Hello everyone
I thought of an idea to day will using my s view cover on my phone.
The idea would be to show the rear camera of the device on the s view part to have easy access if you just wanted to take a quick photo with maybe the volume keys.
I am nowhere near experiences as other members or understand how to make mods for Android or apps. If this can be done or someone could pick this up as a project it would be greatly appreciated.
Thanks for your time
Related
Newbie here.
I'm looking for tips on how to programmatically automate the camera effect options (especially sepia, B&W, negative, etc) to give users easier access, i.e. switch to sepia toned when taking a series of pictures within our app. Does anyone have any tips? What are we missing?
If this is NOT the correct place to post this question please let me know. Especially if you have suggestions on where I might better get an answer.
Thanks!
Cheers, S
uSnark for Android
uHeart for Android
on the Android Market
Hey,
I'm new to android dev (extremely) but I'm not new to software dev, but I'm very confused.
So here's my end objective: To capture a photo and be able to edit it at the pixel level.
I'm completely lost in how to do that. Okay, let me rephrase, not completely lost. PLEASE don't link me to a bunch of tutorials, I've read them all.
I'm lost on a few apparently key concepts:
- SurfaceView - What exactly IS a surface? I read the doc from android dev for it, but I'm not quite grasping it. Is it just used to display or subclass it for OpenGL, or picture viewports? Or is there more to it?
- Every camera tutorial mentions subclassing surface.holder, implementing canvas methods methods (changed, create, destroyed), and that's that - which is fine, if you're going to preview an image there, which I want...but what about taking the actual picture, that leads me to..
- StartPreview function, what the hell does this thing do, all it does is crash my phone, I don't want to "preview" anything, I want to take a picture using the built in camera activity, and store in a surface, do whatever pixel manipulations I need, and possibly write it back out to the SDCard
What does the preview have to do with anything? Every tutorial (including android's includes it), but I can't figure out for the life of me what the thing does...I could see if you wanted a camera viewport in your app, but I don't.
Now what I DID do was start the camera activity using the intent, then store the callback "data" into the surface, the problem with this, though, is it's EXTREMELY pixelated, the image previewed in the surface is of horrible quality, like it's a thumbnail. What gives? I used this code:
Code:
Bitmap thumbNail = (Bitmap)data.getExtras().get("data");
mImageViewer.setImageBitmap(thumbNail);
So yeah, sorry the questions are so sparsed out, just been confused as hell and am unfortunately on a truncated time table - nobody's been able to explain anything so far, just have what I have from playing with it..
TIA, sorry for the long post
Bump*
Anybody? Somebody's had to use the camera before in an app..
Goodmorning.
Im finding myself taking more and more screenshots lately. Currently using Photodesk to draw on them with the stylus but was wondering if there is a better app for this.
Also. I want to get a Tasker profile to open this app, Photodesk or something better, after a screen shot is taken, but i cant seem to find the trigger for screenshot. (If someone knows how to open the actual screeny, that would be even better yet.)
Thanks!
Hi all, I am a student at the Software Engineering Department.
I have to choose what will I build as a project. I came up with "VR Escape Quest".
Now I wonder if it is possible to make that kind of project using Unity and Google CardBoard
In this quest you will be in a room and you have to escape from it solving different kinds of puzzles.
The main way of interacting with the world is the trigger on the CardBoard. I imagine it will work like this. In the center of a screen there will be a point and when that point points to some object and the trigger is triggered (sorry for wired lang, I am Russian) it means that you perform an action with that object. (choose or open some kind of menu, etc.)
In the beginning of the game you will be standing really high above the room and the room will be divided into sections and when you point to one, it will be highlighted and when you trigger it you will be brought into that section of the room where you can interact with the smaller objects. Once you click on one of them a menu will pop up asking if you want to put it in a bag or something. If you long press the trigger that object will rotate.
SO, is it possible to make that dream happen?
Maybe you will suggest an easier way of interacting with the environment, I will be really glad for it. Thanks in advance!
If I stick to this theme, I will post my progress in this thread.
I don't know how it will be gameplay wise but my approach would be to get rid of physical interaction as much as possible I.e. Not using a controller.
I'd prefer to just stare at a door for 2 seconds and then it opens or state at an object for 2 seconds and a pop-up happens so that you can choose from there.
No idea if this makes sense in most situations
So, I have just upgraded myself from G3 to this Beast phone (love it)
Native Galaxy Gallery App there is a Story Mode/ selection that puts together all the pictures you have then in a given day or location and adds background music & some effects but, in doing so it cuts the pictures so you end up with half the face or picture to see.
Are there any settings the I need to change to make the pictures show in full or is there any fix for this.
I tried searching the forums but found nothing. In case I was wrong please direct me to the correct post
I'm finding that I have the same results and can't find any settings to change the way it seems to zoom in on each photo. Really nice idea but poor execution...
Sent from my SM-G955U using Tapatalk
No one else seems to have this issue or care for this feature
or they are too busy rooting/ unlocking the SD version of the phone
Can't say about others, but in my case: 1. easy enough to do it manually just the way I want it 2. it almost never works properly, besides cutting off the frame. Case in point, my phone created album called "at the beach", after we went to the beach. Well, most of the pictures in this album are not from anywhere near the beach and since I have location embedded in every picture and phone already correctly identified I was at the beach including particular field, not sure why it added pictures taken at home and many other locations. Bottom line: useless function personally I don't care about.