Game HUB UI - Glass General

Since it can use wireless+ Bluetooth it would be great to see some game developers building game HUB ui into the google glass rather than appearing on the screen.

Related

Media capabilities?

It would be nice to use this for Netflix and Youtube. I also want to stream video files from my PC to the Ouya via PS3 Media Server or something similar. I imagine Netflix and Youtube will be easy, but what about streaming from the PC?
I'm interested too, though more of what kind of media it's able to play. My camera takes 'AVCHD 2.0' video, which is 1080p/60, which is 1080p video at 60 frames per second at a bitrate of about 28mbps.
I'm wondering if the OUYA would be capable of playing this. The PS3 apparently isn't, since it stutters when I tried to play the video's in it. It would be nice if the OUYA could, but I have my doubts.
Wouldn't worry about media playback or streaming.
http://xbmc.org/natethomas/2012/08/07/xbmc-and-ouya-oh-yeah/
XBMC is the #1 reason I got the OUYA
The Tegra 3 devices I have used have all been able to play 1080p video wirelessly, though not through SMB.
I use serviio on the host PCs and bubble upnp on the devices. With bubble upnp you won't even have to touch the OUYA controls. You can browse videos through your phone and will push the video to the OUYA.
Using the OUYA as a dedicated media player is the number one reason I want one.
RE 1080p/60: I would probably say no, but have not tested it.
xFaultx said:
XBMC is the #1 reason I got the OUYA
Click to expand...
Click to collapse
+1
ouya will be perfect for this
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.
As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.
---------- Post added at 01:17 AM ---------- Previous post was at 01:13 AM ----------
[/COLOR]
DrROBschiz said:
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
Click to expand...
Click to collapse
lovekeiiy said:
I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.
As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.
Click to expand...
Click to collapse
My bro has an xperia play, and he can use the controls to select and move around. I think that's how its going to work. When you connect a controller to your droid you can still move around using the controls some apps don't work but allot do with the controller or you can you use certain apps to "force" it to work. Plus it has a usb 2.0 port so you can use a mouse to operate it and if you want to connect more i have good feeling a usb modular hub like this one will do the job:
http://www.amazon.com/Black-4-Port-High-Speed-USB/dp/B002FFT8Z6/ref=pd_sim_sbs_e_3
Give it a launcher and it lives
Many other software can read any media file ( MxPlayer, Vplayer ... )
Envoyé depuis mon Transformer TF101 avec Tapatalk
DrROBschiz said:
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
Click to expand...
Click to collapse
I would rather a few specialised apps that are developed specifically for this device over a lot of android apps "retooled" to make them work. That's why I bought this over an android initial pc.
Seems like the best thread to ask in.
Have had a look around, but can't find a definitive answer so apologise if it has been asked.
What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
Darknessborn said:
What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
Click to expand...
Click to collapse
The games will all run at 1920x1080, native resolution for any HDTV. 50" or 60" doesn't change that.
4K is 2+ years away from being affordable and even longer away from being mainstream.
mancur said:
The games will all run at 1920x1080, native resolution for any HDTV. 50" or 60" doesn't change that.
Click to expand...
Click to collapse
Agreed, but expect to notice more minor details/flaws in the big screen.
Sent from my YP-G70 using xda app-developers app
I am getting an OUYA specifically for the XBMC capability. I am currently using a soft modded original XBOX to do this for my kids tv but would like something with an HDMI output and this fits the bill. The gaming and other apps are just an added bonus.
they haven't really said anything on the upscaling.
But I don't think it's going to be as bad as you think. Some of the games are designed for newer mobiles devices which has higher resolution screens them selves; they're just only a couple inches big. New mobiles phones have 720p displays, and tablets have 1080p. So, games may already be designed for those displays. They're just not going to super detailed because developers were making games on the screens for ten inches or smaller.
The games designed for Ouya I expect to look better since they're designed for significantly larger displays.
Just don't expect a game designed for low resolution desplays such as 4080x320 to look that great, even if they're is upscaling.
xFaultx said:
XBMC is the #1 reason I got the OUYA
Click to expand...
Click to collapse
A port of Ubuntu TV to OUYA could be a nice catch.
Ouy(meh)
I got my Ouya yesterday. Like many of you, I backed the kickstarter to have a game console where I can play old NES SNES roms and watch and stream movies. As of this date I don't think the console is ready for prime time. In my two days of using it here are my pros and cons:
Pros
Able to play old games
Ability to stream music and videos
Small and quiet
Great value
Excellent customer support. Every time I write them an email they reply within 24hr or less
Cons
Unable to power unit on/off via the controller like the PS3/XBOX360
Limited launch apps and games
(currently) Does not support USB storage/expansion. EDIT 5/14/13: figured out how to access usb stick by installing ES File Explorer or Total Commander
Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
Cumbersome method of sideloading apps (if you're not familiar with adb). EDIT 5/14/13: load apps/files by connecting the Ouya directly to my mac and installing Android File Transfer on my mac. I then loaded ES File Explorer and Total commander and I am able to create an FTP or LAN network with those apps to transfer files wirelessly.
Controller sticks and it feels really cheap. EDIT 5/14/13: I connected my PS3 controller so I no longer have to use the Ouya's cheap remote. It even works wirelessly.
Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly
oreste191 said:
Cons
Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly
Click to expand...
Click to collapse
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.
XBMC has an alpha build that enables hardware acceleration on Android.
Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/
It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.
Let us know your results.
Cheers
mancur said:
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.
XBMC has an alpha build that enables hardware acceleration on Android.
Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/
It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.
Let us know your results.
Cheers
Click to expand...
Click to collapse
I am just using the stable build listed on xbmc.org/download. I just clicked on the Android download link. The file name is xbmc-12.2-Frodo-armeabi-v7a.apk but I will give that a try now. Should I uninstall the current apk or just override?
On a side note, I am using a PS3 controller wirelessly with the Ouya, so I am slowly liking the system more and more. I'll report back in a few after I update xbmc.

How to Play Your Favorite Retro Video Games Right on Your Samsung Galaxy Note 2

Mod edit: Links removed
I grew up on SNES. Super Mario, Final Fight, and Contra were just a few of my favorites, and most of my collection is still intact—all I have to do is reach under my bed and pull out all my old games. As proof, I present my original Donkey Kong Country cartridge
Now that I'm older, I don't have as much time to play my SNES as I used to. Hell, I barely have time to play my Xbox. Most of the games I play these days are on my Note 2, but no mobile game can compare to those classics collecting dust in my room.
The solution? A happy medium—I found a way to play my SNES games on my Note 2.
Through a site called, you can download all your favorite SNES games. All you have to do is head over to the site (directly from your Note 2) and click on the download box next to your game of choice.
Note: You will need to make sure your device can install third-party applications. To enable them, go to Settings -> Security -> Unknown Sources.
The game will be saved as an APK file, which can then be installed and opened with no other applications or emulators required. Each game has a built-in joystick and buttons, so you can play it with the same controls you would use on your SNES.
I've played through several games and it works pretty well. All of the functionality is there, but you have to wait until you can save the game to exit, or else all of your hard work will be gone and you'll have to start from scratch.
has hundreds of games to choose from, so head on over and find your old favorites!
Source

[FREE][GAME] Ultimate Snakes and Ladders

Hi guys,
Here's a plug for Ultimate Snakes and Ladders. This is the second Android app that I designed on my own.
Description:
Play the classic Snakes and Ladders board game, or add an exciting twist to it! This is a modern take on the children's favourite that has been kid-approved! Includes some improvements in gameplay over the typical versions:
Customizable gameplay that allows you to play a normal game, or flip the snakes/ladders upside-down for the entire game (snakes make you go up, ladders go down), or flip the snakes/ladders at random times during a game!
Each player has their own die to roll (on their side of the board), to prevent accidental rolling of an opponent's die.
Each piece on the board has an arrow icon pointing to direction of travel, which especially helps younger players track their movement.
Fun sound effects and music
Game consists of single-player (vs computer) or two-player match.
Play Store Link:
https://play.google.com/store/apps/details?id=com.dsi.snakes
Screenshots are attached.
If you like it, please leave 5 stars and/or a review, which will help improve my app rankings Thanks!

Tutorial: Syncing emulator saves across multiple devices using Dropbox

Hey,
I created this tutorial using a nexus 10 (easier to control recording), but the same steps apply to a FireTV. This allows you to bring retro gaming back to the big screen! Please let me know if you have any hangups and I'll try to help you through them.
The Xbox 360 wireless receiver works out of the box with the FireTV, so this is a great way to play N64 games. The controls actually transfer very well in my experience.
Sorry for the interference on the first part of the video- no money for fancy recording stuff (yet). Happy gaming!

Any gesture libraries for VR games?

Hi there,
I'd like to design casting spell with controller in my VR game, something like The Forgotten Path by Runes
It's like the player draw shapes to cast a spell with VR controllers, but how do I recognize what the player is drawing?
Anyone developed VR games with any gesture libraries?
-Jack
shadowblackjack said:
Hi there,
I'd like to design casting spell with controller in my VR game, something like The Forgotten Path by Runes
It's like the player draw shapes to cast a spell with VR controllers, but how do I recognize what the player is drawing?
Anyone developed VR games with any gesture libraries?
-Jack
Click to expand...
Click to collapse
Best of luck

Categories

Resources