but it's not perfect. I installed ChainFire's Sideload Launcher, as only NES.emu shows up in my apps menu on the home screen. However, I happened to own a Nyko Playpad (not the Pro) from a while ago that I never really used. While I can't recommend it as a great gaming controller, it does have one key feature that turns it from run-of-the-mill control pad to ultimate NP utility. It contains a switch that allows you to switch between HID, iCade, Mouse, and App modes. It's the Mouse setting that makes this controller truly useful, because without it, I couldn't navigate around MAME to set up my control pad, or navigate around Mupen64 to quit out of a game (how else are people achieving this? Just quitting out?) Basically, to really set up many of the emus properly, you need some kind of mouse input, so it's nice that I can switch the Playpad back and forth between HID and Mouse modes as needed.
Performance:
Obviously, NES.emu and 2600.emu are not really demanding, so they work "flawlessly" (as in, any problems are due to the emulators, not the NP.) I also chose the smaller MAME, and nothing in there really pushes the system too hard. Street Fighter II Turbo ran as fast as expected. The only really challenge to the system was Mupen64. I'm happy to say that it ran everything that it was capable of running at full frame rate, and the only hiccups were related to the emulator itself. It successfully ran Super Mario 64, Mario Kart 64, Zelda: Ocarina of Time, Star Fox 64, and Mischief Makers. It could not Blast Corps or Bomberman 64.
All in all, I can say that things work well, provided you have the right equipment. For me, the mode switch feature of the Nyko Playpad is indispensable, although if you have a bluetooth enabled mouse device, that will suffice. Things can only get better. I haven't tried PPSSPP yet, but that will be my next test.
Thank you so much sjj.
Sent from my SAMSUNG-SM-N900A using XDA Free mobile app

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