add cast in android code - Java for Android App Development

How do you determine what to "cast" in the code of an Android app? Fixing errors and I'm sort of new to coding Android. For example I get an error at .release and it tells me to add cast to mprinter. What do I cast?

add cast to android code
How do you determine what to "cast" in the code of an Android app? Fixing errors and I'm sort of new to coding Android. For example I get an error at .release and it tells me to add cast to mprinter. What do I cast?

yasra said:
How do you determine what to "cast" in the code of an Android app? Fixing errors and I'm sort of new to coding Android. For example I get an error at .release and it tells me to add cast to mprinter. What do I cast?
Click to expand...
Click to collapse
Dude thats raw java
No offence but you should consider learning java first
Sent from my GT-S5302 using Tapatalk 2

To answer at your very bottom line, Casting (Also known as type conversion) is needed when your data type of the LH side variable isn't the same to that of the RH side.But you cannot use cast everywhere.To better understand this, Start learning java.

add cast
this code is given by my senior and according to him code is working and I need to update the code but first i have to run and understand it properly i.e i have to resolve the issue before updating and understanding.

Well, If you dont know java, or you dont have any past programming experience. Ill try to make this as simple as i can.
A cast is basically, how you convert. For example if you want to convert decimal no. to a simple integer. You should add a cast.
Like:
Code:
float a; // a decimal number.
int b; //an integer
b = (int) a; // converted to decimal..
However, casting is not possible for every conversion. For eg:
You cannot convert a graphics object to an integer.
Hope it helps
Sent from my GT-S6102 using xda app-developers app

Casting is always upward compatible. Eg: int to long for primitive data types.
Secondly you should know the object type to be converted eg from object arraylist etc can contain objects which can be of varied data types.
just like you retrieve db result set from dataype and convert result set to column datatype and store.
Sent from my GT-S5360 using xda app-developers app

Related

[Q] Each view a new activity?

I'm learning how to program in android and want to make a musicplayer. The problem I have now is I have no idea how to build the views for the application. For example if you start the application you have the options, all songs, artists, albums. If you then select artists you get all the albums from that artist, if you select an album you get the songs etc..
Now my problem. Do I have to make a different activity per view (all songs view, artist view, album view), because they all do almost the same, just fill a listview with some data.
Can sombody point me to a tutorial of give me a hint how to do this because I'm trying to find a solution for 2 weeks now and all 101 "noob" basic tutorial I found don't cover this.
Thanks in advance.
Nobody who can point me to the right direction?
I would create a new activity for each, but create a base class that has the listview in it. Then in each new activity, just inherit from that base class and call a method to fill in that list view with the data specific to that particular activity.
-frank
Sent from my PC36100 using XDA App
Hello!
I'm only new to android development too but I'd suggest two things. Firstly you need to make sure the music playing is being done by a service so it works in the background. Secondly, I don't think you'll need a different activity for each view. List views are populated by adapters if I remember right so maybe one view to choose the music filter and the next view will choose the correct adapter and populate the list....
Hope this helps a little.
Sent from my X10i using XDA App
@kaediil, I think I try that, I'm open for other suggestion tho.
@Keithod, the mechanics to play a song are already done, the vies are the only problem. And I tried it with adapters but how am I'm going to handle the onclick then? That would be one hell of a switch statement.
Is there a tutorial that handles these kind of problems?
If your music player created a database of the metadata, artist, album etc. Then your adapter could use the ID of the element that was clicked as the criteria for the select statement... No switch required and only one activity...
Sent from my X10i using XDA App
I now get the id3 tag from the song and build the views that way, I could dump it in a database when the application start. Let me try that.
After a couple of days I am still stuck, I prefer a tutorial or a snippet how I could fill 1 listview and when I click a specific item another listview or the same will be filled with other items.
Hope somebody can help me with this.
What went wrong with the database idea?
Sent from my X10i using XDA App
Then I still have to display it, or it's from an arraylist or database.
Try using a ViewFlipper: http://developer.android.com/intl/zh-CN/reference/android/widget/ViewFlipper.html
You don't need to have one Activity for every view, you can choose to display different info depending on the previous Screen or if the user has clicked a different button.
An example:
- An user clicks on a button that goes to PSN and recover a list of latest games played by the user with his playstation.
- You put a flag on the Bundle Extras to indicate to the next ListView activity that you want a PSN info.
- In the ListView Activity you recover info from PSN. If the user clicks on the Xbox Live button you use the same Activity to query Microsoft's website. You can even load a different XML Layout for PSN or Xbox Live in that same Activity and have 2 completely different Layouts for a single Activity:
Code:
if (xbox)
setContentView(R.layout.achievements_xbl);
else
setContentView(R.layout.trophies_psn);
Anyway, if the methods are not shared to display different info in the Activities is a good practice to have different Activities Classes, you can have one XML Layout if the List Rows are similar and use in two different Activities.
Helper Classes, to separate business code from Activities are also a great tool.

How to handle data between activities

I am trying to pass data from activity 1 to activity 5 without using Intent. How can I do that? The data type is string.. Is there anyway I can make a class between them which handles the data?
Not a really nice way, no. The simplest to do is with intents and if you want to pass something back with the startActivityForResult(intent) and then overriding onActivityResult.
Another possibility is to save the string in a text file and then open it from the other activity.
And Google is our friend: you can do this
using a class with a lot of static variables (so you can call them without an instance of the class and without using getter/setter)
Click to expand...
Click to collapse
Which means you create your class just with static variables and methods and access them without creating an object. But I don't think that's a good way to do it, if you have a simple String, do it with an Intent.
I agree that you should not do this.
If you still want to do this, use SharedPreferences.
nikwen said:
I agree that you should not do this.
If you still want to do this, use SharedPreferences.
Click to expand...
Click to collapse
Well, read this, see if EventBus could solve your problems:
http://xenoamp.info/index.php/capta...-eventbus-a-k-a-intents-you-shall-not-paaasss
I think that using eventbus is the cleaner method
Sent from my SK17i using xda app-developers app
ssuukk said:
Well, read this, see if EventBus could solve your problems:
http://xenoamp.info/index.php/capta...-eventbus-a-k-a-intents-you-shall-not-paaasss
Click to expand...
Click to collapse
Skektox said:
I think that using eventbus is the cleaner method
Sent from my SK17i using xda app-developers app
Click to expand...
Click to collapse
Makes sense.
ssuukk said:
Well, read this, see if EventBus could solve your problems:
http://xenoamp.info/index.php/capta...-eventbus-a-k-a-intents-you-shall-not-paaasss
Click to expand...
Click to collapse
way too nerdy for me.. I haven't started with broadcasts yet..
SimplicityApks said:
Not a really nice way, no. The simplest to do is with intents and if you want to pass something back with the startActivityForResult(intent) and then overriding onActivityResult.
Another possibility is to save the string in a text file and then open it from the other activity.
And Google is our friend: you can do this
Which means you create your class just with static variables and methods and access them without creating an object. But I don't think that's a good way to do it, if you have a simple String, do it with an Intent.
Click to expand...
Click to collapse
See here's the structure of my app:
activity 1: take input
activity 2 : choose game
activity 3: choose difficulty
activity 4 : start game
activity 5: scores displayed with the name entered in activity 1
If I use:
Code:
name=edittext.getText().toString();
Intent i= new Intent( activity1.this, activity5.class);
Bundle user = new Bundle();
user.putString("key", name);
i.putExtras(user);
startActivity(i);
It would immediately start activity 5 which I dont want...So what should I DO?
For récords you need persistence. Use XML files stored in application Folder (search for getexternalfiledirectory or something similar). Instead, you can use sqlite database, I think it's the best option.
Cheers
Sent from my SK17i using xda app-developers app
First of all, I wouldnt use so many activities, that's why dialogs were invented... They are a lot simpler to use because u can pass the values back. If the name the user enters is always the same (I guess so) you should save it in the SharedPreferences. This way you can also edit it in your SettingsActivity.
If you really want to do it with five activities you could still put everything in a Bundle and pass the Bundle through all the activities with intents if every activity gets the bundle from the last one and puts it to the intent to start the next one.
SimplicityApks said:
If you really want to do it with five activities you could still put everything in a Bundle and pass the Bundle through all the activities with intents if every activity gets the bundle from the last one and puts it to the intent to start the next one.
Click to expand...
Click to collapse
Yes I thought of it. Would be really tiring.
I am tryin to fix an app created by someone else so I need to follow the main framework of his app
prototype-U said:
way too nerdy for me.. I haven't started with broadcasts yet..
Click to expand...
Click to collapse
Don't start with them, they're not worth it!
Sent by automatic reply bot from my Galaxy S2
prototype-U said:
See here's the structure of my app:
activity 1: take input
activity 2 : choose game
activity 3: choose difficulty
activity 4 : start game
activity 5: scores displayed with the name entered in activity 1
If I use:
Code:
name=edittext.getText().toString();
Intent i= new Intent( activity1.this, activity5.class);
Bundle user = new Bundle();
user.putString("key", name);
i.putExtras(user);
startActivity(i);
It would immediately start activity 5 which I dont want...So what should I DO?
Click to expand...
Click to collapse
If you really want the full screen display without using dialogs, then fragments with a viewpager would be your go-to.
A pager with multiple fragments using the fragment manager to replace each fragment into your content view is ideal.
That way, you're contained within 1 activity and don't need to pass data between fragments if you tie it back to the activity.
prototype-U said:
See here's the structure of my app:
activity 1: take input
activity 2 : choose game
activity 3: choose difficulty
activity 4 : start game
activity 5: scores displayed with the name entered in activity 1
If I use:
Code:
name=edittext.getText().toString();
Intent i= new Intent( activity1.this, activity5.class);
Bundle user = new Bundle();
user.putString("key", name);
i.putExtras(user);
startActivity(i);
It would immediately start activity 5 which I dont want...So what should I DO?
Click to expand...
Click to collapse
Well I'm not sure if you want the app to be like this, but you could try to pass the string along every activity. Like this:
Activity1 starts activity 2 while passing the string.
Activity 2 starts activity 3 while passing the string, etc until you reach activity 5.
The only problem is that you would need to go through every activity.
Sent from my awesome fridge
prototype-U said:
See here's the structure of my app:
activity 1: take input
activity 2 : choose game
activity 3: choose difficulty
activity 4 : start game
activity 5: scores displayed with the name entered in activity 1
If I use:
Code:
name=edittext.getText().toString();
Intent i= new Intent( activity1.this, activity5.class);
Bundle user = new Bundle();
user.putString("key", name);
i.putExtras(user);
startActivity(i);
It would immediately start activity 5 which I dont want...So what should I DO?
Click to expand...
Click to collapse
I know this isn't the best option or a reliable one but try a static field declared as public in the class where you take inputs and access them when you need it
Sent from my GT-S5302 using Tapatalk 2
I am not sure about ur Problem, But here is guide
One more best way to send data from one activity to other as well as Send data to main thread from other thread
is Handler U can send messages to Static handler of a activity from any of ur application...
Its so far best way i followed to alter my UI as well send data from Background service to my Main activity
CoolMonster said:
One more best way to send data from one activity to other as well as Send data to main thread from other thread
is Handler U can send messages to Static handler of a activity from any of ur application...
Its so far best way i followed to alter my UI as well send data from Background service to my Main activity
Click to expand...
Click to collapse
However, that is bad practice. What if you need two Activities like this at the same time?
Additionally, the Handler will be running in the background, even after the Activity is destroyed.

[GUIDE] Using the Share Intent

Hello everyone,
While making an app, I wanted to let the user be able to share some content (shameless plug: from a clearable EditText). So, I looked up how to do this.
In this thread, I will share (pun not even intended) with you how to use the Share Intent yourself, so that your users can also quickly involve anyone they know in what they're doing.
There are some things that I am going to assume you've done:
- You have made your base app
- You have a Button done and set up, only needing a method to execute the Share Intent.
Now, let's get to it!
Step 1 - The method:
First, you have to set up the method. As always, give it a nice and descriptive name, so everyone (including you later, believe me that you'll need it) knows what it does.
Of course, this just follows standard syntax. I'm going to name it share, because simple!
So, you'll get this:
Code:
private void share() {
// This is the method where we share some content
}
Step 2 - The Intent:
You want to make sure that Android recognises your Intent as being a Share Intent. Of course, because of the flexibility of Intents, this is also easily done. Just declare another parameter, which isn't the usual set of Classes.
My Intent will be called shareIntent.
Like so:
Code:
Intent shareIntent = new Intent(android.content.intent.ACTION_SEND);
Step 3 - The type:
When sharing content in Android, you have to let the system know what you're sharing. Naturally, it has to react differently to different types of content. An image can be handled by certain apps, while others can only handle text. Apart from that, the apps have to process the items differently.
This is done by declaring the MIME type, which are unique identifiers for different data types.
Some possible types are text/plain, image/gif and video/mp4.
In this case, we are going to share some text. This is done by adding the following line under the Intent declaration:
Code:
shareIntent.setType("text/plain");
With the setType method, you could target specific apps. However, this is obviously not a good idea. If a user doesn't have that app on their phone, it'll cause trouble. Therefore, just use the right type and let the user select the relevant application.
Step 4 - The Content:
Now for the real work. What are you sharing? Of course, text! But you have to give the Intent that text, because it won't just snuff it out by itself.
How do we do this? Simple, again.
Just create a String and use that. Of course, you can hard code a String in the Intent, but it's best to use a variable. After all, you're probably going to be sharing dynamic content.
This is done as follows, though you should really know this by now:
Code:
String sharedString = "Hey, we are sharing!";
Step 5 - The extras:
You have to also give the Intent its extra information. For this example, we'll be setting two types of extras: a subject and the body.
This way, there is flexibility. If the user chooses to share the text using an email application, the subject will also be used. If they don't, it won't be used.
This is done by adding the following lines to your sharing method:
Code:
shareIntent.putExtra(android.content.Intent.EXTRA_SUBJECT, "This is the subject");
shareIntent.putExtra(android.content.Intent.EXTRA_TEXT, sharedString);
Step 5 - The Chooser:
Whenever you share something, you see the Dialog pop up for you to select the app you want to use in your sharing the content. This is the next and last step in this guide, and is basically just starting the Intent with a special parameter.
Not every type of media can be shared to every app. When you share certain content, Android looks at what apps have declared themselves candidates for that MIME type.
So, if you are not seeing certain apps appear, check whether the app can work with that MIME type!
Start the Intent like this:
Code:
startActivity(Intent.createChooser(shareIntent, "Share via"));
Of course, the title to the chooser doesn't have to be "Share via". It can be any other text or variable (keep this in mind for apps that have translations!).
Facebook doesn't do this right! The facebook app doesn't do sharing right, so it will probably not show up in the list of apps that you might see when following the tutorial. To counteract this, target the app using the specific API.
Have fun sharing, and thanks for reading!
P.S.: Images can be added, should anyone want me to do so.
I also found this for the ActionBar very interesting: http://developer.android.com/reference/android/support/v7/widget/ShareActionProvider.html
nikwen said:
I also found this for the ActionBar very interesting: http://developer.android.com/reference/android/support/v7/widget/ShareActionProvider.html
Click to expand...
Click to collapse
True, the ShareActionProvider is quite nice but has one really big downside: You have to update it with the Intent BEFORE the user clicks the item, and there is no workaround. So if you want to generate an image when the user clicks share, you cannot use the ShareActionProvider.
And thanks for the guide OP!
SimplicityApks said:
True, the ShareActionProvider is quite nice but has one really big downside: You have to update it with the Intent BEFORE the user clicks the item, and there is no workaround. So if you want to generate an image when the user clicks share, you cannot use the ShareActionProvider.
And thanks for the guide OP!
Click to expand...
Click to collapse
Wouldn't it be possible to extend the class? Maybe it could be achieved that way.
nikwen said:
Wouldn't it be possible to extend the class? Maybe it could be achieved that way.
Click to expand...
Click to collapse
Could work, but I have no idea what methods to override... I need to have a closer look at this.

[LIBRARY / GUIDE] Remote Metadata Provider

Hello, my fellow XDAers.
Recentlly I've created a guide about how to implement your all lockscreen-like music controls.
However, the problem was that this way of implementing your remote music controls(let's call it this way, okay?) was extremely counter-intuitive.
Starting from methods which have bunch of setSomething but no getSomething and ending with weird Handler.Callback required.
So, in order to ease this process, I've created small library.
For the sake of simplicity, it's distributed as a JAR file, not as a library project.
Why?
The main reason is:
The library relies heavily on hidden interface IRemoteControlDisplay and hidden methods of AudioManager.
Accessing IRemoteControlDisplay even with reflection is IMPOSSIBLE, because that will require some tool to modify classes at runtime.
This is way too complex, so instead I use a modified android.jar with hidden classes exposed.
So, in order to use this library, you would have to download modified android.jar(or create it yourself), and create modified android platform for Eclipse...
Doesn't sound like fun, does it?
So, to prevent this, I've packaged my project as a library JAR.
Click to expand...
Click to collapse
That doesn't mean that my library is closed-source. It's completely open-sourced, and is available in form of ZIP archive or GitHub repository.
Also, it is licensed under Apache 2.0, so that means you can use it in any of your projects, commercial or not.
Just remember that instead of buying alcohol and junk food you can send me some little donation
Okay, end of introduction.
Now, off to the guide and download links.
The name of this library is:
Remote Metadata Provider​
This library allows you to create your own remote media controls, which will act the same as lockscreen controls.
This is achieved by usage of some Listeners and class called RemoteMetadataProvider.
1. Reference:
Class: RemoteMetadataProvider
Code:
[B]static synchronized RemoteMetadataProvider getInstance(Context context)[/B]
This method returns an instance of RemoteMetadataProvider.
Context is required to fetch instance of AudioManager and to send media button commands.
Also, it is used to retrieve launch Intent for current active client(player).
Please note that calling to this method from incorrect API version will result in RuntimeException.
remote-metadata-provider.jar is for API 17 and lower.
remote-metadata-provider-v18.jar is for API 18.
Code:
[B]void acquireRemoteControls()[/B]
This method makes current RemoteMetadataProvider active, so you will receive metadata updates.
You MUST call this method when View displaying your metadata becomes visible to the user(the sentence above explains, why).
Please note that only one RemoteMetadataProvider can be active at time.
Code:
[B]void dropRemoteControls(boolean destroyRemoteControls)[/B]
This method makes current RemoteMetadataProvider inactive.
You won't be receiving further metadata updates, and most likely you will lose control of current client.
This method MUST be called whenever your view displaying metadata becomes invisible to the user.
If you won't do so, then system can lose it's remote media controls or it can interfere with other apps.
Boolean defines, whenever remote media controls should be destroyed or not. If you have some problems with artwork not displaying in your app after dropping remote controls/acquiring it, when set this parameter to true, otherwise use false(it will save memory and time).
My tests shown that it will not interfere, but it's better to be safe and call this method.
Code:
[B]Intent getCurrentClientIntent()[/B]
This will return launch Intent for current player or null if there is no active clients.
It throws NameNotFoundException in case client package wasn't found.
This exception should not happen under normal circumstances - if it was thrown, then probably something bad happened with the system itself.
Code:
[B]PendingIntent getCurrentClientPendingIntent()[/B]
Returns PendingIntent of current client or null if there is no current client.
This method isn't used generally, but you can(for example) save PendingIntents of multiple players to re-use them in a future or to prevent fast client loss.
Code:
[B]Looper getLooper()[/B]
Returns user-defined Looper which is used if you are processing metadata in some special thread or null if default Looper is used.
Code:
[B]OnArtworkChangeListener getOnArtworkChangeListener()[/B]
Returns callback to be invoked when artwork has to be updated or null if there is no such callback..
Code:
[B]OnMetadataChangeListener getOnMetadataChangeListener()[/B]
Returns callback to be invoked when metadata has to be updated or null if there is no such callback.
Code:
[B]OnPlaybackStateChangeListener getOnPlaybackStateChangeListener()[/B]
Returns callback to be invoked when playback state has changed.
Code:
[B]OnRemoteControlFeaturesChangeListener getOnRemoteControlFlagsChangeListener()[/B]
Returns callback to be invoked when remote control features has changed.
Code:
[B]boolean isClientActive()[/B]
Returns true if there is active client which can send metadata and receive media commands and false otherwise.
Code:
[B]void removeLooper()[/B]
Tells the RemoteMetadataProvider to recreate Handler without Looper(if there was one) on next acquireRemoteControls() call.
Code:
[B]void sendBroadcastMediaCommand(int keyCode)[/B]
Sends media button input event with specified keycode(use KeyEvent class to get keycodes from there) in form of Broadcast message.
In most cases it will fail, but some players like Neutron Player and Poweramp are able to receive this broadcast message.
Do not use this method if you have active clients.
Use this method only if you don't have any active clients and you want to try to start client with broadcast message.
Code:
[B]void sendBroadcastMediaCommand(MediaCommand command) [/B]
The same as the method above, but you specify command as a MediaCommand enum.
Code:
[B]boolean sendMediaCommand(int keyCode)[/B]
This command will send media button input event to current active client.
It will return true if command was successfully delivery or false if it failed.
For example, if there is no active clients, it will return false.
Code:
[B]boolean sendMediaCommand(MediaCommand command)[/B]
The same as the method above, but instead it uses MediaCommand enum to specify media button input event.
Code:
[B]void setCurrentClientPendingIntent(PendingIntent pintent)[/B]
Sets current client PendingIntent to one specified by you. Do not use it unless you received PendingIntent via getCurrentClientPendingIntent().
Code:
[B]void setLooper(Looper looper)[/B]
Sets Looper for processing the metadata receiving in another thread. Call acquireRemoteControls() to start using this Looper.
Code:
[B]void setOnArtworkChangeListener(OnArtworkChangeListener l)[/B]
Register a callback to be invoked when artwork should be updated.
Code:
[B]void setOnMetadataChangeListener(OnMetadataChangeListener l)[/B]
Register a callback to be invoked when metadata should be updated.
Code:
[B]setOnPlaybackStateChangeListener(OnPlaybackStateChangeListener l)[/B]
Register a callback to be invoked when playback state should be updated.
Code:
[B]setOnRemoteControlFeaturesChangeListener(OnRemoteControlFeaturesChangeListener l)[/B]
Register a callback to be invoked when remote control features should be updated.
Interface: OnArtworkChangeListener
Code:
[B]void onArtworkChanged(Bitmap artwork)[/B]
Called when artwork of current song album was updated.
artwork parameter is a Bitmap containing current artwork. May be null if it wasn't specified by player.
Please note that previous Bitmap is recycled after artwork update! So don't forget to use Bitmap#isRecycled() if you're saving album arts somehow.
Interface: OnMetadataChangeListener
Code:
[B]void onMetadataChanged(String artist, String title, String album, String albumArtist, long duration)[/B]
Called when remote metadata was updated.
Parameter artist is the artist of current song. May be null if wasn't specified by player. Some players use albumArtist parameter instead.
Parameter title is the title of current song. May be null if wasn't specified by player.
Parameter album is the current song album title. May be null if wasn't specified by player.
Parameter albumArtist is the current song album artist. May be null if wasn't specified by player. Some players(for example, PowerAmp) use this parameter instead of artist parameter.
Parameter duration is the song duration in milliseconds.
Interface: OnPlaybackStateChangeListener
Code:
[B]void onPlaybackStateChanged(PlayState playbackState)[/B]
Called when playback state was changed. For example, this method will be called with parameter PlayState.PAUSED
when playback is paused.
Possible values of playbackState parameters are listed in enum class PlayState.
Interface: OnRemoteControlFeaturesChangeListener
Code:
[B]void onFeaturesChanged(List<RemoteControlFeature> usesFeatures)[/B]
Called when information about player was changed.
usesFeatures is a list containing different RemoteControlFeature enums. This list describes, to which
buttons the player will respond correctly.
For example, if this list contains RemoteControlFeature.USES_REWIND, then the player would respond to Rewind command.
Enum: MediaCommand
Code:
NEXT - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to jump to next track.
PREVIOUS - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to jump to previous track.
PLAY - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to start playback. Usually it is treated the same as PLAY_PAUSE.
PAUSE - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to pause playback. Usually it is treated the same as PLAY_PAUSE.
PLAY_PAUSE - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to pause the track if it was playing and to start it if it was paused.
REWIND - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to rewind the song.
FAST_FORWARD - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to fast forward the song.
STOP - use this constant with RemoteMetadataProvider#sendMediaCommand(MediaCommand) to tell the player to stop playback.
Enum: RemoteControlFeature
Code:
USES_FAST_FORWARD - indicates that player makes use of Fast Forward button.
USES_NEXT - indicates that player makes use of Next button.
USES_PAUSE - indicates that player makes use of Pause button.
USES_PLAY - indicates that player makes use of Play button.
USES_PLAY_PAUSE - indicates that player makes use of Play button.
USES_PREVIOUS - indicates that player makes use of Previous button.
USES_REWIND - indicates that player makes use of Rewind button.
USES_STOP - indicates that player makes use of Stop button.
Enum: PlayState
Code:
BUFFERING - the music is buffering right now and should start playing soon.
ERROR - some error occured. We should not except the music to start playing.
FAST_FORWARDING - the music is being fast forwarded.
PAUSED - the music is paused.
PLAYING - the music is playing.
REWINDING - the music is being rewinded.
SKIPPING_BACKWARDS - the music is being skipped backwards.
SKIPPING_FORWARDS - the music is being skipped forwards.
STOPPED - the music is stopped.
1a. Reference for API 18 version of library:
Only the differences will be listed here. If method/interface/enum is not listed here, then it's the same as in pre-API 18 version of library.
Class: RemoteMetadataProvider
Code:
[B]void acquireRemoteControls()[/B]
This method makes current RemoteMetadataProvider active, so you will receive metadata updates.
You MUST call this method when View displaying your metadata becomes visible to the user(the sentence above explains, why).
Multiple RemoteMetadataProviders can be active at the time.
Use this method if you DO NOT NEED artwork updates.
Code:
[B]void acquireRemoteControls(int maxWidth, int maxHeight)[/B]
This method makes current RemoteMetadataProvider active, so you will receive metadata updates.
You MUST call this method when View displaying your metadata becomes visible to the user(the sentence above explains, why).
Multiple RemoteMetadataProviders can be active at the time.
Use this method if you NEED artwork updates.
Parameter maxWidth is maximum width of Bitmap artwork which you will receive.
Parameter maxHeight is maximum height of Bitmap artwork which you will receive.
Code:
[B]void setPlaybackPositionSyncEnabled(boolean isEnabled)[/B]
Sets state of playback position update. If you pass true to this method, then you will receive position updates by OnPlaybackStateChangeListener callback. If you set false, you will not receive position updates.
Please note that this method have to be called ONLY after calling acquireRemoteControls() method, or it will fail.
Interface: OnPlaybackStateChangeListener
Code:
[B]onPlaybackStateChanged(PlayState playbackState, long playbackPosition, float speed)[/B]
Called when playback state, playback speed or playback position was changed.
For example, this method will be called with parameter PlayState.PAUSED
when playback is paused.
Possible values of playbackState parameters are listed in enum class PlayState.
Parameter playbackPosition is current playbackPosition is playback position in ms.
Please note that for this parameter to be updated you have to call RemoteMetadataProvider#setPlaybackPositionSyncEnabled(true) first.
Parameter speed is current playback speed. Normal playback speed is 1.0f, 2x is 2.0f etc.
Enum: RemoteMetadataFeature
Code:
Everything is same, except for this three new parameters:
USES_POSITIONING - it indicates that current player will send you position updates.
USES_WRITABLE_POSITIONING - currently not used, added for future. Indicates that player should respond to remote position update.
USES_READABLE_POSITIONING - probably not used too. Indicates that player should tell you it's playback position.
2. How to use:
Usage of my library is extremely simple. First of all, add my library to your project as an external JAR.
Then do the following steps:
1) Get the instance of RemoteMetadataProvider with RemoteMetadataProvider.getInstance(context). Remember, this is a singleton, so all getInstance calls will return the same instance. To save time, save it in field variable, let's call it mProvider.
2) Implement necessary listeners and register them. For example, you want to receive metadata updates and you want to show them in TextViews. Then you can use following code.
Code:
mProvider.setOnMetadataChangeListener(new OnMetadataChangeListener() {
[user=439709]@override[/user]
public void onMetadataChanged(String artist, String title, String album, String albumArtist, long duration) {
mArtistTextView.setText("ARTIST: "+artist);
mTitleTextView.setText("TITLE: "+title);
mAlbumTextView.setText("ALBUM: "+album);
mAlbumArtistTextView.setText("ALBUM ARTIST: "+albumArtist);
mDurationTextView.setText("DURATION: "+(duration/1000)+"s");
}
});
Other listeners are registered in same manner. Read reference to get the details.
3) When your view with current metadata is displayed, call mProvider.acquireRemoteControls(). For example, if you're displaying metadata in Activity, you should call this method in your onResume() method.
3) When your view is hidden, you should call mProvider.dropRemoteControls(boolean). Generally, the parameter should be false, but there are some cases when artwork isn't being displayed after calling dropRemoteControls() and then acquireRemoteControls(). So, if there are problems with artwork, use true as a parameter.
4) To tell player to do something with playback, use mProvider.sendMediaCommand(MediaCommand).
This method will return true if the command was delivered successfully and false otherwise.
For example, you can use following code to make button with id "next" work as a Next button:
Code:
findViewById(R.id.next).setOnClickListener(new OnClickListener() {
[user=439709]@override[/user]
public void onClick(View v) {
if(!mProvider.sendMediaCommand(MediaCommand.NEXT)) {
Toast.makeText(getApplicationContext(), "Failed to send NEXT_EVENT", Toast.LENGTH_SHORT).show();
}
}
});
This will send NEXT command to player, or will display toast message with error text if there is no active player.
5) If there is no current player, but you know that there is some player which can receive Broadcast media event, you can use
mProvider.sendBroadcastMediaCommand(MediaCommand).
For example, following code can be used to make button with id "next" send Broadcast command on long click.
Code:
findViewById(R.id.next).setOnLongClickListener(new OnLongClickListener() {
[user=439709]@override[/user]
public boolean onLongClick(View v) {
mProvider.sendBroadcastMediaCommand(MediaCommand.NEXT);
return true;
}
});
Basically, that's all you need.
3. Licensing
This project is licensed under Apache 2.0 license.
4. Source code
GitHub link: https://github.com/DrBreen/RemoteMetadataProvider
Source codes for library and test application are available at the end of the post.
5. Bugs
-On HTC Sense the system will lose lockscreen controls after calling RemoteMetadataProvider#acquireRemoteControls().
This is due to how the lockscreen is being initialized on HTC Sense, and it can't be fixed unless I'll do deep investigation of decompiled source code and write Xposed module which will somehow re-register original system metadata receiver.
Files with "v18" suffix are for Android 4.3. Without this suffix - for Android 4.2.2 and lower.
Please do not cross-use this libraries, or you will get RuntimeException(in getInstance() method) or AbstractMethodError(if you somehow acquire instance of the RemoteMetadataProvider without calling getInstance()).
Nice job. :good:
Added library and source codes for Android 4.3.
I an getting the following error in the "exported" version of the apk, but not in the debug compiled version.
09-25 07:25:56.112: E/JavaBinder(24862): java.lang.AbstractMethodError: abstract method not implemented
09-25 07:25:56.112: E/JavaBinder(24862): at android.media.IRemoteControlDisplay$Stub.setCurrentClientId(IRemoteControlDisplay.java)
09-25 07:25:56.112: E/JavaBinder(24862): at android.media.IRemoteControlDisplay$Stub.onTransact(IRemoteControlDisplay.java:65)
09-25 07:25:56.112: E/JavaBinder(24862): at android.os.Binder.execTransact(Binder.java:367)
09-25 07:25:56.112: E/JavaBinder(24862): at dalvik.system.NativeStart.run(Native Method)
09-25 07:25:56.112: W/dalvikvm(24862): threadid=8: thread exiting with uncaught exception (group=0x41d3b2a0)
09-25 07:25:56.112: E/android.os.Debug(2243): [email protected] > dumpstate -k -t -z -d -o /data/log/dumpstate_app_error
09-25 07:25:56.112: E/AndroidRuntime(24862): FATAL EXCEPTION: Binder_1
09-25 07:25:56.112: E/AndroidRuntime(24862): java.lang.AbstractMethodError: abstract method not implemented
09-25 07:25:56.112: E/AndroidRuntime(24862): at android.media.IRemoteControlDisplay$Stub.setCurrentClientId(IRemoteControlDisplay.java)
09-25 07:25:56.112: E/AndroidRuntime(24862): at android.media.IRemoteControlDisplay$Stub.onTransact(IRemoteControlDisplay.java:65)
09-25 07:25:56.112: E/AndroidRuntime(24862): at android.os.Binder.execTransact(Binder.java:367)
09-25 07:25:56.112: E/AndroidRuntime(24862): at dalvik.system.NativeStart.run(Native Method)
Click to expand...
Click to collapse
I have added the following lines in proguard to make the warnings go away.
-dontwarn android.media.IRemoteControlDisplay$Stub
-dontwarn android.media.IRemoteControlDisplay
-dontwarn android.media.AudioManager
Click to expand...
Click to collapse
Any idea why this is happening?
spadival said:
I an getting the following error in the "exported" version of the apk, but not in the debug compiled version.
I have added the following lines in proguard to make the warnings go away.
Any idea why this is happening?
Click to expand...
Click to collapse
I think that's because of wrong versioning. It looks like you somehow use the 4.2.2 version for 4.3 or the other way.
Dr.Alexander_Breen said:
Files with "v18" suffix are for Android 4.3. Without this suffix - for Android 4.2.2 and lower.
Please do not cross-use this libraries, or you will get RuntimeException(in getInstance() method) or AbstractMethodError(if you somehow acquire instance of the RemoteMetadataProvider without calling getInstance()).
Click to expand...
Click to collapse
So I take it this means that if I wanted to implement this in an application designed to run on API 14+ (including KitKat and beyond) I'll have to use the guide and do it manually. Am I correct?
At first, thank you for this awesome Lib!
It is working very well on 4.2.2 CM.
But on 4.4 (Nexus 7 2013) and 4.1.2 (S3 stock) I am not able to read the playback state. Any idea?
Edit: The next and previous button on 4.4 Nex and 4.1.2 s3 is working well. It is just the playback state..
Edit2: On your floating music widget it is not working, too :/
Edit3: setOnPlaybackStateChangeListener and setOnMetadataChangeListener seem not to work with 4.4
Thanks
WisdomWolf said:
So I take it this means that if I wanted to implement this in an application designed to run on API 14+ (including KitKat and beyond) I'll have to use the guide and do it manually. Am I correct?
Click to expand...
Click to collapse
Well, on KitKat there is a class called RemoteController, which has the same functionality, so you does not need to use this library on API 19+.
v18 library is designed to run only on API 18.
"Normal" version should run fine of API 14, 15, 16, 17.
Okay. Thanks for the reply.
I used now intentfilter with the ending "playstatechanged". With this action the music apps sends the extra "playing" ture/false.
I tested it with s3 music player and google play music on nexus 7. Worked fine. Just the huawei music player is not working.
Edit: Your apps just need an update right now to make them working with 4.3 / 4.4?
On 4.3 your apps should work but on samsung s3 with 4.3 it is not working well with the stock music player. Just as information
Anyway good library
KitKat
Anyone please give tutorial how does RemoteController works on kitkat :/
Dr.Alexander_Breen said:
Well, on KitKat there is a class called RemoteController, which has the same functionality, so you does not need to use this library on API 19+.
v18 library is designed to run only on API 18.
"Normal" version should run fine of API 14, 15, 16, 17.
Click to expand...
Click to collapse
What's wrong with creating a unified library that will work across API 14-18?
WisdomWolf said:
What's wrong with creating a unified library that will work across API 14-18?
Click to expand...
Click to collapse
There's nothing wrong. It just was that I didn't have an idea how to unite them because of conflicting IRemoteControlDisplay.aidl file which has to be in the same package with same name, yet different for different versions. Now I've understood how to combine it, so I'm currently working on RemoteControllerCompat, which will bring unified library usage across all API beginning from ICS(V14).
Oh, OK. I could probably submit a pull request as I've already managed to combine them. Or you can find my fork of your repo on Github.
EDIT: I sent you a pull request. Also, posting my modified version of your RemoteMediaTest application that works with ICS, JB, and KK's RemoteController class.
https://github.com/WisdomWolf/TESTRemoteMedia
Great work!!!
You are bloody awesome mate. You have done a marvelous job with this library. I cannot thank you enough. I am just getting started with Android development, was stuck at those internal and hidden classes. For some reason eclipse would force close after modifying the ADT plugin. That's when i stumbled upon your thread. Thanks a ton once again. You Rock!! :good:
Here is the guide for the RemoteController:
[GUIDE] Implement RemoteController in your app
I am thoroughly stumped. Do you have any suggestions for using RemoteController in an application that is also designed to handle notifications and be backwards compatible with 4.3? The odd requirement to inherit NotificationListener really throws a wrench in things. I know I could actually define two different notification listeners but that seems inefficient and there's got to be a better way.
WisdomWolf said:
I am thoroughly stumped. Do you have any suggestions for using RemoteController in an application that is also designed to handle notifications and be backwards compatible with 4.3? The odd requirement to inherit NotificationListener really throws a wrench in things. I know I could actually define two different notification listeners but that seems inefficient and there's got to be a better way.
Click to expand...
Click to collapse
We probably could use reflection to register the guts of RemoteController directly to AudioService, bypassing the NotificationListener check. I suppose it's possible, but it can have unknown side effects. Do you want me to try it out, or you can do it yourself?
I have very little experience with using reflection, so your help would be greatly appreciated. I've tried all sorts of workarounds, but the registration always fails. The only other solution that I could think of was writing a dummy OnClientUpdateListener interface to be loaded when running API level 18. Not entirely sure how to accomplish that either though, but I believe it's something that could be accomplished by making use of ClassLoader. Any help you can offer would be very welcome. I'd still be trying to wrap my head around metadata if it weren't for your library and articles.
I figured it out. Your tip about reflection was really useful, but after chasing my tail for a bit I discovered that reflection wasn't necessary. I used the source code to find out exactly how the permission access was granted. It looks like it takes the OnClientUpdateListener from the RemoteController that gets passed to it and then checks the class against the enabled notificationlisteners. Once I realized that, I simply rewrote the registerRemoteController method to try getClass().getEnclosingClass() first. The registration bypasses the AudioManager, but all the other method calls are left in tact.
You setup a great example of a support library, so I used that concept to create a support library for KitKat's RemoteController class. It includes the modified registration method along with some passthroughs to otherwise inaccessible methods like getArtworkSize() and getRemoteControlClientPackageName(). I don't know if I'll have time to write a guide, but I've included the library in case anyone else is interested. You can find the source on my github.
Thanks a bunch for the library Dr. Alexander! It works pretty good and has saved me on a project that I'm currently working on.
...but I still have seen an issue or two. Namely, Samsung's default player that comes with its TouchWiz devices seems to not work want to work here. On a Galaxy S3 and S4 the default music player refuses to work with your library. However, other music apps on the phone do work (like Pandora and Rdio).
I'm guessing that this is not an issue that you can truly fix, given the nature of all of this. But I'm just hoping that maybe, just maybe, there's a chance.
Thanks mister, you've done a great job. And without your RemoteController guide, I would have never gotten that working either.

[GUIDE] Implement RemoteController in your app

Hello, fellow XDA-ers.
Today I want to tell you about new RemoteController class introduced in Android 4.4.
What does this class do?
The RemoteController class is used to control media playback, display and update media metadata and playback status, published by applications using the RemoteControlClient class.
Click to expand...
Click to collapse
However, the documentation is rather empty. Sure, there are methods etc., but it's not really helpful if you have zero knowledge about this class and you want to implement it right away.
So, here I am to help you.
Sit down and get your IDE and a cup of coffee/tea ready.
WARNING: This guide is oriented at experienced Android developers. So, I'll cover the main points, but don't expect me to go into details of something which is not directly related to RemoteController.
1. Creating a service to control media playback.
To avoid illegal access to metadata and media playback, user have to activate a specific NotificationListenerService in Security settings.
As a developer, you have to implement one.
Requirements for this service:
1. Has to extend NotificationListenerService[/B
2. Has to implement RemoteController.OnClientUpdateListener.
You can look at my implementation on GitHub.
Let's now talk about details.
It's better to leave onNotificationPosted and onNotificationRemoved empty if you don't plan to actually process notifications in your app; otherwise you know what to do.
Now we need to register this service in AndroidManifest.xml.
Add the following to the manifest(replacing <service-package> with actual package where your service lies, and <service-name> with your Service class name):
Code:
<service
android:name="<service-package>.<service-name>"
android:label="@string/service_name"
android:permission="android.permission.BIND_NOTIFICATION_LISTENER_SERVICE" >
<intent-filter>
<action android:name="android.service.notification.NotificationListenerService" />
</intent-filter>
</service>
Please note: do not override onBind() method, as it will break the functionality of the service.
"service_name" is a name for your service which will be shown in Security->Notification access.
2. Handling client update events.
Now on to implementation of RemoteController.OnClientUpdateListener. .
You may process everything inside this service, or (which I consider a better alternative, as it gives more flexibility, and you can re-use your service for different apps) re-call methods of external callback to process the client update events.
Here, however, we will only talk about the methods and which parameters are passed to them.
The official description is good enough and I recommend reading it before processing further.
Code:
[B]onClientChange(boolean clearing)[/B]
Pretty self-explanatory. "true" will be passed if metadata has to be cleared as there is no valid RemoteControlClient, "false" otherwise.
Code:
[B]onClientMetadataUpdate(RemoteController.MetadataEditor metadataEditor)[/B]
[I]metadataEditor[/I] is a container which has all the available metadata.
How to access it? Very simple.
For text data, you use RemoteController.MetadataEditor#getString(int key, String defaultValue);
"R.string.unknown" is a reference to String resource with name "unknown", which will be used to replace missing metadata.
To get artist name as a String, use:
[B]metadataEditor.getString(MediaMetadataRetriever.METADATA_KEY_TITLE, getString(R.string.unknown))[/B]
To get title of the song as a String, use:
[B]metadataEditor.getString(MediaMetadataRetriever.METADATA_KEY_ALBUM, getString(R.string.unknown))[/B]
To get the duration of the song as a long, use:
[B]metadataEditor.getLong(MediaMetadataRetriever.METADATA_KEY_DURATION, 1)[/B]
1 is the default duration of the song to be used in case the duration is unknown.
To get the artwork as a Bitmap, use:
[B]metadataEditor.getBitmap(RemoteController.MetadataEditor.BITMAP_KEY_ARTWORK, null)[/B]
"null" is the default value for the artwork. You may use some placeholder image, however.
And here is one pitfall.
Naturally, you would expect artist name to be saved with the key MediaMetadataRetriever.METADATA_KEY_ARTIST.
However, some players, like PowerAmp, save it with key MediaMetadataRetriever.METADATA_KEY_ALBUMARTIS.
So, to avoid unnecessary checks, you may use the following(returns String):
[B]mArtistText.setText(editor.getString(MediaMetadataRetriever.METADATA_KEY_ARTIST, editor.getString(MediaMetadataRetriever.METADATA_KEY_ALBUMARTIST, getString(R.string.unknown))));[/B]
What does it do - it tries to get the artist name by the key METADATA_KEY_ARTIST, and if there is no such String with this key, it will fall back to default value, which, in turn, will try to get the artist name by the key METADATA_KEY_ALBUMARTIST, and if it fails again, it falls back to "unknown" String resource.
So, you may fetch the metadata using these methods and then process it as you like.
Code:
[B]onClientPlaybackStateUpdate(int state, long stateChangeTimeMs, long currentPosMs, float speed)[/B]
Called when the state of the player has changed.
Right now this method is not called, probably due to bug.
[I]state[/I] - playstate of player. Read the [URL="http://developer.android.com/reference/android/media/RemoteControlClient.html"]RemoteControllerClient class description[/URL] to get the list of available playstates.
For example, RemoteControlClient.PLAYSTATE_PLAYING means that music is currently playing.
[I]stateChangeTimeMs[/I] - the system time at which the change happened.
[I]currentPosMs[/I] - current playback position in milliseconds.
[I]speed[/I] - a speed at which playback occurs. 1.0f is normal playback, 2.0f is 2x-speeded playback, 0.5f is 0.5x-speeded playback etc.
Code:
[B]onClientPlaybackStateUpdate (int state)
[I]state[/I] - playstate of player. Read the [URL="http://developer.android.com/reference/android/media/RemoteControlClient.html"]RemoteControllerClient class description[/URL] to get the list of available playstates.[/B]
Code:
[B]onClientTransportControlUpdate (int transportControlFlags)[/B]
[I]transportControlFlags[/I] - player capabilities in form of bitmask.
This is one interesting method. It reports the capabilities of current player in form of bitmask.
Let's say, for example, you want to know if current player supports "fast forward" media key.
Here is how to do it:
[B]if(transportControlFlags & RemoteControlClient.FLAG_KEY_MEDIA_FAST_FORWARD != 0) doSomethingIfSupport(); else doSomethingIfDoesNotSupport(); [/B]
All of the flags are listed in [URL="http://developer.android.com/reference/android/media/RemoteControlClient.html"]RemoteControlClient class description.[/URL]
3. Creating RemoteController object.
The preparations are finished.
Now we need to construct RemoteController object.
The constructor of RemoteController takes two arguments. First is Context, and second is RemoteController.OnClientUpdateListener.
You should know how to fetch Context already.
Now let's talk about the second parameter. You have to pass YOUR SERVICE implementing RemoteController.OnClientUpdateListener and extending NotificationListenerService. This is a must, otherwise you won't be able to register your RemoteController to the system.
So, in your service, use something like this:
Code:
public class RemoteControlService extends NotificationListenerService implements RemoteController.OnClientUpdateListener {
private RemoteController mRemoteController;
private Context mContext;
...
@Override
public void onCreate() {
mContext = getApplicationContext();
mRemoteController = new RemoteController(mContext, this);
}
...
Now to activate our RemoteController we have to register it using AudioManager.
Please note that AudioManager#registerRemoteController returns "true" in case the registration was successful, and "false" otherwise.
When can it return "false"? I know only two cases:
1. You have not activated your NotificationListenerService in Security -> Notification Access.
2. Your RemoteController.OnClientUpdateListener implementation is not a class extending NotificationListenerService.
Code:
if(!((AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE)).registerRemoteController(mRemoteController)) {
//handle registration failure
} else {
mRemoteController.setArtworkConfiguration(BITMAP_WIDTH, BITMAP_HEIGHT);
setSynchronizationMode(mRemoteController, RemoteController.POSITION_SYNCHRONIZATION_CHECK);
}
Of course, we will have to deactivate RemoteController at some point with this code.
Code:
((AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE)).unregisterRemoteController(mRemoteController);
By default you will NOT receive artwork updates.
To receive artwork, call setArtworkConfiguration (int, int). First argument is width of the artwork, and second is the height of the artwork.
Please note that this method can fail, so check if it returns true or false.
To stop receiving artwork, call clearArtworkConfiguration().
4. Controlling media playback.
We can send media key events to RemoteControlClient.
Also, we can change position of playback for players which support it(currently only Google Play Music supports it).
You can send key events using this helper method:
Code:
private boolean sendKeyEvent(int keyCode) {
//send "down" and "up" keyevents.
KeyEvent keyEvent = new KeyEvent(KeyEvent.ACTION_DOWN, keyCode);
boolean first = mRemoteController.sendMediaKeyEvent(keyEvent);
keyEvent = new KeyEvent(KeyEvent.ACTION_UP, keyCode);
boolean second = mRemoteController.sendMediaKeyEvent(keyEvent);
return first && second; //if both clicks were delivered successfully
}
"keyCode" is the code of the pressed media button. For example, sending KeyEvent.KEYCODE_MEDIA_NEXT will cause the player to change track to next. Note that we send both "down" event and "up" method - without that it will get stuck after first command.
To seek to some position in current song, use RemoteController#seekTo(long). The parameter is the position in the song in milliseconds.
Please note that it will have no effect if the player does not support remote position control.
5. Getting current position.
RIght now the onClientPlaybackStateUpdate(int state, long stateChangeTimeMs, long currentPosMs, float speed) method is broken, as it's not called when the position is updated. So, you have to manually fetch current position. To do this, use the RemoteController#getEstimatedMediaPosition() method - it returns current position in milliseconds(or other values, like 0, if player does not support position update).
To update it periodically, you may use Handler and Runnable. Look at the implementation on GitHub as the reference.
Hi. Good tutorial! How can i use RemoteController without MediaPlayer class? I'm using custom engine for playback.
XDA is usually pretty shi tty so I never come on here, and hence I had to reset my password to say thank you! This was really useful.
Including this code in NotificationListener Service on 4.3
Thank you for taking the time to describe the implementation in such detail. My only problem now is including implements RemoteController.OnClientUpdateListener in my NotificationListener class for an app that supports 4.0+. As soon as this service is started up by a 4.3 device the app crashes (reason is obvious, 4.3 doesn't support remote controller). The only solution I've found is to create 2 seperate notification listener classes, one for 4.3 and one for 4.4 (which has the RemoteController code in it). This also creates 2 entries in Notification Access list in the security settings.
Any ideas on how to make a hybrid service for 4.3/4.4 that implements the necessary RemoteController code?
corrytrevor said:
Thank you for taking the time to describe the implementation in such detail. My only problem now is including implements RemoteController.OnClientUpdateListener in my NotificationListener class for an app that supports 4.0+. As soon as this service is started up by a 4.3 device the app crashes (reason is obvious, 4.3 doesn't support remote controller). The only solution I've found is to create 2 seperate notification listener classes, one for 4.3 and one for 4.4 (which has the RemoteController code in it). This also creates 2 entries in Notification Access list in the security settings.
Any ideas on how to make a hybrid service for 4.3/4.4 that implements the necessary RemoteController code?
Click to expand...
Click to collapse
I have the exact same problem. Been searching for hours now, but I just couldn't come up with a solution for that issue.
Does anybody know how to solve this? Any kind of hint would be highly appreciated!
corrytrevor said:
Thank you for taking the time to describe the implementation in such detail. My only problem now is including implements RemoteController.OnClientUpdateListener in my NotificationListener class for an app that supports 4.0+. As soon as this service is started up by a 4.3 device the app crashes (reason is obvious, 4.3 doesn't support remote controller). The only solution I've found is to create 2 seperate notification listener classes, one for 4.3 and one for 4.4 (which has the RemoteController code in it). This also creates 2 entries in Notification Access list in the security settings.
Any ideas on how to make a hybrid service for 4.3/4.4 that implements the necessary RemoteController code?
Click to expand...
Click to collapse
I found a solution to this problem (or rather WisdomWolf did). http://stackoverflow.com/questions/...motecontroller-onclientupdatelistener-crashes
Problem solved
Finding music to play
Hi Thanks for the fantastic tutorial! Is there away to find a receiver if there is no music playing. I have noticed the line
Code:
I/RemoteController﹕ No-op when sending key click, no receiver right now
is logged. Thanks
Thanks for the great tutorial, very helpful for my current project. RemoteController is also used in KitKat built-in Keyguard KeyguardTransportControlView to replace RDC in older version.
ATI-ERP expeditious Business Solutions
Great article on building Remotecontroller in an Android application.
For More Android Apps visit ati-erp.com
ATI-ERP
i can't bind the service, i debug and seemd android start the service well , however trying bind the service onStart seems does not work in 4.4.4 someone has this issue? i tried reboot and other options
Nevermind i forgot to put the intent filter on manifest (shame on me)
Sorry to drag up an old thread. Does anyone know how to get the package of the client that is currently connected to / updating the RemoteController? I can't find it anywhere...

Categories

Resources