[GUIDE]extract kernel and change bootclasspath[noob friendly][video guide] - Xperia Arc General

Kernel modification GUide​
Code:
#include
/*
* Your warranty is now void.
*
* I am not responsible for bricked devices, dead SD cards,
* thermonuclear war, or you getting fired because the alarm app failed. Please
* do some research if you have any concerns about features included in this ROM
* before flashing it! YOU are choosing to make these modifications, and if
* you point the finger at me for messing up your device, I will laugh at you.
*/
it is a guide for those who want to port roms from devices of another manufactures.....
they port whole rom but sometimes stuck at kernel modification path....
so now guys u dont have to worry becoz i made a guide easy to understand and
also made a video guide which is uploading at a moment
Click to expand...
Click to collapse
SO LEt get STARted​
Things required:-
kitchen files
cygwin
notepad++ (recommned)
a brain:good:
some time
Click to expand...
Click to collapse
Steps​
1. Set up cygwin and kitchen USe Nero young's guide -->>>Guide
2. u need to make 2 folders on ur desktop
(a)base kernel(YOur device kernel)-->> copy ur whole rom files(meta-inf,system,boot-.img) in that folder..
(b)port kernel (Kernel from other device)--->> boot.img of other device....
3.now open cygwin and type :- cd kitchen then ./menu
4. it will now open kitchen
5. now go to c:/cygwin/home/{USER NAME}/kitchen/original update/WORKING_XperiaNeroROM/ copy all things here from base kernel folder..
6. now open kitchen (REMEMBER NEVER CLOSE KITCHEN UNTILL WRITTEN HERE)
7. press 1 and it will set up current working folder press enter whole the way
8. now when your working folder is set up press 0 to go to advance options
9. press 20 to open kernel modification menu...
10. press 'w' it will extract ur kernel to c:/cygwin/home/{USER NAME}/kitchen/Boot-Extracted
11. now for extracting other device boot.img press 'a' on kitchen. it will ask u to place ur boot.img to c:/cygwin/home/{USER NAME}/kitchen/boot-img.xxxxx
12.now for changing bootclasspath.. open boot-img.xxx go to boot-img ramdisk and open init.rc with notepad++
13. copy the whole line 'export bootclasspath x/x/x/'
14. now go to boot-extracted folder find init.rc and replace the boot class path
15. save init.rc of boot-extracted
16. press 'b' on kitchen menu
17. close ur kitchen now
18. your new modified kernel will be in your working folder
​press thanks if i helped you​

Video Guide

Related

Romkitchen on Windows

I got Romkitchen running on W2K/IIS
i did the following:
* Install Cygwin with Base-Tools and Perl
* Install php-4.3.2-Win32
* create virtual directory pointing to Romkitchen files
* make sure, that bin-directories of cygwin and php are in your system path
changes in Romkitchen:
Windows does not support the concept of symbolic links so change it to just copy the files
* processor.php line 480:
@symlink(...);
chage to:
@copy(...);
* Directory "80_How would you like..." must not end with a "?"
* because i have no command line "zip" installed i changed the content
of "outfile" to names without ".zip" at the end
(in RomKitchen\data\80_How would you like your ROM_\20_zipped NK.nb1 (SD-card flashing)\_\cfg)
That's it! (and it works! )
Fidl
Nice. I might try it. Last time i tried to install cygwin, i couldn't get it to work. can u give me little more details on how u isntalled it?
thanks
alex
I did nothing special to install cygwin.
I installed via ftp, selected all of the base installation and made sure that perl (5.8..) is marked for installation.
the only thing i did is that i added c:\cygwin\bin to my system path variable.
when runnin mkrom i didn't do that from cmd.exe but lauched "bash" before that.
try to start ./mkrom.sh from a bash-shell.
sorry, i don't remember if i did anything else important, but if you encounter some problems, let me know.
Fidl

[Tutorial] How to Setup Eclipse 3.5 & Android SDK 2.1

There are many ways to develop for Android and because of all the options it is sometimes a little daunting getting your environment setup. I found myself bouncing from web page to web page, not really sure if I had the right tools and if they were setup correctly. I wanted to document the process that worked for me.
Goal: Step by step instructions to install and configure your Android development environment for Windows.
Environment/tools: Here is the setup I have chosen to use.
* Windows (I'm using Windows 7, but any flavor of windows will do)
* Eclipse IDE for Java Developers (v3.5 Galileo)
* Java Platform (JDK 6 Update 18 )
* Android SDK Tools, Revision 4
Step 1. Install Eclipse IDE
I chose to use the Eclipse IDE for Java Developers (v3.5 Galileo). You can download the it here
* Download "Eclipse IDE for Java Developers (92 MB)"
* This is a zip file and does not require installation. Just copy the eclipse folder into your programs directory
* Download the installation file from Sun
* Select your platform
* Now run the JDK installation. I did not change any of the default installation options. When complete continue to step 3.
Step 3: Install the Android SDK Tools, Revision 4
* Download the install package "android-sdk_r04-windows.zip"
* This does not require installation. Just unzip and copy the files. You can install the package anywhere but remember where you put as you will need to reference it in Eclipse. I happen to install it inside my eclipse folder.
Step 4: Configure Android SDK
* Launch "SDK-Setup.exe" located in the Android SDK install folder"
* If you receive the following "Failed to Fetch Error" we need to change the link to not use SSL. Close the error dialog.
* Press "Cancel" on the "Choose Packages to Install" Dialog
* Select "Settings" in the left pane
* Check "Force h t t p s://.. sources to be fetched using over h t t p://"
* Press "Save and Apply"
* Select "Available Packages" in the left pane
* Select "Documentation" (at the top of the list)
* Select "Usb Driver Package, rev 3 (at the bottom of the list)
* And then select any platform you want to develop. You can select all (be prepared for a long download) or you can select only the platfrom for you phone. The Nexus One uses 2.1 and the Droid for Verizon uses 2.0.1.
* Check "Accept All" and Press "Install Accepted"
* When done press "Close"
* Now we are going to create a virtual device (AVD)
* Select "Virtual Devices" in the left pane
* Select "New..."
* Create the following new Android Virtual Device
o Name: Android2.1
o Target: Android 2.1 API Level 7 (Or which ever API you installed)
o SD card Size: 4000 MiB to 32000MiB (16000 MiB shown)
o Leave the rest at the default settings
* Press "Create AVD". Be patient it may take a few minutes to create your new AVD.
* Close the SDK setup.
Step 5: Configure Eclipse
(These instructions are for Galileo version of Eclipse. Please see this page for instructions if you downloaded the Ganymede version of Eclipse)
* Launch Eclipse for the first time. You will be asked where you want to your workspace folder to be located.
o I used the default location.
o Check "Use this as the default and do not ask again" so you don't have to answer this question every time.
o Press "OK".
* Select "Help > Install New Software..."
* Press "Add..."
* Fill out the Add Site information
o Name: Android
o Location: (URL blocked)
o Press "OK"
If you get an error don't use SSL. change location from "(URL blocked)" to "(URL blocked)"
* After a connection is made and available tools are retrieved expand "Developer Tools" and select "Android DDMS" and "Android Development Tools"
* Press "Next"
* Press "Next" again.
* Check "I accept the terms of the license agreements"
* You may receive a Security Warning about unsigned content. Press "OK"
* Done. Now you should restart Eclipse.
* After rebooting we need to tell Eclipse where we copied the "Android SDK" in step 3.
* Select "Windows > Preferences"
* Select "Android" from the left pane.
* For the SDK Location, browse to where you installed the SDK.
* Press "OK"
* A dialog box will appear. If you want to send usage data to Google leave it checked, other uncheck it and press "Continue".
* Close Eclipse
You are now ready to build your first application.
I have this entire tutorial (with screen captures) and others on my blog AndroidCodeMonkey.
What do you mean by this?
" Just copy the eclipse folder into your programs directory
* Download the installation file from Sun
* Select your platform
I am a "noob" but I want to learn and do things right the first time so I can put time into quality work and not time into trying to figure out how to work the system, etc... Can you be a tad more specific please? Thank you
cgingermany said:
" Just copy the eclipse folder into your programs directory
Click to expand...
Click to collapse
By this I mean you open the zip file and copy the contents of the zip file into your programs directory. If you visit my blog you will see some screen captures that might help you.
cgingermany said:
* Download the installation file from Sun
Click to expand...
Click to collapse
Follow the link to Sun's website and download JAVA JDK.
cgingermany said:
* Select your platform
Click to expand...
Click to collapse
Select *Windows* if you using Windows.

Penetration Testing Using Android Tab

I ran across this link to a penetration testing tool (well, actually a debian 'chroot') called DebDroid:
http://www.pentestit.com/2011/02/18/debdroid-run-network-sniffing-debian-system-android/
The text on the site reads:
Debroid helps you run a Debian system with a lot of utilities that help you sniff packets. In addition to various other tools and libraries, it contains tools such as:
* openssh
* libpcap
* libpcap-dev
* ettercap
* wireshark
* carwhisperer
* btscan
* NMAP
* ntbscan
These come pre-installed with the Debian image. To install, simply download the image from the links provided and follow these steps:
1. Unzip the .zip and .7z files and copy all the contents to /sdcard/debian/
2. Run your preferred terminal emulator and run bash with su.
3. Install debroid with – sh ./sdcard/debian/debian.sh
4. Boot into debian with the following command – debroid and voila!
Hello,
Just found this post, and i want to try it on my Galaxy Tab,
but the links are dead on the site postet in the first thread
The links are ending in such useless sedo parking trash site
Has anyone the two files needed ?
- debdroid_release-2-11-11.zip
and
- debian.7z
Greetings
chris

Replacing system files on-the-fly

I have a question about replacing system files (system accelerators) on-the-fly, the idea is to make a bat script which uses adb to do the following thing:
If Adrenaline shot is installed and want to change to thunderbolt:
First using the stop command so the phone freezes
then removing adrenaline shot:
- Replace with stock one:
* system/bin/app_process and system_server
* system/lib/libsqlite.so and libsqlite_jni.so
- Remove:
* system/etc/init.d/(all)
* system/etc/sysctl.conf
Then push thunderbolt:
* sdcard/bolt-scripts/(all)
* system/etc/init.d/(all)
* system/lib/libncurses.so
* system/xbin/sqlite3 and zip
* data/99supercharger.sh, local.prop, superchargeradj, superchargerminfree
Then reboot
Click to expand...
Click to collapse
If Thunderbolt is installed and want to change to Adrenaline Shot:
First using the stop command so the phone freezes
then removing thunderbolt:
- Remove:
* system/etc/init.d/(all)
* system/xbin/tune2fs, fsck.ext4 and zipalign
* data/99supercharger.sh, local.prop, superchargeradj, superchargerminfree
* sdcard/bolt_scripts/(all)
- Replace with stock one:
* system/bin/app_process and system_server
* system/lib/libsqlite.so, libsqlite_jni.so and libncurses.so
* system/xbin/sqlite3
* data/local.prop
Then push adrenaline shot:
* system/bin/app_process and system_server
* system/etc/init.d/(all)
* system/etc/sysctl.conf
* system/lib/libsqlite.so and libsqlite_jni.so
Then reboot
Click to expand...
Click to collapse
(made these lists according to updater-script)
Is it possible to do this without getting a brick? just like you flash themes in broodROM Configurator.
Another thing is, how do I add the remount script (running as root) of thunderbolt to scripts which load on boot (not init.d execution but when system is loaded)?
(the thing you normally do with script manager)
I don't like to double post. But can someone who knows it please reply?
The only command that I know which might help is invoked in adb: stop.
It literally freezes the whole phone but you can still access the whole filesystem over adb and replace files or remount. Obviously, when you do replace those files, you have no other option than to perform a reboot after you're done. Otherwise processes will crash and FC.
wintel_mac said:
The only command that I know which might help is invoked in adb: stop.
It literally freezes the whole phone but you can still access the whole filesystem over adb and replace files or remount. Obviously, when you do replace those files, you have no other option than to perform a reboot after you're done. Otherwise processes will crash and FC.
Click to expand...
Click to collapse
Ok thanks I had that in mind. so I will make a fully automated system accelerator switch script

[UTILITY][1/8] Build CM10.1 or AOKP on OS X - OS X Build Set Up 1.2

OS X Build Set Up 1.2 - By Kyle Frost (frostincredible)
So you want to build AOKP or CM10.1 on OS X? Well worry no longer my friends,
it is about to get a whole lot easier. Why is that? Because this script I've written will do pretty
much everything for you, from creating the case sensitive DMG to installing the required files,
to setting up all the folders. The best part? It also will initialize the AOKP or CM repo (depending
on your choice) and you can also build them straight from the script! How fantastic is that?!
Simply read on to see how! Make sure to follow all the instructions (there aren't many)!​
Follow these steps:
Go here and download OS X Build Set Up 1.2 (OSX_Setup-1.2.zip) - DOWNLOAD
Place the ZIP file on your Desktop.
Extract the ZIP to your Desktop.
Here comes the only tricky part. Open the file located at OSX_Setup/scripts/advanced_scripts/build_cm or build_aokp, whichever you're going to build.
Find this line -
Code:
# BELOW IS THE ONLY LINE YOU SHOULD BE EDITING. REPLACE *YOUR DEVICE* WHITH YOUR DEVICE'S CODE NAME. EX - NEXUS 7 = "grouper"
Just below that, edit this line with the instructions in the one I just posted -
Code:
cp /Volumes/Android/OUT/target/product/*YOUR DEVICE*/aokp_*YOUR DEVICE*-ota-eng.$ME.zip /Volumes/Android/Builds/AOKP_$ME.$NOW.zip
IT IS IMPORTANT THAT YOU DON'T EDIT ANYTHING ELSE.
Open your favorite Terminal application (the default on is Terminal located at /Applications/Utilities/Terminal).
cd to the OSX_Setup folder on your Desktop.
Code:
cd /Users/YOUR NAME/OSX_Setup
Run the following -
Code:
./runme
After running this, you will be presented with the following menu -
Code:
============================================================
OS X Build Set Up 1.2 - by Kyle Frost
============================================================
---Main Menu---
1 - Create DMG
2 - Install required files (MUST install MacPorts first)
MacPorts available free at www.macports.org
3 - Set up folders
WARNING: DO NOT RUN ADVANCED MENU UNTIL
YOU HAVE RUN ALL 3 ABOVE, OR HAVE DONE
THEM ALL MANUALLY. THANK YOU.
0 - Advanced Menu
x - Exit
Enter option:
As you can see, you need to go here and install MacPorts before proceeding - MacPorts
After installing MacPorts you can go ahead and run everything.
Create DMG will give you the options of creating a 25GB, 30GB, 40GB, 50GB, or 60GB DMG. 25GB is the lowest recommended by the Android Team.
Install required files will simply do just that, it will install the files needed as specified in the AOSP documents. This can take a while, so go take a nap while it runs.
Set up folders will give you the option of setting up the folders for AOKP or CM10.1. Simply choose which you want and the folders will be created.
Choosing Advanced Menu will give you this -
Code:
============================================================
OS X Build Set Up 1.2 - by Kyle Frost
============================================================
---Advanced Menu---
MUST INSTALL XCODE BEFORE BUILDING!
XCODE IS FREE IN THE MAC APP STORE!
1 - Initialize AOKP Repo
2 - Initialize CM10.1 Repo
When building, it will give you a list
of devices. Enter the number for your device
configuration and the build will continue.
It will take a while the first time, as the
source must first completely download.
3 - Build AOKP
4 - Build CM10.1
Note: When the build is complete, you can
find the finished ZIP in the Builds
folder on your Android disk image.
0 - Go to Main Menu
Enter option:
There you can see you need to install Xcode, if you haven't already. It is free in the Mac App Store (this script is for OS X, you know).
All the options are pretty self explanatory. Make sure you have run the folder set up for the ROM which you wish to build first. Run the initialize option for your desired ROM before running the build option.
That is it! After the build has done (takes a while the first time you set all this up, much faster the next few times) you will be able to build your own nightly's, or whatever you so desire! Have fun!
NOTE: If you have an error regarding "Xcode" and the "10.6 SDK" when trying to build, download the MacOSX10.6.sdk.zip, decompress it, and place it in "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/".
Disclaimer: This will only work with devices that are officially supported by AOKP or CM10.1. If your device is not supported by their official repos, either wait to see if it is, try to edit my script to get the repo your device's tree is on, or wait until I get around to writing a tutorial on how to add custom repos.
Please do not redistribute this without my permission,
and feel free to hit that thanks button if you liked this.​
Version 1.0 - Initial Release
Version 1.1 - Bug Fixes
Version 1.2 - Bug Fixes
Reserved for future tips and tricks.
Thanks mate..
Sent from my A99 using Tapatalk 2
What Mac OS version is this for?
This is sweet and appreciated. I can't wait to try this tonight.Thanks for the script and tutorial.
What Mac OS X is this for? I assume Mountain Lion. I'm run 10.8.2 at work and thinking about updating my home computer to the same. I have a build environment setup for OS X 10.6.8 at home, but Mac Ports was giving me issues and this will help me in getting my build environment back up and going. Thanks again.
I have mountain Lion, will it work on it? I am surely gonna give it a try when i get home! I was thinking on installing ubuntu. but nahh!
Make sure you mount the sparse image before trying to install the folders
I unfortunately do not own a fast enough computer can someone build aokp for xoom?
Which Version of xCode is requirement? (4.4, 4.0 or a older Version)
emd2009 said:
I unfortunately do not own a fast enough computer can someone build aokp for xoom?
Click to expand...
Click to collapse
Wingray stingray, everest ?
---------- Post added at 08:33 PM ---------- Previous post was at 08:33 PM ----------
heubergen said:
Which Version of xCode is requirement? (4.4, 4.0 or a older Version)
Click to expand...
Click to collapse
just follow the instructions at macports to get the latest updated.
grad061980 said:
This is sweet and appreciated. I can't wait to try this tonight.Thanks for the script and tutorial.
What Mac OS X is this for? I assume Mountain Lion. I'm run 10.8.2 at work and thinking about updating my home computer to the same. I have a build environment setup for OS X 10.6.8 at home, but Mac Ports was giving me issues and this will help me in getting my build environment back up and going. Thanks again.
Click to expand...
Click to collapse
I'm running OS X 10.8.2 and that's what I build on.
sonymsam said:
I have mountain Lion, will it work on it? I am surely gonna give it a try when i get home! I was thinking on installing ubuntu. but nahh!
Click to expand...
Click to collapse
Mountain Lion should be fine. I run 10.8.2
wildestpixel said:
Make sure you mount the sparse image before trying to install the folders
Click to expand...
Click to collapse
Did you have to? Mounting should be a part of the script. I will look into that.
heubergen said:
Which Version of xCode is requirement? (4.4, 4.0 or a older Version)
Click to expand...
Click to collapse
I have the developer beta, but the newest in the App Store should work fine.
any way we can build on windows? without emulation?
Thanks for making this easy! Is there a way to leverage this to also cherrypick patches or revert official merges that don't work well for me?
ross231 said:
any way we can build on windows? without emulation?
Click to expand...
Click to collapse
Not at the moment, and not that I know of at all, actually.
ahpatel said:
Thanks for making this easy! Is there a way to leverage this to also cherrypick patches or revert official merges that don't work well for me?
Click to expand...
Click to collapse
Not currently, not a bad idea though.
Fantastic tutorial. Cant wait to figure out how to compile AOKP for my unsupported i777.
i screwed up and mistakenly ejected the Android DMG and it won't let me create a new one,,,,what should i do?
Plays2 said:
i screwed up and mistakenly ejected the Android DMG and it won't let me create a new one,,,,what should i do?
Click to expand...
Click to collapse
Remount it. It is located in your home directory.
---------- Post added at 07:54 PM ---------- Previous post was at 07:38 PM ----------
Trying to compile for the SGS2 i777 and I get the following error:
Code:
---This is where you choose your device config---
You're building on Darwin
(ohai, koush!)
Lunch menu... pick a combo:
1. full-eng
2. full_x86-eng
3. vbox_x86-eng
4. full_mips-eng
5. mini_armv7a_neon-userdebug
6. mini_armv7a-userdebug
7. mini_mips-userdebug
8. mini_x86-userdebug
9. full_panda-userdebug
Which would you like? [full-eng] 6
build/core/combo/HOST_darwin-x86.mk:62: *****************************************************
build/core/combo/HOST_darwin-x86.mk:63: * Cannot find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK,
build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before
build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command
build/core/combo/HOST_darwin-x86.mk:69: *****************************************************
build/core/combo/HOST_darwin-x86.mk:70: *** Stop.. Stop.
Device armv7a not found. Attempting to retrieve device repository from CyanogenMod Github (http://github.com/CyanogenMod).
Repository for armv7a not found in the CyanogenMod Github repository list. If this is in error, you may need to manually add it to your local_manifest.xml.
build/core/combo/HOST_darwin-x86.mk:62: *****************************************************
build/core/combo/HOST_darwin-x86.mk:63: * Cannot find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK,
build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before
build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command
build/core/combo/HOST_darwin-x86.mk:69: *****************************************************
build/core/combo/HOST_darwin-x86.mk:70: *** Stop.. Stop.
** Don't have a product spec for: 'mini_armv7a'
** Do you have the right repo manifest?
build/core/combo/HOST_darwin-x86.mk:62: *****************************************************
build/core/combo/HOST_darwin-x86.mk:63: * Cannot find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK,
build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before
build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command
build/core/combo/HOST_darwin-x86.mk:69: *****************************************************
build/core/combo/HOST_darwin-x86.mk:70: *** Stop.. Stop.
cp: /Volumes/Android/OUT/target/product/i777/cm_i777-ota-eng.xxxxxxx.zip: No such file or directory
Followed the instructions to the letter, but Im not sure whats wrong.
biontc said:
Remount it. It is located in your home directory.
---------- Post added at 07:54 PM ---------- Previous post was at 07:38 PM ----------
Trying to compile for the SGS2 i777 and I get the following error:
Code:
---This is where you choose your device config---
You're building on Darwin
(ohai, koush!)
Lunch menu... pick a combo:
1. full-eng
2. full_x86-eng
3. vbox_x86-eng
4. full_mips-eng
5. mini_armv7a_neon-userdebug
6. mini_armv7a-userdebug
7. mini_mips-userdebug
8. mini_x86-userdebug
9. full_panda-userdebug
Which would you like? [full-eng] 6
build/core/combo/HOST_darwin-x86.mk:62: *****************************************************
build/core/combo/HOST_darwin-x86.mk:63: * Cannot find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK,
build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before
build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command
build/core/combo/HOST_darwin-x86.mk:69: *****************************************************
build/core/combo/HOST_darwin-x86.mk:70: *** Stop.. Stop.
Device armv7a not found. Attempting to retrieve device repository from CyanogenMod Github (http://github.com/CyanogenMod).
Repository for armv7a not found in the CyanogenMod Github repository list. If this is in error, you may need to manually add it to your local_manifest.xml.
build/core/combo/HOST_darwin-x86.mk:62: *****************************************************
build/core/combo/HOST_darwin-x86.mk:63: * Cannot find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK,
build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before
build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command
build/core/combo/HOST_darwin-x86.mk:69: *****************************************************
build/core/combo/HOST_darwin-x86.mk:70: *** Stop.. Stop.
** Don't have a product spec for: 'mini_armv7a'
** Do you have the right repo manifest?
build/core/combo/HOST_darwin-x86.mk:62: *****************************************************
build/core/combo/HOST_darwin-x86.mk:63: * Cannot find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK,
build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before
build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command
build/core/combo/HOST_darwin-x86.mk:69: *****************************************************
build/core/combo/HOST_darwin-x86.mk:70: *** Stop.. Stop.
cp: /Volumes/Android/OUT/target/product/i777/cm_i777-ota-eng.xxxxxxx.zip: No such file or directory
Followed the instructions to the letter, but Im not sure whats wrong.
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Same here compiling for grouper and tried 5 and 6.
It would appear that I've completely screwed it up. After creating a twenty-five gig partition, I began to try to build, and was met with an error about Xcode. I fix it, and continued. However, I ended up deleting the created partition through Disk Image. Whenever I try using the program to create another, it says one already exists (which it doesn't). I don't know what to do now.
DinoSoup said:
It would appear that I've completely screwed it up. After creating a twenty-five gig partition, I began to try to build, and was met with an error about Xcode. I fix it, and continued. However, I ended up deleting the created partition through Disk Image. Whenever I try using the program to create another, it says one already exists (which it doesn't). I don't know what to do now.
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You could try:
Code:
rm -f ~/Android.dmg.sparseimage
then try recreating it through the app.
Disclaimer: This is undoable and use it at your own risk.

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